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Prog C and DS Lecture Notes

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Prog C and DS Lecture Notes

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LECTURE NOTES

ON

PROGRAMMING IN ‘C’ AND DATA STRUCTURE


1ST YEAR

Sushree Sangeeta Sahoo

ASST. PROFESSOR

DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING

GANDHI INSTITUTE OF TECHNOLOGY AND MANAGEMENT(GITAM)

Affiliated to BPUT & SCTE&VT, Govt. of Odisha

Approved by AICTE, New Delhi

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SYLLABUS

Module –I

Fundamentals of C : Algorithms an Flow chart, C as a middle level language, Structure of C program, Character set,
Identifiers, keyword, data types, Constants and variables, statements, expression, operators, precedence of operators,
Input-output, Assignments, control structures decision making and branching.

Module –II

Arrays, Functions and Structure and Union : functions, user defined vs. standard functions, formal vs. actual
arguments, function – category, function prototypes, parameter passing, recursion, Array: 1-D ,2-D, Matrix Operations,
String, Structure, Union

Module –III

Pointers & Dynamic Memory Allocation : pointer arithmetic, passing parameters, Call by Value vs. Call by Reference,
pointer to pointer, pointer to structure, pointer to function, dynamic memory allocation

Module –IV

Data Structures : pointer Introduction to Data structure, Linear Linked list : Creation, Insertion, Deletion, Stack, Stack
applications(Infix to postfix), Queue(Linear & Circular)

Module –V

Tree, Introduction to sorting & Searching : point Binary tree, Binary Search Tree, Sorting(Bubble sort, Quick sort),
Searching(Linear search, Binary search)

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Lecture Note: 1

Introduction to C

C is a programming language developed at AT & T’s Bell Laboratories of USA


in 1972. It was designed and written by a man named Dennis Ritchie. In the late
seventies C began to replace the more familiar languages of that time like PL/I,
ALGOL, etc

ANSI C standard emerged in the early 1980s, this book was split into two
titles: The original was still called Programming in C, and the title that covered
ANSI C was called Programming in ANSI C. This was done because it took
several years for the compiler vendors to release their ANSI C compilers and for
them to become ubiquitous. It was initially designed for programming UNIX
operating system. Now the software tool as well as the C compiler is written in C.
Major parts of popular operating systems like Windows, UNIX, Linux is still
written in C. This is because even today when it comes to performance (speed of
execution) nothing beats C. Moreover, if one is to extend the operating system to
work with new devices one needs to write device driver programs. These
programs are exclusively written in C. C seems so popular is because it is reliable,
simple and easy to use. often heard today is – “C has been already superceded
by languages like C++, C# and Java.

Program

There is a close analogy between learning English language and learning C


language. The classical method of learning English is to first learn the alphabets
used in the language, then learn to combine these alphabets to form words, which
in turn are combined to form sentences and sentences are combined to form
paragraphs. Learning C is similar and easier. Instead of straight-away learning how
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to write programs, we must first know what alphabets, numbers and special
symbols are used in C, then how using them constants, variables and keywords are
constructed, and finally how are these combined to form an instruction. A group
of instructions would be combined later on to form a program.

So a computer program is just a collection of the instructions necessary to solve a


specific problem. The basic operations of a computer system form what is known
as the computer’s instruction set. And the approach or method that is used to solve
the problem is known as an algorithm.

So for as programming language concern these are of two types.

1) Low level language

2) High level language

LOW LEVEL LANGUAGE


Low level languages are machine level and assembly level language. In
machine level language computer only understand digital numbers i.e. in the form of 0
and 1. So, instruction given to the computer is in the form binary digit, which is
difficult to implement instruction in binary code. This type of program is not portable,
difficult to maintain and also error prone. The assembly language is on other hand
modified version of machine level language. Where instructions are given in English

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like word as ADD, SUM, MOV etc. It is easy to write and understand but not
understand by the machine. So the translator used here is assembler to translate into
machine level. Although language is bit easier, programmer has to know low level
details related to low level language. In the assembly level language the data are stored
in the computer register, which varies for different computer. Hence it is not portable.

High level language:

These languages are machine independent, means it is portable. The language in


this category is Pascal, Cobol, Fortran etc. High level languages are understood by
the machine. So it need to translate by the translator into machine level. A
translator is software which is used to translate high level language as well as low
level language in to machine level language.

Three types of translator are there: Compiler, Interpreter,Assembler


Compiler and interpreter are used to convert the high level language into machine
level language. The program written in high level language is known as source
program and the corresponding machine level language program is called as object
program. Both compiler and interpreter perform the same task but there working is
different. Compiler read the program at-a-time and searches the error and lists
them. If the program is error free then it is converted into object program. When
program size is large then compiler is preferred. Whereas interpreter read only one
line of the source code and convert it to object code. If it check error, statement by
statement and hence of take more time.

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Integrated Development Environments (IDE)

The process of editing, compiling, running, and debugging programs is often


managed by a single integrated application known as an Integrated Development
Environment, or IDE for short. An IDE is a windows-based program that allows us
to easily manage large software programs, edit files in windows, and compile, link,
run, and debug programs.

On Mac OS X, CodeWarrior and Xcode are two IDEs that are used by many
programmers. Under Windows, Microsoft Visual Studio is a good example of a
popular IDE. Kylix is a popular IDE for developing applications under Linux.
Most IDEs also support program development in several different programming
languages in addition to C, such as C# and C++.

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Lecture Note: 2

Structure of C Language program

1 ) Comment line

2) Preprocessor directive

3 ) Global variable declaration

4) main function( )

Local variables;

Statements;

User defined function

Comment line

It indicates the purpose of the program. It is represented as

/*……………………………..*/

Comment line is used for increasing the readability of the program. It is useful in
explaining the program and generally used for documentation. It is enclosed within
the decimeters. Comment line can be single or multiple line but should not be
nested. It can be anywhere in the program except inside string constant & character
constant.

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Preprocessor Directive:
#include<stdio.h> tells the compiler to include information about the standard
input/output library. It is also used in symbolic constant such as #define PI
3.14(value). The stdio.h (standard input output header file) contains definition
&declaration of system defined function such as printf( ), scanf( ), pow( ) etc.
Generally printf() function used to display and scanf() function used to read value

Global Declaration:

This is the section where variable are declared globally so that it can be access by
all the functions used in the program. And it is generally declared outside the
function :

main()

It is the user defined function and every function has one main() function from
where actually program is started and it is encloses within the pair of curly braces.

The main( ) function can be anywhere in the program but in general practice it is
placed in the first position.

Syntax :

main()

……..

……..

……..

The main( ) function return value when it declared by data type as

int main( )

return 0

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}

The main function does not return any value when void (means null/empty) as

void main(void ) or void main()

printf (“C language”);

Output: C language

The program execution start with opening braces and end with closing brace.

And in between the two braces declaration part as well as executable part is
mentioned. And at the end of each line, the semi-colon is given which indicates
statement termination.

/*First c program with return statement*/

#include <stdio.h>

int main (void)

printf ("welcome to c Programming language.\n");

return 0;

Output: welcome to c programming language.

Steps for Compiling and executing the Programs

A compiler is a software program that analyzes a program developed in a particular


computer language and then translates it into a form that is suitable for execution

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on a particular computer system. Figure below shows the steps that are involved in
entering, compiling, and executing a

computer program developed in the C programming language and the typical Unix
commands that would be entered from the command line.

Step 1: The program that is to be compiled is first typed into a file on the
computer system. There are various conventions that are used for naming files,
typically be any name provided the last two characters are “.c” or file with
extension .c. So, the file name prog1.c might be a valid filename for a C program.
A text editor is usually used to enter the C program into a file. For example, vi is a
popular text editor used on Unix systems. The program that is entered into the file
is known as the source program because it represents the original form of the
program expressed in the C language.

Step 2: After the source program has been entered into a file, then proceed to have
it compiled. The compilation process is initiated by typing a special command on
the system. When this command is entered, the name of the file that contains the
source program must also be specified. For example, under Unix, the command to
initiate program compilation is called cc. If we are using the popular GNU C
compiler, the command we use is gcc.

Typing the line

gcc prog1.c or cc prog1.c

In the first step of the compilation process, the compiler examines each program

statement contained in the source program and checks it to ensure that it conforms
to the syntax and semantics of the language. If any mistakes are discovered by the
compiler during this phase, they are reported to the user and the compilation
process ends right there. The errors then have to be corrected in the source program
(with the use of an editor), and the compilation process must be restarted. Typical
errors reported during this phase of compilation might be due to an expression that
has unbalanced parentheses (syntactic error), or due to the use of a variable that is
not “defined” (semantic error).

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Step 3: When all the syntactic and semantic errors have been removed from the
program, the compiler then proceeds to take each statement of the program and
translate it into a “lower” form that is equivalent to assembly language program
needed to perform the identical task.

Step 4: After the program has been translated the next step in the compilation
process is to translate the assembly language statements into actual machine
instructions. The assembler takes each assembly language statement and converts it
into a binary format known as object code, which is then written into another file
on the system. This file has the same name as the source file under Unix, with the
last letter an “o” (for object) instead of a “c”.

Step 5: After the program has been translated into object code, it is ready to be
linked. This process is once again performed automatically whenever the cc or gcc
command is issued under Unix. The purpose of the linking phase is to get the
program into a final form for execution on the computer.

If the program uses other programs that were previously


processed by the compiler, then during this phase the programs are linked together.
Programs that are used from the system’s program library are also searched and
linked together with the object program during this phase.

The process of compiling and linking a program is often called building.

The final linked file, which is in an executable object code format, is stored in
another file on the system, ready to be run or executed. Under Unix, this file is
called a.out by default. Under Windows, the executable file usually has the same
name as the source file, with the c extension replaced by an exe extension.

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Step 6: To subsequently execute the program, the command a.out has the effect
of loading the program called a.out into the computer’s memory and initiating its
execution.

When the program is executed, each of the statements of the program is


sequentially executed in turn. If the program requests any data from the user,
known as input, the program temporarily suspends its execution so that the input
can be entered. Or, the program might simply wait for an event, such as a mouse
being clicked, to occur. Results that are displayed by the program, known as
output, appear in a window, sometimes called the console. If the program does not
produce the desired results, it is necessary to go back and reanalyze the program’s
logic. This is known as the debugging phase, during which an attempt is made to
remove all the known problems or bugs from the program. To do this, it will most
likely be necessary to make changes to original source program.

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/*Simple program to add two numbers*/

#include <stdio.h> int

main (void)

int v1, v2, sum; //v1,v2,sum are variables and int is data type declared

v1 = 150;

v2 = 25;

sum = v1 + v2;

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printf ("The sum of %i and %i is= %i\n", v1, v2, sum);

return 0;

Output:

The sum of 150 and 25 is=175

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Lecture Note-3

Character set

A character denotes any alphabet, digit or special symbol used to represent


information. Valid alphabets, numbers and special symbols allowed in C are

The alphabets, numbers and special symbols when properly combined form
constants, variables and keywords.

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Identifiers

Identifiers are user defined word used to name of entities like variables, arrays,
functions, structures etc. Rules for naming identifiers are:
1) name should only consists of alphabets (both upper and lower case), digits
and underscore (_) sign.
2) first characters should be alphabet or underscore
3) name should not be a keyword
4) since C is a case sensitive, the upper case and lower case considered
differently, for example code, Code, CODE etc. are different identifiers.
5) identifiers are generally given in some meaningful name such as value,
net_salary, age, data etc. An identifier name may be long, some implementation
recognizes only first eight characters, most recognize 31 characters. ANSI
standard compiler recognize 31 characters. Some invalid identifiers are 5cb, int,
res#, avg no etc.

Keywords
There are certain words reserved for doing specific task, these words are
known as reserved word or keywords. These words are predefined and always
written in lower case or small letter. These keywords cann’t be used as a variable
name as it assigned with fixed meaning. Some examples are int, short, signed,
unsigned, default, volatile, float, long, double, break, continue, typedef, static,
do, for, union, return, while, do, extern, register, enum, case, goto, struct, char,
auto, const etc.

