Lia's Adventure Item Guide
Lia's Adventure Item Guide
MONSTERS
Name: CP: Attack: Environment: Skills: Description:
A slime is called a living plague. Their sole purpose is to kill and turn other
1. Slime (MO) 4~5 Bite Temperate Forests Climb, Hide, Jump organisms into new slimes. It is weak to cold and heat.
A goblin stands 3 feet tall and weighs 40-45 pounds. From being bullied by larger,
stronger creatures, they learned to make use of their huge numbers and malicious
2. Goblin (SH) 5~7 Javelin, Bow, etc Temperate Forests Hide, Listen, Move Silently ingenuity.
These bandits attack humans that pass the road, taking their money, capturing them
3. Bandit (MH) 9~12 Sword, Bow, etc Urban Climb, Hide, Jump, Listen, Use Trap as hostages, or even taking their lives. They're most cruel to weaker people.
Wolves are infamouspack hunters, known for their tenacity and cunning. Their
favorite tactic is to send a few members facing the enemy, and then flanking with
4. Ash Wolf (MA) 11~13 Bite, Claw Temperate Forests Low-light Vision, Scent, Listen, Move Silently other members from side or back.
Giant antsare one of the most hardy and adaptable vermins. Soldiers and workers
Temperate Forests, are about 6 feet long, while queens can grow up to 9 feet. It has a poisonous stinger
5. Giant Ant (MV) 10~11 Bite, Acid Sting Plains Climb and an acid-producing gland in its abdomen.
Bite, Poison, Monstrous spiders are aggressive predators thatuses their venom to subdue or
6. Monstrous Spider (LA) 20~23 Web Temperate Forests Climb, Hide, Jump, Darkvision, Burrow attack prey. There are two types of monstrous spiders: hunters and webspinners.
Temperate Forests, Mandrills are powerful, aggressive primateadapted to life on land. They prefer open
7. Mandrill (MA) 15~17 Bite, Claw Plains Low-light Vision, Scent, Climb space, but search for safe places among the trees to rest through the night.
Monkey goblins are a derivative of the goblin race, adapted to life in the lush
Kukri, Shortbow, Temperate Forests, canopies of tropical rainforests. They have ratlike tails, and build their houses even
8. Monkey Goblin (SH) 9~11 etc Plains Acrobatic, Climb, Prehensile Tail on top of trees.
These hairy primates wander around the wilds alone, searching and hunting for food
while avoiding humanoids and other giants. They are capable of hiding theur bodies
9. Sasquatch (LG) 45~49 Fist Cold Forests Stealth, Listen in the woods, despite their considerable size.
A typical adult troll stands 9 feet tall, and weighs 500 pounds. They mostly do not
10. Troll (LG) 70~74 Fist, Bite Mountain Listen, Regeneration, Low-Light Vision fear death. However, they do not seem skilled in anything besides fighting.
Most lizardfolk prefer living in swamps or shores. They are excellent swimmers, and
11. Lizard Folk (MH) 24~28 Claw, Bite Marshes, Desert Heat Detection, Stealth, Draconic have longer lifespans than humans. Some lizardfolk worship dragons.
Temperate Desert, Vampire bats are flying nocturnal mammals. They feed not onlt on blood but also
12. Vampire Bat (SA) 3~5 Bite Cave, Jungle Flight, Hide, Blindsight fruits. Often used by vampires as familiar.
Skeeltons are the animatedbones of the dead, obeying the commands of their evil
master. They are uncapable of making autonomous decisions, and moves only
13. Skeleton (MU) 14~16 Sword, Bow, etc Any Damage Reduction, Immunity to cold through inputted commands.
Sahuagins are infamous, deadly invaders, that threaten settlements and attack
14. Sahuagin (MMH) 9~10 Sword, Spear Warm Aquatic Light Blindness, Water Dependent ships, known as 'sea devils'.
They disappear at sunrise, and return when their grudge is not settled. Sometimes
15. Wraith (MU) 33~37 Claw, Bite Any Flight, Illusion, Incorporeal Movement its silhouette makes it look armed.
This golem has a humanoid body made of stone. The shope of their bodies vary
16. Stone Golem (LC) 75 Fist Any Damage Reduction, Low-light Vision with the creators' tastes.
Greatsword, Fire Giants have bright orange hair. Adult males grow up to 12 feet, and females are
17. Fire Giant (LG) 155~162 Rock Warm Mountains Immunity to Fire, Climb, Vulnerability to Cold a bit smaller. They have a fiery temper, so it's a good idea to stay away from them.
