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Untitled Document
3. **Registers:**
- High-speed storage areas within the CPU.
- Temporarily hold data, instructions, or addresses.
4. **Cache Memory:**
- Small-sized, fast memory close to the processor.
- Stores frequently accessed data and instructions.
5. **Clock:**
- Synchronizes the operations of the CPU.
- Determines the speed of instruction execution.
---
### 2. **General Register Organization (With Diagram)**
- **Concept:**
- A system where multiple general-purpose registers are connected
to the CPU.
- Provides fast storage and retrieval of data for computation,
reducing dependency on main memory.
- Helps with arithmetic operations, logical decisions, and program
control.
- **Key Registers:**
1. Accumulator (A): For arithmetic and logic operations.
2. Data Registers (R1, R2,...): Store operands and results.
3. Address Registers: Store memory addresses.
4. Program Counter (PC): Points to the next instruction.
- **Diagram:**
A typical diagram shows:
- Multiple general-purpose registers connected to the ALU.
- Decoders and multiplexers facilitate data movement.
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---
### 3. **Register Stack and Memory Stack**
- **Register Stack:**
- **Definition:** A set of registers organized as a stack.
- **Operations:** Push (store) and pop (retrieve) values in LIFO
order.
- **Uses:**
- Fast access for temporary storage.
- Efficient in recursive procedures.
- **Limitations:** Limited capacity due to small size.
- **Memory Stack:**
- **Definition:** A region in memory used to manage function calls
and local variables.
- **Operations:** Push and pop values in LIFO order.
- **Uses:**
- Stores return addresses, function parameters, and local variables.
- Supports dynamic memory allocation.
- **Advantages:** Large storage capacity.
- **Disadvantages:** Slower access compared to register stack.
---
### 4. **Instruction Format**
**Instruction formats** define the layout of binary instruction codes in
memory.
1. Arithmetic Instructions:
○ Perform basic arithmetic operations.
○ Examples:
■ ADD R1, R2 (Add R2 to R1).
■ SUB R1, R2 (Subtract R2 from R1).
2. Logical Instructions:
○ Perform bitwise operations.
○ Examples:
■ AND R1, R2 (Bitwise AND of R1 and R2).
■ OR R1, R2 (Bitwise OR of R1 and R2).
3. Shift Instructions:
○ Shift bits left or right.
○ Examples:
■ SHL R1 (Shift bits of R1 left).
■ SHR R1 (Shift bits of R1 right).
4. Comparison Instructions:
○ Compare two values and set condition flags.
○ Example: CMP R1, R2 (Compare R1 and R2).
5. Increment/Decrement Instructions:
○ Increase or decrease a value.
○ Examples:
■ INC R1 (Increment R1).
■ DEC R1 (Decrement R1).
3. Program Control Instructions
● Components of PSW:
○ Zero Flag (Z): Set if the result of an operation is zero.
○ Carry Flag (C): Set if there is a carry out from the most
significant bit.
○ Sign Flag (S): Set if the result is negative.
○ Overflow Flag (O): Set if an arithmetic operation generates
an overflow.
○ Parity Flag (P): Set if the number of 1s in the result is
even.
○ Auxiliary Carry Flag (AC): Used for binary-coded decimal
(BCD) arithmetic.
● Uses of PSW:
○ Helps in decision-making for branching instructions.
○ Indicates the status of arithmetic and logical operations.
○ Used for debugging and program analysis.
2. Interrupt
1. Hardware Interrupts:
○ Triggered by external hardware devices (e.g., keyboard,
mouse).
○ Examples:
■ I/O Interrupts (e.g., keypress detection).
■ Timer Interrupts (e.g., periodic tasks).
2. Software Interrupts:
○ Generated by a program or operating system.
○ Example: System calls like INT 21H.
3. Maskable Interrupts:
○ Can be enabled or disabled by the CPU using control
registers.
○ Example: Interrupts that can be ignored during critical
sections.
4. Non-Maskable Interrupts (NMI):
○ Cannot be disabled and are of high priority.
○ Example: Power failure alerts.
5. Vector Interrupts:
○ The address of the interrupt service routine (ISR) is
predefined.
○ Example: Interrupt table used in x86 architecture.
6. Non-Vector Interrupts:
○ ISR address is not predefined and must be provided during
the interrupt.
Concept:
Assignment 4
Definitions:
1. Control Word:
○ A control word is a binary-encoded instruction used to specify the
control signals for the execution of a micro-operation in a computer
system.