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Data type

Data types refer to an extensive system used for declaring variables or functions of
different types before its use. The type of a variable determines how much space it
occupies in storage and how the bit pattern stored is interpreted. The value of a
variable can be changed any time.

C has the following 4 types of data types

basic built-in data types: int, float, double, char

Enumeration data type: enum

Derived data type: pointer, array, structure, union

Void data type: void

A variable declared to be of type int can be used to contain integral values


only—that is, values that do not contain decimal places. A variable declared to be
of type float can be used for storing floating- point numbers (values containing
decimal places). The double type is the same as type float, only with roughly twice
the precision. The char data type can be used to store a single character, such as the
letter a, the digit character 6, or a semicolon similarly A variable declared char can
only store character type value.

There are two types of type qualifier in c

Size qualifier: short, long

Sign qualifier: signed, unsigned

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When the qualifier unsigned is used the number is always positive, and when
signed is used number may be positive or negative. If the sign qualifier is not
mentioned, then by default sign qualifier is assumed. The range of values for
signed data types is less than that of unsigned data type. Because in signed type,
the left most bit is used to represent sign, while in unsigned type this bit is also
used to represent the value. The size and range of the different data types on a 16
bit machine is given below:

Basic data type Data type with type Size Range


qualifier (byte)
char char or signed char 1 -128 to 127
Unsigned char 1 0 to 255
int int or signed int 2 -32768 to 32767
unsigned int 2 0 to 65535
short int or signed short int 1 -128 to 127
unsigned short int 1 0 to 255
long int or signed long int 4 -2147483648 to 2147483647
unsigned long int 4 0 to 4294967295
float float 4 -3.4E-38 to 3.4E+38
double double 8 1.7E-308 to 1.7E+308
Long double 10 3.4E-4932 to 1.1E+4932

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Lecture Note: 4

Constants

Constant is a any value that cannot be changed during program execution. In C,


any number, single character, or character string is known as a constant. A constant
is an entity that doesn’t change whereas a variable is an entity that may change.
For example, the number 50 represents a constant integer value. The character
string "Programming in C is fun.\n" is an example of a constant character string. C
constants can be divided into two major categories:
Primary Constants
Secondary Constants

These constants are further categorized as

Numeric constant
Character constant
String constant
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Numeric constant: Numeric constant consists of digits. It required minimum size
of 2 bytes and max 4 bytes. It may be positive or negative but by default sign is
always positive. No comma or space is allowed within the numeric constant and it
must have at least 1 digit. The allowable range for integer constants is -32768 to
32767. Truly speaking the range of an Integer constant depends upon the compiler.
For a 16-bit compiler like Turbo C or Turbo C++ the range is –32768 to 32767.
For a 32-bit compiler the range would be even greater. Mean by a 16-bit or a 32-
bit compiler, what range of an Integer constant has to do with the type of compiler.

It is categorized a integer constant and real constant. An integer constants are


whole number which have no decimal point. Types of integer constants are:

Decimal constant: 0 ------ 9(base 10)


Octal constant: 0 ------ 7(base 8)
Hexa decimal constant: 0----9, A ----- F(base 16)

In decimal constant first digit should not be zero unlike octal constant first digit
must be zero(as 076, 0127) and in hexadecimal constant first two digit should be
0x/ 0X (such as 0x24, 0x87A). By default type of integer constant is integer but if
the value of integer constant is exceeds range then value represented by integer
type is taken to be unsigned integer or long integer. It can also be explicitly
mention integer and unsigned integer type by suffix l/L and u/U.

Real constant is also called floating point constant. To construct real constant we
must follow the rule of ,
-real constant must have at least one digit.
-It must have a decimal point.
-It could be either positive or negative.
-Default sign is positive.
-No commas or blanks are allowed within a real constant. Ex.: +325.34
426.0
-32.76

To express small/large real constant exponent(scientific) form is used where


number is written in mantissa and exponent form separated by e/E. Exponent can
be positive or negative integer but mantissa can be real/integer type, for example
3.6*105=3.6e+5. By default type of floating point constant is double, it can also be
explicitly defined it by suffix of f/F.

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Character constant : Character constant represented as a single character enclosed within
a single quote. These can be single digit, single special symbol or white spaces such as
‘9’,’c’,’$’, ‘ ’ etc. Every character constant has a unique integer like value in machine’s
character code as if machine using ASCII (American standard code forinformation
interchange). Some numeric value associated with each upper and lower case alphabets and
decimal integers are as:
A ------------ Z ASCII value (65-90)

a ------------ z ASCII value (97-122)

0-------------9 ASCII value (48-59)

; ASCII value (59)

String constant

Set of characters are called string and when sequence of characters are
enclosed within a double quote (it may be combination of all kind of symbols) is a
string constant. String constant has zero, one or more than one character and at the
end of the string null character(\0) is automatically placed by compiler. Some
examples are “,sarathina” , “908”, “3”,” ”, “A” etc. In C although same characters
are enclosed within single and double quotes it represents different meaning such
as “A” and ‘A’ are different because first one is string attached with null character
at the end but second one is character constant with its corresponding ASCII value
is 65.

Symbolic constant
Symbolic constant is a name that substitute for a sequence of characters and,
characters may be numeric, character or string constant. These constant are
generally defined at the beginning of the program as

#define name value , here name generally written in


upper case for example

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#define MAX 10

#define CH ‘b’

#define NAME “sony”

Variables

Variable is a data name which is used to store some data value or symbolic names
for storing program
computations and results. The value of the variable can be change during the
execution. The rule for naming the variables is same as the naming identifier.
Before used in the program it must be declared. Declaration of variables specify its
name, data types and range of the value that variables can store depends upon its
data types.

Syntax:

int a;

char c;

float f;

Variable initialization

When we assign any initial value to variable during the declaration, is called
initialization of variables. When variable is declared but contain undefined value
then it is called garbage value. The variable is initialized with the assignment
operator such as

Data type variable name=constant;

Example: int a=20;

Or int a;

a=20;

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Lecture Note: 5

Expressions

An expression is a combination of variables, constants, operators and function call.


It can be arithmetic, logical and relational for example:-

int z= x+y // arithmatic expression

a>b //relational

a==b // logical
func(a, b) // function call
Expressions consisting entirely of constant values are called constant expressions.
So, the expression
121 + 17 - 110
is a constant expression because each of the terms of the expression is a constant
value. But if i were declared to be an integer variable, the expression
180 + 2 – j
would not represent a constant expression.

Operator

This is a symbol use to perform some operation on variables, operands or with the
constant. Some operator required 2 operand to perform operation or Some
required single operation.

Several operators are there those are, arithmetic operator, assignment, increment ,
decrement, logical, conditional, comma, size of , bitwise and others.

1. Arithmatic Operator

This operator used for numeric calculation. These are of either Unary arithmetic
operator, Binary arithmetic operator. Where Unary arithmetic operator required

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only one operand such as +,-, ++, --,!, tiled. And these operators are addition,
subtraction, multiplication, division. Binary arithmetic operator on other hand
required two operand and its operators are +(addition), -(subtraction),
*(multiplication), /(division), %(modulus). But modulus cannot applied with
floating point operand as well as there are no exponent operator in c.

Unary (+) and Unary (-) is different from addition and subtraction.

When both the operand are integer then it is called integer arithmetic and the result
is always integer. When both the operand are floating point then it is called floating
arithmetic and when operand is of integer and floating point then it is called mix
type or mixed mode arithmetic . And the result is in float type.

2.Assignment Operator

A value can be stored in a variable with the use of assignment operator. The
assignment operator(=) is used in assignment statement and assignment expression.
Operand on the left hand side should be variable and the operand on the right hand
side should be variable or constant or any expression. When variable on the left
hand side is occur on the right hand side then we can avoid by writing the
compound statement. For example,

int x= y;

int Sum=x+y+z;

3.Increment and Decrement

The Unary operator ++, --, is used as increment and decrement which acts upon
single operand. Increment operator increases the value of variable by one
.Similarly decrement operator decrease the value of the variable by one. And these
operator can only used with the variable, but cann't use with expression and
constant as ++6 or ++(x+y+z).

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It again categories into prefix post fix . In the prefix the value of the variable is
incremented 1st, then the new value is used, where as in postfix the operator is
written after the operand(such as m++,m--).

EXAMPLE

let y=12;

z= ++y;

y= y+1;

z= y;

Similarly in the postfix increment and decrement operator is used in the operation .
And then increment and decrement is perform.

EXAMPLE

let x= 5;

y= x++;

y=x;

x= x+1;

4.Relational Operator

It is use to compared value of two expressions depending on their relation.


Expression that contain relational operator is called relational expression.

Here the value is assign according to true or false value.

a.(a>=b) || (b>20)

b.(b>a) && (e>b)

c. 0(b!=7)

5. Conditional Operator

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It sometimes called as ternary operator. Since it required three expressions as
operand and it is represented as (? , :).

SYNTAX

exp1 ? exp2 :exp3

Here exp1 is first evaluated. It is true then value return will be exp2 . If false then
exp3.

EXAMPLE

void main()

int a=10, b=2

int s= (a>b) ? a:b;

printf(“value is:%d”);

Output:

Value is:10

6. Comma Operator

Comma operator is use to permit different expression to be appear in a situation


where only one expression would be used. All the expression are separator by
comma and are evaluated from left to right.

EXAMPLE

int i, j, k, l;

for(i=1,j=2;i<=5;j<=10;i++;j++)

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7. Sizeof Operator

Size of operator is a Unary operator, which gives size of operand in terms of byte
that occupied in the memory. An operand may be variable, constant or data type
qualifier.

Generally it is used make portable program(program that can be run on different


machine) . It determines the length of entities, arrays and structures when their size
are not known to the programmer. It is also use to allocate size of memory
dynamically during execution of the program.

EXAMPLE

main( )

int sum;

float f;

printf( "%d%d" ,size of(f), size of (sum) );


printf("%d%d", size of(235 L), size of(A));

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Lecture Note: 6

8. Bitwise Operator

Bitwise operator permit programmer to access and manipulate of data at bit level.
Various bitwise operator enlisted are

one's complement (~)

bitwise AND (&)

bitwise OR (|)

bitwise XOR (^)

left shift (<<)

right shift (>>)

These operator can operate on integer and character value but not on float and
double. In bitwise operator the function showbits( ) function is used to display the
binary representation of any integer or character value.

In one's complement all 0 changes to 1 and all 1 changes to 0. In the bitwise OR its
value would obtaining by 0 to 2 bits.

As the bitwise OR operator is used to set on a particular bit in a number. Bitwise


AND the logical AND.

It operate on 2operands and operands are compared on bit by bit basic. And hence
both the operands are of same type.

Logical or Boolean Operator


Operator used with one or more operand and return either value zero (for false) or
one (for true). The operand may be constant, variables or expressions. And the
expression that combines two or more expressions is termed as logical expression.
C has three logical operators :

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Operator Meaning

&& AND
|| OR
! NOT
Where logical NOT is a unary operator and other two are binary operator. Logical
AND gives result true if both the conditions are true, otherwise result is false. And
logial OR gives result false if both the condition false, otherwise result is true.

Precedence and associativity of operators

Operators Description Precedence level Associativity

() function call 1 left to right

[] array subscript

 arrow operator
. dot operator

+ unary plus 2 right to left


- unary minus
++ increment
-- decrement
! logical not
~ 1’s complement
* indirection
& address
(data type) type cast
sizeof size in byte
* multiplication 3 left to right
/ division
% modulus

+ addition 4 left to right

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- subtraction

<< left shift 5 left to right


>> right shift

<= less than equal to 6 left to right


>= greater than equal to
< less than
> greater than

== equal to 7 left to right


!= not equal to

& bitwise AND 8 left to right

^ bitwise XOR 9 left to right

| bitwise OR 10 left to right


&& logical AND 11
|| logical OR 12
?: conditional operator 13

=, *=, /=, %= assignment operator 14 right to left

&=, ^=, <<=


>>=

, comma operator 15

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Lecture Note: 7

Control Statement

Generally C program statement is executed in a order in which they appear


in the program. But sometimes we use decision making condition for execution
only a part of program, that is called control statement. Control statement defined
how the control is transferred from one part to the other part of the program.
There are several control statement like if...else, switch, while, do. while, for loop,
break, continue, goto etc.

