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Process Management Overview

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0% found this document useful (0 votes)
16 views26 pages

Process Management Overview

Uploaded by

Aditya Rai
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Process Management Overview

Process: Concept, Process Control Blocks(PCB), Scheduling criteria Preemptive & non Preemptive
process
scheduling, Scheduling algorithms, algorithm evaluation, multiple processor scheduling, real time
scheduling,
operations on processes, threads give me detailed points for each topic

Here’s a detailed breakdown of the topics you requested:

1. Process: Concept

Definition: A process is a program in execution. It includes the program code, its current activity,
and the context (data, CPU state, etc.).
Components of a Process:
Program Code: Known as the text section.
Program Counter: Indicates the next instruction to execute.
Stack: Contains temporary data like function parameters, return addresses, and local
variables.
Data Section: Contains global variables.
Heap: Memory dynamically allocated during runtime.
States of a Process:
New: Process is being created.
Ready: Process is waiting to be assigned to a CPU.
Running: Process instructions are being executed.
Waiting: Process is waiting for some event (e.g., I/O completion).
Terminated: Process has finished execution.

2. Process Control Block (PCB)

Definition: A PCB is a data structure used by the operating system to store information about a
process.
Contents of PCB:
Process State: New, ready, running, waiting, terminated.
Process ID: Unique identifier.
Program Counter: Address of the next instruction to execute.
Registers: CPU registers for the process.
Memory Management Information: Memory allocated to the process (page tables,
base/limit registers).
Scheduling Information: Priority, scheduling queues, etc.
Accounting Information: CPU usage, time limits, etc.
I/O Status Information: List of I/O devices allocated to the process.

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3. Scheduling Criteria

Purpose: To allocate CPU to processes in a way that optimizes system performance.


Metrics:
CPU Utilization: Keep the CPU as busy as possible.
Throughput: Number of processes completed per unit time.
Turnaround Time: Total time taken for a process from submission to completion.
Waiting Time: Time a process spends in the ready queue.
Response Time: Time from request submission to the first response.

4. Preemptive vs. Non-Preemptive Process Scheduling

Preemptive Scheduling:
The CPU can be taken away from a process if a higher-priority process arrives.
Example: Round Robin, Priority Scheduling (preemptive), Shortest Remaining Time First.
Non-Preemptive Scheduling:
Once the CPU is allocated to a process, it cannot be taken away until the process completes.
Example: First-Come-First-Serve (FCFS), Priority Scheduling (non-preemptive), Shortest Job
First (SJF).

5. Scheduling Algorithms

First-Come-First-Serve (FCFS):
Processes are executed in the order of arrival.
Simple but can lead to the convoy effect.
Shortest Job First (SJF):
Executes the process with the shortest burst time first.
Optimal in terms of minimizing average waiting time.
Preemptive SJF is called Shortest Remaining Time First (SRTF).
Priority Scheduling:
Processes are executed based on priority.
Can be preemptive or non-preemptive.
Risk of starvation (low-priority processes might never execute).
Round Robin (RR):
Each process gets a fixed time slice (quantum).
Designed for time-sharing systems.
Multilevel Queue Scheduling:
Processes are divided into multiple queues based on priority or type
(foreground/background).
Each queue has its scheduling algorithm.
Multilevel Feedback Queue Scheduling:
Processes can move between queues based on execution characteristics (e.g., aging).
Adaptive and reduces starvation.

6. Algorithm Evaluation

Factors:
CPU Utilization: Efficiency of the algorithm.
Fairness: Equal allocation of resources.
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Starvation: Avoiding indefinite waiting for any process.
Overhead: Scheduling decisions should not consume excessive resources.

7. Multiple Processor Scheduling

Definition: Scheduling in systems with more than one processor.


Approaches:
Symmetric Multiprocessing (SMP): All processors share the scheduling queue.
Asymmetric Multiprocessing: One processor handles scheduling, while others execute
processes.
Challenges:
Load balancing.
Synchronization between processors.

8. Real-Time Scheduling

Definition: Scheduling in real-time systems where tasks must meet specific deadlines.
Types:
Hard Real-Time: Missing a deadline is catastrophic (e.g., medical systems).
Soft Real-Time: Missing a deadline degrades system performance but is tolerable.
Algorithms:
Rate Monotonic Scheduling (RMS): Fixed-priority based on process periodicity.
Earliest Deadline First (EDF): Dynamically assigns priority based on deadline proximity.

