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Dave Mirra Freestyle BMX 2 - Prima

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0% found this document useful (0 votes)
463 views121 pages

Dave Mirra Freestyle BMX 2 - Prima

Uploaded by

Don Vito
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 121

PRIMA’S OFFICIAL STRATEGY GUIDE

Intro by Dave Mirra

Detailed maps with all


challenge locations

Exclusive hints & tips


from the testers!

For PlayStation®2 computer entertainment system,


NINTENDO GAMECUBETM and XboxTM video game sys-
tem from Microsoft

primagames.com®
THE OFFICIAL

STRATEGY GUIDE

The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc., registered in the United States.

© 2001-2004 by Prima Games and Acclaim Publishing. All rights reserved. No part of this book may be reproduced or transmitted
in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is a division of Random House, Inc.

Dave Mirra Freestyle BMX 2™ and Acclaim® and Acclaim® Max Sports & © 2001 Acclaim Entertainment, Inc. All Rights Reserved.
Developed by Z-Axis. All Rights Reserved. Marketed by Acclaim . "PlayStation" and the "PS" Family logo are registered trademarks
of Sony Computer Entertainment Inc. Microsoft, Xbox and the Xbox logo are either registered trademarks or trademarks of Microsoft
Corporation in the U.S. and/or in other countries. NINTENDO GAMECUBE is a trademark of Nintendo. © 2001 Nintendo.

All products and characters mentioned in this book are trademarks of their respective companies.

Important:
Prima Games and Acclaim Publishing have made every effort to determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the
material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from
using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems
with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers
in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is
achieved.

ISBN: 0-7615-3719-8
Library of Congress Catalog Card Number: 2001XXXXXX
ACCLAIM PUBLISHING CREATIVE SERVICES Level Artists
Guide Writers CS Director Freddie Lee
Brian Geary Scott Jenkins Dave Reyes
Walter Black Traffic Manager Cecil "CT" Carthen Jr.
Publisher/Editor Lisa Koch Dave Ewald
Walter Black Todd Robinson
ACCLAIM AUDIO Bill Spence
Designers Executive Audio Director Mike Kawas
Colleen Caraher Rick Fox Andres "Yaky" Arellano
Marina Rujevic Audio Producer Chin-Han Hsu
Omar Padron Mike Tekulve Eric Cordier
Maria Lee

ACCLAIM Z-AXIS Park Editor Artists


PRODUCT DEVELOPMENT Ray Yeomans
Executive Producer Game Design Dave Watt
Shawn David Rosen Tin Guerro Lara Norman-Stowers
Ray Yeomans
MARKETING Interface Artist
Marketing Director Project Management Jason Sereno
Steve Felsen Glen Egan
Product Manager Max Sports Additional Art
Ben Fischbach Lead Engineer Andrew Guevara
Marketing Coordinator David Grace Vince Castillo
Zach Smith Jason Sereno
Senior Media Editor Project Art Lead Rick Gonzales
Jack Scalici Dave Watt
Video Editing
QUALITY ASSURANCE Character Animation Mark Eaton, Bang Pictures
Manager Dave Renneker
Brian Regan Additional Game Design
Supervisors Park Editor Engineering Shawn David Rosen
Bill Handworth Jonathan Mercier
Matt Canonico Vince D’Amelio Motion Capture Talent
Senior Lead Analysts Dave Mirra
Bonchi Martinez Interface Engineer Ryan Nyquist
Martin Glanz Sylvain Martel Mike Laird
Lead Analysts Joey Garcia
James Dima Game Engine Shea Nyquist
Jennifer Simon Paul Murray
Sebastien St. Laurent Z-Axis Video Sound
Project Leads Michael Henry
Sean Stephen Sharp Skeletal Dynamics System
Maurice Philips Nick Torkos Z-Axis Executive Management
Assistant Project Lead David Luntz
Brian Geary Audio Engineering Reagan Luntz
Sebastien St. Laurent
Special Thanks !! David Grace
James Orr
Brian Alcazar Tools Engineers
Mark Demofsky Nick Torkos
Mike Zacconi Sebastien St. Laurent
Paul Murray
ACCLAIM Philippe "Peep" Chaintreuil
MOTION CAPTURE STUDIO Randy Condon
Mo-Cap Manager Post Chris March
Production Group Joanna Wu
Hajime Ogata
CONTENTS
Chapter One:
WHAT THE GAME IS ALL ABOUT 7

Chapter two:
RIDERS, BIKES & EQUIPMENT 11

Chapter three:
LEVEL MAPS 41

Chapter four:
PARK EDITOR 58

Chapter five:
MULTI-PLAYER GAMES 61

Chapter six:
HINTS & TIPS 67

Chapter seven:
LEVEL WALKTHROUGHS 73
INTRODUCTION
It’s time to go to the next level…

BMX Freestyle is my world… a world full of intensity. A world that has given me
nine of the most awesome years of my life! Freestyle BMX is all about pushing
yourself to the edge. It’s all about feeling that special rush every time you compete.
It’s all about realizing the total satisfaction gained each time you land that big
air move!

I’m totally proud to tell you that Acclaim Entertainment’s original, best-selling Dave
Mirra Freestyle BMX video game was, by far, the most awesome, intense and fun
BMX video game ever sold! There is no other game out there that can come
close… until now!

Every BMX rider knows you can’t just sit back on your bike with your bag of tricks
and expect to win. The competition is too intense to rely on what you did yesterday.
We know we have to keep pushing… keep inventing new technologies and new
tricks to keep us at the top of our profession. We know we must always go to that
next level. Well, Acclaim Entertainment knows that feeling too, and they’ve pulled
out all the stops to create the ultimate extreme Freestyle BMX experience: Dave
Mirra Freestyle BMX 2.

This game has everything! You’ll spin, grind and stall your way through massive,
awesome environments. Whether you choose to play as me or any of the other 13
pro riders you’re in for a super time. As in real BMX riding, you’ll learn tricks through
trial and error. And, as you work your bike for all it’s worth, you’ll be rewarded with
better bikes, clothing and equipment sponsors and "Respect!" And we all know
"Respect" is the name of the game!

Knowing how and when to pull off tricks is the secret to earning the "Respect" you
deserve. Throughout each level you will have to master Dirt, Vert, Street and Park
riding to meet the challenges before you, and that is where The Official Dave Mirra
Freestyle BMX 2 Strategy Guide will give you the edge.

In this guide you’ll find the secrets to mastering the control system plus how best
to use the Trick Modifier Button to max out your scores. There are bios for each rider
and everything you’ll need to know about available bike upgrades. You’ll discover the
secrets to scoring and earning "Respect" points. You’ll gain the edge to out-play the
competition in all 13 multi-player games, plus a lot more.
Plus the new Park Editor game feature allows you to create the BMX course of
your dreams!

Dave Mirra Freestyle BMX 2 is totally awesome. I’m blown away at what the next
generation gaming systems can do. The graphics are incredible and the music is
killer. The levels are huge, and game-play makes you feel like you’re right there,
riding along with us! And the tricks… forget about it! No game can come close to
creating over 1,500 unique possibilities.

The secret is in the design, and the game developers at Z-Axis have proven once
again, that they are the leaders in BMX Freestyle game development.

Becoming the best BMX Freestyler is no easy task. You’ve got to push yourself.
You’ve got to keep rippin’, keep shreddin’… keep pushing yourself to the edge. It’s
all about developing and maxing out your skills every time you compete. Frustration
and rattled brains come with the territory. Learn to love them… they will make you
a better rider, a better gamer… a better person!

Now it’s time to man your bike and use this cool guide to gain the "Respect" you’re
going to need to outclass the competition. Now is the time to take it to the next
level. Now is the time to learn the secrets behind Dave Mirra Freestyle BMX 2.

Always believe in yourself… ride for yourself.

Stay Strong,
AUTHORS’ INTRO
A few words from the writers…

Brian Geary
When I was asked if I would be interested in writing this strategy guide for Dave Mirra
Freestyle BMX 2, I jumped at the opportunity. I have been working on the Dave Mirra
video games since they first came into test back with the original Dave Mirra Freestyle
BMX game. To say the least, BMX video games have been my life for the past two
years! A chance to do something special for the game was something I couldn’t pass
up. Little did I know what I was getting into!
Sure, I know the game like the back of my hand. However, translating that knowledge
into written words definitely presented a challenge. Long days and sleepless nights
became the norm. I never realized how much is actually involved in getting a guide
written and published! Lucky for me, my co-writer, editor and Publisher for Acclaim
Publishing Walter Black was there to guide me through the entire process. A big thank
you goes out to him!
In addition, there are a number of others that helped me accomplish my goal. First and
foremost I have to thank my parents for giving me the motivation to write this book.
Along with them, I’d like to thank my sisters Meaghan and Caitlin and the rest of my
family. My friends at work are owed a debt of gratitude also for all they contributed. I
would like to thank Trixie and the rest of IMOC. And I can’t forget The Armed Henchman
(R.I.P) and the rest of the CS community.
And a special thank you to all my friends as well: Jacqie, the coolest guy I know, Nelson
"Doctor" Brolly, Jennifer Dab and her brother Jon, Jake "the ladykilla" Gateson, Drummer
Dan, Colin "Po" Kelly and Kyle "Skunk" Gleason. Last but not least I want to thank Josh
and Ray G. (you know for what), Fatboy, Liz and the rest of the crew. And finally a big
shout out to everyone from Ground Zero (you know who you are), and to anyone else
whom I may have forgotten. It’s been a hell of a ride!

Walter Black
As Director of Publishing Operations for Acclaim Publishing I’ve worked on lots of
strategy guides. However I have to say that getting this book to print was one of the
most enjoyable projects I’ve worked on in quite some time. The game is just fantastic
and co-writing a guide for it was a pleasure.
I have to take my hat off to Brian Geary my co-writer. Brian stepped in, picked up the
ball and ran with it. He may have been new to the strategy guide scene but I had all the
confidence in the world that he’d do a great job and he did. Thanks Brian!
As Publisher, I have to give a sincere thank you to Scott Jenkins, Director of Creative
Services here at Acclaim Entertainment and his entire staff for their tremendous effort
and great execution. Plus a big thank you to all the people in our Quality Assurance
Dept. for helping me get a real working knowledge of what this game is all about.
Finally, I have to thank Debra Kempker, President of Prima Games and Julie Asbury,
Publishing Director at Prima for the support and cooperation I’ve received as we begin
our new co-publishing venture. This guide marks the first book in what I hope will be a
long and prosperous relationship between Acclaim Publishing and Prima. I’m already
looking forward to our next title!
CHAPTER ONE
PAGE 7

WHAT THE GAME IS ALL ABOUT


Dave Mirra Freestyle BMX 2 is all
about riding, challenging the
competition and gaining respect.
Once you earn a little you’ll gain
access to better bikes, sponsors plus
other great stuff. There are tons of
new tricks and levels, and you’ll be
interacting with your surroundings
like never before. There’s even a Park
Editor that lets you create your own
unique BMX environment.
WHAT THE GAME IS ALL ABOUT
Another new feature is Gap Challenges. There
are between 8 and 24 gaps to be found in each
level, and if you are able to find all of them you’ll
earn 1,000 Respect Points. In a Gap Challenge,
your goal is to keep riding and pull off some
tricks over the "gaps" in the terrain. Gap
Challenges are not obvious or mandatory, but
are designed to reward you with additional
Respect Points.

The Acclaim Games Competition is a traditional


event where you get two runs and are judged
on your creativity and use of the level.

Challenges and Competitions take place in any


of four area types, Vert, Street, Dirt and Park.
There are five different challenge sets for each
level: Rookie, Amateur, Pro, Hardcore, and
CHAPTER ONE Game Modes, Insane. The Amateur, Pro and Hardcore
PAGE 8
Scoring and Challenges are each a series of four challenges.
To find out what your Insane Challenge is you’ll

Respect Points have to locate a local rider who will issue his
challenge to you personally. The riders are
scattered about the level. Find them and earn
In Proquest Mode you’ll take on the superstars their respect by pulling off their challenge.
of BMX meeting challenges, earning respect and
beating the opposition in competitions. You In Session Mode there is no pressure to
begin your Proquest Mode as an unproven rider complete challenges, compete against other
with an entry-level bike. As you complete riders or beg for respect, but you will be able to
challenges given by the local riders on a level, set new records. Just bust out your best two-
you’ll earn Respect Points, better bikes, access minute run on any available level.
to sponsors, secret tricks and new levels.
In Freeride Mode you have a chance to explore
There are two main modes of play to conquer in various trails and areas and try some tricks
Proquest. They are Challenges and Competition. without worrying about time limits, scoring and
Challenges consist of objectives that must be meeting challenges.
cleared in order to complete a given level. Once
you clear a certain number of challenges on a Multiplayer Mode features competitive turn-
given level, you can go on to the next level. You based action based on contests set within all
do not need to complete the Hardcore and available levels. Multiplayer contests can take
Expert Challenges in order to finish the game. place on any level. Scores and records attained
However, if you are on a quest to get all possible during multiplayer contests are valid for all levels.
Respect Points you will have to complete all
challenges. You will earn an invitation to your first
Acclaim Games Competition when you reach Trick Modifier
10,000 Respect Points.
Systems
There are two types of scoring in the game,
Trick Scores and Respect Points. Trick Scores Dave Mirra Freestyle BMX 2 utilizes the
measure your BMX skills. Respect Points, on revolutionary S.I.K. (Skeletal Inverse Kinematics)
the other hand, are cumulative and serve to Trick System. It incorporates multiple functions,
measure your progress through the game. Any such as allowing you to modify Air Tricks, Grinds,
Respect Points earned completing Challenges, Stalls, Manuals and Wallrides to create hundreds
placing well in Competition, or finding all Gaps of new tricks. The trick system provides over
are added to your running total of respect. 1,500 tricks, not including all the riders’
Rewards such as better bikes are earned as your Signature tricks.
Respect Point level increases.
Trick Modifiers exist to add style, difficulty and
creativity to regular tricks. Before or after a trick
BUNNYHOP
The Bunnyhop is the standard trick in BMX. It is CHAPTER ONE
has been selected you can press the Trick
Modifier button plus a direction on the the number one way to get into the air and it’s PAGE 9
directional pad or the left analog stick to perform the starting block for most tricks. The Bunnyhop
a specific modifier. is executed when you lower your center of

WHAT THE GAME IS ALL ABOUT


gravity and then quickly bring it up again bringing
This open system allows you to try a Barspin your bike with you.
modifier before the main trick, a No Hander
during the trick, and an X-Up after the main trick. To perform a Bunnyhop, press the Jump Button.
Using the Trick Modifier in this way greatly When you press the Jump Button you will
increases the trick’s degree of difficulty raising crouch down on the bike. Remember you cannot
the score awarded upon a successful landing. pedal while holding down the Jump Button, but
you can navigate. Holding down the Jump
You also have the ability to use Custom Button too long will greatly reduce your speed.
Modifiers. After selecting a rider and a bike, you Releasing the Jump Button will spring you into
can assign your Custom Modifiers on the Trick the air creating a Bunnyhop. On a flat surface
Select screen. Once selected, Custom Modifiers this is noticeable, but it really comes into play
function just like the other modifiers such as when riding on hills, ramps or pipes. The closer
Barspins, X-Ups and No Handers on their own to the lip or edge of a vert ramp or pipe, the
or combined with other modifiers. higher you will go into the air.

MANUAL
Basic Moves
Manuals or Nose Wheelies are on-the-ground
Mastering your own riding style and your own tricks in which one wheel is off the ground. In a
way of executing tricks will be the most Manual, the front wheel is off the ground and you
important way for you to get through the must navigate with the back wheel. In a Nose
challenges within this game. However, first you Wheelie, you rest on the front wheel (or nose of
have to learn the basic moves and controls. the bike) and your back wheel is off the ground.
There are a number of different riding modes You can Bunnyhop into and out of a Manual.
you must master including: riding around on the When doing a Manual, you must continue to hold
ground, in the air, grinding a rail or edge, stalling Up or Down on the Directional Pad to adjust
on an edge or on the ground, crashing or bailing yourself so you don’t fall out of the trick.
and beginning again afterwards.
IN THE AIR
ON THE GROUND When you are in the air, pressing the Directional
While riding on the ground, you must navigate Pad navigates you and helps you straighten out
over various surfaces by steering, pedaling and the bike. The Directional Pad is also used to
braking. Each of these is controlled by using the select specific tricks and modifiers.
Directional Pad or Analog Stick. Pressing Up on
the Directional Pad begins pedaling. This begins
to increase your speed with the goal of reaching
SPINS
Another way to rotate in the air is to use the
a maximum speed. Pressing Down on the
Spin Button. The Spin Buttons are used to rotate
Directional Pad executes a brake. Pressing one
the bike while performing tricks. The Left Spin
of the shoulder buttons and holding down on
Button rotates the bike counterclockwise. The
the Directional Pad causes the rider to come to
Right Spin Button spins the bike clockwise.
a skidding stop.

Alley-oop Spins are spins that go in the opposite


Some surfaces are very difficult if not impossible
direction from where you are naturally facing.
to brake or stop on due to their steepness.
Alley-oop tricks will earn you more points. The
Learning to control your pedaling and braking will
trick to remember with spins is to measure how
enable you to ride at different speeds, depending
much distance you have and how fast you are
on what is necessary for you to continue. The
spinning before landing. You must land straight
only ways to exit the riding mode are to perform
or you’ll crash.
a Bunnyhop, or ride off a ledge.
WHAT THE GAME IS ALL ABOUT
STALLING ON AN EDGE OR THE GROUND
TRICKS Stalls are similar to grinds, since they require
landing on the edge or rail, with the metal pegs
Tricks can be executed any time you are in the on the bike, a wheel of the bike, or some part of
air. To determine which trick you are going to pull the bike. Stalling is performed with the same
off, press the Directional Pad before you press buttons and in the same manner as grinding.
the Trick Button. Remember it’s not only Up, Everything is the same about these two tricks,
Down, Left and Right, but all diagonals as well. except that a stall keeps the bike in one position
instead of moving down a rail or edge as in a
After you pull the trick you can do three things. grind. As with grinds, stalls can be modified
Either hold the Trick Button to rack up more under the same conditions, with the Trick
points, go into another trick or add a modifier to Modifier Button.
your current trick. Spins can be added to all
tricks and Backflips can be added to most tricks.
Make sure you do not attempt more tricks than LANDING
you have time to safely execute. The only way to complete a trick and earn your
points is to land the trick. There are no buttons
MODIFIERS to hit in order to land successfully, but two
conditions must be satisfied. You must finish
CHAPTER ONE Modifiers, also known as technical tricks, are the trick and you must land correctly oriented to
PAGE 10 used to add style, difficulty and creativity to the ground.
regular tricks. When you’re in the air, immediately
after you pull a trick, press the Directional pad Use the Spin and/or Directional Buttons to make
and the Trick Modifier Button. Using the modifier sure the bike is no more than 30 degrees left or
also increases the trick values, so always attempt right off the angle being traveled in the air. The
a modifier whenever you’re pulling a trick. Trick faster you are riding, the more you have to pay
modifiers can also be used as tricks themselves. attention to being straight. Riding faster is much
Hold them a long time for more points. Or trick less forgiving. Remember, when landing
modifiers can be combined with themselves to backward (Fakie), you must land almost perfectly
create different modifiers. to prevent a fall.

GRINDING A RAIL OR EDGE CRASHING / EJECTING


Grinding an edge consists of doing a Bunnyhop Wiping out is one of the most spectacular
into the air with enough speed and height to events in the game. There are tons of way to
arrive on an edge. When coming down on the crash, such as not landing properly off a ramp,
edge, press the Grind Button. Remember you riding into something too fast, or landing on a
must be positioned very close to an edge in flat surface with anything but the bike’s wheels.
order to grind it.
Pressing all of the trigger buttons together at
While grinding an edge, use the Left or Right the same time causes you to eject. This is handy
Directional Buttons to straighten out the bike, when tricks go awry, helping to lessen the pain
keeping it as vertical as possible. The longer the and damage inflicted when hitting the ground!
grind, the slower your speed and the harder it
will be to keep your balance. The way out of a
grind is to jump into the air, fall or crash. BEGINNING AFTER A CRASH
After a wipeout, you are placed back on your
You also have the ability to modify your grinds bike, seated completely still. Use the Directional
using the Trick Modifier Button. Grind Modifiers Pad to begin riding once again.
and Lip Tricks will be difficult at the outset of
the game, but as you progress to better bikes,
your balance will improve allowing you to
access the modifier button more easily. Certain
modifiers are not compatible with some grinds
and stalls. For instance, you won’t be able to
perform a Barspin when the rider is stalling on
his front wheel.
CHAPTER TWO
PAGE 11

RIDERS, BIKES & EQUIPMENT


It’s time to get to know some of the
best BMX freestylers in the
business. You’re about to become
one of them. No matter who you
choose you’re going to be pulling
big airs and hard grinds
everywhere. Get to know the
individual strengths of each rider
so you can max out your scores
and bury the competition.

And don’t forget about your bike!


Your bike is going to be your best
friend or your worst enemy in BMX.
To pull off the toughest tricks,
you’re going to need a bike that can
support them! Pay attention to
your bike upgrades and be sure to
take advantage of the bike
characteristics that best suit your
riding style.
Dave Mirra
RIDERS, BIKES & EQUIPMENT
Dave Mirra
DATE OF BIRTH: April 4, 1974 HEIGHT: 5’ 9"
HOMETOWN: Chittenango, NY WEIGHT: 160 lbs.
RESIDENCE: Greenville, YEARS RIDING: My whole life
North Carolina YEARS PRO: 9
NICKNAME: Miracle Boy

RIDER INFO
FAVORITE TERRAIN: Vert, skate park KNOWN FOR: Smoothness and consistency
FAVORITE AIR TRICKS: No Handed 540 KEY INJURIES: Spleen Removed;
FAVORITE GRIND: Bottom Side Broken Shoulder
CHAPTER TWO
Toothpick Grind HOBBIES: Cars, golf and family
PAGE 12
MADE UP TRICK OR FUTURE SPONSORS: Acclaim Max Sports, Haro Bikes,
ATTEMPTED TRICK: Tailwhip to Barspin Slim Jim, Fox Racing, DC Shoes, Arnette
air BEST RIDE SPOT: Greenville, North Carolina QUOTE: "Stay Strong!"

