Chapter 6
Object-Oriented Design
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 1
Objectives
To explain how a software design may be
represented as a set of interacting objects that
manage their own state and operations
To describe the activities in the object-oriented
design process
To introduce various models that describe an
object-oriented design
To show how the UML may be used to represent
these models
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 2
Topics covered
Objects and object classes
An object-oriented design process
Design evolution
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 3
Simple Banking System
The software design can be represented using
objects such as "BankAccount," "Customer," and
"Transaction." Each object has its own properties
and behaviors.
1. BankAccount: This object represents a bank
account and can have properties like an account
number, account holder name, and account
balance. It can also have behaviors such as
depositing funds, withdrawing funds, and checking
the account balance.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 4
1. Customer: This object represents a customer of
the bank and can have properties like a customer
ID, name, and contact information. It can have
behaviors like opening a bank account, closing a
bank account, and updating customer details.
2. Transaction: This object represents a transaction
between bank accounts. It can have properties like
the source account, destination account, amount
transferred, and transaction date. It can have
behaviors like processing the transaction, verifying
account balances, and updating account balances.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 5
Example of banking system object oriented model
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 6
Characteristics of OOD
Objects are abstractions of real-world or system
entities and manage themselves
Objects are independent and encapsulate state
and representation information.
System functionality is expressed in terms of
object services
Shared data areas are eliminated. Objects
communicate by message passing
Objects may be distributed and may execute
sequentially or in parallel
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 7
Interacting objects
o1: C1 o3:C3 o4: C4
state o1 state o3 state o4
ops1() ops3 () ops4 ()
o2: C3 o6: C1 o5:C5
state o2 state o6 state o5
ops3 () ops1 () ops5 ()
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 8
Advantages of OOD
Easier maintenance. Objects may be
understood as stand-alone entities
Objects are appropriate reusable components
For some systems, there may be an obvious
mapping from real world entities to system
objects
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 9
Object-oriented development
Object-oriented analysis, design and
programming are related but distinct
OOA is concerned with developing an object
model of the application domain
OOD is concerned with developing an object-
oriented system model to implement
requirements
OOP is concerned with realising an OOD using
an OO programming language such as Java or
C++
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 10
Objects and object classes
Objects are entities in a software system which
represent instances of real-world and system
entities
Object classes are templates for objects. They
may be used to create objects
Object classes may inherit attributes and
services from other object classes
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 11
Objects
An object is an entity which has a state and a defined set of
operations which operate on that state. The state is represented as a
set of object attributes. The operations associated with the object
provide services to other objects (clients) which request these
services when some computation is required.
Objects are created according to some object class definition. An
object class definition serves as a template for objects. It includes
declarations of all the attributes and services which should be
associated with an object of that class.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 12
The Unified Modeling Language
Several different notations for describing object-
oriented designs were proposed in the 1980s
and 1990s
The Unified Modeling Language is an integration
of these notations
It describes notations for a number of different
models that may be produced during OO
analysis and design
It is now a de facto standard for OO modelling
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 13
Employee object class (UML)
Employee
name: string
address: string
dateOfBirth: Date
employeeNo: integer
socialSecurityNo: string
department: Dept
ma nager: Employee
salary: integer
status: {current, left, retired}
taxCode: integer
. ..
join ()
leave ()
retire ()
changeDetails ()
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 14
Object communication
Conceptually, objects communicate by
message passing.
Messages
• The name of the service requested by the calling object.
• Copies of the information required to execute the service
and the name of a holder for the result of the service.
In practice, messages are often implemented
by procedure calls
• Name = procedure name.
• Information = parameter list.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 15
Message examples
// Call a method associated with a buffer
// object that returns the next value
// in the buffer
v = circularBuffer.Get () ;
// Call the method associated with a
// thermostat object that sets the
// temperature to be maintained
thermostat.setTemp (20) ;
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 16
Generalisation and inheritance
Objects are members of classes which define
attribute types and operations
Classes may be arranged in a class hierarchy
where one class (a super-class) is a generalisation of
one or more other classes (sub-classes)
A sub-class inherits the attributes and
operations from its super class and may add
new methods or attributes of its own
Generalisation in the UML is implemented as inheritance
in OO programming languages
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 17
A generalisation hierarchy
Employee
Ma nager Programmer
budgetsControlled project
progLanguage
dateAppointed
Project De pt. Strategic
Ma nag er Ma nager Ma nag er
projects dept responsibilities
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 18
Advantages of inheritance
It is an abstraction mechanism which may be
used to classify entities
It is a reuse mechanism at both the design and
the programming level
The inheritance graph is a source of
organisational knowledge about domains and
systems
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 19
Problems with inheritance
Object classes are not self-contained. they
cannot be understood without reference to their
super-classes
Designers have a tendency to reuse the
inheritance graph created during analysis. Can
lead to significant inefficiency
The inheritance graphs of analysis, design and
implementation have different functions and
should be separately maintained
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 20
Inheritance and OOD
There are differing views as to whether
inheritance is fundamental to OOD.