9. Operations on Processes

Process Creation:
A new process is created using a system call like `fork()` in UNIX.
Parent and child processes share resources.
Process Termination:
Processes terminate using `exit()` after completing their task.
Parent process can terminate a child process using `kill()`.
Inter-Process Communication (IPC):
Mechanisms: Pipes, message queues, shared memory, semaphores.
Purpose: Synchronization and data exchange between processes.

10. Threads

Definition: A lightweight process; threads in the same process share code, data, and resources.
Advantages:
Faster context switching.
Efficient resource sharing.
Improved performance in multiprocessor systems.
Types:
User-Level Threads: Managed by user-space libraries; OS is unaware.
Kernel-Level Threads: Managed by the OS; more overhead but better performance for I/O-
intensive tasks.

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This comprehensive breakdown should help with your study of processes and scheduling in operating
systems!

give more detailed

Here’s a more detailed explanation of each topic:

1. Process: Concept

Definition:
A process is the smallest unit of execution in an operating system, encompassing a program
and its execution context. It includes:
Static entity: The program code.
Dynamic entity: The executing program.
Process Attributes:
Unique ID: Process ID (PID) to identify the process.
Resources: CPU time, memory, files, and I/O devices allocated.
Execution Flow: Defined by instructions in the program.
Process Hierarchy:
Processes can create other processes, forming a parent-child relationship.
Parent processes manage and control their child processes.
State Transitions:
New → Ready: After process creation.
Ready → Running: When the CPU is assigned.
Running → Waiting: If waiting for an I/O event.
Running → Ready: If preempted.
Waiting → Ready: When the waiting event completes.
Running → Terminated: After execution finishes.

2. Process Control Block (PCB)

Definition:
A data structure in the OS that contains all information about a specific process.
Key Fields in PCB:
1. Process Identification:
Process ID (PID): Unique identifier.
Parent Process ID: Links to the creator process.
2. Process State:
Current state (New, Ready, Running, Waiting, Terminated).
3. CPU Registers:
Stores the current values of all CPU registers, including program counter, accumulator,
etc.
4. Scheduling Information:
Priority, pointers to scheduling queues, time slice information.
5. Memory Management Information:

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Base and limit registers, page or segment tables.
6. Accounting Information:
CPU usage, time limits, user IDs.
7. I/O Status Information:
Open files, allocated devices, and pending I/O requests.

3. Scheduling Criteria

Purpose: To maximize system efficiency and process performance.


Detailed Metrics:
CPU Utilization:
Fraction of time the CPU is actively processing.
Goal: Keep utilization close to 100%.
Throughput:
Number of completed processes per unit time.
High throughput indicates efficient scheduling.
Turnaround Time:
Formula: `Turnaround Time = Completion Time - Arrival Time`
Lower turnaround time is ideal.
Waiting Time:
Formula: `Waiting Time = Turnaround Time - Burst Time`
Represents time spent in the ready queue.
Response Time:
Formula: `Response Time = First Response Time - Arrival Time`
Important for interactive systems.

4. Preemptive vs. Non-Preemptive Process Scheduling

Preemptive Scheduling:
Mechanism: The CPU can be forcibly taken from a running process.
Advantages:
Provides better responsiveness.
Suitable for time-sharing and interactive systems.
Disadvantages:
Higher overhead due to context switches.
Examples:
Shortest Remaining Time First (SRTF).
Priority Scheduling (preemptive).
Round Robin (RR).
Non-Preemptive Scheduling:
Mechanism: A process retains the CPU until it completes or voluntarily relinquishes it.
Advantages:
Simpler implementation.
No overhead for context switching.
Disadvantages:
May lead to poor responsiveness.
Examples:
First-Come-First-Serve (FCFS).
Priority Scheduling (non-preemptive).

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Shortest Job First (SJF).

5. Scheduling Algorithms

First-Come-First-Serve (FCFS):

Mechanism: Processes are scheduled in the order of arrival.


Advantages:
Simple and easy to implement.
Disadvantages:
Convoy effect: A long process delays others.
Poor average waiting time.

