A Framework For Data Collection of Collaborative D
A Framework For Data Collection of Collaborative D
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ABSTRACT
In design research different methods are used to develop a descriptive understanding of a design
activity. One approach is to use video and audio recordings of complex activities such as team
meetings in engineering design. Video and audio recordings provide the researcher with a permanent
data corpus that can be used to understand events considered difficult to observe in real time. The
video approach also has several limitations, especially when observing distributed teams.
This paper describes the needs for a data collection framework of distributed meetings, and how a
prototype system has been realized. It also presents a framework on how a physical environment – the
design studio – can be used to further facilitate design research.
The presented tool is based on a conferencing system where additional video streams from the design
environment can be recorded (showing detail views of interesting areas etc.). The tool uses a layered
video approach and all video streams can be recorded and replayed for analysis. The tool supports
visual and textual bookmarks that can be used to find a particular event in the recorded data. The tool
clearly has some advantages compared to traditional data collection methods and enables researchers
to follow distributed design sessions.
Keywords: computer supported cooperative work, distributed product development, data collection,
design studies.
1 INTRODUCTION
Ethnographic techniques are often used in engineering design to collect information and data from
engineering work where manual observations, field notes and interviews are combined with video and
audio recordings of the design session, and later analyzed [1]. This approach has been used in the
Polhem Laboratory for the last ten years, when researchers have followed several product
development projects [2]. These projects involved both distributed and co-located design teams, and
have mainly been of two types, namely industry projects and university projects. In industry projects
[3,4], the researcher follows an industrial product development project over a longer period of time.
University projects have followed global student projects within the Sirius course at Luleå University
of Technology [5,6,7], i.e. the final-year course in product development for engineering
undergraduates studying towards an MSc. in Mechanical Engineering. Sirius involves teams of
students carrying out a product development project in close cooperation with industry partners. The
global teams have typically consisted of a about four local students and four students from another site
with similar courses, both nationally (Royal Institute of Technology, SE; Chalmers, SE) and
internationally (Stanford University, USA). The project also includes a large amount of
communication between the students and the industry sponsor that provides the industrial context,
requirements and funding.
The main advantage of following a university project is that the environment can be controlled more
easily, and methods, groupware and technology can easily be deployed. University projects typically
last about nine months, when several iterations of technology and tools are implemented and evaluated
[8]. Also, the researcher has the advantage of close proximity to at least one group of students.
Following teams in industry gives a more accurate view of an industry related problem, and also an
introduction to a more complex environment. Product development in industry is often done in large
teams and can be very difficult to follow, even for a large research group. It is also difficult to
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instrument the team environment, and the use of video recording is often restricted due to company
regulations and is thus limited to interviews, field notes, etc.
As well, it is easier to conduct a descriptive study in industry rather than attempting to intervene and
change the work process by introducing new methods. Even more difficult is the issue of
implementing new software tools in strictly restricted environments, when the process of deploying a
new tool in the existing environment of a large company often follows strict regulations and includes a
process of conformance testing, security assessment, etc.
In Luleå, combining ethnographic observations of engineering work in industry with university
projects and controlled experiments has solved this dilemma. From descriptive studies in industry
relevant issues can be identified and then further evaluated in an experimental setting [9]. An
environment for these types of studies was realized through the design of a new collaborative design
studio.
This paper describes the advantages and limitations of video based data collection and analysis, along
with formulating the needs to overcome some of the existing limitations when following distributed
meetings. Finally, the paper describes the development of a prototype system, i.e. a framework for
data collection.
2.1 A physical research environment for data collection – the Collaborative Design
Studio
The collaborative design studio is designed as a “rapid-response environment, in which the
significance of issues raised through ethnographic observations of engineering work can be evaluated
and solutions offered” [9 p1].
The main goal with the new studio was to “Create a flexible research environment where new
innovative ideas can be deployed, tested and evaluated. The environment will support local as well as
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global creativity. Trough the strong connections with the Faste Laboratory and the Sirius project the
new environments will be evaluated in global product developments projects”.
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interpretations and a collaborative multidisciplinary analysis can create an unbiased view of the
events. The video approach also has several problems, some of which are confidentiality, complexity
and the time consuming and expensive analysis.
One challenge is to store metadata with other types of information. Distributed projects and real
product development projects further complicate data collection. Finally, the analysis of collected
data is today poorly supported in existing tools.
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However, if the team chooses to skip the planning and instead do some work with mock-ups, the
session is relevant for the researcher and video and data should be recorded from the meeting.
The framework for data collection is based on the commercially available conferencing software Alkit
Confero, an integrated audio-/videoconferencing system. The Confero system has for many years
supported different types of research prototypes at Luleå University of Technology [2], such as mobile
conferencing, life size conferencing and stereo videoconferencing. By building the data collection
framework on an existing conference tool, a prototype can rapidly be designed and evaluated.
The Confero system also support a vide range of video hardware; Fire wire cameras, USB-cameras
and high quality framegrabbers.
