Prog C and DS Lecture Notes
Prog C and DS Lecture Notes
ON
ASST. PROFESSOR
Module –I
Fundamentals of C : Algorithms an Flow chart, C as a middle level language, Structure of C program, Character set,
Identifiers, keyword, data types, Constants and variables, statements, expression, operators, precedence of operators,
Input-output, Assignments, control structures decision making and branching.
Module –II
Arrays, Functions and Structure and Union : functions, user defined vs. standard functions, formal vs. actual
arguments, function – category, function prototypes, parameter passing, recursion, Array: 1-D ,2-D, Matrix Operations,
String, Structure, Union
Module –III
Pointers & Dynamic Memory Allocation : pointer arithmetic, passing parameters, Call by Value vs. Call by Reference,
pointer to pointer, pointer to structure, pointer to function, dynamic memory allocation
Module –IV
Data Structures : pointer Introduction to Data structure, Linear Linked list : Creation, Insertion, Deletion, Stack, Stack
applications(Infix to postfix), Queue(Linear & Circular)
Module –V
Tree, Introduction to sorting & Searching : point Binary tree, Binary Search Tree, Sorting(Bubble sort, Quick sort),
Searching(Linear search, Binary search)
Introduction to C
ANSI C standard emerged in the early 1980s, this book was split into two
titles: The original was still called Programming in C, and the title that covered
ANSI C was called Programming in ANSI C. This was done because it took
several years for the compiler vendors to release their ANSI C compilers and for
them to become ubiquitous. It was initially designed for programming UNIX
operating system. Now the software tool as well as the C compiler is written in C.
Major parts of popular operating systems like Windows, UNIX, Linux is still
written in C. This is because even today when it comes to performance (speed of
execution) nothing beats C. Moreover, if one is to extend the operating system to
work with new devices one needs to write device driver programs. These
programs are exclusively written in C. C seems so popular is because it is reliable,
simple and easy to use. often heard today is – “C has been already superceded
by languages like C++, C# and Java.
Program
On Mac OS X, CodeWarrior and Xcode are two IDEs that are used by many
programmers. Under Windows, Microsoft Visual Studio is a good example of a
popular IDE. Kylix is a popular IDE for developing applications under Linux.
Most IDEs also support program development in several different programming
languages in addition to C, such as C# and C++.
1 ) Comment line
2) Preprocessor directive
4) main function( )
Local variables;
Statements;
Comment line
/*……………………………..*/
Comment line is used for increasing the readability of the program. It is useful in
explaining the program and generally used for documentation. It is enclosed within
the decimeters. Comment line can be single or multiple line but should not be
nested. It can be anywhere in the program except inside string constant & character
constant.
Global Declaration:
This is the section where variable are declared globally so that it can be access by
all the functions used in the program. And it is generally declared outside the
function :
main()
It is the user defined function and every function has one main() function from
where actually program is started and it is encloses within the pair of curly braces.
The main( ) function can be anywhere in the program but in general practice it is
placed in the first position.
Syntax :
main()
……..
……..
……..
int main( )
return 0
The main function does not return any value when void (means null/empty) as
Output: C language
The program execution start with opening braces and end with closing brace.
And in between the two braces declaration part as well as executable part is
mentioned. And at the end of each line, the semi-colon is given which indicates
statement termination.
#include <stdio.h>
return 0;
computer program developed in the C programming language and the typical Unix
commands that would be entered from the command line.
Step 1: The program that is to be compiled is first typed into a file on the
computer system. There are various conventions that are used for naming files,
typically be any name provided the last two characters are “.c” or file with
extension .c. So, the file name prog1.c might be a valid filename for a C program.
A text editor is usually used to enter the C program into a file. For example, vi is a
popular text editor used on Unix systems. The program that is entered into the file
is known as the source program because it represents the original form of the
program expressed in the C language.
Step 2: After the source program has been entered into a file, then proceed to have
it compiled. The compilation process is initiated by typing a special command on
the system. When this command is entered, the name of the file that contains the
source program must also be specified. For example, under Unix, the command to
initiate program compilation is called cc. If we are using the popular GNU C
compiler, the command we use is gcc.
In the first step of the compilation process, the compiler examines each program
statement contained in the source program and checks it to ensure that it conforms
to the syntax and semantics of the language. If any mistakes are discovered by the
compiler during this phase, they are reported to the user and the compilation
process ends right there. The errors then have to be corrected in the source program
(with the use of an editor), and the compilation process must be restarted. Typical
errors reported during this phase of compilation might be due to an expression that
has unbalanced parentheses (syntactic error), or due to the use of a variable that is
not “defined” (semantic error).
Step 4: After the program has been translated the next step in the compilation
process is to translate the assembly language statements into actual machine
instructions. The assembler takes each assembly language statement and converts it
into a binary format known as object code, which is then written into another file
on the system. This file has the same name as the source file under Unix, with the
last letter an “o” (for object) instead of a “c”.
Step 5: After the program has been translated into object code, it is ready to be
linked. This process is once again performed automatically whenever the cc or gcc
command is issued under Unix. The purpose of the linking phase is to get the
program into a final form for execution on the computer.
The final linked file, which is in an executable object code format, is stored in
another file on the system, ready to be run or executed. Under Unix, this file is
called a.out by default. Under Windows, the executable file usually has the same
name as the source file, with the c extension replaced by an exe extension.
main (void)
int v1, v2, sum; //v1,v2,sum are variables and int is data type declared
v1 = 150;
v2 = 25;
sum = v1 + v2;
return 0;
Output:
Character set
The alphabets, numbers and special symbols when properly combined form
constants, variables and keywords.
Identifiers are user defined word used to name of entities like variables, arrays,
functions, structures etc. Rules for naming identifiers are:
1) name should only consists of alphabets (both upper and lower case), digits
and underscore (_) sign.
2) first characters should be alphabet or underscore
3) name should not be a keyword
4) since C is a case sensitive, the upper case and lower case considered
differently, for example code, Code, CODE etc. are different identifiers.
5) identifiers are generally given in some meaningful name such as value,
net_salary, age, data etc. An identifier name may be long, some implementation
recognizes only first eight characters, most recognize 31 characters. ANSI
standard compiler recognize 31 characters. Some invalid identifiers are 5cb, int,
res#, avg no etc.
Keywords
There are certain words reserved for doing specific task, these words are
known as reserved word or keywords. These words are predefined and always
written in lower case or small letter. These keywords cann’t be used as a variable
name as it assigned with fixed meaning. Some examples are int, short, signed,
unsigned, default, volatile, float, long, double, break, continue, typedef, static,
do, for, union, return, while, do, extern, register, enum, case, goto, struct, char,
auto, const etc.
Data types refer to an extensive system used for declaring variables or functions of
different types before its use. The type of a variable determines how much space it
occupies in storage and how the bit pattern stored is interpreted. The value of a
variable can be changed any time.
Constants
Numeric constant
Character constant
String constant
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Numeric constant: Numeric constant consists of digits. It required minimum size
of 2 bytes and max 4 bytes. It may be positive or negative but by default sign is
always positive. No comma or space is allowed within the numeric constant and it
must have at least 1 digit. The allowable range for integer constants is -32768 to
32767. Truly speaking the range of an Integer constant depends upon the compiler.
For a 16-bit compiler like Turbo C or Turbo C++ the range is –32768 to 32767.
