SPM Unit-1
SPM Unit-1
Thebestthingaboutsoftwareisitsflexibility:Itcanbeprogrammedtodoalmostanything.
Theworstthingaboutsoftwareis -
characteristichasmadeitdifficulttoplan,monitors,andcontrolsoftwaredevelopment.
WATERFALLMODEL
This model assumes that everything is carried out and taken place perfectly as planned in the
previous stage. The sequential nature of model does not allow us go back and undo or redo
our actions.
Communication
This is the first step where the user initiates the request for a desired software product. He
contacts the service provider and tries to negotiate the terms. He submits his request to the
service providing organization in writing.
Requirement Gathering
This step onwards the software development team works to carry on the project. The team
holds discussions with various stakeholders from problem domain and tries to bring out as
much information as possible on their requirements. The requirements are contemplated and
segregated into user requirements, system requirements and functional requirements. The
requirements are collected using a number of practices as given -
Feasibility Study
After requirement gathering, the team comes up with a rough plan of software process. At
this step the team analyzes if a software can be made to fulfill all requirements of the user and
if there is any possibility of software being no more useful. It is found out, if the project is
financially, practically and technologically feasible for the organization to take up. There are
many algorithms available, which help the developers to conclude the feasibility of a
software project.
System Analysis
At this step the developers decide a roadmap of their plan and try to bring up the best
software model suitable for the project. System analysis includes Understanding of software
product limitations, learning system related problems or changes to be done in existing
systems beforehand, identifying and addressing the impact of project on organization and
personnel etc. The project team analyzes the scope of the project and plans the schedule and
resources accordingly.
Software Design
Next step is to bring down whole knowledge of requirements and analysis on the desk and
design the software product. The inputs from users and information gathered in requirement
gathering phase are the inputs of this step. The output of this step comes in the form of two
designs; logical design and physical design. Engineers produce meta-data and data
dictionaries, logical diagrams, data-flow diagrams and in some cases pseudo codes.
Coding
This step is also known as programming phase. The implementation of software design starts
in terms of writing program code in the suitable programming language and developing error-
free executable programs efficiently.
Testing
An estimate says that 50% of whole software development process should be tested. Errors
may ruin the software from critical level to its own removal. Software testing is done while
coding by the developers and thorough testing is conducted by testing experts at various
levels of code such as module testing, program testing, product testing, in-house testing and
testing the product at user’s end. Early discovery of errors and their remedy is the key to
reliable software.
Integration
Software may need to be integrated with the libraries, databases and other program(s). This
stage of SDLC is involved in the integration of software with outer world entities.
Implementation
This means installing the software on user machines. At times, software needs post-
installation configurations at user end. Software is tested for portability and adaptability and
integration related issues are solved during implementation.
This phase confirms the software operation in terms of more efficiency and less errors. If
required, the users are trained on, or aided with the documentation on how to operate the
software and how to keep the software operational. The software is maintained timely by
updating the code according to the changes taking place in user end environment or
technology. This phase may face challenges from hidden bugs and real-world unidentified
problems.
CONVENTIONALSOFTWAREMANAGEMENTPERFORMANCE
BarryBoehm's"IndustrialSoftwareMetricsisagood,objectivecharacterizationofthestateofsoft
ware development.
1. Findingandfixingasoftwareproblemafterdeliverycosts100timesmorethanfindingandfi
xingtheproblem in early designphases.
2. Youcancompresssoftwaredevelopmentschedules25%ofnominal,butnomore.
3. For every$1youspendondevelopment,you willspend$2onmaintenance.
4. Softwaredevelopmentandmaintenancecostsareprimarilyafunctionofthenumberof
sourcelinesofcode.
5. Variationsamongpeopleaccountforthebiggestdifferencesinsoftwareproductivity.
6. Theoverallratioofsoftwaretohardwarecostsisstillgrowing.
7. Onlyabout 15%ofsoftwaredevelopmenteffortisdevotedtoprogramming.
Evolution of Software Economics
SOFTWAREECONOMICS :
Most software cost models can be abstracted into a function of five basic parameters:
size, process, personnal,environment,andrequiredquality.
1. The size of the end product (in human-generated components), which is
typically quantified in termsof the numberof source instructions or the
numberof function points required todevelop therequiredfunctionality
2. The process used to produce the end product, in particular the ability of the
process to avoid non-value-adding activities(rework,bureaucratic
delays,communicationsoverhead)
3. Thecapabilitiesofsoftwareengineeringpersonnal,andparticularlytheirexperience
withthecomputerscienceissuesandtheapplicationsdomainissues ofthe project
4. Theenvironment,whichismadeupof the
toolsandtechniquesavailabletosupportefficientsoftware
developmentandtoautomatetheprocess
5. The required quality of the product, including its features, performance,
Effort=(Personnal)(Environment)(Quality)(Sizeprocess)
Agoodsoftwarecostestimatehasthefollowingattributes:
Itisconceivedandsupportedbytheprojectmanager,architectureteam,developmentte
am,andtestteamaccountableforperformingthework.
Itisacceptedbyallstakeholdersasambitiousbutrealizable.
Itis basedonawell-definedsoftwarecostmodelwithacrediblebasis.
Itisbasedonadatabaseofrelevantprojectexperiencethatincludessimilarprocesses,si
milartechnologies,similarenvironments,similarquality requirements,and
similarpeople.
Itisdefinedinenoughdetail
sothatitskeyriskareasareunderstoodandtheprobabilityofsuccessisobjectivelyasses
sed
Describes the process that just uses the lowest amount of inputs to develop or
create the greatest or highest amount of outputs
A team is vulnerable whenever it is out of balance. Some of the true statements of team
management are given below:
With the help of the engineering team that is nominal or are not expert
system that is poorly architected will experience many difficulties.
Boehm (1981) have suggested and offered five staffing principles generally to examine how
to staff a software project. These principles are given below:
There are many explanations and descriptions of engineering software “the old
way”. After many years of experience regarding software development, the software industry
has learned and understood many lessons and formulated or created many principles.
Some of these principles are given below :