Damage Reduction, Low-light Vision, Immunity to This golem has a humanoid body made of molten rocks and metal. It is said that
18. Lava Golem (LC) 160 Fist Any Magic they are much more difficult to create than Stone Golems.
Yetis are basically the sasquatches of snowfields, but they are known to be much
[Link] (LMH) 100~110 Fist Cold Mountains Immunity to Cold, Vulnerability to Fire, Hide more ferocious and hardy. Not a lot of people have actually seen one.
Despite their very humanlike appearance, they do not have a shadow, and have no
Children of the Night, Shapechanger, Low-Light image reflected on mirrors. They feed on blood using their [Link] dislike garlic,
20. Vampire (MU) 75~82 Claw, Bite Any Vision and are wek to sunlight.
They are not the different from normal slimes. Except for the fact that it's about 10
21. King Slime (LO) 36~41 Bite Temperate Forests Climb, Hide, Jump times bigger than the regular ones.
The way gaurds are placed and used differ from lord to lord, but their common duty
Spear, Club, is to keep the province safe. These men are basically the provincial lord's private
22. Guard (MH) 18~20 Bow, etc Urban Use Rope, Perception, Hide, Listen forces.
Hobgoblins are more intellgient than regular goblines,and consider even the orcs to
Spear, Club, be inferior. These creatures usually prefer to be fights, since they are used to the
23. Hobgoblin (MH) 17~19 Bow, etc Temperate Forests Hide, Listen structure of an army.
They are exceptionally intelligent and charismatic of goblins. They command golbins
24. Goblin Shaman (MH) 41~45 Sorcery Temperate Forests Hide, Listen, Move Silently, Perception with theirunique charisma, and knows how to cast novice-level sorcery.
Sword, Bow, When a number of people gets together, someone to lead the group is needed. This
25. Bandit Captain (MH) 23~26 Morningstar, etc Urban Climb, Hide, Jump, Listen, Use Trap applies to even the most pathetic group of bandits.
Bounty Hunters are those that get paid to hunt down humans. They are well-trained,
26. Bounty Hunter (MH) 43~48 Any Any Climb, Hide, Jump, Listen, Use Trap capable of catching even the most infamous criminals that regular guards cannot.
Executioners are hunters officially employed by the Kingdom. They seek out and
27 Executioner (MH) 150~160 Mace, Magic Any Perception, Immunity to Magic, Damage Reduction eliminate anything dangerous that can be of harm to the country.
Wolves are infamous pack hunters, known for its tenacity and cunning. The alpha,
always positioned at the end of the pack, is responsible for taking care of other
28. Pack Leader Wolf (MA) 21~25 Bite, Claw Temperate Forests Low-Light Vision, Scent, Listen, Move Silently wolves.
Temperate Forests, During the breeding season, Giant Queen Ants build nests to lay eggs in and focus
29. Giant Ant Queen (LV) 30~34 Bite, Acid Sting Plains Climb, Breeding, Queen's Scent on reproduction. They command other Giant Ants through pheromones.
Aranea, known as the spider woman, is seemingly a beautiful lady. Even while
disguised as a woman it can shoot web its hands, and much stronger than regular
30. Aranea (MH) 10 Fist Temperate Forests Web, Shapechanger female humans.
The true form of Aranea -- A giant, shapeshifting arachnid. It can grasp the enemy
using fore legs shaped like human arms. An Aranea weighs about 150 pounds, and
31. Spider Aranea (LA) 139~141 Fist, Bite Temperate Forests Web, Poison Teeth, Shapechanger, Burrow the hump on its back houses its brain.
32
Nymphs are sprite-like entities that guard nature and speak Sylvan and Common,
33. Nymph (MF) 18~20 Dagger, Magic Temperate Forests Blinding Beauty, Druidic Spells famous for their dazzling beauty. They favor those who worship animals and nature.