For a 32-bit compiler the range would be even greater. Mean by a 16-bit or a 32-
bit compiler, what range of an Integer constant has to do with the type of compiler.
In decimal constant first digit should not be zero unlike octal constant first digit
must be zero(as 076, 0127) and in hexadecimal constant first two digit should be
0x/ 0X (such as 0x24, 0x87A). By default type of integer constant is integer but if
the value of integer constant is exceeds range then value represented by integer
type is taken to be unsigned integer or long integer. It can also be explicitly
mention integer and unsigned integer type by suffix l/L and u/U.
Real constant is also called floating point constant. To construct real constant we
must follow the rule of ,
-real constant must have at least one digit.
-It must have a decimal point.
-It could be either positive or negative.
-Default sign is positive.
-No commas or blanks are allowed within a real constant. Ex.: +325.34
426.0
-32.76
String constant
Set of characters are called string and when sequence of characters are
enclosed within a double quote (it may be combination of all kind of symbols) is a
string constant. String constant has zero, one or more than one character and at the
end of the string null character(\0) is automatically placed by compiler. Some
examples are “,sarathina” , “908”, “3”,” ”, “A” etc. In C although same characters
are enclosed within single and double quotes it represents different meaning such
as “A” and ‘A’ are different because first one is string attached with null character
at the end but second one is character constant with its corresponding ASCII value
is 65.
Symbolic constant
Symbolic constant is a name that substitute for a sequence of characters and,
characters may be numeric, character or string constant. These constant are
generally defined at the beginning of the program as
#define CH ‘b’
Variables
Variable is a data name which is used to store some data value or symbolic names
for storing program
computations and results. The value of the variable can be change during the
execution. The rule for naming the variables is same as the naming identifier.
Before used in the program it must be declared. Declaration of variables specify its
name, data types and range of the value that variables can store depends upon its
data types.
Syntax:
int a;
char c;
float f;
Variable initialization
When we assign any initial value to variable during the declaration, is called
initialization of variables. When variable is declared but contain undefined value
then it is called garbage value. The variable is initialized with the assignment
operator such as
Or int a;
a=20;
Expressions
a>b //relational
a==b // logical
func(a, b) // function call
Expressions consisting entirely of constant values are called constant expressions.
So, the expression
121 + 17 - 110
is a constant expression because each of the terms of the expression is a constant
value. But if i were declared to be an integer variable, the expression
180 + 2 – j
would not represent a constant expression.
Operator
This is a symbol use to perform some operation on variables, operands or with the
constant. Some operator required 2 operand to perform operation or Some
required single operation.
Several operators are there those are, arithmetic operator, assignment, increment ,
decrement, logical, conditional, comma, size of , bitwise and others.
1. Arithmatic Operator
This operator used for numeric calculation. These are of either Unary arithmetic
operator, Binary arithmetic operator. Where Unary arithmetic operator required
Unary (+) and Unary (-) is different from addition and subtraction.
When both the operand are integer then it is called integer arithmetic and the result
is always integer. When both the operand are floating point then it is called floating
arithmetic and when operand is of integer and floating point then it is called mix
type or mixed mode arithmetic . And the result is in float type.
2.Assignment Operator
A value can be stored in a variable with the use of assignment operator. The
assignment operator(=) is used in assignment statement and assignment expression.
Operand on the left hand side should be variable and the operand on the right hand
side should be variable or constant or any expression. When variable on the left
hand side is occur on the right hand side then we can avoid by writing the
compound statement. For example,
int x= y;
int Sum=x+y+z;
The Unary operator ++, --, is used as increment and decrement which acts upon
single operand. Increment operator increases the value of variable by one
.Similarly decrement operator decrease the value of the variable by one. And these
operator can only used with the variable, but cann't use with expression and
constant as ++6 or ++(x+y+z).
EXAMPLE
let y=12;
z= ++y;
y= y+1;
z= y;
Similarly in the postfix increment and decrement operator is used in the operation .
And then increment and decrement is perform.
EXAMPLE
let x= 5;
y= x++;
y=x;
x= x+1;
4.Relational Operator
a.(a>=b) || (b>20)
c. 0(b!=7)
5. Conditional Operator
SYNTAX
Here exp1 is first evaluated. It is true then value return will be exp2 . If false then
exp3.
EXAMPLE
void main()
printf(“value is:%d”);
Output:
Value is:10
6. Comma Operator
EXAMPLE
int i, j, k, l;
for(i=1,j=2;i<=5;j<=10;i++;j++)
Size of operator is a Unary operator, which gives size of operand in terms of byte
that occupied in the memory. An operand may be variable, constant or data type
qualifier.
EXAMPLE
main( )
int sum;
float f;
8. Bitwise Operator
Bitwise operator permit programmer to access and manipulate of data at bit level.
Various bitwise operator enlisted are
bitwise OR (|)
These operator can operate on integer and character value but not on float and
double. In bitwise operator the function showbits( ) function is used to display the
binary representation of any integer or character value.
In one's complement all 0 changes to 1 and all 1 changes to 0. In the bitwise OR its
value would obtaining by 0 to 2 bits.
It operate on 2operands and operands are compared on bit by bit basic. And hence
both the operands are of same type.
&& AND
|| OR
! NOT
Where logical NOT is a unary operator and other two are binary operator. Logical
AND gives result true if both the conditions are true, otherwise result is false. And
logial OR gives result false if both the condition false, otherwise result is true.
[] array subscript
arrow operator
. dot operator
, comma operator 15
Control Statement
Loops in C
1. While loop
3.for loop
While loop
Syntax:-
Statement 1;
Statement 2;
}
Or while(test
condition)
Statement;
Here first condition is checked if, it is true body of the loop is executed else, If
condition is false control will be come out of loop.
Example:-
#include<stdio.h>
void main()
int p=1;
While(p<=5)
printf(“Welcome to C\n”);
P=p+1;
Output: Welcome to C
Welcome to C
Welcome to C
Welcome to C
Welcome to C
do while loop
This (do while loop) statement is also used for looping. The body of this loop may
contain single statement or block of statement. The syntax for writing this
statement is:
Syntax:-
Do
Statement;
while(condition);
Example:-
#include<stdio.h>
void main()
int X=4;
do
Printf(“%d”,X);
X=X+1;
Printf(“ ”);
Output: 4 5 6 7 8 9 10
Here firstly statement inside body is executed then condition is checked. If the
condition is true again body of loop is executed and this process continue until the
condition becomes false. Unlike while loop semicolon is placed at the end of
while.
There is minor difference between while and do while loop, while loop test the
condition before executing any of the statement of loop. Whereas do while loop
test condition after having executed the statement at least one within the loop.
If initial condition is false while loop would not executed it’s statement on other
hand do while loop executed it’s statement at least once even If condition fails for
first time. It means do while loop always executes at least once. Notes:
Do while loop used rarely when we want to execute a loop at least once.
for loop
In a program, for loop is generally used when number of iteration are known in
advance. The body of the loop can be single statement or multiple statements. Its
syntax for writing is:
Syntax:-
Statement;
Or
Statement;
Example:-
void main()
int i;
for(i=1;i<10;i++)
Output:-1 2 3 4 5 6 7 8 9
Nesting of loop
When a loop written inside the body of another loop then, it is known as nesting of
loop. Any type of loop can be nested in any type such as while, do while, for. For
example nesting of for loop can be represented as :
void main()
int i,j;
for(i=0;i<2;i++)
for(j=0;j<5; j++)
Output: i=0
j=0 1 2 3 4
i=1
j=0 1 2 3 4
Sometimes it becomes necessary to come out of the loop even before loop
condition becomes false then break statement is used. Break statement is used
inside loop and switch statements. It cause immediate exit from that loop in which
it appears and it is generally written with condition. It is written with the keyword
as break. When break statement is encountered loop is terminated and control is
transferred to the statement, immediately after loop or situation where we want to
jump out of the loop instantly without waiting to get back to conditional state.
