Online Gaming
Online Gaming
ASSIGNMENT
On
Online gaming
BY:
NAME:
SHAIK MOHAMMAD HUSSAIN
ENROL NO:
22STUCHH010774
1
TABLE OF CONTENTS
1. INTRODUCTION…………………………3
2. PROBLEM STATEMENT…………………5
3. REQUIREMENTS:…………………………7
3.1. Introduction
3.2. Description
3.3. Functional Requirements
3.4. Non-Functional Requirements
3.5. System Models
4. UML DIAGRAMS……………………………12
4.1 CLASS DIAGRAM
4.2 USE CASE DIAGRAM
4.3 Activity Diagram
4.4.SEQUENCE DIAGRAM
4.5 STATE CHART DIAGRAM
5. Test cases………………………………………20
6.BOUNDRY VALUE ANALYSIS &
EQUIVALENCE CLASS PARTITION:………23
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1.INTRODUCTION:
3
The introduction of this case study sets the stage for a
detailed examination of the online gaming system's
design and functionality. It provides a roadmap for
understanding how UML diagrams can be used to model
and analyze complex interactions and structures.
Through this case study, we aim to demonstrate the
effectiveness of UML in addressing the challenges
associated with developing a scalable, reliable, and user-
friendly online gaming platform. Whether you're a
developer, designer, or gaming enthusiast, this
exploration will offer valuable insights into the inner
workings of online gaming systems and the role of UML
in their creation.
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2. PROBLEM STATEMENT:
5
maintaining effective anti-cheat systems and monitoring
tools is essential to ensure a fair and enjoyable gaming
experience for all players.
5. Cross-Platform Compatibility
Problem: Ensuring the game runs smoothly on various
devices and operating systems. Effect: Inconsistent
performance across platforms can frustrate players and
limit the game's reach. Users expect a seamless
experience whether they are playing on a PC, console, or
mobile device. Investing in cross-platform development
and rigorous testing ensures that the game provides a
consistent and high-quality experience across all devices,
expanding its user base and enhancing player satisfaction.
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3.REQUIREMENTS:
3.1. Introduction
7
3.2.Description
8
User Registration and Authentication: Describes the
requirements for user account creation, login, and
security measures.
3.4.Non-Functional Requirements
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Usability Requirements: Details the requirements for the
user interface and overall user experience, ensuring the
platform is intuitive and easy to use.
3.5.System Models
10
Activity Diagrams: Outline the workflows and decision
points for various processes, helping to visualize the
system's operations.
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4.UML DIAGRAMS:
4.1.ACTIVITY DIAGRAM:
12
enter. This representation helps stakeholders understand
the flow of operations and the various paths a user can
take within the system.
13
what the system needs to support from the user's
perspective, helping stakeholders understand the required
features and interactions. By capturing these interactions,
the Use Case Diagram ensures that all user needs are
considered and the system is designed to meet these
needs effectively.
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4.3.CLASS DIAGRAM:
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example, it shows the relationships between the Player
and Match classes, indicating that a player can
participate in multiple matches, and each match can
include multiple players. This detailed representation
aids developers in understanding how different parts of
the system interact and depend on each other. It also
supports database design, ensuring efficient data storage
and retrieval. By providing a clear and organized view of
the system's architecture, the Class Diagram helps
streamline the development and maintenance processes.
4.4.SEQUENCE DIAGRAM:
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interact in a particular sequence during specific processes.
For instance, a sequence diagram for user registration
illustrates the interactions between the Player,
GamingPlatform, and Database objects. The player
initiates a registration request, the platform processes the
request and saves the player information in the database,
and then confirms the registration to the player. This
diagram provides a clear view of the message flow and
the order of interactions, which is crucial for
understanding the system's runtime behavior.
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4.5.STATE CHART DIAGRAM :
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By defining these states and transitions, the State
Diagram aids in managing state-dependent behavior
effectively. It ensures the system handles various
scenarios correctly, such as recovering from errors or
managing player interactions. This diagram is also
valuable for identifying and addressing potential issues
in state transitions, ensuring the system remains robust
and reliable. Additionally, it provides insights into the
design of state management logic, helping developers
implement and test the system more effectively. By
capturing the dynamic behavior, the State Diagram plays
a crucial role in ensuring the online gaming platform
operates smoothly and meets user expectations.
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5.TEST CASES:
ECP Classes:
Valid: 13-100
Expected Result:
ECP Classes:
Valid: $0.99-$99.99
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Expected Result:
ECP Classes:
Valid: 2-100
Expected Result:
ECP Classes:
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Valid: 8-16 characters
Expected Result:
BVA Inputs: 0, 1, 5, 6.
ECP Classes:
Expected Result:
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6.BOUNDRY VALUE ANALYSIS &
EQUIVALENCE CLASS PARTITION:
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Combining BVA and ECP provides a comprehensive
approach to software testing. BVA focuses on critical
boundary conditions, while ECP minimizes the number
of test cases by grouping similar inputs. Together, they
ensure that the system is thoroughly tested both at its
edges and within its valid input ranges. This combination
not only improves the efficiency and effectiveness of the
testing process but also enhances the overall quality and
reliability of the software. By identifying defects early
and ensuring robust handling of various input scenarios,
these techniques contribute to a smoother, more reliable
user experience.
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