Dave Mirra Freestyle BMX 2 - Prima
Dave Mirra Freestyle BMX 2 - Prima
primagames.com®
THE OFFICIAL
STRATEGY GUIDE
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
© 2001-2004 by Prima Games and Acclaim Publishing. All rights reserved. No part of this book may be reproduced or transmitted
in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of Random House, Inc.
Dave Mirra Freestyle BMX 2™ and Acclaim® and Acclaim® Max Sports & © 2001 Acclaim Entertainment, Inc. All Rights Reserved.
Developed by Z-Axis. All Rights Reserved. Marketed by Acclaim . "PlayStation" and the "PS" Family logo are registered trademarks
of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logo are either registered trademarks or trademarks of Microsoft
Corporation in the U.S. and/or in other countries. NINTENDO GAMECUBE is a trademark of Nintendo. © 2001 Nintendo.
All products and characters mentioned in this book are trademarks of their respective companies.
Important:
Prima Games and Acclaim Publishing have made every effort to determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from
using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems
with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers
in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is
achieved.
ISBN: 0-7615-3719-8
Library of Congress Catalog Card Number: 2001XXXXXX
ACCLAIM PUBLISHING CREATIVE SERVICES Level Artists
Guide Writers CS Director Freddie Lee
Brian Geary Scott Jenkins Dave Reyes
Walter Black Traffic Manager Cecil "CT" Carthen Jr.
Publisher/Editor Lisa Koch Dave Ewald
Walter Black Todd Robinson
ACCLAIM AUDIO Bill Spence
Designers Executive Audio Director Mike Kawas
Colleen Caraher Rick Fox Andres "Yaky" Arellano
Marina Rujevic Audio Producer Chin-Han Hsu
Omar Padron Mike Tekulve Eric Cordier
Maria Lee
Chapter two:
RIDERS, BIKES & EQUIPMENT 11
Chapter three:
LEVEL MAPS 41
Chapter four:
PARK EDITOR 58
Chapter five:
MULTI-PLAYER GAMES 61
Chapter six:
HINTS & TIPS 67
Chapter seven:
LEVEL WALKTHROUGHS 73
INTRODUCTION
It’s time to go to the next level…
BMX Freestyle is my world… a world full of intensity. A world that has given me
nine of the most awesome years of my life! Freestyle BMX is all about pushing
yourself to the edge. It’s all about feeling that special rush every time you compete.
It’s all about realizing the total satisfaction gained each time you land that big
air move!
I’m totally proud to tell you that Acclaim Entertainment’s original, best-selling Dave
Mirra Freestyle BMX video game was, by far, the most awesome, intense and fun
BMX video game ever sold! There is no other game out there that can come
close… until now!
Every BMX rider knows you can’t just sit back on your bike with your bag of tricks
and expect to win. The competition is too intense to rely on what you did yesterday.
We know we have to keep pushing… keep inventing new technologies and new
tricks to keep us at the top of our profession. We know we must always go to that
next level. Well, Acclaim Entertainment knows that feeling too, and they’ve pulled
out all the stops to create the ultimate extreme Freestyle BMX experience: Dave
Mirra Freestyle BMX 2.
This game has everything! You’ll spin, grind and stall your way through massive,
awesome environments. Whether you choose to play as me or any of the other 13
pro riders you’re in for a super time. As in real BMX riding, you’ll learn tricks through
trial and error. And, as you work your bike for all it’s worth, you’ll be rewarded with
better bikes, clothing and equipment sponsors and "Respect!" And we all know
"Respect" is the name of the game!
Knowing how and when to pull off tricks is the secret to earning the "Respect" you
deserve. Throughout each level you will have to master Dirt, Vert, Street and Park
riding to meet the challenges before you, and that is where The Official Dave Mirra
Freestyle BMX 2 Strategy Guide will give you the edge.
In this guide you’ll find the secrets to mastering the control system plus how best
to use the Trick Modifier Button to max out your scores. There are bios for each rider
and everything you’ll need to know about available bike upgrades. You’ll discover the
secrets to scoring and earning "Respect" points. You’ll gain the edge to out-play the
competition in all 13 multi-player games, plus a lot more.
Plus the new Park Editor game feature allows you to create the BMX course of
your dreams!
Dave Mirra Freestyle BMX 2 is totally awesome. I’m blown away at what the next
generation gaming systems can do. The graphics are incredible and the music is
killer. The levels are huge, and game-play makes you feel like you’re right there,
riding along with us! And the tricks… forget about it! No game can come close to
creating over 1,500 unique possibilities.
The secret is in the design, and the game developers at Z-Axis have proven once
again, that they are the leaders in BMX Freestyle game development.
Becoming the best BMX Freestyler is no easy task. You’ve got to push yourself.
You’ve got to keep rippin’, keep shreddin’… keep pushing yourself to the edge. It’s
all about developing and maxing out your skills every time you compete. Frustration
and rattled brains come with the territory. Learn to love them… they will make you
a better rider, a better gamer… a better person!
Now it’s time to man your bike and use this cool guide to gain the "Respect" you’re
going to need to outclass the competition. Now is the time to take it to the next
level. Now is the time to learn the secrets behind Dave Mirra Freestyle BMX 2.
Stay Strong,
AUTHORS’ INTRO
A few words from the writers…
Brian Geary
When I was asked if I would be interested in writing this strategy guide for Dave Mirra
Freestyle BMX 2, I jumped at the opportunity. I have been working on the Dave Mirra
video games since they first came into test back with the original Dave Mirra Freestyle
BMX game. To say the least, BMX video games have been my life for the past two
years! A chance to do something special for the game was something I couldn’t pass
up. Little did I know what I was getting into!
Sure, I know the game like the back of my hand. However, translating that knowledge
into written words definitely presented a challenge. Long days and sleepless nights
became the norm. I never realized how much is actually involved in getting a guide
written and published! Lucky for me, my co-writer, editor and Publisher for Acclaim
Publishing Walter Black was there to guide me through the entire process. A big thank
you goes out to him!
In addition, there are a number of others that helped me accomplish my goal. First and
foremost I have to thank my parents for giving me the motivation to write this book.
Along with them, I’d like to thank my sisters Meaghan and Caitlin and the rest of my
family. My friends at work are owed a debt of gratitude also for all they contributed. I
would like to thank Trixie and the rest of IMOC. And I can’t forget The Armed Henchman
(R.I.P) and the rest of the CS community.
And a special thank you to all my friends as well: Jacqie, the coolest guy I know, Nelson
"Doctor" Brolly, Jennifer Dab and her brother Jon, Jake "the ladykilla" Gateson, Drummer
Dan, Colin "Po" Kelly and Kyle "Skunk" Gleason. Last but not least I want to thank Josh
and Ray G. (you know for what), Fatboy, Liz and the rest of the crew. And finally a big
shout out to everyone from Ground Zero (you know who you are), and to anyone else
whom I may have forgotten. It’s been a hell of a ride!
Walter Black
As Director of Publishing Operations for Acclaim Publishing I’ve worked on lots of
strategy guides. However I have to say that getting this book to print was one of the
most enjoyable projects I’ve worked on in quite some time. The game is just fantastic
and co-writing a guide for it was a pleasure.
I have to take my hat off to Brian Geary my co-writer. Brian stepped in, picked up the
ball and ran with it. He may have been new to the strategy guide scene but I had all the
confidence in the world that he’d do a great job and he did. Thanks Brian!
As Publisher, I have to give a sincere thank you to Scott Jenkins, Director of Creative
Services here at Acclaim Entertainment and his entire staff for their tremendous effort
and great execution. Plus a big thank you to all the people in our Quality Assurance
Dept. for helping me get a real working knowledge of what this game is all about.
Finally, I have to thank Debra Kempker, President of Prima Games and Julie Asbury,
Publishing Director at Prima for the support and cooperation I’ve received as we begin
our new co-publishing venture. This guide marks the first book in what I hope will be a
long and prosperous relationship between Acclaim Publishing and Prima. I’m already
looking forward to our next title!
CHAPTER ONE
PAGE 7
Respect Points have to locate a local rider who will issue his
challenge to you personally. The riders are
scattered about the level. Find them and earn
In Proquest Mode you’ll take on the superstars their respect by pulling off their challenge.
of BMX meeting challenges, earning respect and
beating the opposition in competitions. You In Session Mode there is no pressure to
begin your Proquest Mode as an unproven rider complete challenges, compete against other
with an entry-level bike. As you complete riders or beg for respect, but you will be able to
challenges given by the local riders on a level, set new records. Just bust out your best two-
you’ll earn Respect Points, better bikes, access minute run on any available level.
to sponsors, secret tricks and new levels.
In Freeride Mode you have a chance to explore
There are two main modes of play to conquer in various trails and areas and try some tricks
Proquest. They are Challenges and Competition. without worrying about time limits, scoring and
Challenges consist of objectives that must be meeting challenges.
cleared in order to complete a given level. Once
you clear a certain number of challenges on a Multiplayer Mode features competitive turn-
given level, you can go on to the next level. You based action based on contests set within all
do not need to complete the Hardcore and available levels. Multiplayer contests can take
Expert Challenges in order to finish the game. place on any level. Scores and records attained
However, if you are on a quest to get all possible during multiplayer contests are valid for all levels.
Respect Points you will have to complete all
challenges. You will earn an invitation to your first
Acclaim Games Competition when you reach Trick Modifier
10,000 Respect Points.
Systems
There are two types of scoring in the game,
Trick Scores and Respect Points. Trick Scores Dave Mirra Freestyle BMX 2 utilizes the
measure your BMX skills. Respect Points, on revolutionary S.I.K. (Skeletal Inverse Kinematics)
the other hand, are cumulative and serve to Trick System. It incorporates multiple functions,
measure your progress through the game. Any such as allowing you to modify Air Tricks, Grinds,
Respect Points earned completing Challenges, Stalls, Manuals and Wallrides to create hundreds
placing well in Competition, or finding all Gaps of new tricks. The trick system provides over
are added to your running total of respect. 1,500 tricks, not including all the riders’
Rewards such as better bikes are earned as your Signature tricks.
Respect Point level increases.
Trick Modifiers exist to add style, difficulty and
creativity to regular tricks. Before or after a trick
BUNNYHOP
The Bunnyhop is the standard trick in BMX. It is CHAPTER ONE
has been selected you can press the Trick
Modifier button plus a direction on the the number one way to get into the air and it’s PAGE 9
directional pad or the left analog stick to perform the starting block for most tricks. The Bunnyhop
a specific modifier. is executed when you lower your center of
MANUAL
Basic Moves
Manuals or Nose Wheelies are on-the-ground
Mastering your own riding style and your own tricks in which one wheel is off the ground. In a
way of executing tricks will be the most Manual, the front wheel is off the ground and you
important way for you to get through the must navigate with the back wheel. In a Nose
challenges within this game. However, first you Wheelie, you rest on the front wheel (or nose of
have to learn the basic moves and controls. the bike) and your back wheel is off the ground.
There are a number of different riding modes You can Bunnyhop into and out of a Manual.
you must master including: riding around on the When doing a Manual, you must continue to hold
ground, in the air, grinding a rail or edge, stalling Up or Down on the Directional Pad to adjust
on an edge or on the ground, crashing or bailing yourself so you don’t fall out of the trick.
and beginning again afterwards.
IN THE AIR
ON THE GROUND When you are in the air, pressing the Directional
While riding on the ground, you must navigate Pad navigates you and helps you straighten out
over various surfaces by steering, pedaling and the bike. The Directional Pad is also used to
braking. Each of these is controlled by using the select specific tricks and modifiers.
Directional Pad or Analog Stick. Pressing Up on
the Directional Pad begins pedaling. This begins
to increase your speed with the goal of reaching
SPINS
Another way to rotate in the air is to use the
a maximum speed. Pressing Down on the
Spin Button. The Spin Buttons are used to rotate
Directional Pad executes a brake. Pressing one
the bike while performing tricks. The Left Spin
of the shoulder buttons and holding down on
Button rotates the bike counterclockwise. The
the Directional Pad causes the rider to come to
Right Spin Button spins the bike clockwise.
a skidding stop.