When break is encountered inside any loop, control automatically passes to the
first statement after the loop. This break statement is usually associated with if
statement.
Example :
void main()
int j=0;
for(;j<6;j++)
if(j==4)
break;
Output:
0123
Continue statement is used for continuing next iteration of loop after skipping
some statement of loop. When it encountered control automatically passes
through the beginning of the loop. It is usually associated with the if statement. It is
useful when we want to continue the program without executing any part of the
program.
The difference between break and continue is, when the break encountered loop is
terminated and it transfer to the next statement and when continue is encounter
control come back to the beginning position.
In while and do while loop after continue statement control transfer to the test
condition and then loop continue where as in, for loop after continue control
transferred to the updating expression and condition is tested.
Example:-
void main()
int n;
if(n==4)
continue;
printf(“%d”, n);
Printf(“out of loop”);
if statement
Statement execute set of command like when condition is true and its syntax is
If (condition)
Statement;
The statement is executed only when condition is true. If the if statement body is
consists of several statement then better to use pair of curly braces. Here in case
condition is false then compiler skip the line within the if block.
void main()
int n;
scanf(“%d”,&n);
If (n>10)
Output:
Enter a number:12
Number is greater
it is bidirectional conditional control statement that contains one condition & two
possible action. Condition may be true or false, where non-zero value regarded as
true & zero value regarded as false. If condition are satisfy true, then a single or
block of statement executed otherwise another single or block of statement is
executed.
if (condition)
Statement1;
Statement2;
else
Statement1;
Statement2;
Else statement cannot be used without if or no multiple else statement are allowed
within one if statement. It means there must be a if statement with in an else
statement.
Example:-
int n;
If (n%2==0)
printf(“odd number”);
}
odd number
Nesting of if …else
When there are another if else statement in if-block or else-block, then it is called
nesting of if-else statement.
Syntax is :-
if (condition)
{
If (condition)
Statement1;
else
statement2;
Statement3;
If….else LADDER
In this type of nesting there is an if else statement in every else part except the last
part. If condition is false control pass to block where condition is again checked
with its if statement.
Syntax is :-
if (condition)
Statement1;
else if (condition)
else if (condition)
statement3;
else
statement4;
This process continue until there is no if statement in the last block. if one of the
condition is satisfy the condition other nested “else if” would not executed.
But it has disadvantage over if else statement that, in if else statement whenever
the condition is true, other condition are not checked. While in this case, all
condition are checked.
ARRAY
Array is the collection of similar data types or collection of similar entity stored in
contiguous memory location. Array of character is a string. Each data item of an
array is called an element. And each element is unique and located in separated
memory location. Each of elements of an array share a variable but each element
having different index no. known as subscript.
ADVANTAGES: array variable can store more than one value at a time where
other variable can store one value at a time.
Example:
int arr[100];
DECLARATION OF AN ARRAY :
Its syntax is :
int arr[100];
int mark[100];
int a[5]={10,20,30,100,5}
The declaration of an array tells the compiler that, the data type, name of the array,
size of the array and for each element it occupies memory space. Like for int data
type, it occupies 2 bytes for each element and for float it occupies 4 byte for each
element etc. The size of the array operates the number of elements that can be
stored in an array and it may be a int constant or constant int expression.
int ar[5];
Symbolic constant can also be used to specify the size of the array as:
INITIALIZATION OF AN ARRAY:
After declaration element of local array has garbage value. If it is global or static
array then it will be automatically initialize with zero. An explicitly it can be
initialize that
Example:
in ar[5]={20,60,90, 100,120}
The array elements are standing in continuous memory locations and the
amount of storage required for hold the element depend in its size & type.
int [20];
#include<stdio.h>
int main()
int arr[5],i;
for(i=0;i<5;i++)
scanf(“%d”,&arr[i]);
for (i=0;i<5;i++)
printf(“%d\t”,arr[i]);
return 0;
OUTPUT:
Example: From the above example value stored in an array are and occupy its
memory addresses 2000, 2002, 2004, 2006, 2008 respectively.
12 45 59 98 21
2000 2002 2004 2006 2008
Example 2:
#include<stdio.h>
void main()
int i ;
int sum=o;
OUTPUT:
Sum = 275
For example:-
int marks[]={99,78,50,45,67,89};
If during the initialization of the number the initializers is less then size of array,
then all the remaining elements of array are assigned value zero .
For example:-
int marks[5]={99,78};
Here the size of the array is 5 while there are only two initializers so After this
initialization, the value of the rest elements are automatically occupied by zeros
such as
int array[100]={0};
Then the all the element of the array will be initialized to zero. If the number of
initializers is more than the size given in brackets then the compiler will show an
error.
int arr[5]={1,2,3,4,5,6,7,8};//error
we cannot copy all the elements of an array to another array by simply assigning it
to the other array like, by initializing or declaring as
int b[5];
b=a;//not valid
(note:-here we will have to copy all the elements of array one by one, using for
loop.)
#include<stdio.h>
void main()
int arr[10],i;
for(i=0;i<10;i++)
scanf(“%d”,&arr[i]);
check(arr[i]);
if(num%2=0)
else
Lecture Note: 12
Two dimensional array is known as matrix. The array declaration in both the array
i.e.in single dimensional array single subscript is used and in two dimensional
array two subscripts are is used.
Its syntax is
Or we can say 2-d array is a collection of 1-D array placed one below the other.
Example:-
int a[2][3];
For example:-
20 2 7
8 3 15
00 01 02
10 11 12
20 2 7 8 3 15
For processing 2-d array, we use two nested for loops. The outer for loop
corresponds to the row and the inner for loop corresponds to the column.
For example
int a[4][5];
for(j=0;j<5;j++)
scanf(“%d”,&a[i][j]);
for(i=0;i<4;i++)
for(j=0;j<5;j++)
printf(“%d”,a[i][j]);
array can be initialized in a way similar to that of 1-D array. for example:- int
mat[4][3]={11,12,13,14,15,16,17,18,19,20,21,22};
These values are assigned to the elements row wise, so the values of
elements after this initialization are
for example:-
int mat[4][3]={{11,12,13},{14,15,16},{17,18,19},{20,21,22}};
And while initializing , it is necessary to mention the 2nd dimension where 1st
dimension is optional.
int mat[][3];
int mat[2][3];
int mat[][];
If we initialize an array as
int mat[4][3]={{11},{12,13},{14,15,16},{17}};
Then the compiler will assume its all rest value as 0,which are not defined.
We can also give the size of the 2-D array by using symbolic constant
Such as
#define ROW 2;
int mat[ROW][COLUMN];
String
char name[]={‘j’,’o’,’h’,’n’,’\o’};
Here each character occupies 1 byte of memory and last character is always NULL
character. Where ’\o’ and 0 (zero) are not same, where ASCII value of ‘\o’ is 0
and ASCII value of 0 is 48. Array elements of character array are also stored in
contiguous memory allocation.
