INVESTIGATORY PROJECT
REPORT
COMPUTER SCIENCE
ECHOVERSE MUSIC PLAYER
DONE BY:
MADHAV K
12412
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INDEX
S.NO TOPIC
1. Scope of the Project
2. Source Code
3. Program Analysis
4. Sample Output
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5. Result
6. Future Scope of the Project
7. References
SCOPE OF THE PROJECT
The Music Player project is designed to provide a flexible and
feature-rich audio playback experience for users. The scope of the
project encompasses the following aspects:
1. Core Functionality:
Audio Playback: Users can play, pause, and stop music files with
real-time feedback and controls.
Volume Control: A smooth and intuitive volume slider allows
users to adjust the audio output.
Mute Functionality: Users can toggle mute/unmute with a
dedicated button.
N A V ADisplay:
Song Progress R A S A A DReal-time
B U T H A I Nprogress
T O D D L E Rtracking
S for the
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current song is displayed through a slider, ensuring users can
easily seek to different parts of the song.
2. Dynamic Song Loading:
Folder-Based Song Management: The player can dynamically
load songs from different directories, allowing users to browse
and switch between music folders.
Automatic Song Sorting: Songs are automatically sorted and
listed for easy access.
3. User Interface (UI):
Material Design Integration: Built using KivyMD, the interface
follows modern material design principles, making it visually
appealing and easy to navigate.
Responsive Controls: Play, pause, mute, and volume buttons are
designed for quick access and seamless interaction.
4. Expandability and Future Features:
Playlist Support: The project can be extended to include
playlist creation, saving, and management.
Metadata Integration: Future versions may include support for
displaying song metadata (artist, album, genre) from the audio
files.
Streaming Capabilities: Integration with streaming services
(like Spotify or YouTube) can be added, allowing for both local
and online music playback.
Mobile Support: Due to Kivy's cross-platform nature, the app
can be extended to mobile platforms, including Android and
iOS.
Equalizer and Sound Effects: Features like an equalizer for
adjusting sound settings could be added to provide a richer
audio experience.
5. Target Users:
N A V A R A SAnyone
Music Enthusiasts: A A D B Uwho
T H Aenjoys
I N T Olistening
D D L E R S to music and
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wants a lightweight, customizable player for managing their
local music files.
Cross-Platform Users: Individuals who need a multi-platform
solution, as the project can be deployed on Windows, macOS,
Linux, and mobile devices.
Developers: The modular and well-documented codebase
allows developers to easily extend and modify the player to suit
their needs.
6. Project Scalability:
The project’s modular design ensures easy maintenance and
the potential for future enhancements. It can evolve into a
more feature-rich music player, incorporating advanced
features like playlist recommendations, sound equalization,
and visualizers.
It is scalable to accommodate large music libraries and
different file formats, making it adaptable for more advanced
use cases.
SOURCE CODE
main.py
from kivy.utils import platform
from kivy.core.window import Window
import os
from path import pathold
from kivymd.app import MDApp
from kivymd.app import Builder
from kivy.uix.screenmanager import SlideTransition, Screen, ScreenManager
from kivymd.uix.label import MDLabel
from kivymd.uix.anchorlayout
N A V A R A S Aimport
A D B MDAnchorLayout
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N A V import
from kivymd.uix.slider A R A S AMDSlider
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from kivy.clock import Clock
from kivy.properties import StringProperty
from kivymd.uix.button import MDRoundFlatButton
from kivymd.uix.button import MDFloatingActionButton
from pygame.mixer import music, Sound
from pygame import mixer
from random import choice
import songs
mixer.init(44100, -16, 2, 512)
opening = True
slide_transition = SlideTransition()
screenmanager = ScreenManager(transition=slide_transition)
path = pathold
old = pathold
class Player(Screen):
length = 0
mutebool = False
playing = False
def _init_(self, **kwargs):
super()._init_(**kwargs)
global opening
self.music = music
global path
self.load_random_song()
self.music.set_volume(.5)
self.manager_open = False
self.file_manager = MDFileManager(
exit_manager=self.exit_manager, select_path=self.select_path, selector =
'file'
)
Clock.schedule_interval(self.update_slider, 1)