Some basic support for data collection was implemented in earlier projects, when the user could
locally store a video stream as a QuickTime file, see Figure 2. The video could be combined statistics
from the conferencing sessions (bandwidth used, frames per second received, spatial size of video,
video compression algorithm, dropped frames, etc.), which are time-stamped to simplify quantitative
analysis of video conferencing usage.
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contains the research communication layer, where researchers can have their separate conversations to
comment the ongoing design session (normally only audio is recorded in this session). All video and
audio from a lower layer is inherited to the next layer so that the designers only see the video and
audio from the conference layer, and the researchers see all video and hear all audio from all layers. A
typical setup between two remote studios is visualized in Figure 3.
Figure 3 Typical setup for remote Collaboration (in this setup the researcher is at site 1).
In the setup two sites collaborates via video conferencing, CAM C1 and CAM C2. One camera at Site1
(CAM DC1) and two at Site2 (CAM DC2 and CAM DC3) is used to save video from different views.
The different layers are represented in the conferencing application as in Figure 4.
Figure 4 The video streams from the setup above and their corresponding layer.
In the setup the users only see the video from the conferencing layer while the researcher sees the Data
Collection layer which inherit the video streams from the conferencing layer (a total of five video
streams), the researcher also has the possibility to add bookmarks which is saved in the research layer.
To view all video streams simultaneously, a web interface was designed where all video streams are
presented as video thumbnails (low frame rate and resolution). Using this solution the user has an
awareness of the complete interaction and can at any time choose to view any stream with full
resolution and frame rate. The user can also decide which streams to record for further analysis.
Existing functions such as remote camera control are also very useful, allowing the researcher to
control the camera view used for data collection from a remote location. An observing researcher can
also invite a remote researcher by mailing an invitation with a session description, SDP (which
includes the address to the reflector and the session information). If the Confero software is installed
the researcher just clicks on the SDP file to follow the design session.
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4.2 Simplifying analysis
To simplify analysis the use of visual and textual bookmarks was implemented. Visual bookmarks are
snapshots of the video stream or the shared application. Textual bookmarks correspond to a short note
from the researcher. These bookmarks are stored and time stamped and can be used to rapidly find a
specific part in a long session, see example in Figure 5.
Session information
Stream info
and time stamp
Textual bookmark
Visual bookmark
Figure 5 The web interface of the reflector, showing bookmarks in the recorded session.
Both textual bookmarks and visual bookmarks can be accessed from the Confero user interface, or via
keyboard shortcuts.
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video file from a video server; if a user chooses to stream a video file, it is also included in the
recording. Text chat within Confero is also stored and replayed.
The user (conferencing layer) or the researcher (data collection layer) also has the possibility to
change the resolution of the video (to preserve bandwidth). This event is also stored and replayed in
the replayed session.
5 CONCLUSIONS
This paper has presented several of today’s challenges in data collection and presents a tool that
clearly has some advantages compared to traditional data collection methods. It also presents a
framework on how a physical environment – the design studio – can be used to further facilitate
design research.
Recording all video streams at the reflector ensures that the recorded video corresponds to the video
sent from the conferencing application (including compression artefacts, dropped frames, video size,
delays, etc.). The tool enables remote researchers to follow a local and remote design sessions, and
have a parallel discussion when the design session unfolds. As well the researcher can easily invite
other researchers if the opportunity arises. After the meeting, the researchers can easily replay the
distributed meeting with all video and audio synchronised, regardless of where the researcher is
situated. The framework also provides an advantage when following a design team over a longer time,
when a researcher may only have a brief awareness of the ongoing design session. By eaves dropping,
the researcher can respond if an interesting topic appears, and record the session, if necessary.
One limitation is that the system is dependent on high bandwidth networks between all sites and the
reflector and that all storage of video is done at the reflector. Several ideas to limit the bandwidth have
been implemented, such as variable frame rate (triggered by motion detection) and the possibility to
use high efficiency compression algorithms.
6 FUTURE WORK
The prototype system will now be evaluated in several research projects in the new collaborative
design studio. The system today only has a basic support for storing field notes, bookmarks and other
additional metadata. By combining this type of direct data with the possibility to rapidly capture and
crosslink additional indirect data (designers note, sketches etc) to a specific moment in time, analysis
can rapidly be improved. Another interesting possibility is to add support for different types of
protocol analysis methods [1]. A combined framework that combines data from both indirect and
direct methods as well as analysis support should substantially simplify the analysis of design activity.
For future work the system will need enhanced support for the analysis of the recorded data, when all
data (video, annotations, comments and other indirect data) can be presented at a common timeline.
Also the possibility to cross index and structure different sessions is both useful for both design
research and project work where users rapidly can find and re-experience past design sessions.
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ACKNOWLEDGEMENTS
Support for this research is provided by VINNOVA through the Faste Laboratory at Luleå University
of Technology and the IIPD project funded by the European Union through the Interreg IIIA
Structural funds. The financial support to the Experimental studio from the Kempe Foundations and
the Knut and Alice Wallenberg Foundation is greatly appreciated. I also appreciate the feedback from
the reviewers which has substantially improved the paper.
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