Shortest Job First (SJF):

Mechanism: Executes the process with the shortest burst time first.
Advantages:
Minimizes average waiting time.
Disadvantages:
Requires prior knowledge of burst times.
Risk of starvation.

Round Robin (RR):

Mechanism: Each process gets a fixed time slice (quantum).


Advantages:
Fair allocation of CPU time.
Suitable for time-sharing systems.
Disadvantages:
Too short quantum increases overhead; too long delays responsiveness.

Priority Scheduling:

Mechanism: Executes based on priority levels.


Advantages:
Efficient for processes with defined priorities.
Disadvantages:
Starvation for lower-priority processes.
Solution: Aging (increasing priority over time).

6. Algorithm Evaluation

Factors for Evaluation:


1. Fairness:
Equal resource distribution among processes.
2. Efficiency:
High CPU and resource utilization.
3. Starvation Avoidance:
Ensure all processes are eventually scheduled.
4. Context Switch Overhead:
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Minimize the number of context switches.

7. Multiple Processor Scheduling

Characteristics:
Load Balancing: Ensuring even distribution of processes.
Processor Affinity: Binding processes to specific processors.
Challenges:
Synchronization and resource sharing.
Managing communication overhead.
Approaches:
Symmetric Multiprocessing (SMP):
All processors share a single scheduling queue.
Asymmetric Multiprocessing (AMP):
One processor handles scheduling; others execute tasks.

8. Real-Time Scheduling

Characteristics:
Deadlines: Tasks must meet strict timing constraints.
Periodic/Non-Periodic:
Periodic tasks repeat at fixed intervals.
Non-periodic tasks are event-driven.
Hard vs. Soft Real-Time:
Hard Real-Time: Missing deadlines leads to system failure.
Soft Real-Time: Missing deadlines affects performance but is acceptable.
Algorithms:
Rate Monotonic Scheduling (RMS):
Fixed priority based on periodicity.
Earliest Deadline First (EDF):
Dynamic priority based on the earliest deadline.

9. Operations on Processes

Process Creation:

System calls like `fork()` (UNIX) create a new process.


Parent shares resources with the child.
Example:
A shell creating a new program process.

Process Termination:

A process can terminate normally (`exit()`) or abnormally (e.g., due to error).

Inter-Process Communication (IPC):

Mechanisms for processes to share data or synchronize.


Examples:

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Pipes: One-way communication.
Message Queues: Structured messages.
Shared Memory: Fastest IPC mechanism.

10. Threads

Concept:
A thread is a basic unit of CPU utilization within a process.
Advantages:
Faster context switching.
Shared memory space reduces overhead.
Improved application responsiveness.
Models:
1. User-Level Threads:
Managed by user libraries; OS unaware.
2. Kernel-Level Threads:
Managed by the operating system.
3. Hybrid Model:
Combines user and kernel-level threading.

If you need more elaboration or practical examples for any specific point, let me know!

inter process communication, precedence graphs, critical section problem,


semaphores, classical problems of synchronization

Here’s a detailed explanation of the topics you requested:

1. Inter-Process Communication (IPC)

Definition:

IPC is a mechanism that allows processes to communicate and synchronize their actions to share
data and resources.

Objectives:

1. Data Sharing: Processes exchange data securely.


2. Synchronization: Coordinate process execution.
3. Efficiency: Enable processes to operate concurrently.
4. Avoid Deadlocks: Prevent processes from waiting indefinitely.

Methods of IPC:

1. Pipes:
One-way communication mechanism.

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Named Pipes: Can exist beyond the life of the processes.
Unidirectional: Data flows in one direction.
2. Message Passing:
Processes exchange messages.
Mechanisms:
`send(message)`
`receive(message)`
Suitable for distributed systems.
3. Shared Memory:
Multiple processes access the same memory region.
Requires synchronization to prevent race conditions.
Faster than message passing but more complex.
4. Sockets:
Used for communication over a network.
Can handle both inter-process and inter-machine communication.
5. Semaphores:
Used for signaling between processes.
Prevents race conditions and ensures mutual exclusion.

2. Precedence Graphs

Definition:

A precedence graph (or dependency graph) is a directed acyclic graph (DAG) used to represent the
dependencies between processes or tasks.

