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2024 RoboSub Team Handbook V1

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Logarithmic Spiral

2024
V1.0 (June 2024)
TEAM HANDBOOK
Page 0 of 53
Version 1.0 (June 2024)
www.robosub.org

Introduction
Welcome to the RoboSub Competition!
This Team Handbook contains information needed to compete at the RoboSub Competition. It includes
task descriptions, rules and requirements, and other guidance and specifications. Teams are encouraged
to read this document for a thorough understanding of what is necessary to compete effectively.

Why compete in RoboSub? RoboSub is an international student program established to generate,


cultivate, and enhance a community of innovators by challenging new generations of engineers.
Student teams tackle fundamental challenges in the design of ocean systems, while getting hands-on
experience by designing, building and testing a fully autonomous underwater vehicle (AUV). By
providing a venue and mechanism to share knowledge and innovate, students are primed for jobs in
developing, testing and managing state-of-the-art systems. Teams must also document their designs.

The nominal winners are those teams that have scored the most points. The real winners are all those
participants who have learned something lasting about working together to create an autonomous system
that accomplished a challenging mission in a complex environment.

Why robotics competitions? The goals of the RoboNation student competitions are to provide
opportunities for students to experience the challenges of system engineering, to develop skills in
accomplishing realistic missions with autonomous vehicles, and to foster relationships between young
engineers and the organizations developing and producing autonomous vehicle technologies. The
objective is to produce the people who will push the envelope in the future. Competitors gain an
appreciation for the tradeoffs inherent in any system design and the lessons learned in transitioning
from a working bench prototype to operating reliably in the real world.

Maritime autonomous technology is critical to monitoring and healing our oceans. Developing human
resources to expand this effort is even more essential.

ROBOSUB ORGANIZERS

The 2024 RoboSub Competition is hosted by RoboNation.

V1.0 (June 2024) Page 1 of 53


Table of Contents
RoboSub 2024 www.robosub.org

SECTION 1: RoboSub Overview ..........................................................................4


1.1 Dates & Venue 4 1.4 Eligibility 4

1.2 Mission and Theme 4 1.5 Points of Contact 4

1.3 Competition Structure 4

SECTION 2: Competition ....................................................................................5


2.1 Competition Schedule At A Glance 5 2.4 Task Descriptions 12

2.2 Design Documentation 6 2.5 Competition Sequence of Events 21

2.3 Mandatory Activities 11

SECTION 3: Scoring & Awards ..........................................................................23

SECTION 4: Rules & Requirements ...................................................................27


4.1 Rules 27 4.3 Vehicle Requirements 29

4.2 Safety 28 4.4 Competition Specifications 31

SECTION 5: How to Compete ...........................................................................33


5.1 Register and Intent to Compete 33 5.4 Logistics & Travel 35

5.2 Pre-Competition Requirements 33 5.5 Communications 36

5.3 Timeline 35 5.6 Data Sharing 37

SECTION 6: Glossary & Acronyms .....................................................................38

Appendix A: Competition Schedule ..................................................................39

Appendix B: Technical Design Report (TDR) ......................................................41

Appendix C: Acoustic Pinger Specifications .......................................................47

Appendix D: Harnessing the Submarine ............................................................48

Appendix E: Shipping Guidelines ......................................................................51

V1.0 (June 2024) Page 2 of 53


Version Updates
RoboSub 2024 www.robosub.org

Version Changes Date

V1 First release of RoboSub 2024 Team Handbook. 08 June 2024


Table 1. Document Version Log

V1.0 (June 2024) Page 3 of 53


SECTION 1: RoboSub Overview

SECTION 1: RoboSub Overview


RoboSub 2024 www.robosub.org

1.1 Dates & Venue


The 2024 RoboSub Competition (RoboSub 2024) will be held 5-11 August 2024 at the Woollett Aquatics
Center in Irvine, California, USA.

1.2 Mission and Theme


The ocean provides new discoveries in geology, biology, and archaeology while permitting scientific
exploration of the seafloor. Our ocean regulates our climate and weather patterns, it provides goods,
services, food, medicine and recreation. It provides benefits to our planet and all the creatures that live
here.

The fundamental goal of the mission is for an Autonomous Underwater Vehicle (AUV) to demonstrate its
autonomy by interacting with various tasks. Orange path markers help direct the AUV to the beginning
tasks. Acoustic pingers guide the AUV to the remaining tasks. The AUV is able to interact with these
tasks:
• Rough Seas (Coin Flip) • Hydrothermal Vent (Buoys) • Mapping (Torpedoes)
• Enter the Pacific (Gate) • Ocean Temperatures (Bins) • Collect Samples (Octagon)

1.3 Competition Structure


RoboSub includes the (1) Autonomy Challenge that demonstrates autonomous performance and safety;
and (2) Design Documentation that presents each team’s work and vehicle design.

1.4 Eligibility
Student teams from anywhere in the world are eligible to participate. All teams must build an AUV to
compete and may enter one or two vehicles in the competition. *

*First-year teams are eligible to participate in RoboSub without an AUV. These teams are expected to
participate in Design Documentation and send representatives on-site at the event as a learning
experience. First-year teams are expected to indicate this option in their registration form.

1.4.1 Eligibility Details & Team Composition


• Teams must be comprised of 75% or more full-time students. Student members are expected to
make significant contributions to the engineering development cycle of their AUV.
• The majority of team members must be college or high school students. Teams may also include
middle school students. Interdisciplinary teams are encouraged.
• Teams may be comprised of 25% or less alumni, industry, academic or government partners.

1.5 Points of Contact


RoboSub Questions: Registration Questions: Technical Questions: On-Site Logistics/Safety:
autonomy@robonation.org support@robonation.org robosub.org/discord events@robonation.org
850.642.0536

V1.0 (June 2024) Page 4 of 53


SECTION 2: Competition

SECTION 2: Competition
RoboSub 2024 www.robosub.org

This section includes important competition details including an overview of the competition schedule,
design documentation criteria, and autonomy challenge course and tasks.

2.1 Competition Schedule At A Glance


The competition includes:
• Design Documentation: Teams present a variety of design documentation prior to and during the
competition.
• Autonomy Challenge:
• Qualifying Round: Teams assemble and test their AUV, participate in initial safety
inspections, practice, and qualify for Semi-Finals in the water on one of the courses.
• Semi-Finals Round: Qualified teams complete runs on the Semi-Finals Course to qualify
for the Finals Round.
• Finals Round: Qualified teams complete runs on the Finals Course.

See Appendix A: Competition Schedule for the detailed competition schedule.

Date Event Location


24 June Design Documentation (prior to on-site competition) Online
05 August Team Check-in / Orientation Hilton Irvine / Orange
(afternoon) All teams are required to attend with at least one representative. County Airport
06-08 August Vehicle Assembly + Safety Inspections
Practice & Qualification Attempts
Design Presentations + System Assessments Woollett
09-10 August Semi-Finals Round Aquatics Center
Wild Card
11 August Third Chance / Finalist Practice Runs
Finals Round
Awards
Table 2. RoboSub Schedule At A Glance

V1.0 (June 2024) Page 5 of 53


SECTION 2: Competition

2.2 Design Documentation


Prior to the on-site competition, teams are required to develop and submit (1) team website, (2)
technical design report, and (3) team introduction video. On-site at the competition, teams are required
to conduct an oral presentation and system assessment by subject matter expert judges.