○ It activates various components like ALU, memory, or I/O devices
during a clock cycle.
2. Sequencer:
○ A sequencer is a component that generates the sequence of control
signals for the execution of instructions.
○ It determines the order in which micro-operations are performed by
fetching and decoding instructions.
3. Control Memory:
○ Control memory is a small, high-speed memory that stores the
microprogram for a control unit.
○ It is accessed to fetch microinstructions that guide the execution of a
computer program.
4. Micro-program:
○ A micro-program is a sequence of microinstructions stored in control
memory to define the control signals required for executing
machine-level instructions.
○ It acts as a layer between the hardware and machine-level
instructions.
5. Micro-Instruction:
○ A micro-instruction is a single-level instruction in a micro-program
that specifies one or more control signals for performing
micro-operations.
○ It is the smallest unit of instruction in a micro-program.
Micro-Instruction Format
Definition:
1. Control Field:
○ Specifies control signals to activate hardware units like ALU,
memory, or registers.
2. Address Field:
○ Specifies the next microinstruction or provides the address of the
control memory.
3. Condition Field:
○ Specifies conditional branching based on the status of flags or
external inputs.
4. Opcode Field:
○ Specifies the type of operation to be performed.
Block Diagram:
Explanation:
The ALU (Arithmetic Logic Unit) performs arithmetic and logical operations based
on the control signals provided by the control unit. The decoding of ALU control
information involves translating binary control inputs into specific operations.
Steps in Decoding:
Diagram:
Components:
Diagram:
+------------------+ +------------------+
| Control Address | -----> | Control Memory |
| Register (CAR) | | (Microinstructions)|
+------------------+ +------------------+
| |
v |
+------------------+ +------------------+
| Address | <----- | Branching Logic |
| Multiplexer | | (Condition Flags)|
+------------------+ +------------------+
Symbol Representations of Branching (BR) and Condition (CD) Fields in
Microinstructions
Symb Meaning
ol
Symb Meaning
ol
00 No condition (default
branching)
Assignment 3
What is an Assembler?
Explanation:
The first pass of an assembler scans the assembly language program and performs the
following tasks:
Explanation:
The second pass of an assembler takes the intermediate file generated in the first pass
and:
Key Characteristics:
plaintext
Copy code
LABEL: OPCODE OPERANDS ; COMMENT
Problem: Add two numbers stored in memory and store the result in a register.
Program:
assembly
Copy code
; Program to Add Two Numbers
START: MOV AX, [NUM1] ; Load the first number into
AX
MOV BX, [NUM2] ; Load the second number into
BX
ADD AX, BX ; Add AX and BX, result in AX
MOV [RESULT], AX ; Store the result in memory
HLT ; Halt the program
; Data Section
NUM1 DW 10 ; First number (10)
NUM2 DW 20 ; Second number (20)
RESULT DW 0 ; Memory to store the result
Explanation of Code:
1. MOV AX, [NUM1]: Loads the first number (NUM1) into register AX.
2. MOV BX, [NUM2]: Loads the second number (NUM2) into register BX.
3. ADD AX, BX: Adds the values of AX and BX, storing the result in AX.
4. MOV [RESULT], AX: Stores the result from AX into memory at the location
labeled RESULT.
5. HLT: Stops program execution.
Output:
● Binary: 110101 → Group as 000 110 101 (add leading zeros if needed).
● Octal: (110) = 6, (101) = 5 → Octal: 65
2. Octal to Hexadecimal
3. Hexadecimal to Decimal
1. Multiply each digit by 16n16^n16n, where nnn is the position from the right
(starting at 0).
2. Sum the results.
4. Binary to Decimal
1. Multiply each bit by 2n2^n2n, where nnn is the position from the right
(starting at 0).
2. Sum the results.
5. Octal to Decimal
1. Multiply each digit by 8n8^n8n, where nnn is the position from the right
(starting at 0).
2. Sum the results.
Summary of Examples:
Input Conversion Outp
ut
65 (Octal) Octal to 1A
Hexadecimal
1A Hexadecimal to 26
(Hexadecimal) Decimal
0000 0 0 0
0001 1 1 1
0010 2 2 2
0011 3 3 3
0100 4 4 4
0101 5 5 5
0110 6 6 6
0111 7 7 7
1000 10 8 8
1001 11 9 9
1010 12 10 A
1011 13 11 B
1100 14 12 C
1101 15 13 D
1110 16 14 E
1111 17 15 F