Components:

1. Nodes:
Represent processes or tasks.
2. Edges:
Represent dependencies. If there’s an edge from `P1` to `P2`, `P1` must complete before `P2`
starts.

Applications:

1. Process Scheduling:
Determines the execution order of tasks.
2. Parallel Computing:
Identifies independent tasks that can run concurrently.
3. Deadlock Detection:
Circular dependencies in the graph indicate a potential deadlock.

Example:

Tasks: A → B → C
Task B cannot start until Task A completes.

3. Critical Section Problem

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Definition:

A critical section is a part of a program where shared resources are accessed.


The critical section problem involves designing a protocol to prevent concurrent processes from
accessing the critical section simultaneously, which could cause inconsistencies.

Requirements for a Solution:

1. Mutual Exclusion:
Only one process can enter the critical section at a time.
2. Progress:
If no process is in the critical section, others waiting must get a chance to execute.
3. Bounded Waiting:
No process should wait indefinitely to enter the critical section.

Solutions:

1. Software-Based:
Peterson’s Algorithm:
Ensures mutual exclusion using two variables (`flag[]` and `turn`).
Dekker’s Algorithm:
Early solution to achieve mutual exclusion.
2. Hardware-Based:
Disable interrupts during critical section execution.
3. Synchronization Tools:
Semaphores, mutexes.

4. Semaphores

Definition:

A semaphore is a synchronization tool used to manage access to shared resources.


It is an integer variable used with two atomic operations:
Wait (P): Decrements the semaphore value.
If the value is negative, the process is blocked.
Signal (V): Increments the semaphore value.
Wakes up a blocked process if any.

Types of Semaphores:

1. Binary Semaphore:
Can take values 0 or 1 (similar to mutex).
Ensures mutual exclusion.
2. Counting Semaphore:
Can take any integer value.
Used to manage resource pools.

Applications:

1. Mutual Exclusion:

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Ensures only one process accesses the critical section.
2. Synchronization:
Coordinates processes (e.g., Producer-Consumer problem).
3. Resource Allocation:
Limits access to finite resources (e.g., database connections).

5. Classical Problems of Synchronization

1. Producer-Consumer Problem

Problem:
A producer generates items and adds them to a buffer.
A consumer removes items from the buffer.
Synchronization is required to ensure:
The producer doesn’t add items to a full buffer.
The consumer doesn’t remove items from an empty buffer.
Solution:
Use semaphores:
Mutex: Protect buffer access.
Full: Count of filled slots.
Empty: Count of empty slots.

2. Readers-Writers Problem

Problem:
Multiple readers can read a resource simultaneously.
Writers require exclusive access.
Constraints:
No reader should be blocked unless a writer is accessing the resource.
Writers must get exclusive access.
Solution:
Use semaphores:
ReadLock: Allows multiple readers.
WriteLock: Ensures exclusive writer access.

3. Dining Philosophers Problem

Problem:
Five philosophers sit at a table, alternating between thinking and eating.
They share five forks, and each needs two forks to eat.
Synchronization is required to prevent:
Deadlock (all philosophers waiting for forks).
Starvation (one philosopher never getting to eat).
Solution:
Use semaphores to represent forks.
Techniques:
Allow at most four philosophers to sit simultaneously.
Use asymmetric allocation (odd philosophers pick the left fork first, even pick the right).

4. Sleeping Barber Problem

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Problem:
A barber shop has a barber, a chair, and a waiting area with limited seats.
If the barber is busy, customers wait. If no customers, the barber sleeps.
Solution:
Use semaphores:
Customer: Tracks waiting customers.
Barber: Ensures barber availability.
Mutex: Protects shared resources (e.g., chairs).

This detailed explanation covers concepts, problems, and their solutions with synchronization. Let me
know if you need practical code examples or further insights!

Deadlock: Characterization, Methods for deadlock handling,


deadlock prevention, deadlock avoidance, deadlock detection, recovery from deadlock, Process
Management in
Linux.

Here’s a detailed explanation of Deadlock and related topics:

1. Deadlock: Characterization

Definition:

A deadlock is a situation in which two or more processes are unable to proceed because each is
waiting for a resource held by another process.