RIDER INFO
FAVORITE TERRAIN: Vert, skate park KNOWN FOR: Smoothness and consistency
FAVORITE AIR TRICKS: No Handed 540 KEY INJURIES: Spleen Removed;
FAVORITE GRIND: Bottom Side Broken Shoulder
CHAPTER TWO
Toothpick Grind HOBBIES: Cars, golf and family
PAGE 12
MADE UP TRICK OR FUTURE SPONSORS: Acclaim Max Sports, Haro Bikes,
ATTEMPTED TRICK: Tailwhip to Barspin Slim Jim, Fox Racing, DC Shoes, Arnette
air BEST RIDE SPOT: Greenville, North Carolina QUOTE: "Stay Strong!"
7 CAREER HIGHLIGHTS
speed 2001 Vans Triple Crown Gold Medal Vert 1999 B3 Oceanside, CA 1st Place Vert
7 BIOGRAPHY
Dave started doing tricks in 1984 and entered his Now he is able to share his success with family
manuals first contest in 1987. and friends. "I gave up a lot of my life for bike
wallrides
SIGNATURE TRICKS
3 Triple Backflip: Down + Down + Down + Trick
superman Decade: Up/Right + Right + Left + Trick
CHAPTER TWO
HARO MIRRA 540 AIR PAGE 13
air speed spins balance
8 5 3 4
9 7 5 6
10 9 7 7
11 11 9 9
12 11 12 12
DESCRIPTION: Dave Mirra’s secret bike.
technique manual landing wallride
12 12 11 11
RIDER INFO
FAVORITE TERRAIN: Dirt KNOWN FOR: Jumping ability and riding
FAVORITE AIR TRICKS: Flip Driver all 3 disciplines
CHAPTER TWO FAVORITE GRIND: Toothpick Grind KEY INJURIES: Bad left ankle
PAGE 14 MADE UP TRICK OR FUTURE HOBBIES: Watching movies, soccer
ATTEMPTED TRICK: Backflip, No Footed Seat and computers
air Grab Barspin SPONSORS: Acclaim Max Sports, Split,
BEST RIDE SPOT: Greenville Skate Park Adidas, TSG, Haro Bikes, Oakley, No Fear
5 QUOTE: "Keep on keeping on!"
technique BIOGRAPHY
5 Ryan got his first bike when he was three years
old. In 1991, he started focusing on jumping when
sport. He competes in Dirt, Street and Vert. He’s
best known for his death-defying Backflip Double
manuals he was about eleven. His first major competition Barspins. His goals are to ride well and have fun,
was an ESPN event called Destination Extreme, and so far he has been able to do both.
4 which took place in Encino Beach in 1996. Ryan
competed in the Expert Class and won by a very
Ryan considers himself lucky. When he started
riding, the competitions were already on TV. A lot
large margin. From there, Ryan picked up of riders went through a "dead" period, when
landing
sponsors and began to travel. Eventually he was competitions were not broadcast. As Ryan says, "I
wallrides
SIGNATURE TRICKS
5 Nothing No Foot Can-can: Right + Right + Right + Trick
CHAPTER TWO
HARO BACKTRAIL X1 PAGE 15
air speed spins balance
5 4 4 6
HARO BACKTRAIL X2
air speed spins balance
DESCRIPTION: Upgraded components on the same
frame make for a slightly lighter but tougher bike.
7 7 9 5
technique manuals landing wallride
8 5 6 7
HARO BACKTRAIL X3
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
8 8 10 7
technique manuals landing wallride
9 7 8 9
10 8 10 10
11 12 12 11
DESCRIPTION: It’s a secret!
technique manuals landing wallride
11 11 11 11
RIDER INFO
FAVORITE TERRAIN: Dirt KNOWN FOR: "Being wild on, and off, the bike!"
FAVORITE AIR TRICKS: superman Seat Grab KEY INJURIES: Six pins in left wrist and torn
CHAPTER TWO Indian Air ligaments in knees
PAGE 16 FAVORITE GRIND: No Footed Icepick HOBBIES: Updating www.toddlyons.com, and
MADE UP TRICK OR FUTURE chilling at the beach
air ATTEMPTED TRICK: No Footed Barspin Backflip SPONSORS: Huffy, Arnette, Knucklebone,
BEST RIDE SPOT: Woodward street course Spred, ODI, Odyssey, Kenda, Rush
6 QUOTE: "Big doubles… No troubles!"
balance BIOGRAPHY
4 Todd is one of the originators of dirt jumping as it nickname for his antics on and off his bike. He
is known today. He was hucking himself over Big was the first racer to pull off a Backflip in the
technique Doubles way back in the day, long before there middle of a race back in the early 90’s. His style is
4 SIGNATURE TRICKS
wallrides Chainsaw: Right + Right + Up + Trick
4
CHAPTER TWO
HUFFY MJ-12 PAGE 17
air speed spins balance
6 4 4 4
HUFFY M-80
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 9 7 6
technique manuals landing wallride
7 6 6 6
HUFFY STAR 69
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 10 8 7
technique manuals landing wallride
9 8 7 8
HUFFY TL-88
air speed spins balance
10 9 9 10
TL-88 2002
air speed spins balance
12 12 12 11
DESCRIPTION: Todd Lyon’s secret bike.
technique manuals landing wallride
12 10 10 11
RIDER INFO
FAVORITE TERRAIN: Vert KEY INJURIES: Left knee reconstruction and
FAVORITE AIR TRICKS: Invert four knee surgeries
CHAPTER TWO FAVORITE GRIND: Feeble to Fakie HOBBIES: Video editing, skateboarding and
PAGE 18 MADE UP TRICK OR FUTURE video games
ATTEMPTED TRICK: Varial-superman Seat Grab SPONSORS: Wethepeople, Fenchurch, Oakley,
BEST RIDE SPOT: Romford State Park, Big Worms
air
London, England QUOTE: Sometimes my bike kicks the crap
7 KNOWN FOR: First person to do a 360 Backflip
and Bodyjars
out of me…and i always go back for more.
speed
CAREER HIGHLIGHTS
6 2001 Bicycle Stunts RD1, 2000 The Alp Challenge, Innsbruck,
spins Louisville 8th Place Halfpipe 6th Place Halfpipe
technique
BIOGRAPHY
6 "After seeing Evel Knievel in 1977 at Wembley day so I could afford the skate park every
Stadium, I started jumping things on my push weekend. So far, I have broken every bike I have
manuals bike. I was the master of the brick high jump ramp owned… taking it easy just isn’t in my blood!"
5 SIGNATURE TRICKS
Double Frontflip: Up + Up + Up + Trick
CHAPTER TWO
WETHEPEOPLE DAREDEVIL PAGE 19
air speed spins balance
6 3 4 5
WETHEPEOPLE PONY
air speed spins balance
DESCRIPTION: Upgraded components make for a
lighter but tougher bike.
8 8 8 6
technique manuals landing wallride
7 5 6 6
WETHEPEOPLE NOVA
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 9 9 7
technique manuals landing wallride
9 6 8 9
WETHEPEOPLE THRILLSEEKER
air speed spins balance
10 9 9 10
12 12 12 10
DESCRIPTION: Zach Shaw’s secret bike.
technique manuals landing wallride
12 10 11 11
RIDER INFO
FAVORITE TERRAIN: Park and dirt KNOWN FOR: Being the first Australian to
FAVORITE AIR TRICKS: Tailwhip make it big in America
CHAPTER TWO FAVORITE GRIND: Icepick Grind KEY INJURIES: Broken elbow and torn ACL in
PAGE 20 MADE UP TRICK OR FUTURE knee
ATTEMPTED TRICK: 360 Kangaroo Spin HOBBIES: Traveling and camping
air BEST RIDE SPOT: Beenleigh, Australia, SPONSORS: Specialized, Osiris, Fox Racing
Woodward Camp and Greenville QUOTE: "Live your dream!"
4
speed CAREER HIGHLIGHTS
5 2001 Vans Triple Crown, 3rd Place Street
2001 BS Series, 3rd Place Overall Street
1999 Australian X-Games, 2nd Place Dirt
1999 Australian X-Games, 1st Place Street
spins 2001 CFB, 3rd Place Overall Street 1999 X-Games, 6th Place Street
5 BIOGRAPHY
Colin Mackay was born and raised in Queensland, Colin’s brother Trevor finally secured him a job in a
technique
Australia. He first got interested in riding through wood factory. This job enabled Colin to save
wallrides
SIGNATURE TRICKS
4 Kangaroo Flip: Down + Up + Down + Trick
CHAPTER TWO
SPECIALIZED 415 PAGE 21
air speed spins balance
8 6 5 4
9 8 8 7
10 10 9 8
11 11 10 9
10 11 12 12
DESCRIPTION: Colin Mackay’s secret bike.
technique manuals landing wallride
12 12 11 10
RIDER INFO
FAVORITE TERRAIN: Park KNOWN FOR: Going big
FAVORITE AIR TRICKS: Tailwhip KEY INJURIES: Broken jaw and wrist
CHAPTER TWO FAVORITE GRIND: Smith Grind HOBBIES: Video games and car stereos
PAGE 22 MADE UP TRICK OR FUTURE SPONSORS: Nirve, Useless, Fox Racing
ATTEMPTED TRICK: No Footed X-up Tailwhip QUOTE: "Ride your damn bike!"
air BEST RIDE SPOT: Greenville Skate Park
7
speed
CAREER HIGHLIGHTS
5 2001 CFB, 7th Place Street
2000 Gravity Games, 3rd Place Street
Competed in ’98 and ’99 X Games
1998 K2 Pro, 2nd Place Street
2000 X-Trials, 8th Place Street 1998 BS Series, 4th Place Overall Street
spins
2000 CFB, 2nd Place Street 1997 ESPN BS Series Amateur Title #1 Street
5 2000 BS Series, 10th Place Overall Park
Competed in ’99 Gravity Games
and Vert
balance
5 BIOGRAPHY
technique Mike started racing BMX at ten years old and He started freestyling at age 19. He made the
5
wallrides
SIGNATURE TRICKS
3 Vertical Tailwhip: Down/Right + Up + Down/Right + Trick
CHAPTER TWO
NIRVE HYPNOTIC PAGE 23
air speed spins balance
6 5 5 4
NIRVE PANIC
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
8 6 7 6
technique manuals landing wallride
7 6 7 6
NIRVE HEX
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
10 8 9 7
technique manuals landing wallride
8 8 8 7
NIRVE STATIC
air speed spins balance
10 10 10 10
12 11 11 11
DESCRIPTION: Mike Laird’s secret bike.
technique manuals landing wallride
11 11 11 12
RIDER INFO
FAVORITE TERRAIN: Dirt KNOWN FOR: Being smooth
FAVORITE AIR TRICKS: Tailwhip KEY INJURIES: Two re-constructive knee
CHAPTER TWO FAVORITE GRIND: Bottomside Icepick Grind surgeries
PAGE 24 MADE UP TRICK OR FUTURE HOBBIES: Motocross
ATTEMPTED TRICK: Barspin to Double Tailwhip SPONSORS: UGP, Airwalk
air BEST RIDE SPOT: Hidden Valley QUOTE: "Don’t let a win get to your head, or a
loss to your heart."