Loops in C

Loop:-it is a block of statement that performs set of instructions. In loops

Repeating particular portion of the program either a specified number of time or


until a particular no of condition is being satisfied.

There are three types of loops in c

1. While loop

2.do while loop

3.for loop

While loop

Syntax:-

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while(condition)

Statement 1;

Statement 2;

}
Or while(test
condition)

Statement;

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The test condition may be any expression .when we want to do something a fixed no
of times but not known about the number of iteration, in a program then while loop is
used.

Here first condition is checked if, it is true body of the loop is executed else, If
condition is false control will be come out of loop.

Example:-

/* wap to print 5 times welcome to C” */

#include<stdio.h>

void main()

int p=1;

While(p<=5)

printf(“Welcome to C\n”);

P=p+1;

Output: Welcome to C

Welcome to C

Welcome to C

Welcome to C

Welcome to C

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So as long as condition remains true statements within the body of while loop will
get executed repeatedly.

do while loop

This (do while loop) statement is also used for looping. The body of this loop may
contain single statement or block of statement. The syntax for writing this
statement is:

Syntax:-

Do

Statement;

while(condition);

Example:-

#include<stdio.h>

void main()

int X=4;

do

Printf(“%d”,X);

X=X+1;

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}whie(X<=10);

Printf(“ ”);

Output: 4 5 6 7 8 9 10

Here firstly statement inside body is executed then condition is checked. If the
condition is true again body of loop is executed and this process continue until the
condition becomes false. Unlike while loop semicolon is placed at the end of
while.

There is minor difference between while and do while loop, while loop test the
condition before executing any of the statement of loop. Whereas do while loop
test condition after having executed the statement at least one within the loop.

If initial condition is false while loop would not executed it’s statement on other
hand do while loop executed it’s statement at least once even If condition fails for
first time. It means do while loop always executes at least once. Notes:

Do while loop used rarely when we want to execute a loop at least once.

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Lecture Note: 8

for loop

In a program, for loop is generally used when number of iteration are known in
advance. The body of the loop can be single statement or multiple statements. Its
syntax for writing is:

Syntax:-

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for(exp1;exp2;exp3)

Statement;

Or

for(initialized counter; test counter; update counter)

Statement;

Here exp1 is an initialization expression, exp2 is test expression or condition and


exp3 is an update expression. Expression 1 is executed only once when loop
started and used to initialize the loop variables. Condition expression generally
uses relational and logical operators. And updation part executed only when after
body of the loop is executed.

Example:-

void main()

int i;

for(i=1;i<10;i++)

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Printf(“ %d ”, i);

Output:-1 2 3 4 5 6 7 8 9

Nesting of loop

When a loop written inside the body of another loop then, it is known as nesting of
loop. Any type of loop can be nested in any type such as while, do while, for. For
example nesting of for loop can be represented as :

void main()

int i,j;

for(i=0;i<2;i++)

for(j=0;j<5; j++)

printf(“%d %d”, i, j);

Output: i=0

j=0 1 2 3 4

i=1

j=0 1 2 3 4

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Break statement(break)

Sometimes it becomes necessary to come out of the loop even before loop
condition becomes false then break statement is used. Break statement is used
inside loop and switch statements. It cause immediate exit from that loop in which
it appears and it is generally written with condition. It is written with the keyword
as break. When break statement is encountered loop is terminated and control is
transferred to the statement, immediately after loop or situation where we want to
jump out of the loop instantly without waiting to get back to conditional state.

When break is encountered inside any loop, control automatically passes to the
first statement after the loop. This break statement is usually associated with if
statement.

Example :

void main()

int j=0;

for(;j<6;j++)

if(j==4)

break;

Output:

0123

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Continue statement (key word continue)

Continue statement is used for continuing next iteration of loop after skipping
some statement of loop. When it encountered control automatically passes
through the beginning of the loop. It is usually associated with the if statement. It is
useful when we want to continue the program without executing any part of the
program.

The difference between break and continue is, when the break encountered loop is
terminated and it transfer to the next statement and when continue is encounter
control come back to the beginning position.

In while and do while loop after continue statement control transfer to the test
condition and then loop continue where as in, for loop after continue control
transferred to the updating expression and condition is tested.

Example:-

void main()

int n;

for(n=2; n<=9; n++)

if(n==4)

continue;

printf(“%d”, n);

Printf(“out of loop”);

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Output: 2 3 5 6 7 8 9 out of loop

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Lecture Note: 9

if statement

Statement execute set of command like when condition is true and its syntax is

If (condition)

Statement;

The statement is executed only when condition is true. If the if statement body is
consists of several statement then better to use pair of curly braces. Here in case
condition is false then compiler skip the line within the if block.

void main()

int n;

printf (“ enter a number:”);

scanf(“%d”,&n);

If (n>10)

Printf(“ number is grater”);


}

Output:

Enter a number:12

Number is greater

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if…..else ... Statement

it is bidirectional conditional control statement that contains one condition & two
possible action. Condition may be true or false, where non-zero value regarded as
true & zero value regarded as false. If condition are satisfy true, then a single or
block of statement executed otherwise another single or block of statement is
executed.

Its syntax is:-

if (condition)

Statement1;

Statement2;

else

Statement1;

Statement2;

Else statement cannot be used without if or no multiple else statement are allowed
within one if statement. It means there must be a if statement with in an else
statement.

Example:-

/* To check a number is eve or odd */

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void main()

int n;

printf (“enter a number:”);

sacnf (“%d”, &n);

If (n%2==0)

printf (“even number”);


else

printf(“odd number”);
}

Output: enter a number:121

odd number

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Lecture Note: 10

Nesting of if …else

When there are another if else statement in if-block or else-block, then it is called
nesting of if-else statement.

Syntax is :-

if (condition)

{
If (condition)

Statement1;

else

statement2;

Statement3;

If….else LADDER

In this type of nesting there is an if else statement in every else part except the last
part. If condition is false control pass to block where condition is again checked
with its if statement.

Syntax is :-

if (condition)

Statement1;

else if (condition)

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statement2;

else if (condition)

statement3;

else

statement4;

This process continue until there is no if statement in the last block. if one of the
condition is satisfy the condition other nested “else if” would not executed.
But it has disadvantage over if else statement that, in if else statement whenever
the condition is true, other condition are not checked. While in this case, all
condition are checked.

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Lecture Note: 11

ARRAY

Array is the collection of similar data types or collection of similar entity stored in
contiguous memory location. Array of character is a string. Each data item of an
array is called an element. And each element is unique and located in separated
memory location. Each of elements of an array share a variable but each element
having different index no. known as subscript.

An array can be a single dimensional or multi-dimensional and number of


subscripts determines its dimension. And number of subscript is always starts with
zero. One dimensional array is known as vector and two dimensional arrays are
known as matrix.

ADVANTAGES: array variable can store more than one value at a time where
other variable can store one value at a time.

Example:

int arr[100];

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int mark[100];

DECLARATION OF AN ARRAY :

Its syntax is :

Data type array name [size];

int arr[100];

int mark[100];

int a[5]={10,20,30,100,5}

The declaration of an array tells the compiler that, the data type, name of the array,
size of the array and for each element it occupies memory space. Like for int data
type, it occupies 2 bytes for each element and for float it occupies 4 byte for each
element etc. The size of the array operates the number of elements that can be
stored in an array and it may be a int constant or constant int expression.

We can represent individual array as :

int ar[5];

ar[0], ar[1], ar[2], ar[3], ar[4];

Symbolic constant can also be used to specify the size of the array as:

#define SIZE 10;

INITIALIZATION OF AN ARRAY:

After declaration element of local array has garbage value. If it is global or static
array then it will be automatically initialize with zero. An explicitly it can be
initialize that

Data type array name [size] = {value1, value2, value3…}

Example:

in ar[5]={20,60,90, 100,120}

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Array subscript always start from zero which is known as lower bound and upper
value is known as upper bound and the last subscript value is one less than the size
of array. Subscript can be an expression i.e. integer value. It can be any integer,
integer constant, integer variable, integer expression or return value from
functional call that yield integer value.

So if i & j are not variable then the valid subscript are


ar [i*7],ar[i*i],ar[i++],ar[3];

The array elements are standing in continuous memory locations and the
amount of storage required for hold the element depend in its size & type.

Total size in byte for 1D array is:

Total bytes=size of (data type) * size of array.

Example : if an array declared is:

int [20];

Total byte= 2 * 20 =40 byte.

ACCESSING OF ARRAY ELEMENT:

/*Write a program to input values into an array and display them*/

#include<stdio.h>

int main()

int arr[5],i;

for(i=0;i<5;i++)

printf(“enter a value for arr[%d] \n”,i);

scanf(“%d”,&arr[i]);

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printf(“the array elements are: \n”);

for (i=0;i<5;i++)

printf(“%d\t”,arr[i]);

return 0;

OUTPUT:

Enter a value for arr[0] = 12

Enter a value for arr[1] =45

Enter a value for arr[2] =59

Enter a value for arr[3] =98

Enter a value for arr[4] =21

The array elements are 12 45 59 98 21

Example: From the above example value stored in an array are and occupy its
memory addresses 2000, 2002, 2004, 2006, 2008 respectively.

a[0]=12, a[1]=45, a[2]=59, a[3]=98, a[4]=21

ar[0] ar[1] ar[2] ar[3] ar[4]

12 45 59 98 21
2000 2002 2004 2006 2008

Example 2:

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/* Write a program to add 10 array elements */

#include<stdio.h>

void main()

int i ;

int arr [10];

int sum=o;

for (i=0; i<=9; i++)

printf (“enter the %d element \n”, i+1);

scanf (“%d”, &arr[i]);

for (i=0; i<=9; i++)

sum = sum + a[i];

printf (“the sum of 10 array elements is %d”, sum);

OUTPUT:

Enter a value for arr[0] =5

Enter a value for arr[1] =10

Enter a value for arr[2] =15

Enter a value for arr[3] =20

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Enter a value for arr[4] =25

Enter a value for arr[5] =30

Enter a value for arr[6] =35

Enter a value for arr[7] =40

Enter a value for arr[8] =45

Enter a value for arr[9] =50

Sum = 275

while initializing a single dimensional array, it is optional to specify the size of


array. If the size is omitted during initialization then the compiler assumes the size
of array equal to the number of initializers.

For example:-

int marks[]={99,78,50,45,67,89};

If during the initialization of the number the initializers is less then size of array,
then all the remaining elements of array are assigned value zero .

For example:-

int marks[5]={99,78};

Here the size of the array is 5 while there are only two initializers so After this
initialization, the value of the rest elements are automatically occupied by zeros
such as

Marks[0]=99 , Marks[1]=78 , Marks[2]=0, Marks[3]=0, Marks[4]=0

Again if we initialize an array like

int array[100]={0};

Then the all the element of the array will be initialized to zero. If the number of
initializers is more than the size given in brackets then the compiler will show an
error.

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For example:-

int arr[5]={1,2,3,4,5,6,7,8};//error

we cannot copy all the elements of an array to another array by simply assigning it
to the other array like, by initializing or declaring as

int a[5] ={1,2,3,4,5};

int b[5];

b=a;//not valid

(note:-here we will have to copy all the elements of array one by one, using for
loop.)

