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Sample 2 Cambridge Primary Computing LB 2

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100% found this document useful (1 vote)
817 views11 pages

Sample 2 Cambridge Primary Computing LB 2

Uploaded by

VS
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CAMBRIDGE

Primary Computing
Learner’s Book 2
Jon Chippindall,
Ben Davies & Isabella Lieghio
Endorsement statement
Endorsement indicates that a resource has passed Cambridge International’s rigorous
quality-assurance process and is suitable to support the delivery of a Cambridge
International curriculum framework. However, endorsed resources are not the only
suitable materials available to support teaching and learning, and are not essential
to be used to achieve the qualification. Resource lists found on the Cambridge
International website will include this resource and other endorsed resources.

Any example answers to questions taken from past question papers, practice questions,
accompanying marks and mark schemes included in this resource have been written
by the authors and are for guidance only. They do not replicate examination papers.
In examinations the way marks are awarded may be different. Any references to
assessment and/or assessment preparation are the publisher’s interpretation of the
curriculum framework requirements. Examiners will not use endorsed resources as a
source of material for any assessment set by Cambridge International.

While the publishers have made every attempt to ensure that advice on the qualification
and its assessment is accurate, the official curriculum framework, specimen assessment
materials and any associated assessment guidance materials produced by the awarding
body are the only authoritative source of information and should always be referred to
for definitive guidance. Cambridge International recommends that teachers consider
using a range of teaching and learning resources based on their own professional
judgement of their students’ needs.

Cambridge International has not paid for the production of this resource, nor does
Cambridge International receive any royalties from its sale. For more information about
the endorsement process, please visit www.cambridgeinternational.org/endorsed-resources

Cambridge International copyright material in this publication is reproduced under licence


and remains the intellectual property of Cambridge Assessment International Education.

Third party websites and resources referred to in this publication have not been endorsed
by Cambridge Assessment International Education.

3
Introduction

Introduction
Welcome to Stage 2 of Cambridge Primary Computing!
Computers play an important part in our lives.
We use them to do lots of things.
This book will help you explore some of the different ways
that we can use computers.
There are lots of interesting topics in this book.
They will help you to understand:
• how you can collect data to answer questions
• why algorithms need to be precise
• why repeat commands are used in programs
• the types of jobs that computers do better than humans
• the types of information that can be shared through networks.
This book also contains lots of activities.
These are designed to be completed with your classmates.
This will allow you to discuss what you have learnt.
These activities will help you learn how
to do things with technology.
The activities are things like writing
computer programs to create animations
and making block graphs and pictograms
from data.
We hope this book makes you want to learn
more about the ways computers are used.
It may give you some ideas about how
computers will be used in the future.

Jon Chippindall, Ben Davies and Isabella Lieghio

4
Contents

Contents
How to use this book 6

1 Computational thinking and programming


1.1 Precise algorithms 9
1.2 Debugging programs 25
1.3 Animal animations 42
1.4 Repeat, repeat, repeat 61

2 Managing data
2.1 Data all around 78
2.2 Problem solvers 91
2.3 Presenting data 101

3 Networks and digital communication


3.1 Connect to a network 115
3.2 Why have a network? 129

4 Computer systems
4.1 Hardware and software 143
4.2 Different types of computer 161
4.3 Computers, humans and robots 178

Glossary 197
Acknowledgements 205

Note for teachers: Throughout the resource there is a symbol to indicate where additional digital only content is
provided. This content can be accessed through the Digital Learner’s Book on Cambridge GO. It can be launched
either from the Media tab or directly from the page. The symbol that denotes additional digital content is: .
The source files can also be downloaded from the Source files tab on Cambridge GO. In addition, this tab contains
a teacher guidance document which supports the delivery of digital activities and programing tasks in this
Learner’s Book.

5
How to use this book

How to use this book


In this book you will find lots of different features to help your learning.

What you will learn in


the topic.

Important words
to learn.

A reminder about what you


already know and an activity
to start you off.

Fun activities about computing.


Sometimes, you will use
a computer.

Some activities don’t need


a computer. These are called
unplugged activities.
They help you to
understand important ideas
about computing.

Sometimes, you will see this


question. It will help you to
think about your work.

6
How to use this book

Tasks to help you to practise


what you have learnt.

Programming tasks are


in Unit 1.

Practical tasks are


in Unit 2.

Look out for this icon. You are


going to do an activity at the
computer using a source file or
website link. This content can be
found in the Digital Learner’s Book
on Cambridge GO. Your teacher
will help you to get started.

Questions that help you to


check that you understand
the topic. Are you ready to
move on?

Things to remember when


you are using a computer.

Interesting facts connected


to the topic.

7
How to use this book

Questions to help you think


about how you learn.

What you have learnt in


the topic.

At the end of each unit,


there is a project for you
to carry out, using what
you have learnt. You might
make something or solve
a problem.

Questions that cover what


you have learnt in the unit.
If you can answer these, you
are ready to move on to the
next unit.

8
1 Computational
thinking and
programming
1.1 Precise algorithms
We are going to:
• understand why algorithms need to be clear and correct
• write our own algorithms
• find and fix errors in algorithms. algorithm error
bug instructions
debug precise
directions test

Getting started
What do you already know?
• An algorithm is a set of instructions.
• The instructions must be in the correct sequence (order).
• Things which are wrong in algorithms (errors) are called bugs.

9
1 Computational thinking and programming

Continued
Now try this!
Zara has written an algorithm for arriving at school.

1 Go into the cloakroom.


2 Take off your backpack.
3 Take off your coat.
4 Put your coat on your hook.
5 Put your backpack on the hook.

Work with a partner.


Write or draw an algorithm for a school activity.
You can write an algorithm for getting ready for a sports
lesson or going to lunch.
Remember to put each instruction in a different step.
A step is one part of an instruction.
Now act out your algorithm for another pair.
Ask them to check if it is correct.
Did you miss a step out or put some steps in the wrong order?

10

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