4
speed CAREER HIGHLIGHTS
6 2000 DK Dirt Circuit, 1st Place Finish 1998 DK Dirt Circuit, 1st Place Finish
2000 CFB, 1st Place Dirt 1996 X Games Gold Medal Bicycle Stunt Dirt
spins 1999 DK Dirt Circuit, 2nd Place Finish 1995 X Games Bronze Medal Bicycle Stunt Dirt
4 1998 X Games Bronze Medal Bicycle Stunt Dirt 1995 ABA King of Dirt, 1st Place Finish
balance
BIOGRAPHY
4 Joey got started riding by following his brother. because he needed to get both his knees
His brother rode skateboards, so Joey rode surgically reconstructed. Due to repeated bike
technique skateboards. Then when his brother was getting accidents and many trips to the hospital, Joey had
landing
6 SIGNATURE TRICKS
wallrides Half Whip Half: Down/Right + Down + Down/Right + Trick
5
CHAPTER TWO
GARCIA R.O.G. PAGE 25
air speed spins balance
7 5 6 6
GARCIA NATTY
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
6 7 6 6
technique manuals landing wallride
8 7 7 7
GARCIA SMOOTH
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
7 9 7 7
technique manuals landing wallride
9 9 9 9
GARCIA RESURRECTION
air speed spins balance
10 10 11 10
11 12 11 10
DESCRIPTION: Joey Garcia’s secret bike.
technique manuals landing wallride
12 11 12 11
RIDER INFO
FAVORITE TERRAIN: Street course (Wood KNOWN FOR: Jumping high
Parks) KEY INJURIES: Two broken wrists and thumb
CHAPTER TWO FAVORITE AIR TRICKS: Nothing HOBBIES: Racing cars and mountain bikes
PAGE 26 FAVORITE GRIND: Backwards Feeble Grind SPONSORS: Haro Bikes
MADE UP TRICK OR FUTURE QUOTE: "Forget about it!"
air ATTEMPTED TRICK: Triple Tailwhip
BEST RIDE SPOT: Woodward
5
speed CAREER HIGHLIGHTS
5 2001 Participated in the Dave Mirra 1998 1st Place Broadway on the Beach Street
BMX Super Tour 1996 Useless Contest Series 1st Place Street
spins
2000 Competed in numerous CFB contests
5
balance BIOGRAPHY
6 Tim Mirra is Dave Mirra’s older brother. Just two
years older than Dave, they have been riding
1987. Tim stopped competing as often as Dave
when he began looking into the possibility of
together all of their lives. They learned to ride going to college, but Dave just kept going. Tim
technique bikes when they were four years old. They were currently works for a company that rents heavy
6
landing
SIGNATURE TRICKS
4 Triple Tailwhip: Down/Right + Down/Right + Down/Right + Trick
wallrides
5
CHAPTER TWO
HARO MIRRA 540 AIR PAGE 27
air speed spins balance
4 6 4 6
5 8 6 8
6 10 8 9
7 12 10 11
10 11 11 11
DESCRIPTION: Tim Mirra’s secret bike.
technique manuals landing wallride
8 13 12 13
RIDER INFO
FAVORITE TERRAIN: Everything KNOWN FOR: Everything
FAVORITE AIR TRICKS: Decade KEY INJURIES: Just a knee operation… "I’m
CHAPTER TWO FAVORITE GRIND: Bottom Bracket Grind lucky."
PAGE 28 MADE UP TRICK OR FUTURE HOBBIES: Most days, just riding
ATTEMPTED TRICK: Christmas Tree, Front Peg SPONSORS: S&M Bikes, TSA, Puma, TSG
air Rocket Decade Air QUOTE:: “LIVE”.
BEST RIDE SPOT: Hidden Valley
5
speed CAREER HIGHLIGHTS
7 1997 MTV Sports & Music Festival Champion Participated in the 2000 Gravity Games
spins
7 BIOGRAPHY
"I started riding at the end of sixth grade. I grew finished school, he would buy me the bike of my
balance up in the east part of Denver, which wasn’t really a choice. Needless to say, the deal came too late
landing
5 SIGNATURE TRICKS
Christmas Tree: Right + Left + Up
wallrides
5
CHAPTER TWO
S&M DIRT BIKE PAGE 29
air speed spins balance
5 1 5 6
7 4 6 7
S&M NEXT
GENERATION HOLMES air speed spins balance
8 5 9 9
S&M WARPIG
air speed spins balance
DESCRIPTION: Troy’s signature bike is THE
definition of a hardcore street burly bike.
9 11 11 9
technique manuals landing wallride
10 7 10 11
10 12 13 11
DESCRIPTION: Troy McMurray’s secret bike.
technique manuals landing wallride
11 10 11 12
RIDER INFO
FAVORITE TERRAIN: Street KEY INJURIES: Broken upper right arm (plate
FAVORITE AIR TRICKS: No Handed 540/360 inserted)
CHAPTER TWO FAVORITE GRIND: Backwards Grind HOBBIES: Music
PAGE 30 MADE UP TRICK OR FUTURE SPONSORS: Eastern, Useless, Duffs, Sun
ATTEMPTED TRICK: Body Varial Rims, TSG, Arnette
air BEST RIDE SPOT: Any place fun and relaxed QUOTE: "Find something you love, and do it for
KNOWN FOR: Being sketchy, but pulling tricks the rest of your life!"
5 out of the air
6
balance BIOGRAPHY
6 Leigh always had a bicycle, but received his first
freestyle bike as a birthday present when he
Leigh owns his own clothing company called
Useless Clothing. He makes BMX videos that he
turned fourteen years old. Still riding seventeen sells through his company. Leigh is also into
technique years later, Leigh has also been doing television music, mostly punk rock. A man of many talents,
manuals
3
landing
SIGNATURE TRICKS
4 Body Varial: Right + Left + Right + Trick
wallrides
7
CHAPTER TWO
EASTERN BIG STREET PAGE 31
air speed spins balance
4 3 4 7
EASTERN JANE
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 7 7 7
technique manuals landing wallride
6 6 6 8
EASTERN HERCULES
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
8 8 9 9
technique manuals landing wallride
7 7 8 10
9 9 9 11
12 12 12 12
DESCRIPTION: Leigh Ramsdell’s secret bike.
technique manuals landing wallride
10 10 10 12
RIDER INFO
FAVORITE TERRAIN: Street and wooden ramps KNOWN FOR: Having the best Box Jump
FAVORITE AIR TRICKS: 540 Barspin variations wired
CHAPTER TWO FAVORITE GRIND: Bottomside Peg Grind KEY INJURIES: Broken clavicle, two broken
PAGE 32 MADE UP TRICK OR FUTURE legs and ankle sprains
ATTEMPTED TRICK: Career Stopper / HOBBIES: Motocross, mountain biking,
Doubleflip Double Twist snowboarding, music and reptiles
air
BEST RIDE SPOT: Woodward, and Mullally SPONSORS:
5 Park in Bronx, NY QUOTE: "It’s easy to criticize when you’re not
having fun!"
speed
6 CAREER HIGHLIGHTS
spins Co-Host of NBC Gravity Games Woodward Camp
6 Turning Pro
Working with kids as an instructor at
Competing in the X Games
balance
5 BIOGRAPHY
When Kenan was growing up in Long Island, New Always quick to turn the conversation towards
technique York, he would get teased. He was always taunted reptiles, Kenan is passionate about the things he
4 SIGNATURE TRICKS
wallrides
5 5 4 4
HARKIN CROCODILE
air speed spins balance
DESCRIPTION: Upgraded components make for a
lighter but tougher bike.
7 7 8 6
technique manuals landing wallride
6 6 7 7
HARKIN KINGSNAKE
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
8 9 9 8
technique manuals landing wallride
8 8 8 8
HARKIN SKINK
air speed spins balance
10 9 10 9
12 11 12 11
DESCRIPTION: Kenan Harkin’s secret bike.
technique manuals landing wallride
11 11 11 11
RIDER INFO
FAVORITE TERRAIN: Everything KNOWN FOR: Lots of 360 variations
FAVORITE AIR TRICKS: No Footed Can-can KEY INJURIES: Separated tibia and fibula at
CHAPTER TWO 360 the ankle
PAGE 34 FAVORITE GRIND: Icepick Grind HOBBIES: Motocross, golf and video games
MADE UP TRICK OR FUTURE SPONSORS: Mongoose, Ridgeline Designs,
air ATTEMPTED TRICK: No Footed Can-can, One Airwalk, Plugg, EVS, AXO, SixSixOne,
Handed 720 Hyundai, Speed Stick
6 BEST RIDE SPOT: Greenville, North Carolina QUOTE: “Word”.
speed
CAREER HIGHLIGHTS
6 2000 CFB, 5th Place Dirt 2000 DK Dirt Circuit, Pittsburgh, 4th Place Finish
spins 2000 DK Dirt Circuit, Merritt Island, 4th Place 2000 KOD, New York City, 3rd Place Dirt
7 Finish
balance BIOGRAPHY
5 Scott Wirch has been riding professionally for a
few years now and is known as one of the most
Scott sees the sport becoming tougher as riders
perfect the moves. As Scott stated, "People are
technique consistent riders around. He has tremendous throwing Double Trucks now. At the Woodward
technical skill in the dirt and jumping fields. Scott CFB there were five of us throwing Double
5 is also known as a hard worker, and that hard
work has paid off often, especially in his
Backflips into the foam pit. I can see that trick in
like two years being a normal trick."
performance in the King of Dirt competitions.
manuals
4
landing SIGNATURE TRICKS
5 Mr. Dinner: Up + Up/Right + Right + Trick
wallrides
2
CHAPTER TWO
MONGOOSE VILLAIN PAGE 35
air speed spins balance
5 4 6 2
MONGOOSE HOOLIGAN
air speed spins balance
DESCRIPTION: Upgraded components make for a
lighter but tougher bike.
7 7 8 7
technique manuals landing wallride
6 7 7 5
MONGOOSE FUZZ
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 9 9 8
technique manuals landing wallride
8 8 8 7
MONGOOSE IMPORTAN
air speed spins balance
10 9 10 8
12 12 12 11
DESCRIPTION: Scott Wirch’s secret bike.
technique manuals landing wallride
11 10 11 11
RIDER INFO
FAVORITE TERRAIN: Grinding KNOWN FOR: Originality, smooth style and
FAVORITE AIR TRICKS: Tailwhip positive attitude
CHAPTER TWO FAVORITE GRIND: Luc-E Grind KEY INJURIES: Bad knees and a bum ankle
PAGE 36 MADE UP TRICK OR FUTURE HOBBIES: Art design
ATTEMPTED TRICK: Bikeflip SPONSORS: Base Brooklyn, Standard Byke
air BEST RIDE SPOT: On the street Co., East Coast Destruction
QUOTE: "If you play my character… It’s a must
5 to bust!"
speed
6 CAREER HIGHLIGHTS
Counselor at Woodward Camp Competed in Street and Dirt at the ESPN X-
spins
Games
5
balance BIOGRAPHY
7 John "Luc-E" Englebert loves riding on the street.
Best known for his smooth style, positive attitude
technique and originality, "Luc-E" is always pushing the limit
when he competes. Even with a bad knee and a
6 bum ankle, John "Luc-E" Englebert gets the job
done to the thrill of his loyal fans!
manuals
1
landing
SIGNATURE TRICKS
6 Bike Flip: Left + Up + Right + Trick
wallrides
4
CHAPTER TWO
STANDARD CASHIOUS PAGE 37
air speed spins balance
6 1 6 4
STANDARD TAO
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 7 7 9
technique manuals landing wallride
7 3 7 7
STANDARD SHAMAN
air speed spins balance
DESCRIPTION: A stylish bike designed for
one thing… to get serious air.
8 8 8 10
technique manuals landing wallride
9 5 10 8
10 8 11 10
12 9 12 11
RIDER INFO
FAVORITE TERRAIN: Street, skate parks and KNOWN FOR: Tech mini and street… Reverts,
trails Fakie tricks, etc.
CHAPTER TWO FAVORITE AIR TRICKS: Lookback KEY INJURIES: None… ever
PAGE 38 FAVORITE GRIND: Icepick Grind HOBBIES: BMX racing
MADE UP TRICK OR FUTURE SPONSORS: Fox Racing, Standard Byke Co.,
air ATTEMPTED TRICK: Tailwhip Late 180 (or 540!) Sun Rims
BEST RIDE SPOT: Street and Rampage Skate QUOTE: "You are the only person that can
6 Park determine whether you are a success or
not… No one else!"
speed
7 CAREER HIGHLIGHTS
Owning Standard Byke Company
spins
1
balance BIOGRAPHY
5 Rick Moliterno is the proud owner of one of the
premier BMX bike companies in the country,
Luckily for Rick, unlike most BMX freestylers, he
has escaped any type of serious injury during his
technique Standard Bike Company. You can usually find Rick entire career. BMX racing is Rick’s life. His love of
busting big moves at his favorite place to ride, the sport and hard-edged competitive style make
7 Rampage Skatepark. Whether he’s working his
favorite terrains, Street, Park or Trails, Rick is
Rick Moliterno one of the most exciting riders to
watch today!
always ready to accept any challenge.
manuals
4
landing SIGNATURE TRICKS
6 Double Decade: Left + Right + Left + Trick
wallrides
4
CHAPTER TWO
STANDARD CASHIOUS PAGE 39
air speed spins balance
7 4 7 5
STANDARD LENGTHY
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
8 8 3 7
technique manuals landing wallride
8 6 8 6
10 7 9 7
11 9 11 10
12 12 9 11
DESCRIPTION: Rick Moliterno’s secret bike.
technique manuals landing wallride
12 11 12 11
LEVEL MAPS
These level maps will provide you
with all the information you’ll need
to locate the necessary items you
need to find in order to complete
your challenges. You’ll also want to
get down with the Pros in each
level, so be sure to locate where
your favorite riders can be found
sessioning in each level.
