[go: up one dir, main page]

0% found this document useful (0 votes)
17 views77 pages

Chapter 1

Uploaded by

tewobstal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views77 pages

Chapter 1

Uploaded by

tewobstal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 77

Engineering Mechanics I

Statics
Chapter I
Vectors and Scalars

2
Definition of Mechanics
Mechanics: is a physical science which deals
with the effect of forces on objects.

3
Applications of Mechanics

The principles of mechanics


can be applied in the field of
✓Stability and strength of
structures and machines
✓Rocket and space craft
design
✓Fluid flow
✓Molecular, atomic, and sub-
atomic behavior

4
Lecture Overview
1.) - Scalars and Vectors – definition

- Representation of Vectors

- Classification of Vectors

2.) - Fundamental Principles

- Newton’s Laws

- Law of Gravitation, Units

3.) - Vector operations, addition, multiplication

5
Classification of Mechanics

Mechanics is divided into two basic categories;


✓Statics
Deals with the equilibrium of bodies under the action
of forces
✓Dynamics
Deals with the motion of bodies caused by
unbalanced force acting on them.

6
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

7
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

coordinates - position of a point P (x, y, z)


measured from a certain point of reference
y

P (x,y,z)

z
x

8
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

time of an event taking place,


determination of velocity and acceleration

9
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

mass of a body [kg, g]

action of weight, behaviour under the action


of an external force

10
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

magnitude, direction, point of application


e.g. action on a rigid body, action of one body
onto another y


x

11
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

infinitesimal small piece of a body, single


point in space
y

z
x

12
Basic concepts used in mechanics:

space, time, mass, force, particle, rigid body

body consisting of a non-deformable material


(no displacement under the action of forces)

13
Scalars and Vectors, definition and
properties

Scalars: quantities described by their


magnitude alone

e.g. time, volume, area, density, distance,


energy mass
10
0

20

14
Scalars and Vectors, definition and
properties

Vectors: quantaties described by their


magnitude and direction

e.g. displacement, velocity, force, acceleration,


momentum
10

20
0

15
Graphical representation of a Vector

- line segment of certain length (magnitude)


and orientation ()

- Arrow head indicating direction


y
(scale to be predetermined)

 (reference axis to be predetermined)


x

16
Symbolic representation of a Vector

- magnitude, length of vector: ║V║, |V| or V


e.g. in scalar equations

- vector quantities respecting the orientation: V, V


e.g. mathematical vector operations
y

v

x

17
Symbolic representation of a Vector

- magnitude, length of vector: ║V║, |V| or V


e.g. in scalar equations
most common
- vector quantities respecting the orientation: V, V
e.g. mathematical vector operations
y

v

x

18
Classification of Vectors

1. Free Vector

2. Sliding Vector

3. Fixed Vector

19
Vectors,
classifications

1. Free Vector: action in space not associated


with a unique line.

e.g. uniform displacement of a body

20
Vectors,
classifications

1. Free Vector: action in space not associated


with a unique line

e.g. uniform displacement of a body

21
Vectors,
classifications

1. Free Vector: action in space not associated


with a unique line

e.g. uniform displacement of a body

22
Vectors,
classifications

2. Sliding Vector: action in space described by a


unique line.

e.g. action of force on rigid body

23
Vectors,
classifications

2. Sliding Vector: action in space described by a


unique line

e.g. action of force on rigid body

24
Vectors,
classifications

2. Sliding Vector: action in space described by a


unique line

e.g. action of force on rigid body

25
Vectors,
classifications

3. Fixed Vector: action in space described by a


unique point

e.g. action of force on non rigid body

26
Vectors,
classifications

3. Fixed Vector: action in space described by a


unique point

e.g. action of force on non rigid body

27
Lecture Overview
1.) - Scalars and Vectors – definition

- Representation of Vectors

- Classification of Vectors

2.) - Fundamental Principles

- Newton’s Laws

- Law of Gravitation, Units

3.) - Vector operations, addition, multiplication

28
Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)

29
Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)

1st Law: A particle remains at rest or continues


to move with constant velocity if the
resultant force acting on it is zero.

30
Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)

2nd Law: The acceleration of a particle is


proportional to the resultant force
acting on it (magnitude and direction).

F = ma m = mass of particle
a = acceleration

31
Fundamental Principles –
Newton’s Laws
Sir Isaac Newton (1642-1727)

3rd Law: The forces of action and reaction


between bodies in contact are equal
in magnitude, opposite in direction
and collinear (same line of action).

Action
Reaction

32
Fundamental Principles –
Newton’s Laws

Law of Gravitation

Two particles of mass m1 and m2 are mutually


attracted with equal and opposite forces F and F’
of magnitude F.
m1
m1m2
F=G 2
r
r
G = constant of
m2
graviation

33
Fundamental Principles –
Newton’s Laws

Law of Gravitation

Weight = Gravitational Force acting on a body


(attraction between earth and body)

W = mg g = acceleration of gravity = 9.81 m/s2

34
Fundamental Principles –
Newton’s Laws

Law of Gravitation

Weight = Gravitational Force acting on a body


(attraction between earth and body)

WN= m[kg] g[m s2 ] g = 9.81 m/s2

35
Units

International System of Units (SI units)

Mass m [to, kg]


Force F [kN, N]
Time t [s]
Length L [m, cm, mm]

36
Units

International System of Units (SI units)

example
Express a body mass of 80 kg in the unit of
Newton.