J o h N ‘\o’
The terminating NULL is important because it is only the way that the
function that work with string can know, where string end.
char name[]=”John”;
Here the NULL character is not necessary and the compiler will assume it
automatically.
Example – “m”
“Tajmahal”
The string constant itself becomes a pointer to the first character in array.
1000 1001 1002 1003 1004 1005 1006 1007 100 1009
T a j M A H a l \o
Lecture Note: 13
There are several string library functions used to manipulate string and the
prototypes for these functions are in header file “string.h”. Several string functions
are
strlen()
This function return the length of the string. i.e. the number of characters in the
string excluding the terminating NULL character.
It accepts a single argument which is pointer to the first character of the string.
strlen(“suresh”);
int i=0;
while(str[i]!=’\o’)
i++;
return i;
Example:-
#include<stdio.h>
#include<string.h>
void main()
char str[50];
print(”Enter a string:”);
GANDHI INSTITUTE OF TECHNOLOGY & MANAGEMENT, BHUBANESWAR
gets(str);
Output:
strcmp()
This function is used to compare two strings. If the two string match, strcmp()
return a value 0 otherwise it return a non-zero value. It compare the strings
character by character and the comparison stops when the end of the string is
reached or the corresponding characters in the two string are not same.
strcmp(s1,s2)
return a value:
=0 when s1=s2
The exact value returned in case of dissimilar strings is not defined. We only know
that if s1<s2 then a negative value will be returned and if s1>s2 then a positive
value will be returned.
For example:
#include<stdio.h>
#include<string.h>
void main()
char str1[10],str2[10];
gets(str1);
gets(str2);
if(strcmp(str1,str2)==0)
else
strcpy()
The old content of the destination string str1 are lost. The function returns a pointer
to destination string str1.
Example:-
#include<stdio.h>
#include<string.h>
void main()
char str1[10],str2[10];
printf(“Enter a string:”);
scanf(“%s”,str2);
strcpy(str1,str2);
strcpy(str,”Delhi”);
strcpy(str2,”Bangalore”);
strcat()
Example:-
#include<stdio.h>
#include<string.h>
void main()
char str1[20],str[20];
gets(str1);
gets(str2);
strcat(str1,str2);
strcat(str1,”-one”);
Output
Base
FUNCTION
It is something like to hiring a person to do some specific task like, every six
months servicing a bike and hand over to it.
1. Library function
The user defined functions defined by the user according to its requirement
System defined function can’t be modified, it can only read and can be used.
These function are supplied with every C compiler
Source of these library function are pre complied and only object code get used by
the user by linking to the code by linker
Syntax:-
Return type name of function (type 1 arg 1, type2 arg2, type3 arg3)
So when user gets his own function three thing he has to know, these are.
Function declaration
Function definition
Function call
function(arg1,arg2,arg3);
Statement;
Return value;
While declaring the name of the argument is optional and the function prototype
always terminated by the semicolon.
Function definition:-
Function definition consists of the whole description and code of the function.
It tells about what function is doing what are its inputs and what are its out put
Syntax:-
return type function(type 1 arg1, type2 arg2, type3 arg3) /*function header*/
Statement 1;
Statement 2;
Return value
The return type denotes the type of the value that function will return and it is
optional and if it is omitted, it is assumed to be int by default. The body of the
function is the compound statements or block which consists of local variable
declaration statement and optional return statement.
Function Call
When the function get called by the calling function then that is called, function
call. The compiler execute these functions when the semicolon is followed by the
function name.
Example:-
function(arg1,arg2,arg3);
The argument that are used inside the function call are called actual argument
Ex:-
Actual argument
The arguments which are mentioned or used inside the function call is knows as
actual argument and these are the original values and copy of these are actually
sent to the called function
Function (x);
Function(2,3,sum(a, b));
Formal Arguments
The arguments which are mentioned in function definition are called formal
arguments or dummy arguments.
These arguments are like other local variables which are created when the function
call starts and destroyed when the function ends.
The basic difference between the formal argument and the actual argument are
1) The formal argument are declared inside the parenthesis where as the
local variable declared at the beginning of the function block.
2). The formal argument are automatically initialized when the copy of actual
arguments are passed while other local variable are assigned values through the
statements.
Order number and type of actual arguments in the function call should be match
with the order number and type of the formal arguments.
Return type
It is used to return value to the calling function. It can be used in two way as
return
Or return(expression);
return (a*b);
return (a*b+c);
Here the 1st return statement used to terminate the function without returning any
value
main()
int a,b;
scanf(“%d%d”,&a,&b);
int S=sum(a,b);
printf(“summation is = %d”,s);
int z=x1+y1;
Return z;
Advantage of function
By using function large and difficult program can be divided in to sub programs
and solved. When we want to perform some task repeatedly or some code is to be
used more than once at different place in the program, then function avoids this
repeatition or rewritten over and over.
Notes:-
main()
{
function1()
function1()
Statement;
function2;
function 2()
A function can call itself again and again and this process is called recursion.
A function can be called from other function but a function can’t be defined in
another function
void function(void);
main()
void function()
Statement;
}
Example:-
void me();
main()
me();
printf(“in main”);
void me()
printf(“come on”);
Output: come on
In main
GANDHI INSTITUTE OF TECHNOLOGY & MANAGEMENT, BHUBANESWAR
ii) Function with no argument but return value
Syntax:-
int fun(void);
main()
int r;
r=fun();
int fun()
reurn(exp);
Example:-
int sum();
main()
int b=sum();
int sum()
int a,b,s;
return s;
Here called function is independent and are initialized. The values aren’t passed by
the calling function .Here the calling function and called function are
communicated partly with each other.
Here the function have argument so the calling function send data to the called
function but called function dose n’t return value.
Syntax:-
main()
int (a,b);
Statement;
Here the calling function has the argument to pass to the called function and the
called function returned value to the calling function.
Syntax:-
fun(int,int);
main()
int r=fun(a,b);
int fun(intx,inty)
return(exp);
}
Example:
main()
{
int fun(int);
int a,num;
printf(“enter value:\n”);
scanf(“%d”,&a)
int fun(int x)
{
++x;
return x;
}
There are two way through which we can pass the arguments to the function
suchas call by value and call by reference.
1. Call by value
In the call by value copy of the actual argument is passed to the formal argument
and the operation is done on formal argument.
When the function is called by ‘call by value’ method, it doesn’t affect content of
the actual argument.
Changes made to formal argument are local to block of called function so when the
control back to calling function the changes made is vanish.
Example:-
main()
int x,y;
change(int,int);
scanf(“%d%d”,&x,&y);
change(x ,y);
int k;
k=a;
a=b;
b=k;
23
2. Call by reference
Instead of passing the value of variable, address or reference is passed and the
function operate on address of the variable rather than value.
Here formal argument is alter to the actual argument, it means formal arguments
calls the actual arguments.
Example:-
void main()
int a,b;
change(int *,int*);
scanf(“%d%d”,&a,&b);
change(&a,&b);
int k;
k=*a;
*a=*b;
*b= k;
32
So here instead of passing value of the variable, directly passing address of the
variables. Formal argument directly access the value and swapping is possible even
after calling a function.