8
7
3
12 1
5
5
11 4
10 2
5
CHAPTER THREE
PAGE 43
LEVEL MAPS
11
9
Non-playable
Character Locations
1. Kenan Harkin
(Amateur Challenge)
2. Ryan Nyquist
(Pro Challenge)
3. Colin Mackay
(Hardcore Challenge)
4. Leigh Ramsdell
(Insane Challenge)
Challenge Locations
5. 4 Ladders
6. Titanic Vert Ramp
7. Lot 8
8. Cloud 9
9. Woodward Trails 8-Pack
10. Outdoor Street
11. Cabins
12. Outdoor Rhythm
Section
Gaps
9 Gap Challenges
Level #2 - TRAINYARD
12 3
2 6
8
9
5
11
10
CHAPTER THREE
PAGE 45
LEVEL MAPS
Non-playable
7 Character Locations
1. Zach Shaw
(Amateur Challenge)
2. Troy McMurray
(Pro Challenge)
3. Mike Laird
(Hardcore Challenge)
4. Luc-E
(Insane Challenge)
Challenge Locations
5. Canopies (Billboards)
6. Station
10 7. Huffy Train Car Track
8. Station Chandelier
9. Clock
10. Cargo Ships
11. Commuter Benches
12. Bulldozers
Gaps
23 Gap Challenges
Level #3 - SWAMP TRAILS
10
7 5
2 additional Gaps
3 9
12 11
CHAPTER THREE
PAGE 47
LEVEL MAPS
2 Non-playable
Character Locations
1. Leigh Ramsdell
6 8 (Amateur Challenge)
2. Joey Garcia
(Pro Challenge)
4 3. Todd Lyons
(Hardcore Challenge)
4. Ryan Nyquist
(Insane Challenge)
Challenge Locations
5. Glowing Tree Branches
6. Fanboat Garage
7. Upper 8-Pack
8. Trailers
9. Drawbridge
Support Cable
10. Tree Canopies
11. Fanboat Grind Area
12. Bird Refuge Island
Gaps
17 Gap Challenges
Level #4 - COMMERCIAL DISTRICT
8
13
10 9 3
2
6
4 11
12
CHAPTER THREE
PAGE 49
LEVEL MAPS
5
6 1
Non-playable
Character Locations
1. Rick Moliterno
(Amateur Challenge)
2. Tim Mirra
(Pro Challenge)
3. Troy McMurray
(Hardcore Challenge)
4. Colin Mackay
(Insane Challenge)
Challenge Locations
5. Park Stone Wall
6. Walkway Support Arch
7. Madison Street
8. Lower Level
Plaza Awnings
9. Walkway Rail –
Support Arch
10. Construction Area
11. Washington Street
12. Skatepark
13. Pedestrian Overpass
Gaps
16 Gap Challenges
Level #5 - GALLOON WATER PARK
4 12
6
8
13
2 5 10
6
8
11
5
11
1
7
8
CHAPTER THREE
PAGE 51
LEVEL MAPS
3
8
5
Non-playable
Character Locations
1. Leigh Ramsdell
(Amateur Challenge)
2. Mike Laird
(Pro Challenge)
3. Joey Garcia
(Hardcore Challenge)
4. Todd Lyons
(Insane Challenge)
Challenge Locations
5. Beach Balls
6. Floor Signs
7. Iron Archway
8. Hot Dog Stands
9. Lower Walkway
10. Castle Bridges
11. Galloon Gondolas
9 12. Upper Fish Ladder
13. Typhoon Ride
Gaps
13 Gap Challenges
Level #6 - HWY 47 CLOVERLEAF
5
9
4 8
9
9
12
5
CHAPTER THREE
PAGE 53
LEVEL MAPS
9
5
1 Non-playable
Character Locations
1. Rick Moliterno
(Amateur Challenge)
2 2. Todd Lyons
(Pro Challenge)
3. Luc-E
(Hardcore Challenge)
4. Troy McMurray
3 (Insane Challenge)
7 10 5
Challenge Locations
5. Traffic Signs
11 6.
7.
Sewer Channel Hip
Skatepark
8. Dumpsters
6 9. Slim Jim Billboards
10. Concrete Park Bowl
11. Construction Gap
12. Road Signs
13. Off Ramp
Gaps
8 Gap Challenges
Level #7 - DEVIL’S PEAK
4
8
11
1
9
2 9
7
9
9 10
12
CHAPTER THREE
PAGE 55
LEVEL MAPS
Non-playable
Character Locations
1. Tim Mirra
(Amateur Challenge)
2. Todd Lyons
(Pro Challenge)
3. Ryan Nyquist
(Hardcore Challenge)
4. Joey Garcia
(Insane Challenge)
5 Challenge Locations
5. Dinosaur Ribs
6. Dinosaur Teeth
6 7. Anvil Island
8. Rusty Mine Cars
9. Four Giant Boulders
10. Canyon Bottom
11. Mine Tracks
12. Mushroom Pillar
Gaps
18 Gap Challenges
Level #8 -AIRPORT PARKING
11
11 5
11
2
9 12
5
12
1
5
7
5
8
10
CHAPTER THREE
PAGE 57
LEVEL MAPS
3
6 8
Non-Playable
Character Locations
1. Scott Wirch
(Amateur Challenge)
2. Luc-E
12 (Pro Challenge)
3. Kenan Harkin
(Hardcore Challenge)
4. Mike Laird
(Expert Challenge)
Challenge Locations
5. Package Bombs
6. Third Floor Ramp
7. Baggage Carrousel
8. Wing Sculptures
9. Hangar Doors
10. Rest Area
11. Hanging Plane Sections
12. Helicopters
Gaps
11 Gap Challenges
CHAPTER FOUR
PAGE 58
PARK EDITOR
PARK EDITOR
directions. You can delete any piece or section
you do not like. Using the Copy Button is easy.
You can use it to move big sections of your
custom park. Press and hold the Copy Button,
then use the Directional Pad while holding the
Copy Button to highlight the area of the park
that you would like to copy. Then release the
Copy Button and use the Directional Pad to
move the copied section of the park to an area
where you would like to place it. Then just press
the Place Button to place the copied section of
the park. To know which buttons operate the
Place, Rotate, Delete and Copy functions,
The Park Editor feature is one of the coolest please refer to your game’s owner’s manual.
new additions to Dave Mirra Freestyle BMX 2.
Now you have the opportunity to create your The Park Editor has a built-in feature that will not
own unique BMX environment! Knowing the ins allow you to place a selected piece over an
and outs to building your customized Park will incompatible piece (such as putting a pipe over a
greatly enhance your BMX experience! rail). The selected piece(s) will turn red indicating
that the action is illegal and the selected piece
Once in the Park Editor mode you can either cannot be placed.
create a new park, load a previously saved park
or clear any previously saved park. Should you The Terrain Tool is one of the cornerstones to
select New Park you will come to the Theme creating a park. You can select single or multiple
Select screen, where you can choose from the grid spaces and alter the elevation in one-meter
available themes. Some themes will be locked increments. The Terrain Tool can edit terrain that
until you win the required competitions in the has geometry constructed on it while retaining
Proquest mode to unlock them. Now it’s time to the constructed pieces. Additionally, multiple
get the construction underway! spaces at different elevations can be selected in
the same selection set. You can move the terrain
At the heart of the Park Editor is the Main Tool altitude anywhere from 0 to 30 meters. When
Bar. This is where you can select any editor you are raising or lowering large sections of
pieces from categories like Ramps, Quarter differently elevated terrain, you can raise the
Pipes, Lights, and Roll-ins. You can also select terrain until the tallest point reaches an altitude
the Terrain Tool, Gap Tool and Rail Tool along with of 30 meters, and lower it until the lowest
the piece categories on the toolbar. The Terrain section of the terrain is at 0 meters. The
Tool is automatically selected when you enter maximum height is determined by the elevation
the construction phase. Along with the Terrain of the highest piece in the selection set.
Tool, there are 20 categories you can select
from. They include: Roll-Ins, Stairs, Jump Boxes,
Bridges, Props, Start Points, Quarter Pipes,
Ramps, Sub Boxes, Bonus Pieces, Lights, Gap
Tool, Spines, Kickers, Fun Boxes, Dirt Jumps,
Specialty Rails, Rail Tool.
MULTI-PLAYER GAMES
It’s time to go head-to-head
against your best buddy to
determine who is the king of the
BMX multiplayer contests. Choosing
any of these 13 awesome games
will push your freestyle skills to
the limit! You better be prepared to
pull some huge combos, super
spins and ultra-long grinds if you
want to survive! Remember…
practice makes perfect so don’t
come here unprepared!
MULTI-PLAYER GAMES
2. HIGH FIVE
A best-of-five series to see who can do the
biggest single trick in 30 seconds.
3. B-M-X
The classic basketball game adapted for BMX.
One player does a trick, and the other must
match it or get stuck with a letter. The first player
to spell out the word loses.
a trick that will leave your competitor scratching Getting to know all the levels in Dave Mirra
MULTI-PLAYER GAMES
his or her head. Freestyle BMX 2 will greatly improve your
chance of winning the Random Spot
In addition to your talents using the special Trick competition. Knowing where you’re going is
Modifier Button, confusion may be your best ally definitely important, so you can quickly spot
here. where you are.
Here’s a great way to beat your B-M-X Ride to the nearest half pipe, and build up as
competition opponent. Try doing tricks that much speed as you can. Then pull off the
require more than one directional button. highest scoring single trick that you can. Using
Decades or Backflip variations are perfect the same strategies as the High Five
examples. Then adding modifiers of the same competition for pulling off high scoring tricks will
sort, such as Indians or Suicide Clappers. These put the pressure on your opponent.
should be enough to bewilder your opponent
into earning those dreaded three letters.
5. WIPEOUT
Each rider gets three chances to eat it. See who
can inflict the most bodily harm in a single
crash.
MULTI-PLAYER GAMES
CONTEST
Let the ultimate spin-master step forward. In 30-
second runs, go for the biggest spin possible.
Top spin gets it.
12. LONGEST MANUAL on your front wheel. To prevent this, jump into
the air, perform a 180° spin, and perform the
See how your balance skills stack up by going Nose Wheelie. Because of the 180° spin, the
for the longest Manual. Three chances each. Nose Wheelie will behave exactly like a normal
manual, thus causing you to lose very little
You’ve been tested with Big Air, Super Spin and speed, making the wheelie much easier to hold.
Huge Combo contests. Now it’s time to test Got the idea? Pretty simple huh?
your ability to balance and stay on your bike!
Here are a few tips to help rack up a mean
score and manual your opponent right out of
the contest.
CHAPTER SIX
PAGE 67
CHAPTER SIX
PAGE 68
GENERAL TIPS FROM
TIN GUERRO GAME
DESIGNER
• Ally-oop Grinds (backward grinds) are worth
more than regular grinds. To pull this off, pick out
your grind spot, jump a bit earlier than usual,
spin 180 degrees and hit the Grind Button. • When landing on uneven ground, orient your
bike so that it faces downhill to boost your
chances of pulling off a clean trick.
ASSURANCE
DEPARTMENT AND
THE AUTHOR
• Remember you can review your progress on
any of your level challenges during gameplay by
pausing the game and selecting View
Challenges.
• Having problems maneuvering. Remember you • Be careful of tricky edges with drop offs,
can hold down the Down Button on the funny angles or corners, since they can cause
Directional Pad to come to a complete stop. a bad fall.
Then you can face your rider in any direction
and start riding. Master the skidding stop to • In Competitions, be sure to use as much of any
increase your maneuverability throughout given level as possible. No matter what your
the game. score, if you don’t use Grinds, Manuals and
Modifier tricks, you don’t stand a chance of
• Holding the Up Button on the Directional Pad at taking home the Gold Medal.
the lip (top of the ramp) will help you transfer, or
get over the top. • Manuals can be done easily on sloped terrain,
so use them often. They will boost your trick set
• Make sure you are landing on flat surfaces or scores, and they will give you a speed boost to
flush with the ground. Bad angles will cause help you keep your trick set alive.
bad burnout.