Derros always suffer from insanity, and prefer striking from the shadows, making
use of the cruel traps and ambushes. They are totally unaware of their own
34. Derro (SMH) 19~24 Dagger Underground Madness, Hide, Listen, Low-Light Vision madness.
35
All nagas have long, serpentine, scaled bodies, and a face like human. They grow to
about 10 ~ 20 feet, with fins growing through spine and tail. They have the ability to
36. Aqua Naga (MA) 58~60 Bite, Magic Temperate Aquatic Poison, Swim, Amphibious cast advanced water-type magic.
37. Coachman (MH) 7~9 Fist Urban, Hills, Plains Horse Riding, Listen, Perception Mostly referred to as the people whose job is to drive horse-drawn carriages.
Gargoyles look like winged stone statues. While they do not need food, water, and
38. Gargoyle (MM) 35 Claw, Bite Any Hide, Damage Reduction air to survive. Their sadistic nature sometimes lead them to eating downed enemies.
39
Some trolls are not satisfied with simply feeding on civilized beings, training to hunt
them down relentlessly. These trolls are deadly hunter, with their minds fixed at
40. Troll Hunter (LG) 115~121 Axe, Club Mountain Listen, Regeneration, Low-Light Vision killing and devouring humanoid prey.
In appearance, they look very similar to dragons, but their front legs have evolved
Warm Hills, into [Link]'re also much less intelligent than dragons. Some armies train and
41. Wyvern (LD) 36~42 Bite, Claw, Tail Mountains Flight, Improved Grab, Poison use wyverns as weapons of war.
42
An adult male is about 15 feet tall and weighs about 2800 pounds. Females are
smaller and lighter, but some females aren't different than males. Frost giants can
live up to 250 years. Don't expect mercy from them, for they are innately cold-
43. Frost Giant (LG) 145~157 Giant Axe, Fist Cold Mountain Climb, Craft, Threat hearted.
This golem has a humanoid body made of iron. The shape of their bodies change
Damage Reduction, Low-Light Vision, Immunity to depending on the creators' traits. It moves more smoothly and swiftly than a stone
44. Iron Golem (LC) 140 Fist Any Magic golem.
A typical sea cat is 12 feet long and weighs 800 pounds. They show tremendous
courage when fighting for food or defending their territory, and can easily be seen
45. Sea Cat (LMB) 42~48 Claw, Bite Temperate Aquatic Swim, Scent fighting against creatures many times their size.
She sells matches to adventurers lost in the woods. She wanders around the world,
having held a grudge for failing to sell all her matches in her life. Unless treated
46. Match Girl (MU) 165~170 Claw, Sorcery Cold Forests Shapechanger, Illusion hostile, she is harmless to humans.
This enormous boar has a black-bristled hide marked by hundreds of old scars.
Temperate, Cold Itseyes are wild and crimson, and its tusks over three feet long and sharper than a
47. Razer Boar (LMB) 37~39 Bite Forests Bull Rush blade.
This half-human, half-orc berserker is a great warrior of the Frost Axe Tribe. After
hearing of the prophecy that he will die in his deathbed, he started traveling to
48. Berserk (MH) 190 Axe Any Climb, Threat, Madness, Indomitable destroy that humiliating prophecy.
A Hassassin is a member of the assassination sect whose headquarters is located
Dagger, in the Orien Deserts. They provide their services to those seeking to eliminate
49 Hassassin (MH) 28~30 Shuriken Any Climb, Threat, Use Trap, Hide competitors.
50
Crusaders, like the priests, empower their bodies by borrowing the powers of certain
gods. Their abilities depend upon the gods they believe in, and grow stronger as the
51. Crusader (MH) 32~34 Magic, Sword Any Bless, Indomitable, Immunity to Magic crusaders' faith becomes stronger.
A gorgon looks like a cow, and its whole body is covered with metal. It is 6 to 8 feet
tall, and weighs up to 4000 pounds. It is way to ferocious to be domesticated, and
52. Gorgon (LMB) 186~191 Gore Temperate Plains Petrifying Breath, Trampling Charge even has a breath that can petrify the enemy.
Red dragons are known to be the most greedy and violent species, even among
Warm Mountain, dragons. They take pride in having aforementioned traits, and consider greed as the
53 Red Dragon (CD) 240~250 Gore, Claw, Bite Volcano Fire Breath, Flight, Magic innate nature of dragons.
A griffin is a powerful, majestic creature that has the traits of a lion and an eagle. An
adult griffin can grow up to 8 feet in length. They can understand, but not speak, the
54. Griffin (LMB) 155~170 Bite, Claw Temperate Hills Flight, Indomitable human language, and are often tamed by humans.
A Death Knight is a powerful knight, brought back to life for unknown reasons.
