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Druid CircleOfTheEclipse

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0% found this document useful (0 votes)
674 views3 pages

Druid CircleOfTheEclipse

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mikeg4rci4
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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LIGHT AND DARK FORMS

When you choose this circle at 2nd level, your relationship to


both sun and moon grants you power over light and dark-
ness. You have two forms at 2nd level: light and dark. You can
use a bonus action to change into light form or dark form.
You can return to your normal form at any time (no action
required). Each form grants you a series of different effects,
as described below, which persist even while you are trans-
formed into a beast by Wild Shape.
Your appearance changes when in these forms. You can
choose how you appear in either form or use the table below
to determine your appearance.
Form Appearance
d6 Light Form Appearance Dark Form Appearance
Your eyes become wells
1 Your eyes glow white.
of darkness.
You emit a faint aura of
You emit a warm, soft
darkness, making your
2 glow, as if you were per-
body appear darker than
petually well lit.
it should.
Your hair turns inky
Your hair turns white and
3 black, like a crow’s
golden.
feather.
Your veins look dark and
Golden, druidic tattoos
4 inky from beneath your
appear across your body.
skin.
Flowers turn to face you Flowers close when
5 and stretch wide in your you’re near them, as if it
presence. were night.
Circle of the Eclipse
Flecks of golden pollen Moonlit specks of dust
float around you, and the swirl around you, and the
6

NEW DRUID CIRCLE


air feels several degrees air feels several degrees
warmer. cooler.

Channeling their inner connection to the earth in order to ECLIPSE DICE


control powerful spells and magic abilities, druids are the
wardens of the natural world. Valuing the needs of all living Also at 2nd level, the power of the sun and moon that flows
things against their own, these primal mages are likely to through you manifests as a pool of energy, which is repre-
feel out of place when joining the rest of civilization. Howev- sented by a number of d8s equal to your druid level. Collec-
er, when the balance of the natural world is at stake, nothing tively, these dice are called your eclipse dice, although their
can quell a druid’s determination and ferocity, rushing to specific names and effects are determined by your current
thwart the efforts of evil and the unnatural—especially aber- form.
rations and undead. As a bonus action, you can choose one creature that you
can see within 60 feet of you and spend any number of these
dice up to your proficiency bonus. Roll the spent dice and
CIRCLE OF THE ECLIPSE add them together. The effect of the dice depends on which
Druids of the Circle of the Eclipse are stewards of the form you’re in.
celestial balance, and draw their power from the luminous Sun Dice (Light Form). The target gains a number of
bond shared by sun and moon. They find their strength temporary hit points equal to the total of the roll, plus
waxing and waning with the ebb and flow of these celestial the number of dice spent. If there are one or more other
bodies, but it is during the rare moments of eclipse, when creatures within 5 feet of the target, you can instead divide
the world is briefly cloaked in celestial union, that they feel the number of temporary hit points between them, up to
truly connected to the natural world and the cosmos above. the available total.
Masters of both the brilliance of daylight and the mystique Moon Dice (Dark Form). The target must succeed on a
of darkness, druids of this circle embody the harmony of Charisma saving throw against your druid spell save DC or
cosmic forces, wielding their celestial magic to protect the take psychic damage equal to the total of the roll.
natural world and preserve the delicate equilibrium of day
You regain all of your expended eclipse dice when you
and night.
finish a long rest.

2 THE GRIFFON'S SADDLEBAG


FORM SPELLS Sun Aura (Light Form). The area within your aura is filled
with bright light. You and friendly creatures within the
Lastly, at 2nd level, your connection grants you access to aura have resistance to fire damage.
some spells when you reach certain levels in this class, as Moon Aura (Dark Form). The area within your aura is filled
shown on the Circle of the Eclipse Form Spells table. with cool, dim light. You and friendly creatures within the
Once you gain access to a circle spell, you always have it aura have resistance to cold damage.
prepared, and it doesn’t count against the number of spells Umbral Aura (Eclipse Form). The area within your aura
you can prepare each day. If you gain access to a spell that is filled with darkness. You and friendly creatures within
doesn’t appear on the druid spell list, the spell is nonetheless the aura have resistance to fire and cold damage. A hostile
a druid spell for you. You can only cast a spell on this list if creature that enters the area for the first time on its turn
you’re in the form associated with it. or starts its turn there takes fire damage equal to your
Circle of the Eclipse Spells Wisdom modifier and must make a Constitution saving
throw against your druid spell save DC. On a failed save,
Druid Level Light Form Spells Dark Form Spells the creature is blinded until the start of its next turn.
2nd bless bane Hostile creatures with the Sunlight Sensitivity or Sunlight
3rd flaming sphere darkness Hypersensitivity trait treat the area as if it were sunlight
for the purposes of those traits.
5th mass healing word hypnotic pattern
You can suppress your aura at any time (no action re-
7th wall of fire dimension door quired) or use a bonus action to start emitting it again,
9th flame strike cone of cold which can be done as part of the bonus action to use your
eclipse dice.
ECLIPSE FORM
Beginning at 6th level, you can bring your light and dark
forms together into a special third form, called your eclipse
form. To do so, you can use a bonus action to expend one use
of your Wild Shape feature to transform into your eclipse
form, instead of transforming into a beast. You can remain in
this form for up to 1 minute; for the duration, your physi-
cal body becomes shrouded in total darkness, like a living
silhouette, and you emit a fiery glow. While in your eclipse
form, you gain the following benefits:

y Your Sun and Moon Dice become d12s, instead of d8s.


y You can use either Sun or Moon Dice on your turns,
which you can do as part of the bonus action to transform
into this form.
y You can cast spells from either form’s spell list on your
turns.

SIGHT OF THE LIGHTLESS MOON


Starting at 10th level, you can see normally in darkness, both
magical and nonmagical, to a distance of 120 feet, even if
you’re transformed by Wild Shape.
In addition, you can use an action to magically detect the
presence of any illusions or shapechangers within 30 feet
of you. You know the number and type of any illusion or
shapeshifter whose presence you sense, but not its identity,
original form, or exact location. You can do this a number
of times equal to your Wisdom modifier, and you regain all
expended uses of it when you finish a long rest.

R ADIANCE OF THE BLINDING SUN


By the time you reach 14th level, you embody the essence of
the sun and moon. Whenever you roll one or more eclipse
dice, you add your Wisdom modifier to the total of the roll.
In addition, you emit an aura while in light, dark, or
eclipse form. The aura extends from you in a 10-foot radius.
Friendly creatures within the aura can perceive within its
area as if they had blindsight, out to the aura’s range. The
area’s appearance also changes depending on your current
form, as do its additional properties.

3
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