N A V A R A S A A D B U T H A 1)
Clock.schedule_interval(self.completion, IN TODDLERS
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self.build_ui()
def build_ui(self):
playbackanchor = MDAnchorLayout(
anchor_x='center',
anchor_y='center',
padding=('0dp', '0dp', '0dp', '-300dp'))
songnameanchor = MDAnchorLayout(
anchor_x='center',
anchor_y='center',
padding=('0dp', '0dp', '0dp', '-150dp'))
self.songnamelabel = MDLabel(
id='Songname',
text=self.songname,
color=(0, 0, 0, 1),
halign='center'
)
self.songnamelabel.font_name = 'assets\\Fonts/HAPPY-DANCE.TTF'
self.songnamelabel.font_size = 69
songnameanchor.add_widget(self.songnamelabel)
self.add_widget(songnameanchor)
playbackanchor.padding = ('0dp', '0dp', '0dp', '-300dp')
self.playback = MDSlider(
size_hint=(.75, None),
value=0,
max=self.length,
hint = False
)
self.playback.bind(value = self.songstate)
playbackanchor.add_widget(self.playback)
self.add_widget(playbackanchor)
def load_random_song(self):
global path
self.chosensong = choice(songs.songs)
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self.song = music.load(f'{path}\\{self.chosensong}')
self.songname = self.chosensong.rstrip('.mp3')
self.length = Sound(f'{path}\\{self.chosensong}').get_length()
songs.played.append(self.chosensong)
def load_song(self, song:str):
self.playback.value = 0
self.music.stop()
self.chosensong = song.split('\\')[-1]
self.song = music.load(f'{song}')
self.songnamelabel.text = self.chosensong.rstrip('.mp3')
self.playback.max = Sound(f'{song}').get_length()
songs.played.append(self.chosensong)
if self.playing:
self.music.play()
screenmanager.current = 'player'
def volume(self, *args):
music.set_volume(args[1])
self.volicon(args[1])
def volicon(self, args):
if not args:
self.ids['Volumebutton'].icon = 'volume-mute'
elif args <= .25:
self.ids['Volumebutton'].icon = 'volume-low'
elif args <= .5:
self.ids['Volumebutton'].icon = 'volume-medium'
elif args > .5:
self.ids['Volumebutton'].icon = 'volume-high'
def play(self):
global opening
if opening and not music.get_busy():
music.play()
opening = False
self.playing = True
self.ids['Play'].icon = 'pause'
elif music.get_busy():
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music.pause() NAVARASA ADBUTHA IN TODDLERS
self.playing = False
self.ids['Play'].icon = 'play'
else:
music.unpause()
self.playing = True
self.ids['Play'].icon = 'pause'
def previous(self):
global path,old
music.play()
self.playback.value = 0
music.stop()
path,old = songs.folderloader(path,old)
try:
music.stop()
self.playback.value = 0
if self.chosensong != songs.played[0]:
self.chosensong = songs.played[(songs.played.index(self.chosensong) -
len(songs.played)) - 1]
self.song = music.load(f'{path}/{self.chosensong}')
self.songname = self.chosensong.rstrip('.mp3')
if self.playing:
music.play()
else:
music.stop()
music.play()
self.length = Sound(f'{path}/{self.chosensong}').get_length()
self.songnamelabel.text = self.songname
self.playback.max = self.length
except:
...
def forward(self):
global path,old
music.play()
self.playback.value = 0
music.stop()
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path,old = songs.folderloader(path,old)
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try:
music.stop()
self.ids['SongCard'].source = f'assets\\SongCards\\{choice(songs.cards)}'
self.playback.value
if self.chosensong == songs.played[-1]:
self.load_random_song()
else:
self.chosensong = songs.played[(songs.played.index(self.chosensong)) + 1]
self.song = music.load(f'{path}\\{self.chosensong}')
self.songname = self.chosensong.rstrip('.mp3')
if self.playing:
music.play()
self.length = Sound(f'{path}\\{self.chosensong}').get_length()
self.songnamelabel.text = self.songname
self.playback.value = 0
self.playback.max = self.length
except FileNotFoundError:
...
def completion(self, dt):
if self.length <= self.playback.value:
self.forward()
def update_slider(self, dt):
if self.playing:
try:
self.playback.value += 1
except ZeroDivisionError:
pass
def mute(self):
if not self.mutebool:
self.volumebefore = music.get_volume()
self.ids['Volume'].value = 0
self.volicon(0)
else:
music.set_volume(self.volumebefore)
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N A V A R A S=Aself.volumebefore
self.ids['Volume'].value ADBUTHA IN TODDLERS
self.volicon(self.volumebefore)
self.mutebool = not self.mutebool
def change(self):
self.load_song(path)
def folderselection(self):
self.file_manager.show(
f'{path}')
self.manager_open = True
def select_path(self,path1: str):
global path,old
old = path
path = path1
self.exit_manager()
self.change()
def exit_manager(self, *args):
'''Called when the user reaches the root of the directory tree.'''