CHEATS
Here are some great cheat codes!
Rider movies
Dave Mirra – Joey Garcia -
Left, Left, Up, Right, Up, Left Up, Up, Trick Left, Left, Up, Up, Down, Right, Down, Trick
Ryan Nyquist - Rick Moliterno -
Left, Left, Down, Right, Down, Right, Up, Down, Left, Left, Up, Down, Right, Left, Left, Up, Trick
Trick
Todd Lyons -
Troy McMurray - Left, Left, Down, Up, Up, Right, Left, Down, Trick
Left, Left, Left, Down, Up, Right, Up, Left, Trick
John "Luc-E" Englebert -
Mike Laird - Left, Left, Left, Right, Up, Up, Left, Left, Trick
Left, Left, Right, Up, Up, Right, Up, Right, Trick
Scott Wirch -
Tim Mirra - Left, Left, Right, Up, Up, Up, Left, Right, Trick
Left, Left, Right, Up, Down, Left, Down, Up, Trick
Colin Mackay -
Kenan Harkin - Left, Left, Right, Right, Down, Down, Right, Up,
Left, Left, Left, Left, Right, Right, Down, Down, Trick
Trick
Zach Shaw -
Leigh Ramsdell - Left, Left, Left, Right, Left, Down, Right, Down,
Left, Left, Down, Down, Left, Right, Down, Left, Trick
Trick
CHAPTER SIX
PAGE 71
Kenan Harkin –
Left, Right, Left, Down, Up, Down, Down, Down
Trick
Leigh Ramsdell –
Left, Right, Down, Left, Left, Right, Down, Left,
Trick
Joey Garcia –
Left, Right, Up, Right, Down, Up, Down, Right,
Trick
Rick Moliterno –
Left, Right, Up, Up, Up, Down, Left, Up, Trick
Todd Lyons –
Left, Right, Down, Down, Left, Right, Left,
Down, Trick
John "Luc-E" Englebert –
Left, Right, Left, Left, Down, Up, Left, Left, Trick
Scott Wirch –
Left, Right, Right, Right, Up, Down, Left, Right,
Trick
Colin Mackay –
Left, Right, Right, Up, Left, Right, Right, Up, Trick
Zach Shaw –
Left, Right, Left, Down, Left, Up, Right, Down,
Trick
CHAPTER SEVEN
PAGE 73
LEVEL WALKTHROUGHS
Here is the ultimate part of this
guide. This walkthrough section will
help you master each and every
challenge the Proquest and
Competition modes have to offer.
You’ll learn the ins and outs to
getting them done correctly, earning
you big scores and tons of respect.
And respect is something we can all
use! Read on and get the inside edge
that will put you at the top.
CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
CHAPTER SEVEN Complete 4 Amateur Challenges Earn 400 Respect Points Unlock Trainyards
PAGE 74 Complete 4 Pro Challenges Earn 800 Respect Points Access New Sponsor
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Colin Mackay’s
Signature Trick
Complete Insane Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Trainyards Competition
Rookie Challenge
Clear 10,000 points in a single run.
As the first challenge in the Proquest mode, clearing 10,000 points is definitely
entry level acrobatics. This challenge can be done right from where you start off, so
you don’t even have to leave the first half pipe area! Simply drop down into the half
pipe below, and ride it back and forth performing tricks during each jump.
Remember for the biggest air release the Jump Button as close to the lip of the
quarter pipe as possible.
Amateur Challenges CHAPTER SEVEN
1. Knock over four ladders. PAGE 75
2. Get over 25 feet of air in the Titanic Vert Ramp.
3. Transfer over the Titanic Vert Ramp Channel.
LEVEL WALKTHROUGHS
4. Kenan Harkin Challenge – Clear the glowing jumps at the
Woodward Trails 8-pack.
To know how much air you are getting, be sure to keep your eye
on the on-screen height meter. This will let you know how high
you’ve gotten. You will also receive an on-screen display
indicating that you have achieved your goal.
You will find the channel in the middle of the quarter pipe
between the glowing ramps. To transfer over the channel angle
your bike to the right so you can jump up and over the gap in the
middle of the quarter pipe. Unless you are already skilled at
maneuvering your BMX rider, this challenge will probably take
you a number of attempts to complete.
LEVEL WALKTHROUGHS
Kenan Harkin Challenge – Clear the glowing jumps at
the Woodward Trails 8-pack.
Your first rider challenge comes from Kenan Harkin. He’s been
sessioning up at the top of the Woodward Trails 8-pack. Now
that you’ve located him, it’s time to see if you can meet his
challenge.
Grinding the Lot 8 doors is fairly simple. Remember you only have a certain
amount of time to grind them all or you will have to start over again. To grind the
Lot 8 doors open, you must ride to the Lot 8 building, then jump up onto each of
the rails that run alongside the Lot 8 doors. Once you near the rails simple jump
and press the Grind Button to grind them open.
To pull a 360 you really don’t need much air. Ramps are the best place to
accomplish this challenge. Just go to any ramp, and jump off of it while holding the
Spin Button. Your on-screen display will let you know how many rotations you have
achieved. Release the Spin Button after you have completed the 360 and presto!
To pull a 5,000-point trick set, you must use the manual. The manual will become
one of your best friends as you proceed through your challenges.
To begin, jump off of a ramp and perform any trick. Then before
you land, press down on the d-pad twice so that you land into a
CHAPTER SEVEN
manual. Hold that manual until you can get to another ramp.
Once you’ve successfully reached another ramp, ride up that PAGE 77
ramp while still in the manual. Jump off the ramp into another
trick. Repeat this as many times as necessary until your trick set
LEVEL WALKTHROUGHS
score reaches 5,000 points.
To manual the picnic bench, ride to the Outdoor Park next to the
Titanic. Then ride up the small ramp next to the picnic table.
Jump off of the ramp and land into a manual on the table. Be
sure to watch your balance in your manual so you don’t crash.
You can see how you are balancing by watching the on-screen
indicator which appears each time you enter a manual. Again,
knowing how to perform manuals will bring you greater rewards
as you progress.
Hardcore Challenge
1. Wallride the four Cloud 9 doors open.
2. Grind 525 feet down the rails near the trails.
3. Pull Backflips down the Woodward Trails 8-pack.
4. Colin Mackay Challenge – Transfer from one cabin roof to another.
To transfer between the cabin roofs you must first get up on the roof itself. Use
the dirt ramp located next to the cabin. Jump off the ramp to get up onto the roof.
There you will meet Colin who’s been sessioning in some weird places evidently!
On the roof there is a ramp. You must use the ramp to transfer to the next cabin
roof. Simply get some speed and ride off of the ramp on the roof, to the ramp on
the next roof of the adjacent cabin. Be sure to get some good air because there is
a good amount of distance you must cross to accomplish this challenge. Go for it!
Insane Challenge
1. Leigh Ramsdell Challenge – Grind the four glowing floodlights above the outdoor rhythm section.
To beat this challenge, you have to go to the Rhythm Section located outside the
Lot 8 Building. Again, you can refer to your level map for its location. Now, ride
straight up the right side of the quarter pipe closest to the Egypt Building and
press the Grind Button to grind the first floodlight. Next, you must ride across to
the opposite quarter pipe, jump up it to get some air and speed, and then ride up
the right side of the first wedge and jump off of it to get to the second floodlight.
The third and fourth floodlights are positioned behind each of the two quarter pipes. They can be reached
by riding up each of the quarter pipes, and transferring up and over them by holding the Up Button while
releasing the Jump Button. Does this sound a bit tricky? You bet it is! Good luck. Once accomplished you
have finished your Woodward Camp challenges.
GAPS CHAPTER SEVEN
In order to fully complete the Woodward Park Level, you must transfer over 9 gaps. Doing so will earn PAGE 79
you Respect Points and unlock additional rewards.
LEVEL WALKTHROUGHS
GAP POINTS LOCATION
Gap 1 100 across the titanic deck
Gap 2 100 over the titanic channel
Gap 3 100 over the roll-in
Gap 4 100 Egypt step-up
Gap 5 100 cabin to cabin
Gap 6 100 another cabin to cabin
Gap 7 100 cloud 9 step-up
Gap 8 500 crazy vert to vert
Gap 9 100 dish dogs gap
TRAINYARDS
The second level in Dave Mirra Freestyle BMX 2 is an industrial train yard with all the things you'd
expect to see there. This level has huge oil tankers you can jump onto, functioning freighter trains to
dodge and even an abandoned terminal to explore. You don't even realize how much a train yard can
function as a BMXer's paradise until you experience this level in the game.
Level #2 – TRAINYARDS
(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points
CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Unlock Swampy Trails
Complete 4 Pro Challenges Earn 800 Respect Points Access New Sponsor
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Access Mike Laird’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Swampy Trails Competition
To clear 20,000 points, ride forward from your starting position, and ride down between the two sets of
stairs. Then continue forward to the half pipe ahead. If you stay in this half pipe area and perform tricks
as in the Woodward Camp Rookie Challenge, you should be able to get the 20,000 points that are needed
to complete the challenge. Make use of your manual skills to string tricks together for higher scores. Once
you’ve reached the 20,000 point mark you will receive an on-screen display indicating that the challenge
has been met!
CHAPTER SEVEN
PAGE 80 Amateur Challenges
1. Wallride the four billboards on the canopies.
2. Grind the station chandelier.
3. Grind over 100 feet.
4. Zach Shaw Challenge – Wallride the Huffy traincar.
The four billboards that you have to wall ride are located on the platform benches
near your start-off point. Ride over to each of them, and perform the Wallride along
them. Once you have completed the challenge your on-screen display will let you
know that the challenge is complete.
To grind the station chandelier, go directly to the train station and ride up one of the
two sets of stairs that lay in front of you. Once you reach the top, ride up the
quarter pipe straight ahead to build up some speed. Once you have enough speed,
ride down to the area between the two flights of stairs and use the small kicker to
jump onto and grind the chandelier. The chandelier will be glowing. This challenge
will test your jumping and grinding abilities. If at first you down succeed, try, try
again! No one said this was going to be easy!
The best possible places to defeat this challenge are along the many train tracks
located within the level. To grind the 100 feet simply ride along a
set of train tracks until you’ve reached your maximum pedaling
CHAPTER SEVEN
speed. Again, speed is important here since 100 feet is quite a
distance! Next, jump onto and grind along the tracks until you’ve PAGE 81
reached 100 feet. Pay attention to the on-screen indicators to
determine the length of your grind. Keep your balance and you
LEVEL WALKTHROUGHS
should have no problem moving on to your next challenge.
The Huffy train car runs along the rail line parallel and closest to
the two cargo ships. The train may not be there when you get to
the area so be patient. Just wait for the train to come to you,
and then use one of the small ramps and jump alongside the
train and Wallride the Huffy train car. You can’t miss the Huffy
train car. It’s the car right behind the engine, and it has Huffy
written on it. If you don’t spot it you better hang up your pads
and go home!
Pro Challenges
1. Break the four windows in the train station.
2. Jump over the moving flatbed car.
3. Perform a 4-trick combo.
4. Troy McMurray Challenge – Do a Fastplant on the clock.
To Fastplant the clock from your starting position, ride forward to the station. Once
there, ride up the inside edge of one of the stairways. Timing again is key to
executing the challenge. Jump into the area between the two stairways once you
are about halfway up the stairs. Once you’ve jumped, press left and the Jump
Button to perform the Fastplant. It may take you a number of attempts to get your
Fastplant and timing skills down but don’t get discouraged. Keep at it until the
challenge is met!
Hardcore Challenges
1. Get on the deck of each cargo ship.
2. Transfer between two commuter bench awnings.
3. Grind-to-Grind transfer between each commuter bench.
4. Mike Laird Challenge – Transfer between the bulldozers.
To get onto the first cargo ship, ride to the area of the docks that sticks out
towards the water. Jump from there onto the deck of the first cargo ship. Then get
back onto the docks and ride over to the end of the other ship. There will be two
small quarter pipes next to the ship. If you get some speed, you will be able to jump from the quarter
pipe over onto the deck of the second ship. Remember you are going to need to get some decent air to
make the jump successfully. Good luck!
Transfer between two commuter bench awnings.