7 CAREER HIGHLIGHTS
speed 2001 Vans Triple Crown Gold Medal Vert 1999 B3 Oceanside, CA 1st Place Vert

5 2001 Vans Triple Crown Silver Medal Street


2001 Soul Bowl Gold Medal Vert
1999 Summer X Games Gold Medal in Vert
1999 Summer X Games Gold Medal in Street
2001 Soul Bowl Gold Medal Street 1998 Summer X Games Gold Medal in Vert
spins
2001 B3 Anaheim Gold Medal Vert 1998 Summer X Games Gold Medal in Street
6 2001 B3 Anaheim Gold Medal Street
2001 CFB Series Gold medal Vert
1998 Summer X Games Gold Medal in
Vert Doubles
balance 2000 Summer X Games Gold Medal in Street 1997 Summer X Games Gold Medal in Vert

7 2000 Summer X Games Silver Medal in Vert


2000 Gravity Games Gold Medal Vert
1997 Summer X Games Gold Medal in Street
1996 Summer X Games Gold Medal in Vert
1999 Gravity Games Gold Medal in Street 1996 Summer X Games Gold Medal in Street
technique

7 BIOGRAPHY
Dave started doing tricks in 1984 and entered his Now he is able to share his success with family
manuals first contest in 1987. and friends. "I gave up a lot of my life for bike

5 To stay ahead of the competition, Dave tries to stay


focused. When he wants to learn a new trick, Dave
just goes for it and practices for hours until he’s
riding, but it’s been worth it. I’ve been injured and
I’ve gotten back up and kept riding."
"The high points in my professional life are that I
landing happy with the results. "I visualize a lot. If you can have kept my mind positive, trying to ride and do
understand a trick in your mind, you can pull it off." my best and let my bike riding take me as far as it
3 Dave’s greatest accomplishment is sticking with
bike riding through the good times and the bad.
possibly can."

wallrides
SIGNATURE TRICKS
3 Triple Backflip: Down + Down + Down + Trick
superman Decade: Up/Right + Right + Left + Trick
CHAPTER TWO
HARO MIRRA 540 AIR PAGE 13
air speed spins balance

DESCRIPTION: A rock solid starter bike. 7 5 6 7

RIDERS, BIKES & EQUIPMENT


technique manual landing wallride

8 5 3 4

HARO MIRRA FLAIR


air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 6 8 8
technique manual landing wallride

9 7 5 6

HARO MIRRA PRO


air speed spins balance
DESCRIPTION: A Haro luxury liner, this
beauty will get you where you 10 8 9 9
need to go in style.
technique manual landing wallride

10 9 7 7

HARO MIRRA S351


air speed spins balance

DESCRIPTION: Dave’s signature bike. 11 10 10 10


technique manual landing wallride

11 11 9 9

S351 2002 air speed spins balance

12 11 12 12
DESCRIPTION: Dave Mirra’s secret bike.
technique manual landing wallride

12 12 11 11

SPONSORS AVAILABLE TO BE UNLOCKED


Haro, DC Shoes. Slim Jim, Arnette, Fox Racing, Acclaim Max Sports
Ryan Nyquist
RIDERS, BIKES & EQUIPMENT
Ryan Nyquist
DATE OF BIRTH: March 6, 1979 HEIGHT: 5’ 6"
HOMETOWN: Los Gatos, CA WEIGHT: 150 lbs.
RESIDENCE: Greenville, YEARS RIDING: 10
North Carolina YEARS PRO: 5
NICKNAME: Triple Threat

RIDER INFO
FAVORITE TERRAIN: Dirt KNOWN FOR: Jumping ability and riding
FAVORITE AIR TRICKS: Flip Driver all 3 disciplines
CHAPTER TWO FAVORITE GRIND: Toothpick Grind KEY INJURIES: Bad left ankle
PAGE 14 MADE UP TRICK OR FUTURE HOBBIES: Watching movies, soccer
ATTEMPTED TRICK: Backflip, No Footed Seat and computers
air Grab Barspin SPONSORS: Acclaim Max Sports, Split,
BEST RIDE SPOT: Greenville Skate Park Adidas, TSG, Haro Bikes, Oakley, No Fear
5 QUOTE: "Keep on keeping on!"

speed CAREER HIGHLIGHTS


6 2001 Vans Triple Crown Gold Medal Street 2000 Gravity Games Silver Medal in Street
2001 Vans Triple Crown Gold Medal Dirt 1999 Gravity Games Gold Medal in Dirt
spins 2001 X Trials Gold Medal Street 1999 Gravity Games Silver Medal in Street

7 2001 CFB Gold Medal Dirt


2001 CFB Gold Medal Street
1999 Summer X Games Bronze Medal in Dirt
1998-99 DK Circuit Overall Champion
2001 B3 Silver Medal Street 1999 ESPN/BS Overall Street Champion
balance
2000 Summer X Games Bronze Medal in Street 1998 Summer X Games Silver Medal in Dirt
4 2000 Summer X Games Gold Medal in Dirt 1997 Summer X Games Bronze Medal in Dirt

technique BIOGRAPHY
5 Ryan got his first bike when he was three years
old. In 1991, he started focusing on jumping when
sport. He competes in Dirt, Street and Vert. He’s
best known for his death-defying Backflip Double
manuals he was about eleven. His first major competition Barspins. His goals are to ride well and have fun,
was an ESPN event called Destination Extreme, and so far he has been able to do both.
4 which took place in Encino Beach in 1996. Ryan
competed in the Expert Class and won by a very
Ryan considers himself lucky. When he started
riding, the competitions were already on TV. A lot
large margin. From there, Ryan picked up of riders went through a "dead" period, when
landing
sponsors and began to travel. Eventually he was competitions were not broadcast. As Ryan says, "I

4 able to start riding full time and make a living at it.


Ryan is considered the best-all-around rider in the
kind of came into it almost at the perfect time, to
be honest!"

wallrides
SIGNATURE TRICKS
5 Nothing No Foot Can-can: Right + Right + Right + Trick
CHAPTER TWO
HARO BACKTRAIL X1 PAGE 15
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 6 7 4

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

5 4 4 6

HARO BACKTRAIL X2
air speed spins balance
DESCRIPTION: Upgraded components on the same
frame make for a slightly lighter but tougher bike.
7 7 9 5
technique manuals landing wallride

8 5 6 7

HARO BACKTRAIL X3
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
8 8 10 7
technique manuals landing wallride

9 7 8 9

HARO BACKTRAIL PRO


air speed spins balance
DESCRIPTION: Ryan’s signature bike and Haro’s
trail king. This beauty will get you where you 9 11 11 9
need to go in style.
technique manuals landing wallride

10 8 10 10

BACKTRAIL PRO 2002 air speed spins balance

11 12 12 11
DESCRIPTION: It’s a secret!
technique manuals landing wallride

11 11 11 11

SPONSORS AVAILABLE TO BE UNLOCKED


Haro, Adidas, No fear, Jiffy Market, Acclaim Max Sports, Oakley, TSG, Split
Todd Lyons
RIDERS, BIKES & EQUIPMENT
Todd Lyons
DATE OF BIRTH: November 21, 1971 HEIGHT: 5’7"
HOMETOWN: Columbus, OH WEIGHT: 180 lbs.
RESIDENCE: Huntington Beach, YEARS RIDING: 20
California YEARS PRO: 11
NICKNAME: The Wildman

RIDER INFO
FAVORITE TERRAIN: Dirt KNOWN FOR: "Being wild on, and off, the bike!"
FAVORITE AIR TRICKS: superman Seat Grab KEY INJURIES: Six pins in left wrist and torn
CHAPTER TWO Indian Air ligaments in knees
PAGE 16 FAVORITE GRIND: No Footed Icepick HOBBIES: Updating www.toddlyons.com, and
MADE UP TRICK OR FUTURE chilling at the beach
air ATTEMPTED TRICK: No Footed Barspin Backflip SPONSORS: Huffy, Arnette, Knucklebone,
BEST RIDE SPOT: Woodward street course Spred, ODI, Odyssey, Kenda, Rush
6 QUOTE: "Big doubles… No troubles!"

speed CAREER HIGHLIGHTS


7 3-Time Amateur World Champion Racer Best Finish 5th Place
2-Time European King of Dirt Jump Champion 1999 NBL A-Pro National Champion Racer
spins 2-Time World Champion Jumper 2000 CFB Dirt Jump Series, 10th Place Overall

5 5-Time USA X-Games Athlete,

balance BIOGRAPHY
4 Todd is one of the originators of dirt jumping as it nickname for his antics on and off his bike. He
is known today. He was hucking himself over Big was the first racer to pull off a Backflip in the
technique Doubles way back in the day, long before there middle of a race back in the early 90’s. His style is

6 was such a thing as a "Professional Dirt Jumper."


He definitely has had some influence on some of
today’s dirt jumping stars when they were coming
definitely not the smoothest, but it is always
entertaining nonetheless. Never one to turn down
a free trip to a foreign land, Todd has competed in
manuals up through the ranks. His powerful style comes over 15 different countries, making him one of the
from over 20 years of BMX racing. Todd still races most recognizable riders worldwide. Whether it’s
4 professionally, splitting up his time between races
and jump contests.
big tricks or nasty bails, the Wildman is one to
keep an eye on!
Over the years he has acquired the "Wildman"
landing

4 SIGNATURE TRICKS
wallrides Chainsaw: Right + Right + Up + Trick

4
CHAPTER TWO
HUFFY MJ-12 PAGE 17
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 8 6 4

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

6 4 4 4

HUFFY M-80
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 9 7 6
technique manuals landing wallride

7 6 6 6

HUFFY STAR 69
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 10 8 7
technique manuals landing wallride

9 8 7 8

HUFFY TL-88
air speed spins balance

DESCRIPTION: Todd’s signature bike. 10 11 9 10


technique manuals landing wallride

10 9 9 10

TL-88 2002
air speed spins balance

12 12 12 11
DESCRIPTION: Todd Lyon’s secret bike.
technique manuals landing wallride

12 10 10 11

SPONSORS AVAILABLE TO BE UNLOCKED


Huffy, Brand X, None, Arnette, Spred, Toddlyons.com, Knucklebone, ODI
Zach Shaw
RIDERS, BIKES & EQUIPMENT
Zach Shaw
DATE OF BIRTH: June 10, 1971 NICKNAME: Prozak
HOMETOWN: Harlow, United HEIGHT: 5’10"
Kingdom WEIGHT: 10 1/2 stone
RESIDENCE: Harlow, United YEARS RIDING: 21
Kingdom YEARS PRO: 12

RIDER INFO
FAVORITE TERRAIN: Vert KEY INJURIES: Left knee reconstruction and
FAVORITE AIR TRICKS: Invert four knee surgeries
CHAPTER TWO FAVORITE GRIND: Feeble to Fakie HOBBIES: Video editing, skateboarding and
PAGE 18 MADE UP TRICK OR FUTURE video games
ATTEMPTED TRICK: Varial-superman Seat Grab SPONSORS: Wethepeople, Fenchurch, Oakley,
BEST RIDE SPOT: Romford State Park, Big Worms
air
London, England QUOTE: Sometimes my bike kicks the crap
7 KNOWN FOR: First person to do a 360 Backflip
and Bodyjars
out of me…and i always go back for more.

speed
CAREER HIGHLIGHTS
6 2001 Bicycle Stunts RD1, 2000 The Alp Challenge, Innsbruck,
spins Louisville 8th Place Halfpipe 6th Place Halfpipe

6 2001 Dubai Desert Extreme, 1st Place Street,


2nd Place Halfpipe
2000 Redbull BMXtra, Belgium, 4th Place Halfpipe
2000 Urban Games, London, 1st Place Halfpipe
2000 The World Extreme Games, (Highest Air), 2nd Place Halfpipe
balance Gold Medal Halfpipe 2000 X-Trials RD2, 11th Place Halfpipe

3 2000 SS20 Ramp Jam, 1st Place Halfpipe


2000 Freestyle CH, Zurich, 5th Place Halfpipe
2000 X-Trials RD1, 15th Place Halfpipe

technique
BIOGRAPHY
6 "After seeing Evel Knievel in 1977 at Wembley day so I could afford the skate park every
Stadium, I started jumping things on my push weekend. So far, I have broken every bike I have
manuals bike. I was the master of the brick high jump ramp owned… taking it easy just isn’t in my blood!"

3 at age 8. I started riding BMX in 1980, and I have


been riding and jumping any bike I could get my
hands on."
"My favorite contest wins came at the King of
Concrete in Southsea Stake Park, Portsmouth, UK.
The King of Concrete series is the longest running
landing "One of the highlights of my career, was being the contest in Europe. The competition tests skills on
first rider to do the 360 Flip in November 1993 every type of terrain, Halfpipe, Ramp, Bowls,
4 which was nicknamed by some the ‘Zak Flip.’ I
learned my riding skills at Romford Skate Park in
Street and Flatland. I won the title in 1991 and
again in 1997."
London. I would save up my lunch money each
wallrides

5 SIGNATURE TRICKS
Double Frontflip: Up + Up + Up + Trick
CHAPTER TWO
WETHEPEOPLE DAREDEVIL PAGE 19
air speed spins balance

DESCRIPTION: A rock solid starter bike. 7 7 7 3

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

6 3 4 5

WETHEPEOPLE PONY
air speed spins balance
DESCRIPTION: Upgraded components make for a
lighter but tougher bike.
8 8 8 6
technique manuals landing wallride

7 5 6 6

WETHEPEOPLE NOVA
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 9 9 7
technique manuals landing wallride

9 6 8 9

WETHEPEOPLE THRILLSEEKER
air speed spins balance

DESCRIPTION: Zach’s signature bike. 10 11 10 9


technique manuals landing wallride

10 9 9 10

THRILLSEEKER 2002 air speed spins balance

12 12 12 10
DESCRIPTION: Zach Shaw’s secret bike.
technique manuals landing wallride

12 10 11 11

SPONSORS AVAILABLE TO BE UNLOCKED


Brand X, Fenchurch, Extreme Sports Channel, Oakley, Wethepeople, Big Worms
Colin Mackay
RIDERS, BIKES & EQUIPMENT
Colin Mackay
DATE OF BIRTH: August 18, 1978 HEIGHT: 6’0"
HOMETOWN: Brisbane, Australia WEIGHT: 175 lbs.
RESIDENCE: Brisbane, or YEARS RIDING: 9
Greenville, NC YEARS PRO: 2

RIDER INFO
FAVORITE TERRAIN: Park and dirt KNOWN FOR: Being the first Australian to
FAVORITE AIR TRICKS: Tailwhip make it big in America
CHAPTER TWO FAVORITE GRIND: Icepick Grind KEY INJURIES: Broken elbow and torn ACL in
PAGE 20 MADE UP TRICK OR FUTURE knee
ATTEMPTED TRICK: 360 Kangaroo Spin HOBBIES: Traveling and camping
air BEST RIDE SPOT: Beenleigh, Australia, SPONSORS: Specialized, Osiris, Fox Racing
Woodward Camp and Greenville QUOTE: "Live your dream!"
4
speed CAREER HIGHLIGHTS
5 2001 Vans Triple Crown, 3rd Place Street
2001 BS Series, 3rd Place Overall Street
1999 Australian X-Games, 2nd Place Dirt
1999 Australian X-Games, 1st Place Street
spins 2001 CFB, 3rd Place Overall Street 1999 X-Games, 6th Place Street

5 2000 BS Series, 8th Place Overall Park


2000 CFB, 8th Place Park
1998 Australian X-Games, 2nd Place Dirt
1998 Australian X-Games, 3rd Place Street
2000 X-Trials, 8th Place Street
balance

5 BIOGRAPHY
Colin Mackay was born and raised in Queensland, Colin’s brother Trevor finally secured him a job in a
technique
Australia. He first got interested in riding through wood factory. This job enabled Colin to save

6 his high school buddies in 1992. When high school


ended, Colin was the only one still riding, so he
enough money to travel to the United States with
some of the crew to compete in amateur events.
moved in with his father where the riding scene Returning to Australia, he competed in the
manuals was much more exciting. In order to support Australian X Games earning enough to return to

6 himself and his riding, Colin worked nights at a


Thai restaurant.
Eventually, he moved to Brisbane where the riding
the U.S.
Since his return, Colin continues to live his
dream… a dream best summarized in his own
landing scene was really heating up and began riding with words, "I can’t believe it’s gone this far! I love
a crew, who according to Colin was the "baddest what I do! I couldn’t think of anything else I would
5 crew in Australia."
Continuing to work odd jobs to support his riding,
rather do, and I would like to thank everyone who
has helped me and believed in me!"

wallrides
SIGNATURE TRICKS
4 Kangaroo Flip: Down + Up + Down + Trick
CHAPTER TWO
SPECIALIZED 415 PAGE 21
air speed spins balance

DESCRIPTION: A rock solid starter bike. 4 5 5 5

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

8 6 5 4

SPECIALIZED 415 FSX


air speed spins balance
DESCRIPTION: Upgraded components make
for a slightly lighter but tougher bike.
6 6 6 6
technique manuals landing wallride

9 8 8 7

SPECIALIZED 415 FSXPERT


air speed spins balance
DESCRIPTION: A stylish bike designed for
one thing… to get serious air.
7 8 8 8
technique manuals landing wallride

10 10 9 8

SPECIALIZED 415 PRO


air speed spins balance

DESCRIPTION: Colin’s signature bike. 9 9 9 10


technique manuals landing wallride

11 11 10 9

415 PRO 2002 air speed spins balance

10 11 12 12
DESCRIPTION: Colin Mackay’s secret bike.
technique manuals landing wallride

12 12 11 10

SPONSORS AVAILABLE TO BE UNLOCKED


Fox Racing, Woodward, Acclaim Max Sports, Specialized, Osiris, Pro-Tech
Mike Laird
RIDERS, BIKES & EQUIPMENT
Mike Laird
DATE OF BIRTH: July 1, 1974 HEIGHT: 5’10"
HOMETOWN: Virginia Beach, WEIGHT: 150 lbs.
Virginia YEARS RIDING: 17
RESIDENCE: Greenville, YEARS PRO: 4
North Carolina

RIDER INFO
FAVORITE TERRAIN: Park KNOWN FOR: Going big
FAVORITE AIR TRICKS: Tailwhip KEY INJURIES: Broken jaw and wrist
CHAPTER TWO FAVORITE GRIND: Smith Grind HOBBIES: Video games and car stereos
PAGE 22 MADE UP TRICK OR FUTURE SPONSORS: Nirve, Useless, Fox Racing
ATTEMPTED TRICK: No Footed X-up Tailwhip QUOTE: "Ride your damn bike!"
air BEST RIDE SPOT: Greenville Skate Park

7
speed
CAREER HIGHLIGHTS
5 2001 CFB, 7th Place Street
2000 Gravity Games, 3rd Place Street
Competed in ’98 and ’99 X Games
1998 K2 Pro, 2nd Place Street
2000 X-Trials, 8th Place Street 1998 BS Series, 4th Place Overall Street
spins
2000 CFB, 2nd Place Street 1997 ESPN BS Series Amateur Title #1 Street
5 2000 BS Series, 10th Place Overall Park
Competed in ’99 Gravity Games
and Vert

balance

5 BIOGRAPHY
technique Mike started racing BMX at ten years old and He started freestyling at age 19. He made the

5 raced for almost ten years. He was always into


riding his bike and jumping. He noticed an ad in a
magazine one day for a street contest in his area.
decision to be a bike rider and started doing tricks.
He turned pro at 22 and considers himself to be a
late bloomer.
manuals This contest was the first time Mike was exposed Today, Mike says that he has more than
to ramp jumping as a sport. That was the point accomplished his goals… He feels he has actually
5 that he decided he wanted to do this forever. Just
like many other professional riders, Mike never
exceeded them! Now, Mike is trying to be a more
focused and smooth rider by fine-tuning his skills
thought he would make it to his current level. He and performing better at the contests.
landing
says that, "it just evolved."

5
wallrides
SIGNATURE TRICKS
3 Vertical Tailwhip: Down/Right + Up + Down/Right + Trick
CHAPTER TWO
NIRVE HYPNOTIC PAGE 23
air speed spins balance

DESCRIPTION: A rock solid starter bike. 7 5 5 5

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

6 5 5 4

NIRVE PANIC
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
8 6 7 6
technique manuals landing wallride

7 6 7 6

NIRVE HEX
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
10 8 9 7
technique manuals landing wallride

8 8 8 7

NIRVE STATIC
air speed spins balance

DESCRIPTION: Mike’s signature bike. 11 9 10 9


technique manuals landing wallride

10 10 10 10

STATIC 2002 air speed spins balance

12 11 11 11
DESCRIPTION: Mike Laird’s secret bike.
technique manuals landing wallride

11 11 11 12

SPONSORS AVAILABLE TO BE UNLOCKED


Brand X, Fox Racing, Acclaim Max Sports, Nirve, Z-Axis, Useless
Joey Garcia
RIDERS, BIKES & EQUIPMENT
Joey Garcia
DATE OF BIRTH: April 16, 1978 HEIGHT: 5’11"
HOMETOWN: Gilroy, California WEIGHT: 180 lbs.
RESIDENCE: Huntington Beach, YEARS RIDING: 13
California YEARS PRO: 7

RIDER INFO
FAVORITE TERRAIN: Dirt KNOWN FOR: Being smooth
FAVORITE AIR TRICKS: Tailwhip KEY INJURIES: Two re-constructive knee
CHAPTER TWO FAVORITE GRIND: Bottomside Icepick Grind surgeries
PAGE 24 MADE UP TRICK OR FUTURE HOBBIES: Motocross
ATTEMPTED TRICK: Barspin to Double Tailwhip SPONSORS: UGP, Airwalk
air BEST RIDE SPOT: Hidden Valley QUOTE: "Don’t let a win get to your head, or a
loss to your heart."
4
speed CAREER HIGHLIGHTS
6 2000 DK Dirt Circuit, 1st Place Finish 1998 DK Dirt Circuit, 1st Place Finish
2000 CFB, 1st Place Dirt 1996 X Games Gold Medal Bicycle Stunt Dirt
spins 1999 DK Dirt Circuit, 2nd Place Finish 1995 X Games Bronze Medal Bicycle Stunt Dirt

4 1998 X Games Bronze Medal Bicycle Stunt Dirt 1995 ABA King of Dirt, 1st Place Finish

balance
BIOGRAPHY
4 Joey got started riding by following his brother. because he needed to get both his knees
His brother rode skateboards, so Joey rode surgically reconstructed. Due to repeated bike
technique skateboards. Then when his brother was getting accidents and many trips to the hospital, Joey had

6 into BMX, Joey started getting into BMX. He was


four years old when he got his aunt to buy him his
first bike. Joey has been riding with his brother
to have surgery. After the surgery, Joey was
unable to ride his bike for eight months as he
went through extensive rehabilitation.
manuals ever since. "I really look up to him." Joey also rides dirt bikes as much as he can. He
Joey is proud of the medals he’s won. He won a also does image editing on his computer, "just to
5 Bronze in 1995, a Gold in 1996 and a Bronze in
1998 at the X Games. He did not compete in 1998
keep things interesting."

landing

6 SIGNATURE TRICKS
wallrides Half Whip Half: Down/Right + Down + Down/Right + Trick

5
CHAPTER TWO
GARCIA R.O.G. PAGE 25
air speed spins balance

DESCRIPTION: A rock solid starter bike. 4 6 4 4

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

7 5 6 6

GARCIA NATTY
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
6 7 6 6
technique manuals landing wallride

8 7 7 7

GARCIA SMOOTH
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
7 9 7 7
technique manuals landing wallride

9 9 9 9

GARCIA RESURRECTION
air speed spins balance

DESCRIPTION: Joey’s signature bike. 9 11 9 8


technique manuals landing wallride

10 10 11 10

RESURRECTION 2002 air speed spins balance

11 12 11 10
DESCRIPTION: Joey Garcia’s secret bike.
technique manuals landing wallride

12 11 12 11

SPONSORS AVAILABLE TO BE UNLOCKED


Garcia, Airwalk, Rampage Skatepark, None, Woodward, Acclaim Max Sports,
UGP
Tim Mirra
RIDERS, BIKES & EQUIPMENT
Tim Mirra
DATE OF BIRTH: April 28, 1972 NICKNAME: Turbo
HOMETOWN: Chittenango, HEIGHT: 6’1"
New York WEIGHT: 172
RESIDENCE: Raleigh, North YEARS RIDING: 18
Carolina YEARS PRO: 3

RIDER INFO
FAVORITE TERRAIN: Street course (Wood KNOWN FOR: Jumping high
Parks) KEY INJURIES: Two broken wrists and thumb
CHAPTER TWO FAVORITE AIR TRICKS: Nothing HOBBIES: Racing cars and mountain bikes
PAGE 26 FAVORITE GRIND: Backwards Feeble Grind SPONSORS: Haro Bikes
MADE UP TRICK OR FUTURE QUOTE: "Forget about it!"
air ATTEMPTED TRICK: Triple Tailwhip
BEST RIDE SPOT: Woodward
5
speed CAREER HIGHLIGHTS
5 2001 Participated in the Dave Mirra 1998 1st Place Broadway on the Beach Street
BMX Super Tour 1996 Useless Contest Series 1st Place Street
spins
2000 Competed in numerous CFB contests

5
balance BIOGRAPHY
6 Tim Mirra is Dave Mirra’s older brother. Just two
years older than Dave, they have been riding
1987. Tim stopped competing as often as Dave
when he began looking into the possibility of
together all of their lives. They learned to ride going to college, but Dave just kept going. Tim
technique bikes when they were four years old. They were currently works for a company that rents heavy

3 always competitive doing tricks, but they always


rode together. "It was great!" says Dave. "We
started doing the tricks at the same time."
equipment and still rides quite frequently. When
he has free time, Tim likes to work on his car.

manuals Tim and Dave started entering competitions in

6
landing
SIGNATURE TRICKS
4 Triple Tailwhip: Down/Right + Down/Right + Down/Right + Trick

wallrides

5
CHAPTER TWO
HARO MIRRA 540 AIR PAGE 27
air speed spins balance

DESCRIPTION: A rock solid starter bike. 5 5 5 6

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

4 6 4 6

HARO MIRRA FLAIR


air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
6 6 7 7
technique manuals landing wallride

5 8 6 8

HARO MIRRA PRO


air speed spins balance
DESCRIPTION: A Haro luxury liner, this
beauty will get you where you 8 8 8 8
need to go in style.
technique manuals landing wallride

