Engineering Mechanics I
Statics
Chapter I
Vectors and Scalars
2
Definition of Mechanics
Mechanics: is a physical science which deals
with the effect of forces on objects.
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Applications of Mechanics
The principles of mechanics
can be applied in the field of
✓Stability and strength of
structures and machines
✓Rocket and space craft
design
✓Fluid flow
✓Molecular, atomic, and sub-
atomic behavior
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Lecture Overview
1.) - Scalars and Vectors – definition
- Representation of Vectors
- Classification of Vectors
2.) - Fundamental Principles
- Newton’s Laws
- Law of Gravitation, Units
3.) - Vector operations, addition, multiplication
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Classification of Mechanics
Mechanics is divided into two basic categories;
✓Statics
Deals with the equilibrium of bodies under the action
of forces
✓Dynamics
Deals with the motion of bodies caused by
unbalanced force acting on them.
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
coordinates - position of a point P (x, y, z)
measured from a certain point of reference
y
P (x,y,z)
z
x
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
time of an event taking place,
determination of velocity and acceleration
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
mass of a body [kg, g]
action of weight, behaviour under the action
of an external force
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
magnitude, direction, point of application
e.g. action on a rigid body, action of one body
onto another y
x
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
infinitesimal small piece of a body, single
point in space
y
z
x
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Basic concepts used in mechanics:
space, time, mass, force, particle, rigid body
body consisting of a non-deformable material
(no displacement under the action of forces)
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Scalars and Vectors, definition and
properties
Scalars: quantities described by their
magnitude alone
e.g. time, volume, area, density, distance,
energy mass
10
0
20
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Scalars and Vectors, definition and
properties
Vectors: quantaties described by their
magnitude and direction
e.g. displacement, velocity, force, acceleration,
momentum
10
20
0
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Graphical representation of a Vector
- line segment of certain length (magnitude)
and orientation ()
- Arrow head indicating direction
y
(scale to be predetermined)
(reference axis to be predetermined)
x
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Symbolic representation of a Vector
- magnitude, length of vector: ║V║, |V| or V
e.g. in scalar equations
- vector quantities respecting the orientation: V, V
e.g. mathematical vector operations
y
v
x
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Symbolic representation of a Vector
- magnitude, length of vector: ║V║, |V| or V
e.g. in scalar equations
most common
- vector quantities respecting the orientation: V, V
e.g. mathematical vector operations
y
v
x
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Classification of Vectors
1. Free Vector
2. Sliding Vector
3. Fixed Vector
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Vectors,
classifications
1. Free Vector: action in space not associated
with a unique line.
e.g. uniform displacement of a body
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Vectors,
classifications
1. Free Vector: action in space not associated
with a unique line
e.g. uniform displacement of a body
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Vectors,
classifications
1. Free Vector: action in space not associated
with a unique line
e.g. uniform displacement of a body
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Vectors,
classifications
2. Sliding Vector: action in space described by a
unique line.
e.g. action of force on rigid body
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Vectors,
classifications
2. Sliding Vector: action in space described by a
unique line
e.g. action of force on rigid body
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Vectors,
classifications
2. Sliding Vector: action in space described by a
unique line
e.g. action of force on rigid body
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Vectors,
classifications
3. Fixed Vector: action in space described by a
unique point
e.g. action of force on non rigid body
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Vectors,
classifications
3. Fixed Vector: action in space described by a
unique point
e.g. action of force on non rigid body
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Lecture Overview
1.) - Scalars and Vectors – definition
- Representation of Vectors
- Classification of Vectors
2.) - Fundamental Principles
- Newton’s Laws
- Law of Gravitation, Units
3.) - Vector operations, addition, multiplication
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Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)
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Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)
1st Law: A particle remains at rest or continues
to move with constant velocity if the
resultant force acting on it is zero.
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Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)
2nd Law: The acceleration of a particle is
proportional to the resultant force
acting on it (magnitude and direction).
F = ma m = mass of particle
a = acceleration
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Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)
3rd Law: The forces of action and reaction
between bodies in contact are equal
in magnitude, opposite in direction
and collinear (same line of action).
Action
Reaction
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Fundamental Principles –
Newton’s Laws
Law of Gravitation
Two particles of mass m1 and m2 are mutually
attracted with equal and opposite forces F and F’
of magnitude F.
m1
m1m2
F=G 2
r
r
G = constant of
m2
graviation
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Fundamental Principles –
Newton’s Laws
Law of Gravitation
Weight = Gravitational Force acting on a body
(attraction between earth and body)
W = mg g = acceleration of gravity = 9.81 m/s2
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Fundamental Principles –
Newton’s Laws
Law of Gravitation
Weight = Gravitational Force acting on a body
(attraction between earth and body)
WN= m[kg] g[m s2 ] g = 9.81 m/s2
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Units
International System of Units (SI units)
Mass m [to, kg]
Force F [kN, N]
Time t [s]
Length L [m, cm, mm]
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Units
International System of Units (SI units)
example
Express a body mass of 80 kg in the unit of
Newton.
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Units
International System of Units (SI units)
example
Express a body mass of 80 kg in the unit of
Newton.
