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Module 1d

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University of Dar es Salaam

CS 151: Computer Organization


and Architecture I

Module 1: Overview of computer


evolution

1
Topic- Discussions
• What is a Computer and its functions?

2
Topic- Discussions
• Computer Architecture vs. Computer Organization?

3
Topic- Discussions
• Computer Evolution and Performance

4
Topic- Discussions
• Structure of Von Neumann machine

5
Topic- Discussions
• Why Learning Computer Architecture?

6
Topic- Discussions
• What are the effect of computer technology and
architecture evolution?

7
What is a Computer?

8
Definitions
Computer is an automatic, digital and electronic machine
that handles information.
– It accepts data
– Processes the data
– Gives the output in the form of data
– Also it stores data, controls the data movement

9
Views of a Computer

Four unique ways:


– User’s View

– Machine/Assembly Language Programmer’s View

– Computer Architect’s View

– Logic Designer's View

10
User’s View
The user sees software, speed, storage capacity, and peripheral
device functionality.

11
Machine/Assembly Language Programmer’s
View

Set of
fundamental Expressed as
instructions a pattern of
the machine 1’s and 0’s
can execute

12
Machine/Assembly Language
 Machine Language
It can be directly executed by a computer
Compiler
 Assembly language
 Is a low-level programming language that requires Assembler
software called an assembler to convert it into machine
code.
 High Level language (HLL)
 The programming language is a set of instructions, in order to make a
computer understand to perform a specific task or create an
algorithm. Example C, C++, COBOL, Java, Python, Fortran, Ada, and
Pascal, etc.

13
Computer Architect’s View
 Architect is concerned with design &
performance

 Designs the hardware for best


implementation of the instructions

Uses performance measurement tools, such as


benchmark programs, to see that goals are
met

Meets performance goals at lowest cost


14
Logic Designer's View
 Basic organization of the circuitry of
a digital computer.

 All digital computers are based on a


two-valued logic system—1/0, on/off,
yes/no.

 Computers perform calculations using


components called logic gates,

15
Computer Architecture vs. Computer
Organization
Computer Architecture Computer Organization

• Concerned with the way hardware • Concerned with the structure and behavior
components are connected together to form of a computer system as seen by the user.
a computer system.
• Acts as the interface between hardware and • Deals with the components of a connection
software. in a system.
• Helps us to understand the functionalities of • Tells us how exactly all the units in the
a system. system are arranged and interconnected.
• Deals with high-level design issues. • Deals with low-level design issues.
• Architecture involves Logic (Instruction sets, • Organization involves Physical Components
Addressing modes, Data types, Cache (Circuit design, Adders, Signals, Peripherals)
optimization)
16
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Example
A chef prepares a certain recipe, then serves it to the customers.

Chef knows how to prepare the food item whereas customer cares

only about quality and taste of the food. In a same way, “chef” can

referred to as computer architecture and “customer” as computer

organization.

18
Computer Evolution and Performance
ENIAC: 1943 - 1946
Defined as an Electronic Numerical Integrator And
Calculator

It was built by J. P. Eckert and John Mauchly at the


Moore School of the University of Pennsylvania

It was for Trajectory tables for weapons, and used until
1955
19
https://en.wikipedia.org/wiki/ENIAC
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Computer Evolution and Performance
ENIAC - details
The size was three orders of magnitude bigger than the size of
machines built today

Programmed manually by switches

Had 18,000 vacuum tubes, weighing 30 tons

140 kW power consumption

It was slower with 5,000 additions per second


21
Structure of Von Neumann machine

22
Structure of it-
detail

https://en.wikipedia.org/wiki/IAS_machine

23
Generations of Computer -1
1st Generation: 1946-59 vacuum tubes, relays, mercury delay lines
2nd generation: 1959-64 discrete transistors and magnetic cores
3rd generation: 1964-75 small and medium scale integrated circuits
4th generation: 1975-present, single chip microcomputer
Integration scale: components per chip
• Small: 10-100
• Medium: 100-1,000
• Large: 1000-10,000
• Very large: greater than 10,000

24
Generations of Computer-2
Generally computers were improved by improving electronic
equipment used: -
o Vacuum tube - 1946-1957
o Transistor - 1958-1964
o Small scale integration – 1965 (Up to 100 devices on a chip)
o Medium scale integration - to 1971 (100 - 3,000 devices on a chip)
o Large scale integration - 1971-1977 (3,000 - 100,000 devices on a
chip)
o Very large scale integration - 1978 to date (100,000 - 100,000,000
devices on a chip)
o Ultra large scale integration (Over 100,000,000 devices on a chip)
25
Moore’s Law
Moore’s law was created by Goldon Moore – Cofounder of Intel, it
says: -
o Number of transistors on a chip will double every year

o Computing power doubles every 18 months for the same price:

Higher packing density means shorter electrical paths, giving higher


performance

Smaller size gives increased flexibility, reduced power and cooling


requirements

Fewer interconnections increases reliability 26


Moore’s Law

27
Moore’s Law
Task: Using this link, Read Moore’s Law and discuss with
your collegue
https://www.synopsys.com/glossary/what-is-moores-law.html

28
Computer Evolution

29
Why Learning Computer Architecture?
You use it everyday,
Is the fundamental subject in computer science,
You need to understand how the instructions and
operations actually work and interact together, to make
your software better
Will help you design, develop, and implement applications
that are better, faster, cheaper, more efficient, and easier
to use

30
Why Learning Computer Architecture?
 It gives fundamental and basic understandings about how
computer works.
Helps to write assembly code, real-time code or time
critical systems coding
The concepts of embedded systems, processor design can
be also known.
It gives idea about relative cost of computer operation, the
relation of software and users by their inner workings.

31
Computer System Block

32

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