6 10 8 9

HARO MIRRA S351


air speed spins balance

DESCRIPTION: Tim’s signature bike. 9 10 9 9


technique manuals landing wallride

7 12 10 11

S351 2002 air speed spins balance

10 11 11 11
DESCRIPTION: Tim Mirra’s secret bike.
technique manuals landing wallride

8 13 12 13

SPONSORS AVAILABLE TO BE UNLOCKED


Haro, DC Shoes, Fox Racing, Acclaim Max Sports, Useless, Z-Axis
Troy McMurray
RIDERS, BIKES & EQUIPMENT
Troy McMurray
DATE OF BIRTH: February 2, 1973 HEIGHT: 5’10"
HOMETOWN: Denver, Colorado WEIGHT: 190 lbs.
RESIDENCE: Huntington Beach, YEARS RIDING: 18
California YEARS PRO: 6
NICKNAME: McMurr-yay

RIDER INFO
FAVORITE TERRAIN: Everything KNOWN FOR: Everything
FAVORITE AIR TRICKS: Decade KEY INJURIES: Just a knee operation… "I’m
CHAPTER TWO FAVORITE GRIND: Bottom Bracket Grind lucky."
PAGE 28 MADE UP TRICK OR FUTURE HOBBIES: Most days, just riding
ATTEMPTED TRICK: Christmas Tree, Front Peg SPONSORS: S&M Bikes, TSA, Puma, TSG
air Rocket Decade Air QUOTE:: “LIVE”.
BEST RIDE SPOT: Hidden Valley
5
speed CAREER HIGHLIGHTS
7 1997 MTV Sports & Music Festival Champion Participated in the 2000 Gravity Games

spins

7 BIOGRAPHY
"I started riding at the end of sixth grade. I grew finished school, he would buy me the bike of my
balance up in the east part of Denver, which wasn’t really a choice. Needless to say, the deal came too late

5 good part of town. One day there was a school


assembly right before the summer. Everyone was
there with their skate boards, bikes, frisbees and
and I had to redo seventh grade. But this time I
finished and I got my bike. I had definitely learned
my lesson."
technique hackey sacks. They asked if anyone wanted to "I tried sports but that just wasn’t for me. About
come up and do a trick on their bike, and me and seven or eight years ago I went to a dirt riding
5 about a thousand other kids raised our hands.
They picked me! It was just hopping on the back
contest and won! Then a year and a half went by
and a few pros came through town. Then I got my
pegs, but for a little kid like me it was just kind of first sponsor. It’s was cool to finally have a
manuals a rush." sponsor, since I used to pedal down the street

1 "In seventh grade I wasn’t really into school,


however my grandfather made me a deal. If I
dreaming of that day!"

landing

5 SIGNATURE TRICKS
Christmas Tree: Right + Left + Up
wallrides

5
CHAPTER TWO
S&M DIRT BIKE PAGE 29
air speed spins balance

DESCRIPTION: A rock solid starter bike. 5 7 7 6

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

5 1 5 6

S&M HOLMES CLASSIC


air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 8 8 7
technique manuals landing wallride

7 4 6 7

S&M NEXT
GENERATION HOLMES air speed spins balance

DESCRIPTION: A stylish bike designed for one


8 9 10 8
thing… to get serious air.
technique manuals landing wallride

8 5 9 9

S&M WARPIG
air speed spins balance
DESCRIPTION: Troy’s signature bike is THE
definition of a hardcore street burly bike.
9 11 11 9
technique manuals landing wallride

10 7 10 11

WARPIG 2002 air speed spins balance

10 12 13 11
DESCRIPTION: Troy McMurray’s secret bike.
technique manuals landing wallride

11 10 11 12

SPONSORS AVAILABLE TO BE UNLOCKED


S & M Bikes, Puma, None, Acclaim Max Sports, TSA, TSG, Z-Axis
Leigh Ramsdell
RIDERS, BIKES & EQUIPMENT
Leigh Ramsdell
DATE OF BIRTH: August 1, 1970 HEIGHT: 5’6"
HOMETOWN: Havelock, NC WEIGHT: 135 lbs.
RESIDENCE: Chapel Hill, North YEARS RIDING: 17
Carolina YEARS PRO: 7

RIDER INFO
FAVORITE TERRAIN: Street KEY INJURIES: Broken upper right arm (plate
FAVORITE AIR TRICKS: No Handed 540/360 inserted)
CHAPTER TWO FAVORITE GRIND: Backwards Grind HOBBIES: Music
PAGE 30 MADE UP TRICK OR FUTURE SPONSORS: Eastern, Useless, Duffs, Sun
ATTEMPTED TRICK: Body Varial Rims, TSG, Arnette
air BEST RIDE SPOT: Any place fun and relaxed QUOTE: "Find something you love, and do it for
KNOWN FOR: Being sketchy, but pulling tricks the rest of your life!"
5 out of the air

speed CAREER HIGHLIGHTS


5 Commentator for ESPN’s X-Games Owner of Useless Clothing
X-Games Competitor
spins

6
balance BIOGRAPHY
6 Leigh always had a bicycle, but received his first
freestyle bike as a birthday present when he
Leigh owns his own clothing company called
Useless Clothing. He makes BMX videos that he
turned fourteen years old. Still riding seventeen sells through his company. Leigh is also into
technique years later, Leigh has also been doing television music, mostly punk rock. A man of many talents,

4 work for ESPN, conducting interviews with riders


and the complete their competitions.
Leigh even plays the guitar a little bit!

manuals

3
landing
SIGNATURE TRICKS
4 Body Varial: Right + Left + Right + Trick

wallrides

7
CHAPTER TWO
EASTERN BIG STREET PAGE 31
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 6 6 6

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

4 3 4 7

EASTERN JANE
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 7 7 7
technique manuals landing wallride

6 6 6 8

EASTERN HERCULES
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
8 8 9 9
technique manuals landing wallride

7 7 8 10

EASTERN ACE OF SPADES


air speed spins balance
DESCRIPTION: Leigh’s signature bike and
Eastern Bikes top-of-the-line model.
9 10 11 10
technique manuals landing wallride

9 9 9 11

RAMROD 2002 air speed spins balance

12 12 12 12
DESCRIPTION: Leigh Ramsdell’s secret bike.
technique manuals landing wallride

10 10 10 12

SPONSORS AVAILABLE TO BE UNLOCKED


Duffs, Arnette, Eastern Bikes, TSG, Acclaim Max Sports, Sun Rims
Kenan Harkin
RIDERS, BIKES & EQUIPMENT
Kenan Harkin
DATE OF BIRTH: June 13, 1974 HEIGHT: 5’11"
HOMETOWN: Center Moriches, NY WEIGHT: 165 lbs.
RESIDENCE: Woodward, YEARS RIDING: 18
Pennsylvania YEARS PRO: 5
NICKNAME: Hark Dog

RIDER INFO
FAVORITE TERRAIN: Street and wooden ramps KNOWN FOR: Having the best Box Jump
FAVORITE AIR TRICKS: 540 Barspin variations wired
CHAPTER TWO FAVORITE GRIND: Bottomside Peg Grind KEY INJURIES: Broken clavicle, two broken
PAGE 32 MADE UP TRICK OR FUTURE legs and ankle sprains
ATTEMPTED TRICK: Career Stopper / HOBBIES: Motocross, mountain biking,
Doubleflip Double Twist snowboarding, music and reptiles
air
BEST RIDE SPOT: Woodward, and Mullally SPONSORS:
5 Park in Bronx, NY QUOTE: "It’s easy to criticize when you’re not
having fun!"
speed

6 CAREER HIGHLIGHTS
spins Co-Host of NBC Gravity Games Woodward Camp

6 Turning Pro
Working with kids as an instructor at
Competing in the X Games

balance

5 BIOGRAPHY
When Kenan was growing up in Long Island, New Always quick to turn the conversation towards
technique York, he would get teased. He was always taunted reptiles, Kenan is passionate about the things he

5 with "get a car loser" as he rode his bike around


town. Kenan is quick to point out, "I used to get
teased by the guys and now I’m in a video game!"
cares about. "I love animals, all kinds of reptiles.
Turtles especially get me excited. Ever since I was
a little kid I was always out in the ponds, catching
Kenan lives at the Woodward Camp in Woodward, turtles in eastern Long Island. My dream is to own
manuals
Pennsylvania, a place where top pros from around a house with an indoor terrarium where I can have

5 the world come together to teach BMX riding, as


well as skateboarding, inline skating and
pet alligators. I want to have the Everglades in my
house!"
gymnastics.
landing

4 SIGNATURE TRICKS
wallrides

4 Decade Backflip: Right + Left + Down + Trick


CHAPTER TWO
HARKIN BOX TURTLE PAGE 33
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 6 7 5

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

5 5 4 4

HARKIN CROCODILE
air speed spins balance
DESCRIPTION: Upgraded components make for a
lighter but tougher bike.
7 7 8 6
technique manuals landing wallride

6 6 7 7

HARKIN KINGSNAKE
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
8 9 9 8
technique manuals landing wallride

8 8 8 8

HARKIN SKINK
air speed spins balance

DESCRIPTION: Kenan’s signature bike. 10 10 11 9


technique manuals landing wallride

10 9 10 9

SKINK 2002 air speed spins balance

12 11 12 11
DESCRIPTION: Kenan Harkin’s secret bike.
technique manuals landing wallride

11 11 11 11

SPONSORS AVAILABLE TO BE UNLOCKED


Harkin, Adidas, Fox Racing, Acclaim Max Sports, Woodward, Z-Axis
Scott Wirch
RIDERS, BIKES & EQUIPMENT
Scott Wirch
DATE OF BIRTH: December 19, 1978 HEIGHT: 5’11"
HOMETOWN: McHenry, Illinois WEIGHT: 175 lbs.
RESIDENCE: Greenville, North YEARS RIDING: 10
Carolina YEARS PRO: 4

RIDER INFO
FAVORITE TERRAIN: Everything KNOWN FOR: Lots of 360 variations
FAVORITE AIR TRICKS: No Footed Can-can KEY INJURIES: Separated tibia and fibula at
CHAPTER TWO 360 the ankle
PAGE 34 FAVORITE GRIND: Icepick Grind HOBBIES: Motocross, golf and video games
MADE UP TRICK OR FUTURE SPONSORS: Mongoose, Ridgeline Designs,
air ATTEMPTED TRICK: No Footed Can-can, One Airwalk, Plugg, EVS, AXO, SixSixOne,
Handed 720 Hyundai, Speed Stick
6 BEST RIDE SPOT: Greenville, North Carolina QUOTE: “Word”.

speed
CAREER HIGHLIGHTS
6 2000 CFB, 5th Place Dirt 2000 DK Dirt Circuit, Pittsburgh, 4th Place Finish
spins 2000 DK Dirt Circuit, Merritt Island, 4th Place 2000 KOD, New York City, 3rd Place Dirt

7 Finish

balance BIOGRAPHY
5 Scott Wirch has been riding professionally for a
few years now and is known as one of the most
Scott sees the sport becoming tougher as riders
perfect the moves. As Scott stated, "People are
technique consistent riders around. He has tremendous throwing Double Trucks now. At the Woodward
technical skill in the dirt and jumping fields. Scott CFB there were five of us throwing Double
5 is also known as a hard worker, and that hard
work has paid off often, especially in his
Backflips into the foam pit. I can see that trick in
like two years being a normal trick."
performance in the King of Dirt competitions.
manuals

4
landing SIGNATURE TRICKS
5 Mr. Dinner: Up + Up/Right + Right + Trick

wallrides

2
CHAPTER TWO
MONGOOSE VILLAIN PAGE 35
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 6 7 6

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

5 4 6 2

MONGOOSE HOOLIGAN
air speed spins balance
DESCRIPTION: Upgraded components make for a
lighter but tougher bike.
7 7 8 7
technique manuals landing wallride

6 7 7 5

MONGOOSE FUZZ
air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
9 9 9 8
technique manuals landing wallride

8 8 8 7

MONGOOSE IMPORTAN
air speed spins balance

DESCRIPTION: Scott’s signature bike. 10 10 11 10


technique manuals landing wallride

10 9 10 8

IMPORTAN 2002 air speed spins balance

12 12 12 11
DESCRIPTION: Scott Wirch’s secret bike.
technique manuals landing wallride

11 10 11 11

SPONSORS AVAILABLE TO BE UNLOCKED


Mongoose, Airwalk, Acclaim Max Sports, AXO Cycling, EVS, Six Six One, Z-Axis,
Ridgeline Design
John "Luc-E" Englebert
RIDERS, BIKES & EQUIPMENT
John "Luc-E" Englebert
DATE OF BIRTH: December 8, 1972 NICKNAME: Luc-E
HOMETOWN: Bethlehem, HEIGHT: 6’0"
Pennsylvania WEIGHT: 180 lbs.
RESIDENCE: Bethlehem, YEARS RIDING: 11
Pennsylvania YEARS PRO: What’s Pro?

RIDER INFO
FAVORITE TERRAIN: Grinding KNOWN FOR: Originality, smooth style and
FAVORITE AIR TRICKS: Tailwhip positive attitude
CHAPTER TWO FAVORITE GRIND: Luc-E Grind KEY INJURIES: Bad knees and a bum ankle
PAGE 36 MADE UP TRICK OR FUTURE HOBBIES: Art design
ATTEMPTED TRICK: Bikeflip SPONSORS: Base Brooklyn, Standard Byke
air BEST RIDE SPOT: On the street Co., East Coast Destruction
QUOTE: "If you play my character… It’s a must
5 to bust!"

speed

6 CAREER HIGHLIGHTS
Counselor at Woodward Camp Competed in Street and Dirt at the ESPN X-
spins
Games

5
balance BIOGRAPHY
7 John "Luc-E" Englebert loves riding on the street.
Best known for his smooth style, positive attitude
technique and originality, "Luc-E" is always pushing the limit
when he competes. Even with a bad knee and a
6 bum ankle, John "Luc-E" Englebert gets the job
done to the thrill of his loyal fans!

manuals

1
landing
SIGNATURE TRICKS
6 Bike Flip: Left + Up + Right + Trick

wallrides

4
CHAPTER TWO
STANDARD CASHIOUS PAGE 37
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 6 6 7

RIDERS, BIKES & EQUIPMENT


technique manualss landing wallride

6 1 6 4

STANDARD TAO
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
7 7 7 9
technique manuals landing wallride

7 3 7 7

STANDARD SHAMAN
air speed spins balance
DESCRIPTION: A stylish bike designed for
one thing… to get serious air.
8 8 8 10
technique manuals landing wallride

9 5 10 8

STANDARD LUC-E PRO 3000


air speed spins balance

DESCRIPTION: Luc-E’s signature bike. 9 10 9 11


technique manuals landing wallride

10 8 11 10

LUC-E PRO 2002 air speed spins balance

DESCRIPTION: John “Luc-E” Englebert’s


11 12 11 12
secret bike.
technique manuals landing wallride

12 9 12 11

SPONSORS AVAILABLE TO BE UNLOCKED


Standard, Brand X, Acclaim Max Sports, None, Base Brooklyn, Z-Axis
Rick Moliterno
RIDERS, BIKES & EQUIPMENT
Rick Moliterno
DATE OF BIRTH: January 2, 1965 HEIGHT: 6’2"
HOMETOWN: Davenport, Iowa WEIGHT: 205 lbs.
RESIDENCE: Davenport, Iowa YEARS RIDING: 29
NICKNAME: Rick YEARS PRO: 20

RIDER INFO
FAVORITE TERRAIN: Street, skate parks and KNOWN FOR: Tech mini and street… Reverts,
trails Fakie tricks, etc.
CHAPTER TWO FAVORITE AIR TRICKS: Lookback KEY INJURIES: None… ever
PAGE 38 FAVORITE GRIND: Icepick Grind HOBBIES: BMX racing
MADE UP TRICK OR FUTURE SPONSORS: Fox Racing, Standard Byke Co.,
air ATTEMPTED TRICK: Tailwhip Late 180 (or 540!) Sun Rims
BEST RIDE SPOT: Street and Rampage Skate QUOTE: "You are the only person that can
6 Park determine whether you are a success or
not… No one else!"
speed

7 CAREER HIGHLIGHTS
Owning Standard Byke Company
spins

1
balance BIOGRAPHY
5 Rick Moliterno is the proud owner of one of the
premier BMX bike companies in the country,
Luckily for Rick, unlike most BMX freestylers, he
has escaped any type of serious injury during his
technique Standard Bike Company. You can usually find Rick entire career. BMX racing is Rick’s life. His love of
busting big moves at his favorite place to ride, the sport and hard-edged competitive style make
7 Rampage Skatepark. Whether he’s working his
favorite terrains, Street, Park or Trails, Rick is
Rick Moliterno one of the most exciting riders to
watch today!
always ready to accept any challenge.
manuals

4
landing SIGNATURE TRICKS
6 Double Decade: Left + Right + Left + Trick

wallrides

4
CHAPTER TWO
STANDARD CASHIOUS PAGE 39
air speed spins balance

DESCRIPTION: A rock solid starter bike. 6 7 1 6

RIDERS, BIKES & EQUIPMENT


technique manuals landing wallride

7 4 7 5

STANDARD LENGTHY
air speed spins balance
DESCRIPTION: Upgraded components make for
a slightly lighter but tougher bike.
8 8 3 7
technique manuals landing wallride

8 6 8 6

STANDARD OX PLATINUM STA


air speed spins balance
DESCRIPTION: A stylish bike designed for one
thing… to get serious air.
10 10 4 9
technique manuals landing wallride

10 7 9 7

STANDARD AIR HARDENED STA


air speed spins balance
DESCRIPTION: Rick’s signature bike and
Standard’s top-of-the-line model.
11 11 5 10
technique manuals landing wallride

11 9 11 10

STA 2002 air speed spins balance

12 12 9 11
DESCRIPTION: Rick Moliterno’s secret bike.
technique manuals landing wallride

12 11 12 11

SPONSORS AVAILABLE TO BE UNLOCKED


Standard, Brand X, Fox Racing, Rampage Skatepark, Goodtimes, Sun Rims
TRICK LIST
RIDERS, BIKES & EQUIPMENT
Busdriver: Down + Right + Modifier
TRICK LIST Suicide Clapper: Down/Right + Right + Modifier

Custom Modifier Tricks


Air Tricks Depending on how you have selected your Custom
Turndown: Left + Trick Modifiers prior to gameplay, these are additional
Can-can: Right + Trick modified tricks that are available to you. To
Tabletop: Up + Trick determine the button combinations please refer
Backflip: Down + Trick to the in-game trick selection screen.
superman: Up/Right + Trick Seat Grab Framestand Seat Grab
Candy Bar: Down/Left + Trick Rocket Air One Handed Framestand
Tailwhip: Down/Right + Trick Double Peg Grab No Handed Framestand
Toboggan: Up/Left + Trick One Handed Seat Grab Barspin Framestand
Double Backflip: Down + Down + Trick No Footed Seat Grab One Footed Framestand
Frontflip: Up + Up + Trick No handed Seat Grab Rocket Framestand
Turndown Backflip: Left + Down + Trick Double Seat Grab Crankflip Framestand
Can-can Backflip: Right + Down + Trick Rocket X-Up Surfer
Tabletop Backflip: Up + Down + Trick Crotch Rocket X-Up Peg Grab
Toboggan Backflip: Up/Left + Down + Trick Rocket One Hander One Handed Peg Grab
Superflip: Up/Right + Down + Trick Rocket No Hander No Footed Peg Grab
Candy Bar Backflip: Down/Left + Down + Trick Rocket Barspin One Footed Peg Grab
CHAPTER TWO Tailwhip Backflip: Down/Right + Down + Trick Rocket One Footer Rocket Peg Grab
Decade: Right + Left + Trick X-Up Seat Grab Crankflip Peg Grab
PAGE 40 No Footed Can-can: Right + Right + Trick Barspin Seat Grab Framestand Peg Grab
Un-Turndown: Left + Left + Trick Crankflip X-Up Tire Grab
Double Tailwhip: Down/Right + Down/Right + Trick Framestand One Handed Tire Grab
Can-can Lookdown: Left + Right + Trick Peg Grab No Footed Tire Grab
Candy Bar Lookdown: Left + Down/Left + Trick Tire Grab One Footed Tire Grab
superman Indian: Up/Right + Up/Right + Trick Frame Grab Rocket Tire Grab
superman Tabletop: Up/Right + Up + Trick Crotch Grab Crankflip Tire Grab
Can-can Tabletop: Right + Up + Trick X-Up Crankflip Double Tire Grab
Candy Bar Tabletop: Down/Left + Up + Trick Crankflip Seat Grab X-Up Frame Grab
superman Tailwhip: Up/Right + Down/Right + Trick No Handed Crankflip Seat Grab Frame Grab
superman Toboggan: Up/Right + Up/Left + Trick Barspin Crankflip One Handed Frame Grab
Pendulum: Right + Right + Trick No Footed Crankflip Barspin Frame Grab
Can-can Tailwhip: Right + Down/Right + Trick One Footed Crankflip No Footed Frame Grab
Candy Can: Down/Left + Right + Trick Rocket Crankflip One Footed Frame Grab
Can-can Toboggan: Right + Up/Left + Trick Crankflip to Rocket Frame Grab
Bar Hop: Down/Left + Down/Left + Trick Crankflip Back Crankflip Frame Grab
X-Up Framestand Double Frame Grab
Modifiers
Barspin: Down + Modifier
One Footer: Left + Modifier Grinds
One Hander: Right + Modifier Double Peg Grind: Grind
X-Up: Up + Modifier Smith Grind: Left + Grind
X-Down: Up + Up + Modifier Feeble Grind: Right + Grind
Suicide No Hander: Down/Right + Down/Right + Toothpick Grind: Up + Grind
Modifier Icepick Grind: Down + Grind
No Footer: Down/Left + Modifier Lip Slide: Up/Left + Grind
No Hander: Down/Right + Modifier Luc-E Grind: Up/Right + Grind
Nothing: Down/Left + Down/Right + Crooked Grind: Down/Left + Grind
Modifier Sprocket Grind: Down/Right + Grind
One Hand
One Footer: Right + Left + Modifier Stalls
One Hand X-Up: Right + Up + Modifier Double Peg Stall: Grind
Switch Hander: Right + Right + Modifier Toothpick Stall: Up + Grind
No Footed X-Up: Down/Left + Up + Modifier Icepick Stall: Down + Grind
One Footed X-Up: Left + Up + Modifier Nosepick Stall: Up/Left + Grind
No Footed Tail Tap: Down/Left + Grind
One Hander: Down/Left + Right + Modifier Disaster: Left + Grind
No Handed Whiplash: Left + Left + Grind
One Footer: Left + Down/Right + Modifier
No Handed Barspin: Down + Down/Right + Modifier
Barspin to
Others
Barspin Back: Down + Down + Modifier Fastplant: Left + Stall
No Footed Barspin: Down/Left + Down + Modifier Walltap: Right + Stall
One Footed Barspin: Left + Down + Modifier Wallride: Up + Stall
Indian: Down/Left + Down/Left + Modifier Manual: Down + Down
Switch Footer: Left + Left + Modifier Nose Wheelie: Up + Up
CHAPTER THREE
PAGE 41

LEVEL MAPS
These level maps will provide you
with all the information you’ll need
to locate the necessary items you
need to find in order to complete
your challenges. You’ll also want to
get down with the Pros in each
level, so be sure to locate where
your favorite riders can be found
sessioning in each level.

Remember that these levels are huge.