Local variable:-
variables that are defined with in a body of function or block. The local
variables can be used only in that function or block in which they are declared.
Same variables may be used in different functions such as
function()
int a,b;
function 1();
function2 ()
int a=0;
b=20;
Example:
#include<stdio.h>
void function(void);
void function1(void);
void function2(void);
int a, b=20;
void main()
function();
function1();
function2();
function()
function 1()
function 2()
Static variables: static variables are declared by writing the key word static.
-syntax:-
static int a;
-the static variables initialized only once and it retain between the function call. If
its variable is not initialized, then it is automatically initialized to zero.
Example:
void fun1(void);
void fun2(void);
void main()
fun1();
fun2();
void fun1()
printf(“a=%d, b=%d”,a,b);
a++;
b++;
Output:a= 10 b= 2
a=10 b= 3
Recursion
When function calls itself (inside function body) again and again then it is
called as recursive function. In recursion calling function and called function are
same. It is powerful technique of writing complicated algorithm in easiest way.
According to recursion problem is defined in term of itself. Here statement with in
body of the function calls the same function and same times it is called as circular
definition. In other words recursion is the process of defining something in form of
itself.
Syntax:
main ()
rec();
rec();
int fact(int);
void main()
int num;
printf(“enter a number”);
scanf(“%d”,&num);
f=fact(num);
printf(“factorial is =%d\n”f);
If (num==0||num==1)
return 1;
else
return(num*fact(num-1));
POINTER
Syntax-
Here * before pointer indicate the compiler that variable declared as a pointer.
e.g.
When pointer declared, it contains garbage value i.e. it may point any value in the
memory.
Example:
void main()
int i=105;
int *p;
p=&i;
printf(“value of i=%d”,*p);
printf(“value of i=%d”,*/&i);
printf(“address of i=%d”,&i);
printf(“address of i=%d”,p);
printf(“address of p=%u”,&p);
Pointer Expression
Pointer assignment
int i=10;
P++;
printf(“value of p=%d”);
We can assign value of 1 pointer variable to other when their base type and data
type is same or both the pointer points to the same variable as in the array.
Int *p1,*p2;
P1=&a[1];
P2=&a[3];
We can assign constant 0 to a pointer of any type for that symbolic constant
‘NULL’ is used such as
*p=NULL;
Pointer Arithmetic
Example:-
Note:-
Ex:-
void main( )
int *p,*p1;
P=&a[1];
P1=&a[6];
printf(“%d”,*p1-*p);
printf(“%d”,p1-p);
Example
int i=100;
int *p;
p=p+2;
p=p+3;
p=p+9;
Ex:-
int i=22;
*p1=&a;
p1=p1-10;
p1=p1-2;
iii- Subtraction of one pointer to another is possible when pointer variable point to
an element of same type such as an array.
Ex:-
in tar[ ]={2,3,4,5,6,7};
int *ptr1,*ptr1;
ptr1=&a[3]; //2000+4
ptr2=&a[6]; //2000+6
Lecture Note: 19
Pointer to pointer
Or
Syntax:-
int x=22;
int *p=&x;
int **p1=&p;
printf(“value of x=%d”,x);
printf(“value of x=%d”,*p);
printf(“value of x=%d”,*&x);
printf(“value of x=%d”,**p1);
printf(“value of p=%u”,&p);
printf(“address of p=%u”,p1);
printf(“address of x=%u”,p);
printf(“address of p1=%u”,&p1);
printf(“value of p=%u”,p);
printf(“value of p=%u”,&x);
P 2000
X 1000
p1 22
96 *Under revision
3000
Pointer vs array
Example :-
void main()
char*p=”Rama”;
In the above example, at the first time printf( ), print the same value array and
pointer.
97 *Under revision
Sructure
Structure declaration-
struct tagname
………
………
};
OR
struct
98 *Under revision
Data type member3;
………
………
};
OR
struct tagname
struct element 1;
struct element 2;
struct element 3;
………
………
struct element n;
};
Structure variable declaration;
struct student
name[20]; char
branch[20];
99 *Under revision
}; struct student s;
Like primary variables structure variables can also be initialized when they are
declared. Structure templates can be defined locally or globally. If it is local it can
be used within that function. If it is global it can be used by all other functions of
the program.
struct student
{
int age=20;
char name[20]=”sona”;
}s1;
struct student
{
int age,roll;
char name[20];
If initialiser is less than no.of structure variable, automatically rest values are taken
as zero.
Dot operator is used to access the structure elements. Its associativety is from left
to right.
structure variable ;
s1.name[];
s1.roll;
s1.age;
Example:
#include<stdio.h>
#include<conio.h>
void main()
char branch;
} s1,s2;
s2.roll=s1.roll;
Unary, relational, arithmetic, bitwise operators are not allowed within structure
variables.
Size of structure-
Size of structure can be found out using sizeof() operator with structure variable
name or tag name with keyword.
sizeof(struct student); or
sizeof(s1);
sizeof(s2);
Array of structures
#include<stdio.h>
#include<string.h>
struct student
char branch[25];
int roll;
};
void main()
int i;
s[i].roll=i+1;
for(i=0;i<200;i++)
scanf("%s",s[i].name);
scanf("%s",s[i].branch);
printf("\n");
for(i=0;i<200;i++)
puts(s[i].name);
printf("\nBranch:");
puts(s[i].branch);
UNION
Union is derived data type contains collection of different data type or dissimilar
elements. All definition declaration of union variable and accessing member is
similar to structure, but instead of keyword struct the keyword union is used, the
main difference between union and structure is;
Each member of structure occupy the memory location, but in the unions
members share memory. Union is used for saving memory and concept is useful
when it is not necessary to use all members of union at a time.
Where union offers a memory treated as variable of one type on one occasion
where (struct), it read number of different variables stored at different place of
memory.
Syntax of union:
union student
datatype member1;
datatype member2;
};
Like structure variable, union variable can be declared with definition or separately
such as
Datatype member1;
}var1;
Union members can also be accessed by the dot operator with union variable and if
we have pointer to union then member can be accessed by using (arrow) operator
as with structure.
Example:- struct student
struct student
int i;
char ch[10];
};struct student s;
If number of values to be stored is less than the size of memory, there would be
wastage of memory.
If we would want to store more values by increase in size during the execution on
assigned size then it fails.
Allocation and release of memory space can be done with the help of some library
function called dynamic memory allocation function. These library function are
called as dynamic memory allocation function. These library function prototype
are found in the header file, “alloc.h” where it has defined.
Function take memory from memory area is called heap and release when not
required.
Pointer has important role in the dynamic memory allocation to allocate memory.
malloc():
This function use to allocate memory during run time, its declaration is
void*malloc(size);
returns the pointer to the 1st byte and allocate memory, and its return type is void,
which can be type cast such as:
int *p=(datatype*)malloc(size)
If memory location is successful, it returns the address of the memory chunk that
was allocated and it returns null on unsuccessful and from the above declaration a
pointer of type(datatype) and size in byte.
And datatype pointer used to typecast the pointer returned by malloc and this
typecasting is necessary since, malloc() by default returns a pointer to void.
Example int*p=(int*)malloc(10);
So, from the above pointer p, allocated IO contigious memory space address of 1st
byte and is stored in the variable.