self.manager_open = False
self.file_manager.close()
def songstate(self,*args):
value = args[1]
self.music.set_pos(value)
def update_slider(self, dt):
if self.playing:
try:
self.playback.value += 1
except:
pass
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class MusicAPP(MDApp):
def _init_(self, **kwargs):
super()._init_(**kwargs)
def build(self):
self.icon = 'assets\\Graphics\\icon.jpeg'
if platform in ['android', 'ios']:
Window.maximize()
else:
Window.size = (500, 750)
screenmanager.add_widget(Player(name='player'))
return screenmanager
if _name_ == '_main_':
MusicAPP().run()
music.kv
ScreenManager:
Player:
<Icons@MDFloatingActionButton+HoverBehavior>:
md_bg_color: [51/255,51/255,51/255,1]
on_enter: self.md_bg_color = [137/255,207/255,240/255,1]
on_leave: self.md_bg_color = [51/255,51/255,51/255,1]
elevation: 0
shadow: 0
<ElevatedImage@FitImage+CommonElevationBehavior>
<Player>:
canvas.before:N A V A R A S A A D B U T H A I N T O D D L E R S
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Color:
rgba: 51/255,51/255,51/255,1
Rectangle:
pos: self.pos
size: self.size
name: 'player'
MDAnchorLayout:
padding: ('10dp', '10dp', '10dp', '10dp')
anchor_x: 'left'
anchor_y: 'top'
ElevatedImage:
source: 'assets\\Profile\\Victor.jpg'
size_hint: None, None
size: '50dp','50dp'
radius: self.width/2
pos_hint: {'center_x': 0.5}
elevation:1
MDAnchorLayout:
padding: ('10dp', '10dp', '10dp', '10dp')
anchor_x: 'right'
anchor_y: 'top'
Icons:
icon: 'playlist-music'
on_release: root.folderselection()
AnchorLayout:
anchor_x: 'center'
anchor_y: 'bottom'
padding: ('50dp', '50dp', '50dp', '100dp')
BoxLayout:
orientation: 'horizontal'
size_hint: None, None
size: self.minimum_size
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spacing: '25dp'
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Icons:
id: Rewind
icon: 'rewind'
on_release: root.previous()
Icons:
pos_hint: {'center_y': .3}
id: Play
icon: 'play'
type: 'large'
on_release: root.play()
Icons:
id: Forward
icon: 'fast-forward'
on_release: root.forward()
AnchorLayout:
anchor_x: 'right'
anchor_y: 'bottom'
padding: '50dp', '50dp', '25dp', '50dp'
BoxLayout:
orientation: 'vertical'
spacing: '10dp'
size_hint: None, None
size: self.minimum_size
MDSlider:
id: Volume
min: 0
max: 1
value: .5
hint: False
color: "blue"
track_inactive_width: 6
step: .01
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size_hint:
N A None,
V A R ANone
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height: '200dp'
width: '20dp'
orientation: 'vertical'
value_track_color: 1, 0, 0, 1
pos_hint: {'center_x': 0.5}
on_value: root.volume(*args)
AnchorLayout:
anchor_x: 'center'
anchor_y: 'center'
MDIconButton:
id:Volumebutton
size: 30,30
md_bg_color: [0,0,0,0]
icon: 'volume-medium'
icon_color: [0,0,0,1]
icon_size: 50
on_release: root.mute()
AnchorLayout:
anchor_x: 'center'
anchor_y: 'center'
padding: ('0dp', '0dp', '0dp', '300dp')
ElevatedImage:
id: SongCard
source: 'assets\\SongCards\\Card1.jpeg'
size_hint: None, None
size: '300dp','300dp'
radius: self.width/2
pos_hint: {'center_x': 0.5}
elevation:0
AnchorLayout:
anchor_x: 'center'
anchor_y: 'center'
padding: ('0dp', '0dp', '0dp', '-150dp')
MDLabel:
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id: Songname
multiline: NFalse
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color: 0,0,0,1
halign: 'center'
font_name: 'assets\\Fonts\\HAPPY-DANCE.TTF'
font_size: 69
songs.py
import os
from path import pathold
songs = []
folders = []
def folderloader(path,old):
a=path.split('\\')
if a[-1] != old.split('\\')[-1] and len(a)>1:
a.pop(-1)
path='\\'.join(a)
songs.clear()
for song in os.listdir(f"{path.rstrip('\\')}"):
if '.mp3' in song:
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songs.append(song)
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return path,old
return path,old
for song in os.listdir(f"{pathold}"):
songs.append(song)
songs.sort()
played = []
cards = [i for i in os.listdir('assets\\SongCards')]
path.py
import os
pathold = os.path.abspath(os.getcwd())
PROGRAM ANALYSIS
The Creative Heart of the Music Player
This music player project is a beautifully orchestrated blend of visual
elegance, audio functionality, and smart programming. It uses
KivyMD for a polished, modern interface and pygame for smooth