Unlike the commonundead, it still has the powers it used to wield in life, and is also
55. Death Knight (MU) 161~175 Sword Any Curse, Immunity to Magic, Indomitable resistant to magic.
A lich is an undead spellcaster, often a wizard or a clergy in life. It uses magical
Curse, Immunity to Cold, Electricity, and Mind- powers to extend life as an undead. They can only be killed by destroying their
56 Lich (MU) 180~189 Magic Any Affecting Attacks phylacteries.
White dragons are the smallest of dragons, and known to be stupid. They are very
wild and impulsive, and lack wisdom. Some often clash with the Frost Giants, and
57. White Dragon (HD) 220~235 Gore, Claw, Bite Cold Mountains Cold Breath, Flight, Magic some coexist with them.
The male elf that saved you from the Frost Giant. His decent appearance often has
58. Irelle (MH) 37 Sword, Bow Temperate Forests Climb, Hide, Listen him mistaken for a woman. He is the brother of the Elf Queen.
A general leading elven soldiers. They are arrogant, aggressive and very capable in
59. Elf General (MH) 100 Sword, Bow Temperate Forests Climb, Hide, Listen combat.
Sword, Bow, An elf soldier armed with simple weaponry such as one-handed swords and bows.
60. Elf Soldier (MH) 26~28 Spear Temperate Forests Climb, Hide, Listen They are excellent archers, more agile than regular humans.
61
A novice adventurer, that recently began his/her journey. They mostly meet their
62. Apprentice Adventurer (MH) 22~25 Any Any Climb, Hide, Listen, Conceit demise on their second to third year of adventuring, on 'the Peaks of Mt. Stupid'.
Veteran adventures, having acventured for more than 10 years. Their capability and
63. Skilled Adventurer (MH) 80~84 Any Any Climb, Hide, Listen, Survival experiences are enough to keep themselves alive, wherever they are thrown at.
Temperate Forests, A giant snake, about 40 feet in length. It poisons its prey with venemous bites, then
64. Giant Snake (MA) 29~32 Poison Teeth Marsh Constrict, Heat Detection, Climb, Swim swallows them whole. Even without the venom, it can kill by strangling with its body.
Thorny bush, painted black with the blood of its victims. It entangles and drinks the
65. Black Thorny Bush (MP) 14~17 Thorn Any Constrict, Heat Detection blood of approaching creatures.
He is a man that makes a living through scam and thievery, always looking for
opportunities to stab others in the back, if they're not careful. However, he greatly
66 Enard (MH) 19 Dagger Any Climb, Hide, Listen, Steal cherishes his family.
Temperate Desert, Vampire bats are flying nocturnal mammals. They group together in hundreds of
67. Swarm of Vampire Bats (SA) 45~50 Bite Cave, Jungle Flight, Hide, Blindsight thousands, moving organically as if they were a single organism.
Hellhounds are efficient hunters, living in hell. They are often domesticated by
68. Hellhound (MO) 30~33 Bite, Fire A Lawful Evil Plane Hide, Immunity to Fire, Scent demons of higher class. They are said to never let go of fleeing prey.
An imp is a low-level devil. It can shapeshift into animals like a rat or a crow. They
69. Imp (SF) 41~46 Spear, Magic A Lawful Evil Plane Hide, Diplomacy, Immunity to Magic are good at deceiving humans.
Vorpal Blade, It has a crimson red skin, andstands 12 feet tall. This demon has its body cloaked in
70. Balor (LF) 192~200 Flaming Whip A Lawful Evil Plane Iron Will, Immunity to Magic, Teleport glames, armed with a sword and a whip, and is strong enough to fight dragons.