We can also use, the size of operator to specify the the size, such as
*p=(int*)malloc(5*size of int) Here, 5 is the no. of data.
Example:
void main()
int n , avg,i,*p,sum=0;
scanf(“%d”,&n);
p=(int *)malloc(n*size(int));
if(p==null)
printf(“not sufficient”);
exit();
for(i=0;i<n;i++)
scanf(“%d”,(p+i));
for(i=0;i<n;i++)
Printf(“%d”,*(p+i));
sum=sum+*p;
avg=sum/n;
printf(“avg=%d”,avg);
calloc()
Similar to malloc only difference is that calloc function use to allocate multiple
block of memory .
Example:-
The function realloc use to change the size of the memory block and it alter the
size of the memory block without loosing the old data, it is called reallocation of
memory.
If new size is larger than the old size, then old data is not lost and newly allocated
bytes are uninitialized. If old address is not sufficient then starting address
contained in pointer may be changed and this reallocation function moves content
of old block into the new block and data on the old block is not lost.
#include<stdio.h>
#include<alloc.h>void
main()
int i,*p;
p=(int*)malloc(5*size of (int));
if(p==null)
{
printf(“space not available”); exit();
printf(“enter 5 integer”);
for(i=0;i<5;i++)
scanf(“%d”,(p+i));
int*ptr=(int*)realloc(9*size of (int) );
if(ptr==null)
printf(“not available”);
exit();
}
printf(“enter 4 more integer”);
for(i=5;i<9;i++)
scanf(“%d”,(p+i));
for(i=0;i<9;i++)
printf(“%d”,*(p+i));
In computer terms, a data structure is a Specific way to store and organize data in a
computer's memory so that these data can be used efficiently later. Data may be
arranged in many different ways such as the logical or mathematical model for a
particular organization of data is termed as a data structure. The variety of a
particular data model depends on the two factors -
Firstly, it must be loaded enough in structure to reflect the actual relationships of the data
with the real world object.
Secondly, the formation should be simple enough so that anyone can efficiently process
the data each time it is necessary.
Categories of Data Structure:
The data structure can be sub divided into major types:
Linear Data Structure
Non-linear Data Structure
Linear Data Structure:
A data structure is said to be linear if its elements combine to form any specific
order. There are basically two techniques of representing such linear structure
within memory.
First way is to provide the linear relationships among all the elements represented by
means of linear memory location. These linear structures are termed as arrays.
The second technique is to provide the linear relationship among all the elements
represented by using the concept of pointers or links. These linear structures are termed as
linked lists.
The common examples of linear data structure are:
Arrays
Queues
Stacks
Linked lists
Non linear Data Structure:
This structure is mostly used for representing data that contains a hierarchical
relationship among various elements.
Examples of Non Linear Data Structures are listed below:
Graphs
family of trees and
table of contents
Tree: In this case, data often contain a hierarchical relationship among various
elements. The data structure that reflects this relationship is termed as rooted
tree graph or a tree.
112 *Under revision
Graph: In this case, data sometimes hold a relationship between the pairs of
elements which is not necessarily following the hierarchical structure. Such data
structure is termed as a Graph.
Array is a container which can hold a fix number of items and these items should
be of the same type. Most of the data structures make use of arrays to implement
their algorithms. Following are the important terms to understand the concept of
Array.
Element − Each item stored in an array is called an element.
Index − Each location of an element in an array has a numerical index, which is used to
identify the element.
Array Representation:(Storage structure)
Arrays can be declared in various ways in different languages. For illustration, let's
As per the above illustration, following are the important points to be considered.
Index starts with 0.
Array length is 10 which means it can store 10 elements.
Each element can be accessed via its index. For example, we can fetch anelement
at index 6 as 9.
Basic Operations
Following are the basic operations supported by an array.
Traverse − print all the array elements one by one.
Insertion − Adds an element at the given index.
Deletion − Deletes an element at the given index.
Search − Searches an element using the given index or by the value.
Update − Updates an element at the given index.
In C, when an array is initialized with size, then it assigns defaults values to its
elements in following order. 113 *Under revision
Data Type Default Value
bool false
char 0
int 0
float 0.0
double 0.0f
void
wchar_t 0
Insertion Operation
Insert operation is to insert one or more data elements into an array. Based on the
requirement, a new element can be added at the beginning, end, or any given index
of array.
Here, we see a practical implementation of insertion operation, where we add data
at the end of the array −
Algorithm
Let LA be a Linear Array (unordered) with N elements and K is a positive
integer suchthat K<=N. Following is the algorithm where ITEM is inserted into
the Kth position of LA
−
1. Start
2. Set J = N
3. Set N = N+1
4. Repeat steps 5 and 6 while J >= K
5. Set LA[J+1] = LA[J]
6. Set J = J-1
7. Set LA[K] = ITEM
8.Example
Stop
Following is the implementation of the above algorithm −
#include <stdio.h>
main() {
int LA[] = {1,3,5,7,8};
int item = 10, k = 3, n =
5; int i = 0, j = n;
printf("The original array elements are
114 *Under revision
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}
n = n + 1;
while( j >=
k) {
LA[j+1] = LA[j];
j = j - 1;
}
LA[k] = item;
printf("The array elements after insertion
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
} we compile and execute the above program, it produces the following result −
When
}Output
The original array elements
are : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 7
LA[4] = 8
The array elements after
insertion : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 10
LA[4] = 7
Deletion Operation
LA[5] = 8
Deletion refers to removing an existing element from the array and re-organizing
all elements of an array.
Algorithm
Consider LA is a linear array with N elements and K is a positive integer
such that K<=N. Following is the algorithm to delete an element available at the
Kth position of LA.
1. Start
2. Set J = K
3. Repeat steps 4 and 5 while J < N
4. Set LA[J] = LA[J + 1]
5. Set J = J+1
6. Set N = N-1
7. Stop
Example 115 *Under revision
Following is the implementation of the above algorithm −
#include <stdio.h>
void main() {
int LA[] = {1,3,5,7,8};
int k = 3, n =
5; int i, j;
printf("The original array elements are
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}
j = k;
while( j < n) {
LA[j-1] =
LA[j];
j = j + 1;
}
n = n -1;
printf("The array elements after deletion
:\n");we
When for(i = 0; i<n;
compile andi++) { the above program, it produces the following result −
execute
printf("LA[%d] = %d \n", i, LA[i]);
Output
}
} original array elements
The
are : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 7
LA[4] = 8
The array elements after
deletion : LA[0] = 1
LA[1] = 3
LA[2] = 7
LA[3] = 8
Search Operation
You can perform a search for an array element based on its value or its index.
Algorithm
Consider LA is a linear array with N elements and K is a positive integer
such that K<=N. Following is the algorithm to find an element with a value of
ITEM using sequential search.
1. Start
2. Set J = 0
3. Repeat steps 4 and 5 while J < N
4. IF LA[J] is equal ITEM THEN GOTO STEP 6
5. Set J = J +1
6. PRINT J, ITEM
7. Stop
Example
Following is the implementation of the above algorithm −
#include <stdio.h>
void main() {
int LA[] = {1,3,5,7,8};
int item = 5, n =
5; int i = 0, j = 0;
printf("The original array elements are
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}
while( j < n){
if( LA[j] ==
item ) { break;
}
j = j + 1;
}
When we compile
printf("Found and execute
element the above
%d at position program,
%d\n", produces the following result −
item,itj+1);
}Output
The original array elements
are : LA[0] = 1
LA[1] = 3
117 *Under revision
LA[2] = 5
LA[3] = 7
LA[4] = 8
Found element 5 at position 3
Update Operation
Update operation refers to updating an existing element from the array at a given index.