Single dimensional arrays and functions

/*program to pass array elements to a function*/

#include<stdio.h>

void main()

int arr[10],i;

printf(“enter the array elements\n”);

for(i=0;i<10;i++)

scanf(“%d”,&arr[i]);

check(arr[i]);

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void check(int num)

if(num%2=0)

printf(”%d is even \n”,num);

else

printf(”%d is odd \n”,num);

Lecture Note: 12

Two dimensional arrays

Two dimensional array is known as matrix. The array declaration in both the array
i.e.in single dimensional array single subscript is used and in two dimensional
array two subscripts are is used.

Its syntax is

Data-type array name[row][column];

Or we can say 2-d array is a collection of 1-D array placed one below the other.

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Total no. of elements in 2-D array is calculated as row*column

Example:-

int a[2][3];

Total no of elements=row*column is 2*3 =6

It means the matrix consist of 2 rows and 3 columns

For example:-

20 2 7

8 3 15

Positions of 2-D array elements in an array are as below

00 01 02
10 11 12

a [0][0] a [0][0] a [0][0] a [0][0] a [0][0] a [0][0]

20 2 7 8 3 15

2000 2002 2004 2006 2008

Accessing 2-d array /processing 2-d arrays

For processing 2-d array, we use two nested for loops. The outer for loop
corresponds to the row and the inner for loop corresponds to the column.

For example

int a[4][5];

for reading value:-

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for(i=0;i<4;i++)

for(j=0;j<5;j++)

scanf(“%d”,&a[i][j]);

For displaying value:-

for(i=0;i<4;i++)

for(j=0;j<5;j++)

printf(“%d”,a[i][j]);

Initialization of 2-d array:

array can be initialized in a way similar to that of 1-D array. for example:- int

mat[4][3]={11,12,13,14,15,16,17,18,19,20,21,22};

These values are assigned to the elements row wise, so the values of
elements after this initialization are

Mat[0][0]=11, Mat[1][0]=14, Mat[2][0]=17 Mat[3][0]=20

Mat[0][1]=12, Mat[1][1]=15, Mat[2][1]=18 Mat[3][1]=21

Mat[0][2]=13, Mat[1][2]=16, Mat[2][2]=19 Mat[3][2]=22

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While initializing we can group the elements row wise using inner braces.

for example:-

int mat[4][3]={{11,12,13},{14,15,16},{17,18,19},{20,21,22}};

And while initializing , it is necessary to mention the 2nd dimension where 1st
dimension is optional.

int mat[][3];

int mat[2][3];

int mat[][];

int mat[2][]; invalid

If we initialize an array as

int mat[4][3]={{11},{12,13},{14,15,16},{17}};

Then the compiler will assume its all rest value as 0,which are not defined.

Mat[0][0]=11, Mat[1][0]=12, Mat[2][0]=14, Mat[3][0]=17


Mat[0][1]=0, Mat[1][1]=13, Mat[2][1]=15 Mat[3][1]=0

Mat[0][2]=0, Mat[1][2]=0, Mat[2][2]=16, Mat[3][2]=0

In memory map whether it is 1-D or 2-D, elements are stored in one


contiguous manner.

We can also give the size of the 2-D array by using symbolic constant

Such as

#define ROW 2;

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#define COLUMN 3;

int mat[ROW][COLUMN];

String

Array of character is called a string. It is always terminated by the NULL


character. String is a one dimensional array of character.

We can initialize the string as

char name[]={‘j’,’o’,’h’,’n’,’\o’};

Here each character occupies 1 byte of memory and last character is always NULL
character. Where ’\o’ and 0 (zero) are not same, where ASCII value of ‘\o’ is 0
and ASCII value of 0 is 48. Array elements of character array are also stored in
contiguous memory allocation.

From the above we can represent as;

J o h N ‘\o’

The terminating NULL is important because it is only the way that the
function that work with string can know, where string end.

String can also be initialized as;

char name[]=”John”;

Here the NULL character is not necessary and the compiler will assume it
automatically.

String constant (string literal)

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A string constant is a set of character that enclosed within the double quotes
and is also called a literal. Whenever a string constant is written anywhere in a
program it is stored somewhere in a memory as an array of characters terminated
by a NULL character (‘\o’).

Example – “m”

“Tajmahal”

“My age is %d and height is %f\n”

The string constant itself becomes a pointer to the first character in array.

Example-char crr[20]=”Taj mahal”;

1000 1001 1002 1003 1004 1005 1006 1007 100 1009
T a j M A H a l \o

It is called base address.

Lecture Note: 13

String library function

There are several string library functions used to manipulate string and the
prototypes for these functions are in header file “string.h”. Several string functions
are

strlen()

This function return the length of the string. i.e. the number of characters in the
string excluding the terminating NULL character.

It accepts a single argument which is pointer to the first character of the string.

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For example-

strlen(“suresh”);

It return the value 6.

In array version to calculate legnth:-

int str(char str[])

int i=0;

while(str[i]!=’\o’)

i++;

return i;

Example:-

#include<stdio.h>

#include<string.h>

void main()

char str[50];

print(”Enter a string:”);
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gets(str);

printf(“Length of the string is %d\n”,strlen(str));

Output:

Enter a string: C in Depth

Length of the string is 8

strcmp()

This function is used to compare two strings. If the two string match, strcmp()
return a value 0 otherwise it return a non-zero value. It compare the strings
character by character and the comparison stops when the end of the string is
reached or the corresponding characters in the two string are not same.

strcmp(s1,s2)

return a value:

<0 when s1<s2

=0 when s1=s2

>0 when s1>s2

The exact value returned in case of dissimilar strings is not defined. We only know
that if s1<s2 then a negative value will be returned and if s1>s2 then a positive
value will be returned.

For example:

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/*String comparison… ........................... */

#include<stdio.h>

#include<string.h>

void main()

char str1[10],str2[10];

printf(“Enter two strings:”);

gets(str1);

gets(str2);

if(strcmp(str1,str2)==0)

printf(“String are same\n”);

else

printf(“String are not same\n”);

strcpy()

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This function is used to copying one string to another string. The function
strcpy(str1,str2) copies str2 to str1 including the NULL character. Here str2 is the
source string and str1 is the destination string.

The old content of the destination string str1 are lost. The function returns a pointer
to destination string str1.

Example:-

#include<stdio.h>

#include<string.h>

void main()

char str1[10],str2[10];

printf(“Enter a string:”);

scanf(“%s”,str2);

strcpy(str1,str2);

printf(“First string:%s\t\tSecond string:%s\n”,str1,str2);

strcpy(str,”Delhi”);

strcpy(str2,”Bangalore”);

printf(“First string :%s\t\tSecond string:%s”,str1,str2);

strcat()

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This function is used to append a copy of a string at the end of the other string. If
the first string is “”Purva” and second string is “Belmont” then after using this
function the string becomes “PusvaBelmont”. The NULL character from str1 is
moved and str2 is added at the end of str1. The 2nd string str2 remains unaffected.
A pointer to the first string str1 is returned by the function.

Example:-

#include<stdio.h>

#include<string.h>

void main()

char str1[20],str[20];

printf(“Enter two strings:”);

gets(str1);

gets(str2);

strcat(str1,str2);

printf(“First string:%s\t second string:%s\n”,str1,str2);

strcat(str1,”-one”);

printf(“Now first string is %s\n”,str1);

Output

Enter two strings: data

Base

First string: database second string: database

` Now first string is: database-one

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Lecture Note: 14

FUNCTION

A function is a self contained block of codes or sub programs with a set of


statements that perform some specific task or coherent task when it is called.

It is something like to hiring a person to do some specific task like, every six
months servicing a bike and hand over to it.

Any ‘C’ program contain at least one function i.e main().

There are basically two types of function those are

1. Library function

2. User defined function

The user defined functions defined by the user according to its requirement

System defined function can’t be modified, it can only read and can be used.
These function are supplied with every C compiler

Source of these library function are pre complied and only object code get used by
the user by linking to the code by linker

Here in system defined function description:

Function definition : predefined, precompiled, stored in the library

Function declaration : In header file with or function prototype.

Function call : By the programmer

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User defined function

Syntax:-

Return type name of function (type 1 arg 1, type2 arg2, type3 arg3)

Return type function name argument list of the above syntax

So when user gets his own function three thing he has to know, these are.

Function declaration

Function definition

Function call

These three things are represented like

int function(int, int, int); /*function declaration*/

main() /* calling function*/

function(arg1,arg2,arg3);

int function(type 1 arg 1,type2 arg2,type3, arg3) /*function definition/*

Local variable declaration;

Statement;

Return value;

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Function declaration:-
Function declaration is also known as function prototype. It inform the compiler
about three thing, those are name of the function, number and type of argument
received by the function and the type of value returned by the function.

While declaring the name of the argument is optional and the function prototype
always terminated by the semicolon.

Function definition:-

Function definition consists of the whole description and code of the function.

It tells about what function is doing what are its inputs and what are its out put

It consists of two parts function header and function body

Syntax:-

return type function(type 1 arg1, type2 arg2, type3 arg3) /*function header*/

Local variable declaration;

Statement 1;

Statement 2;

Return value

The return type denotes the type of the value that function will return and it is
optional and if it is omitted, it is assumed to be int by default. The body of the
function is the compound statements or block which consists of local variable
declaration statement and optional return statement.

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The local variable declared inside a function is local to that function only. It can’t
be used anywhere in the program and its existence is only within this function.

The arguments of the function definition are known as formal arguments.

Function Call

When the function get called by the calling function then that is called, function
call. The compiler execute these functions when the semicolon is followed by the
function name.

Example:-

function(arg1,arg2,arg3);

The argument that are used inside the function call are called actual argument

Ex:-

int S=sum(a, b); //actual arguments

Actual argument

The arguments which are mentioned or used inside the function call is knows as
actual argument and these are the original values and copy of these are actually
sent to the called function

It can be written as constant, expression or any function call like

Function (x);

Function (20, 30);

Function (a*b, c*d);

Function(2,3,sum(a, b));

Formal Arguments

The arguments which are mentioned in function definition are called formal
arguments or dummy arguments.

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These arguments are used to just hold the copied of the values that are sent by the
calling function through the function call.

These arguments are like other local variables which are created when the function
call starts and destroyed when the function ends.

The basic difference between the formal argument and the actual argument are

1) The formal argument are declared inside the parenthesis where as the
local variable declared at the beginning of the function block.

2). The formal argument are automatically initialized when the copy of actual
arguments are passed while other local variable are assigned values through the
statements.

Order number and type of actual arguments in the function call should be match
with the order number and type of the formal arguments.

Return type

It is used to return value to the calling function. It can be used in two way as

return

Or return(expression);

Ex:- return (a);

return (a*b);

return (a*b+c);

Here the 1st return statement used to terminate the function without returning any
value

Ex:- /*summation of two values*/

int sum (int a1, int a2);

main()

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{

int a,b;

printf(“enter two no”);

scanf(“%d%d”,&a,&b);

int S=sum(a,b);

printf(“summation is = %d”,s);

int sum(intx1,int y1)

int z=x1+y1;

Return z;

Advantage of function

By using function large and difficult program can be divided in to sub programs
and solved. When we want to perform some task repeatedly or some code is to be
used more than once at different place in the program, then function avoids this
repeatition or rewritten over and over.

Due to reducing size, modular function it is easy to modify and test

Notes:-

C program is a collection of one or more function.

A function is get called when function is followed by the semicolon.

A function is defined when a function name followed by a pair of curly braces

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Any function can be called by another function even main() can be called by other
function.

main()
{

function1()

function1()

Statement;

function2;

function 2()

So every function in a program must be called directly or indirectly by the main()


function. A function can be called any number of times.

A function can call itself again and again and this process is called recursion.

A function can be called from other function but a function can’t be defined in
another function

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Lecture Note: 15
Category of Function based on argument and return type

i) Function with no argument & no return value


Function that have no argument and no return value is written as:-

void function(void);

main()

void function()

Statement;

}
Example:-

void me();

main()

me();

printf(“in main”);

void me()

printf(“come on”);

Output: come on

In main
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ii) Function with no argument but return value

Syntax:-

int fun(void);

main()

int r;

r=fun();

int fun()

reurn(exp);

Example:-

int sum();

main()

int b=sum();

printf(“entered %d\n, b”);

int sum()

int a,b,s;

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s=a+b;

return s;

Here called function is independent and are initialized. The values aren’t passed by
the calling function .Here the calling function and called function are
communicated partly with each other.