Conditions for Deadlock (Coffman Conditions):

1. Mutual Exclusion:
At least one resource must be held in a non-shareable mode (only one process can use it at a
time).
2. Hold and Wait:
A process holding at least one resource is waiting for additional resources held by other
processes.
3. No Preemption:
Resources cannot be forcibly removed from a process holding them; they must be released
voluntarily.
4. Circular Wait:
A circular chain of processes exists, where each process holds a resource the next process
needs.

2. Methods for Deadlock Handling

There are four strategies for handling deadlocks:

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1. Deadlock Prevention:
Ensures at least one of the Coffman conditions cannot hold.
2. Deadlock Avoidance:
Dynamically examines resource allocation to ensure deadlock-free execution.
3. Deadlock Detection and Recovery:
Allows deadlocks to occur but detects and resolves them when they do.
4. Ignore the Problem:
Common in general-purpose systems (e.g., Windows, Linux), assuming deadlocks are rare.

3. Deadlock Prevention

This method ensures at least one of the four necessary conditions for deadlock does not hold.

Techniques:

1. Mutual Exclusion:
Eliminate where possible (e.g., read-only resources can be shared).
Some resources, like printers, inherently require mutual exclusion.
2. Hold and Wait:
Ensure processes request all resources at once.
Disadvantage: May lead to resource underutilization.
3. No Preemption:
Allow preemption:
If a process is waiting for a resource, the OS can force it to release its currently held
resources.
Practical for resources like CPU cycles or memory but difficult for resources like files or
printers.
4. Circular Wait:
Impose an ordering of resource allocation:
Assign a unique number to each resource.
Processes must request resources in increasing order.

4. Deadlock Avoidance

Definition:

Deadlock is avoided by carefully allocating resources, ensuring the system never enters an unsafe
state.

Key Concepts:

1. Safe State:
A system state where all processes can finish execution.
2. Unsafe State:
A state that might lead to deadlock but doesn’t guarantee it.

Banker’s Algorithm (for Deadlock Avoidance):

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Ensures the system remains in a safe state by simulating allocation before committing.

Steps:

1. Maintain data structures for:


Max Need: Maximum resources a process may require.
Allocated: Resources currently allocated to each process.
Available: Resources available in the system.
2. Simulate the allocation and ensure:
The system remains in a safe state.
If not, the request is denied.

5. Deadlock Detection

Definition:

Detects deadlock when it occurs by monitoring resource allocation.

Techniques:

1. Resource Allocation Graph (RAG):


If a cycle exists in the RAG:
For single instances per resource type → Deadlock exists.
For multiple instances → Possible deadlock.
2. Deadlock Detection Algorithm:
Examines resource usage, allocation, and waiting processes.
Example: A variant of the Banker’s Algorithm checks for unfulfilled requests.

6. Recovery from Deadlock

Once a deadlock is detected, the system must resolve it:

Techniques:

1. Process Termination:
Abort one or more processes to break the deadlock.
Strategies:
Terminate all deadlocked processes (brute force).
Terminate one process at a time until the deadlock resolves.
2. Resource Preemption:
Force processes to release resources.
Rollback:
Revert the process to a safe state before the deadlock.

7. Process Management in Linux

Linux provides several mechanisms for managing processes and detecting/preventing deadlocks:

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Linux Process Characteristics:

1. Process States:
Running: Currently executing or ready to execute.
Waiting: Waiting for an event or resource.
Stopped: Process execution is paused.
Zombie: Completed but still holding its PCB until parent collects the exit status.
2. Process Identification:
Every process has a PID (Process ID).
3. Process Hierarchy:
Managed using parent-child relationships (e.g., `fork()` creates a new process).

Linux Commands for Process Management:

1. `ps`: View active processes.


2. `top`: Monitor real-time system resource usage and processes.
3. `kill`: Terminate a process.
4. `nice` / `renice`: Adjust process priority.
5. `wait`: Pause execution until a specific process completes.
6. `strace`: Monitor system calls made by a process.

Linux Synchronization Tools:

1. Mutexes and Semaphores:


Implemented using `pthread` library for process/thread synchronization.
2. File Locks:
Use system calls like `flock` to lock files for exclusive access.
3. Signals:
Processes use signals to communicate (e.g., `SIGTERM` to terminate).