audio playback. The project structure is modular, meaning each file
serves a distinct, important role, making the app flexible and easier
to manage or expand in the future. Think of this project as a digital
music conductor. Each file is like an instrument in the orchestra —
Main.py is the conductor directing everything, songs.py curates the
playlist, path.py ensures everyone knows where to go, and music.kv
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N A V A R Aand
shapes the ambiance S A Amood
D B U Tof
H Athe
I N music
T O D D hall.
L E R STogether, they
create a well-coordinated performance.
1. main.py – The Conductor of the Project
Main.py serves as the backbone of the music player. It ties together
the interface and the functionality. Let’s break down its key elements.
a) Imports – Bringing All the Tools Together
The first step is bringing in the necessary libraries:
KivyMD and Kivy: These frameworks power the app’s graphical
user interface (GUI). KivyMD is particularly interesting because it
brings Google’s Material Design into Python, giving the app a
modern, mobile-friendly feel.
pygame.mixer: This is the engine that powers the music. It allows
the program to load and control audio files, including features like
playback, pause, stop, and volume control.
songs.py: This file is essential for fetching and managing the list
of songs.
b) The Player Class – The Stage
The Player class is where the magic happens. It is built upon Kivy’s
Screen class, meaning it represents a screen in the app. This class
handles everything you’d expect from a music player: loading songs,
playing them, managing volume, and creating a user-friendly
interface.
Key Features:
Music Initialization: The pygame.mixer.init() method initializes the
audio mixer with sample rate (44100 Hz), bit depth (16 bits), two
channels (stereo), and a buffer size of 512. These settings ensure
good-quality audio and smooth playback.
The Interface Layout (UI): The layout for the player is created
dynamically in Python and linked to the .kv file. This modular
design separates the logic (Python code) from the appearance
(defined in the .kv file), keeping things organized.
The layout includes:
A label NtoA display
V A R A S the
A Asong
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name.
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A slider to control the volume and show song progress.
Buttons for play, pause, mute, and unmute.
Playing a Song: When a song is loaded, the class uses the
pygame.mixer.music object to play it. Methods like play(),
pause(), and stop() allow for intuitive control over the song
playback.
Scheduled Updates: Clock-based scheduling in Kivy ensures that
certain tasks run continuously in the background. For example:
Slider Updates: The slider is updated in real time to reflect the
current position in the song.
Completion Events: When a song finishes, it triggers an event
(like moving to the next song).
Dynamic Song Loading: The class loads songs at runtime by
connecting to the songs.py file. This means users can
dynamically switch between different song libraries or load new
songs without restarting the app.
c) Additional Features:
File Manager: The KivyMD File Manager allows users to select a
directory, changing the folder from which songs are loaded. This
gives the app flexibility, as users can dynamically switch between
different collections of songs.
Random Song Selection: The Player can load a random song from
the song list, adding a surprise element to the listening
experience.
2. songs.py – The Playlist Curator
Think of songs.py as the DJ behind the scenes, organizing the
playlist and curating which songs to load and play.
Key Components:
Global Variables:
songs: A list of all the songs in the current folder.
cards: A list of image files representing the song cards (visual
elements
N Afor
V A the
R A Splayer
A ADB UI).
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N A VWhen
Song Loading: A R A Sthe
A Aapp
D B Ustarts,
T H A Isongs.py
N T O D D Lpopulates
ERS the songs
list with all the .mp3 files in the directory specified by path.py. It
uses Python’s os module to interact with the file system, finding
songs dynamically.
