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Digital Storytelling : is the process of writing about a story and adding
multimedia elements such as voice, image , and music
The 7 Elements of Digital Storytelling
1. Point of View
• main point of the story
2. Dramatic Question
• keeps the viewer's attention
3. Emotional Content
• connects the story to the audience.
4. Gift of Voice
• audience understand the context.
5 .Power of the Soundtrack
• Music support
6 . Economy
• just enough content
7 . Pacing
•The rhythm of the story slowly or quickly
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Step 1: Getting Started
generating an idea for the story one would like to
tell.
Step 2: PLAN
Develop a plan to help organize the storyteller’s
resources.
Step 3: OUTLINE/SCRIPT
Developing an outline/script is a key part of the digital
storytelling process.
Step 4: STORYBOARD
This storyboard section organizes all the resources that
will be used in the digital story
Step 5: RECORDING
Digital storytelling can be recorded in different ways,
such as filming
Step 6: FINISH/COMPLETE
students will edit the recording.
Suggested Evaluation for a Digital Story
Six Squares Model
1 . hero
2 .challenge problem
3 . savior angle
4 . work paln
5 . implementation
6 . final result
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Approaches to Scripting
1. Our Friend, the 4 x 6 Index Card
2. Writing Exercises
3. These Stories from These Pictures
4. Getting into the Scene
5. Character Studies and Personal Story
1. Our Friend, the 4 x 6 Index Card
blank page , 4 x 6 index card and say, “You have 10 minutes and only
the space on the front of this card to create a draft of your story
2. Writing Exercises
spend ten to twenty minutes writing down whatever comes to their
mind.
3. These Stories from These Pictures
find images that provoke memories and stories that are meaningful.
4. Getting into the Scene
we have them share first drafts and talk about their ideas for their
stories.
example, I can take about my father’s death:
5. Character Studies and Personal Story
it may serve to have the parent in the classic role of the ideal
mentor, thereby filling one stereotype of parenthood.
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What is Animation?
Moving something, which can't move itself.
Conventional animation vs. Computer animation
Conventional animation not using digital tools . but
computer animation use
conventional animation uses physical materials and activities,
while computer animation uses virtual materials
Conventional animation (2D)
computer animation (2D) OR (3D)
Animation production
The overall animation—the entire project—is referred to as the
production.
sequence
a production usually consists of one to a twenty two sequences. A
sequence is broken down into one or more shots
shot
A shot is broken down into the individual frames
Several steps are required to successfully plan and carry
out the production of a piece of animation
1. Preliminary story
. include a script
2. Storyboarding
. the proposal
3. Model sheet
. Drawings for each figure in different poses
. face expressions.
4. Exposure sheet
• Records information for each frame
5. Route sheet
• A route sheet is a listing of the production operations
6. Animatic
storyboard with timing
7. Key frames
Draw a few important frames.
8. In-betweening
(Draw the rest of the frames)
9. Test shot
test the rendering and motions.
[Link] tests
low-quality images such as pencil sketching.
12. Inking
Transfer the pencil frames to cels drawings
13. Painting
Application of color to these cels
14. Sound
Voice , special effects
Rendering
the process of generating image from a 2D or 3D model
Renderfarm
a group of networked computers used in the production of animated
[Link] of
animation
1 . Squash and Stretch
Ex : bouncing ball
2. Anticipation
Prepares the audience for the action
3. staging
Presenting an idea so that it is unmistakably clear. This idea can be an
action, a personality
4. Straight Ahead v. pose to pose
5. Follow Through and Overlapping Action
6. Slow In and Slow Out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
[Link] Drawing
12. Appeal
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Computer Animation
1. Coordinate Systems
2 . Geometric Primitives
3 . Transformations
4 . Keyframing
5 . Wireframe Preview
6 . Parameter Curve Editing
1 . Coordinate Systems
locating points three axes (x axis, y axis, and the z axis)
A movement in one direction is a positive movement, and a
movement in the opposite direction is a negative movement.
2 . Geometric Primitives
computer graphics are objects such as the cube, cone, sphere,
and cylinder.
the user is usually asked to specify its location, its size. These are
called the parameters of the object.
3 . Transformations
known as the object’s transformations. (Translation, Rotation, and
Scale)
move transformation, also sometimes called a translation.
Rotating the object in one direction is a positive rotation and
rotating in the opposite direction is a negative rotation.
scale transformation, which makes objects bigger or smaller
equally in all three axes makes uniform scale, or a proportional
scale.
scaling is not equal in all three axes, non-uniform or
nonproportional scale
final result of the transformation , named absolute
transformation.
4 . Keyframing
Both video and film consist of a sequence of still images
or frames.
Animation is the process of creating these frames individually.
The most basic way of animating an object in three dimensional
computer graphics is to define the three transformations - move,
rotation and scale - of the object at one moment in time and to
save that information. This is called a keyframe
calculate the transformation values of the object for the in-
between frames. This is called inbetweening.
5 . Wireframe Preview
6 . Parameter Curve Editing
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“Issues to be considered before rendering”
• The Camera
• Lighting
• Surface Characteristics/Shaders
• Basic Texture Mapping
• Final Frame Considerations
• Flipbooks
1 . The Camera
camera location : where the viewer is standing.
camera target : where the viewer is looking.
A change in the camera’s field of view is a zoom
To move it left or right or up or down is a track.
2 . Lighting
ambient light
point light
A spot light, has an x, y, z location
Light color is usually defined (RGB) color
3 . Surface Characteristics/Shaders
shader of an object since it is used to produce a full-color, shaded
rendering of the object.
the transparency or opacity of the surface and the shininess of the
surface.
4 . Basic Texture Mapping
the surfaces of most objects are multicolored in various
ways.
this multicolored character of the surface can be achieved
through a very powerful computer graphic technique called
texture mapping.
UV mapping : process of projecting a 2D image to a 3D
model's surface
5 . Final Frame Considerations
aspect ratio is 4/3
resolution is 640 x 480 pixels.
6 . Flipbooks
Frame rate depended on speed
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Kinematic Linkages
motion hierarchy.
التسلسل الهرمى لحركه جسم االنسان
Animator specifies rotation parameters at joints
Hierarchical linkages tree-like structure Root node – leaf node
Revolute joints, in which one link rotates about a fixed point
Prismatic joint