Let me know if you need more details on any of these topics!

Memory Hierarchy, Concepts of memory management, MFT & MVT, logical and physical address
space,
swapping, contiguous and non-contiguous allocation

Here’s a detailed breakdown of the requested topics:

1. Memory Hierarchy

Definition:

The memory hierarchy in a computer system organizes storage into different levels based on speed,
size, and cost.

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Structure (from fastest to slowest):

1. Registers:
Smallest, fastest memory in the CPU.
Stores temporary data and instructions for processing.
2. Cache Memory:
Faster than RAM, smaller in size.
Stores frequently accessed data to reduce latency.
3. Main Memory (RAM):
Primary volatile memory for currently executing programs.
Directly accessible by the CPU.
4. Secondary Storage:
Non-volatile storage like HDDs or SSDs.
Stores data and programs not currently in use.
5. Tertiary Storage:
Backup devices (e.g., tapes, external hard drives).
Large capacity but very slow access.
6. Virtual Memory:
Simulated memory using disk space to extend RAM capacity.
Provides an illusion of infinite memory.

2. Concepts of Memory Management

Definition:

Memory management is the process of efficiently allocating and deallocating memory to programs
during execution while ensuring no overlap or corruption.

Key Functions:

1. Allocation: Assign memory to processes as needed.


2. Deallocation: Release memory when no longer required.
3. Protection: Prevent processes from accessing each other's memory.
4. Sharing: Allow safe sharing of memory for collaborative processes.
5. Swapping: Move processes between main memory and disk.

Memory Management Methods:

1. Single-Partition Allocation:
Entire memory allocated to one process.
No multitasking.
2. Multiple-Partition Allocation:
Divides memory into fixed or variable-sized partitions.

3. MFT (Multiprogramming with Fixed Tasks)

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Definition:

Fixed-size memory partitions are allocated to processes.

Advantages:

1. Simple implementation.
2. No fragmentation within partitions.

Disadvantages:

1. Internal Fragmentation:
Memory within a partition remains unused if the process is smaller.
2. Inefficient for processes requiring memory larger than the fixed partition size.

4. MVT (Multiprogramming with Variable Tasks)

Definition:

Variable-sized partitions are dynamically allocated to processes based on their requirements.

Advantages:

1. Reduces internal fragmentation.


2. Better memory utilization.

Disadvantages:

1. External Fragmentation:
Free memory scattered in small blocks.
2. Overhead of dynamic allocation.

5. Logical and Physical Address Space

Logical Address Space:

The set of addresses a program generates during execution.


Managed by the CPU and compiler.
Also called virtual addresses.

Physical Address Space:

The actual memory addresses in the system’s hardware.


Generated after translation of logical addresses.

Mapping Mechanism:

The Memory Management Unit (MMU) converts logical addresses into physical addresses during
runtime.

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6. Swapping

Definition:

Swapping is the process of temporarily transferring a process from main memory to secondary storage
(swap space) to free up memory for other processes.

Steps:

1. Process in memory is selected for swapping.


2. The process's state and data are saved to disk.
3. When needed, the process is swapped back into memory.

Advantages:

1. Enables multiprogramming.
2. Increases CPU utilization.

Disadvantages:

1. High disk I/O overhead.


2. Slower process execution.

7. Contiguous and Non-Contiguous Allocation

Contiguous Allocation:

A process occupies a single, continuous block of memory.

Advantages:

1. Simple to implement.
2. Faster memory access.

Disadvantages:

1. Leads to fragmentation (internal or external).


2. Difficult to allocate memory for large processes.

Examples:

MFT, single-partition systems.

Non-Contiguous Allocation:

A process is divided into blocks and stored in non-adjacent memory locations.

Advantages:

1. Reduces fragmentation.
2. Easier allocation for large processes.
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Disadvantages:

1. Higher overhead for address translation.


2. Slower memory access.

Techniques:

1. Paging:
Divides memory into fixed-size pages.
Logical memory divided into pages, and physical memory into frames.
Page table maps pages to frames.
2. Segmentation:
Divides memory into variable-sized segments based on logical units (e.g., code, data).
Segment table maps logical segments to physical memory.