Once the songs are loaded, they’re sorted alphabetically to make
navigation smoother for the user.
The folderloader Function:
This function ensures that if the user selects a new folder, the
player will load the songs from that directory. It checks if the
current folder path is different from the previous one. If so, it
clears the songs list and re-loads the new songs.
It provides real-time updates to the song list whenever a folder
change is detected, making the player feel dynamic and
responsive.
In essence, songs.py is like the library that the player relies on to
function properly — without it, the player wouldn’t know what music is
available to play.
3. path.py – The Navigator
path.py is a simple but crucial part of the project. It sets the initial
path to the song directory. This file is responsible for telling the
program where to look for the songs when it starts. By using the
current working directory and appending the path to the
assets/Songs/Main folder, path.py ensures that the program always
knows where to find the default music library.
Key Component:
pathold: A variable storing the absolute path to the song folder.
This is used throughout the program to ensure the correct songs
are loaded.
This makes the app portable and adaptable because it dynamically
sets the song path based on where the program is run.
4. music.kv – The Stage Design (User Interface)
The music.kv file is where the visual magic happens. Think of this as
the detailed blueprint
N A V A R A of
S A the
ADBplayer’s
U T H A Iappearance
N TODDLER —Sit defines how
N Afeel
things look and VAR A Sthe
for A A DBUTHA IN TODDLERS
user.
Kivy Language (kv file) Overview:
Kivy's kv language is a simple, declarative way to define UI elements.
It separates the layout from the logic (which is in Main.py), making
the design more modular and easier to update.
UI Elements:
MDSlider:
A vertical slider used to control the volume. It is designed to
be intuitive, with visual feedback when the volume changes.
The slider can also reflect the current progress of the song,
helping the user understand how far along the song is.
MDIconButton:
An icon button representing the play/pause and mute/unmute
functionality. These buttons provide a clean, simple way for
the user to control the player.
ElevatedImage:
This visual element displays the "song card," a circular image
representing the current song. It adds a visually appealing
element to the interface and enhances the experience with
attractive album art.
MDLabel:
A label that displays the current song’s name, centered on the
screen. Custom fonts are used to give a more personalized
look to the app, which can enhance user engagement.
Custom Design:
Fonts, colors, and icons are customized to create a unique
aesthetic. This enhances the overall experience by making the
player visually pleasing, intuitive, and responsive.
he Big Picture: How It All Works Together
Step-by-Step Flow:
Initialization:N A V A R A S A A D B U T H A I N T O D D L E R S
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When the program starts, Main.py initializes the player and
loads the list of songs using songs.py.
It sets up the audio engine (pygame.mixer) and builds the user
interface (using both Python code and the music.kv file).
Loading Songs:
The song list is populated from the default directory using the
path.py file, and the songs.py module sorts the songs.
Interaction:
The user interacts with the player through buttons
(play/pause, mute/unmute) and sliders (volume control).
The Player class in Main.py handles these events and
communicates with pygame.mixer to control playback.
Song Management:
If the user chooses to load songs from a new folder, the
folderloader() function from songs.py updates the list of
available songs.
Playback and Updates:
The player continuously updates the UI to reflect the current state
of playback (showing progress on the slider, updating the song
label, etc.).
The Modular Structure:
Each file plays a specific role, and they interact seamlessly:
Main.py handles the core logic, UI interaction, and playback.
songs.py manages the songs.
path.py ensures the player knows where to find the songs.
music.kv defines how the player looks and feels.
This modular approach makes it easy to maintain and expand. For
example, adding features like playlists, streaming, or equalizer settings
can be done by building upon this well-organized structure.
Creative Potential and Future Enhancements
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1. Custom Playlists:
N A V AThe
R A Scurrent
A A D Bdesign
U T H A can
IN Teasily
O D D Lbe
E Rexpanded
S to allow
users to create, save, and load custom playlists. By extending
songs.py to handle lists of playlists and adding a new UI screen, this
feature could significantly enhance user engagement.
2. Visual Enhancements:
Adding animated transitions between songs or including
visualizers that move with the beat of the music could make the
app feel more interactive and immersive.
3. Streaming Integration:
By incorporating streaming APIs (like Spotify or YouTube), the
player could fetch and play songs directly from the internet.
4. Song Metadata:
By extracting metadata from the .mp3 files, the player could
display additional information like artist name, album, and genre.
This could be neatly integrated into the MDLabel widget or
displayed alongside album art.