Damage Reduction, Low-Light Vision, Immunity to This golem has a humanoid body made of ice. The shape of their boides vary with
71. Ice Golem (LC) 60 Fist Any Magic the creators tastes.
These are the people who are so fascinated with a certain cult or a religion, that they
are ready to give up their souls. They seem incapable of understanding any kind of
72. Cultists (MH) 20~23 Sorcery Any Climb, Indomitable, Sermon logic outside their beliefs.
Sword, Bow, Elven soldiers, armed with simple weaponry. Most of the legion consist of light
73. Elven Legion (MH) 185~195 Spear Temperate Forests Climb, Hide, Listen infantry and archers, and some cavalry.
A sphinx is a winged creature that has the lower body of a lion and the upper body
of a human. It can use both its deadly claws and magical abilites, but prefer to avoid
74. Sphinx (LMB) 51~53 Claw, Magic Desert Low-Light Vision, Flight, Diplomacy fights altogether.
A hydra is a colossal snake, 20 feet in length, that has multiple heads. It can be
killed by either chopping off all the heads, or destroying the body. When a headiscut
off, it grows into two new head; one can either stop it from regenerating, or chop the
75. Five Headed Hydra (LMB) 53~57 Bite Marshes Scent, Regeneration new heads once more.
A nine-headed hydra, with all heads except the middle one divided into two. It is
76. Nine Headed Hydra (LMB) 95~99 Bite Marshes Scent, Regeneration much more powerful than when it was five-headed, but it won't regenerate anymore.
A woman who used to study with you at the Tower of Magic. She was considered
one of the most extraordinary students of the tower. She is very arrogant, and uses
77. Halad (MH) 100 Magic Any Brainwashing, Sermon, Flight, Illusion any means necessary to achieve her goals.
These animals weigh more than 1800 pounds, and are 9 feet tall when standing on
78. Brown Bear (LA) 36~39 Claw, Bite Cold Forests Improved Grab, Scent, Swim hind legs. They have a nasty temper, and hates having trespassers in their territory.
They disappear at sunrise, and return if their grudge is not dealt with. They come in
all sorts of shapes, holding various weapons like spear, swords and axes, and are
all trapped in this world, bound together by one powerful grudge. It would be much
79. Wraith Legion (MU) 89~92 Claw Any Flight, Illusion, Incorporeal Movement easier to take care of their grudge, rather than fighting them.
After devouring the souls of her countless believers, Halad has reached the point of
80. Archmage Halad (MU) 170 Magic Any Brainwashing, Sermon, Flight, Illusion becoming an arch-mage.
The swarm of creatures that maintains its humanoid form is composed of hundreds
of thousands of worms and maggots. It is created from a wizard's corpse, and
maintains the knowledge and language they had in life. They are extremely hard to
81. Worm that Walk (MV) 150 Magic Any Spellcasting, Scatter, Swallow kill, for they disperse and flee when they feel threatened.
An entity that looks like a huge bloated brain. It has four eyeballs of different sizes
scattered all around its body, from which various curses and magic are fired. Under
82. Evil Brain (LF) 212~220 Magic, Sorcery A lawful Evil Plane Spellcasting, Brainwashing, Sermon, Body Thief each eyeball is a deformed mouth, and has arms where the neck should be.
The staff of the legendary warlock Daily Kim. Having a mouth with a tongue sticking
83. Daily Kim's Tongue (SC) 66 Magic, Sorcery Any Brainwashing, Sermon, Eating out attached at its tip, it mutters words to itself endlessly.
A golem created by a master necromancer, by patching together hundreds of
corpses. It reeks of horrible stench, and has an unspeakably hideous appearance.
Thrown Object, Life Drain, Frightful Resence, Just looking at it causes terror, even resulting in death in some severe cases. To
84. Flesh Colossus (GC) 220 Fist, Foot Any Immunity to Magic complete this, ten souls, and hundreds of dead bodies are required.
A humanoid that dies of ghoul fever rises as a ghoul at the following midnight.
Ghouls can, though a bit dully, speak the language they used in life, and reeks of
85. Ghoul (MU) 11~13 Bite, Fist Any Jump, Move Silently, Stench the unique stench of dead bodies. They crave human bodies.
The leftover determination of Per-Sheryuse, the hero of an ancient civilization.
Favored by the ancient gods, he made countless legendary achievements and died
86. Per-Sheryuse (MU) 200 Sword Any Petrifying, Invisible, Flight comfortably of old age.
This giant, purple monstrosity, 80 feet in length and 5 feet in diameter, tunnels
87. Purple Worm (HMB) 177~182 Bite Underground Swallow, Tunneler, Poison, Tremor Sense through the ground in incredible speed, catching prey by detecting vibrations.