37
Units

International System of Units (SI units)

example
Express a body mass of 80 kg in the unit of
Newton.
W = 80 kg · 9.81 m/s2 = 784.8 N

38
Units

International System of Units (SI units)

example
Express a body mass of 80 kg in the unit of
Newton.
W = 80 kg · 9.81 m/s2 = 784.8 N = 0.785 kN

39
Units

International System of Units (SI units)

example
Express a body mass of 80 kg in the unit of
Newton.
W = 80 kg · 9.81 m/s2 = 784.8 N = 0.785 kN
approximation: e.g. 100 kg = 1.0 kN
commonly used in the field of civil engineering

40
Lecture Overview
1.) - Scalars and Vectors – definition

- Representation of Vectors

- Classification of Vectors

2.) - Fundamental Principles

- Newton’s Laws

- Law of Gravitation, Units

3.) - Vector operations, addition, multiplication

41
Vector Operations

- Vector Addition

- Parallelogram law, triangle rule


- Composition and decomposition of forces

- Vector Multiplication

- Dot and Cross products

42
Decomposition of Vectors

Components, y
perpendicular

V

x

horizontal component of V:

43
Decomposition of Vectors

Components y

V

x

horizontal component of V: Vx = Vcosθ

44
Decomposition of Vectors

Components y

V

x

horizontal component of V: Vx = Vcosθ

vertical component of V:

45
Decomposition of Vectors

Components y

V

x

horizontal component of V: Vx = Vcosθ

vertical component of V:
Vy = V sinθ

46
Representation of Vectors

Algebraically a vector is represented by its


components along the three dimensions.

47
Representation of Vectors

expression by unit vectors: i = j = k =1

48
Representation of Vectors

expression by unit vectors: i = j = k =1

49
Properties of vectors
Equality of vectors: Two free vectors are said to be
equal if and only if they have the same magnitude
and direction.

The Negative of a vector: is a vector which has equal


magnitude to a given vector but opposite in direction.

50
Null vector: is a vector of zero magnitude. A null
vector has an arbitrary direction.
Unit vector: is any vector whose magnitude is unity.
A unit vector along the direction of a certain vector,
say vector A (denoted by uA) can then be found
by dividing vector A by its magnitude.

51
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.

52
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.

53
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.

scale
A 20

A
10
particle

B B 0

54
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.

A
A

B B

55
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.

A
A

B B

56
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
scale
A
A R

B B

57
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
   
A+ B = B+A
A R
Vector addition is
commutative!
B

58
Vector Addition – Graphical method

The parallelogram law – resultant force

Two forces maybe replaced by a single force


(resultant) obtained by drawing the diagonal of the
parallelogram having sides equal to the given forces.
   
A− B  B−A
A
Vector subtraction is
not commutative!
B

59
Vector Addition – Graphical method

The triangle rule (from parallelogram law)

for two forces

R = A+ B = B+A

B
R
A
R A
B

60
Vector Addition – Graphical method

The polygon rule


for more than two forces
 
R = A + B + C = B + A + C = ...

B
C A C
A R
R
B

61
Vector Addition – Analytic method

Trigonometric rules

applying sine and cosine rules

c
b = sin·c

a = cos·c

62
Vector Addition – Analytic method

Trigonometric rules

c
b
 
a
c2 = a 2 + b 2 − 2ab cosθ
sinβ sinθ
=
b c

63
Vector Addition – Analytic method

Trigonometric rules

B R
B
 
A
= A + B − 2 A B cosθ
2 2 2
R magnitude

sinβ sinθ
=
Inclination of R from A
B R

64
Example
For the following vectors V1 and V2 Shown in the figure

a. Determine the magnitude R of the


vector sum,
b. Determine the angle between R and
the positive x-axis
c. Write R as a vector in terms of the unit
vectors i and j and then write a unit
vector n along the vector R
d. Determine the vector difference D

65
Multiplication

Multiplication of vectors by scalars

66
Multiplication

Multiplication of vectors by vectors

- Dot product (scalar product)

- Cross product (vector product)

67
Dot Product (scalar product)

Vectors A and B are  inclined from each other

A.B = A  B cosθ Result = scalar

A.B = a x b x + a y b y +a z b z

68
Cross Product (vector product)

Vectors A and B are  inclined from each other.

Result : Vector of determined magnitude and direction


perpendicular to the plane formed by A and B

A B = A  B  sinθ

69
Cross Product (vector product)

Vectors A and B are  inclined from each other.

Result : Vector of determined magnitude and direction


perpendicular to the plane formed by A and B

A B = A  B  sinθ

70
Cross Product (vector product)

Vectors A and B are  inclined from each other.

Result : Vector of determined magnitude and direction


perpendicular to the plane formed by A and B

A B = A  B  sinθ

A  B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x

71
Cross Product (vector product)

Determination of resulting vector by three by three matrix

i j k
ax ay az
bx by bz

A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x

72
Cross Product (vector product)

Determination of resulting vector by three by three matrix

i j k
ax ay az
bx by bz

A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x

73
Cross Product (vector product)

Determination of resulting vector by three by three matrix

i j k
ax ay az
bx by bz

A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x

74
Cross Product (vector product)

Determination of resulting vector by three by three matrix

i j k
ax ay az
bx by bz

A B = (a b - a b )i + (a b - a b )j + (a b - a b )k
y z z y z x x z x y y x

75
Cross Product (vector product)

Moment of a vector V about any point 0

r is a position vector from point 0 to any point on the line of


action of vector V.
 0
M 0 = rV
r
i j k
 V
M 0 = rx ry rz
Vx Vy Vz

76
Thank you …

77

You might also like