This detailed explanation covers the memory hierarchy and key memory management concepts. Let me
know if you need additional details or examples!

paging, segmentation, and paging combined with


segmentation. Structure & implementation of Page table.

Here’s a detailed explanation of Paging, Segmentation, and their combination, along with the structure
and implementation of the Page Table:

1. Paging

Definition:

Paging is a memory management technique that divides both the logical and physical memory into
fixed-size blocks.

Logical memory is divided into pages.


Physical memory is divided into frames.

Key Concepts:

1. Page Size:
Fixed size, typically a power of 2 (e.g., 4 KB, 8 KB).
2. Frames:
Fixed-size blocks in physical memory that hold pages.
3. Page Table:
Maintains the mapping of logical pages to physical frames.

Advantages:

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1. Eliminates external fragmentation.
2. Efficient utilization of memory.

Disadvantages:

1. Can cause internal fragmentation if a process does not fully use a page.
2. Overhead of maintaining the page table.

Address Translation in Paging:

Logical address = Page number + Offset.


Physical address = Frame number + Offset.

2. Segmentation

Definition:

Segmentation is a memory management technique that divides the program into variable-sized
segments, each representing a logical unit (e.g., code, data, stack).

Key Concepts:

1. Segments:
Logical divisions of a program.
Each segment has a unique number.
2. Segment Table:
Maps each segment to a base address in physical memory and specifies its length.

Advantages:

1. Provides logical division of a program.


2. Simplifies handling of growing segments (e.g., stack).

Disadvantages:

1. Can cause external fragmentation.


2. Complexity in address translation.

Address Translation in Segmentation:

Logical address = Segment number + Offset.


Physical address = Base address (from Segment Table) + Offset.

3. Paging Combined with Segmentation

Definition:

Combines paging and segmentation to take advantage of the benefits of both.

Segmentation divides the program into logical units (segments).


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Each segment is further divided into fixed-size pages.

Structure:

1. Segment Table:
Maps segment numbers to page tables.
2. Page Table:
Maps pages within each segment to physical frames.

Advantages:

1. Logical structure of segmentation is retained.


2. Paging eliminates external fragmentation.

Disadvantages:

1. Increased overhead due to two-level mapping.


2. Complex implementation.

Address Translation in Paging with Segmentation:

1. Logical Address = Segment number + Page number + Offset.


2. Steps:
Use Segment Table to find the base address of the page table for the segment.
Use Page Table to map the page to a frame.
Combine frame number and offset to get the physical address.

4. Structure and Implementation of Page Table

Purpose:

Stores the mapping of logical pages to physical frames.

Structure:

1. Entries in the Page Table:


Page Number: Logical page number.
Frame Number: Corresponding physical frame number.
Valid/Invalid Bit: Indicates if the page is currently in memory.
Protection Bits: Specify access rights (e.g., read, write).
Dirty Bit: Indicates if the page has been modified.
Reference Bit: Used for page replacement algorithms (e.g., LRU).

Implementation Techniques:

1. Single-Level Page Table:


One table that directly maps pages to frames.
Suitable for small address spaces but inefficient for large ones.
2. Multi-Level Page Table:

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Breaks the page table into smaller tables.
Reduces memory usage for sparsely populated address spaces.
3. Inverted Page Table:
Contains one entry per physical frame instead of one per logical page.
Maps physical frames back to logical pages.
Reduces memory overhead but slows address translation.

Translation Lookaside Buffer (TLB):

A hardware cache that stores recent page table entries.


Reduces the time for address translation by avoiding frequent page table lookups.

Page Table in Action:

1. Logical address is split into Page Number and Offset.


2. TLB is checked for the page mapping:
If found (TLB hit), the frame number is fetched.
If not found (TLB miss), the page table is accessed.
3. Frame number and offset are combined to form the physical address.

This explanation covers the requested topics in detail. Let me know if you need further clarifications or
practical examples!

Concepts of virtual memory, Cache Memory


Organization, demand paging, page replacement algorithms, allocation of frames, thrashing,
demand
segmentation.

Here’s a detailed explanation of the requested topics:

1. Virtual Memory

Definition:

Virtual memory is a memory management technique that allows the execution of processes larger than
physical memory by using disk space as an extension of RAM.