5.Cross-Platform:
Since Kivy is cross-platform, the music player can be deployed on
multiple platforms, including Windows, macOS, Linux, and even
mobile devices (Android/iOS), making it versatile and accessible.
Summary of Class Interactions
Player Class:
The Player class is at the core of this project, managing all audio-
related features and their integration with the user interface.
It dynamically communicates with the songs.py file to load and
sort songs.
It also interacts with pygame.mixer to control music playback and
volume.
MDSlider and MDIconButton (from music.kv):
These elements are part of the visual interface. They trigger
methods N AinV A the
R A S APlayer
A D B U Tclass,
H A I N Tlike
O D D Lchange_volume()
ERS or
N A V A R A Sallowing
play_pause_song(), A A D B Uthe
THA I N toT O
user D D L E Rthe
control S music player.
Screen Class:
The Screen class from Kivy, which the Player class inherits, allows
it to be part of a multi-screen interface, enabling transitions
between different views of the application.
Conclusion: The Symphony of Classes
In this music player project, the Player class serves as the engine driving
the app's core functionality, from music playback to UI interactions. It
smoothly integrates with external libraries like pygame for audio and
KivyMD for the graphical interface. Meanwhile, the modular structure
ensures that each class or file plays its part, creating a harmonious and
efficient system.
SAMPLE OUTPUT
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RESULT
The Music Player project, introducing a feature-rich and
visually appealing user interface built with KivyMD and
pygame, concludes on a highly successful note. This
innovative player allows users to seamlessly navigate
through their music library, play, pause, mute, and adjust the
volume, offering an enhanced and intuitive listening
experience. The dynamic folder-loading capability adds a
layer of flexibility, letting users switch between different
song collections without restarting the app.
The positive feedback
NAVARASA received
ADBUTH highlights
A IN TODD the
LER success
S of the
N A V A R A Sthe
project, emphasizing A Asmooth
D B U T H Aintegration
I N T O D D L Eof
R Saudio
playback with real-time updates in the user interface. The
project excels not only in core functionalities such as
precise song control and seamless song transitions but also
in providing a polished, user-friendly interface designed with
modern material design principles.
The maintainability of the modular codebase, along with its
extensibility for future enhancements such as playlist
management and streaming support, positions the project
for ongoing success. With its combination of sophisticated
audio control, sleek design, and a responsive interface, the
Music Player project achieves its goals, offering users an
enjoyable and immersive audio experience.
FUTURE SCOPE
The Music Player project presents a solid foundation with its
current features, but it also has great potential for expansion
and enhancement in the future. Here are some future scope
possibilities that could significantly improve the user
experience and extend its functionality:
1. Advanced Playlist Management:
Custom Playlists: Allow users to create, save, and load
custom playlists, giving them more control over their
listening experience.
N A V A R A Introduce
Smart Playlists: S A A D B U T Hfeatures
A I N T O Dlike
D L E Rauto-generated
S
NAVARASA ADBUTHA IN TODDLERS
playlists based on user preferences, recent plays, or
metadata (e.g., by genre, artist).
Queue Management: Enable users to add, reorder, or
remove songs from a play queue dynamically, while the
current playlist is playing.
2. Song Metadata and Tagging:
Display Song Information: Fetch and display song
metadata such as artist name, album, genre, and album
art.
Lyrics Integration: Include the ability to display song
lyrics in sync with the music, either embedded in the MP3
files or fetched online.
Tag Editing: Allow users to edit song metadata (title,
album, artist) directly through the player.
3. Audio Enhancements:
Equalizer and Sound Effects: Implement a built-in
equalizer with customizable presets (e.g., bass boost,
treble control) to give users control over sound quality.
Crossfade Between Songs: Add a feature to smoothly
transition between songs with a crossfade effect,
creating a more professional audio experience.
Normalization and Volume Boosting: Automatic volume
normalization to maintain consistent audio levels
between different tracks.
4. Streaming Integration:
Online Music Services: Integrate with popular music
streaming platforms like Spotify, Apple Music, YouTube
Music, or SoundCloud, allowing users to stream music
N A V Athe
directly within R A Sapp.
A ADBUTHA IN TODDLERS
NAVARASA ADBUTHA IN TODDLERS
Podcast Support: Extend the player to support podcasts,
letting users subscribe, stream, and download episodes
from podcast directories.