Be sure to explore every inch of your
surroundings. Everywhere you turn
you’ll find opportunities for pulling
outrageous tricks that will leave
your competition in the dust!
Level #1 - WOODWARD CAMP

8
7
3

12 1

5
5

11 4

10 2

5
CHAPTER THREE
PAGE 43

LEVEL MAPS
11

9
Non-playable
Character Locations
1. Kenan Harkin
(Amateur Challenge)
2. Ryan Nyquist
(Pro Challenge)
3. Colin Mackay
(Hardcore Challenge)
4. Leigh Ramsdell
(Insane Challenge)

Challenge Locations
5. 4 Ladders
6. Titanic Vert Ramp
7. Lot 8
8. Cloud 9
9. Woodward Trails 8-Pack
10. Outdoor Street
11. Cabins
12. Outdoor Rhythm
Section

Gaps
9 Gap Challenges
Level #2 - TRAINYARD
12 3

2 6

8
9

5
11

10
CHAPTER THREE
PAGE 45

LEVEL MAPS
Non-playable
7 Character Locations
1. Zach Shaw
(Amateur Challenge)
2. Troy McMurray
(Pro Challenge)
3. Mike Laird
(Hardcore Challenge)
4. Luc-E
(Insane Challenge)

Challenge Locations
5. Canopies (Billboards)
6. Station
10 7. Huffy Train Car Track
8. Station Chandelier
9. Clock
10. Cargo Ships
11. Commuter Benches
12. Bulldozers

Gaps
23 Gap Challenges
Level #3 - SWAMP TRAILS

10

7 5

2 additional Gaps

3 9
12 11
CHAPTER THREE
PAGE 47

LEVEL MAPS
2 Non-playable
Character Locations
1. Leigh Ramsdell
6 8 (Amateur Challenge)
2. Joey Garcia
(Pro Challenge)
4 3. Todd Lyons
(Hardcore Challenge)
4. Ryan Nyquist
(Insane Challenge)

Challenge Locations
5. Glowing Tree Branches
6. Fanboat Garage
7. Upper 8-Pack
8. Trailers
9. Drawbridge
Support Cable
10. Tree Canopies
11. Fanboat Grind Area
12. Bird Refuge Island

Gaps
17 Gap Challenges
Level #4 - COMMERCIAL DISTRICT

8
13
10 9 3
2
6

4 11

12
CHAPTER THREE
PAGE 49

LEVEL MAPS
5
6 1
Non-playable
Character Locations
1. Rick Moliterno
(Amateur Challenge)
2. Tim Mirra
(Pro Challenge)
3. Troy McMurray
(Hardcore Challenge)
4. Colin Mackay
(Insane Challenge)

Challenge Locations
5. Park Stone Wall
6. Walkway Support Arch
7. Madison Street
8. Lower Level
Plaza Awnings
9. Walkway Rail –
Support Arch
10. Construction Area
11. Washington Street
12. Skatepark
13. Pedestrian Overpass
Gaps
16 Gap Challenges
Level #5 - GALLOON WATER PARK

4 12
6
8
13
2 5 10
6
8

11
5

11
1
7

8
CHAPTER THREE
PAGE 51

LEVEL MAPS
3

8
5

Non-playable
Character Locations
1. Leigh Ramsdell
(Amateur Challenge)
2. Mike Laird
(Pro Challenge)
3. Joey Garcia
(Hardcore Challenge)
4. Todd Lyons
(Insane Challenge)

Challenge Locations
5. Beach Balls
6. Floor Signs
7. Iron Archway
8. Hot Dog Stands
9. Lower Walkway
10. Castle Bridges
11. Galloon Gondolas
9 12. Upper Fish Ladder
13. Typhoon Ride

Gaps
13 Gap Challenges
Level #6 - HWY 47 CLOVERLEAF

5
9
4 8

9
9
12
5
CHAPTER THREE
PAGE 53

LEVEL MAPS
9

5
1 Non-playable
Character Locations
1. Rick Moliterno
(Amateur Challenge)
2 2. Todd Lyons
(Pro Challenge)
3. Luc-E
(Hardcore Challenge)
4. Troy McMurray
3 (Insane Challenge)
7 10 5
Challenge Locations
5. Traffic Signs
11 6.
7.
Sewer Channel Hip
Skatepark
8. Dumpsters
6 9. Slim Jim Billboards
10. Concrete Park Bowl
11. Construction Gap
12. Road Signs
13. Off Ramp

Gaps
8 Gap Challenges
Level #7 - DEVIL’S PEAK
4
8

11
1

9
2 9
7

9
9 10

12
CHAPTER THREE
PAGE 55

LEVEL MAPS
Non-playable
Character Locations
1. Tim Mirra
(Amateur Challenge)
2. Todd Lyons
(Pro Challenge)
3. Ryan Nyquist
(Hardcore Challenge)
4. Joey Garcia
(Insane Challenge)

5 Challenge Locations
5. Dinosaur Ribs
6. Dinosaur Teeth
6 7. Anvil Island
8. Rusty Mine Cars
9. Four Giant Boulders
10. Canyon Bottom
11. Mine Tracks
12. Mushroom Pillar

Gaps
18 Gap Challenges
Level #8 -AIRPORT PARKING

11
11 5
11
2
9 12
5
12
1
5
7
5

8
10
CHAPTER THREE
PAGE 57

LEVEL MAPS
3
6 8

Non-Playable
Character Locations
1. Scott Wirch
(Amateur Challenge)
2. Luc-E
12 (Pro Challenge)
3. Kenan Harkin
(Hardcore Challenge)
4. Mike Laird
(Expert Challenge)

Challenge Locations
5. Package Bombs
6. Third Floor Ramp
7. Baggage Carrousel
8. Wing Sculptures
9. Hangar Doors
10. Rest Area
11. Hanging Plane Sections
12. Helicopters

Gaps
11 Gap Challenges
CHAPTER FOUR
PAGE 58
PARK EDITOR

You’re only limited by your own


creativity. Dave Mirra Freestyle
BMX 2 sports a Park Editor that
allows you to make the BMX park
they’ve always dreamed about.
Learn how to best utilize the Park
Editor to create unique BMX
environments. Then challenge
yourself to a great session on your
own personal track!
CHAPTER FOUR
PAGE 59

turn your selected piece in four different

PARK EDITOR
directions. You can delete any piece or section
you do not like. Using the Copy Button is easy.
You can use it to move big sections of your
custom park. Press and hold the Copy Button,
then use the Directional Pad while holding the
Copy Button to highlight the area of the park
that you would like to copy. Then release the
Copy Button and use the Directional Pad to
move the copied section of the park to an area
where you would like to place it. Then just press
the Place Button to place the copied section of
the park. To know which buttons operate the
Place, Rotate, Delete and Copy functions,
The Park Editor feature is one of the coolest please refer to your game’s owner’s manual.
new additions to Dave Mirra Freestyle BMX 2.
Now you have the opportunity to create your The Park Editor has a built-in feature that will not
own unique BMX environment! Knowing the ins allow you to place a selected piece over an
and outs to building your customized Park will incompatible piece (such as putting a pipe over a
greatly enhance your BMX experience! rail). The selected piece(s) will turn red indicating
that the action is illegal and the selected piece
Once in the Park Editor mode you can either cannot be placed.
create a new park, load a previously saved park
or clear any previously saved park. Should you The Terrain Tool is one of the cornerstones to
select New Park you will come to the Theme creating a park. You can select single or multiple
Select screen, where you can choose from the grid spaces and alter the elevation in one-meter
available themes. Some themes will be locked increments. The Terrain Tool can edit terrain that
until you win the required competitions in the has geometry constructed on it while retaining
Proquest mode to unlock them. Now it’s time to the constructed pieces. Additionally, multiple
get the construction underway! spaces at different elevations can be selected in
the same selection set. You can move the terrain
At the heart of the Park Editor is the Main Tool altitude anywhere from 0 to 30 meters. When
Bar. This is where you can select any editor you are raising or lowering large sections of
pieces from categories like Ramps, Quarter differently elevated terrain, you can raise the
Pipes, Lights, and Roll-ins. You can also select terrain until the tallest point reaches an altitude
the Terrain Tool, Gap Tool and Rail Tool along with of 30 meters, and lower it until the lowest
the piece categories on the toolbar. The Terrain section of the terrain is at 0 meters. The
Tool is automatically selected when you enter maximum height is determined by the elevation
the construction phase. Along with the Terrain of the highest piece in the selection set.
Tool, there are 20 categories you can select
from. They include: Roll-Ins, Stairs, Jump Boxes,
Bridges, Props, Start Points, Quarter Pipes,
Ramps, Sub Boxes, Bonus Pieces, Lights, Gap
Tool, Spines, Kickers, Fun Boxes, Dirt Jumps,
Specialty Rails, Rail Tool.

Actual basic construction consists of Placing,


Rotating, Deleting and Copying selected pieces.
The Placement Button confirms placement of a
selected piece. The Rotate Button allows you to
PARK EDITOR
The pause menu provides access to the Test
Play and Save features. You have unlimited time
to play and trick scores are not displayed.

Pressing the analog stick controls the camera,


creating your own custom view of your park
during construction. You can adjust the vertical
and horizontal angles of your view as well as
smoothly zoom the camera in and out if you
wish.

Any park can be loaded through the Session or


Selecting the Gap Tool allows you to "tag" a start Freeride Level Select menu. Records can be
and end point for a point bonus gap. Once the saved at the end of the Park Editor game as
CHAPTER FOUR gap is marked, the Gap Name overlay expands well. If you have ridden in Session mode and
PAGE 60 from beneath the toolbar. You can select from want to save the records from the session, the
seven different levels of point bonuses, with data of the park will be copied from the game
names such as SIMPLE, EASY MEDIUM, HARD, disc onto your memory card.
VERY HARD and INSANE.
Last but not least, if you would like to relive
The Rail Tool is where the park is fine-tuned. those great moments busting moves on your
Hundreds of unique rails can be constructed on custom track, you can replay the action from a
flat grid space or on top of other pieces. You number of different angles!
need only to select the Rail Tool and move the
cursor onto any piece or a flat grid space. Once
you have found a suitable location for your rail,
move the rail over the space and press the
Rotate Button. The rail will rotate either on the
ground, or it will cycle through the different
positions that it can be placed on the selected
piece. Low rails are the default rail objects, but
you have the option of selecting between low
and high rails, as well as low and high walls.

In addition to the toolbar, an informational


overlay bar appears at the bottom of the screen.
Above the button call-outs, a text window
appears that contains context-sensitive help
text, displaying information and tips on whatever
piece or category is selected at the time.

The Park Editor also has a Limit Bar. When no


more pieces can be placed the bar is full. You
will have to delete some pieces at this point in
order to place new ones. The Rail Tool and the
Gap Tool do not use the limit bar.
CHAPTER FIVE
PAGE 61

MULTI-PLAYER GAMES
It’s time to go head-to-head
against your best buddy to
determine who is the king of the
BMX multiplayer contests. Choosing
any of these 13 awesome games
will push your freestyle skills to
the limit! You better be prepared to
pull some huge combos, super
spins and ultra-long grinds if you
want to survive! Remember…
practice makes perfect so don’t
come here unprepared!
MULTI-PLAYER GAMES
2. HIGH FIVE
A best-of-five series to see who can do the
biggest single trick in 30 seconds.

You have five opportunities to pull off your


biggest trick possible, each in just a 30-second
timeframe. This may not seem like much time to
accomplish your mission but there is a way to
bust out a big score and squash your
competition.

Here’s a great way to win the High Five battle.


CHAPTER FIVE Use the first 25 seconds to find an area where
you can build up some speed, and use the last 5
PAGE 62
seconds to perform your trick. To get the most
1. BEST RUN points out of your jump, perform a trick, add a
modifier, and hold it for the entire jump. Try
Compete for the best score over a set time modifying your tricks with modifiers that contain
limit. Explore and use the entire level for multipliers, such as Barspins and Crankflips.
maximum points. These modifiers will add the most to your score.
Spending most of your allotted time finding your
Every level offers great places to max out your spot and building up speed may seem like a
best run potential. Once you have familiarized risky maneuver, but the rewards will greatly
yourself with your environment you will know outweigh the risk, and again… don’t crash!
where opportunity knocks. However, the best
way to win the Best Run competition is to find a
half pipe that you are comfortable with, and stay
there! This way you can concentrate on pulling
tricks rather than simply riding and jumping.

To maximize your score, ride back and forth in


the half pipe pulling tricks on every jump.
Remember performing the same trick more than
once will cause you to get fewer points, so you
must perform a variety of tricks in order to build
up your highest potential score. You’ll get more
points if you perform combos, so land into
manuals as often as you can. Be sure to land
the trick set, and at all costs… don’t crash!

3. B-M-X
The classic basketball game adapted for BMX.
One player does a trick, and the other must
match it or get stuck with a letter. The first player
to spell out the word loses.

Just like in the classic basketball game, winning


the B-M-X competition requires that you perform
CHAPTER FIVE
PAGE 63

a trick that will leave your competitor scratching Getting to know all the levels in Dave Mirra

MULTI-PLAYER GAMES
his or her head. Freestyle BMX 2 will greatly improve your
chance of winning the Random Spot
In addition to your talents using the special Trick competition. Knowing where you’re going is
Modifier Button, confusion may be your best ally definitely important, so you can quickly spot
here. where you are.

Here’s a great way to beat your B-M-X Ride to the nearest half pipe, and build up as
competition opponent. Try doing tricks that much speed as you can. Then pull off the
require more than one directional button. highest scoring single trick that you can. Using
Decades or Backflip variations are perfect the same strategies as the High Five
examples. Then adding modifiers of the same competition for pulling off high scoring tricks will
sort, such as Indians or Suicide Clappers. These put the pressure on your opponent.
should be enough to bewilder your opponent
into earning those dreaded three letters.

5. WIPEOUT
Each rider gets three chances to eat it. See who
can inflict the most bodily harm in a single
crash.

What fun is riding, jumping, grinding and


grabbing big air without the occasional monster
wipeout? Here’s your chance to show the world
what you’ve got when it comes to potential self-
destruction!

Each massive level is filled with potential pitfalls


4. RANDOM SPOT that are just perfect for taking a big header.
Dropoffs in particular are always refreshing! Plus
the potential exists to interact with your various
environments and the potential threats they
offer. Autos, trains, coal cars, helicopters are just
a few of the moving targets that can greatly
increase your crash potential. So put your skills
to the test and have a little fun with this one!

Best single tricks at five randomly chosen spots


in the level. A 15-second time limit means you
will have to be quick. The winner is the one with
the highest total score at the end of five rounds.
MULTI-PLAYER GAMES
an extension, look for one with a nearby wall.
6. LONGEST GRIND Ride the half pipe, then transfer out of the half
pipe towards the wall and try to Walltap the wall
Three chances to see who can hold a grind the at the peak of your jump. Sounds simple right?
longest. Top grind wins it. Give it a try!

Grinding is a wonderful thing! Now it’s time to


see if you can keep up with the competition and
pull off the longest grind possible. Again, each
level offers potentially great long grind areas, so
familiarize yourself with all the available areas.

Try this strategy for winning the Longest Grind


competition. Locate an area that has a long
CHAPTER FIVE downhill rail. Ride to the top of it, and grind your
way all the way down to victory. The best grind
PAGE 64
to perform for this competition is the Double
Peg Grind. The Double Peg Grind is the easiest
grind for judging your balance enabling you to
hold it longer and easier than any other grind.
Give it a shot!
8. BIG AIR CONTEST
Three chances to see who can get the biggest
air. Each run lasts 30 seconds.

Grabbing big air is one of the most exciting feats


of freestyle BMX. The potential for big air exists
in tons of places within each and every level.
However, to maximize your true big air talents
there are a few things you must remember.

The only place to really win the Big Air


competition is in a half pipe. To come out on top
of the Big Air competition simply drop into the
half pipe and get as much air as you can.
7. HIGHEST WALLTAP Landing into a manual will boost your speed, so
execute manuals as much as you can without
Try to get the highest Walltap in three attempts. falling to max out your big air!
Best tap wins. Use the level to your advantage.

Love to Walltap? Here’s your chance to shine!


The trick here is to find the best area that offers
the most potential for getting the highest
altitude possible. Once again, knowing the
layouts of the various available levels will work
to your advantage.

Here’s a great tip. Try to find a half pipe with a


tall extension. Ride the half pipe to get as much
height as you possibly can then Walltap as high
up as you can. If you can’t find a half pipe with
CHAPTER FIVE
PAGE 65

10. SUPER SPIN

MULTI-PLAYER GAMES
CONTEST
Let the ultimate spin-master step forward. In 30-
second runs, go for the biggest spin possible.
Top spin gets it.

Prove yourself worthy of the title of Spin-


master! As in many of the contests, grabbing
big air will be essential to maximizing your spin
potential, so many of the same rules that apply

9. HUGE COMBO to winning the Big Air competition apply here.

CONTEST Treat this just as you would the big air


contest. Ride to the nearest half pipe, and
Try to get the biggest combo by linking together get as much air as you can. The more air you
as many tricks as possible. Three attempts each. get, the more spins you will be able to
perform. Holding the Spin Button before you
Now it’s time to show what you know when it jump will ensure that you begin your spin as
come to putting together those big combo trick early as possible. Try to spin as much as you
sets. Again, knowing the layouts of your levels is can while still landing the jump. Once again,
important, but unlike some of the other be aware of your angle on landing. A crash
multiplayer competitions, utilizing that half pipe here would not be a good thing!
may not be the best way to go.

Here’s a great way to out-class the competition.


Manuals and grinds should be used as often as
possible to keep your trick sets alive. Try to find
a good line that will allow for easy manuals and
grinds. Usually a small ramp park within the
level is the best place to perform your trick set.
They almost always have a plethora of ramps
and grindable edges needed to keep your trick
set going. Bust out a big combo and leave your
opponent in the dust!

11. FURTHEST JUMP


Who can jump the furthest? Find a good launch
spot and see who can cover the most distance
in the air. Three chances. Top jump gets it.

Winning the Furthest Jump competition can


be accomplished in a number of different
ways and different areas found throughout
the various available levels.
MULTI-PLAYER GAMES
Find a smooth downhill area and zigzag back
Select the jumping style that you are most and forth down the hill. By doing this you will
comfortable with and go for it! Here are a few be covering as much distance as you can while
ways to accomplish your goal. still riding downhill. If you reach a dead end
while performing your manual, try to jump or
There are a number ways to jump far. You can grind into another area where you can continue.
try to find a long downhill slope that leads to a Just remember when you lose your balance, do
ramp. Then use the slope to build up your so by allowing the balance bar to reach the top
speed and launch yourself off of the ramp as far of the meter. If the bar reaches the bottom of
as you can. You can also try to find a cliff and the meter, you will fall. Give it a shot!
jump as far out off of the cliff you can. If you
cannot find either of these type areas, ride to a
half pipe, get as much height as you can,
transfer up and over the half pipe and get as
CHAPTER FIVE much distance as you can. 13. LONGEST NOSE
PAGE 66
WHEELIE
The Nose Wheelie requires the balance of a
master gymnast. Find out who is the true
master in this competition.

Once again balance is the name of the game


when it comes to the Nose Wheelie
competition. Knowing the trick to pulling the
longest Nose Wheelie is pretty simple if you
know just a few things. And here they are…

Nose Wheelies normally cause you to lose a


great amount of speed because you are landing

12. LONGEST MANUAL on your front wheel. To prevent this, jump into
the air, perform a 180° spin, and perform the
See how your balance skills stack up by going Nose Wheelie. Because of the 180° spin, the
for the longest Manual. Three chances each. Nose Wheelie will behave exactly like a normal
manual, thus causing you to lose very little
You’ve been tested with Big Air, Super Spin and speed, making the wheelie much easier to hold.
Huge Combo contests. Now it’s time to test Got the idea? Pretty simple huh?
your ability to balance and stay on your bike!
Here are a few tips to help rack up a mean
score and manual your opponent right out of
the contest.
CHAPTER SIX
PAGE 67

HINTS & TIPS


Strategy is the key to any video
game or any BMX ride. So you are
going to need a lot of it here. Be
sure to read up on all the cool stuff
that will earn you respect, gain you
sponsors, unlock secret riders and
items, and bring you the Gold
Medals in BMX competitions.
HINTS & TIPS
for balanced runs that show mastery of all
schools of riding such as burliness for big
transfers; technique for grinds, stalls and manuals;
skill for lots of unique air tricks even lines to see if
you have taken advantage of all terrains in the
level. And of course, don’t crash! Or, at the very
least, try to minimize your crashes.

• When pulling bigger air tricks, try throwing in


smaller, quick modifiers (like Barspins and X-
Ups) going into the bigger air tricks and coming
out of them. This means bigger points via the
trick modifier.

CHAPTER SIX
PAGE 68
GENERAL TIPS FROM
TIN GUERRO GAME
DESIGNER
• Ally-oop Grinds (backward grinds) are worth
more than regular grinds. To pull this off, pick out
your grind spot, jump a bit earlier than usual,
spin 180 degrees and hit the Grind Button. • When landing on uneven ground, orient your
bike so that it faces downhill to boost your
chances of pulling off a clean trick.

• To get big air consistently, hang out in a bowl or


halfpipe area and jump over and over, keeping an
eye on your height indicator reading. The higher
you go, the more you do right. Figure out your
timing and other factors that contribute to big air.

• Use the Trick List, accessible from the in-game


pause menu, to see a list of all the tricks you
HAVE done (indicated in bright, bold lettering)
and all the ones you HAVEN’T. The button
sequence to pull each trick on this list is shown
to help you complete the entire basic list of
tricks. By using the Custom Modifiers and
stringing together multiple tricks you can pull off
over 1,500 unique moves. • To exit bowls and quarterpipes remember to
release the Jump Button (when your back tire is
• In the competitions you have to adjust your runs. at the lip of the ramp) while holding Up on the
Don’t necessarily go for the highest score, but try Directional Pad.
to impress the discerning judges. They are looking
CHAPTER SIX
PAGE 69

• If you find yourself going in the wrong direction,


GENERAL TIPS FROM

HINTS & TIPS


simply press the Down Button or go into a skid
to stop and turn your rider around in the
ACCLAIM QUALITY direction you want to go.

ASSURANCE
DEPARTMENT AND
THE AUTHOR
• Remember you can review your progress on
any of your level challenges during gameplay by
pausing the game and selecting View
Challenges.

• Having problems maneuvering. Remember you • Be careful of tricky edges with drop offs,
can hold down the Down Button on the funny angles or corners, since they can cause
Directional Pad to come to a complete stop. a bad fall.
Then you can face your rider in any direction
and start riding. Master the skidding stop to • In Competitions, be sure to use as much of any
increase your maneuverability throughout given level as possible. No matter what your
the game. score, if you don’t use Grinds, Manuals and
Modifier tricks, you don’t stand a chance of
• Holding the Up Button on the Directional Pad at taking home the Gold Medal.
the lip (top of the ramp) will help you transfer, or
get over the top. • Manuals can be done easily on sloped terrain,
so use them often. They will boost your trick set
• Make sure you are landing on flat surfaces or scores, and they will give you a speed boost to
flush with the ground. Bad angles will cause help you keep your trick set alive.
bad burnout.

• Be careful of Disasters. Lean away from the edge


and jump out of them slowly. It’s easy to crash.

• When jumping on quarter pipes, try not to land


into a grind. Landing into a manual or landing
normally will help you to keep your speed,
allowing you to follow up your jump with better
• Disasters don’t kill a trick. Pull another trick after trick sets.
getting out of a Disaster.
HINTS & TIPS
• To guarantee a high score in your Level entire level. One-off tricks covering as much of
Competitions, here are a number of things you the level as possible will count towards your
should keep in mind when doing your runs. Try level coverage score. To win a medal you’ll have
to score the following: 10 grinds, 5 stalls, 6 to get at least 110,000 points during your run.
manuals and 25 unique modifiers. In addition, Fastplants, Walltaps and Wallrides count
try to cover at least 65% of the entire level as stalls.
during the course of your run. An important
thing to remember is that if you string together • Although performing these maneuvers will not
a huge trick set as you move through different guarantee you a Gold Medal, you’re sure to find
areas of the level it will NOT count as using the yourself closer to the top each and every time!

CHEATS
Here are some great cheat codes!

All cheats are implemented on the main menu!