You’ve already seen where the commuter benches are. This
CHAPTER SEVEN
time, however you are going to have to look at them from a
PAGE 83
much different angle. This time to have to get above them, not
ride next to them! Again, the action will begin in the train station
and take you out onto the bench awnings. Here is the best way
LEVEL WALKTHROUGHS
to accomplish this challenge.
To grind transfer the benches, approach them from the side, and
grind onto one of them. Then hold down the Jump Button as you
grind and release it at the end of the bench. Next, jump over to
and grind the adjacent bench. Remember to keep your rider
balanced in the middle or you will jump off to the left or right of
the bench, and you’ll have to do it all over again! Balance during
your grind is essential to complete this challenge.
To manual the flatbed car, ride to the rooftop where Luc-E gave
you the challenge, and wait for the train to come riding
between the two buildings. As the flatbed car passes, jump
off of the roof and into a manual on the flatbed car. Simple
enough right? Give it a try and remember to keep your
balance.
CHAPTER SEVEN GAPS
PAGE 84 In order to fully complete the Trainyards Level you must transfer over 23 gaps. Doing so will earn you
Respect Points and unlock additional rewards.
The third level is a little more fantastical than the other levels in the game, in that it takes place in a
LEVEL WALKTHROUGHS
swamp. Swampy Trails boasts an inordinate number of grassy hills and old wooden ramps to pull crazy
air tricks off of and a ridiculous number of downed branches to grind up into the trees. This level also
has an old warehouse hidden off in a corner that you'll have to break into eventually. Guess what you'll
find inside: more killer ramps and quarter-pipes to fulfill your craziest BMX fantasies.
CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Unlock Commercial District
Complete 4 Pro Challenges Earn 800 Respect Points Access New Sponsor
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Access Todd Lyon’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Commercial District Competition
Rookie Challenge
Clear 30,000 points in a single run.
Amateur Challenges
1. Grind the four glowing tree branches.
2. Wallride the fanboat garage to open the doors.
3. Grind-to-Grind between any two logs.
4. Leigh Ramsdell Challenge – Do a trick over the fallen tree trunk in the upper 8-pack.
LEVEL WALKTHROUGHS
Grind the four glowing tree branches.
Your first Amateur Challenge will take you into the treetops!
The branches may be difficult to spot but if you look around
hard enough you’ll find them. Again, you grinding skills are a
must to complete this challenge
To grind the 4 tree branches, refer to the level map for their
locations. Each of the branches will have a small ramp
underneath it that will allow you to jump up to their height. If
you are having trouble finding any of the branches, ride around
in the general area and wait for the blue challenge text to
appear in the upper right corner of the screen. When this happens, you are close to the branch. Just look
around for the glowing green wire frame. Once you are grinding the first branch, the others will be right in
front of you.
There are many logs laid out around this level, grind onto any one glowing log.
Next, jump off of it while aiming towards another nearby log. Then grind onto the
next log before hitting the ground. Once accomplished you will have beat the
challenge. Again, balance is of paramount importance when executing this
maneuver. Give it a shot, it’s really not that difficult.
Leigh Ramsdell Challenge – Do a trick over the fallen tree trunk in the
upper 8-pack.
Your first Swampy Trails Insane Challenge comes from Leigh Ramsdell. Leigh is
sessioning over near the upper 8-pack. Now he wants you to pull a big trick over
the fallen tree trunk at the top of the dirt ramp.
From your starting position, ride to the upper 8-pack. Once there you will find two
large dirt ramps with a giant tree trunk between them. To complete this challenge
all you have to do is get some speed by riding down one of the nearby hills, jump
up over the fallen tree trunk, and perform any trick you want while in the air. This
one should be a cinch to complete.
Pro Challenges CHAPTER SEVEN
1. Destroy four rusty boats hanging in the fanboat garage. PAGE 87
2. Open the back boat garage door with a Wallride.
3. Pull a modified Backflip between the junkyard trailers.
LEVEL WALKTHROUGHS
4. Joey Garcia Challenge – Grind the drawbridge support cable to
lower it.
Once you have done this, ride out of the door you just opened,
and ride up the ramp to the right of the door. From the second
floor of the boat garage, you will be able to jump down onto and
through each of the four rusty boats.
To grind the support cable, you have to ride up the ramp to the
second floor of the fanboat garage. Once you are on the second
floor, you have to jump through the window next to the
drawbridge and grind onto the cable. This challenge is hard,
LEVEL WALKTHROUGHS
because you can’t see the cable until you are already through the window. So you will have to try this one
a few times until you can judge the correct angle to jump through the window so that you will land on the
cable. Once you’ve landed correctly, the grind should be the easy part! Don’t let it get you down if it takes
a while! That’s what the game is all about!
Hardcore Challenges
1. Pull four modified supermans on the upper eight-pack.
2. Grind the three sections of the tree canopy.
3. Transfer from the fanboat garage across the channel.
4. Todd Lyons Challenge – Grind on any of the fanboats.
The three sections of the tree canopy are about 90° to the left of your starting
point. Ride over to this area, and there will be a gray ramp that leads to a series of
three tree branches. Use the gray ramp to get to the first branch, and then grind
from branch to branch to get to the other two. Once you have successfully
completed the grinds across the three branches you have beaten the challenge!
Congratulations!
The ramp to transfer from the garage across the channel is hidden in a box that is
at the top of the ramp leading to the second floor of the boat garage. Ride into the
box to break it. Then ride along the second floor of the garage until you are riding
fast enough to get the big air necessary to clear the channel. Then jump off of the
ramp to the land across the channel down below. Again, this challenge may be
difficult for some, so don’t get frustrated. Hang in there. You’ll do it!
Todd Lyons Challenge – Grind on any of the fanboats.
This challenge comes from Todd Lyons. Locate him on your level
CHAPTER SEVEN
map and see what he’s got in mind. Actually, he wants you to
PAGE 89
grind one of the fanboats as it races down the channel. Sounds a
bit crazy? You bet! But here is a good way to get the job done.
LEVEL WALKTHROUGHS
Grinding the fanboats can be done from almost anywhere along
the channel, but it is most easily done from the broken bridge
leading to the bird refuge island. Ride to this bridge and look
down the river to see when a fanboat is coming, Timing is of the
utmost importance here. Try to time your jump so the fanboat
passes underneath you as you jump. If you time it just right you
will be able to grind along the fanboat and over to the other side
of the channel. If you don’t make it you’ll get a bit wet so just
wipe yourself off and give it another go. This one may take a
while, but once accomplished, it’ll feel great!
Insane Challenge
Ryan Nyquist Challenge – Grind all the way from the garage to
the bird refuge island.
COMMERCIAL DISTRICT
The Commercial District is a complex level with a full traffic system. Here you'll be able to grind police cars
without getting arrested and wallride on the sides of trucks without getting beaten up by their drivers.
Commercial District also has parks to ride though with picnic tables to grind on, BMX parks to hone your
skills in and construction sites with partially built buildings to ride in. Grinding rafters and falling 5 stories
never felt so good. It is the complete city level that you've always wanted to ride in and we can't wait for
you to see it.
CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Galloon Water Park
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Troy McMurray’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
CHAPTER SEVEN
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Galloon Water Park Competition PAGE 91
LEVEL WALKTHROUGHS
Earn 450 Total Respect Points Unlock Galloon Water Park Competition
Unlock Trick Tip
Rookie Challenge
Clear 40,000 points in a single run.
If you want to clear 40,000 points easily, ride to the construction area. Once you are there, you will
see three bowls next to each other. If you ride around performing tricks in these three bowls, you
should have no problem getting 40,000 points.
Amateur Challenges
1. Break the four glowing lamps on the park stone wall.
2. Wallride the walkway support over the stair gap.
3. Jump over any police car.
4. Rick Moliterno Challenge – Grind the electric wire that crosses over Madison Street.
To break the four glowing lamps ride to the end of the wall in the
park that parallels one of the main streets. Ride onto the top of
the wall where it dips down to ground level. Then simply ride
along the wall hitting each of the lights as you go along. Try not
to ride too fast. Riding fast makes it difficult to stay on top of the
wall, and you could end up being launched over each of the
ramps and over the lamps instead of riding into them.
First locate Madison Street on your level map. The wire you
will have to across is near the intersection of Madison and
Washington, right in the heart of the district. To grind the wire over Madison Street ride to the wall that
runs underneath the wire. Ride onto the top of this wall, and then ride to the end of the wall. Once there,
jump off of the wall, up to the wire and press the Grind Button. Remember to keep your balance.
Pro Challenges
1. Break all four of the lower level plaza awnings.
2. Pull an 8-trick combo anywhere.
3. Grind transfer from the walkway rail to the support arch.
4. Tim Mirra Challenge – Manual 50 feet on the plank in the construction area.
To break the four awnings, ride to the plaza under the pedestrian overpass. Under
each of the two sets of awnings is a half pipe. Use the half pipe to get enough
height to reach the awnings. Getting enough height may take a while so be sure to
keep your eye on the clock because you only have a certain amount of time to
complete the challenge.
Pull an 8-trick combo anywhere.
This challenge allows you to pick anywhere in the level to
CHAPTER SEVEN
perform an 8-trick combo. Obviously, some places are better
PAGE 93
than others, but that is for you to decide. Manuals will come in
very handy here. Use them to string together your trick set. If
you are stuck for a good place to defeat this challenge try this.
LEVEL WALKTHROUGHS
A good area to pull an 8-trick combo is in the construction site.
Locate the construction site on your level map. Once at the site
you will find all kinds of construction equipment and debris to
get yourself started. Use the steel girders, stairways and ramps
to link together an 8-trick combo.
Hardcore Challenges
1. Break all four of the upper level plaza awnings.
2. Pull a modified Manual 200 feet down Washington Street.
3. Transfer over the caged walkway in the skate park.
4. Troy McMurray Challenge – Transfer over the pedestrian
overpass.
LEVEL WALKTHROUGHS
Break all four of the upper level plaza awnings.
Your first Hardcore Challenge lets you start shattering glass
again. This time you’ll be in the upper plaza level. Check for the
location of the plaza on your level map. This is a really cool
challenge that let’s you go for big air and the results are well
worth the effort you must invest.
Breaking the four upper awnings is just like breaking the lower
ones, except this time you need more air. You might want to
wait until you have a better bike to do this challenge. However
if you don’t feel like waiting, ride the half pipe under the
awnings, landing into a manual each time. The manual will give you the necessary speed to reach the
upper awnings. Using a lower quality bike will make this challenge very difficult but not impossible.
To transfer the caged walkway, ride to the skate park and locate the arc shaped
ramp in front of the walkway. Use the arc to gain enough speed to jump off of the
quarter pipe next to the walkway, and onto the quarter pipe on the other side.
This challenge is pretty tough. You’re going to need the perfect angle to make it
over the overpass, and only trial and error can help you figure it out. Start out on
top of the overpass, and ride down the steps while charging your jump. As you
come to the quarter pipe at the bottom of the steps, approach the quarter pipe
from the outside and turn your bike in just before jumping off of the quarter pipe and over the pedestrian
overpass to the quarter pipe on the other side. Good luck because you’re going to need it!
Insane Challenge CHAPTER SEVEN
Colin Mackay Challenge – Do the giant quarter pipe transfer in PAGE 95
the skate park.
LEVEL WALKTHROUGHS
Colin Mackay’s Insane Challenge
This challenge really is insane. The transfers are getting more
difficult as you progress through each level. Again, the skate park
is where the action is and you should know how to get there by
now. So head straight for it from your start position.
GAPS
In order to fully complete the Commercial District Level you must transfer over 16 gaps. Doing so will
earn you Respect Points and unlock additional rewards.
CHALLENGES
CHAPTER SEVEN Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
PAGE 96 Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Highway 47 Cloverleaf
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Joey Garcia’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Highway 47 Cloverleaf Competition
Rookie Challenge
Clear 50,000 points in a single run.
Amateur Challenges
1. Hit the four beach balls.
2. Fastplant on the four floor signs.
3. Pull a 540 anywhere.
4. Leigh Ramsdell Challenge – Grind the tops of both iron archways.
Hit the four beach balls.
This is a real simple challenge. Considering the last few
CHAPTER SEVEN
challenges you have had to endure, a little change of pace is a
PAGE 97
good thing! The beach balls are scattered about the park. So the
only real problem here is knowing where they are and getting to
them during the given time period. Once you know where they
LEVEL WALKTHROUGHS
are located this challenge should be a snap.