2.2.1 Delivered Prior to On-Site Competition


The following design documentation is delivered prior to the on-site competition. Instructions on how to
submit deliverables can be found in 5.2 Pre-Competition Requirements. Deadlines can be found in 5.3
Timeline. Teams are encouraged to refer to the past top-scored deliverables: robosub.org/past-
programs.

Team Website
Teams are required to submit a website in English that documents their team, vehicle design, and
competition approach, addressing the following areas:

1) Website Content: Layout and detailed contents of the website are left for the teams to develop;
however, the team website must include:
• Current team name and contact information
• Vehicle photos and/or videos
• Supporting media, which may include:
o Instructional/Informative videos
o Procedures (text, images)
o Design decision documentation (text, images, videos)
o Blogs for historical records of build progress
• List of sponsors with logos

2) Website Quality: Websites are often the first impression of a project. Potential supporters such as
supervisors, sponsors, or advisors must find the website visually appealing and easy to navigate.
Development of the website should include careful consideration of user experience, including:
• Written in English, or English translation provided
• Clear prioritization of key content
• Site search functionality
• Basic design elements: contrast, repetition, alignment and grouping to organize/highlight content
• User accessibility, as defined by the W3C Web Accessibility Initiative: www.w3.org/WAI
• Cross browser compatibility for modern web browsers (Chrome, Firefox, Safari, MS Edge)
• A mobile friendly display
Team Website Scoring Metrics (Total Maximum Points: 180)
The website submission is worth a total of 180 points. The scoring metrics include a scoring weight with
guidance for scoring considerations that are provided to the judges during evaluations.

Team Information (20% of score)


Team website includes all required team information, including the team’s name and
Outstanding contact information, and a list of team members and sponsors. All mentions of the
vehicle are relevant to the current competition year.
Team website provides a brief introduction to the team, team members and
Strong
sponsors. There is supporting media on the vehicle.
Continued on next page

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SECTION 2: Competition

Average Team website introduces the team and/or team members.


Team website provides little to no information on the team. There is no mention of
Below Average
the vehicle.
Requirements
The required team information is not included on the website.
Not Met

Vehicle Design Documentation (40% of score)


Vehicle development and testing process is thoroughly documented with instructional
and informative supporting media and historical recording. This could include
Outstanding
photographs, diagrams, videos, procedures (text + images), design documentation
(text + images + video), or blogs for historical records.
Good documentation on vehicle development and testing process is provided.
Strong
Supporting media is accessible.
Vehicle development and testing process is adequately presented with some
Average
evidence of supporting media.
Few pictures or videos of the vehicle, but no instructional or informative
Below Average
documentation included.
Requirements
No visuals or documentation of the vehicle is available on the website.
Not Met

Website Quality (40% of score)


Website places a heavy emphasis on human factors. Layout is visually appealing,
Outstanding easily maneuverable, and does an excellent job of drawing user’s attention to
relevant content.
Website considers user experience. Layout does a good job of drawing user’s
Strong
attention. Users can navigate the site easily and quickly.
Average Website quality was adequate. Users can navigate the site to find most information.
Layout and/or design makes it difficult to find information. Website does not have a
Below Average
user-friendly display.
Requirements
Website is busy and difficult to read; no guidance on maneuvering site.
Not Met

Technical Design Report (TDR)


Teams are required to submit a technical design report in English that describes the design of their AUV
autonomy systems, propulsion system, and control systems, as well as strategies for their approach to
the tasks. This paper should include the rationale for their design choices. Requirements and scoring
metrics for this report are outlined in Appendix B: Technical Design Report.

Team Introduction Video


Teams are required to create a video introducing their team members and highlighting their team
personality. This video is meant to be a creative showcase of what makes each team unique, such as the
mission of the team or the team culture. Teams should consider this video as an “elevator pitch” or
project proposal for an opportunity to earn additional funding or support.

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SECTION 2: Competition

Format Requirements:
1. Video must be conducted in English or include subtitles in English.
2. Video must be no more than three (3) minutes in length.
3. Video may include graphics, vehicle performance, and/or simulation.
4. Videos must be hosted by team. Teams have the choice of hosting on YouTube or on their Team
Website. The video must follow YouTube Rules & Policies, including appropriate music copyright
management.

Team Video Scoring Metrics (Total Maximum Points: 120)


The team video submission is worth a total of 120 points. The scoring metrics include a scoring weight
with guidance for scoring considerations that are provided to the judges during evaluations.

Formatting (10% of score)


All formatting guidelines are followed. Video is conducted in English or includes
Strong English subtitles, video is no more than 3 minutes in length, and video is hosted on
the team’s website or YouTube channel.
Requirements
Video does not follow formatting requirements.
Not Met

Video Quality (20% of score)


Visuals immediately draws attention. Overall, the video is solid in frame (not
shaky), correctly lighted, in precision focus, appropriately segmented, and visually
Outstanding
clear in all respects. Transitions between segments are clear and smooth. The
video is less than 3 minutes total runtime.
Good visual impression. Majority of video is clear, adequately lit, and places
people and objects in recognizable scale and perspective. Video segments are
Strong
generally of the appropriate length, transition well, and are related to each other.
Use of video effects is good. Runtime is less than 3 minutes.
Average Video quality is satisfactory.
Frames and segments are shaky, distracting or poorly lit. Some segments are out
Below Average of focus. Some heavy shadows are obscuring viewpoint. Visual effects are
distracting rather than informative. Video exceeds 3 minutes in length.
Requirements
No focus on visual quality. Video exceeds 3 minutes in length.
Not Met

Information Organization (25% of score)


Video is a complete introduction of the team makeup including team members,
Outstanding sub-teams, activities, mentors, and major sponsors. Organization of video
information is logical and compelling.
The viewer is left with good understanding of the information shared in video.
Strong
Video information is somewhat scattered throughout video, leaving the viewer
Average
lacking complete understanding of project.
Video provides incomplete information regarding the team members, activities, or
Below Average
progress. The information presented is extraneous, confusing, or low quality.
Requirements No organizational strategy is apparent.
Not Met

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SECTION 2: Competition

Clear and Effective Communication (25% of score)


Effective and compelling use of video medium to communicate the introduction of
Outstanding the team. Easy for non-technical viewer to understand and support. [You're left
wanting to learn more.]
Exhibits moderately compelling use of video medium to communicate the
introduction of the team. Strong potential, moderately compelling, mostly
Strong
understandable to non-technical viewer. [You're left strongly considering to learn
more.]
Adequately uses the video medium to introduce the team. Not difficult to
Average
understand, but not compelling either.
Exhibits some ability to use video to attempt to introduce team and project
Below Average overview. Difficult for viewer to understand and/or was not compelling. [You're
left unenthused.]
Requirements Poorly used video medium to convey team introduction. Information was as not
Not Met clearly understood and was not compelling. [You're left with little information.]

Creativity (20% of score)


Team creativity and enthusiasm is clearly evident in the video. Appropriate use of
humor is understated and well done. Video captures user’s attention without
Outstanding
diminishing or obscuring the information delivered. Effects of careful post-
production editing are clear.
Some creativity has been used throughout video. The visual style and tone are
Strong
consistent throughout video.
Average Exhibits a moderate attempt at creativity.
Little attempt made to include creative or imaginative ideas in video. Poor visual
Below Average
effects and enthusiasm for the project.
Requirements Little imagination or creativity is evident in production. Information is presented
Not Met lacking enthusiasm.

