Casual Gaming in US
Casual Gaming in US
Casual Gaming in US
Prepared by: Second Wind Ltd. 1424 Penn Avenue Wyomissing, PA 19610 610-374-9093
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Table of Contents
Insights...3 Casual Gaming Industry Overview4 Casual Gaming Target Audience Summary...6 Psychographic and Media Profile for Female Consumers Aged 35-54.8 Female Target Profile Raw Data14 Psychographic and Media Profile for Families with Children...86 Families with Children Target Profile Raw Data...92 Psychographic and Media Profile for The Baby Boomer/Older Generation.163 Baby Boomer/Older Generation Target Profile Raw Data170 Psychographic and Media Profile for Light Gaming Males...241 Light Gaming Males Target Profile Raw Data...248 Conclusion..319
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Insights
By 2008, the casual games industry is expected to reach $1.5 billion worldwide, with $690 million from North America alone. Internet access and widespread adoption of broadband have played a significant role in the growth of the casual games sector. By using the Internet as their main platform the industry has created a new channel that both drives and is driven by consumer demand. The CGA estimated users spend between five and 20 minutes playing a game. But over a week, they spend between seven and 15 hours. With its motion sensor-driven controllers that can be swung like tennis rackets, moved in a punching motion, or swung in the manner of someone who's bowling, the Wii, by all accounts, has attracted a much broader age range while expanding the videogame business dramatically into the women's market. The casual gaming niche, which includes hits like "Bejeweled," "Scrabble" and the low-budget classic "Tetris," is in the midst of a Cinderella-like transformation. Companies like PopCap are sinking hundreds of thousands of dollars into casual games and demanding sophisticated graphics, more nuanced plots, even original music instead of bland electronica. A study by Harris Interactive set for release today found that 31% of the over-18 set preferred the games to TV for whiling away a spare hour. Watching movies at home fared better, with 21% choosing games instead, but going to the movie theater did slightly worse with 35%. The Wii party popularity is part of a growing phenomenon that's overhauling the video-gaming industry. That is, video gaming is beginning to transcend the solitary boy-in-the-basement stereotype with a new generation of gamers including women, older people and younger children who want to play in a more social atmosphere. In addition to the internet success casual games have seen, even more recently a whole new generation of casual gamers has been created due to the prevalence of handhelds, mobile phones and the introduction of the immensely sought after Nintendo Wii and DS gaming systems. According to an August study by Information Solutions Group, 89 percent of casual gamers are 30 or older, 72 percent are female, and 53 percent are married with kids. Nearly half are college graduates.
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college students, seniors and international audiences. According to an August study by Information Solutions Group, 89 percent of casual gamers are 30 or older, 72 percent are female, and 53 percent are married with kids. Nearly half are college graduates. Even hard core game players take a break every now and then to play free online poker games and online pool. In examining the various demographic profiles of casual gamers we have come to the conclusion that there are certain consumers that can be more closely associated with purchasing games online versus purchasing a consul. In general it is women aged 35-54 and non-gaming men who tend to purchase their casual games online. These men and women are purchasing and playing these games on their home or work computers and view casual gaming as a mental escape for their day. Young affluent families and older/baby boomer consumers seem to be more of a target for the Nintendo Wii and DS platforms. With such games as Wii Play and Wii Sports the Wii system seems to have become the 21st century version of game night in a number of family households. The games are easy and fun to play and many are suitable for all ages. In addition, Nintendo seems to be targeting the older consumer with their DS platform. Nintendo has renamed their line of casual games for DS the Touch Generations indicating that such titles as Brainage, Sudoku, and Tetris are appropriate for and will appeal to an older consumer. Overall, the casual gaming industry is poised for tremendous growth. Gone are the days when video games are only associated with teenage boys and hard core gamers. With the proliferation of internet gaming sites and the introduction of the Nintendo Wii and DS platforms, casual gaming has taken on an entirely new set of consumers who enjoy playing video games. Whether its for a mental break from work, a way to sharpen an aging mind, or even a way to spend more time together as a family, casual gaming is the future of video games.
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children and mid-to-upper income working singles, both male and female. The age range for these two consumer groups falls between 29 and 49. Video games, and all of the accessories that come along with the various consoles, are expensive. They are likely considered a luxury item among most consumer groups and therefore would not be regularly purchased unless there was certain amount of expendable income. Affluent families with children have that income to spend and are influenced by their desire to give their children the things they didnt have growing up. Young professionals also have the extra income to spend on video games and the desire to spend their leisure time playing video games and more recently hosting parties with their friends that revolve around these casual games.