CHAPTER SIX
This is also indicated as a trick tip in the game!
PAGE 70

Rider movies
Dave Mirra – Joey Garcia -
Left, Left, Up, Right, Up, Left Up, Up, Trick Left, Left, Up, Up, Down, Right, Down, Trick
Ryan Nyquist - Rick Moliterno -
Left, Left, Down, Right, Down, Right, Up, Down, Left, Left, Up, Down, Right, Left, Left, Up, Trick
Trick
Todd Lyons -
Troy McMurray - Left, Left, Down, Up, Up, Right, Left, Down, Trick
Left, Left, Left, Down, Up, Right, Up, Left, Trick
John "Luc-E" Englebert -
Mike Laird - Left, Left, Left, Right, Up, Up, Left, Left, Trick
Left, Left, Right, Up, Up, Right, Up, Right, Trick
Scott Wirch -
Tim Mirra - Left, Left, Right, Up, Up, Up, Left, Right, Trick
Left, Left, Right, Up, Down, Left, Down, Up, Trick
Colin Mackay -
Kenan Harkin - Left, Left, Right, Right, Down, Down, Right, Up,
Left, Left, Left, Left, Right, Right, Down, Down, Trick
Trick
Zach Shaw -
Leigh Ramsdell - Left, Left, Left, Right, Left, Down, Right, Down,
Left, Left, Down, Down, Left, Right, Down, Left, Trick
Trick
CHAPTER SIX
PAGE 71

HINTS & TIPS


Competition outfits All bikes
Dave Mirra - Dave Mirra –
Up, Down, Up, Down, Right, Left, Up, Up, Trick Down, Down, Up, Right, Up, Right, Up, Up, Trick
Ryan Nyquist - Ryan Nyquist –
Up, Down, Down, Left, Down, Up, Up, Down, Down, Down, Down, Down, Right, Up,
Down, Trick Down, Trick
Troy McMurray - Troy McMurray –
Up, Down, Left, Down, Right, Left, Up, Left, Trick Down, Down, Left, Down, Right, Left, Up, Left,
Trick
Mike Laird -
Up, Down, Right, Left, Right, Up, Up, Right, Trick Mike Laird –
Down, Down, Right, Left, Down, Up, Up, Right,
Tim Mirra -
Trick
Up, Down, Right, Left, Left, Up, Down, Up, Trick
Kenan Harkin - Tim Mirra –
Down, Down, Right, Left, Down, Right, Down,
Up, Down, Left, Down, Left, Up, Down, Up, Trick
Up, Trick
Leigh Ramsdell -
Up, Down, Down, Left, Down, Down, Down, Kenan Harkin –
Down, Down, Left, Up, Down, Right, Down,
Left, Trick
Down, Trick
Joey Garcia -
Up, Down, Up, Left, Down, Right, Down, Right, Leigh Ramsdell –
Down, Down, Down, Up, Left, Left, Down, Left,
Trick
Trick
Rick Moliterno -
Up, Down, Up, Up, Up, Up, Left, Up, Trick Joey Garcia –
Down, Down, Up, Right, Left, Left, Down, Right,
Todd Lyons - Trick
Up, Down, Down, Right, Up, Left, Left, Down,
Trick Rick Moliterno –
Down, Down, Up, Left, Right, Right, Left, Up, Trick
John "Luc-E" Englebert -
Up, Down, Left, Down, Left, Right, Left, Left, Trick Todd Lyons –
Down, Down, Down, Down, Left, Right, Left,
Scott Wirch - Down, Trick
Up, Down, Right, Up, Down, Right, Left, Right,
Trick John "Luc-E" Englebert –
Down, Down, Left, Up, Left, Up, Left, Left, Trick
Colin Mackay -
Up, Down, Right, Down, Up, Right, Right, Up, Scott Wirch –
Down, Down, Right, Up, Down, Down, Left,
Trick
Right, Trick
Zach Shaw -
Up, Down, Left, Right, Down, Down, Right, Colin Mackay –
Down, Down, Right, Right, Right, Right, Right Up,
Down, Trick
Trick
Zach Shaw –
Down, Down, Left, Down, Up, Right, Right,
Down, Trick
HINTS & TIPS
Signature tricks All other codes
Dave Mirra – Unlock Mike Dias –
Left, Right, Up, Up, Left, Right, Up, Up, Trick Up, Left, Down, Right, Right, Left, Up, Down, Up,
Right, Trick
Ryan Nyquist –
Left, Right, Down, Down, Down, Up, Up, Down, Unlock Amish Guy –
Trick Up, Left, Down, Right, Right, Left, Left, Down,
Up, Left, Trick
Troy McMurray –
Left, Right, Left, Left, Up, Down, Up, Left, Trick Unlock all bikes –
Up, Left, Down, Right, Down, Down, Right,
Mike Laird –
Down, Down, Left, Trick
Left, Right, Right, Right, Left, Right, Up, Right,
Trick
CHAPTER SIX Tim Mirra –
PAGE 72 Left, Right, Right, Up, Down, Up, Down, Up, Trick

Kenan Harkin –
Left, Right, Left, Down, Up, Down, Down, Down
Trick
Leigh Ramsdell –
Left, Right, Down, Left, Left, Right, Down, Left,
Trick
Joey Garcia –
Left, Right, Up, Right, Down, Up, Down, Right,
Trick
Rick Moliterno –
Left, Right, Up, Up, Up, Down, Left, Up, Trick
Todd Lyons –
Left, Right, Down, Down, Left, Right, Left,
Down, Trick
John "Luc-E" Englebert –
Left, Right, Left, Left, Down, Up, Left, Left, Trick
Scott Wirch –
Left, Right, Right, Right, Up, Down, Left, Right,
Trick
Colin Mackay –
Left, Right, Right, Up, Left, Right, Right, Up, Trick
Zach Shaw –
Left, Right, Left, Down, Left, Up, Right, Down,
Trick
CHAPTER SEVEN
PAGE 73

LEVEL WALKTHROUGHS
Here is the ultimate part of this
guide. This walkthrough section will
help you master each and every
challenge the Proquest and
Competition modes have to offer.
You’ll learn the ins and outs to
getting them done correctly, earning
you big scores and tons of respect.
And respect is something we can all
use! Read on and get the inside edge
that will put you at the top.

photos courtesy of DC Shoes/Carl Hyndman


LEVEL WALKTHROUGHS
WOODWARD CAMP
Woodward Camp is the first level and unlike the first game which segmented this BMX mecca into 4
separate, smaller levels Dave Mirra Freestyle BMX 2 will feature the entire Woodward Camp in one
playable level. This monstrosity of a course includes the Titanic ramps, Lot 8, the dirt rhythm jumps and
even Woodward's go-cart track. Ever grind a moving go-cart before?

Level #1 – WOODWARD CAMP


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
CHAPTER SEVEN Complete 4 Amateur Challenges Earn 400 Respect Points Unlock Trainyards
PAGE 74 Complete 4 Pro Challenges Earn 800 Respect Points Access New Sponsor
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Colin Mackay’s
Signature Trick
Complete Insane Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Trainyards Competition

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Trainyards Competition
Unlock Secret Park Editor Theme
Take 1st Place in Competition
Earn 1,250 Total Respect Points Unlock Trainyards Competition
Unlock Secret Park Editor Theme
Unlock Secret Park Editor Piece

Rookie Challenge
Clear 10,000 points in a single run.

As the first challenge in the Proquest mode, clearing 10,000 points is definitely
entry level acrobatics. This challenge can be done right from where you start off, so
you don’t even have to leave the first half pipe area! Simply drop down into the half
pipe below, and ride it back and forth performing tricks during each jump.
Remember for the biggest air release the Jump Button as close to the lip of the
quarter pipe as possible.
Amateur Challenges CHAPTER SEVEN
1. Knock over four ladders. PAGE 75
2. Get over 25 feet of air in the Titanic Vert Ramp.
3. Transfer over the Titanic Vert Ramp Channel.

LEVEL WALKTHROUGHS
4. Kenan Harkin Challenge – Clear the glowing jumps at the
Woodward Trails 8-pack.

Knock over four ladders.


Your first Amateur Challenge is quite easy. The trick here is
finding the locations of the four ladders and getting to them
within the allotted amount of time. To knock over the four ladders
all you have to do is ride into each of them. To find the locations
of the ladders, refer to the map of Woodward Camp. Locate
each of them on the map and familiarize yourself with the best
possible routes for getting to them. You’ll find one against the
Playground, one leaning on the roof of one of the cabins, one on
the pool leaning against the Egypt building, and the last resting
against the Morton building.

To knock over the ladders be sure to make contact with them. It


doesn’t matter if you grind them, jump on them or ride right
through them. Just make contact and head for the next one. The
ladders will be flashing a green color to help you locate them.

Get over 25 feet of air in the Titanic Vert Ramp.


Your second Amateur Challenge is also simple to perform.
Getting over 25 feet of air on the Titanic Vert Ramp shouldn’t
take too much time at all! Again, this challenge will be executed
in the same area where you defeated the Rookie Challenge. You
start out on top of a roll-in dropping down into the Titanic Vert
Ramp. Start riding down the roll-in, and then hold the Jump
Button. The roll-in will give you the needed momentum for the
25 feet. Then release the Jump Button at the lip of the ramp and
you should have enough air to clear the 25-foot mark.

To know how much air you are getting, be sure to keep your eye
on the on-screen height meter. This will let you know how high
you’ve gotten. You will also receive an on-screen display
indicating that you have achieved your goal.

Transfer over the Titanic Vert Ramp Channel.


Transferring over the Titanic Vert Ramp will begin to test your
freestyle skills. The ramps that you must start and finish on will
have a green glow to them. To transfer over the Titanic Vert
Ramp Channel, ride down the roll-in to the Titanic. You will need
to come at the ramp from an angle, so take a few shots at
positioning yourself correctly to execute the move.

You will find the channel in the middle of the quarter pipe
between the glowing ramps. To transfer over the channel angle
your bike to the right so you can jump up and over the gap in the
middle of the quarter pipe. Unless you are already skilled at
maneuvering your BMX rider, this challenge will probably take
you a number of attempts to complete.
LEVEL WALKTHROUGHS
Kenan Harkin Challenge – Clear the glowing jumps at
the Woodward Trails 8-pack.
Your first rider challenge comes from Kenan Harkin. He’s been
sessioning up at the top of the Woodward Trails 8-pack. Now
that you’ve located him, it’s time to see if you can meet his
challenge.

To clear the jumps in the Woodward Trails 8-pack, ride to the


top of Woodward Trails. There you will find a wooden ramp
leading to a platform. Go to the top of the wooden platform,
and then ride down the hill while holding the Jump Button.
Release the Jump Button when you are almost to the top of each of the 8-pack jumps. If you release the
Jump Button too early, you will not get enough distance to clear the jump. On the other hand, if you press
it too late, you will over shoot the jump and land on the next one. Again, practice and timing will get you
through Kenan’s challenge.

CHAPTER SEVEN Pro Challenges


PAGE 76 1. Grind the four Lot 8 doors open.
2. Pull a 360 spin anywhere.
3. Bust out a 5,000 point trick set score.
4. Ryan Nyquist Challenge – Manual the picnic bench in the outdoor street.

Grind the four Lot 8 doors open.


If you haven’t done so already, locate the Lot 8 building on the level map. Your job
here is to open the Lot 8 doors by grinding the glowing rails. Here is a good
opportunity to work on your grinding skills because later challenges will demand
grinding perfection!

Grinding the Lot 8 doors is fairly simple. Remember you only have a certain
amount of time to grind them all or you will have to start over again. To grind the
Lot 8 doors open, you must ride to the Lot 8 building, then jump up onto each of
the rails that run alongside the Lot 8 doors. Once you near the rails simple jump
and press the Grind Button to grind them open.

Pull a 360 spin anywhere.


This challenge will help you familiarize yourself with the art of the spin. Again,
these early challenges act as teaching tools for the demands that will be put upon
you later in the Proquest mode. Practice your spins and you should have no
problem accomplishing this challenge. Besides, it’s only a 360 spin. What until you
see what’s in store for you later!

To pull a 360 you really don’t need much air. Ramps are the best place to
accomplish this challenge. Just go to any ramp, and jump off of it while holding the
Spin Button. Your on-screen display will let you know how many rotations you have
achieved. Release the Spin Button after you have completed the 360 and presto!

Bust out a 5,000 point trick set score.


Things are beginning to heat up! Now is the time to work on developing your trick
set. Again, knowing the best way to string tricks together will come in handy later
on as the trick set point values you must reach continue to climb.

To pull a 5,000-point trick set, you must use the manual. The manual will become
one of your best friends as you proceed through your challenges.
To begin, jump off of a ramp and perform any trick. Then before
you land, press down on the d-pad twice so that you land into a
CHAPTER SEVEN
manual. Hold that manual until you can get to another ramp.
Once you’ve successfully reached another ramp, ride up that PAGE 77
ramp while still in the manual. Jump off the ramp into another
trick. Repeat this as many times as necessary until your trick set

LEVEL WALKTHROUGHS
score reaches 5,000 points.

Ryan Nyquist Challenge – Manual the picnic bench in


the outdoor street.
Your Pro Challenge comes from Ryan Nyquist. Now that you
have mastered the manual, this challenge should be a piece of
cake. There is a picnic table located in the Outdoor Street Park.
You’ll have to jump up and manual across the picnic table. Refer
to your level map for its location.

To manual the picnic bench, ride to the Outdoor Park next to the
Titanic. Then ride up the small ramp next to the picnic table.
Jump off of the ramp and land into a manual on the table. Be
sure to watch your balance in your manual so you don’t crash.
You can see how you are balancing by watching the on-screen
indicator which appears each time you enter a manual. Again,
knowing how to perform manuals will bring you greater rewards
as you progress.

Hardcore Challenge
1. Wallride the four Cloud 9 doors open.
2. Grind 525 feet down the rails near the trails.
3. Pull Backflips down the Woodward Trails 8-pack.
4. Colin Mackay Challenge – Transfer from one cabin roof to another.

Wallride the four Cloud 9 doors open.


Your first Hardcore Challenge is to wallride the Cloud 9 Building
doors to open them. Perfecting your wallriding skills will also be
essential to completing the challenges that lay ahead. If you
haven’t seen the Cloud 9 Building in your travels around
Woodward Camp, refer to your level map. Remember you only
have a certain amount of time to accomplish this challenge.
From the start, go directly to the Cloud 9 Building and get those
wallrides going!

To wallride the Cloud 9 doors, ride to the Cloud 9 Building. Once


there, position your rider next to the flashing yellow wall. As you
approach the target jump up towards the wall, and press Up and
the Jump Button simultaneously to perform the wallride. You will
have to do this on the glowing walls next to each of the four
doors. Once achieved you will have opened the doors to the
Cloud 9 riding area.

Grind 525 feet down the rails near the trails.


Hopefully by now you have gotten comfortable with your
grinding skills, because now you are going to need them. The
rails you must grind are located alongside the Woodward Trails 8-
Pack. You can find their location on the level map.
LEVEL WALKTHROUGHS
To grind 525 feet down the rails, proceed to the top of the trails. Then jump up onto the small fence next
to the trails, and grind your way down to the bottom. As you grind down, try to angle your bike towards
the next rail, jump out of the grind and try to grind onto the next rail. If you don’t make it onto the next
rail, manual back to the rail, and jump back on. As long as you maintain a trick set, your grind length will
remain cumulative. Sounds simple right? Give it a shot and good luck!

Pull Backflips down the Woodward Trails 8-pack.


This challenge takes place back at the Woodward Trails 8-
pack. Familiarize yourself with the button controls needed
to perform a Backflip. The challenge begins at the top of the
8-pack as in one of the earlier level challenges.

To defeat this challenge you must do the Backflips over the


8-pack. Simply jump down them just like you did the first
time. This time however, add in a backflip during each jump.
Although this is not the most difficult of maneuvers, it may
take you a bit of trying to finish the challenge. Again,
practice, practice, practice. You will be rewarded when the Backflip becomes second nature to you. Later
CHAPTER SEVEN challenges will ask the most of your flipping ability.
PAGE 78

Colin Mackay Challenge – Transfer from one cabin roof to another.


Colin Mackay’s challenge will take you to the top of one of the cabin roofs. Colin is
hiding up there, waiting to offer you the challenge. To locate which roof he is on,
refer to the Woodward Camp level map.

To transfer between the cabin roofs you must first get up on the roof itself. Use
the dirt ramp located next to the cabin. Jump off the ramp to get up onto the roof.
There you will meet Colin who’s been sessioning in some weird places evidently!
On the roof there is a ramp. You must use the ramp to transfer to the next cabin
roof. Simply get some speed and ride off of the ramp on the roof, to the ramp on
the next roof of the adjacent cabin. Be sure to get some good air because there is
a good amount of distance you must cross to accomplish this challenge. Go for it!

Insane Challenge
1. Leigh Ramsdell Challenge – Grind the four glowing floodlights above the outdoor rhythm section.

Leigh Ramsdell’s Insane Challenge


First, locate Leigh on your level map. Once you’ve spoken to him, it’s time to
defeat this insane challenge and it’s not going to be easy.

To beat this challenge, you have to go to the Rhythm Section located outside the
Lot 8 Building. Again, you can refer to your level map for its location. Now, ride
straight up the right side of the quarter pipe closest to the Egypt Building and
press the Grind Button to grind the first floodlight. Next, you must ride across to
the opposite quarter pipe, jump up it to get some air and speed, and then ride up
the right side of the first wedge and jump off of it to get to the second floodlight.

The third and fourth floodlights are positioned behind each of the two quarter pipes. They can be reached
by riding up each of the quarter pipes, and transferring up and over them by holding the Up Button while
releasing the Jump Button. Does this sound a bit tricky? You bet it is! Good luck. Once accomplished you
have finished your Woodward Camp challenges.
GAPS CHAPTER SEVEN
In order to fully complete the Woodward Park Level, you must transfer over 9 gaps. Doing so will earn PAGE 79
you Respect Points and unlock additional rewards.

LEVEL WALKTHROUGHS
GAP POINTS LOCATION
Gap 1 100 across the titanic deck
Gap 2 100 over the titanic channel
Gap 3 100 over the roll-in
Gap 4 100 Egypt step-up
Gap 5 100 cabin to cabin
Gap 6 100 another cabin to cabin
Gap 7 100 cloud 9 step-up
Gap 8 500 crazy vert to vert
Gap 9 100 dish dogs gap

TRAINYARDS
The second level in Dave Mirra Freestyle BMX 2 is an industrial train yard with all the things you'd
expect to see there. This level has huge oil tankers you can jump onto, functioning freighter trains to
dodge and even an abandoned terminal to explore. You don't even realize how much a train yard can
function as a BMXer's paradise until you experience this level in the game.

Level #2 – TRAINYARDS
(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Unlock Swampy Trails
Complete 4 Pro Challenges Earn 800 Respect Points Access New Sponsor
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Access Mike Laird’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Swampy Trails Competition

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Swampy Trails Competition
Unlock Trick Tip

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Swampy Trails Competition
Unlock Trick Tip
Unlock Secret Park Editor Piece
LEVEL WALKTHROUGHS
Rookie Challenge
Clear 20,000 points in a single run.

This time your Rookie Challenge is a bit harder. You will


have to earn twice as many points within the allotted
timeframe in order to move on to the next set of
challenges. The Trainyards offer numerous places to build up
your point totals. Here is a good example.

To clear 20,000 points, ride forward from your starting position, and ride down between the two sets of
stairs. Then continue forward to the half pipe ahead. If you stay in this half pipe area and perform tricks
as in the Woodward Camp Rookie Challenge, you should be able to get the 20,000 points that are needed
to complete the challenge. Make use of your manual skills to string tricks together for higher scores. Once
you’ve reached the 20,000 point mark you will receive an on-screen display indicating that the challenge
has been met!

CHAPTER SEVEN
PAGE 80 Amateur Challenges
1. Wallride the four billboards on the canopies.
2. Grind the station chandelier.
3. Grind over 100 feet.
4. Zach Shaw Challenge – Wallride the Huffy traincar.

Wallride the four billboards on the canopies.


You have to Wallride the four billboards on the platform benches. The billboards will
be glowing so you will know where they are located. You can also refer to your
level map to find the location.

The four billboards that you have to wall ride are located on the platform benches
near your start-off point. Ride over to each of them, and perform the Wallride along
them. Once you have completed the challenge your on-screen display will let you
know that the challenge is complete.

Grind the station chandelier.


The challenges are beginning to get a little tricky now! The chandelier is located in
the train station. If you haven’t been to the train station yet you’ll find it marked on
your level map. Hopefully by now you have mastered your grinding skills because
balance is the key to completing this challenge.

To grind the station chandelier, go directly to the train station and ride up one of the
two sets of stairs that lay in front of you. Once you reach the top, ride up the
quarter pipe straight ahead to build up some speed. Once you have enough speed,
ride down to the area between the two flights of stairs and use the small kicker to
jump onto and grind the chandelier. The chandelier will be glowing. This challenge
will test your jumping and grinding abilities. If at first you down succeed, try, try
again! No one said this was going to be easy!

Grind over 100 feet.


Ginding over 100 feet should be simple for you at this point. The Trainyards offer
great places to perfect your grinding talent. You will have to build up speed to
complete this challenge, but again, this should not pose any problem.

The best possible places to defeat this challenge are along the many train tracks
located within the level. To grind the 100 feet simply ride along a
set of train tracks until you’ve reached your maximum pedaling
CHAPTER SEVEN
speed. Again, speed is important here since 100 feet is quite a
distance! Next, jump onto and grind along the tracks until you’ve PAGE 81
reached 100 feet. Pay attention to the on-screen indicators to
determine the length of your grind. Keep your balance and you

LEVEL WALKTHROUGHS
should have no problem moving on to your next challenge.

Zach Shaw Challenge – Wallride the Huffy traincar.


Your first Insane Challenge of the level comes from Zach Shaw.
Zach can be found sessioning down by the railroad tracks. He’s
waiting for you to come and meet his challenge. Unlike other
Wallride challenges, this time out you will have to Wallride a
moving object. In this case it’s a moving train car! If you mess
up here you’ll be in for a rough landing so make the most of it!

The Huffy train car runs along the rail line parallel and closest to
the two cargo ships. The train may not be there when you get to
the area so be patient. Just wait for the train to come to you,
and then use one of the small ramps and jump alongside the
train and Wallride the Huffy train car. You can’t miss the Huffy
train car. It’s the car right behind the engine, and it has Huffy
written on it. If you don’t spot it you better hang up your pads
and go home!

Pro Challenges
1. Break the four windows in the train station.
2. Jump over the moving flatbed car.
3. Perform a 4-trick combo.
4. Troy McMurray Challenge – Do a Fastplant on the clock.

Break the four windows in the train station.


Again, the action is taking place in the train station. This time you
have to break the windows on the upper level. By now you
should be familiar with the location of the station since you’ve
been there before.

To break the four station windows you must ride up to the


second floor of the station and ride over to the side of the
station that faces the water. Then, as you approach that side of
the station, charge a jump and release the Jump Button as you
approach the railing at the end of the station. The rider will jump
up and the top half of his body will break through the glass. Do
this on each of the four sections of glass. Don’t worry, the glass
isn’t going to hurt you, but a wipeout afterward certainly will.
Remember you have only a certain amount of time to complete
this challenge.

Jump over the moving flatbed car.


This challenge is pretty straight forward. Timing is the key to
winning here, as are your jumping skills. Since you have been
wandering around the Trainyards for a while now, you have
probably passed a flatbed car in your travels. Now is the time to
attack that bad boy and clear the challenge.
LEVEL WALKTHROUGHS
To jump the flatbed car, simply ride to any of the small ramps alongside the rails the trains ride along.
Again, be patient, the train will come to you. As the train approaches ride up the ramp as the flatbed car is
passing by it. Again, timing is the key here. Then use the ramp to boost yourself up and over the flatbed
car. Sounds simple enough. Go give it a try. This challenge should be a walk in the park!

Perform a 4-trick combo.


This challenge will test your trick combo skills. The Trainyards
offer many places for you to attempt this challenge. Travel
about the level and find a place that you are comfortable riding
in and give it a go. Here is a suggestion for one of the easier
ways to pass this challenge.

To perform a 4 trick combo, all you have to do is link together 4


tricks. They can be linked with manuals, grinds, wallrides, and
stalls. One of the easiest ways to accomplish this is to get to
the train tracks. Simply grind the train tracks, then jump out of
the grind and pull a quick modifier or trick. Once you’ve performed the trick you can then land into a
manual. From the manual, jump again and do another trick. You will then receive an on-screen notification
CHAPTER SEVEN that you have completed the challenge. At that point you can land and end the trick set.
PAGE 82

Troy McMurray Challenge – Do a Fastplant on the clock.


Troy McMurray’s challenge is pretty easy. The clock is located between the two
staircases in the train station. If you have completed the earlier challenges you
have passed the clock on a number of occasions. Now it’s time to stop ignoring it
and give it a good Fastplant.

To Fastplant the clock from your starting position, ride forward to the station. Once
there, ride up the inside edge of one of the stairways. Timing again is key to
executing the challenge. Jump into the area between the two stairways once you
are about halfway up the stairs. Once you’ve jumped, press left and the Jump
Button to perform the Fastplant. It may take you a number of attempts to get your
Fastplant and timing skills down but don’t get discouraged. Keep at it until the
challenge is met!

Hardcore Challenges
1. Get on the deck of each cargo ship.
2. Transfer between two commuter bench awnings.
3. Grind-to-Grind transfer between each commuter bench.
4. Mike Laird Challenge – Transfer between the bulldozers.

Get on the deck of each cargo ship.