2.2.2 Delivered During On-Site Competition

Design Strategy Presentation


Teams are required to give a design strategy presentation to a panel of subject matter expert judges.
The goal of the presentation is to share the team’s system design approach to the challenges presented
in the Autonomy Challenge, specifically the capabilities required for each task. The presentation should
include:
• a concise description of the team's strategic vision, and
• how the vehicle design compliments the team’s goals.

This oral presentation must be conducted in English and may include visual aids (i.e. digital slides, poster
board). If digital slides are used, teams must provide their own computer and adapters for an HDMI
connecter to use the presentation display monitor. Teams receive an assigned 15-minute presentation
time. Please find the latest presentation schedule here: robosub.org/2024. This presentation includes:
• Team presentation – 10 minutes
• Judges’ question and answer – 5 minutes

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SECTION 2: Competition

Design Presentation Scoring Metrics (Total Maximum Points: 180)


The design presentation is worth a total of 180 points. The scoring metrics include a scoring weight with
guidance for scoring considerations that are provided to the judges during evaluations.

Competition The presentation includes a concise description of the team's strategic vision and
Strategy how the vehicle design compliments their goals. The team explains how they
30% of score developed their competition strategy.
The team presents their design process and how their decisions relate to their
Design Rationale
competition strategy. Describe how lessons learned from testing or previous
30% of score
competition experience are applied throughout the design process.
Effective
Presentation materials and team member knowledge effectively support the
Communication &
team's message. Team members are engaging, respectful, and professional while
Professionalism
interacting in a positive manner with the judges and each other.
20% of score
Judge Questions
The team effectively uses evidence, experience, and research from project to
& Dialogue
inform responses to all questions and discussion.
20% of score

System Assessment
Judges inspect the team’s ASV and assess technical design, technical innovation, and craftsmanship of
the design. Team members should be present to answer technical questions posed by the judges during
this inspection and be prepared to explain their design strategy and how decisions made impacts on the
technical design, functionality, and craftsmanship.

Teams receive an assigned 15-minute slot. After the assessment, teams should make themselves
available for a team photo and optional video interview. Please find the latest schedule here:
robosub.org/2024.

System Assessment Scoring Metrics (Total Maximum Points: 180)


The system assessment is worth a total of 180 points. The scoring metrics include a scoring weight with
guidance for scoring considerations that are provided to the judges during evaluations.

Design and implementation of systems and subsystems are well aligned with
Technical Design
team's strategy, design decisions, and engineering principles. For example,
45% of score
consideration has been given for ease of troubleshooting and operation.
System demonstrates creative and innovative solutions. Innovation may include
Innovation applying existing technology in novel ways within the system, using existing
30% of score technology in a previously unintended way, or creating new technology or
products incorporated into the system.
System is assembled with care and attention to detail and aesthetics. Construction
Craftsmanship and improvisations are neatly executed to maintain high levels of functionality,
25% of score durability, and adherence to the team's design philosophy. Any vehicle adornment
demonstrates creativity, originality, etc.

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SECTION 2: Competition

2.3 Mandatory Activities


Before entering the Autonomy Challenge courses, teams must demonstrate their AUV adheres to the
vehicle requirements outlined in 4.3 Vehicle Requirements, and the ability to safely control their AUV
with the following mandatory activities.

Static Safety Inspection


Before operating in the water, all systems must pass a safety inspection by the Technical Director (TD),
as outlined in 4.2 Safety Inspections. The TD may disqualify any vehicle that is deemed unsafe. The
system requirements are listed in 4.3 Vehicle
Requirements.

Weight Measurement
Vehicles are weighed before each semi-finals and
finals run. Teams transport the vehicle on their
cart to the scale for weight measurement. Table 3
shows the bonuses and penalties associated with a
vehicle’s weight in air.
Figure 1: Example Vehicle Weight Measurement

Table 3: Vehicle weight in air with Bonus or Penalties


BONUS PENALTY

AUV Weight > 125 lbs (56.7 kg) N/A Disqualified!

Loss of:
125 lbs ≥ AUV Weight > 84 lbs (38 kg) N/A 250 + 5*(lb – 125)
250 +11*(kg – 56.7)
Bonus:
84 lbs ≥ AUV Weight > 48.5 lbs (22 kg) 2*(84 - lb) N/A
4.4*(38 - kg)
Bonus:
AUV Weight ≤ 48.5 lbs 80 + (48.5 - lb) N/A
80 + 2.2*(22 - kg)

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SECTION 2: Competition

2.4 Task Descriptions


This section provides details of the RoboSub Autonomy Challenge tasks. Teams are encouraged to
develop a strategy approaching these tasks that best suits their AUV. The launch point, gate, or any of
the tasks are placed such that no three elements are along a line.

Figure 3: RoboSub Course Layout & Dimensions

Figure 2: Example Practice and Semi-finals course layout

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SECTION 2: Competition

Figure 5: Example Finals course layout

2.4.1 Rough Seas—Coin Flip


From the starting location, a team may point their
AUV in any direction. Before the start of a run, and
for additional points, teams may request a coin flip
which determines the heading of the AUV for the
start. If the coin lands on Heads, the AUV is
positioned ~parallel to the gate. If the coin lands on
Tails, the AUV is positioned so its tail is ~pointed
toward the gate (the AUV is backward).

When starting a run, the AUV must submerge first


and then either head toward the gate or rotate to
align with the gate and then head toward the gate.
AUVs that do not submerge first do not receive the
extra points.
Figure 4: Rough Seas

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SECTION 2: Competition

2.4.2 Enter the Pacific—Gate


The validation gate is composed of PVC pipe and 3-inch boxes made from corrugated plastic sheet. It is
buoyant, floating just below the surface and moored to the bottom. The boxes are colored BLACK and
RED. RED is on top on the right-hand side (Red, Right, Above). The AUV can pass through the gate at
any depth from the floor to just below the gate.

A 2-inch RED corrugated flat sheet is used to divide the gate in half. Cold/CCW on one side (could be
either side), Hot/CW on the other. The AUV chooses a temperature/rotation by passing under a specific
side.

Teams can gain extra points by passing through the gate with “style”. For every 90° change in
orientation, the AUV increases the accumulated points. However, returning to the last previous
orientation won’t count. I.e. an AUV that rolls 90° and then back to 0° would not get points. Roll and
Pitch are worth more than Yaw.

Figure 6: Enter the Pacific

Task Element Description Color Base Dimensions


¾”, ½” PVC, Foam, 3 in. Box
Gate White / Black/ Red 120” x 60”
Corrugated plastic
Gate Divider 2” Flat plate Red 24”

Cold CCW Blue Arrow Vinyl print 12” x 12”

Hot CW Red Arrow Vinyl print 12” X 12”

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SECTION 2: Competition

2.4.3 Path
The path markers are ~4 feet (~1.2m) long by 6 inches (15cm) wide. The path is colored ORANGE. Each
path marker is placed directly after the current task and points to the next task. The path is a straight
segment. No points are awarded for following the path, the path is intended to help guide the AUV to
the next task.

There are two path markers to aid in navigation. One path marker is positioned at the gate that points
to the Hydrothermal Vent (buoy) task. From Hydrothermal Vent, the second path points to Ocean
Temperature (bins). Those are the only path segments which can be used to visually orient the AUV to
the next task.

Figure 7: Path markers

Task Element Description Color Base Dimensions


Path Markers Orange plates on PVC stand Orange 24” x 6”

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SECTION 2: Competition

2.4.4 Hydrothermal Vent—Buoy


The single red buoy is moored to the floor.