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Live Theater/Concert/Dance Attended Last 12 Months: 30% 25% Concert Live theater
Movies, Types of Movie Seen: 42% 36% 28% 28% Comedy Action Adventure Romantic Comedy Family
Sports Interests (all answers fall under the very interested category): 20% 18% 15% 10% Winter Olympics Summer Olympics NFL Major League Baseball
Sports and Fitness, Sports Played/Participated in Every Chance They Get: 26% 10% 8% 6% Fitness Walking Swimming Use Cardio Machine Jogging/Running
Games and Toys, Types Bought Last 12 Months: 33% 29% 26% Childrens Books Video Games Board Games
Attitudes/Opinions About Apparel (all answers fall under the agree a lot category): 55% 54% 52% 34% 32% Comfort is the most important factor in choosing the clothes they buy Agree they make their clothes last a long time Dress to please themselves Stick with styles that have stood the test of time It is important to look attractive to others
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Attitudes/Opinions About Automobiles (all answers fall under the agree a lot category): 71% 45% 38% 35% 26% Regularly wear their seat belt for safety It is important that the car work for the whole family That the cars true value is in how long the car lasts Agree their car should have many safety features Like driving
Attitudes/Opinions About Diet and Health (all answers fall under the agree a lot category): 46% 43% 30% Feel they should exercise more than they do Agree with the increasing ban on cigarettes Try to eat healthier foods these days
Attitudes/Opinions About Food (all answers fall under the agree a lot category): 41% 40% 32% 31% 29% Feel Breakfast in more important then lunch or dinner Try to include plenty of fiber in their diets Look for the freshest ingredients when they cook Really enjoy cooking Agree most snack foods are not healthy
General Attitudes/Opinions (all answers fall under the agree a lot category): 71% 60% 58% 54% 53% 47% 43% 41% 40% 36% 35% 33% 33% 29% 28% Enjoy spending time with their family Feel it is important to continue learning new things Feel it is important for a company to act ethically Try to be nice to people as much as they can Agree with if at first you dont succeed try again Agree is it important to be well informed Feel their faith is really important to them Feel that opportunities should be seized in life Like spending most time at home with their family Prefer to spend a quiet evening at home Feel their home is an important part of who they are Are happy with their life as it is Just like to enjoy life Feel that how they spend their time is more important then how they spend their money Do some sort of sports/exercise once a week
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Attitudes/Opinions About Lifestyle/Internet (all answers fall under the agree a lot category): 23% 21% 16% 13% 12% Agree the internet changed they way they get information about products Agree the first place they look for information is on the internet Feel the internet increased their desire to learn Agree the internet changed they way they shop for products Feel the internet has changed the way they work
Attitudes/Opinions About Media (all answers fall under the agree a lot category): 40% 35% 30% 29% 23% 22% 20% Always listen to the radio while in the car Choose for their name not to be on mailing lists Like commercials that make them laugh Listen to the radio everyday Value a local newspaper that cover local news Admit to doing other things while watching TV Like the idea of a large selection of TV channels
Attitudes/Opinions About Technology (all answers fall under the agree a lot category): 24% 24% 21% 15% 8% Shop for the best deal in electronic equipment Like information about the electronic item before buying Like to learn about computer technology/the web Like the idea of digital TV Try to keep up with developments in technology
Attitudes/Opinions About Travel (all answers fall under the agree a lot category): 25% 24% 22% Prefer to travel in the US as opposed to foreign travel Only want to relax while on vacation Love the idea of traveling abroad
Self Concepts (all answers fall under the agree a lot category): 57% 50% 38% 33% 30% 25% 23% Agree they are trustworthy, competent and reliable Agree they are kind, good-hearted, warmhearted and sincere Agree they are affectionate, passionate, loving and romantic Agree they are sociable, friendly, cheerful and likeable Agree they are efficient, organized, diligent and thorough Agree they are broadminded, open-minded, liberal and tolerant Agree they are creative, inventive, imaginative and artistic
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Video Games and You (all answers fall under the agree a lot category): 7% 3% 3% 1% Agree they buy video games when they are cheaper Dont mind the characters in a video game using a brand name product Dont mind the appearance of a brand name product in a video game Usually rent video games
Magazines Read or Looked at Over the Last 6 Months: 66% 48% 44% 37% 28% 28% 26% 25% Smartsource People Magazine Parade Magazine Better Homes and Gardens Family Circle Womans Day USA Weekend Readers Digest
Cable Television & Premium Channels Viewed in the Last 7 Days: 31% 30% 25% 24% 23% Lifetime The Weather Channel HGTV Food Network Discovery Channel
TV Show Types Viewed: 67% 53% 42% 30% General Drama Reality Situation Comedy News/Documentary
TV Shows Viewed in the Last 7 Days 25% 21% 17% 17% 17% 17% 15% CSI: Crime Scene Investigation American Idol Deal or No Deal Cold Case Greys Anatomy 20/20 Americas Funniest Home Videos
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Video Game Preferences: When do you buy a new game? 11% 3% 1% Dont buy many new games More then a month after the games release Within a month of the games release
Types of video games purchase within the last 6 months? 4% 3% 3% 3% 2% 2% Action/Adventure Card and Casino Games Arcade and Classic Games Puzzles Childrens Entertainment Sports
Number of video games bought within the last 12 months? 14% 2% 1% 1-5 6-10 11 or more
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