Now it’s time to move away from the train tracks and head for the water. The
locations of the cargo ships can be found on your level map. You will have to get on
to two ships to complete the challenge. Big air is necessary, so make sure you
have enough speed going into the jump to transfer over the gap. Pay close
attention to your landing because you’re not going to want to do this again if you
don’t have to!

To get onto the first cargo ship, ride to the area of the docks that sticks out
towards the water. Jump from there onto the deck of the first cargo ship. Then get
back onto the docks and ride over to the end of the other ship. There will be two
small quarter pipes next to the ship. If you get some speed, you will be able to jump from the quarter
pipe over onto the deck of the second ship. Remember you are going to need to get some decent air to
make the jump successfully. Good luck!
Transfer between two commuter bench awnings.
You’ve already seen where the commuter benches are. This
CHAPTER SEVEN
time, however you are going to have to look at them from a
PAGE 83
much different angle. This time to have to get above them, not
ride next to them! Again, the action will begin in the train station
and take you out onto the bench awnings. Here is the best way

LEVEL WALKTHROUGHS
to accomplish this challenge.

To transfer between the awnings, ride up to the second floor of


the station. Once there, ride to the area where you broke
through the station windows earlier. Look around for the wooden
plank. You are going to need it. Use the wooden plank in the
middle of the railing to jump over to the awnings. Once you are
safely on the awning, jump to any of the other awnings and you
will have completed this challenge. Now give it a try, and watch
your balance coming off of that wooden ramp!

Grind-to-Grind transfer between each


commuter bench.
Now you’re back to grinding and back to the commuter benches.
This time you’re back on the ground, not riding around up on the
awnings! By now you should be an accomplished grinder. You
better be! This time you will have to do a grind-to-grind transfer
between the benches. This is not as easy as it may seem.

To grind transfer the benches, approach them from the side, and
grind onto one of them. Then hold down the Jump Button as you
grind and release it at the end of the bench. Next, jump over to
and grind the adjacent bench. Remember to keep your rider
balanced in the middle or you will jump off to the left or right of
the bench, and you’ll have to do it all over again! Balance during
your grind is essential to complete this challenge.

Mike Laird Challenge – Transfer between


the bulldozers.
Mike Laird is waiting for you over in the construction area. Find
his location on the level map and go over and see what he’s up
to. The blades on the bulldozers make great ramps and Mike has
a special challenge for you to take advantage of. This challenge
will require some big air so get ready.

To transfer the bulldozers, ride behind the station to the area


above the half pipe. Use the dirt hill next to the station to get
enough speed to make the bulldozer transfer. Angle the bike as
far left as you can just before you reach the bulldozer. At this
point, try to jump from one bulldozer to the other. This challenge
is very hard. If you don’t make it the first time, try adjusting the
angle that you turn to before you jump. Don’t give up! No
challenge is too difficult to complete if you consider yourself a
BMX freestyle king!
LEVEL WALKTHROUGHS
Insane Challenge
Luc-E Challenge – Manual over the flatbed car.

Luc-E’s Insane Challenge


John "Luc-E" Englebert is sessioning up on top of the Rampage
building. Check your level map for his location. Getting to him
may present the hardest part of the challenge. Once you’ve
gotten to the top of the building Luc-E will dare you to manual
the flatbed car.

To manual the flatbed car, ride to the rooftop where Luc-E gave
you the challenge, and wait for the train to come riding
between the two buildings. As the flatbed car passes, jump
off of the roof and into a manual on the flatbed car. Simple
enough right? Give it a try and remember to keep your
balance.
CHAPTER SEVEN GAPS
PAGE 84 In order to fully complete the Trainyards Level you must transfer over 23 gaps. Doing so will earn you
Respect Points and unlock additional rewards.

GAP POINTS LOCATION


Gap 1 100 pretty sneaky sis gap
Gap 2 100 stinky sewer gap
Gap 3 100 down to first floor!
Gap 4 100 up to second floor!
Gap 5 100 westside trackpipe transfer
Gap 6 100 eastside trackpipe transfer
Gap 7 100 over the water
Gap 8 100 over the sea
Gap 9 100 warehouse gap
Gap 10 100 platform to platform
Gap 11 100 stair-rific!
Gap 12 500 shovel-iscious gap
Gap 13 100 bench-to-bench gap
Gap 14 100 bridge crossover
Gap 15 100 dirt don't hurt gap
Gap 16 100 seasick gap
Gap 17 100 ahoy matey gap
Gap 18 100 yikes!
Gap 19 100 roundhouse drop
Gap 20 100 roof-to-roof goodness
Gap 21 100 warehouse-to-repair station
Gap 22 100 new york style
Gap 23 100 awning-to-awning
SWAMPY TRAILS CHAPTER SEVEN
PAGE 85

The third level is a little more fantastical than the other levels in the game, in that it takes place in a

LEVEL WALKTHROUGHS
swamp. Swampy Trails boasts an inordinate number of grassy hills and old wooden ramps to pull crazy
air tricks off of and a ridiculous number of downed branches to grind up into the trees. This level also
has an old warehouse hidden off in a corner that you'll have to break into eventually. Guess what you'll
find inside: more killer ramps and quarter-pipes to fulfill your craziest BMX fantasies.

Level #3 – SWAMPY TRAILS


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Unlock Commercial District
Complete 4 Pro Challenges Earn 800 Respect Points Access New Sponsor
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Access Todd Lyon’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Commercial District Competition

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Commercial District Competition
Unlock Secret Park Editor Theme

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Commercial District Competition
Unlock Secret Park Editor Theme
Unlock Secret Park Editor Piece

Rookie Challenge
Clear 30,000 points in a single run.

Swampy Trails is different from the previous levels. Instead of


containing numerous vert ramps to allow the rider to jump high
in the air, Swampy Trails uses long sections of small ramps called
rhythm sections. Use these areas to string together long trick
sets. Jump off a ramp into an air trick, then land into a manual,
and jump off the next ramp and continue this until you have
30,000 points.

Amateur Challenges
1. Grind the four glowing tree branches.
2. Wallride the fanboat garage to open the doors.
3. Grind-to-Grind between any two logs.
4. Leigh Ramsdell Challenge – Do a trick over the fallen tree trunk in the upper 8-pack.
LEVEL WALKTHROUGHS
Grind the four glowing tree branches.
Your first Amateur Challenge will take you into the treetops!
The branches may be difficult to spot but if you look around
hard enough you’ll find them. Again, you grinding skills are a
must to complete this challenge

To grind the 4 tree branches, refer to the level map for their
locations. Each of the branches will have a small ramp
underneath it that will allow you to jump up to their height. If
you are having trouble finding any of the branches, ride around
in the general area and wait for the blue challenge text to
appear in the upper right corner of the screen. When this happens, you are close to the branch. Just look
around for the glowing green wire frame. Once you are grinding the first branch, the others will be right in
front of you.

Wallride the fanboat garage to open the doors.


Now it’s on to the fanboat garage. There is a lot of action
happening down at the garage, as you will see. Find the
CHAPTER SEVEN location of the garage on your level map. From your starting
PAGE 86 position travel directly to the garage to complete the challenge
before your time expires. In order to open the fanboat garage
doors, you are going to have to Wallride them, so get ready!

The fanboat garage has two doors that need to be opened. By


now you should be an expert at Wallriding. To beat the
challenge ride to the garage and Wallride both halves of the
area between the two doors, and doors will open.

Grind-to-Grind between any two logs.


Swampy Trails is filled with trees, both living and dead. There are any number of
places where you can go and grind your heart out. To complete this challenge you
will have to locate the glowing logs and perform a grind-to-grind transfer between
them. You can refer to your level map to find the location of these logs.

There are many logs laid out around this level, grind onto any one glowing log.
Next, jump off of it while aiming towards another nearby log. Then grind onto the
next log before hitting the ground. Once accomplished you will have beat the
challenge. Again, balance is of paramount importance when executing this
maneuver. Give it a shot, it’s really not that difficult.

Leigh Ramsdell Challenge – Do a trick over the fallen tree trunk in the
upper 8-pack.
Your first Swampy Trails Insane Challenge comes from Leigh Ramsdell. Leigh is
sessioning over near the upper 8-pack. Now he wants you to pull a big trick over
the fallen tree trunk at the top of the dirt ramp.

From your starting position, ride to the upper 8-pack. Once there you will find two
large dirt ramps with a giant tree trunk between them. To complete this challenge
all you have to do is get some speed by riding down one of the nearby hills, jump
up over the fallen tree trunk, and perform any trick you want while in the air. This
one should be a cinch to complete.
Pro Challenges CHAPTER SEVEN
1. Destroy four rusty boats hanging in the fanboat garage. PAGE 87
2. Open the back boat garage door with a Wallride.
3. Pull a modified Backflip between the junkyard trailers.

LEVEL WALKTHROUGHS
4. Joey Garcia Challenge – Grind the drawbridge support cable to
lower it.

Destroy four rusty boats hanging in the


fanboat garage.
Open the back boat garage door with a Wallride.
Your first Pro Challenge brings you back to the fanboat garage.
Inside the garage are four old boats hanging from the ceiling.
There are a few ways to destroy the boats so take your pick. But
before doing so is would be best to complete your second
challenge first.

Sometimes it is best to do one of your challenges before


another. This is a perfect example. To destroy the rusty boats you
should first open the back boat garage door. To open the back
boat garage door, ride to the fanboat garage, ride into the
garage, and Wallride on the other side of the wall you rode on to
open the first set of doors. This will complete challenge number
two and make it easier to complete challenge number 1.

Once you have done this, ride out of the door you just opened,
and ride up the ramp to the right of the door. From the second
floor of the boat garage, you will be able to jump down onto and
through each of the four rusty boats.

Pull a modified Backflip between the junkyard trailers.


The fanboat garage sure has a lot of things going on! Here is
another challenge down by the water. To locate the trailers refer
to your level map. If you’ve been practicing your Backflips, and
know how to use your Modifier Button, this challenge should be
a breeze.

The junkyard trailers are positioned outside of the fanboat


garage. Find them, and jump from one to the other while
performing a modified Backflip. This is done by pressing down
on the d-pad, then pressing the Trick Button, and then
immediately pressing any direction simultaneously with the
modifier button. Sounds a bit complicated? Not really!

Joey Garcia Challenge – Grind the drawbridge support


cable to lower it.
This challenge is a tough one so be prepared! Joey Garcia must
have it in for you. Find Joey’s location using the level map and
take a ride to see him. Again, the action takes place at the
garage, this time around back, up on the second floor. Hopefully
your jumping and grinding skills have been perfected by now.

To grind the support cable, you have to ride up the ramp to the
second floor of the fanboat garage. Once you are on the second
floor, you have to jump through the window next to the
drawbridge and grind onto the cable. This challenge is hard,
LEVEL WALKTHROUGHS
because you can’t see the cable until you are already through the window. So you will have to try this one
a few times until you can judge the correct angle to jump through the window so that you will land on the
cable. Once you’ve landed correctly, the grind should be the easy part! Don’t let it get you down if it takes
a while! That’s what the game is all about!

Hardcore Challenges
1. Pull four modified supermans on the upper eight-pack.
2. Grind the three sections of the tree canopy.
3. Transfer from the fanboat garage across the channel.
4. Todd Lyons Challenge – Grind on any of the fanboats.

Pull four modified supermans on the upper


eight-pack.
Your first Hardcore Challenge brings you back to the upper 8-
pack area. Now is the time to show what you’ve got when it
comes to pulling off modified tricks. In this case you’ll need to
pull four modified supermans in order to complete the
CHAPTER
challenge and move on. As you can see, the challenges are
PAGE 88
getting harder, so be sure to practice up on your skills before
attempting these tougher challenges.

To do the four modified supermans you have to ride to the


upper 8-pack, Then you must jump over each of the four jumps while pulling a modified superman over
each one. As long as you can jump over the first jump in the 8-pack, execute your modified superman and
land successfully, you should have enough speed to clear the remaining three jumps.

Grind the three sections of the tree canopy.


The next hardcore challenge brings you back to the treetops! Now you have to
grind the three sections of the tree canopy. You will find the location of the tree
canopy on your level map. Once located, it’s time to go for it.

The three sections of the tree canopy are about 90° to the left of your starting
point. Ride over to this area, and there will be a gray ramp that leads to a series of
three tree branches. Use the gray ramp to get to the first branch, and then grind
from branch to branch to get to the other two. Once you have successfully
completed the grinds across the three branches you have beaten the challenge!
Congratulations!

Transfer from the fanboat garage across the channel.


This challenge can be a little tricky if you do not know what you are looking for or
where to find it. Once again the boat garage is the place to be! You’ve got to
transfer across the channel so you’ll need a ramp. Here’s how to find it and use it!

The ramp to transfer from the garage across the channel is hidden in a box that is
at the top of the ramp leading to the second floor of the boat garage. Ride into the
box to break it. Then ride along the second floor of the garage until you are riding
fast enough to get the big air necessary to clear the channel. Then jump off of the
ramp to the land across the channel down below. Again, this challenge may be
difficult for some, so don’t get frustrated. Hang in there. You’ll do it!
Todd Lyons Challenge – Grind on any of the fanboats.
This challenge comes from Todd Lyons. Locate him on your level
CHAPTER SEVEN
map and see what he’s got in mind. Actually, he wants you to
PAGE 89
grind one of the fanboats as it races down the channel. Sounds a
bit crazy? You bet! But here is a good way to get the job done.

LEVEL WALKTHROUGHS
Grinding the fanboats can be done from almost anywhere along
the channel, but it is most easily done from the broken bridge
leading to the bird refuge island. Ride to this bridge and look
down the river to see when a fanboat is coming, Timing is of the
utmost importance here. Try to time your jump so the fanboat
passes underneath you as you jump. If you time it just right you
will be able to grind along the fanboat and over to the other side
of the channel. If you don’t make it you’ll get a bit wet so just
wipe yourself off and give it another go. This one may take a
while, but once accomplished, it’ll feel great!

Insane Challenge
Ryan Nyquist Challenge – Grind all the way from the garage to
the bird refuge island.

Ryan Nyquist’s Insane Challenge


Ryan is gunning for you! The challenge calls for a very long grind
so balance is important. Once again for the final time the action
is down at the garage. However this time the action is not inside
the garage, nor on the second floor. This time you are going to
have to get up on the garage roof in order to complete the
challenge. Not only is this one difficult but it’s a bit sneaky too.

This challenge is tricky. Ride the ramp up to the second floor of


the garage. Then you must ride along the non-breakable boats to
the other section of the roof. After reaching the other roof
section you will have to Wallride the section of wall where it
makes a 90° turn. Wallride into the corner, and use the Jump
Button to jump from the corner up onto the roof. From here you
will be able to ride over and grind the cable that runs all the way
from the garage, over the drawbridge, and to bird refuge island.
Once successfully completed you have mastered all the
challenges in the level. Excellent!
LEVEL WALKTHROUGHS
GAPS
In order to fully complete the Swampy Trails Level, you must transfer over 17 gaps. Doing so will earn you
Respect Points and unlock additional rewards.

GAP POINTS LOCATION


Gap 1 100 pretty much free gap
Gap 2 100 eight-pack hop
Gap 3 100 trailer hitch gap
Gap 4 100 major mojo gap
Gap 5 100 minor mojo gap
Gap 6 100 creole chasm
Gap 7 100 cajun chasm
Gap 8 100 sandbar trois
CHAPTER SEVEN
PAGE 90 Gap 9 100 sandbar deux
Gap 10 100 sandbar un
Gap 11 100 tastes like chicken
Gap 12 100 pascal's junkyard jump
Gap 13 100 smells like chicken
Gap 14 100 the deep end
Gap 15 100 foyle gully
Gap 16 100 the shallow end
Gap 17 500 born psycho gap

COMMERCIAL DISTRICT
The Commercial District is a complex level with a full traffic system. Here you'll be able to grind police cars
without getting arrested and wallride on the sides of trucks without getting beaten up by their drivers.
Commercial District also has parks to ride though with picnic tables to grind on, BMX parks to hone your
skills in and construction sites with partially built buildings to ride in. Grinding rafters and falling 5 stories
never felt so good. It is the complete city level that you've always wanted to ride in and we can't wait for
you to see it.

Level #4 – COMMERCIAL DISTRICT


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Galloon Water Park
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Troy McMurray’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat
COMPETITION
CHAPTER SEVEN
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Galloon Water Park Competition PAGE 91

Take 2nd Place in Competition

LEVEL WALKTHROUGHS
Earn 450 Total Respect Points Unlock Galloon Water Park Competition
Unlock Trick Tip

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Galloon Water Park Competition
Unlock Trick Tip
Unlock Secret Park Editor Piece

Rookie Challenge
Clear 40,000 points in a single run.

The rookie challenges are beginning to become a bit more


demanding! However, by this time you should be skilled enough
to achieve your score within the allotted time frame. If you are
having trouble, here is a simple solution to earning your 40,000
points.

If you want to clear 40,000 points easily, ride to the construction area. Once you are there, you will
see three bowls next to each other. If you ride around performing tricks in these three bowls, you
should have no problem getting 40,000 points.

Amateur Challenges
1. Break the four glowing lamps on the park stone wall.
2. Wallride the walkway support over the stair gap.
3. Jump over any police car.
4. Rick Moliterno Challenge – Grind the electric wire that crosses over Madison Street.

Break the four glowing lamps on the park stone wall.


Your first Amateur Challenge in the Commercial District is
simple. But don’t think the entire level is going to be easy. Things
are about to get real tough! Once you’ve located the wall and
the lamps you should have no problem taking them out.

To break the four glowing lamps ride to the end of the wall in the
park that parallels one of the main streets. Ride onto the top of
the wall where it dips down to ground level. Then simply ride
along the wall hitting each of the lights as you go along. Try not
to ride too fast. Riding fast makes it difficult to stay on top of the
wall, and you could end up being launched over each of the
ramps and over the lamps instead of riding into them.

Wallride the walkway support over the stair gap.


Your second Amateur Challenge is also fairly easy. It is located at
the pedestrian overpass. Find the walkway on your level map.
Once you’ve reached the walkway, the walkway support will be
glowing so you’ll know you are in the right spot. If you’ve
become skilled at pulling Wallrides, and you’ve gotten up enough
speed, you should not have a problem here.
LEVEL WALKTHROUGHS
To do this Wallride go to the pedestrian overpass, and jump towards the wall that hangs over the stairs
going down to the lower level. When you are near the wall perform the Wallride to complete the
challenge.

Jump over any police car.


Those pesky police cars seem to be all over the place. You’ll be
able to find them on any of the major roadways running
through the Commercial District. Now is the time to put your
timed jumping skills to the test and give the local policemen
something to think about! This challenge is a lot of fun, and
one you’ll want to try in different places over and over again.

To jump over a police car ride to one of the sloping downhill


streets. Begin riding down the slope while holding the Jump
Button. When a police car approaches release the Jump
Button just before the cop hits you and you will jump over the car. Timing is critical here. If you wait too
long to execute your jump you’re destined to become roadkill!
CHAPTER SEVEN
PAGE 92 Rick Moliterno Challenge – Grind the electric wire
that crosses over Madison Street.
Rick is sessioning over at the cement bowl in the park. He
wants to challenge you to perform a high wire act over
Madison Street. The challenge itself is straightforward however
should you lose your balance it’s a long way down to street
level. And, there are a ton of cars just waiting for someone like
you to fall from the sky.

First locate Madison Street on your level map. The wire you
will have to across is near the intersection of Madison and
Washington, right in the heart of the district. To grind the wire over Madison Street ride to the wall that
runs underneath the wire. Ride onto the top of this wall, and then ride to the end of the wall. Once there,
jump off of the wall, up to the wire and press the Grind Button. Remember to keep your balance.

Pro Challenges
1. Break all four of the lower level plaza awnings.
2. Pull an 8-trick combo anywhere.
3. Grind transfer from the walkway rail to the support arch.
4. Tim Mirra Challenge – Manual 50 feet on the plank in the construction area.

Break all four of the lower level plaza awnings.


Now it’s time to smash some serious glass. You will need to get good height using
the half pipes, so be sure your jumping skills are up to par. The glass awnings are
located in the plaza. Refer to your level map to find the area. Don’t worry, the glass
isn’t going to hurt you but it sure looks cool when it shatters and comes flying
down to the pavement! Give it a go and let the fun begin!

To break the four awnings, ride to the plaza under the pedestrian overpass. Under
each of the two sets of awnings is a half pipe. Use the half pipe to get enough
height to reach the awnings. Getting enough height may take a while so be sure to
keep your eye on the clock because you only have a certain amount of time to
complete the challenge.
Pull an 8-trick combo anywhere.
This challenge allows you to pick anywhere in the level to
CHAPTER SEVEN
perform an 8-trick combo. Obviously, some places are better
PAGE 93
than others, but that is for you to decide. Manuals will come in
very handy here. Use them to string together your trick set. If
you are stuck for a good place to defeat this challenge try this.

LEVEL WALKTHROUGHS
A good area to pull an 8-trick combo is in the construction site.
Locate the construction site on your level map. Once at the site
you will find all kinds of construction equipment and debris to
get yourself started. Use the steel girders, stairways and ramps
to link together an 8-trick combo.

Grind transfer from the walkway rail to


the support arch.
This grind is a little difficult to execute. Balance, jumping and, of
course, timing are all critical to beating this challenge. You’ll
need to locate the pedestrian walkway, which by now you
should be familiar with. Remember to watch the clock. Chances
are this one will take you some time to complete, so be patient.
Good things come to those who work hard!

To do this grind transfer you have to ride to the top of the


pedestrian walkway straight ahead of you from the start point.
Jump onto and grind either of the rails. As you are grinding tilt
your bike slightly towards the support arch. You’ll need that slight
tilt to make the transfer. Then just jump off of the rail and grind
onto the arch and down to the street. Again, timing and balance
will get you through!

Tim Mirra Challenge – Manual 50 feet on the plank in


the construction area.

Tim Mirra is hanging out over in the building under construction.


Look for him on the second level. Evidently he has perfected
some pretty crazy tricks up there and now it’s your turn to see if
you can meet his Pro Challenge. This challenge is a bit of a
tightrope act so keep your cool or you’re headed for a fall.

To manual the plank in the construction area, start your manual


before the plank. Straighten yourself out, and manual onto and
across the plank. If you attempt to jump onto the plank and into
a manual, you have to make sure that you land facing the
direction that the plank is headed. If you are off by even a little
bit you won’t have time to recover because the plank is very thin.

Hardcore Challenges
1. Break all four of the upper level plaza awnings.
2. Pull a modified Manual 200 feet down Washington Street.
3. Transfer over the caged walkway in the skate park.
4. Troy McMurray Challenge – Transfer over the pedestrian
overpass.
LEVEL WALKTHROUGHS
Break all four of the upper level plaza awnings.
Your first Hardcore Challenge lets you start shattering glass
again. This time you’ll be in the upper plaza level. Check for the
location of the plaza on your level map. This is a really cool
challenge that let’s you go for big air and the results are well
worth the effort you must invest.

Breaking the four upper awnings is just like breaking the lower
ones, except this time you need more air. You might want to
wait until you have a better bike to do this challenge. However
if you don’t feel like waiting, ride the half pipe under the
awnings, landing into a manual each time. The manual will give you the necessary speed to reach the
upper awnings. Using a lower quality bike will make this challenge very difficult but not impossible.

Pull a modified Manual 200 feet down


Washington Street.
Here is a really fun and somewhat simple challenge, especially
if you have your manual down. You might want to try this one
CHAPTER SEVEN a few times using different types of modified manuals. The No
PAGE 94 Footed manual is a really cool one. Give it a try.

The modified manual down Washington Street is easy. As you


begin your manual down the road press any direction on the
Directional Pad and the Modifier Button. Try to stay on the
double yellow lines in the middle of the road. Why? Simple…
There is a lot of traffic up and down Washington Street so you don’t want to end up under someone’s
tires! Enjoy this challenge.

Transfer over the caged walkway in the skate park.


This challenge takes place in the skate park so you will need to locate the area on
your level map. Head straight to the park from your start position. Good jumping
skills will be necessary to clear the transfer. If you think this challenge is going to
be tough, just wait until the next one! Good luck.

To transfer the caged walkway, ride to the skate park and locate the arc shaped
ramp in front of the walkway. Use the arc to gain enough speed to jump off of the
quarter pipe next to the walkway, and onto the quarter pipe on the other side.

Troy McMurray Challenge – Transfer over the pedestrian overpass.


Troy has really got a challenge for you. Things have been pretty easy up to this
point but now you are going to be faced with one of the most difficult challenges
you’ll find anywhere in the game. Guaranteed, this challenge is going to take a
long, long time to defeat. Perhaps you may think it even impossible, but it’s not…
promise.