W = 80 kg · 9.81 m/s2 = 784.8 N
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Units
International System of Units (SI units)
example
Express a body mass of 80 kg in the unit of
Newton.
W = 80 kg · 9.81 m/s2 = 784.8 N = 0.785 kN
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Units
International System of Units (SI units)
example
Express a body mass of 80 kg in the unit of
Newton.
W = 80 kg · 9.81 m/s2 = 784.8 N = 0.785 kN
approximation: e.g. 100 kg = 1.0 kN
commonly used in the field of civil engineering
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Lecture Overview
1.) - Scalars and Vectors – definition
- Representation of Vectors
- Classification of Vectors
2.) - Fundamental Principles
- Newton’s Laws
- Law of Gravitation, Units
3.) - Vector operations, addition, multiplication
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Vector Operations
- Vector Addition
- Parallelogram law, triangle rule
- Composition and decomposition of forces
- Vector Multiplication
- Dot and Cross products
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Decomposition of Vectors
Components, y
perpendicular
V
x
horizontal component of V:
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Decomposition of Vectors
Components y
V
x
horizontal component of V: Vx = Vcosθ
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Decomposition of Vectors
Components y
V
x
horizontal component of V: Vx = Vcosθ
vertical component of V:
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Decomposition of Vectors
Components y
V
x
horizontal component of V: Vx = Vcosθ
vertical component of V:
Vy = V sinθ
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Representation of Vectors
Algebraically a vector is represented by its
components along the three dimensions.
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Representation of Vectors
expression by unit vectors: i = j = k =1
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Representation of Vectors
expression by unit vectors: i = j = k =1
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Properties of vectors
Equality of vectors: Two free vectors are said to be
equal if and only if they have the same magnitude
and direction.
The Negative of a vector: is a vector which has equal
magnitude to a given vector but opposite in direction.
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Null vector: is a vector of zero magnitude. A null
vector has an arbitrary direction.
Unit vector: is any vector whose magnitude is unity.
A unit vector along the direction of a certain vector,
say vector A (denoted by uA) can then be found
by dividing vector A by its magnitude.
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
scale
A 20
A
10
particle
B B 0
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
A
A
B B
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
A
A
B B
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
scale
A
A R
B B
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
A+ B = B+A
A R
Vector addition is
commutative!
B
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Vector Addition – Graphical method
The parallelogram law – resultant force
Two forces maybe replaced by a single force
(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
A− B B−A
A
Vector subtraction is
not commutative!
B
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Vector Addition – Graphical method
The triangle rule (from parallelogram law)
for two forces
R = A+ B = B+A
B
R
A
R A
B
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Vector Addition – Graphical method
The polygon rule
for more than two forces
R = A + B + C = B + A + C = ...
B
C A C
A R
R
B
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Vector Addition – Analytic method
Trigonometric rules
applying sine and cosine rules
c
b = sin·c
a = cos·c
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Vector Addition – Analytic method
Trigonometric rules
c
b
a
c2 = a 2 + b 2 − 2ab cosθ
sinβ sinθ
=
b c
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Vector Addition – Analytic method
Trigonometric rules
B R
B
A
= A + B − 2 A B cosθ
2 2 2
R magnitude
sinβ sinθ
=
Inclination of R from A
B R
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Example
For the following vectors V1 and V2 Shown in the figure
a. Determine the magnitude R of the
vector sum,
b. Determine the angle between R and
the positive x-axis
c. Write R as a vector in terms of the unit
vectors i and j and then write a unit
vector n along the vector R
d. Determine the vector difference D
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Multiplication
Multiplication of vectors by scalars
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Multiplication
Multiplication of vectors by vectors
- Dot product (scalar product)
- Cross product (vector product)
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Dot Product (scalar product)
Vectors A and B are inclined from each other
A.B = A B cosθ Result = scalar
A.B = a x b x + a y b y +a z b z
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Cross Product (vector product)
Vectors A and B are inclined from each other.
Result : Vector of determined magnitude and direction
perpendicular to the plane formed by A and B
A B = A B sinθ
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Cross Product (vector product)
Vectors A and B are inclined from each other.
Result : Vector of determined magnitude and direction
perpendicular to the plane formed by A and B
A B = A B sinθ
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Cross Product (vector product)
Vectors A and B are inclined from each other.
Result : Vector of determined magnitude and direction
perpendicular to the plane formed by A and B
A B = A B sinθ
A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x
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Cross Product (vector product)
Determination of resulting vector by three by three matrix
i j k
ax ay az
bx by bz
A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x
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Cross Product (vector product)
Determination of resulting vector by three by three matrix
i j k
ax ay az
bx by bz
A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x
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Cross Product (vector product)
Determination of resulting vector by three by three matrix
i j k
ax ay az
bx by bz
A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x
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Cross Product (vector product)
Determination of resulting vector by three by three matrix
i j k
ax ay az
bx by bz
A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x
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Cross Product (vector product)
Moment of a vector V about any point 0
r is a position vector from point 0 to any point on the line of
action of vector V.
0
M 0 = rV
r
i j k
V
M 0 = rx ry rz
Vx Vy Vz
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Thank you …
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