Partial points are awarded if you track the buoy but you brush by, instead of a deliberate bump. Full
points for touching the buoy and tilting it at least 10°. Manipulation of only the rope holding the buoy
will not count for points (even if you touch the buoy after touching the rope). More points are awarded
for circumnavigating around the buoy in the correct direction. Vehicles must do one or the other (touch
or circumnavigate). A vehicle that touches the buoy cannot also get points for circumnavigation.

An AUV is also able to accumulate points for firing torpedoes at the buoy. Full points are awarded when
the torpedo strikes the buoy.

Figure 8 : Hydrothermal Vent

Task Element Description Base Dimensions


Buoy Polyform A0 9”

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SECTION 2: Competition

2.4.5 Ocean Temperatures—Bin


This task consists of a single bin. Inside the bin is a split image of RED/BLUE. Not shown is a divider to
separate the halves.

Points are awarded for dropping markers into either side of the bin, based on where a marker finally
comes to rest. More points are awarded for dropping markers in the appropriate bin based on Enter the
Pacific (Gate).

Figure 9: Ocean Temperatures

Task Element Description Base Dimensions

Bin Bin with split color insert 24” x 12” X 6”

Temperature Vinyl Print 24” x 12”

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SECTION 2: Competition

2.4.6 Mapping —Torpedoes


This task consists of one vertical board with images on the front side. The board is divided by two sea
floor images (right-side up and upside down). There are four different size octagons on the image.

Points are awarded for firing torpedoes through any opening. A torpedo must pass through the opening
for full points. Partial points are awarded if the torpedo touches the task without passing through.
More points are awarded for firing torpedoes through the two smallest openings (order matters,
smallest, 3”, to next smallest, 4”).

Figure 10: Mapping

Task Element Description Base Dimensions


Images of the seafloor and octagonal
Mapping openings, Vinyl Print, Corrugated plastic 24” x 24”
backing

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SECTION 2: Competition

2.4.7 Collect Samples—Octagon


A 9 ft (2.7m) diameter octagon floats on the surface and an acoustic pinger, located on the floor near
the center of the octagon, guides the AUV to this task. Located in the center of the octagon is the
samples table. On the table are three different samples: Tube Worm, Coral, and Nautilus. Along each
edge is a basket to place one of the samples.

Points are awarded for surfacing inside the octagon and for surfacing with each sample (stay inside the
octagon to continue your run). Points are awarded for moving the samples to any of the four baskets.
Maximum points are awarded for placing each sample in its own basket.

Figure 11: Collect Samples - Octagon and Table

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SECTION 2: Competition

Figure 12: Collect Samples

Task Element Description Base Dimensions

Octagon ½” PVC Surface marker 9 ft. diameter


½” PVC Table containing samples and
Table 2 ft. x 2 ft.
collection bins
½” PVC, 3 different samples (Tube Worm,
Samples Various
Coral, Nautilus)
Basket Collection baskets 13.5” x 9.25” x 5.5”

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SECTION 2: Competition

2.5 Competition Sequence of Events


This section outlines the sequence of events for the Autonomy Challenge. The competition allows for
days of practice, qualifying, semi-final, and finals runs.

2.5.1 OPTIONAL Pre-Qualification Attempt


Prior to the on-site competition, teams may attempt to
pre-qualify their vehicle. The vehicle used to pre-qualify
must also be the vehicle that is entered into the
competition. A team that successfully passes the pre-
qualification will automatically qualify for Semi-Finals
and is not required to qualify on-site during the practice
days of the competition. A team that chooses not to
attempt pre-qualification or does not successfully pre-
qualify, is required to complete a qualification run on-
site (see Qualification Runs below).

How to Build Pre-Qualification Course


The approved pre-qualification course consists of:
(1) horizontal Gate, and
(2) vertical Marker. Figure 13: Pre-Qualification Runs

The Gate is 6.6 ft (2m) in length and is positioned 3.3ft (1m) below the surface of the water. The Gate
can be any diameter and any color the team chooses. The Gate can be anchored to the floor by any
means necessary (ex. using PVC elbows to create two vertical legs, with a line on each end to moor the
Gate to the floor, etc.). The vertical Marker can be any diameter and any color the team chooses. It
must be positioned 33ft (10m) beyond the Gate and must touch the floor and break the surface of the
water.

If a team is unable to build a course to meet these specifications, notify RoboNation for alternative
instructions to attempt pre-qualification.

Pre-Qualification Maneuver
In a fully autonomous run, the vehicle must
• submerge and start 9.8 ft (3m) behind the Gate,
• pass through the Gate,
• circle around the Marker, and
• pass back through the Gate.

Everything attached to the vehicle must submerge with the vehicle (nothing floating on the surface). The
maneuver is successful if this is all accomplished without breaching the surface. The entire run must be
recorded from start to finish with no breaks in the video.

Submit Pre-Qualification Attempt Video


Teams can submit pre-qualification video attempts at the following link: robosub.org/pre-qual. This
video is submitted to RoboNation for evaluation. Once evaluated, the team is notified of the results. If a
team’s attempt is denied and the deadline for submissions has not passed, they may submit another
attempt.

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SECTION 2: Competition

2.5.2 Practice Runs


Practice time slots are scheduled on an ad-hoc basis by the TD team during the practice days. Teams are
provided as much practice time as the venue setup allows. Each vehicle must be cleared by the TD team
with a mandatory safety inspection before it can enter a practice course. Teams can sign up for one 30-
minute practice timeslot at a time. Once their timeslot has completed, the team is permitted to sign up
for the next available timeslot for that practice day.

2.5.3 Qualification Runs


To advance in the competition, teams are required to complete a qualification run. On practice days, a
team may request that their run be observed as a qualification run anytime during a team’s practice run.
In order to successfully qualify, the vehicle must pass through the gate autonomously with everything
attached to the vehicle submerging with the vehicle. Qualification allows the team to have two (2) time
slots during the semi-finals days, one on the first day and one on the second day.

Wild Card Slots


For any team that has not qualified during the practice days, wild card slots are available during the
semi-finals days. Teams must first qualify (pass through the gate) before they are able to choose the
next available wild card slot. Only one slot per day can be used by a non-qualified team.

2.5.4 Semi-Finals Round


There are two semi-finals days. Each qualified team is assigned one time slot on each day to perform the
mission. Two of the practice courses are converted into semi-finals courses. Qualified teams are
required to conduct a run in each of the two courses across the two semi-finals days. Twenty minutes
before the beginning of their time slot, the team may enter the staging area near the launch site. At the
beginning of their time slot, the team may move to the launch site.

Semi-Finals Timeslot
A team will have 20 minutes for their semi-finals timeslot. The first 5 minutes are for preparation
(preparation time). During this period, the vehicle may not be deployed in the water. When the 5-
minute limit has expired for the preparation time (or the team has waived the balance of the
preparation time), officials begin the performance time clock once the vehicle is in the starting
position. These competition minutes are for the vehicle to perform the mission. Once this period
has begun, the team may ask to have their vehicle placed in the water to begin its run.

Vehicle Recovery / End of Run


The run continues until the performance time limit has expired, the team lead requests the end of the
run, the judges order the termination of the run, or the vehicle breaches the surface. The judges may
order termination of the run at their discretion. Once the judges order the end of the run, no further
points may be scored. The judges’ decisions on the termination of the run are final. As long as a vehicle
has passed through the gate, the performance time is stopped during the retrieval of the vehicle.