5. User Interface (UI) and Experience (UX) Enhancements:
Themes and Customization: Provide options for users to
customize the player’s look, such as dark mode, color
themes, or custom backgrounds.
Mini Player Mode: A compact version of the player that
stays on top of other windows or the desktop, for easy
access while multitasking.
Interactive Visualizers: Add music visualizers that
respond to the beat and rhythm of the music, creating a
more immersive experience.
6. Mobile Platform Expansion:
Mobile App Support: Adapt the player for mobile
platforms (Android, iOS), utilizing touch-based gestures
for intuitive control over music.
Offline Music Sync: Introduce offline synchronization so
users can download and listen to their songs without an
internet connection, similar to Spotify or Apple Music.
Wearable Devices Integration: Extend support to control
the music player through smartwatches and other
wearable devices.
7. Cloud Integration:
Cloud Music Storage: Implement integration with cloud
services like Google Drive, OneDrive, or Dropbox, enabling
users to stream or download their cloud-stored music.
N A V A RSyncing:
Cross-Device A S A A D B U TEnsure
H A I N T Oseamless
DDLERS playback
NAVARASA ADBUTHA IN TODDLERS
synchronization across devices, allowing users to switch
from one device to another without interrupting their
music.
8. Multi-Format Support:
Expanded File Format Support: Increase compatibility
with a wider range of audio formats such as FLAC, WAV,
AAC, and OGG, providing audiophiles with high-quality
lossless music playback.
Audiobook and Podcast Formats: Support for extended
media formats like M4B (audiobooks) and other
specialized formats, allowing the player to cater to
different media types.
9. Smart Features:
AI-Driven Recommendations: Introduce machine learning
algorithms to analyze user preferences and listening
habits, providing song or playlist recommendations based
on mood or activity.
Voice Control: Implement voice-activated commands for
controlling playback (e.g., “play next song,” “pause,”
“increase volume”).
Mood Detection: Use AI to suggest songs based on the
user’s mood or activity, analyzing metadata or even
external factors (like weather or time of day).
10. Social Features:
Social Sharing: Allow users to share their favorite songs,
playlists, or currently playing track with friends through
N A Vor
social media A Rmessaging
A S A A D B U Tplatforms.
HA IN TODDLERS
NAVARASA ADBUTHA IN TODDLERS
Collaborative Playlists: Introduce collaborative playlist
creation, where multiple users can contribute and edit
playlists in real-time.
In-App Song Ratings and Reviews: Users can rate songs
and write reviews, helping others discover trending or
popular music within the community.
11. Accessibility Features:
Voice Assistance Integration: Compatibility with voice
assistants like Google Assistant, Siri, and Alexa, allowing
users to control the player with voice commands.
Text-to-Speech and Screen Reader Support: Enhance
accessibility by making the player more usable for
visually impaired users, with text-to-speech navigation
and screen reader compatibility.
12. Multi-Device and Smart Home Integration:
Multi-Room Audio Support: Integrate with smart home
systems like Google Home or Amazon Echo to allow
multi-room audio playback across different devices.
Bluetooth Device Control: Add support for controlling
music playback through Bluetooth speakers, headphones,
or other audio devices with integrated buttons.
The Echoverse Music Player has vast potential for growth
and innovation. Its current foundation allows for easy
expansion in terms of features, user interaction, and platform
compatibility. The future scope includes not just advanced
playback features and UI enhancements but also integration
with streaming platforms, smart devices, and AI-driven music
N A V A R AWith
recommendations. SA AD B U T Hscalability,
such A I N T O D D Lthe
E R S project can
NAVARASA ADBUTHA IN TODDLERS
evolve into a full-featured, cross-platform audio solution,
catering to both casual listeners and audiophiles.
REFERENCES
1. Python Libraries and Modules
Kivy Documentation
KivyMD Documentation
Pygame Documentation
2. Python Best Practices
PEP 8 – Style Guide for Python Code
Modular Programming in Python
4. User Interface and Design
Material Design Guidelines
UX Design Principles for Music Players
NAVARASA ADBUTHA IN TODDLERS
NAVARASA ADBUTHA IN TODDLERS
7. Additional Resources
Youtube
FreeCodeCamp.org
Codemy.com
KivyMD
Books
“Kivy - Interactive Applications and Games in Python”
by Roberto Ulloa
“GUI Programming with Python and Kivy” by Prospero
Coder
NAVARASA ADBUTHA IN TODDLERS
NAVARASA ADBUTHA IN TODDLERS