Dwarves have a lifespan of about 350 years, and must be over 50 years old to be
Underground, Tool Proficiency, Low-Light Vision, Immunity to recognized as an adult. They are 4 to 5 feet tall, and weigh about 150 pounts. They
88. Dwarf (MH) 7~9 Fist Mountain Poison have access to extremely advanced technology, and loves minerals.
Winter Wolves are almost twice as large as regular wolves, and live in packs like
89 Winter Wolf (LMB) 41~44 Claw, Bite Cold Forests Immunity to Cold, Scent, Cold Breath other wolves. They can even freeze prey with their frost breath.
A wight is an undead creature, filled to the core with hatred and hostility. They do
not feel fear, and have the ability to drain life forces from living things, turning them
90 Wight (MU) 26~29 Bite, Fist Any Hide, Blind-Fight, Energy Drain into undead.
91
Spear, Club, They play the role of bodyguards to protect individuals, in exchange for money.
92. Bodyguard (MH) 15~18 Bow, etc Any Use Rope, Hide, Listen They fight better than most bandits and civilians.
They are well-trained knights, protectors of the royal family. They wear armor
inscribed with a sigil that represents the kingdom, and are incredibly proud of the
93. Royal Guard (MH) 53~56 Sword, Spear Any Weapon Proficiency, Listen, Search role they are given.
Dragons with steel scales. They are the dragons that are most favourable to
Magic, Claw, humans. They are especially interested in the life and culture of humans, and often
94. Steel Dragon (HD) 230~240 Bite Any Acid Breath, Flight, Magic shapehshift into human forms and live among them, to experience them firsthand.
The rightful heir of the throne of Arma. His capability as a warrior itself is amazing,
but he also shows talent in tactics and strategy, even being called a dragon slayer,
95. Vertino (MH) 175 Sword, Spear Any Weapon Proficiency, Strategy having defeated a dragon with his knights.
Elemental Plane of A fire elemental is a fierce opponent that attcks its enemies directly and savagely. It
96. Fire Elemental (LE) 57~63 Fist Fire Immunity to Fire, Mobility, Weapon Finesse takes joy in burning the creatures and objects of the Material Plane to ashes.
Manticores are ferocious beasts that have the winged body of a lion, and a spiked
tail. When beginning their hunt, most of the time they attack first with the spikes of
97. Manticore (LMB) 59~65 Claw, Bite Any Poison, Flight, Scent their tails.
They make a living by creating a ruckus near cities, and using fraud schemes
98. Slicker (MH) 7~9 Fist Urban Handicraft, Listen, Search against naive people.
One of the generals of Zaipent Empire. He is loyal to the Emperor, always sticks to
99. Darius (MH) 100 Axe Any Indomitable, Strategy the rules, and deems personal skill and ability the most valuable.
Sirens commonly appear as an amalgamation of a beautiful woman and some form
of sea life. They acquire features such as fins, claws, gills, and tails. They are known
for their alluring song which drive sailors to commit suicide by jumping to their
100. Siren (MF) 51~54 Claw, Bite Sea Swim, Sing, Allure deaths or ramming their ships onto the rocks
A mimic can assume the general shape of any object that fills roughly 150 cubic feet
(5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door
101. Mimic (MM) 48~52 Bite Underground Disguise, Adhesive frame.
She is shrouded in a hood way bigger than her body, and swiftly wields daggers with
102. Lady in the Jungle (MH) 41~43 Dagger Any Weapon Proficiency, Use Trap, Stealth swift, agile movement.
What used to be a half-demon, half-human lady mixed with the blood of an ancient
fiend, achieved the form of a complete devil through the ritual of cultists. It has large
103 Devil Cira (F) 180 Gore, Claw, Bite Any Flight, Life Drain horns compared to its body, and giant wings.
104
They worship the battle, but their equipment is dirty and unkempt. An adult male orc
is a littleover 6 feet tall and weighs about 210 pounds. They are proficient with all
105. Orc Soilder (MH) 30~33 Axe, Club Warm Darkvision, Weapon Proficiency simple weapons, preferring those that cause the most damage in the least time.