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Lecture Note: 16

iii ) function with argument but no return value

Here the function have argument so the calling function send data to the called
function but called function dose n’t return value.

Syntax:-

void fun (int,int);

main()

int (a,b);

void fun(int x, int y);

Statement;

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Here the result obtained by the called function.

iv) function with argument and return value

Here the calling function has the argument to pass to the called function and the
called function returned value to the calling function.

Syntax:-

fun(int,int);

main()

int r=fun(a,b);

int fun(intx,inty)

return(exp);

}
Example:

main()
{

int fun(int);

int a,num;

printf(“enter value:\n”);

scanf(“%d”,&a)

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int num=fun(a);

int fun(int x)

{
++x;

return x;
}

Call by value and call by reference

There are two way through which we can pass the arguments to the function
suchas call by value and call by reference.

1. Call by value

In the call by value copy of the actual argument is passed to the formal argument
and the operation is done on formal argument.

When the function is called by ‘call by value’ method, it doesn’t affect content of
the actual argument.

Changes made to formal argument are local to block of called function so when the
control back to calling function the changes made is vanish.

Example:-

main()

int x,y;

change(int,int);

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printf(“enter two values:\n”);

scanf(“%d%d”,&x,&y);

change(x ,y);

printf(“value of x=%d and y=%d\n”,x ,y);

change(int a,int b);

int k;

k=a;

a=b;

b=k;

Output: enter two values: 12

23

Value of x=12 and y=23

2. Call by reference

Instead of passing the value of variable, address or reference is passed and the
function operate on address of the variable rather than value.

Here formal argument is alter to the actual argument, it means formal arguments
calls the actual arguments.

Example:-

void main()

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{

int a,b;

change(int *,int*);

printf(“enter two values:\n”);

scanf(“%d%d”,&a,&b);

change(&a,&b);

printf(“after changing two value of a=%d and b=%d\n:”a,b);

change(int *a, int *b)

int k;

k=*a;

*a=*b;

*b= k;

printf(“value in this function a=%d and b=%d\n”,*a,*b);

Output: enter two values: 12

32

Value in this function a=32 and b=12

After changing two value of a=32 and b=12

So here instead of passing value of the variable, directly passing address of the
variables. Formal argument directly access the value and swapping is possible even
after calling a function.

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Lecture Note: 17

Local, Global and Static variable

Local variable:-

variables that are defined with in a body of function or block. The local
variables can be used only in that function or block in which they are declared.
Same variables may be used in different functions such as

function()

int a,b;

function 1();

function2 ()

int a=0;

b=20;

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Global variable:-
The variables that are defined outside of the function is called global variable. All
functions in the program can access and modify global variables. Global variables
are automatically initialized at the time of initialization.

Example:

#include<stdio.h>

void function(void);

void function1(void);

void function2(void);

int a, b=20;

void main()

printf(“inside main a=%d,b=%d \n”,a,b);

function();

function1();

function2();

function()

Prinf(“inside function a=%d,b=%d\n”,a,b);

function 1()

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prinf(“inside function a=%d,b=%d\n”,a,b);

function 2()

prinf(“inside function a=%d,b=%d\n”,a,);

Static variables: static variables are declared by writing the key word static.

-syntax:-

static data type variable name;

static int a;

-the static variables initialized only once and it retain between the function call. If
its variable is not initialized, then it is automatically initialized to zero.

Example:

void fun1(void);

void fun2(void);

void main()

fun1();

fun2();

void fun1()

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int a=10, static int b=2;

printf(“a=%d, b=%d”,a,b);

a++;

b++;

Output:a= 10 b= 2
a=10 b= 3

Recursion

When function calls itself (inside function body) again and again then it is
called as recursive function. In recursion calling function and called function are
same. It is powerful technique of writing complicated algorithm in easiest way.
According to recursion problem is defined in term of itself. Here statement with in
body of the function calls the same function and same times it is called as circular
definition. In other words recursion is the process of defining something in form of
itself.

Syntax:

main ()

rec(); /*function call*/

rec();

rec();

Ex:- /*calculate factorial of a no.using recursion*/

int fact(int);

void main()

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{

int num;

printf(“enter a number”);

scanf(“%d”,&num);

f=fact(num);

printf(“factorial is =%d\n”f);

fact (int num)

If (num==0||num==1)

return 1;

else

return(num*fact(num-1));

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Lecture Note: 18

POINTER

A pointer is a variable that store memory address or that contains address of


another variable where addresses are the location number always contains whole
number. So, pointer contain always the whole number. It is called pointer because
it points to a particular location in memory by storing address of that location.

Syntax-

Data type *pointer name;

Here * before pointer indicate the compiler that variable declared as a pointer.

e.g.

int *p1; //pointer to integer type

float *p2; //pointer to float type

char *p3; //pointer to character type

When pointer declared, it contains garbage value i.e. it may point any value in the
memory.

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Two operators are used in the pointer i.e. address operator(&) and indirection
operator or dereference operator (*).

Indirection operator gives the values stored at a particular address.

Address operator cannot be used in any constant or any expression.

Example:

void main()

int i=105;

int *p;

p=&i;

printf(“value of i=%d”,*p);

printf(“value of i=%d”,*/&i);

printf(“address of i=%d”,&i);

printf(“address of i=%d”,p);

printf(“address of p=%u”,&p);

Pointer Expression

Pointer assignment

int i=10;

int *p=&i;//value assigning to the pointer

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Here declaration tells the compiler that P will be used to store the address of
integer value or in other word P is a pointer to an integer and *p reads the value at
the address contain in p.

P++;

printf(“value of p=%d”);

We can assign value of 1 pointer variable to other when their base type and data
type is same or both the pointer points to the same variable as in the array.

Int *p1,*p2;

P1=&a[1];

P2=&a[3];

We can assign constant 0 to a pointer of any type for that symbolic constant
‘NULL’ is used such as

*p=NULL;

It means pointer doesn’t point to any valid memory location.

Pointer Arithmetic

Pointer arithmetic is different from ordinary arithmetic and it is perform relative to


the data type(base type of a pointer).

Example:-

If integer pointer contain address of 2000 on incrementing we get address of 2002


instead of 2001, because, size of the integer is of 2 bytes.

Note:-

When we move a pointer, somewhere else in memory by incrementing or


decrement or adding or subtracting integer, it is not necessary that, pointer still
pointer to a variable of same data, because, memory allocation to the variable are
done by the compiler.

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But in case of array it is possible, since there data are stored in a consecutive
manner.

Ex:-

void main( )

static int a[ ]={20,30,105,82,97,72,66,102};

int *p,*p1;

P=&a[1];

P1=&a[6];

printf(“%d”,*p1-*p);

printf(“%d”,p1-p);

Arithmetic operation never perform on pointer are:

addition, multiplication and division of two pointer.

multiplication between the pointer by any number.

division of pointer by any number

-add of float or double value to the pointer.

Operation performed in pointer are:-

/* Addition of a number through pointer */

Example

int i=100;

int *p;

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p=&i;

p=p+2;

p=p+3;

p=p+9;

ii /* Subtraction of a number from a pointer’*/

Ex:-

int i=22;

*p1=&a;

p1=p1-10;

p1=p1-2;

iii- Subtraction of one pointer to another is possible when pointer variable point to
an element of same type such as an array.

Ex:-

in tar[ ]={2,3,4,5,6,7};

int *ptr1,*ptr1;

ptr1=&a[3]; //2000+4

ptr2=&a[6]; //2000+6
Lecture Note: 19
Pointer to pointer

Addition of pointer variable stored in some other variable is called pointer to


pointer variable.

Or

Pointer within another pointer is called pointer to pointer.

Syntax:-

Data type **p;

int x=22;

int *p=&x;

int **p1=&p;

printf(“value of x=%d”,x);

printf(“value of x=%d”,*p);

printf(“value of x=%d”,*&x);

printf(“value of x=%d”,**p1);

printf(“value of p=%u”,&p);

printf(“address of p=%u”,p1);

printf(“address of x=%u”,p);

printf(“address of p1=%u”,&p1);

printf(“value of p=%u”,p);

printf(“value of p=%u”,&x);

P 2000

X 1000

p1 22

96 *Under revision
3000

Pointer vs array

Example :-

void main()

static char arr[]=”Rama”;

char*p=”Rama”;

printf(“%s%s”, arr, p);

In the above example, at the first time printf( ), print the same value array and
pointer.

Here array arr, as pointer to character and p act as a pointer to array of


character . When we are trying to increase the value of arr it would give the error
because its known to compiler about an array and its base address which is always
printed to base address is known as constant pointer and the base address of array
which is not allowed by the compiler.

printf(“size of (p)”,size of (ar));

size of (p) 2/4 bytes

size of(ar) 5 bytes

97 *Under revision
Sructure

It is the collection of dissimilar data types or heterogenous data types grouped


together. It means the data types may or may not be of same type.

Structure declaration-

struct tagname

Data type member1;

Data type member2;

Data type member3;

………

………

Data type member n;

};

OR

struct

Data type member1;

Data type member2;

98 *Under revision
Data type member3;

………

………

Data type member n;

};

OR

struct tagname

struct element 1;

struct element 2;

struct element 3;

………

………

struct element n;

};
Structure variable declaration;

struct student

int age; char

name[20]; char

branch[20];

99 *Under revision
}; struct student s;

Initialization of structure variable-

Like primary variables structure variables can also be initialized when they are
declared. Structure templates can be defined locally or globally. If it is local it can
be used within that function. If it is global it can be used by all other functions of
the program.

We cant initialize structure members while defining the structure

struct student

{
int age=20;

char name[20]=”sona”;

}s1;

The above is invalid.

A structure can be initialized as

struct student

{
int age,roll;

char name[20];

} struct student s1={16,101,”sona”};

struct student s2={17,102,”rupa”};

If initialiser is less than no.of structure variable, automatically rest values are taken
as zero.

100 *Under revision


Lecture Note: 20

Accessing structure elements-

Dot operator is used to access the structure elements. Its associativety is from left
to right.

structure variable ;

s1.name[];

s1.roll;

s1.age;

Elements of structure are stored in contiguous memory locations. Value of


structure variable can be assigned to another structure variable of same type using
assignment operator.

Example:

#include<stdio.h>

#include<conio.h>

void main()

int roll, age;

char branch;

} s1,s2;

printf(“\n enter roll, age, branch=”);

scanf(“%d %d %c”, &s1.roll, &s1.age, &s1.branch);

s2.roll=s1.roll;

printf(“ students details=\n”);

printf(“%d %d %c”, s1.roll, s1.age, s1.branch);


101 *Under revision
printf(“%d”, s2.roll);

Unary, relational, arithmetic, bitwise operators are not allowed within structure
variables.

Size of structure-

Size of structure can be found out using sizeof() operator with structure variable
name or tag name with keyword.

sizeof(struct student); or

sizeof(s1);

sizeof(s2);

Size of structure is different in different machines. So size of whole structure may


not be equal to sum of size of its members.

Array of structures

When database of any element is used in huge amount, we prefer Array of


structures.

Example: suppose we want to maintain data base of 200 students, Array of


structures is used.