• View 1. Identifying the inheritance hierarchy or network is a
fundamental part of object-oriented design. Obviously this can
only be implemented using an OOPL.
• View 2. Inheritance is a useful implementation concept which
allows reuse of attribute and operation definitions. Identifying
an inheritance hierarchy at the design stage places
unnecessary restrictions on the implementation
Inheritance introduces complexity and this is
undesirable, especially in critical systems
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 21
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 22
Concurrent objects
The nature of objects as self-contained entities
make them suitable for concurrent
implementation
The message-passing model of object
communication can be implemented directly if
objects are running on separate processors in a
distributed system
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 23
Servers and active objects
Servers.
• The object is implemented as a parallel process (server)
with entry points corresponding to object operations. If no
calls are made to it, the object suspends itself and waits for
further requests for service
Active objects
• Objects are implemented as parallel processes and the
internal object state may be changed by the object itself and
not simply by external calls
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 24
Active transponder object
Active objects may have their attributes modified
by operations but may also update them
autonomously using internal operations
Transponder object broadcasts an aircraft’s
position. The position may be updated using a
satellite positioning system. The object
periodically update the position by triangulation
from satellites
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 25
An object-oriented design process
Define the context and modes of use of the
system
Design the system architecture
Identify the principal system objects
Develop design models
Specify object interfaces
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 26
Weather system description
A weather data collection system is required to generate weather maps on a
regular basis using data collected from remote, unattended weather stations
and other data sources such as weather observers, balloons and satellites.
Weather stations transmit their data to the area computer in response to a
request from that machine.
The area computer validates the collected data and integrates it with the data
from different sources. The integrated data is archived and, using data from
this archive and a digitised map database a set of local weather maps is
created. Maps may be printed for distribution on a special-purpose map
printer or may be displayed in a number of different formats.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 27
Weather station description
A weather station is a package of software controlled instruments
which collects data, performs some data processing and transmits
this data for further processing. The instruments include air and
ground thermometers, an anemometer, a wind vane, a barometer
and a rain gauge. Data is collected every five minutes.
When a command is issued to transmit the weather data, the
weather station processes and summarises the collected data. The
summarised data is transmitted to the mapping computer when a
request is received.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 28
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 29
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 30
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 31
Layered architecture
Data display layer where objects are
«subsystem» concerned with preparing and
Da ta display presenting the data in a human-
readable form
Data archiving layer where objects
«subsystem» are concerned with storing the data
Da ta archiving for future processing
Data processing layer where objects
«subsystem» are concerned with checking and
Da ta processing integrating the collected data
Data collection layer where objects
«subsystem» are concerned with acquiring data
Da ta collection from remote sources
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 32
Subsystems in the weather mapping
system
«subsystem»
Da ta collection «subsystem»
Da ta display
Observer Satellite
User Ma p
Co mms interface display
Weather Ma p
Balloon Ma p printer
station
«subsystem» «subsystem»
Da ta processing Da ta archiving
Da ta
Da ta Da ta storage
checking integration
Ma p store Da ta store
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 33
Use-cases for the weather station
Startup
Shutdown
Re port
Ca librate
Test
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 34
Use-case description
System Weather station
Use-case Report
Actors Weather data collection system, Weather station
Data The weather station sends a summary of the weather data that has been
collected from the instruments in the collection period to the weather data
collection system. The data sent are the maximum minimum and average
ground and air temperatures, the maximum, minimum and average air
pressures, the maximum, minimum and average wind speeds, the total rainfall
and the wind direction as sampled at 5 minute intervals.
Stimulus The weather data collection system establishes a modem link with the weather
station and requests transmission of the data.