To hit the four beach balls locate each of them on your map, and
simply ride into them. You should work on getting the two beach
balls in the upper area first. Then get the one in the waterslide
on your way down to the last one above the lower walkways.
To Fastplant the four floor signs ride directly at them, jump into
the air and press left on the Directional Pad and the Jump
Button. You should follow the same pattern as the beach balls
challenge. Fastplant the signs in the upper area first and work
your way down to the lower signs.
To perform the 540 ride to any of the bowls in the level, and use
them to ride back and forth to get the necessary height for the
540.
To grind the tops of the iron archways ride to the pool where
they are located. Use the quarter pipes next to them to jump up
and over to the arches. Then press the Grind Button to grind
them. You will need some good air to make it to the top of the
archways. Have fun with this one!
LEVEL WALKTHROUGHS
Pro Challenges
1. Break the four lights in the lower walkway.
2. Bust out a 15,000 point trick set.
3. Pull a 720 anywhere.
4. Mike Laird Challenge – Transfer over one of the bridges between the castles.
To break the four lights you must ride up the sides of the
CHAPTER SEVEN benches the lights are hanging over. Then jump off of the
bench into the light. You have to be careful not to ride onto the bench too fast. It’s very easy to over shoot
PAGE 98
these lights, and that can be very frustrating!
The 15,000-point trick set should be executed in any of the bowls in the level. Take
a look at your level map to find the bowl area you like best. Ride in the bowl
performing tricks and linking them together with manuals until you have
accumulated 15,000 points in a trick set.
The 720 Spin should be done while attempting the 15,000-point trick set. The
bowls are the best place to attempt this challenge. As you are riding in the bowl,
you should be getting more and more air with each jump. When you get enough
air hold down the Spin Button until the rider completes a 720 spin. Then straighten
the bike out and make sure you don’t fall. Concentrate on hitting the landing
straight and you’ll be on your way to your next challenge.
To transfer over one of the castle bridges, ride to the half pipe between the two
castles. Use the half pipe to build up your speed and air. Then launch your rider
from the quarter pipe, over the bridge and land on the quarter pipe on the other
side. This is a tough move so take your time and it will happen!
Hardcore Challenges CHAPTER SEVEN
1. Grind all four hot dog stands. PAGE 99
2. Pull a Double Backflip anywhere.
3. Pull a 900 Spin anywhere.
LEVEL WALKTHROUGHS
4. Joey Garcia Challenge – Pull a Backflip on each level of the upper fish ladder.
Locate the four hotdog stands on your map. Then use the same
technique you used on the beach balls and signs. This one
should be a breeze. So take a breather, ride around and have
some fun grinding the local hot dog venders’ portable kitchens!
The Double Backflip can most easily be done in one of the level’s
many half pipes. Ride to any one of them, and ride it until you
have enough air to perform the Double Backflip. Good luck. This
shouldn’t present too much of a challenge for an expert like you,
right?
The 900 is just like doing the 720, except you need more air. Try
jumping off of a quarter pipe while manualing to get the height
needed to do the 900 spin. It’s a bit tricky, but after a while you’ll
get the hang of it and complete the challenge.
The fish ladder is directly to your left from the start point. This
LEVEL WALKTHROUGHS
challenge is much easier to complete when you are riding down the fish ladder. So ride to the top and
begin your descent, performing Backflips at each of the spines on the fish ladder.
Insane Challenge
Todd Lyons Challenge – Manual 650 feet down the center of the typhoon ride.
CHAPTER SEVEN
To do this manual, you are going to need to be able to keep your bike pointed straight while monitoring the
PAGE 100 balance meter. Start off the manual going slow so you can straighten yourself out more easily and let the
slope of the Typhoon Ride accelerate your bike. Try to get your bike as straight as you can early in the
manual, so you can concentrate more on the balance meter without having to worry about your bike going
off course. Once accomplished you have met all your level challenges and it’s off to the Highway 47
Cloverleaf.
GAPS
In order to fully complete the Galloon Water Park Level you must transfer over 13 gaps. Doing so will earn
you Respect Points and unlock additional rewards.
The Highway 47 Cloverleaf level takes place at twilight at a major highway intersection with many on
LEVEL WALKTHROUGHS
and off ramps to keep things interesting. The first thing you'll notice about this place is how fast the
cars are moving and also how fast you'll move if you get slammed by one of them. Playing chicken
with a car speeding 60 mph while trying to pull off some sick trick is definitely cool. For you thrill
seekers out there, this will be your favorite level.
CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Devil’s Peak
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Access Luc-E’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Devil’s Peak Competition
Rookie Challenge
Clear 60,000 points in a single run.
The four traffic signs can be located on your map. There is one
on each end of the two major highways on the level. Before
beginning your run figure out your route. The quickest way to
CHAPTER SEVEN accomplish the challenge is to go for the two signs on the
elevated highway first, then get the two on the lower highway.
PAGE 102
Pull a 540 spin over the sewer channel hip.
Your second challenge combines your spinning ability with your jumping and
transferring skills. By now a 540 Spin should be second nature to you, so should be
concentrating on getting big air to clear the gap. To locate the sewer hip channel
refer to your level map.
The sewer channel hip is located at the end of the half pipe in the skate park. From
your start position ride directly to the skate park without getting mauled by traffic.
Ride up the quarter pipe on either side of the hip and use the speed you gain to
jump over the hip while doing a 540 Spin. It’s easier to clear the hip if you jump
closer to the tip of the pipe because the air you have to clear over the channel is
much less.
From your starting position ride to the broken down car on the side of the highway.
Once you’ve located the car, ride between the off ramp and the parkway to the
wooden ramp ahead. Take advantage of whatever terrain is in area to pick up
momentum. Riding down the dirt path to this ramp should give you enough speed
to safely clear this gap.
Rick Moliterno Challenge – Grind all the way across the pipe
over the highway.
Rick Moliterno is waiting for you adjacent to one of the exit signs over the highway.
Check your level map to find his exact location. Your first rider challenge of the level
should be a breeze if you have perfected your grinding skills that by now you
should have. There is also a little bit of jumping required here too. Go for it and
keep your balance. Lose it and you’ll end up fried on the highway!
This challenge is pretty easy to execute. Once you know exactly where you are
going, simply ride to the pipe that runs across the highway and jump onto the
green highway sign on the pipe. Then jump from the green sign onto the pipe and
grind across it to the end.
Pro Challenges CHAPTER SEVEN
1. Get inside the four dumpsters and open the doors. PAGE 103
2. Fastplant at the top of the blue column in the skate park.
3. Pull a 12-trick combo anywhere.
LEVEL WALKTHROUGHS
4. Todd Lyons Challenge – Manual across the I-beam in the upper
construction area.
All four of the dumpsters are right where you start. There are
two on the right road and two on the left road. Use the wooden
ramps placed next to them to jump inside each one of them.
Then use the ramps inside the dumpsters to transfer out and on
to the next. Enter all four in the allotted time and you’re off to
your next challenge.
From your starting position ride directly to the skate park. You’ll
have to watch the clock because it’s going to take all the time
you’ve got to accomplish this feat. To beat the challenge, ride
down to the skate park and use one of the bowls or half pipes
surrounding the column to get enough height to reach the top of
the column. Once you have gained the necessary height, you will
have to transfer up and out of the bowl or quarter pipe towards
the column. Fast plant just before you hit it. Timing and your
sense of direction are crucial to executing this move correctly.
Let it rip.
To do the 12-trick combo you will want to stay away from the
highway. If you get hit by a car you will have to start your trick
set over again. No one wants to put together an awesome trick
set only to end up creamed by an oncoming speeder! Try to do
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this one in the skate park. There you’ll find lots of rails and edges that you can use to link together huge
combos. Go and spend some more time down in the skate park and pull off your big trick set in relative
peace and quite!
To manual across the I-beam start the manual on the road, and
manual onto and across the beam. You will have to manual
over three sections of the I-beam, so hold the manual for the
entire length of the beam. Once again, balance during your manual is essential This may sound easy, but
you’ll soon find out that it just isn’t as easy as it looks.
CHAPTER SEVEN
PAGE 104 Hardcore Challenges
1. Grind the four Slim Jim billboard decks.
2. Grind the scaffold above the concrete park bowl.
3. Jump from the I-beam across the construction gap.
4. Luc-E Challenge – Transfer over the bridge that crosses the sewer half pipe.
To grind the four billboard decks, locate them on your map. Three of them have
wooden ramps that will lead you straight to the top. The other one doesn’t have a
wooden ramp. You will have to use the highway curb as a ramp. To do this, ride to
the left road ahead of you from the start and stop before the four construction
signs. Ride alongside the four signs off of the left side of the highway to grind
this billboard.
To grind the scaffold, complete the construction gap challenge and the scaffolding
will be on the right side of the road after you jump across the gap.
To jump the I-beam gap ride all the way to the last ramp on the right side of the
highway. Then ride
down the ramp. There will be an I-beam ramp at the gap in the road. Use this I-
beam to jump across the gap to one of the I-beams on the opposite side. Then
head over and grind the scaffold to complete
both challenges.
Luc-E Challenge – Transfer over the bridge that crosses
the sewer half pipe. CHAPTER SEVEN
Back in the skate park John “Luc-E” Englebert is offering up a
PAGE 105
challenge that will require you to get real big air to transfer up
and over the bridge that crosses the sewer half pipe. Your gap
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transfers are getting tougher and tougher and this one is no
exception! Keep at it. It’s a difficult jump but not impossible. Just
ask “Luc-E.” He’s already done it and that’s why he’s challenging
you to do the same!
To transfer over this bridge, ride down to the skate park. Once
there use the half pipe to build up as much speed as you can.
Then jump from the half pipe up over the bridge and down onto
the half pipe on the other side. The execution of the transfer may
be simple, however the height and distance you have to cover is
another story! Don’t get discouraged.
Insane Challenge
Troy McMurray Challenge – Do the Triple Grind from the lightpost
across the road signs.
First locate Troy’s position on your level map. Now, to start this
grind you have to jump on the platform of the Slim Jim billboard
that is next to the lightpost. Once you are on the platform, jump towards the lightpost and grind it
towards the road sign. Next, jump from the lightpost onto the road sign and continue the grind to the
end of the sign. You shouldn’t have to jump to reach the second sign. If you are positioned correctly
your bike should come down on top of it from the previous grind. From here, simply grind onto the
second road sign and you will have completed this challenge. Once this challenge is history you have
beaten all your level challenges and it’s off to Devil’s Peak!
GAPS
In order to fully complete the Highway 47 Cloverleaf Level you must transfer over 8 gaps. Doing so
will earn you Respect Points and unlock additional rewards.
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Airport Parking Garage Competition
Rookie Challenge
Clear 70,000 points in a single run.
Unlike most of the other levels, Devil’s Peak has very little flat open spaces for
pulling off easy trick combos using manuals and grinds. The terrain is rough and
dropoffs are all over the place. Knowing where you can pull off tricks to amass
70,000 points within the time limit is critical to passing your Rookie Challenge.
You are going to find out real soon that Devil’s Peak is a really tough level.
However, there are a few places that are good for grabbing a quick 70,000 points.
The upper circle of the level is rich with ramps but is very narrow, making it difficult to navigate. The lower
area doesn’t have too many big ramps, but it does have two descent-sized bowls. To get the 70,000
points, your best bet is to ride to one of these bowls and work on grabbing your points there.
Amateur Challenges CHAPTER SEVEN
1. Knock out the four glowing dinosaur teeth. PAGE 107
2. Grind the four fallen dinosaur ribs.
3. Pull a 360 Tailwhip over the dinosaur skeleton spine.
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4. Tim Mirra Challenge – Transfer across Anvil Island.
The four fallen dinosaur ribs are all located near the dinosaur rib
half pipe. They are marked on your level map so review it before
beginning your run. From the starting point ride to each of them
and grind along them to complete this challenge within your
allotted timeframe. This one should present no problems!
Pro Challenges
1. Grind the four rusty mine cars.
2. Pull a 900 in the dinosaur skeleton bowl.
CHAPTER SEVEN
3. Bust out a 20,000 point trick set.
PAGE 108 4. Todd Lyons Challenge – Walltap or Fastplant higher than 30 feet anywhere.