2.5.5 Finals Round


After the semi-finals round, the judges rank-order the teams based on the semi-finals scores and select
the top teams to compete in the finals round. The point totals and ranking from the teams not selected
for the finals are frozen. For the finals round, all point totals are set to zero.

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SECTION 3: Scoring & Awards

SECTION 3: Scoring & Awards


RoboSub 2024 www.robosub.org

3.1 Scoring
Scores are calculated by the judges; all decisions of the judges are final.

3.1.1 Design Documentation Scoring


Design documentation must be submitted in accordance with the requirements outlined in Section 2.2
and the deadlines listed in Section 5.3., to be eligible for full points. After the competition, overall
standings for design documentation will be published.
Design Documentation Maximum Points
Technical Design Report 200
Team Website 180
Team Introduction Video 120
Design Presentation 180
System Assessment 180
Total Potential Points 860

3.1.2 Autonomy Challenge Scoring


The Autonomy Challenge occurs in three rounds: Qualifying, Semi-Finals, and Finals. Points are awarded
only in the Semi-Final and Final Rounds, as outlined in this section. Upon completion of the Semi-Finals
Round, the judges will announce the top-scoring teams who will progress to the Finals Round. The judges
have the discretion to select the number of teams advancing to the Finals Round.

After the competition, the judges will issue Autonomy Challenge overall standings. Any team accepted
into the Finals Round will be ranked ahead of all teams that did not participate in the Finals Round.

Point Breakdown
Each of the tasks has a point value associated with it. The tasks can be completed in any order by one or
more vehicles. The recovered object must be attached to the vehicle when the vehicle is on the surface
to obtain maximum points for “surfacing with object”.

During a scored timeslot, the team lead may end the run at any time and keep the accumulated points.
The team may decide to start another run, in an attempt to accomplish more/different tasks.

Semi-Finals Points – Last Run


For semi-finals, at the start of a new run, the points accumulated from the previous run are forfeit. The
only points which are recorded are from the very last run.

Finals Points – Best Run


For the finals, the best run will be used for the final points. Therefore, a team may try to accomplish as
many runs as time allows, and the run that has accumulated the most points will be used for their final
score. If the minimum requirements have been met, the remaining time after each run will be recorded
and used to calculate a time bonus. For example, after the first run, a team has met the time bonus
requirements with 10 minutes remaining on the clock. Those 10 minutes are used to calculate the time
bonus for that run. Regardless of what happens with the next run.

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SECTION 3: Scoring & Awards

Task Maximum Points


Weight See Table: Weight
Marker / Torpedo exceeding weight or dimensional spec by <10% -500 / item
Gate: Pass through 100
Gate: Maintain a fixed heading 150
Gate: Coin Flip 300
Gate: Style Yaw, Roll/Pitch +100, +200/90° (8x max)
Hydrothermal Vent: Touch / Circumnavigate (wrong, correct) 300 / 600, 800
Hydrothermal Vent: Fire torpedoes 200 / torpedo
Ocean Temperature: Any bin, Correct side 400, 800 / marker (max 2)
Mapping: Any 600 / torpedo (max 2)
Mapping: Correct sequence 1400
Mapping: “Far” torpedoes 300 / torpedo
Collect Samples: Surface in Area 800
Collect Samples: Surface with object 400 / object
Collect Samples: Drop object 200 / object
Collect Samples: Object in bin (TW, C, N) 300, 500, 700
Collect Samples: Individual bin 300 / object
Random Pinger first task 500
Random Pinger second task 1500
Inter-vehicle Communication 1000
Finish the mission with T minutes (whole + fractional) Tx100

Pinger Tasks
Mapping and Collect Samples will only be marked with a pinger. There will be no path markers that
point to either task. A team may request that a specific pinger be switched on (pinger near Mapping, or
pinger near Collect Samples). At any time during the run, the team lead may ask to have the pinger
switched to the other task. This switch can be done as many times as the team lead asks. Additional
points are awarded if the team requests a random pinger.

Random Pinger
If a vehicle can score points at both pinger tasks, the team lead may request a random pinger selection.
The only randomization is the selection of the first task(s) marked with a pinger, the second task(s) will
always be the other task(s) marked with a pinger. If the vehicle obtains any points from the first task(s),
associated with the random pinger, bonus points are awarded. At any time after the vehicle has
obtained points from the task(s) associated with the random pinger, the team lead may ask to switch
the pinger. If the vehicle obtains any points from the second task(s), associated with the random pinger,
bonus points are awarded. If the team lead requests to switch the pinger before the vehicle has
acquired any points, the run reverts back to a specific pinger request run and no random pinger points
will be awarded.

Breaching
When completing a sequence of tasks, a team may choose to complete the surfacing task (surface
within the floating area) at any time. A vehicle may breach the surface within the floating area and then
submerge again to compete the remaining tasks without the risk of ending the run. For a vehicle to
continue after breaching, it must surface within the floating area, and may be touching the surfacing
task. A breach outside of the floating area will end the run of that vehicle. If there are multiple vehicles

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SECTION 3: Scoring & Awards

underway (and underwater) this does not end their run. The remaining vehicles may continue their own
autonomous mission and continue to score points for their run. If the breached vehicle cannot be
removed safely without interfering with the remaining vehicle(s), it will be allowed to continue its run,
but will not score any more points for that run.

Interference
Vehicles that interfere with competition elements may be disqualified at the judges’ discretion.
“Interference" does not include cases where, in the opinion of the judges, a vehicle is attempting to
complete one of the tasks. If a vehicle becomes entangled on a competition element the run will be
declared complete. Teams may keep the points earned on that run or may have the vehicle returned to
the dock and start another run. If a new run is begun, all points from the previous run are forfeit.

Passing through the validation gate: The judges’ discretion will determine whether or not the vehicle
satisfactorily passes through the validation gate.

Maintain a fixed heading through the gate: Did the sub travel in a “straight line” through the validation
gate? This is intended to separate a vehicle that is maintaining a heading, or otherwise accomplishing
something autonomously versus a vehicle that is initially pointed at an angle to correct for the vehicle’s
uncompensated drift. For example, a vehicle that has a slight sinusoidal motion due to PID tuning, but
on average is maintaining a heading has traveled straight through the gate. Or a vehicle that is
searching for the gate, finds it and heads through it has traveled straight through the gate. A vehicle
that is pointed away from the gate to compensate for un-tuned motors and drifts through the gate has
not traveled straight through the gate.

Surface within the Area: The vehicle must fully surface within the floating area to obtain max points.
Partial points will be awarded based on how much the vehicle is inside the area.

Grabbing the Object: The object must be captured and constrained by the vehicle to obtain full points.
Partial points may be awarded for a partial capture (i.e. a hook/magnet).

Releasing the Object: The object must fall free from the vehicle to obtain full points. An object hanging
on the vehicle may be awarded partial points with judges’ discretion.

Inter-vehicle Communication (IVC): When there are multiple vehicles in the water, they must
communicate with each other in order to obtain IVC points (multiple vehicles are not required to
communicate with each other). Proof of the communication must be presented to the judges to
evaluate. Having indicator lights which help to draw attention when they are transmitting and receiving
IVC messages would help with the confirmation (but are not required). The level of the communication
and the complexity of the behaviors derived by the communication are what determine the level of
points awarded.

Time Bonus: At a minimum, a vehicle must touch a buoy, drop at least one marker in the bin (or fire
one torpedo through the opening), and fully surface within the floating structure to obtain a time bonus.
These tasks can be completed in any order.