This challenge is pretty tough. You’re going to need the perfect angle to make it
over the overpass, and only trial and error can help you figure it out. Start out on
top of the overpass, and ride down the steps while charging your jump. As you
come to the quarter pipe at the bottom of the steps, approach the quarter pipe
from the outside and turn your bike in just before jumping off of the quarter pipe and over the pedestrian
overpass to the quarter pipe on the other side. Good luck because you’re going to need it!
Insane Challenge CHAPTER SEVEN
Colin Mackay Challenge – Do the giant quarter pipe transfer in PAGE 95
the skate park.

LEVEL WALKTHROUGHS
Colin Mackay’s Insane Challenge
This challenge really is insane. The transfers are getting more
difficult as you progress through each level. Again, the skate park
is where the action is and you should know how to get there by
now. So head straight for it from your start position.

To do this challenge you’ll need to get a lot of speed going into


the spine before the quarter pipe. Jump up the quarter pipe
against the road to get some speed. Land into a manual and
continue the manual up the spine. The manual should allow you
to get more air on the spine and more speed coming into the
transfer. Land onto the spine into another manual, and angle
your bike to the quarter pipe on the other side of the park. If you
timed your jumps correctly, you will launch your rider over to the
other quarter pipe.
Once you have completed this enormous transfer, you will have
completed all the challenges in the level and it’s off to the
Galloon Water Park.

GAPS
In order to fully complete the Commercial District Level you must transfer over 16 gaps. Doing so will
earn you Respect Points and unlock additional rewards.

GAP POINTS LOCATION


Gap 1 100 over the caged walkway
Gap 2 500 over the pedestrian overpass
Gap 3 500 u r so rad!
Gap 4 100 lunchtime gap
Gap 5 100 underground gap
Gap 6 100 let's go bowl
Gap 7 100 replicant's drop
Gap 8 100 construction hopping
Gap 9 100 over the yawning abyss
Gap 10 100 got skillz?
Gap 11 100 perfectionist's dream
Gap 12 100 construction cojones
Gap 13 100 bonti's leap of faith
Gap 14 100 bike shop roof
Gap 15 100 phat with a p-h
Gap 16 100 cash money wire transfer
LEVEL WALKTHROUGHS
GALLOON WATER PARK
Galloon Water Park is a massive level that is currently in between seasons of operation. Their gigantic
water slides are without water and that means that it's time for you to have some fun. If you've ever
wondered what it would be like to ride through an empty water park, this is your chance. There are tons of
huge slides to speed down, an aerial tram to ride and even castles with vert ramps inside.

Level #5 – GALLOON WATER PARK


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHALLENGES
CHAPTER SEVEN Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
PAGE 96 Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Highway 47 Cloverleaf
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Joey Garcia’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Highway 47 Cloverleaf Competition

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Highway 47 Cloverleaf Competition
Unlock Secret Park Editor Theme

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Highway 47 Cloverleaf Competition
Unlock Secret Park Editor Theme
Unlock Park Editor Piece

Rookie Challenge
Clear 50,000 points in a single run.

The Rookie Challenge point requirements continue to mount as you progress


through the levels. Your target now is 50,000 points achieved within the given time
period. Again, find a spot that you are comfortable with and string together as
many tricks as possible using your manual. Some locations on the level are better
for producing the 50,000 points than others so take some time to search the entire
level and locate a spot worthy of your skill set.

Amateur Challenges
1. Hit the four beach balls.
2. Fastplant on the four floor signs.
3. Pull a 540 anywhere.
4. Leigh Ramsdell Challenge – Grind the tops of both iron archways.
Hit the four beach balls.
This is a real simple challenge. Considering the last few
CHAPTER SEVEN
challenges you have had to endure, a little change of pace is a
PAGE 97
good thing! The beach balls are scattered about the park. So the
only real problem here is knowing where they are and getting to
them during the given time period. Once you know where they

LEVEL WALKTHROUGHS
are located this challenge should be a snap.

To hit the four beach balls locate each of them on your map, and
simply ride into them. You should work on getting the two beach
balls in the upper area first. Then get the one in the waterslide
on your way down to the last one above the lower walkways.

Fastplant on the four floor signs.


Here is another fairly easy challenge. As long as your Fastplant
skills are intact you should have no problem getting through this
challenge. Again, knowing the locations of the four floor signs is
key to completing the challenge within the allotted time.
Familiarize yourself with their locations from your level map and
give it a go.

To Fastplant the four floor signs ride directly at them, jump into
the air and press left on the Directional Pad and the Jump
Button. You should follow the same pattern as the beach balls
challenge. Fastplant the signs in the upper area first and work
your way down to the lower signs.

Pull a 540 anywhere.


Once again it’s time to put your jumping and spinning skills to
the test. There are many good locations for executing a 540 Spin.
Find an area you are comfortable with and give it a shot. Pulling
a 540 is going to be easy compared to some of the bigger spin
challenges that are ahead of you. So practice your spins as much
as possible. Here is a suggestion for a place that will help you
meet the challenge with little difficulty.

To perform the 540 ride to any of the bowls in the level, and use
them to ride back and forth to get the necessary height for the
540.

Leigh Ramsdell Challenge – Grind the tops of both


iron archways.
Leigh offers up your first rider challenge of the level. He is
sessioning at the base of the gondola support tower. He is
looking to dare you to grind the tops of both of the iron archways
located in the pool area. You can refer to your level map for their
exact location.
This challenge will take a little getting used to, but don’t let it get
you down. Keep at it!

To grind the tops of the iron archways ride to the pool where
they are located. Use the quarter pipes next to them to jump up
and over to the arches. Then press the Grind Button to grind
them. You will need some good air to make it to the top of the
archways. Have fun with this one!
LEVEL WALKTHROUGHS
Pro Challenges
1. Break the four lights in the lower walkway.
2. Bust out a 15,000 point trick set.
3. Pull a 720 anywhere.
4. Mike Laird Challenge – Transfer over one of the bridges between the castles.

Break the four lights in the lower walkway.


This can be a tricky challenge. Actually it can be more
frustrating than tricky! First you’ll have to locate the lower
walkway. Once you have reached your destination the fun
begins. Remember you only have a short time to complete
this challenge or you will have to start all over again. The lights
will be hanging over benches. You’ll have to use these benches
to reach your targets.

To break the four lights you must ride up the sides of the
CHAPTER SEVEN benches the lights are hanging over. Then jump off of the
bench into the light. You have to be careful not to ride onto the bench too fast. It’s very easy to over shoot
PAGE 98
these lights, and that can be very frustrating!

Bust out a 15,000 point trick set.


This challenge will test your trick combo skills. Stringing together a 15,000-point
trick set is no easy task, so give it time and don’t get frustrated. Again, your manual
is going to be your best friend so take advantage of it to complete the challenge.

The 15,000-point trick set should be executed in any of the bowls in the level. Take
a look at your level map to find the bowl area you like best. Ride in the bowl
performing tricks and linking them together with manuals until you have
accumulated 15,000 points in a trick set.

Pull a 720 anywhere.


Your spin challenges are continuing to increase in difficulty. The 720 Spin is your
next milestone. Obviously, big air is going to be required. Hopefully you’ve
mastered your spin technique. Now it’s time to see if you can pull off a big one!

The 720 Spin should be done while attempting the 15,000-point trick set. The
bowls are the best place to attempt this challenge. As you are riding in the bowl,
you should be getting more and more air with each jump. When you get enough
air hold down the Spin Button until the rider completes a 720 spin. Then straighten
the bike out and make sure you don’t fall. Concentrate on hitting the landing
straight and you’ll be on your way to your next challenge.

Mike Laird Challenge – Transfer over one of the bridges


between the castles.
Your second rider challenge of the level comes from Mike Laird. Mike can be found
over at the castles. If you’re not familiar with the castles, check the location on
your level map. He’s been pulling all sorts of tricks up there and now he wants you
to meet his challenge.

To transfer over one of the castle bridges, ride to the half pipe between the two
castles. Use the half pipe to build up your speed and air. Then launch your rider
from the quarter pipe, over the bridge and land on the quarter pipe on the other
side. This is a tough move so take your time and it will happen!
Hardcore Challenges CHAPTER SEVEN
1. Grind all four hot dog stands. PAGE 99
2. Pull a Double Backflip anywhere.
3. Pull a 900 Spin anywhere.

LEVEL WALKTHROUGHS
4. Joey Garcia Challenge – Pull a Backflip on each level of the upper fish ladder.

Grind all four hot dog stands.


This challenge is real simple. Considering some of the moves
you have had to execute to this point, you’ll find this a cinch.
Once again, knowing the locations of the hot dog stands before
you begin your run is essential to finishing the challenge within
the allotted timeframe.

Locate the four hotdog stands on your map. Then use the same
technique you used on the beach balls and signs. This one
should be a breeze. So take a breather, ride around and have
some fun grinding the local hot dog venders’ portable kitchens!

Pull a Double Backflip anywhere.


It’s been a while since you have had to pull off a Backflip. This
time your challenge calls for a Double Backflip. Hopefully you
have been incorporating Backflips into your trick routines. If so
you should have no problem here. If not, then you might be in
for a rough time until you have perfected your Backflipping
technique. Here’s a tip as to how to beat this challenge the
easy way.

The Double Backflip can most easily be done in one of the level’s
many half pipes. Ride to any one of them, and ride it until you
have enough air to perform the Double Backflip. Good luck. This
shouldn’t present too much of a challenge for an expert like you,
right?

Pull a 900 Spin anywhere.


Wow! Now these spin challenges are really getting difficult.
You’ve recently completed a 720 Spin, so now it’s on to the 900.
Actually they are very much alike, except that the 900 is a lot
harder to pull off! Obviously, as with your other spins, big air is
essential and without it you are going nowhere.

The 900 is just like doing the 720, except you need more air. Try
jumping off of a quarter pipe while manualing to get the height
needed to do the 900 spin. It’s a bit tricky, but after a while you’ll
get the hang of it and complete the challenge.

Joey Garcia Challenge – Pull a Backflip on each level of


the upper fish ladder.
Now you are about to enter Backflip heaven. Joey Garcia is
down at the base of the Fish ladder waiting for you to come and
check out the Backflip tricks he’s been pulling. Locate the fish
ladder on your level map if you haven’t already visited there.
Head straight to it from your start point and give this challenge
a rip.

The fish ladder is directly to your left from the start point. This
LEVEL WALKTHROUGHS
challenge is much easier to complete when you are riding down the fish ladder. So ride to the top and
begin your descent, performing Backflips at each of the spines on the fish ladder.

Insane Challenge
Todd Lyons Challenge – Manual 650 feet down the center of the typhoon ride.

Todd Lyon’s Insane Challenge


Todd is waiting to issue you your insane challenge just off to
the side at the top of the Typhoon Ride.

This is a wild one. It is also a lot of fun to perform. Pulling a


manual 650 feet is tough enough on it’s own. Now you’ve got
to do it right down the narrow center of the Typhoon Ride.
You’ll have to really concentrate on keeping your balance here
because as you reach the bottom the center really narrows. Go
for it!

CHAPTER SEVEN
To do this manual, you are going to need to be able to keep your bike pointed straight while monitoring the
PAGE 100 balance meter. Start off the manual going slow so you can straighten yourself out more easily and let the
slope of the Typhoon Ride accelerate your bike. Try to get your bike as straight as you can early in the
manual, so you can concentrate more on the balance meter without having to worry about your bike going
off course. Once accomplished you have met all your level challenges and it’s off to the Highway 47
Cloverleaf.

GAPS
In order to fully complete the Galloon Water Park Level you must transfer over 13 gaps. Doing so will earn
you Respect Points and unlock additional rewards.

GAP POINTS LOCATION


Gap 1 100 sticky sweet gap
Gap 2 100 down the spillway
Gap 3 100 corn dogs are good gap
Gap 4 100 typhoon wading pool
Gap 5 100 super mad clown gap
Gap 6 100 sweeter than sugar
Gap 7 100 typhoon transfer
Gap 8 100 kiddie kastle koolness
Gap 9 100 kiddie kastle bridge
Gap 10 100 no lifeguard on duty!
Gap 11 100 gran's gap
Gap 12 100 that monkey gap
Gap 13 100 going to pay gap
HIGHWAY 47 CLOVERLEAF CHAPTER SEVEN
PAGE 101

The Highway 47 Cloverleaf level takes place at twilight at a major highway intersection with many on

LEVEL WALKTHROUGHS
and off ramps to keep things interesting. The first thing you'll notice about this place is how fast the
cars are moving and also how fast you'll move if you get slammed by one of them. Playing chicken
with a car speeding 60 mph while trying to pull off some sick trick is definitely cool. For you thrill
seekers out there, this will be your favorite level.

Level #6 – HWY 47 CLOVERLEAF


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHALLENGES
Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Devil’s Peak
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Access Luc-E’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Devil’s Peak Competition

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Devil’s Peak Competition
Unlock Trick Tip

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Devil’s Peak Competition
Unlock Trick Tip
Unlock Secret Park Editor Piece

Rookie Challenge
Clear 60,000 points in a single run.

Talk about road rage! The highway interchange is loaded with


traffic. Executing tricks in this neck of the woods is real
dangerous. But you should be up to the challenge? Right?

This is a hard level to hold a trick set in because you are in


constant danger of being hit by vehicles on the road. Don’t try
to string together long combos while on the parkway. Just do 2
or 3 tricks and then land the trick set. If you want to do long trick
sets, ride down to the skate park under the parkway. At least
there you are in relative safety. 60,000 points is a big number so
take advantage of the park to defeat this challenge!
LEVEL WALKTHROUGHS
Amateur Challenges
1 Knock over four traffic signs.
2. Pull a 540 spin over the sewer channel hip.
3. Transfer from the off-ramp down into the skate park.
4. Rick Moliterno Challenge – Grind all the way across the pipe over the highway.

Knock over four traffic signs.


Your first amateur challenge is to knock over the four traffic
signs. This level can be confusing so it pays to have a very
good idea where the signs are located prior to beginning your
run. Although this challenge is fairly easy, you’ll have to pay
attention to the traffic while keeping your eye on the clock.

The four traffic signs can be located on your map. There is one
on each end of the two major highways on the level. Before
beginning your run figure out your route. The quickest way to
CHAPTER SEVEN accomplish the challenge is to go for the two signs on the
elevated highway first, then get the two on the lower highway.
PAGE 102
Pull a 540 spin over the sewer channel hip.
Your second challenge combines your spinning ability with your jumping and
transferring skills. By now a 540 Spin should be second nature to you, so should be
concentrating on getting big air to clear the gap. To locate the sewer hip channel
refer to your level map.

The sewer channel hip is located at the end of the half pipe in the skate park. From
your start position ride directly to the skate park without getting mauled by traffic.
Ride up the quarter pipe on either side of the hip and use the speed you gain to
jump over the hip while doing a 540 Spin. It’s easier to clear the hip if you jump
closer to the tip of the pipe because the air you have to clear over the channel is
much less.

Transfer from the off-ramp down into the skate park.


Your third amateur challenge will bring you from the highway to the skate park.
Again, the key here is to know the location of the off-ramp so refer to your level
map. The transfer is fairly large so you’ll have to have enough speed entering the
jump to clear the gap. Remember if at first you don’t succeed, try, try again.

From your starting position ride to the broken down car on the side of the highway.
Once you’ve located the car, ride between the off ramp and the parkway to the
wooden ramp ahead. Take advantage of whatever terrain is in area to pick up
momentum. Riding down the dirt path to this ramp should give you enough speed
to safely clear this gap.

Rick Moliterno Challenge – Grind all the way across the pipe
over the highway.
Rick Moliterno is waiting for you adjacent to one of the exit signs over the highway.
Check your level map to find his exact location. Your first rider challenge of the level
should be a breeze if you have perfected your grinding skills that by now you
should have. There is also a little bit of jumping required here too. Go for it and
keep your balance. Lose it and you’ll end up fried on the highway!

This challenge is pretty easy to execute. Once you know exactly where you are
going, simply ride to the pipe that runs across the highway and jump onto the
green highway sign on the pipe. Then jump from the green sign onto the pipe and
grind across it to the end.
Pro Challenges CHAPTER SEVEN
1. Get inside the four dumpsters and open the doors. PAGE 103
2. Fastplant at the top of the blue column in the skate park.
3. Pull a 12-trick combo anywhere.

LEVEL WALKTHROUGHS
4. Todd Lyons Challenge – Manual across the I-beam in the upper
construction area.

Get inside the four dumpsters and open the doors.


It’s time to get down and dirty. The four dumpsters are calling
you to open their doors. Lucky for you they aren’t filled to the
brim with garbage so don’t be afraid you’ll come out smelling
like something the cat dragged in! You should have plenty of
time to clear the challenge since the dumpsters are very close to
the starting point. Before beginning your run refer to your level
map for the dumpster locations.

All four of the dumpsters are right where you start. There are
two on the right road and two on the left road. Use the wooden
ramps placed next to them to jump inside each one of them.
Then use the ramps inside the dumpsters to transfer out and on
to the next. Enter all four in the allotted time and you’re off to
your next challenge.

Fastplant at the top of the blue column in the


skate park.
So far, most of the challenges in this level have been fairly easy
to defeat. However this challenge is really going to test your
skills and your frustration level too! Big air, transfers and
Fastplants all come into play here so be prepared to work real
hard to accomplish your goal. Good luck with this one because
you are going to need it!

From your starting position ride directly to the skate park. You’ll
have to watch the clock because it’s going to take all the time
you’ve got to accomplish this feat. To beat the challenge, ride
down to the skate park and use one of the bowls or half pipes
surrounding the column to get enough height to reach the top of
the column. Once you have gained the necessary height, you will
have to transfer up and out of the bowl or quarter pipe towards
the column. Fast plant just before you hit it. Timing and your
sense of direction are crucial to executing this move correctly.
Let it rip.

Pull a 12-trick combo anywhere.


Your third Pro Challenge will test your trick set combination skills.
Manuals and grinds are your best bet for stringing together the
necessary number of tricks to beat the challenge. This highway
interchange doesn’t offer many areas for pulling big trick combos
so locating an area where you can give some freedom from the
evening traffic is essential.

To do the 12-trick combo you will want to stay away from the
highway. If you get hit by a car you will have to start your trick
set over again. No one wants to put together an awesome trick
set only to end up creamed by an oncoming speeder! Try to do
LEVEL WALKTHROUGHS
this one in the skate park. There you’ll find lots of rails and edges that you can use to link together huge
combos. Go and spend some more time down in the skate park and pull off your big trick set in relative
peace and quite!

Todd Lyons Challenge – Manual across the I-beam in


the upper construction area.
Todd Lyons is sessioning over by the dumpsters in the
construction area. If you haven’t seen him yet, check your level
map for his location. Todd has been attempting some new
tricks on some of the stuff left behind by the construction
workers. Now he wants you to do the same.

To manual across the I-beam start the manual on the road, and
manual onto and across the beam. You will have to manual
over three sections of the I-beam, so hold the manual for the
entire length of the beam. Once again, balance during your manual is essential This may sound easy, but
you’ll soon find out that it just isn’t as easy as it looks.

CHAPTER SEVEN
PAGE 104 Hardcore Challenges
1. Grind the four Slim Jim billboard decks.
2. Grind the scaffold above the concrete park bowl.
3. Jump from the I-beam across the construction gap.
4. Luc-E Challenge – Transfer over the bridge that crosses the sewer half pipe.

Grind the four Slim Jim billboard decks.


It’s time once again to brave the perils of the highway. Away from the safety of the
skate park you’ll have to grind the Slim Jim billboards located throughout the level.
You may run into some trouble beating this challenge within the allotted timeframe
so plan your session carefully to minimize your riding distances.

To grind the four billboard decks, locate them on your map. Three of them have
wooden ramps that will lead you straight to the top. The other one doesn’t have a
wooden ramp. You will have to use the highway curb as a ramp. To do this, ride to
the left road ahead of you from the start and stop before the four construction
signs. Ride alongside the four signs off of the left side of the highway to grind
this billboard.

Grind the scaffold above the concrete park bowl.


Jump from the I-beam across the construction gap.
Here is another instance where you will want to complete the third challenge
before clearing the second one. While you can accomplish both in any order, it is a
lot easier to jump the I-beam across the construction gap before grinding the
scaffold above the concrete park bowl. Locate where the action is going to take
place on your level map and give it a shot!

To grind the scaffold, complete the construction gap challenge and the scaffolding
will be on the right side of the road after you jump across the gap.

To jump the I-beam gap ride all the way to the last ramp on the right side of the
highway. Then ride
down the ramp. There will be an I-beam ramp at the gap in the road. Use this I-
beam to jump across the gap to one of the I-beams on the opposite side. Then
head over and grind the scaffold to complete
both challenges.
Luc-E Challenge – Transfer over the bridge that crosses
the sewer half pipe. CHAPTER SEVEN
Back in the skate park John “Luc-E” Englebert is offering up a
PAGE 105
challenge that will require you to get real big air to transfer up
and over the bridge that crosses the sewer half pipe. Your gap

LEVEL WALKTHROUGHS
transfers are getting tougher and tougher and this one is no
exception! Keep at it. It’s a difficult jump but not impossible. Just
ask “Luc-E.” He’s already done it and that’s why he’s challenging
you to do the same!
To transfer over this bridge, ride down to the skate park. Once
there use the half pipe to build up as much speed as you can.
Then jump from the half pipe up over the bridge and down onto
the half pipe on the other side. The execution of the transfer may
be simple, however the height and distance you have to cover is
another story! Don’t get discouraged.

Insane Challenge
Troy McMurray Challenge – Do the Triple Grind from the lightpost
across the road signs.

Troy McMurray’s Insane Challenge


Troy is hanging out at one of the Slim Jim billboards working on
some new moves. He’s just perfected an insane Triple Grind and
now it’s your turn to see if you can duplicate his trick. As with
your previous grinds, balance and timing is the name of the
game. This is a long and somewhat complicated maneuver, so
keep your wits about you and you should come out on top. Lose
it and you’re roadkill.

First locate Troy’s position on your level map. Now, to start this
grind you have to jump on the platform of the Slim Jim billboard
that is next to the lightpost. Once you are on the platform, jump towards the lightpost and grind it
towards the road sign. Next, jump from the lightpost onto the road sign and continue the grind to the
end of the sign. You shouldn’t have to jump to reach the second sign. If you are positioned correctly
your bike should come down on top of it from the previous grind. From here, simply grind onto the
second road sign and you will have completed this challenge. Once this challenge is history you have
beaten all your level challenges and it’s off to Devil’s Peak!

GAPS
In order to fully complete the Highway 47 Cloverleaf Level you must transfer over 8 gaps. Doing so
will earn you Respect Points and unlock additional rewards.

GAP POINTS LOCATION


Gap 1 100 hwy 47 lane change
Gap 2 100 dumpster diving
Gap 3 100 spillways gap
Gap 4 100 huge canal off ramp gap
Gap 5 100 shea stylee
Gap 6 500 serious mad skills I-beam gap
Gap 7 100 up and over the offramp
Gap 8 100 skatepark - road transfer
LEVEL WALKTHROUGHS
DEVIL’S PEAK
Devil's Peak is a dirt rider's dream. This level has so many dirt jumps and gaps that you can spend hours
here without seeing half of them. You'll also notice that Devil's Peak housed some pretty big dinosaurs
millions of years ago. Their bones are still in Devil's Peak today. Ever ridden a half-pipe made out of a T-
rex's rib cage before? Well, now you can. In addition to Dinosaur bones and tons of dirt jumps, there is an
old, abandoned railroad-mining tunnel. Whether or not it's still abandoned will be for you to find out.

Level #7 – DEVIL’S PEAK


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHAPTER SEVEN CHALLENGES


PAGE 106 Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points Unlock Airport Parking Garage
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Ryan Nyquist’s Signature Move
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Airport Parking Garage Competition

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Airport Parking Garage Competition
Unlock Secret Park Editor Theme

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Airport Parking Garage Competition
Unlock Secret Park Editor Theme
Unlock Park Editor Piece

Rookie Challenge
Clear 70,000 points in a single run.

Unlike most of the other levels, Devil’s Peak has very little flat open spaces for
pulling off easy trick combos using manuals and grinds. The terrain is rough and
dropoffs are all over the place. Knowing where you can pull off tricks to amass
70,000 points within the time limit is critical to passing your Rookie Challenge.