#include<stdio.h>

#include<string.h>

struct student

102 *Under revision


char name[30];

char branch[25];

int roll;

};

void main()

struct student s[200];

int i;

s[i].roll=i+1;

printf("\nEnter information of students:");

for(i=0;i<200;i++)

printf("\nEnter the roll no:%d\n",s[i].roll);

printf("\nEnter the name:");

scanf("%s",s[i].name);

printf("\nEnter the branch:");

scanf("%s",s[i].branch);

printf("\n");

printf("\nDisplaying information of students:\n\n");

for(i=0;i<200;i++)

printf("\n\nInformation for roll no%d:\n",i+1);

103 *Under revision


printf("\nName:");

puts(s[i].name);

printf("\nBranch:");

puts(s[i].branch);

104 *Under revision


Lecture Note: 21

UNION

Union is derived data type contains collection of different data type or dissimilar
elements. All definition declaration of union variable and accessing member is
similar to structure, but instead of keyword struct the keyword union is used, the
main difference between union and structure is;
Each member of structure occupy the memory location, but in the unions
members share memory. Union is used for saving memory and concept is useful
when it is not necessary to use all members of union at a time.

Where union offers a memory treated as variable of one type on one occasion
where (struct), it read number of different variables stored at different place of
memory.

Syntax of union:

union student

datatype member1;

datatype member2;

};

Like structure variable, union variable can be declared with definition or separately
such as

union union name

Datatype member1;

}var1;

105 *Under revision


Example:- union student s;

Union members can also be accessed by the dot operator with union variable and if
we have pointer to union then member can be accessed by using (arrow) operator
as with structure.
Example:- struct student

struct student

int i;

char ch[10];

};struct student s;

Here datatype/member structure occupy 12 byte of location is memory, where as in


the union side it occupy only 10 byte.

106 *Under revision


Lecture Note: 22
Dynamic memory Allocation

The process of allocating memory at the time of execution or at the runtime, is


called dynamic memory location.

Two types of problem may occur in static memory allocation.

If number of values to be stored is less than the size of memory, there would be
wastage of memory.

If we would want to store more values by increase in size during the execution on
assigned size then it fails.

Allocation and release of memory space can be done with the help of some library
function called dynamic memory allocation function. These library function are
called as dynamic memory allocation function. These library function prototype
are found in the header file, “alloc.h” where it has defined.

Function take memory from memory area is called heap and release when not
required.

Pointer has important role in the dynamic memory allocation to allocate memory.

malloc():
This function use to allocate memory during run time, its declaration is
void*malloc(size);

107 *Under revision


malloc ()

returns the pointer to the 1st byte and allocate memory, and its return type is void,
which can be type cast such as:

int *p=(datatype*)malloc(size)

If memory location is successful, it returns the address of the memory chunk that
was allocated and it returns null on unsuccessful and from the above declaration a
pointer of type(datatype) and size in byte.

And datatype pointer used to typecast the pointer returned by malloc and this
typecasting is necessary since, malloc() by default returns a pointer to void.

Example int*p=(int*)malloc(10);

So, from the above pointer p, allocated IO contigious memory space address of 1st
byte and is stored in the variable.

We can also use, the size of operator to specify the the size, such as
*p=(int*)malloc(5*size of int) Here, 5 is the no. of data.

Moreover , it returns null, if no sufficient memory available , we should always


check the malloc return such as, if(p==null)

printf(“not sufficient memory”);

Example:

/*calculate the average of mark*/

void main()

int n , avg,i,*p,sum=0;

108 *Under revision


printf("enter the no. of marks ”);

scanf(“%d”,&n);

p=(int *)malloc(n*size(int));

if(p==null)

printf(“not sufficient”);

exit();

for(i=0;i<n;i++)

scanf(“%d”,(p+i));

for(i=0;i<n;i++)

Printf(“%d”,*(p+i));

sum=sum+*p;

avg=sum/n;

printf(“avg=%d”,avg);

109 *Under revision


Lecture Note: 23

calloc()

Similar to malloc only difference is that calloc function use to allocate multiple
block of memory .

two arguments are there

1st argument specify number of blocks


2nd argument specify size of each block.

Example:-

int *p= (int*) calloc(5, 2);

int*p=(int *)calloc(5, size of (int));

Another difference between malloc and calloc is by default memory allocated by


malloc contains garbage value, where as memory allocated by calloc is initialised
by zero(but this initialisation) is not reliable.
realloc()

The function realloc use to change the size of the memory block and it alter the
size of the memory block without loosing the old data, it is called reallocation of
memory.

It takes two argument such as;

int *ptr=(int *)malloc(size);

int*p=(int *)realloc(ptr, new size);

The new size allocated may be larger or smaller.

If new size is larger than the old size, then old data is not lost and newly allocated
bytes are uninitialized. If old address is not sufficient then starting address
contained in pointer may be changed and this reallocation function moves content
of old block into the new block and data on the old block is not lost.

110 *Under revision


Example:

#include<stdio.h>

#include<alloc.h>void

main()

int i,*p;
p=(int*)malloc(5*size of (int));

if(p==null)

{
printf(“space not available”); exit();
printf(“enter 5 integer”);

for(i=0;i<5;i++)

scanf(“%d”,(p+i));

int*ptr=(int*)realloc(9*size of (int) );

if(ptr==null)

printf(“not available”);

exit();

}
printf(“enter 4 more integer”);
for(i=5;i<9;i++)
scanf(“%d”,(p+i));
for(i=0;i<9;i++)
printf(“%d”,*(p+i));

111 *Under revision


LECTURE NOTE-24

Introduction to Data Structure

In computer terms, a data structure is a Specific way to store and organize data in a
computer's memory so that these data can be used efficiently later. Data may be
arranged in many different ways such as the logical or mathematical model for a
particular organization of data is termed as a data structure. The variety of a
particular data model depends on the two factors -
 Firstly, it must be loaded enough in structure to reflect the actual relationships of the data
with the real world object.
 Secondly, the formation should be simple enough so that anyone can efficiently process
the data each time it is necessary. 
Categories of Data Structure:
The data structure can be sub divided into major types:
 Linear Data Structure
 Non-linear Data Structure
Linear Data Structure:
A data structure is said to be linear if its elements combine to form any specific
order. There are basically two techniques of representing such linear structure
within memory.
 First way is to provide the linear relationships among all the elements represented by
means of linear memory location. These linear structures are termed as arrays. 
 The second technique is to provide the linear relationship among all the elements
represented by using the concept of pointers or links. These linear structures are termed as
linked lists.
The common examples of linear data structure are:
 Arrays
 Queues
 Stacks
 Linked lists
Non linear Data Structure:
This structure is mostly used for representing data that contains a hierarchical
relationship among various elements.
Examples of Non Linear Data Structures are listed below:
 Graphs
 family of trees and
 table of contents
Tree: In this case, data often contain a hierarchical relationship among various
elements. The data structure that reflects this relationship is termed as rooted
tree graph or a tree.
112 *Under revision
Graph: In this case, data sometimes hold a relationship between the pairs of
elements which is not necessarily following the hierarchical structure. Such data
structure is termed as a Graph.

Array is a container which can hold a fix number of items and these items should
be of the same type. Most of the data structures make use of arrays to implement
their algorithms. Following are the important terms to understand the concept of
Array.
 Element − Each item stored in an array is called an element.
 Index − Each location of an element in an array has a numerical index, which is used to
identify the element.
Array Representation:(Storage structure)
Arrays can be declared in various ways in different languages. For illustration, let's

take C array declaration.


Arrays can be declared in various ways in different languages. For illustration, let's
take C array declaration.

As per the above illustration, following are the important points to be considered.
 Index starts with 0.
 Array length is 10 which means it can store 10 elements.
 Each element can be accessed via its index. For example, we can fetch anelement
at index 6 as 9.
Basic Operations
Following are the basic operations supported by an array.
 Traverse − print all the array elements one by one.
 Insertion − Adds an element at the given index. 
 Deletion − Deletes an element at the given index.
 Search − Searches an element using the given index or by the value. 
 Update − Updates an element at the given index. 
In C, when an array is initialized with size, then it assigns defaults values to its
elements in following order. 113 *Under revision
Data Type Default Value

bool false
char 0

int 0

float 0.0

double 0.0f

void

wchar_t 0
Insertion Operation
Insert operation is to insert one or more data elements into an array. Based on the
requirement, a new element can be added at the beginning, end, or any given index
of array.
Here, we see a practical implementation of insertion operation, where we add data
at the end of the array −
Algorithm
Let LA be a Linear Array (unordered) with N elements and K is a positive
integer suchthat K<=N. Following is the algorithm where ITEM is inserted into
the Kth position of LA

1. Start
2. Set J = N
3. Set N = N+1
4. Repeat steps 5 and 6 while J >= K
5. Set LA[J+1] = LA[J]
6. Set J = J-1
7. Set LA[K] = ITEM
8.Example
Stop
Following is the implementation of the above algorithm −

#include <stdio.h>

main() {
int LA[] = {1,3,5,7,8};
int item = 10, k = 3, n =
5; int i = 0, j = n;
printf("The original array elements are
114 *Under revision
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}
n = n + 1;
while( j >=
k) {
LA[j+1] = LA[j];
j = j - 1;
}
LA[k] = item;
printf("The array elements after insertion
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
} we compile and execute the above program, it produces the following result −
When
}Output
The original array elements
are : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 7
LA[4] = 8
The array elements after
insertion : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 10
LA[4] = 7
Deletion Operation
LA[5] = 8
Deletion refers to removing an existing element from the array and re-organizing
all elements of an array.
Algorithm
Consider LA is a linear array with N elements and K is a positive integer
such that K<=N. Following is the algorithm to delete an element available at the
Kth position of LA.
1. Start
2. Set J = K
3. Repeat steps 4 and 5 while J < N
4. Set LA[J] = LA[J + 1]
5. Set J = J+1
6. Set N = N-1
7. Stop
Example 115 *Under revision
Following is the implementation of the above algorithm −

#include <stdio.h>

void main() {
int LA[] = {1,3,5,7,8};
int k = 3, n =
5; int i, j;
printf("The original array elements are
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}

j = k;
while( j < n) {
LA[j-1] =
LA[j];
j = j + 1;
}
n = n -1;
printf("The array elements after deletion
:\n");we
When for(i = 0; i<n;
compile andi++) { the above program, it produces the following result −
execute
printf("LA[%d] = %d \n", i, LA[i]);
Output
}
} original array elements
The
are : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 7
LA[4] = 8
The array elements after
deletion : LA[0] = 1
LA[1] = 3
LA[2] = 7
LA[3] = 8

116 *Under revision


Lecture Note-25

Search Operation
You can perform a search for an array element based on its value or its index.
Algorithm
Consider LA is a linear array with N elements and K is a positive integer
such that K<=N. Following is the algorithm to find an element with a value of
ITEM using sequential search.
1. Start
2. Set J = 0
3. Repeat steps 4 and 5 while J < N
4. IF LA[J] is equal ITEM THEN GOTO STEP 6
5. Set J = J +1
6. PRINT J, ITEM
7. Stop
Example
Following is the implementation of the above algorithm −

#include <stdio.h>

void main() {
int LA[] = {1,3,5,7,8};
int item = 5, n =
5; int i = 0, j = 0;
printf("The original array elements are
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}
while( j < n){
if( LA[j] ==
item ) { break;
}
j = j + 1;
}
When we compile
printf("Found and execute
element the above
%d at position program,
%d\n", produces the following result −
item,itj+1);
}Output
The original array elements
are : LA[0] = 1
LA[1] = 3
117 *Under revision
LA[2] = 5
LA[3] = 7
LA[4] = 8
Found element 5 at position 3
Update Operation

Update operation refers to updating an existing element from the array at a given index.
Algorithm
Consider LA is a linear array with N elements and K is a positive integer
such that K<=N. Following is the algorithm to update an element available at the
Kth position of LA.
1. Start
2. Set LA[K-1] = ITEM
3. Stop
Example
Following is the implementation of the above algorithm −

#include <stdio.h>

void main() {
int LA[] = {1,3,5,7,8};
int k = 3, n = 5, item =
10; int i, j;
printf("The original array elements are
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
}

LA[k-1] = item;
printf("The array elements after updation
:\n"); for(i = 0; i<n; i++) {
printf("LA[%d] = %d \n", i, LA[i]);
} we compile and execute the above program, it produces the following result −
When
}Output
The original array elements
are : LA[0] = 1
LA[1] = 3
LA[2] = 5
LA[3] = 7
LA[4] = 8 118 *Under revision
The array elements after
updation : LA[0] = 1
LA[1] = 3
LA[2] = 10
LA[3] = 7
LA[4] = 8

