Consolidated FAQ
Version 1.02 – August 1, 2011
FIGHTING FORMATIONS
Scenario 3 – Soviet Fortification Setup
Official Errata
Delete the words "...road or..." from the first sentence.
Rulebook – 6.4 Sighting Marker Contents
Add a sentence to the end of item b): “If a unit now finds itself Official Clarifications
in an impassable hex, immediately eliminate the unit.”
Dice
You generally want to keep your units away from your own
The “0” on the d10’s is to be treated as a 10, not a 0.
harmful fortifications before they are revealed.
Rulebook – 3.31 Unit Elimination
Rulebook – 34.121 Targeting Pivots
The two squads resulting from an eliminated platoon are
Add a phrase to the end of the second sentence so that it now
considered to be the same unit as that parent platoon with
reads: "Guns and vehicles with loose fire arcs may be pivoted
regard to the current game situation.
at this time, at their owner's discretion, if doing so would bring
the target hex into their front fire arc." Some examples:
In other words, targeting pivots are never voluntary. You may If an eliminated platoon was activated, the resulting
perform a targeting pivot only if: squads enter play activated.
1. the target hex is currently in the firing unit's flank arc; and Platoon activated to fire but not yet fired: its resulting
squads can still fire before becoming unactivated.
2. the pivot brings that hex into the firing unit's front arc.
Platoon activated to move or assault: its resulting
Rulebook – 34.21 Melee Targeting squads can continue the order with any remaining
Change the second sentence of rule 34.21 to read: "When a MPs (each having expended what the platoon did up
melee is announced by the active player,..." to that point).
Then add a third sentence: "When a melee is announced by the Platoon failed a red rally attempt: its resulting squads
inactive player (via Return Fire or Op Fire), only the last are immediately unactivated (because the platoon
acting unit will be the target of the attack." Note: Here you would have been).
can assume that the active player made his "choice" of which
unit will be affected by any Op/Return Fire when he chose to Rulebook – 10 Asset Cards
shoot with a particular unit in the first place. In the unlikely event that either deck is depleted, shuffle its
discard pile to form a new draw pile.
Playbook – Example #2, Section D
This section is in error: you cannot choose your level of Map 4
command. Mission always and automatically trumps Tactical; Seems a bit of texture was lost somewhere in production.
Tactical always and automatically trumps being out of Hexes Q1 and Q2 are indeed woods.
command.
Rulebook & Playbook – Summary of Orders
(back page)
In the Opportunity Fire section at the bottom of the page,
change the first sentence to read: "Any number of unspent
units may Op Fire – one at a time – at an activated unit(s) that
just expended any number of MPs during a Move or Assault
order."
Fighting Formations – Official FAQ as of August 1, 2011 Page 1 of 1