Algorithm
Consider LA is a linear array with N elements and K is a positive integer
such that K<=N. Following is the algorithm to update an element available at the
Kth position of LA.
1. Start
2. Set LA[K-1] = ITEM
3. Stop
Example
Following is the implementation of the above algorithm −
#include <stdio.h>
void main() {
int LA[] = {1,3,5,7,8};
int k = 3, n = 5, item =
10; int i, j;
printf("The original array elements are
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}
LA[k-1] = item;
printf("The array elements after updation
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
} we compile and execute the above program, it produces the following result −
When
}Output
The original array elements
are : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 7
LA[4] = 8 118 *Under revision
The array elements after
updation : LA[0] = 1
LA[1] = 3
LA[2] = 10
LA[3] = 7
LA[4] = 8
int size = 0;
for (int i = 0; i < 4;
i++) 120 *Under revision
for (int j = 0; j < 5;j++)
if (sparseMatrix[i][j]
!= 0) size++;
int compactMatrix[3][size];
// Making of new matrix
int k = 0;
for (int i = 0; i < 4;
i++) for (int j = 0; j
< 5; j++)
if (sparseMatrix[i][j] != 0)
{
compactMatrix[0][k] = i;
compactMatrix[1][k] = j;
compactMatrix[2][k] =
sparseMatrix[i][j]; k++;
}
for (int i=0; i<3; i++)
{
for (int j=0; j<size; j++)
printf("%d ",
compactMatrix[i][j]);
printf("\n");
}
return 0;
}
STACK
A stack is an Abstract Data Type (ADT), commonly used in most programming languages.
It is named stack as it behaves like a real-world stack, for example – a deck of cards or a
pile of plates, etc.
A real-world stack allows operations at one end only. For example, we can place or
remove a card or plate from the top of the stack only. Likewise, Stack ADT allows all data
operations at one end only. At any given time, we can only access the top element of a
stack.
This feature makes it LIFO data structure. LIFO stands for Last-in-first-out. Here, the
element which is placed (inserted or added) last, is accessed first. In stack terminology,
insertion operation is called PUSH operation and removal operation is called POP
operation.
Stack Representation
The following diagram depicts a stack and its operations −
end procedure
Implementation of peek() function in C programming language −
Example
int peek() {
return stack[top];
isfull()
}
Algorithm of isfull() function −
begin procedure isfull
else
return false
Implementation
endif of isfull() function in C123
programming language − *Under revision
Example
bool isfull() {
if(top == MAXSIZE)
return true;
else
return false;
else
return false
endif
Implementation of isempty() function in C programming language is slightly different.
We initialize top at -1, as the index in array starts from 0. So we check if the top is below
zero or -1 to determine if the stack is empty. Here's the code −
Example
end procedure
bool isempty() {
if(top == -1)
return true;
else
return false;
Push Operation
}
The process of putting a new data element onto stack is known as a Push Operation. Push
operation involves a series of steps −
Step 1 − Checks if the stack is full.
Step 2 − If the stack is full, produces an error and exit.
Step 3 − If the stack is not full, increments top to point next empty space.
Step 4 − Adds data element to the stack location, where top is pointing.
Step 5 − Returns success.
If the linked list is used to implement the stack, then in step 3, we need to allocate space
dynamically.
Algorithm for PUSH Operation
A simple algorithm for Push operation can be derived as follows − begin procedure push: stack, data
return null
endif
top ← top + 1
stack[top] ← data
Implementation of this algorithm in C, is very easy. See the following code −
Example
end
void procedure
push(int data) {
if(!isFull()) {
top = top + 1;
stack[top] = data;
} else {
if stack is empty
return null
endif
data ← stack[top]
top ← top - 1 of this algorithm in C, is as follows −
Implementation
Example
return data
int pop(int data) {
end procedure
if(!isempty()) {
data = stack[top];
top = top - 1;
return data;
} else {
Stack Applications
Three applications of stacks are presented here. These examples are central to many
activities that a computer must do and deserve time spent with them.
1. Expression evaluation
2. Backtracking (game playing, finding paths, exhaustive searching)
3. Memory management, run-time environment for nested language features.
Expression evaluation
In particular we will consider arithmetic expressions. Understand that there are boolean
and logical expressions that can be evaluated in the same way. Control structures can also
be treated similarly in a compiler.
This study of arithmetic expression evaluation is an example of problem solving where you
solve a simpler problem and then transform the actual problem to the simpler one.
Aside: The NP-Complete problem. There are a set of apparently intractable problems:
finding the shortest route in a graph (Traveling Salesman Problem), bin packing, linear
programming, etc. that are similar enough that if a polynomial solution is ever found
(exponential solutions abound) for one of these problems, then the solution can be applied
to all problems.
Backtracking
Backtracking is used in algorithms in which there are steps along some path (state) from
some starting point to some goal.
Find your way through a maze.
Find a path from one point in a graph (roadmap) to another point.
Play a game in which there are moves to be made (checkers, chess).
In all of these cases, there are choices to be made among a number of options. We need
some way to remember these decision points in case we want/need to come back and try
the alternative
Consider the maze. At a point where a choice is made, we may discover that the choice
leads to a dead-end. We want to retrace back to that decision point and then try the other
(next) alternative.
Again, stacks can be used as part of the solution. Recursion is another, typically more
favored, solution, which is actually implemented by a stack.
Memory Management
Any modern computer environment uses a stack as the primary memory management
model for a running program. Whether it's native code (x86, Sun, VAX) or JVM, a stack is
at the center of the run-time environment for Java, C++, Ada, FORTRAN, etc.
The discussion of JVM in the text is consistent with NT, Solaris, VMS, Unix runtime
environments.
Each program that is running in a computer system has its own memory allocation
containing the typical layout as shown below.
QUEUE
Queue is an abstract data structure, somewhat similar to Stacks. Unlike stacks, a queue is
open at both its ends. One end is always used to insert data (enqueue) and the other is used
to remove data (dequeue). Queue follows First-In-First-Out methodology, i.e., the data
item stored first will be accessed first.
A real-world example of queue can be a single-lane one-way road, where the vehicle
enters first, exits first. More real-world examples can be seen as queues at the ticket
windows and bus- stops.
Queue Representation
As we now understand that in queue, we access both ends for different reasons. The
following diagram given below tries to explain queue representation as data structure −
As in stacks, a queue can also be implemented using Arrays, Linked-lists, Pointers and
Structures. For the sake of simplicity, we shall implement queues using one-dimensional
array. Basic Operations
Queue operations may involve initializing or defining the queue, utilizing it, and then
completely erasing it from the memory. Here we shall try to understand the basic
operations associated with queues −
enqueue() − add (store) an item to the queue.
dequeue() − remove (access) an item from the queue.
Few more functions are required to make the above-mentioned queue operation efficient.
These are −
peek() − Gets the element at the front of the queue without removing it.
isfull() − Checks if the queue is full.
isempty() − Checks if the queue is empty.