Instead of grinding the rusty mine cars in no particular order, simply ride toward the
mine cars as the travel towards you. Then time your jump up onto the first car and
grind along the entire set of four mine cars in one continuous maneuver. You have
to do this on both sets of mine cars in order to complete the challenge. This is one
fun grind!
The dinosaur skeleton bowl is right next to the dinosaur skull. Drop into the bowl
and get as much height as you can. Keep an eye on your height meter to
determine that you have the necessary time to complete the spin. Jump into the
air and perform the 900. Make sure you straighten out your bike before you land. If
you are not yet an expert with your spinning skills, this challenge is going to really
cause you pain… literally!
The 20,000 point trick set is most easily done by riding down to the mine car tracks
near the starting point, and doing a modified grind down the tracks to the bottom
of the level. If you lose the grind, try to manual and bring yourself back to the grind. Your point total
point score will easily beat the required 20,000 level. Simple as long as you know the secret!
CHAPTER SEVEN
Give it a go.
PAGE 109
LEVEL WALKTHROUGHS
than 30 feet anywhere.
Devil’s Island does not offer many places for you to get big air
with a wall near enough for tapping or Fastplanting. However
there are a few places that will allow you to defeat this challenge
and move on. Todd Lyons knows this all too well. That’s why he
is challenging you to Walltap or Fastplant anywhere as long as
you are 30 feet in the air or higher. Find Todd’s location on your
level map and give it a go. Here’s a good suggestion to get the
job done.
The best place to do this is down in the bowl on the left side of
the canyon floor. Ride to the bowl and get as much height as you can. Once you’ve done this,
transfer up and over the bowl’s quarter pipe towards one of the surrounding walls. Then simply
perform any wall trick to place your mark. Just make sure that you place your mark over 30 feet high.
This one is real difficult, but with a little determination and patience you’ll eventually get it right.
Hardcore Challenges
1. Fastplant the four giant boulders.
2. Grind transfer between each mine track at the canyon bottom.
3. Pull a 1080 anywhere.
4. Ryan Nyquist Challenge – Get up on top of the mushroom pillar.
The four giant boulders can be located on your map. There are
three boulders on the inside of the upper level ring overlooking
the canyon floor and the fourth is on the dirt path overlooking the
water surrounding the level. Simply design your run and execute
a Fastplant on each. As long as you have your Fastplants down
pat, this challenge should not cause you too many problems.
To grind transfer the mine car tracks, ride down to where the
mine car tracks run on the canyon floor. Grind onto one of the
tracks, then lean your bike towards the next track. Jump out of
the grind and grind onto the next track. Repeat this until you
have transferred between all four of the mine car tracks. Don’t
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worry about any oncoming mine cars here. You’ll have the tracks all to yourself, so have fun with this one!
The best way to pull the 1080 is to ride to the bowl where you
did your 900 Spin challenge. Once there, you will have to get a
little more height than you did before. When you are jumping high enough, really high enough, perform
the 1080 and land safely to complete the challenge. Keep in mind that the faster and higher you are going,
the less room for error you have when landing. Concentrate on straightening out your bike just as you
land. It would be real nasty if you make the big spin only to crash and burn on the landing! This challenge
will really test your jumping and spinning abilities. Remember that practice makes perfect!
CHAPTER SEVEN
PAGE 110 Ryan Nyquist Challenge – Get up on top of the
mushroom pillar.
Ryan Nyquist offers up your Hardcore Rider Challenge. To
locate Ryan if you haven’t seen him yet, refer to your level
map. This is a real difficult challenge that requires good timing
and big, big air. You must also know the location of the
Mushroom Pillar because you are going to have to make a
blind jump to achieve your goal. Again, refer to your map to
pinpoint the Mushroom Pillar’s exact location
To get onto the Mushroom Pillar jump onto the larger island
that is adjacent to it. Then from the island, get up your speed and jump across to the Mushroom Pillar,
landing safely. You can’t see the pillar until after you jump, so this one might take a few tries until you can
correctly judge which direction to jump in order to stick the landing. Don’t get frustrated. You will eventually
get there. In the meantime you are in for a few spectacular crashes! Simply dust yourself off, get back on
your bike and give it another go!
Insane Challenge
Joey Garcia Challenge – Grind 1,000 feet on the mine car tracks.
To grind 1,000 feet on the mine car tracks you have to ride up the tracks until you
reach the very top. Then begin riding forward to build up some momentum. Next
jump onto and grind the rail down the tracks to the canyon floor. You’ll have to
grind a little over half of the mine car track to reach 1,000 feet, so work on your grind balancing skills so
you can stay on the rail longer. Once your challenge is completed you have successfully overcome all the
Devil’s Peak challenges and it’s on to the Airport Parking Garage!
GAPS CHAPTER SEVEN
In order to fully complete the Highway 47 Cloverleaf Level you must transfer over 8 gaps. Doing so PAGE 111
will earn you Respect Points and unlock additional rewards.
LEVEL WALKTHROUGHS
GAP POINTS LOCATION
Gap 1 100 satan's burp
Gap 2 100 mine shaft squeeze
Gap 3 100 through the jaws
Gap 4 100 dino-spine
Gap 5 100 anvil island northside
Gap 6 100 anvil island southside
Gap 7 100 diablo's dare
Gap 8 100 don't look down!
Gap 9 100 vertigo gap
Gap 10 100 you have no chance to survive
Gap 11 500 make your time!
Gap 12 100 i ain't trippin'
Gap 13 100 lover's leap
Gap 14 100 weeeeeeeeeee!
Gap 15 100 hang right or else!
Gap 16 100 acrophobia shortcut
Gap 17 100 acrophobia gorge
Gap 18 500 acrophobia gorge the wrong way!
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AIRPORT PARKING GARAGE
The Airport Parking Garage has many intricacies which, when added together, equal a truly stunning level.
You'll be able to interact with huge spiraling pieces of art, a traffic system full of impatient drivers speeding
to get to their terminals on time and helicopters with their whirling blades of mayhem. You will also find
the name of this level is somewhat deceiving because in addition to the parking garage itself, you'll also be
able to enter the airport's terminals and cause havoc inside as well as out.
COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Trick Tip
Rookie Challenge
Clear 80,000 points in a single run.
Your first Airport Parking Garage challenge asks you to score 80,000 points in a
single run within the time limit. Knowing where to best perform your trick sets in
order to accumulate the 80,000 points is key to beating the challenge. Although
there are tons of places to grab big scores, here is a tip that will surely help you
over the top.
The roof of the parking garage has one of the best half pipes in the game. It is large, allowing you to get a
lot of air. And, it has a few gaps that you can use to increase your score. If you stay in this half pipe and
use the gaps on as many jumps as possible, the 80,000 point run should be easy. Give it a shot.
Amateur Challenges CHAPTER SEVEN
1. Defuse the four package bombs. PAGE 113
2. Jump over the red SUV on the third floor ramp.
3. Bust out a 10,000-point trick set.
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4. Scott Wirch Challenge – Grind all the way around the baggage
carousel.
The four package bombs can be found on your level map. There
is one in the top corner of the third floor of the parking garage.
There is one on the second floor of the baggage claim center.
Another is in the plane hull half pipe outside of the hangar. The
fourth bomb is in the right of the main hangar doors. Simply ride
to each of the four packages and break them. Once completed,
the airport will be safe for all who travel within and you will be
free to session wherever your heart desires!
The red SUV is straight ahead of you from your start position!
Use the ramp on the left side of the downward sloping road
ahead of you to make your rider jump over the SUV. See how
easy that was! Ok, so that was a piece of cake. But don’t expect
the rest of your challenges to be like this. You are in for some
tough ones before this level is complete! Now it’s time to move
on to the next one.
To do the 10,000-point trick set, you should stay in the half pipe
on the roof of the parking garage. Manual back and forth in the
pipe while doing tricks and you’ll see your score continue to
mount. Be careful to keep your balance during the manuals to
keep the trick set alive. Should you lose it you’ll have to start
from scratch if your 10,000-point level has not been achieved.
Using your trick modifier here will also go a long way to defeating
the challenge.
LEVEL WALKTHROUGHS
Scott Wirch Challenge – Grind all the way around
the baggage carousel.
Scott Wirch has been sessioning down in the baggage claim
area. If you haven’t caught up with him yet, locate him on your
level map and see what he’s got to say. Evidently, the baggage
carousel makes a great place to test your grinding skills. Scott
has been perfecting them there, so now it’s your turn. See if
you have what it takes to keep that grind going all the way
around the carousel.
To jump off the four wing sculptures, locate them on your map. Three of them are
located in three corners of the level. You can use the quarter pipes located under
each of these sculptures to grind up onto them. The fourth sculpture is a little more
difficult to find. To jump off of the fourth sculpture you will have to ride onto the
right ledge on the top of the parking garage. From there you can use the ledge to
jump off onto the sculpture.
By now you should be familiar with the location of the baggage claim area.
However this time you will have to approach it from a different perspective. To
grind the spiral baggage claim sculpture, you will have to ride down to the second
floor of the parking garage and make a right. Then, ride over toward the baggage
claim building and jump off of the second floor ledge onto the spiral baggage claim
sculpture. Not only is timing your jump important but angling your rider correctly so that you land on the
sculpture will be the only way you will be able to defeat this challenge.
Do a 16-trick combo.
Now it’s time to string together a serious 16-trick combination.
CHAPTER SEVEN
Up until now you haven’t had to put this many tricks together in
PAGE 115
one shot. So hopefully you have what it takes to keep those
combos going. Again, there are any number of places within the
level to accomplish this feat, so choose a place you are
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comfortable with or read on for a tip that will surely help you
stick that 16-trick combo.
The 16-trick combo can be done in the parking garage. There are
plenty of cars, rails and ledges to grind. And, there are plenty of
ramps to jump off of to keep your trick set alive. Keep moving
and be sure to take advantage of your manuals to go from trick
to trick. Keep you balance in your manuals or you’ll lose it and
have to begin the trick set all over again.
This challenge is real sneaky. To get into the hangar, you have to
ride to the second floor of the baggage claim building. From
there, you must ride through the middle glass window on the
second floor. Once through the window, you will find a wooden
ramp that will take you over to the hangar. After entering the
hangar you’ll find Luc-E. After speaking with him, use the ramps
along the hangar walls to get up to the switches for the grind.
Hardcore Challenges
1. Grind down the spiral ramp from the 3rd floor to the 1st floor.
2. Pull a Double Backflip while jumping to the rest area.
3. Get up to each of the hanging plane sections.
4. Kenan Harkin Challenge – Pull a 540 Double Tailwhip while
transferring into the spiral.
To grind down three levels on the spiral ramp, ride down the
slope from your starting point, and make a left onto the third
floor. The spiral ramp will be right there. Simply jump on it and let
the downward slope of the spiral accelerate your ride down to
the first floor. Hold your balance or you’ll have to start again from
the top if you crash. Now give it a rip… Yahoo!
LEVEL WALKTHROUGHS
Pull a Double Backflip while jumping to the rest area.
It’s time to pull a Double Backflip down into the rest area. This
is one heck of a jump! Find the location of the rest area on
your level map. By now you should be an expert at the
Backflip. This time however you’ll have to double it up. Don’t
worry though… it’s a long, long way to the bottom from your
jump off point! Pay close attention to your landing or you’ll end
up in the hospital instead of the rest area!
To do the 540 Double Tailwhip while transferring into the spiral, ride to the half pipe
on the parking garage roof. Use the half pipe to build up some serious speed. Then launch your rider
down to the bottom of the spiral staircase that you grinded down earlier. While catapulting yourself into
the spiral abyss, pull your 540 Double Tailwhip and beat Kenan’s challenge.
Insane Challenge
Mike Laird Challenge – Grind each of the three helicopters.
LEVEL WALKTHROUGHS
the ledge of the parking garage. Jump up onto the ledge and wait for the helicopter to fly by. Allow it
to pass you and then ride up to it. Jump off of the ledge and onto the helicopter and zzzziiiiipppp your
challenge is complete! Sounds easy? No way! Give it your best!
GAPS
In order to fully complete the Highway 47 Cloverleaf Level you must transfer over 8 gaps. Doing so
will earn you Respect Points and unlock additional rewards.
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