A commander leading armies of orcs. They are bigger than most orcs. It enables
Darkvision, Weapon Proficiency, Strategy, them to wield much heavier, stronger weapons. Contrary to their physical
106. Orc Commander (MH) 115~118 Axe, Club Warm Indomitable appearance, they are also very capable in strategizing.
These carnivorous fish have a tendency to attack everything that approaches their
107. White Shark (LA) 35~38 Bite Sea Swim, Keen Scent vicinity. They circle around their prey, biting them apart with their strong jaws.
An old man, the so-called legendary sailor. The raw strength of his youth may be
108 Mopier (MH) 27 Sword Any Navigation, Map Reading, Search, Perception spent, but his wrinkles hold the many stories of his life.
A crab of monstrous size, yielded by the queen of the merfolk. Its hard carapaceis
covered with sharp spikes, along with all sorts of seashells. Its right pinces is bigger
109. Monstrous King Crab (LA) 65~70 Bite Sea Darkvision, Swim, Grab than its left pincer.
First Mate of the Widow of Love. There isn't much known about him, except his
nickname The Rat. His physical appearance suits his nickname. He is haughty to
110. Sailor 'The Rat' 30 Sword Any Navigation, Map Reading, Threat the humble, humble to the haughty.
The Caption of the Widow of Love. He always walks aroung groggy, affected by
111 Parrie (MH) 50 Sword Any Navigation, Map Reading, Search, Negotiation alcohol. His mind is always set on making that one big heist to make him rich.
A meroflk is about 8 feet long from the top of the head to the end of the tail, and
weighs about 400 pouns. Merfolk speak common and Aquan. Most merfolk
112. Merfolk (MH) 18~22 Spear, Crossbow Any Swim, Amphibious encountered outside their home are warriors.
One of Kraken's huge tentacles. This one is about two times longer than the other
ones, almost reaching 60 feet. It is very elastic, stretching and shrinking in a blink of
113. Kraken's Tentacle (GMB) 80~83 Tentacle Sea Improved Grab, Constrict an eye, and is specialized in entangling and choking its prey.
It has six tentacles of 30 feet and two more of 60 feet. Its maw, hiding layers of
teeth, is located at the bottom of its body, where its legs and tentacles meet. Using
114. Kraken (GMB) 190~200 Arm, Tooth Any Swim, Spell-Like, Ink Cloud its supernatural abilities, the Kraken can manipulate weather, or possess animals.
115
A middle-aged man, met in a countryside town. He has collected all sorts of
available knowledge related to herbology and charms to help his daughter. At last
he discovered a curse to lengthen his daughter's life, ultimately performing the
116. Grran (MH) 32 Fist, Sorcery Any Pharmacology, Curse necessary ritual.
An ordinary farmhand. Affected by Halad's magic, he now prays for her,
117. Brainwashed Farmer (MH) 8~10 Fist Town, Village None unconscious.
Benjamin, who became an apprentice knight after a long period of training. He
118. Benjamin (MH) 35 Sword Any Weapon Proficiency, Listen, Search honed his skills, hoping to one day fulfill his vengeance for his father.
A group of armed bandits, occupying the trade routes. The size of this group is
much bigger than usual, and intimidates the merchants to pay them tolls, asking for
119. Group of armed bandits (MH) 80~85 Sword, Bow, Etc Mountain Climb, Hide, Jump, Listen, Use Trap their 'cooperation'. Refuse this offer, and the toll will be your life
The leader of his bandit group. He is a huge, muscular man who swings a giant
hammer with ease. His reputation is infamous among a lot of people, including
120. Van Goyle (MH) 93 Hammer Any Hide, Weapon Proficiency, Use Trap, Strategy Benjamin.
Daughter of Van Goyle. She tried to assassinate Benjamin after secretly joining his
121. Attna (MH) 20 Sword Any Use Trap, Sneak, Speech force as his subordinate.
A basilisk mostly relies on its petrifying gaze, and uses its bite only when they can
get close to their prey. They have 8 legs, but thanks to the basilisk's slow
metabolism, they all move slowly and do not waste energy. Should someone seek to
run away from the basilisk instead of fighting it, they will find it relatively easy to
122. Basilisk (LMB) 63~69 Bite, Claw Desert Hide, Darkvision, Petrifying Gaze outrun the sluggish monster.