133data, pointed by front pointer*Under
In queue, we always dequeue (or access) revisionenqueing
and while
(orstoring) data in the queue we take help of rear pointer.
Let's first learn about supportive functions of a queue −
peek()
This function helps to see the data at the front of the queue. The algorithm of peek()
function is as follows −
Algorithm
begin procedure peek
return queue[front]
end procedure
Implementation of peek() function in C programming language −
Example
int peek() {
return queue[front];
isfull()
}
As we are using single dimension array to implement queue, we just check for the rear
pointer to reach at MAXSIZE to determine that the queue is full. In case we maintain the
queue in a circular linked-list, the algorithm will differ. Algorithm of isfull() function −
Algorithm
begin procedure isfull
else
return false
Implementation
endif of isfull() function in C programming language −
Example
bool isfull() {
end procedure
if(rear == MAXSIZE - 1)
return true;
else
return false;
Example
}
134 *Under revision
bool isempty() {
else
returnOperation
Enqueue false;
Queues
} maintain two data pointers, front and rear. Therefore, its operations are
comparatively difficult to implement than that of stacks.
The following steps should be taken to enqueue (insert) data into a queue −
Step 1 − Check if the queue is full.
Step 2 − If the queue is full, produce overflow error and exit.
Step 3 − If the queue is not full, increment rear pointer to point the next empty space.
Step 4 − Add data element to the queue location, where the rear is pointing.
Step 5 − return success.
Sometimes, we also check to see if a queue is initialized or not, to handle any unforeseen
situations.
Algorithm for enqueue operation
procedure enqueue(data)
if queue is full
return overflow
rear ← rear + 1
queue[rear] ← data
return true
Implementation of enqueue() in C programming language −
Example
end procedure data)
int enqueue(int
if(isfull())
return 0;
rear = rear + 1;
queue[rear] = data;
Dequeue Operation
Accessing data from the queue is a process of two tasks − access the data where front is
return 1; end
pointing
procedure and remove the data after access. The following steps are taken to
perform dequeue operation −
Step 1 − Check if the queue is empty.
Step 2 − If the queue is empty, produce underflow error and exit.
Step 3 − If the queue is not empty, access the data where front is pointing.
Step 4 − Increment front pointer to point to the next available data element.
Step 5 − Return success.
end if
data = queue[front]
front ← front + 1
return true
Implementation of dequeue() in C programming language −
Example
int dequeue() {
end procedure
if(isempty())
return 0;
return data;
LINKED LIST
A linked list is a sequence of data structures, which are connected together via
links. Linked List is a sequence of links which contains items. Each link contains a
connectionto another link. Linked list is the second most-used data structure after
array. Following are the important terms to understand the concept of Linked List.
Link − Each link of a linked list can store a data called an element.
Next − Each link of a linked list contains a link to the next link called Next.
LinkedList − A Linked List contains the connection link to the first link called
First.
Linked List Representation
Linked list can be visualized as a chain of nodes, where every node points to the
next node.
As per the above illustration, following are the important points to be considered.
Linked List contains a link element called first.
Each link carries a data field(s) and a link field called next.
Each link is linked with its next link using its next link.
Last link carries a link as null to mark the end of the list.
Types of Linked List
Following are the various types of linked list.
Simple Linked List − Item navigation is forward only.
Doubly Linked List − Items can be navigated forward and backward.
Circular Linked List − Last item contains link of the first element as next andthe first
element has a link to the last element as previous.
Basic Operations
Following are the basic operations supported by a list.
Insertion − Adds an element at the beginning of the list.
Deletion − Deletes an element at the beginning of the list.
Display − Displays the complete list.
Search − Searches an element using the given key.
Delete − Deletes an element using the given key.
Insertion Operation
Adding a new node in linked list is a more than one step activity. We shall learn
this with diagrams here. First, create a node using the same structure and find the
location where it has to be inserted.
138 *Under revision
Imagine that we are inserting a node B (NewNode), between A
(LeftNode) and C (RightNode). Then point B.next to C −
NewNode.next −> RightNode;
It should look like this −
Now, the next node at the left should point to the new node.
LeftNode.next −> NewNode;
This will put the new node in the middle of the two. The new list should look like this −
Similar steps should be taken if the node is being inserted at the beginning of the
list. While inserting it at the end, the second last node of the list should point
to the new node and the new node will point to NULL.
139 *Under revision
Deletion Operation
Deletion is also a more than one step process. We shall learn with pictorial
representation. First, locate the target node to be removed, by using searching
algorithms.
The left (previous) node of the target node now should point to the next node of
the target node −
LeftNode.next −> TargetNode.next;
This will remove the link that was pointing to the target node. Now, using the
following code, we
TargetNode.next −>will remove what the target node is pointing at.
NULL;
We need to use the deleted node. We can keep that in memory otherwise we
cansimply deallocate memory and wipe off the target node completely.
Reverse Operation
This operation is a thorough one. We need to make the last node to be pointed by
the head node and reverse the whole linked list.
We have to make sure that the last node is not the lost node. So we'll have some
temp node, which looks like the head node pointing to the last node. Now, we
shall make all left side nodes point to their previous nodes one by one.
Except the node (first node) pointed by the head node, all nodes should point to
their predecessor, making them their new successor. The first node will point to
NULL.
We'll make the head node point to the new first node by using the temp node.
struct node
{ int data;
int key;
struct node *next;
};
//display the
list void
printList() {
struct node *ptr =
head; printf("\n[ ");
printf(" ]");
}
link->key =
key; link->data
= data;
int length() {
int length = 0;
struct node *current;
return length;
}
return current;
}
int i, j, k, tempKey,
tempData; struct node
*current;
struct node *next;
int size =
length(); k = size
;
tempKey = current-
>key; current->key =
next->key; next->key =
tempKey;
}
current = current-
>next; next = next-
>next;
}
}
}
while (current !=
NULL) { next =
current->next;
current->next = prev;
prev = current;
current = next;
}
void main() {
insertFirst(1,10
);
insertFirst(2,20
);
insertFirst(3,30
);
insertFirst(4,1);
insertFirst(5,40
);
insertFirst(6,56
);
//print
list
printList(
);
while(!isEmpty()) {
struct node *temp =
deleteFirst(); printf("\nDeleted
value:");
printf("(%d,%d) ",temp->key,temp->data);
}
printf("\nRestored List:
"); printList();
printf("\n");
if(foundLink != NULL)
{ printf("Element
found: ");
printf("(%d,%d) ",foundLink->key,foundLink-
>data); printf("\n");
delete(4);
printf("List after deleting an
item: "); printList();
printf("\n");
foundLink =
find(4);
if(foundLink != NULL)
{ printf("Element
found: ");
printf("(%d,%d) ",foundLink->key,foundLink-
>data); printf("\n");
} else {
printf("Element not found.");
}
printf("\n
"); sort();
reverse(&head);
printf("\nList after reversing the
data: "); printList();
}
Original List:
[ (6,56) (5,40) (4,1) (3,30) (2,20) (1,10) ]
Deleted
value:(6,56)
Deleted
value:(5,40)
Deleted
value:(4,1)
Deleted
value:(3,30)
Deleted
value:(2,20)
Deleted
value:(1,10)
List after deleting all items:
[]
Restored List: 154 *Under revision
[ (6,56) (5,40) (4,1) (3,30) (2,20) (1,10) ]
155 *Under revision