The time bonus is a calculation of whole minutes remaining plus fractional seconds. For example, with a
remaining time of 7:13, a team will receive: (7+13/60)*100 = 721.667 points (approximately).

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Additional Scoring Considerations


1. There is a 10ft (3m) radius imaginary buffer (spherical) around each task. When a vehicle enters
the buffer, an attempt for that task has started. When a vehicle exits the buffer the attempt for
that task has ended.
2. If multiple tasks are grouped such that there isn’t the required separation, the attempt on the
first task has ended when the vehicle has clearly moved on to the next task.
3. If a task is a single event (pass through the gate, touch buoys, etc.), points for a task are
awarded on a per attempt basis.
4. If a task can collect items (i.e. it has a bin), points are added until the maximum points are
reached. I.e. If there is a maximum of two markers in a bin, one vehicle drops 1 marker in the
bin, and a second vehicle drops 2 markers in the bin, the points are capped at 2 markers in the
bin.
5. The higher value for a task during a run replaces the previous score. If a vehicle revisits a task in
the same run, the higher score is used.
6. Semi-Finals Round: Each vehicle is scored independently, the run starts when the vehicle leaves
the starting location and ends when the team lead calls to kill that vehicle, the vehicle breaches,
or the time runs out. The scores are based on the last run of each vehicle.
7. Finals Round: The “Best of” run for each vehicle is used to determine the final score.

3.2 Awards
Awards are provided in three categories: Design Documentation, Overall Final Standings (combines
Autonomy Challenge and Design Documentation scores) and Special Awards.

3.2.1 Final Standings


Teams are awarded prize money reflective of their overall ranking after scores are calculated. The
Autonomy Challenge and Design Documentation scores are combined for the final standings. The first-
place teams receive a RoboNation champion banner.

3.2.2 Special Awards


Throughout the competition, everyone is on the lookout for exemplary behavior from teams to
acknowledge with special awards. Competitors, judges and staff are invited to submit nominations at
the following link, until the day before finals: robosub.org/award-nominations.

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SECTION 4: Rules & Requirements

SECTION 4: Rules & Requirements


RoboSub 2024 www.robosub.org

4.1 Rules
1. Vehicle Requirements: Teams that arrive at the competition failing to meet the vehicle
requirements will not be permitted on the course, until the vehicle is modified to meet all
requirements. (Section 4.3: Vehicle Requirements)
2. Team Composition: Teams must be comprised of 75% or more full-time students. (Section 1.4:
Eligibility)
3. Prizes: Only the student component of each team is eligible for cash awards.
4. Team Lead: One student member of the team must be designated as the “team lead”. The team
lead must be conversationally fluent in English. The team lead, and only the team lead, will speak
for the team during competition runs.
5. Course Entry: No team member is allowed to enter the course at any time (this includes wading,
swimming and diving as well as floats, boats, etc.) Competition officials are responsible for
recovering lost vehicles. Officials make all reasonable efforts to recover a lost vehicle but cannot
guarantee that they will be able to do so. All teams recognize that by entering the competition,
they risk damage to or the loss of their vehicle. The judges, officials, hosts, and sponsors can take
no responsibility for such damage or loss.
6. Retrieving Vehicle: At any time, the team lead may signal the end of the run and request the
retrieval of the vehicle. Only officials may retrieve a vehicle and return it to the dock. The
countdown clock for the semi-final performance period stops when the official touches the vehicle
and continues its countdown once the vehicle is safely back at the starting location, or the team
establishes communication with the vehicle, whichever is first (i.e. if a team has wireless
communication with the vehicle, the countdown lock continues while the official returns the
vehicle to the start).
7. Competition Suspended: The officials may suspend the competition at any time they deem that it
is required (i.e. for safety or security reasons).
8. Attendance: At least one team member is required to remain on-site at the competition venue
during the competition hours to be eligible for prizes. If your team does not make it into the finals,
it is expected that your team displays your vehicle and remains present in the Team Village during
this time. (ALL teams, ALL days, ALL open hours!)
9. AUV Safety: Prior to entering the Autonomy Challenge courses, teams must demonstrate the
ability to operate their AUV safely.
10. Interference: If a vehicle experiences significant interference from a piece of equipment, line, cable
or official deployed in support of the competition, the team lead may ask, at that time, to have the
clock stopped, the vehicle returned to the dock, and for the judges to add back to the clock their
best estimate of the time used in that run up to the point of interference. If the team lead does
not make this request in a timely manner (as determined by the technical director) then the option
is lost. Interfering with the competition tasks does not qualify for this option, and a vehicle
interfering with tasks may be disqualified at the judges’ discretion.
11. Lock Score: After a run, a team may lock in their current score and use any remaining time to survey
the arena. The survey must be completed autonomously. Unlike performing a competition run,
the clock will continue to run while retrieving a vehicle. This is subject to change depending on
timing and the number of teams.

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SECTION 4: Rules & Requirements

12. Mission End: The run ends when any of the following occurs:
• The performance period time limit ends;
• The judges’ order the end of the run;
• The team lead requests the end of the run; or
• The vehicle breaches the surface outside the octagon.
13. Judges Decisions: All decisions of the judges are final.

4.2 Safety
Safe operations are a priority for RoboNation. All considerations to maintain safety for operators and
the surrounding environment must be made. These guidelines are the minimum requirements for all
teams and their systems during the competition.
1. All Radio Frequency (RF) equipment must be operated within the rules and regulations of the
host country. This includes, but is not limited to, frequency, transmitting power, antenna
height, etc.
2. AUV power systems must follow the safety rules and regulations of the host country as well as
the team’s home country.
3. RoboSub staff may suspend team operations at any time for safety or security considerations.
The staff is not required to advise the team prior to the decision to terminate the run attempt.
In all matters of safety, the decisions of the RoboSub staff are final.

4.2.1 Safety Inspections


Before operating in the water, all systems must pass a safety inspection. This includes, but is not limited
to:
1. Clear identification of kill switch and verification of operation.
2. Shrouded propellers.
3. Components safely secured on the vehicle (that should remain in the vehicle).
4. Safe areas identified for the diver to grab/secure the vehicle.

4.2.2 Battery Safety Requirements


Teams are required to understand and follow battery safety best practices on the battery chemistry
selected by the team. Lithium-ion chemistry batteries may become damaged and create a hazard if
misused/abused, representing the greatest risk to people, facilities, and the environment. The following
safety rules and requirements must be followed:
1. Teams must submit battery specifications, Material Safety Data Sheets (MSDS), and proper
disposal procedures, sourced from the battery manufacturer for all batteries.
2. Teams must keep a hard copy of the battery safety documentation for all batteries in Team
Village (on-site) at all times, for reference.
3. Teams must bring a LiPo safe bag(s) adequate for the lithium batteries used. LiPo bag(s) must be
available at the competition and the hotel.
4. Li-Po (Lithium Polymer) battery packs need cell level safety and balancing circuits and must be
labeled HAZMAT when shipped.
5. Each team must understand and follow their own country’s regulations as well as those of the
host nation.
6. All batteries must be stored, used, and maintained in accordance with manufacturer guidelines.
7. Teams are required to inspect their batteries daily for signs of swelling, heat, leaking, venting,
burning or any other irregularities.