Key Concepts:

1. Logical vs. Physical Memory:


Logical (virtual) memory is larger and provides an abstraction of unlimited memory.
Physical memory is the actual RAM in the system.
2. Paging and Segmentation:
Virtual memory relies on paging or segmentation to manage address spaces.

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3. Swapping:
Unused memory pages are moved to secondary storage (swap space).

Advantages:

1. Enables execution of large processes.


2. Improves multiprogramming.
3. Simplifies memory allocation for processes.

Disadvantages:

1. Slower access due to disk I/O.


2. Overhead of managing page tables and swapping.

2. Cache Memory Organization

Definition:

Cache memory is a small, high-speed memory located close to the CPU, used to store frequently
accessed data and instructions.

Levels:

1. L1 Cache:
Closest to the CPU, smallest, fastest.
2. L2 Cache:
Larger and slower than L1 but faster than RAM.
3. L3 Cache:
Shared among cores, largest, slowest cache.

Mapping Techniques:

1. Direct Mapping:
Each block in main memory maps to a specific cache line.
2. Associative Mapping:
Any block can be placed in any cache line.
3. Set-Associative Mapping:
Cache is divided into sets; each set can hold multiple blocks.

Performance Metrics:

Hit Ratio: Percentage of memory accesses found in the cache.


Miss Ratio: Percentage of memory accesses not found in the cache.

3. Demand Paging

Definition:

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Demand paging loads pages into memory only when they are needed, reducing initial load time and
memory usage.

Steps in Demand Paging:

1. CPU generates a logical address.


2. Page Table is consulted:
If the page is in memory (page hit), continue execution.
If the page is not in memory (page fault), load it from disk.

Advantages:

1. Reduces memory usage.


2. Allows running large processes on limited memory.

Disadvantages:

1. High latency for page faults.


2. Requires additional hardware for implementation.

4. Page Replacement Algorithms

Definition:

When a page fault occurs and memory is full, a page replacement algorithm decides which page to evict
to make room for the new page.

Algorithms:

1. FIFO (First In, First Out):


Removes the oldest page in memory.
Simple but may lead to poor performance (Belady’s Anomaly).
2. Optimal Algorithm:
Replaces the page that will not be used for the longest time in the future.
Provides the best performance but is impractical (requires future knowledge).
3. LRU (Least Recently Used):
Replaces the page that has not been used for the longest time.
Approximates the optimal algorithm.
4. Clock Algorithm (Second Chance):
Uses a circular queue and a reference bit to approximate LRU.
5. LFU (Least Frequently Used):
Evicts the page used least often.
Can lead to issues with pages that were frequently accessed in the past.

5. Allocation of Frames

Definition:

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The process of assigning a fixed number of frames (blocks of physical memory) to each process.

Types:

1. Fixed Allocation:
Each process gets a predefined number of frames.
Equal Allocation: Equal frames for all processes.
Proportional Allocation: Frames allocated based on process size.
2. Variable Allocation:
Frames are dynamically assigned based on the process's needs.

Global vs. Local Allocation:

1. Global Replacement:
Any process can replace a page of another process.
Can lead to unfair allocation.
2. Local Replacement:
A process can only replace its own pages.
Reduces interference but may underutilize memory.

6. Thrashing

Definition:

Thrashing occurs when a system spends more time swapping pages in and out of memory than
executing processes.

Causes:

1. Too many processes running concurrently.


2. Insufficient memory allocation to processes.
3. Poor page replacement strategies.

Solutions:

1. Reduce multiprogramming level (suspend processes).


2. Use efficient page replacement algorithms.
3. Implement working set model: Keep only actively used pages in memory.

7. Demand Segmentation

Definition:

Demand segmentation combines segmentation with demand paging to load segments only when
required.

Steps:

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1. Logical memory is divided into segments (e.g., code, data, stack).
2. Each segment is further divided into pages.
3. Pages within a segment are loaded on demand.

Advantages:

1. Combines logical organization of segmentation with efficient memory use of paging.


2. Supports large processes without occupying excessive memory.

Disadvantages:

1. Increased complexity in memory management.


2. Higher overhead for segment and page table lookups.

This explanation covers the requested topics in detail. Let me know if you'd like further elaboration or
examples!

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