119 *Under revision


Lecture-26
Sparse Matrix and its representations

A matrix is a two-dimensional data object made of m rows and n columns,


therefore having total m x n values. If most of the elements of the matrix have 0
value, then it is called a sparse matrix.
Why to use Sparse Matrix instead of simple matrix ?
 Storage: There are lesser non-zero elements than zeros and thus lesser memory
can be used to store only those elements.
 Computing time: Computing time can be saved by logically designing a data
structure traversing only non-zero elements..
Example:
00304
00570
00000
02600
Representing a sparse matrix by a 2D array leads to wastage of lots of memory as
zeroes in the matrix are of no use in most of the cases. So, instead of storing
zeroes with non-zero elements, we only store non-zero elements. This means
storing non-zero elements with triples- (Row, Column, value).
Sparse Matrix Representations can be done in many ways following are two common
representations:
1. Array representation
2. Linked list representation
Method 1: Using Arrays
#include<stdio.h>
int main()
{
// Assume 4x5 sparse
matrix int
sparseMatrix[4][5] =
{
{0 , 0 , 3 , 0 , 4 },
{0 , 0 , 5 , 7 , 0 },
{0 , 0 , 0 , 0 , 0 },
{0 , 2 , 6 , 0 , 0 }
};

int size = 0;
for (int i = 0; i < 4;
i++) 120 *Under revision
for (int j = 0; j < 5;j++)
if (sparseMatrix[i][j]
!= 0) size++;
int compactMatrix[3][size];
// Making of new matrix
int k = 0;
for (int i = 0; i < 4;
i++) for (int j = 0; j
< 5; j++)
if (sparseMatrix[i][j] != 0)
{
compactMatrix[0][k] = i;
compactMatrix[1][k] = j;
compactMatrix[2][k] =
sparseMatrix[i][j]; k++;
}
for (int i=0; i<3; i++)
{
for (int j=0; j<size; j++)
printf("%d ",
compactMatrix[i][j]);
printf("\n");
}
return 0;
}

121 *Under revision


Lecture Note-27

STACK

A stack is an Abstract Data Type (ADT), commonly used in most programming languages.
It is named stack as it behaves like a real-world stack, for example – a deck of cards or a
pile of plates, etc.

A real-world stack allows operations at one end only. For example, we can place or
remove a card or plate from the top of the stack only. Likewise, Stack ADT allows all data
operations at one end only. At any given time, we can only access the top element of a
stack.
This feature makes it LIFO data structure. LIFO stands for Last-in-first-out. Here, the
element which is placed (inserted or added) last, is accessed first. In stack terminology,
insertion operation is called PUSH operation and removal operation is called POP
operation.
Stack Representation
The following diagram depicts a stack and its operations −

122 *Under revision


A stack can be implemented by means of Array, Structure, Pointer, and Linked List. Stack
can either be a fixed size one or it may have a sense of dynamic resizing. Here, we are
going to implement stack using arrays, which makes it a fixed size stack implementation.
Basic OperationsStack operations may involve initializing the stack, using it and then de-
initializing it. Apart from these basic stuffs, a stack is used for the following two primary
operations −
 push() − Pushing (storing) an element on the stack.
 pop() − Removing (accessing) an element from the stack.
When data is PUSHed onto stack.
To use a stack efficiently, we need to check the status of stack as well. For the same
purpose, the following functionality is added to stacks −
 peek() − get the top data element of the stack, without removing it.
 isFull() − check if stack is full.
 isEmpty() − check if stack is empty.
At all times, we maintain a pointer to the last PUSHed data on the stack. As this pointer
always represents the top of the stack, hence named top. The top pointer provides top
value of the stack without actually removing it.
First we should learn about procedures to support stack functions −
peek()
Algorithm of peek() function −
begin procedure peek
return stack[top]

end procedure
Implementation of peek() function in C programming language −
Example
int peek() {

return stack[top];
isfull()
}
Algorithm of isfull() function −
begin procedure isfull

if top equals to MAXSIZE


return true

else

return false
Implementation
endif of isfull() function in C123
programming language − *Under revision
Example
bool isfull() {

if(top == MAXSIZE)
return true;

else

return false;

124 *Under revision


isempty()

Algorithm of isempty() function −


begin procedure isempty

if top less than 1


return true

else

return false
endif
Implementation of isempty() function in C programming language is slightly different.
We initialize top at -1, as the index in array starts from 0. So we check if the top is below
zero or -1 to determine if the stack is empty. Here's the code −
Example
end procedure
bool isempty() {
if(top == -1)

return true;
else

return false;
Push Operation
}
The process of putting a new data element onto stack is known as a Push Operation. Push
operation involves a series of steps −
 Step 1 − Checks if the stack is full.
 Step 2 − If the stack is full, produces an error and exit.
 Step 3 − If the stack is not full, increments top to point next empty space.
 Step 4 − Adds data element to the stack location, where top is pointing.
 Step 5 − Returns success.

If the linked list is used to implement the stack, then in step 3, we need to allocate space
dynamically.
Algorithm for PUSH Operation
A simple algorithm for Push operation can be derived as follows − begin procedure push: stack, data

125 *Under revision


if stack is full

return null
endif

top ← top + 1
stack[top] ← data
Implementation of this algorithm in C, is very easy. See the following code −
Example
end
void procedure
push(int data) {
if(!isFull()) {

top = top + 1;
stack[top] = data;

} else {

printf("Could not insert data, Stack is full.\n");


Pop Operation
}
Accessing the content while removing it from the stack, is known as a Pop Operation. In
}an array implementation of pop() operation, the data element is not actually
removed, instead top is decremented to a lower position in the stack to point to the next
value. But in linked-list implementation, pop() actually removes data element and
deallocates memory space. A Pop operation may involve the following steps −
 Step 1 − Checks if the stack is empty.
 Step 2 − If the stack is empty, produces an error and exit.
 Step 3 − If the stack is not empty, accesses the data element at which top is pointing.
 Step 4 − Decreases the value of top by 1.
 Step 5 − Returns success.

126 *Under revision


Algorithm for Pop Operation

127 *Under revision


A simple algorithm for Pop operation can be derived as follows −
begin procedure pop: stack

if stack is empty
return null

endif

data ← stack[top]
top ← top - 1 of this algorithm in C, is as follows −
Implementation
Example
return data
int pop(int data) {

end procedure
if(!isempty()) {

data = stack[top];
top = top - 1;
return data;

} else {

printf("Could not retrieve data, Stack is empty.\n");

128 *Under revision


Lecture Note-28

Stack Applications

Three applications of stacks are presented here. These examples are central to many
activities that a computer must do and deserve time spent with them.
1. Expression evaluation
2. Backtracking (game playing, finding paths, exhaustive searching)
3. Memory management, run-time environment for nested language features.

Expression evaluation
In particular we will consider arithmetic expressions. Understand that there are boolean
and logical expressions that can be evaluated in the same way. Control structures can also
be treated similarly in a compiler.
This study of arithmetic expression evaluation is an example of problem solving where you
solve a simpler problem and then transform the actual problem to the simpler one.
Aside: The NP-Complete problem. There are a set of apparently intractable problems:
finding the shortest route in a graph (Traveling Salesman Problem), bin packing, linear
programming, etc. that are similar enough that if a polynomial solution is ever found
(exponential solutions abound) for one of these problems, then the solution can be applied
to all problems.

Infix, Prefix and Postfix Notation


We are accustomed to write arithmetic expressions with the operation between the two
operands: a+b or c/d. If we write a+b*c, however, we have to apply precedence rules to
avoid the ambiguous evaluation (add first or multiply first?).
There's no real reason to put the operation between the variables or values. They can
just as well precede or follow the operands. You should note the advantage of prefix and
postfix: the need for precedence rules and parentheses are eliminated.
Infix Prefix Postfix
a+b +ab ab+
a+b*c +a*bc abc*+
(a + b) * (c - d) *+ab-cd ab+cd-*
b*b-4*a*c
40 - 3 * 5 + 1
Postfix expressions are easily evaluated with the aid of a stack.
Infix Prefix Postfix
a+b +ab ab+
129 *Under revision
a+b*c +a*bc abc*+
(a + b) * (c - d) *+ab-cd ab+cd-*
b*b-4*a*c -*bb**4ac bb*4a*c*-
40 - 3 * 5 + 1 = 26 + - 40 * 3 5 1 40 3 5 * - 1 +

Postfix Evaluation Algorithm


Assume we have a string of operands and operators, an informal, by hand process is
1. Scan the expression left to right
2. Skip values or variables (operands)
3. When an operator is found, apply the operation to the preceding two operands
4. Replace the two operands and operator with the calculated value (three symbols arereplaced
with one operand)
5. Continue scanning until only a value remains--the result of the expression
The time complexity is O(n) because each operand is scanned once, and each operation is
performed once.
A more formal algorithm:
create a new stack
while(input stream is not
empty){ token =
getNextToken(); if(token
instanceof operand){
push(token);
} else if (token instance of
operator) op2 = pop();
op1 = pop();
result = calc(token, op1,
op2); push(result);
}
}
return pop();
Demonstration with 2 3 4 + * 5 -

Infix transformation to Postfix


This process uses a stack as well. We have to hold information that's expressed inside
parentheses while scanning to find the closing ')'. We also have to hold information on
operations that are of lower precedence on the stack. The algorithm is:

130 *Under revision


1. Create an empty stack and an empty postfix output string/stream
2. Scan the infix input string/stream left to right
3. If the current input token is an operand, simply append it to the output string (note the
examples above that the operands remain in the same order)
4. If the current input token is an operator, pop off all operators that have equal or higher
precedence and append them to the output string; push the operator onto the stack.
The order of popping is the order in the output.
5. If the current input token is '(', push it onto the stack
6. If the current input token is ')', pop off all operators and append them to the output string until a
'(' is popped; discard the '('.
7. If the end of the input string is found, pop all operators and append them to the outputstring.
This algorithm doesn't handle errors in the input, although careful analysis of parenthesis or
lack of parenthesis could point to such error determination.
Apply the algorithm to the above expressions.

Backtracking
Backtracking is used in algorithms in which there are steps along some path (state) from
some starting point to some goal.
 Find your way through a maze.
 Find a path from one point in a graph (roadmap) to another point.
 Play a game in which there are moves to be made (checkers, chess).
In all of these cases, there are choices to be made among a number of options. We need
some way to remember these decision points in case we want/need to come back and try
the alternative
Consider the maze. At a point where a choice is made, we may discover that the choice
leads to a dead-end. We want to retrace back to that decision point and then try the other
(next) alternative.
Again, stacks can be used as part of the solution. Recursion is another, typically more
favored, solution, which is actually implemented by a stack.

Memory Management
Any modern computer environment uses a stack as the primary memory management
model for a running program. Whether it's native code (x86, Sun, VAX) or JVM, a stack is
at the center of the run-time environment for Java, C++, Ada, FORTRAN, etc.
The discussion of JVM in the text is consistent with NT, Solaris, VMS, Unix runtime
environments.
Each program that is running in a computer system has its own memory allocation
containing the typical layout as shown below.

131 *Under revision


Call and return process
When a method/function is called
1. An activation record is created; its size depends on the number and size of the localvariables
and parameters.
2. The Base Pointer value is saved in the special location reserved for it
3. The Program Counter value is saved in the Return Address location
4. The Base Pointer is now reset to the new base (top of the call stack prior to the creationof the
AR)
5. The Program Counter is set to the location of the first bytecode of the method beingcalled
6. Copies the calling parameters into the Parameter region
7. Initializes local variables in the local variable region
While the method executes, the local variables and parameters are simply found by
adding a constant associated with each variable/parameter to the Base Pointer.
When a method returns
1. Get the program counter from the activation record and replace what's in the PC
2. Get the base pointer value from the AR and replace what's in the BP
3. Pop the AR entirely from the stack.