You are going to find out real soon that Devil’s Peak is a really tough level.
However, there are a few places that are good for grabbing a quick 70,000 points.
The upper circle of the level is rich with ramps but is very narrow, making it difficult to navigate. The lower
area doesn’t have too many big ramps, but it does have two descent-sized bowls. To get the 70,000
points, your best bet is to ride to one of these bowls and work on grabbing your points there.
Amateur Challenges CHAPTER SEVEN
1. Knock out the four glowing dinosaur teeth. PAGE 107
2. Grind the four fallen dinosaur ribs.
3. Pull a 360 Tailwhip over the dinosaur skeleton spine.

LEVEL WALKTHROUGHS
4. Tim Mirra Challenge – Transfer across Anvil Island.

Knock out the four glowing dinosaur teeth.


Your amateur challenges begin easy. Your mission is simple. All
you have to do is knock out the four glowing dinosaur teeth.
Much like knocking over obstacles in other levels, such as the
ladders at Woodward Park or the beach balls at the Galloon
Water Park simply find them and ride right through them.

To beat the challenge, simply locate the dinosaur skull on your


level map. From your starting position find the most direct route
down to the skull and ride through it’s jaws knocking out the four
glowing teeth as you ride through it.

Grind the four fallen dinosaur ribs.


Your second challenge is fairly straightforward also. Instead of
simply riding over the fallen dinosaur ribs, you’ll have to grind
them. However, the grinds are not complicated so this challenge
should present no problem if you have been able to pull off
some of the grinds needed to complete many of your previous
challenges.

The four fallen dinosaur ribs are all located near the dinosaur rib
half pipe. They are marked on your level map so review it before
beginning your run. From the starting point ride to each of them
and grind along them to complete this challenge within your
allotted timeframe. This one should present no problems!

Pull a 360 Tailwhip over the dinosaur skeleton spine.


This challenge will test your skill at executing a 360 Tailwhip. If
you are not familiar with the move, check the button combo on
your on-screen trick selections, or refer to the trick page in this
guide. Practice it a bit if need be and then its time to move on
and execute the trick within the time specified down at the
dinosaur skeleton spine.

Locate the dinosaur skeleton spine on your level map. The


fastest way to get there is to ride forward from the start and
jump down the cliff to the lower area. From there, ride forward
to the dinosaur spine embedded in the ground. Use this area to
build some height as you would with any other pipe area. Once
you are comfortable with your altitude, jump off of the glowing
section of the spine and perform a 360 Tailwhip.
LEVEL WALKTHROUGHS
Tim Mirra Challenge – Transfer across Anvil Island.
If you haven’t run into Tim yet, you’ll find him on your level
map. He’s been working on his transfers and wants to see if
you are up to his challenge.

When you talk to Tim, he’ll challenge you to transfer across


Anvil Island. The ramp you must use to transfer to the island is
right at the spot you talk to him. Simply ride down the ramp,
and jump across to the island. Next you will need to jump
from Anvil Island across to the other side of the canyon to
complete this challenge. This is a fairly easy challenge. Just be
sure you have enough air to cross the gaps because it’s a long
way down to the canyon bottom… ouch!

Pro Challenges
1. Grind the four rusty mine cars.
2. Pull a 900 in the dinosaur skeleton bowl.
CHAPTER SEVEN
3. Bust out a 20,000 point trick set.
PAGE 108 4. Todd Lyons Challenge – Walltap or Fastplant higher than 30 feet anywhere.

Grind the four rusty mine cars.


The rusty mine cars are located at the side of the Devil’s Peak canyon. Refer to
your level map to find them. From your starting position ride to the tracks and get
ready for the rail cars to approach. Here is an easy way to beat the challenge well
within the time limit.

Instead of grinding the rusty mine cars in no particular order, simply ride toward the
mine cars as the travel towards you. Then time your jump up onto the first car and
grind along the entire set of four mine cars in one continuous maneuver. You have
to do this on both sets of mine cars in order to complete the challenge. This is one
fun grind!

Pull a 900 in the dinosaur skeleton bowl.


It’s time to get some serious air down by the dinosaur skeleton bowl. You’ll have to
get some big air if you are going to succeed in pulling off a 900 Spin! By now you
should be familiar with the location of the bowl from previous challenges. If not,
refer once again to your level map.

The dinosaur skeleton bowl is right next to the dinosaur skull. Drop into the bowl
and get as much height as you can. Keep an eye on your height meter to
determine that you have the necessary time to complete the spin. Jump into the
air and perform the 900. Make sure you straighten out your bike before you land. If
you are not yet an expert with your spinning skills, this challenge is going to really
cause you pain… literally!

Bust out a 20,000 point trick set.


Now the trick sets are beginning to escalate in difficulty. To pull a 20,000 point trick
set within the allotted time is definitely going to be a challenge. Since the terrain is
not very conducive to pulling long trick sets, you have to be smart when choosing
the area to build up your points. The trick here is to know where to best rack up
scores. Once you know the secret, your 20,000 point goal should be no problem.
Here is what you should do.

The 20,000 point trick set is most easily done by riding down to the mine car tracks
near the starting point, and doing a modified grind down the tracks to the bottom
of the level. If you lose the grind, try to manual and bring yourself back to the grind. Your point total
point score will easily beat the required 20,000 level. Simple as long as you know the secret!
CHAPTER SEVEN
Give it a go.
PAGE 109

Todd Lyons Challenge – Walltap or Fastplant higher

LEVEL WALKTHROUGHS
than 30 feet anywhere.
Devil’s Island does not offer many places for you to get big air
with a wall near enough for tapping or Fastplanting. However
there are a few places that will allow you to defeat this challenge
and move on. Todd Lyons knows this all too well. That’s why he
is challenging you to Walltap or Fastplant anywhere as long as
you are 30 feet in the air or higher. Find Todd’s location on your
level map and give it a go. Here’s a good suggestion to get the
job done.
The best place to do this is down in the bowl on the left side of
the canyon floor. Ride to the bowl and get as much height as you can. Once you’ve done this,
transfer up and over the bowl’s quarter pipe towards one of the surrounding walls. Then simply
perform any wall trick to place your mark. Just make sure that you place your mark over 30 feet high.
This one is real difficult, but with a little determination and patience you’ll eventually get it right.

Hardcore Challenges
1. Fastplant the four giant boulders.
2. Grind transfer between each mine track at the canyon bottom.
3. Pull a 1080 anywhere.
4. Ryan Nyquist Challenge – Get up on top of the mushroom pillar.

Fastplant the four giant boulders.


Your first hardcore challenge is simple. Just like the floor signs
and beach balls in the Galloon Water Park, all you have to do is
Fastplant the four glowing boulders scattered about the level.
The key here is knowing where the boulders are located and
planing your run in the fastest possible way. Remember you
have to Fastplant all four within the time period to beat the
challenge. Preparation is the answer.

The four giant boulders can be located on your map. There are
three boulders on the inside of the upper level ring overlooking
the canyon floor and the fourth is on the dirt path overlooking the
water surrounding the level. Simply design your run and execute
a Fastplant on each. As long as you have your Fastplants down
pat, this challenge should not cause you too many problems.

Grind transfer between each mine track at the


canyon bottom.
Your second Devil’s Island challenge should not be too difficult if
you have mastered your grinding and jumping skills. The action
takes place down on the canyon floor so you’ll have to get there
in a hurry from your starting position in order to perform the
required grind transfer within your time limit.

To grind transfer the mine car tracks, ride down to where the
mine car tracks run on the canyon floor. Grind onto one of the
tracks, then lean your bike towards the next track. Jump out of
the grind and grind onto the next track. Repeat this until you
have transferred between all four of the mine car tracks. Don’t
LEVEL WALKTHROUGHS
worry about any oncoming mine cars here. You’ll have the tracks all to yourself, so have fun with this one!

Pull a 1080 anywhere.


Now it’s time to pull off the most difficult spin yet… the
dreaded 1080 Spin. If you thought the 900 Spin was tough,
this is really going to test your metal. Hopefully your spins are
now second nature to you, because to execute and land the
1080 Spin you are going to have to be perfect. The slightest
error in timing or landing will result in disaster and you’ll have
to start all over again.

The best way to pull the 1080 is to ride to the bowl where you
did your 900 Spin challenge. Once there, you will have to get a
little more height than you did before. When you are jumping high enough, really high enough, perform
the 1080 and land safely to complete the challenge. Keep in mind that the faster and higher you are going,
the less room for error you have when landing. Concentrate on straightening out your bike just as you
land. It would be real nasty if you make the big spin only to crash and burn on the landing! This challenge
will really test your jumping and spinning abilities. Remember that practice makes perfect!
CHAPTER SEVEN
PAGE 110 Ryan Nyquist Challenge – Get up on top of the
mushroom pillar.
Ryan Nyquist offers up your Hardcore Rider Challenge. To
locate Ryan if you haven’t seen him yet, refer to your level
map. This is a real difficult challenge that requires good timing
and big, big air. You must also know the location of the
Mushroom Pillar because you are going to have to make a
blind jump to achieve your goal. Again, refer to your map to
pinpoint the Mushroom Pillar’s exact location

To get onto the Mushroom Pillar jump onto the larger island
that is adjacent to it. Then from the island, get up your speed and jump across to the Mushroom Pillar,
landing safely. You can’t see the pillar until after you jump, so this one might take a few tries until you can
correctly judge which direction to jump in order to stick the landing. Don’t get frustrated. You will eventually
get there. In the meantime you are in for a few spectacular crashes! Simply dust yourself off, get back on
your bike and give it another go!

Insane Challenge
Joey Garcia Challenge – Grind 1,000 feet on the mine car tracks.

Joey Garcia’s Insane Challenge.


Here comes your biggest grind challenge ever! Joey has been perfecting the grind
down on the mine car tracks. Find him and see if you are able to do the same. His
location can be found on your level map. Is this an insane challenge? You bet it is!
Speed and balance will prevail. Without them you are going nowhere but down the
tracks and into the path of an unforgiving group of mine cars! Good luck… it’s a
long way to grind!

To grind 1,000 feet on the mine car tracks you have to ride up the tracks until you
reach the very top. Then begin riding forward to build up some momentum. Next
jump onto and grind the rail down the tracks to the canyon floor. You’ll have to
grind a little over half of the mine car track to reach 1,000 feet, so work on your grind balancing skills so
you can stay on the rail longer. Once your challenge is completed you have successfully overcome all the
Devil’s Peak challenges and it’s on to the Airport Parking Garage!
GAPS CHAPTER SEVEN
In order to fully complete the Highway 47 Cloverleaf Level you must transfer over 8 gaps. Doing so PAGE 111
will earn you Respect Points and unlock additional rewards.

LEVEL WALKTHROUGHS
GAP POINTS LOCATION
Gap 1 100 satan's burp
Gap 2 100 mine shaft squeeze
Gap 3 100 through the jaws
Gap 4 100 dino-spine
Gap 5 100 anvil island northside
Gap 6 100 anvil island southside
Gap 7 100 diablo's dare
Gap 8 100 don't look down!
Gap 9 100 vertigo gap
Gap 10 100 you have no chance to survive
Gap 11 500 make your time!
Gap 12 100 i ain't trippin'
Gap 13 100 lover's leap
Gap 14 100 weeeeeeeeeee!
Gap 15 100 hang right or else!
Gap 16 100 acrophobia shortcut
Gap 17 100 acrophobia gorge
Gap 18 500 acrophobia gorge the wrong way!
LEVEL WALKTHROUGHS
AIRPORT PARKING GARAGE
The Airport Parking Garage has many intricacies which, when added together, equal a truly stunning level.
You'll be able to interact with huge spiraling pieces of art, a traffic system full of impatient drivers speeding
to get to their terminals on time and helicopters with their whirling blades of mayhem. You will also find
the name of this level is somewhat deceiving because in addition to the parking garage itself, you'll also be
able to enter the airport's terminals and cause havoc inside as well as out.

Level #8 – AIRPORT PARKING


(5,000 Respect Points Available)
Jump All Gaps Earn 1,000 Respect Points

CHAPTER SEVEN CHALLENGES


PAGE 112 Complete Rookie Challenge Earn 50 Respect Points Access Trick Tip
Complete 4 Amateur Challenges Earn 400 Respect Points Access New Sponsor
Complete 4 Pro Challenges Earn 800 Respect Points
Complete 4 Hardcore Challenges Earn 1,000 Respect Points Unlock Kenan Harkin’s Signature Trick
Complete Expert Challenge Earn 500 Respect Points Unlock Cheat

COMPETITION
Take 3rd Place in Competition
Earn 150 Respect Points Unlock Trick Tip

Take 2nd Place in Competition


Earn 450 Total Respect Points Unlock Trick Tip
Unlock Trick Tip

Take 1st Place in Competition


Earn 1,250 Total Respect Points Unlock Trick Tip
Unlock Trick Tip
Unlock Secret Park Editor Piece

Rookie Challenge
Clear 80,000 points in a single run.

Your first Airport Parking Garage challenge asks you to score 80,000 points in a
single run within the time limit. Knowing where to best perform your trick sets in
order to accumulate the 80,000 points is key to beating the challenge. Although
there are tons of places to grab big scores, here is a tip that will surely help you
over the top.

The roof of the parking garage has one of the best half pipes in the game. It is large, allowing you to get a
lot of air. And, it has a few gaps that you can use to increase your score. If you stay in this half pipe and
use the gaps on as many jumps as possible, the 80,000 point run should be easy. Give it a shot.
Amateur Challenges CHAPTER SEVEN
1. Defuse the four package bombs. PAGE 113
2. Jump over the red SUV on the third floor ramp.
3. Bust out a 10,000-point trick set.

LEVEL WALKTHROUGHS
4. Scott Wirch Challenge – Grind all the way around the baggage
carousel.

Defuse the four package bombs.


All is not well at the airport. Evidently there are four package
bombs scattered about the level that have to be defused. Your
mission, should you decide to accept it, is to destroy the four
bombs by riding into them. Again, knowing the locations of the
bombs before beginning your run will greatly increase your
chances of beating the challenge before your time runs out.

The four package bombs can be found on your level map. There
is one in the top corner of the third floor of the parking garage.
There is one on the second floor of the baggage claim center.
Another is in the plane hull half pipe outside of the hangar. The
fourth bomb is in the right of the main hangar doors. Simply ride
to each of the four packages and break them. Once completed,
the airport will be safe for all who travel within and you will be
free to session wherever your heart desires!

Jump over the red SUV on the third floor ramp.


Talk about a no-brainer! This challenge is a snap. You have
probably passed the red SUV several times already and not even
noticed. If you can’t complete this challenge in a few attempts
it’s time to hang it up and find some other video game to play!

The red SUV is straight ahead of you from your start position!
Use the ramp on the left side of the downward sloping road
ahead of you to make your rider jump over the SUV. See how
easy that was! Ok, so that was a piece of cake. But don’t expect
the rest of your challenges to be like this. You are in for some
tough ones before this level is complete! Now it’s time to move
on to the next one.

Bust out a 10,000-point trick set.


Once again you are going to have to put together a string of
tricks. This time you have to build a 10,000-point trick set.
Manuals are essential to overcome this challenge. Pick an area
you are comfortable performing tricks in or use this tip to help
you overcome the 10,000-point score.

To do the 10,000-point trick set, you should stay in the half pipe
on the roof of the parking garage. Manual back and forth in the
pipe while doing tricks and you’ll see your score continue to
mount. Be careful to keep your balance during the manuals to
keep the trick set alive. Should you lose it you’ll have to start
from scratch if your 10,000-point level has not been achieved.
Using your trick modifier here will also go a long way to defeating
the challenge.
LEVEL WALKTHROUGHS
Scott Wirch Challenge – Grind all the way around
the baggage carousel.
Scott Wirch has been sessioning down in the baggage claim
area. If you haven’t caught up with him yet, locate him on your
level map and see what he’s got to say. Evidently, the baggage
carousel makes a great place to test your grinding skills. Scott
has been perfecting them there, so now it’s your turn. See if
you have what it takes to keep that grind going all the way
around the carousel.

To grind around the baggage carousel, ride alongside it until


you have enough speed to make it around. Jump onto and grind the edge of the baggage claim carousel
until you have completed the challenge. Once you’ve grinded far enough an on-screen indicator will tell
you that the challenge has been completed. Balance and speed are key to holding this grind for the
necessary length. Don’t worry about crashing into any unclaimed luggage. The baggage claim area is fairly
empty at the moment!

CHAPTER SEVEN Pro Challenges


PAGE 114 1. Jump off the four wing sculptures.
2. Grind 100 feet on the spiral baggage claim sculpture.
3. Do a 16-trick combo.
4. Luc-E Challenge – Grind the switches to open the hangar doors.

Jump off the four wing sculptures.


To jump off the four wing sculptures you first have to get on top of them! That’s
the real challenge here. Knowing where the four wing sculptures are located is the
key to completing the challenge within your time limit. Plan your run prior to
starting so you’ll know the exact route you are going to take.

To jump off the four wing sculptures, locate them on your map. Three of them are
located in three corners of the level. You can use the quarter pipes located under
each of these sculptures to grind up onto them. The fourth sculpture is a little more
difficult to find. To jump off of the fourth sculpture you will have to ride onto the
right ledge on the top of the parking garage. From there you can use the ledge to
jump off onto the sculpture.

Grind 100 feet on the spiral baggage claim sculpture.


This challenge is a bit tricky. Once again you will have to make an almost blind
jump to just the right location in order to successfully land on the baggage claim
sculpture and perform the necessary grind. Guaranteed this challenge will take you
a bit of time to overcome. Stick with it and you will eventually be rewarded!

By now you should be familiar with the location of the baggage claim area.
However this time you will have to approach it from a different perspective. To
grind the spiral baggage claim sculpture, you will have to ride down to the second
floor of the parking garage and make a right. Then, ride over toward the baggage
claim building and jump off of the second floor ledge onto the spiral baggage claim
sculpture. Not only is timing your jump important but angling your rider correctly so that you land on the
sculpture will be the only way you will be able to defeat this challenge.
Do a 16-trick combo.
Now it’s time to string together a serious 16-trick combination.
CHAPTER SEVEN
Up until now you haven’t had to put this many tricks together in
PAGE 115
one shot. So hopefully you have what it takes to keep those
combos going. Again, there are any number of places within the
level to accomplish this feat, so choose a place you are

LEVEL WALKTHROUGHS
comfortable with or read on for a tip that will surely help you
stick that 16-trick combo.

The 16-trick combo can be done in the parking garage. There are
plenty of cars, rails and ledges to grind. And, there are plenty of
ramps to jump off of to keep your trick set alive. Keep moving
and be sure to take advantage of your manuals to go from trick
to trick. Keep you balance in your manuals or you’ll lose it and
have to begin the trick set all over again.

Luc-E Challenge – Grind the switches to open the


hangar doors.
Luc-E has been sessioning down inside the hangar building.
How he got inside there with the doors closed is a mystery.
However you’ll have to solve that mystery in order to meet up
with him and take on his challenge. If you are not familiar with
the location of the hangar building, locate it on your level map.
Here is the secret to getting into the closed-up hangar building.

This challenge is real sneaky. To get into the hangar, you have to
ride to the second floor of the baggage claim building. From
there, you must ride through the middle glass window on the
second floor. Once through the window, you will find a wooden
ramp that will take you over to the hangar. After entering the
hangar you’ll find Luc-E. After speaking with him, use the ramps
along the hangar walls to get up to the switches for the grind.

Hardcore Challenges
1. Grind down the spiral ramp from the 3rd floor to the 1st floor.
2. Pull a Double Backflip while jumping to the rest area.
3. Get up to each of the hanging plane sections.
4. Kenan Harkin Challenge – Pull a 540 Double Tailwhip while
transferring into the spiral.

Grind down the spiral ramp from the 3rd floor


to the 1st floor.
This challenge involves one very long grind. You can find the
location of the spiral ramp on your level map. Balance is the key
here. Since you will be heading downhill gravity will help you
keep up your speed. This challenge will take you some time to
perfect, but it’s a lot of fun to execute when done correctly. It
time to go for a ride!

To grind down three levels on the spiral ramp, ride down the
slope from your starting point, and make a left onto the third
floor. The spiral ramp will be right there. Simply jump on it and let
the downward slope of the spiral accelerate your ride down to
the first floor. Hold your balance or you’ll have to start again from
the top if you crash. Now give it a rip… Yahoo!
LEVEL WALKTHROUGHS
Pull a Double Backflip while jumping to the rest area.
It’s time to pull a Double Backflip down into the rest area. This
is one heck of a jump! Find the location of the rest area on
your level map. By now you should be an expert at the
Backflip. This time however you’ll have to double it up. Don’t
worry though… it’s a long, long way to the bottom from your
jump off point! Pay close attention to your landing or you’ll end
up in the hospital instead of the rest area!

To do the Double Backflip, ride straight ahead from your start


point. The ramp will be slightly to your left on the second floor
of the parking garage. Riding straight down the slope from the start point will give you more than enough
speed to make this jump. Once you have enough speed, blast off the ramp and pull a big Double Backflip
as you fall two stories down to the rest area. This jump is awesome! Enjoy!

Get up to each of the hanging plane sections.


Now it’s back to the hangar building for your next challenge.
This time the action takes place up at the ceiling of the hangar
CHAPTER SEVEN rather than down below. There are some old plane sections
PAGE 116 hanging around that are just begging for you to get inside.
Jump into all three in the allotted time period and you’ve
beaten the challenge.

To get up to the hanging plane sections use the wooden ramp


that you used to get to the hanger earlier. Then use the ramp
against the hangar window to get into the first plane hull.
Next, ride through the hull and jump onto the roof support beam. Jump into the next hanging plane
section, and then out onto the next support beam. Then from there you can jump into the last hanging
plane section. Take your time with this one. If you ride too fast, you are not going to be able to stop
quickly enough and you are going to fall to the hangar floor.

Kenan Harkin Challenge – Pull a 540 Double Tailwhip while transferring


into the spiral.
Kenan has been practicing some really cool 540 Double Tailwhips while transferring
down into the garage spiral. This is a really cool challenge that you’ll find yourself
doing over and over again even after the challenge has been completed. Before
you can complete the challenge, you naturally have to know how to execute a 540
Double Tailwhip. Familiarize yourself with the Tailwhip button combination and
practice the move until it becomes second nature to you. Now it’s time to put your
knowledge to the test!

To do the 540 Double Tailwhip while transferring into the spiral, ride to the half pipe
on the parking garage roof. Use the half pipe to build up some serious speed. Then launch your rider
down to the bottom of the spiral staircase that you grinded down earlier. While catapulting yourself into
the spiral abyss, pull your 540 Double Tailwhip and beat Kenan’s challenge.

Insane Challenge
Mike Laird Challenge – Grind each of the three helicopters.

Mike Laird’s Insane Challenge.


Talk about insane! This challenge is totally off the wall. Mike thinks it would be cool
to grind the three helicopters hovering around over the upper level of the parking
garage. You’ll have your hands full here. Give it some time. Although not
impossible, this challenge will take a long time to overcome. Hey, by now you
should be a BMX freestyle expert! Nothing should be too crazy for you to try!
Grinding the three helicopters is the hardest challenge in the game. It is going to require some
patience and lots and lots of skill. From the beginning of your run, ride to the left into the half pipe,
CHAPTER SEVEN
and jump the second gap on your right. The first helicopter should be flying through as you jump. If
you time it correctly you’ll be able to hop on it and give it a grind. The second helicopter is behind this PAGE 117
half pipe right outside the parking garage. Grind along the rail that runs on the outside edge of the
garage, and jump off of the rail and grind onto the second helicopter. The third helicopter flies along

LEVEL WALKTHROUGHS
the ledge of the parking garage. Jump up onto the ledge and wait for the helicopter to fly by. Allow it
to pass you and then ride up to it. Jump off of the ledge and onto the helicopter and zzzziiiiipppp your
challenge is complete! Sounds easy? No way! Give it your best!

GAPS
In order to fully complete the Highway 47 Cloverleaf Level you must transfer over 8 gaps. Doing so
will earn you Respect Points and unlock additional rewards.

GAP POINTS LOCATION


Gap 1 100 long term parking box
Gap 2 100 low flying aircraft gap
Gap 3 100 da plane! gap
Gap 4 100 arch support
Gap 5 100 baggage balcony gap
Gap 6 100 smashbox gap
Gap 7 500 justin's mega-plunge
Gap 8 100 baggage gap
Gap 9 100 excess baggage gap
Gap 10 100 oversize baggage gap
Gap 11 100 mee krob gap
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