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SECTION 4: Rules & Requirements

a. Lithium batteries that become too warm during use or have become swollen or
malformed must be removed from use and reported to the Technical Director.
b. Lithium batteries that do not hold a charge must be removed from use and reported to
the Technical Director.
8. A team member must be present at all times to monitor charging batteries.
9. At the competition site, if any of the above battery conditions are observed students must
immediately notify the Technical Director or RoboSub staff and provide the battery
specifications and safety information.
10. At the hotel, if a battery irregularity occurs at any time, students must notify RoboNation’s
Senior Events Manager, Cheri Koch immediately by phone at 850.642.0536 and provide the
battery specifications and safety information.
11. Failed or failing Lithium-ion batteries must be handled in accordance with manufacturer’s safety
and disposal guidelines. In the absence of specific guidelines, batteries must be placed in a LiPo
safe bag, which must then be placed in a bucket, covered with sand, and placed in a designated
safety zone.
12. Teams are only permitted to change or replace AUV batteries in their designated areas in Team
Village.

4.3 Vehicle Requirements


The following is a list of minimal requirements for a vehicle to be permitted access to a course. Teams
that arrive at the competition failing to meet the vehicle requirements will not be permitted on the
course until the vehicle is modified to meet all requirements.

4.3.1 AUV Requirements


• Inspection: Each team may enter one or multiple vehicles into the competition. Each vehicle is
physically inspected by the TD team. The TD team may disqualify any vehicle that they deem to
pose an unreasonable safety hazard to participants, staff, or the host facility. The sponsors and
the host organization, their employees and agents, as well as the organizing committee, are in no
way liable for any injury or damage caused to or by any vehicle.
• Autonomy: Vehicles shall be fully autonomous and shall have all autonomy decisions made
onboard the AUV. During qualifying, semi-finals, or finals run, each vehicle must operate
autonomously. While carrying out the run, no communication is permitted between the vehicle
and any person or off-board computer. Each vehicle must operate solely on its ability to sense
and maneuver in the arena using on-board resources. Autonomy is not necessary for practice
runs.
• Submerge: When performing a qualifying, semi-finals or finals run, everything attached to the
vehicle must be submerged with the vehicle. Any part that breaks the surface is considered a
breach. During practice days, and practice runs, the vehicle and buoys may be used on the surface
for communication.
• Weight and Size: The weight of each individual vehicle must be less than the maximum allowed.
Note that bonus points are awarded to vehicles below a certain weight, and penalties assessed
for those that exceed it, see Table 3. The entire vehicle must fit within a 3ft x 3ft x 6ft (0.9m x
0.9m x 1.8m) volume.

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SECTION 4: Rules & Requirements

• Batteries: Vehicles must be battery powered. All batteries must be sealed to reduce the hazard
from acid or caustic electrolytes. Batteries must not be charged inside of sealed vessels at any
time. The open circuit voltage of any battery (or battery system) in a vehicle may not exceed 60
VDC. If a team has any questions or concerns, they are encouraged to contact the Technical
Director Discord’s RoboSub Channel. (Section 4.2.2 Battery Safety Requirements)
• Markers: No materials (except for the markers/torpedoes and compressed air) may be released
by the vehicle into the waters of the arena. (Section 4.4.1 Markers)
• Torpedoes: For the safety of your team and those around you, no loaded torpedoes are allowed
within the team tent. If you must test your launchers, tests may be conducted either in the water
or in an open area pointing away from everyone and everything. (Section 4.4.2 Torpedoes)
• Harness: When a hoist or crane is used, vehicles are required to be slung on a harness or sling of
some type. Even if the vehicle is light enough to hand carry, this requirement is in place to avoid
harm to the vehicle. The harness/sling is used to weigh the vehicle and launch/recover. Since the
diver in the water will be responsible for removing and placing the harness on the vehicle, make
sure this is as easy as possible to do. If a hoist or crane is not used, a harness is not required.
(Appendix D. Harnessing the Submarine)
• Sled: If a hoist or crane is not used, a ramp will be used to deploy and recover the vehicle(s). The
sled will be provided by the team, the vehicle will be placed on the sled and slid into and out of
the water. Since the diver in the water will be responsible for removing and placing the vehicle
on the sled, make sure this is easy as possible to do.
• Kill Switch: All vehicles must contain a clearly marked kill switch that a diver can easily and readily
activate. The switch must disconnect the batteries from all propulsion components and devices
on the AUV. Note, this does not have to kill the computer. Upon reactivation, the vehicle must
return to a safe state (props do not start spinning). Vehicles will not be allowed in the water
without a properly working kill switch.
• Shrouded: All props must have shrouds. The shrouds must surround the prop and have at least a
2” (5.1cm) distance between the spinning disk of the prop and the edges of the shroud (front and
back). If you have a guard across the opening to prevent the insertion of a finger, this distance
can be minimal. Commercial shrouded thrusters can be used as is. Vehicles will not be allowed in
the water without prop shrouds.
• Buoyancy: All vehicles must be positively buoyant by at least one half of one percent (0.5%) of
their mass when they have been shut off via the kill switch.
• Suspension: The officials will suspend the operation of a vehicle at any time they deem that it is
required by safety or security considerations. If teams have any questions or concerns,
they should submit technical descriptions of their vehicle to the officials in advance of the
competition, with the goal of identifying potential safety concerns well in advance. Such technical
information submitted to the officials will be held in confidence until the end of the competition.

4.3.2 Multiple Vehicle Requirements


Up to two vehicles per team are allowed in the competition. Along with the 4.3.1 AUV Requirements,
teams who enter multiple vehicles must follow these specifications:
• Volume: The total dry volume for all the vehicles must fit within the maximum volume defined in
the requirements. The vehicles are not required to start joined together, nor are they required to
rejoin at the end of the run.
• Weight and Size: Each vehicle is weighed, and the bonuses/penalties are calculated on a per
vehicle basis (see Table 3).

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SECTION 4: Rules & Requirements

• Gate: From the dock, each vehicle must pass through the validation gate first before heading off
for its desired task.
• Run Time: A team may elect to kill one vehicle and bring it back to the dock. If one (or more)
vehicles are still out on the course, the competition time continues to count down (think of them
as a swarm). Any vehicle that has been killed or has breached are returned to the dock and can
be redeployed at any time.
• Time Stop: The competition timer is only stopped when the last vehicle out on the course is under
diver control and returning to the dock. The timer starts again once this last vehicle has returned
to the dock, or the first vehicle leaves the dock (starting its new run).
• Inter-Vehicle Communication: Teams wishing to have communication between each vehicle must
post their method and frequencies on the RoboSub Discord’s technical-forum channel. Acoustic
frequencies that are the frequency range used by the pingers, are always off limits for inter-sub
communication. Inter-vehicle communication and cueing of one vehicle by another is an
advanced behavior that merits special points. If such behavior is executed, teams are required to
present post-run supporting documentation (e.g., vehicle logs) to the judges.

4.4 Competition Specifications


4.4.1 Markers
• Each marker must fit within a box 2.0” square and 6” long (5.1 x 5.1 x 15.2 cm).
• Each marker must weigh no more than 2.0 lbs (0.91 kg) in air. Any marker that exceeds these
limits by less than 10% results in a 500-point penalty. Any marker that exceeds these limits by
more than 10% is disqualified.
• Each marker must bear the team’s name, color or emblem.
• Markers are cleared from the arena after each run.
• A vehicle may carry up to two markers.
• It is recommended to bring backup markers in case of lost markers.