132 *Under revision


Lecture Note-29

QUEUE

Queue is an abstract data structure, somewhat similar to Stacks. Unlike stacks, a queue is
open at both its ends. One end is always used to insert data (enqueue) and the other is used
to remove data (dequeue). Queue follows First-In-First-Out methodology, i.e., the data
item stored first will be accessed first.

A real-world example of queue can be a single-lane one-way road, where the vehicle
enters first, exits first. More real-world examples can be seen as queues at the ticket
windows and bus- stops.
Queue Representation
As we now understand that in queue, we access both ends for different reasons. The

following diagram given below tries to explain queue representation as data structure −
As in stacks, a queue can also be implemented using Arrays, Linked-lists, Pointers and
Structures. For the sake of simplicity, we shall implement queues using one-dimensional
array. Basic Operations
Queue operations may involve initializing or defining the queue, utilizing it, and then
completely erasing it from the memory. Here we shall try to understand the basic
operations associated with queues −
 enqueue() − add (store) an item to the queue.
 dequeue() − remove (access) an item from the queue.
Few more functions are required to make the above-mentioned queue operation efficient.
These are −
 peek() − Gets the element at the front of the queue without removing it.
 isfull() − Checks if the queue is full.
 isempty() − Checks if the queue is empty.
133data, pointed by front pointer*Under
In queue, we always dequeue (or access) revisionenqueing
and while
(orstoring) data in the queue we take help of rear pointer.
Let's first learn about supportive functions of a queue −
peek()
This function helps to see the data at the front of the queue. The algorithm of peek()
function is as follows −
Algorithm
begin procedure peek
return queue[front]

end procedure
Implementation of peek() function in C programming language −
Example
int peek() {

return queue[front];
isfull()
}
As we are using single dimension array to implement queue, we just check for the rear
pointer to reach at MAXSIZE to determine that the queue is full. In case we maintain the
queue in a circular linked-list, the algorithm will differ. Algorithm of isfull() function −
Algorithm
begin procedure isfull

if rear equals to MAXSIZE


return true

else

return false
Implementation
endif of isfull() function in C programming language −
Example
bool isfull() {
end procedure
if(rear == MAXSIZE - 1)
return true;

else

return false;
Example
}
134 *Under revision
bool isempty() {

if(front < 0 || front > rear)


return true;

else

returnOperation
Enqueue false;

Queues
} maintain two data pointers, front and rear. Therefore, its operations are
comparatively difficult to implement than that of stacks.
The following steps should be taken to enqueue (insert) data into a queue −
 Step 1 − Check if the queue is full.
 Step 2 − If the queue is full, produce overflow error and exit.
 Step 3 − If the queue is not full, increment rear pointer to point the next empty space.
 Step 4 − Add data element to the queue location, where the rear is pointing.
 Step 5 − return success.

Sometimes, we also check to see if a queue is initialized or not, to handle any unforeseen
situations.
Algorithm for enqueue operation
procedure enqueue(data)

if queue is full
return overflow

135 *Under revision


endif

rear ← rear + 1
queue[rear] ← data
return true
Implementation of enqueue() in C programming language −
Example
end procedure data)
int enqueue(int
if(isfull())

return 0;

rear = rear + 1;
queue[rear] = data;
Dequeue Operation

Accessing data from the queue is a process of two tasks − access the data where front is
return 1; end
pointing
procedure and remove the data after access. The following steps are taken to
perform dequeue operation −
 Step 1 − Check if the queue is empty.
 Step 2 − If the queue is empty, produce underflow error and exit.
 Step 3 − If the queue is not empty, access the data where front is pointing.
 Step 4 − Increment front pointer to point to the next available data element.
 Step 5 − Return success.

Algorithm for dequeue operation


procedure dequeue

136 *Under revision


if queue is empty
return underflow

end if

data = queue[front]
front ← front + 1
return true
Implementation of dequeue() in C programming language −
Example
int dequeue() {
end procedure
if(isempty())

return 0;

int data = queue[front];


front = front + 1;

return data;

137 *Under revision


Lecture Note-30

LINKED LIST
A linked list is a sequence of data structures, which are connected together via
links. Linked List is a sequence of links which contains items. Each link contains a
connectionto another link. Linked list is the second most-used data structure after
array. Following are the important terms to understand the concept of Linked List.
 Link − Each link of a linked list can store a data called an element.
 Next − Each link of a linked list contains a link to the next link called Next.
 LinkedList − A Linked List contains the connection link to the first link called
First.
Linked List Representation
Linked list can be visualized as a chain of nodes, where every node points to the
next node.

As per the above illustration, following are the important points to be considered.
 Linked List contains a link element called first.
 Each link carries a data field(s) and a link field called next.
 Each link is linked with its next link using its next link.
 Last link carries a link as null to mark the end of the list.
Types of Linked List
Following are the various types of linked list.
 Simple Linked List − Item navigation is forward only.
 Doubly Linked List − Items can be navigated forward and backward.
 Circular Linked List − Last item contains link of the first element as next andthe first
element has a link to the last element as previous.
Basic Operations
Following are the basic operations supported by a list.
 Insertion − Adds an element at the beginning of the list.
 Deletion − Deletes an element at the beginning of the list.
 Display − Displays the complete list.
 Search − Searches an element using the given key.
 Delete − Deletes an element using the given key.
Insertion Operation
Adding a new node in linked list is a more than one step activity. We shall learn
this with diagrams here. First, create a node using the same structure and find the
location where it has to be inserted.
138 *Under revision
Imagine that we are inserting a node B (NewNode), between A
(LeftNode) and C (RightNode). Then point B.next to C −
NewNode.next −> RightNode;
It should look like this −

Now, the next node at the left should point to the new node.
LeftNode.next −> NewNode;

This will put the new node in the middle of the two. The new list should look like this −

Similar steps should be taken if the node is being inserted at the beginning of the
list. While inserting it at the end, the second last node of the list should point
to the new node and the new node will point to NULL.
139 *Under revision
Deletion Operation
Deletion is also a more than one step process. We shall learn with pictorial
representation. First, locate the target node to be removed, by using searching
algorithms.

The left (previous) node of the target node now should point to the next node of
the target node −
LeftNode.next −> TargetNode.next;

This will remove the link that was pointing to the target node. Now, using the
following code, we
TargetNode.next −>will remove what the target node is pointing at.
NULL;

We need to use the deleted node. We can keep that in memory otherwise we
cansimply deallocate memory and wipe off the target node completely.

Reverse Operation
This operation is a thorough one. We need to make the last node to be pointed by
the head node and reverse the whole linked list.

140 *Under revision


First, we traverse to the end of the list. It should be pointing to NULL. Now, we
shall make it point to its previous node −

We have to make sure that the last node is not the lost node. So we'll have some
temp node, which looks like the head node pointing to the last node. Now, we
shall make all left side nodes point to their previous nodes one by one.

Except the node (first node) pointed by the head node, all nodes should point to
their predecessor, making them their new successor. The first node will point to
NULL.

We'll make the head node point to the new first node by using the temp node.

The linked list is now reversed.


Program:

141 *Under revision


#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include
<stdbool.h>

struct node
{ int data;
int key;
struct node *next;
};

142 *Under revision


struct node *head =
NULL; struct node
*current = NULL;

//display the
list void
printList() {
struct node *ptr =
head; printf("\n[ ");

//start from the


beginning while(ptr !=
NULL) {
printf("(%d,%d) ",ptr->key,ptr-
>data); ptr = ptr->next;
}

printf(" ]");
}

//insert link at the first location


void insertFirst(int key, int
data) {
//create a link
struct node *link = (struct node*) malloc(sizeof(struct node));

link->key =
key; link->data
= data;

//point it to old first


node link->next =
head;

//point first to new first


node head = link;
}

//delete first item


143 *Under revision
struct node* deleteFirst() {
//save reference to first link
struct node *tempLink =
head;

//mark next to first link as


first head = head->next;

//return the deleted link

144 *Under revision


return tempLink;
}

//is list empty


bool isEmpty()
{
return head == NULL;
}

int length() {
int length = 0;
struct node *current;

for(current = head; current != NULL; current = current->next) {


length++;
}

return length;
}

//find a link with given


keystruct node* find(int
key) {

//start from the first link


struct node* current =
head;

//if list is empty


if(head ==
NULL) {
return NULL;
}

//navigate through list


while(current->key !=
key) {

145 *Under revision


//if it is last node
if(current->next ==
NULL) { return NULL;
} else {
//go to next link
current = current->next;
}
}

146 *Under revision


//if data found, return the current
Link return current;
}

//delete a link with given


keystruct node* delete(int
key) {

//start from the first link


struct node* current =
head;
struct node* previous = NULL;

//if list is empty


if(head ==
NULL) {
return NULL;
}

//navigate through list


while(current->key !=
key) {

//if it is last node


if(current->next ==
NULL) { return NULL;
} else {
//store reference to current
link previous = current;
//move to next link
current = current-
>next;
}
}

//found a match, update the


link if(current == head) {
//change first to point to next
link head = head->next; 147 *Under revision
} else {
//bypass the current link
previous->next = current-
>next;
}

return current;
}

148 *Under revision


void sort() {

int i, j, k, tempKey,
tempData; struct node
*current;
struct node *next;

int size =
length(); k = size
;

for ( i = 0 ; i < size - 1 ; i++, k-


- ) { current = head;
next = head->next;

for ( j = 1 ; j < k ; j++ ) {

if ( current->data > next->data


) { tempData = current-
>data; current->data = next-
>data; next->data =
tempData;

tempKey = current-
>key; current->key =
next->key; next->key =
tempKey;
}

current = current-
>next; next = next-
>next;
}
}
}

void reverse(struct node**


head_ref) { struct node* prev =
NULL; 149 *Under revision
struct node* current =
*head_ref; struct node* next;

while (current !=
NULL) { next =
current->next;
current->next = prev;
prev = current;
current = next;
}

150 *Under revision


*head_ref = prev;
}

void main() {
insertFirst(1,10
);
insertFirst(2,20
);
insertFirst(3,30
);
insertFirst(4,1);
insertFirst(5,40
);
insertFirst(6,56
);

printf("Original List: ");

//print
list
printList(
);

while(!isEmpty()) {
struct node *temp =
deleteFirst(); printf("\nDeleted
value:");
printf("(%d,%d) ",temp->key,temp->data);
}

printf("\nList after deleting all


items: "); printList();
insertFirst(1,10
);
insertFirst(2,20
);
insertFirst(3,30
151 *Under revision
);
insertFirst(4,1);
insertFirst(5,40
);
insertFirst(6,56
);

printf("\nRestored List:
"); printList();
printf("\n");

struct node *foundLink = find(4);

if(foundLink != NULL)
{ printf("Element
found: ");
printf("(%d,%d) ",foundLink->key,foundLink-
>data); printf("\n");

152 *Under revision


} else {
printf("Element not found.");
}

delete(4);
printf("List after deleting an
item: "); printList();
printf("\n");
foundLink =
find(4);

if(foundLink != NULL)
{ printf("Element
found: ");
printf("(%d,%d) ",foundLink->key,foundLink-
>data); printf("\n");
} else {
printf("Element not found.");
}

printf("\n
"); sort();

printf("List after sorting the


data: "); printList();

reverse(&head);
printf("\nList after reversing the
data: "); printList();
}

153 *Under revision


If we compile and run the above program, it will produce the following result
− Output

Original List:
[ (6,56) (5,40) (4,1) (3,30) (2,20) (1,10) ]
Deleted
value:(6,56)
Deleted
value:(5,40)
Deleted
value:(4,1)
Deleted
value:(3,30)
Deleted
value:(2,20)
Deleted
value:(1,10)
List after deleting all items:
[]
Restored List: 154 *Under revision
[ (6,56) (5,40) (4,1) (3,30) (2,20) (1,10) ]
155 *Under revision

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