Response The summarised data is sent to the weather data collection system
Comments Weather stations are usually asked to report once per hour but this frequency
may differ from one station to the other and may be modified in future.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 35
Architectural design
Once interactions between the system and its
environment have been understood, you use
this information for designing the system
architecture
Layered architecture is appropriate for the
weather station
• Interface layer for handling communications
• Data collection layer for managing instruments
• Instruments layer for collecting data
There should be no more than 7 entities in an
architectural model
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 36
Weather station architecture
Weather station
Manages all
«subsystem» ex ternal
Interface communic ations
Collects and
«subsystem» summaris es
Da ta collection weather data
«subsystem» Pac kage of
ins truments for raw
Instruments data collections
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 37
Object identification
Identifying objects (or object classes) is the most
difficult part of object oriented design
There is no 'magic formula' for object
identification. It relies on the skill, experience
and domain knowledge of system designers
Object identification is an iterative process. You
are unlikely to get it right first time
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 38
Approaches to identification
Use a grammatical approach based on a natural
language description of the system (used in
Hood method)
Base the identification on tangible things in the
application domain
Use a behavioural approach and identify objects
based on what participates in what behaviour
Use a scenario-based analysis. The objects,
attributes and methods in each scenario are
identified
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 39
Weather station object classes
Ground thermometer, Anemometer, Barometer
• Application domain objects that are ‘hardware’ objects related
to the instruments in the system
Weather station
• The basic interface of the weather station to its environment. It
therefore reflects the interactions identified in the use-case
model
Weather data
• Encapsulates the summarised data from the instruments
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 40
Weather station object classes
WeatherStation WeatherData
identifier airTemperatures
groundTemperatures
reportWeather () win dSpeeds
calibrate (instruments) win dDirections
test () pressures
startup (instruments) rainfall
shutdown (instruments)
collect ()
summarise ()
Ground Anemometer Ba rom eter
the rmometer pressure
win dSpeed
temperature win dDirection height
test () test ()
calibrate () test ()
calibrate ()
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 41
Further objects and object refinement
Use domain knowledge to identify more objects
and operations
• Weather stations should have a unique identifier
• Weather stations are remotely situated so instrument failures
have to be reported automatically. Therefore attributes and
operations for self-checking are required
Active or passive objects
• In this case, objects are passive and collect data on request
rather than autonomously. This introduces flexibility at the
expense of controller processing time
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 42
Design models
Design models show the objects and object
classes and relationships between these entities
Static models describe the static structure of the
system in terms of object classes and
relationships
Dynamic models describe the dynamic
interactions between objects.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 43
Examples of design models
Sub-system models that show logical groupings
of objects into coherent subsystems
Sequence models that show the sequence of
object interactions
State machine models that show how individual
objects change their state in response to events
Other models include use-case models,
aggregation models, generalisation models,etc.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 44
Subsystem models
Shows how the design is organised into logically
related groups of objects
In the UML, these are shown using packages -
an encapsulation construct. This is a logical
model. The actual organisation of objects in the
system may be different.
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 45
Weather station subsystems
«subsystem» «subsystem»
Interface Da ta collection
Co mmsCo ntroller WeatherData
Instrument
WeatherStation Status
«subsystem»
Instruments
Air
thermometer Ra inGauge Anemometer
Ground
thermometer Barometer Wind Vane
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 46
Sequence models
Sequence models show the sequence of object
interactions that take place
• Objects are arranged horizontally across the top
• Time is represented vertically so models are read top to bottom
• Interactions are represented by labelled arrows, Different styles
of arrow represent different types of interaction
• A thin rectangle in an object lifeline represents the time when
the object is the controlling object in the system
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 47
Data collection sequence
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 48
Statecharts
Show how objects respond to different service
requests and the state transitions triggered by
these requests
• If object state is Shutdown then it responds to a Startup()
message
• In the waiting state the object is waiting for further messages
• If reportWeather () then system moves to summarising state
• If calibrate () the system moves to a calibrating state
• A collecting state is entered when a clock signal is received
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 49
Weather station state diagram
Operation calibrate () Calibrating
calibration OK
startup () Waiting test () Testing
Shutdown
shutdown () transmission done test complete
Transmitting
clock collection
done reportWeather ()
weather summary
Summarising complete
Collecting
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 50
Object interface specification
Object interfaces have to be specified so that
the objects and other components can be
designed in parallel
Designers should avoid designing the interface
representation but should hide this in the object
itself
Objects may have several interfaces which are
viewpoints on the methods provided
The UML uses class diagrams for interface
specification but Java may also be used
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 51
Weather station interface
interface WeatherStation {
public void WeatherStation () ;
public void startup () ;
public void startup (Instrument i) ;
public void shutdown () ;
public void shutdown (Instrument i) ;
public void reportWeather ( ) ;
public void test () ;
public void test ( Instrument i ) ;
public void calibrate ( Instrument i) ;
public int getID () ;
} //WeatherStation
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 52
Design evolution
Hiding information inside objects means that
changes made to an object do not affect other
objects in an unpredictable way
Assume pollution monitoring facilities are to be
added to weather stations. These sample the
air and compute the amount of different
pollutants in the atmosphere
Pollution readings are transmitted with weather
data
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 53
Changes required
Add an object class called ‘Air quality’ as part of
WeatherStation
Add an operation reportAirQuality to
WeatherStation. Modify the control software to
collect pollution readings
Add objects representing pollution monitoring
instruments
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 54
Pollution monitoring
WeatherStation
Air quality
identifier
NO Data
reportWeather () smokeData
reportAirQuality () benzeneData
calibrate (instruments)
test () collect ()
startup (instruments) summarise ()
shutdown (instruments)
Pollution monitoring instruments
NO meter SmokeMeter
BenzeneMeter
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 55
Key points
OOD is an approach to design so that design
components have their own private state and
operations
Objects should have constructor and inspection
operations. They provide services to other objects
Objects may be implemented sequentially or
concurrently
The Unified Modeling Language provides different
notations for defining different object models
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 56
Key points
A range of different models may be produced
during an object-oriented design process. These
include static and dynamic system models
Object interfaces should be defined precisely
using e.g. a programming language like Java
Object-oriented design simplifies system
evolution
©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 12 Slide 57