4.4.2 Torpedoes
The torpedo size, weight, and marking requirements are the same as the Markers.
• Each torpedo must fit within a box 2.0” square and 6” long (5.1 x 5.1 x 15.2 cm).
• Each torpedo must weigh no more than 2.0 lbs (0.91 kg) in air. Any torpedo that exceeds these
limits by less than 10% results in a 500-point penalty. Any marker that exceeds these limits by
more than 10% is disqualified.
• Each torpedo must bear the team’s name, color or emblem.
• Torpedoes must travel at a “safe” speed. A “safe” speed is one that would not cause a bruise
when it strikes a person underwater from close range.
• Torpedoes are cleared from the arena after each run.
• A vehicle may carry up to two torpedoes.
• It is recommended to bring backup torpedoes in case of lost torpedoes.

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SECTION 4: Rules & Requirements

4.4.3 Pingers
The pingers are Benthos ALP-365. The Benthos ALP-365 is user selectable from 25 to 40 kHz in 0.5 kHz
increments. The pingers in each section use the same frequency.
For example, the two pingers in section A both have the same frequency, and the two pingers in section
B both have the same frequency (but different from
section A). There are four different frequencies used,
one for each section, and only one pinger in each
section is active at a time. The ping for each section is
deconflicted with the pings in other sections such that
only one pinger pings at a time. The frequencies for
the sections are:
• A – 30kHz
• B – 40kHz
• C – 25kHz Figure 14: Pinger timer for the four sections
• D – 35kHz

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SECTION 5: How to Compete

SECTION 5: How to Compete


RoboSub 2024 www.robosub.org

5.1 Register and Intent to Compete


All teams are required to register to compete using the Registration form found on the RoboSub
website, RoboSub.org/2024. This registration collects each team’s point of contact information,
demographics, and the Pre-Competition Requirements outlined in Section 5.2.

Registration Fees
To complete the RoboSub 2024 registration, teams must pay the registration fee of $1,250 USD. Teams
are not seen as official RoboSub teams until this payment is collected. Once registered, teams are added
to the team list on the RoboSub website and are eligible to request an invitation letter.

Cancellation Policy
In the unfortunate case that a team decides to cancel their participation, they must complete the
Cancellation Form. Cancellation requests submitted via email will not be accepted. Refunds may be
available dependent on the date the cancellation is submitted. Review the cancellation policy here:
robosub.org/cancellation-policy.

Data Sharing Access Requirements


During the registration process, teams must provide a generic email account and a team acronym that is
used in the Data Sharing project (Section 5.6). The generic email can be associated with any email
provider. An example of the Generic Email is: robotx-team@outlook.com. The team acronym must be
within 2-10 characters, abbreviating the team’s school or organization. Examples of the team acronym
are: RN or ROBOTEAM.

Access is given to teams that complete the Registration form. Only official registered teams maintain
access to the Data Sharing project for the RoboSub 2024 season. The RoboSub Data Sharing platform
can be accessed at robosub.org/data-sharing/access.

5.2 Pre-Competition Requirements


These requirements are collected prior to participation on-site at the competition, during the
registration process.

5.2.1 Team Information Package


Teams are required to submit a team roster including all participants that support the RoboSub 2024
effort, liability waivers, forms, and other contact information.

5.2.2 On-Site Requirements


All teams are required to submit battery specifications and a shipping plan.

V1.0 (June 2024) Page 33 of 53


SECTION 5: How to Compete

Battery Safety Requirements


Teams are required to submit battery specifications, Material Safety Data Sheets (MSDS), and proper
disposal procedures, sourced from the battery manufacturer for all batteries. More information can be
found in 4.2.2 Battery Safety Requirements.
Shipping Plan
Teams are required to submit a shipping plan to facilitate shipment receipt/handling at the competition
hotel. Refer to 5.4.2 Shipping for shipping instructions. This shipping plan must include:
1) Organization name
2) Team name
3) Shipping POC
4) Shipping POC mobile number
5) Shipping POC e-mail
6) Number of crates
7) Dimensions for each crate
8) Estimated shipping date
9) Shipping company
10) Type of shipment – Air, ground, ocean
11) Has initial pick-up or drop off been scheduled – include date of pick-up or drop off
12) Is this a dangerous good shipment? If so, has a dangerous goods shipment been arranged?
13) Have you scheduled your outbound shipment pick-up or drop off? Provide pick-up details
(date/time) for any pick-up from the hotel.
14) Additional information for shipment, if needed.

(Note: Shipping guidelines for lithium batteries differ by country and by shipping company. Check with
your shipping company to determine requirements for shipping new batteries vs. used batteries AND
make sure that you are familiar with your shipper’s facilities, operating hours, and requirements shipping
your vehicle / batteries back home after the competition.)

5.2.4 Design Documentation Package


Teams are required to submit the team website, report, and video of their Design Documentation prior
to being on-site at the competition. Guidelines can be found in Section 2.2 Design Documentation.

5.2.6 Optional Pre-Qualification Maneuver


Teams may attempt to pre-qualify their vehicle for the Autonomy Challenge with a video performing the
qualification maneuver. Approved pre-qualification attempts advance to Semi-Finals. Instructions can be
found in Section 2.5.1 OPTIONAL: Pre-Qualification Attempt.

5.2.7 Optional Community & Outreach


Teams are invited to outline their educational outreach efforts. This activity is not scored; however, it is
shared online for the community and can be eligible for special awards and recognition. Teams may
submit a description of their activities and any supporting documents, photos, or videos.

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SECTION 5: How to Compete

5.3 Timeline
Date/Deadline Event
November 1 – March 18, 2024 Registration
May 20, 2024 Full 100% Refund Cancellation Deadline
June 17, 2024 Event Submissions Deadline:
• Team Information
• Background Checks (teams with minors)
• Merchandise Order
• On-Site Requirements
• Award Information Collection
June 24, 2024 Design Documentation Deadline:
Extended to July 1, 2024 • Team Website
• Technical Design Report
• Team Introduction Video
• Optional Community & Outreach
50% Refund Cancellation Deadline
July 22, 2024 Optional Pre-Qualification (Click here to submit)
August 05-11, 2024 RoboSub 2024

5.4 Logistics & Travel


5.4.1 Travel + Lodging
Teams are responsible for coordinating their own lodging and travel plans.

Lodging—Event Hotel
RoboNation has a contract with a local hotel to provide a special rate for RoboSub teams. Teams are not
required to book at the event hotel. The selected hotel and booking links can be found here on Discord.

International Travel
Invitation Letter – During the registration process, international teams are given the opportunity to
request an invitation letter issued by RoboNation. Contact support@robonation.org with any questions.

VISA Process – It is recommended for international teams to acquire a B-1 Visitor VISA to attend the
competition. However, if the team has plans for any other activities besides the competition, they may
choose to investigate other types of visas. Explore the different types of visas: travel.state.gov.

5.4.2 Shipping
Teams are responsible for coordinating the necessary shipping to ensure arrival of AUV and equipment.
Any shipping questions can be directed to Cheri Koch at ckoch@robonation.org / 850.642.0536. Detailed
shipping guidelines are available in Appendix E.

• Equipment Arrival: Shipments should arrive no earlier than 3 days prior to Day 1 of event.
• Equipment Outbound Pick-Up: Shipments should be picked up / dropped off BEFORE the team
departs to return home. RoboNation and the competition venue staff are not responsible for
ensuring that team’s outbound shipment gets picked up.

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SECTION 5: How to Compete

5.4.3 On-site Logistics

Team Village
Each team is provided with a 10’ x 10’ covered working area that includes two tables, seven chairs, one
electrical outlet (120V 60 Hz 15A), and a wireless internet connection. The Team Village is filled with
side-by-side tents near to the competition venue and resides on an asphalt surface. Although the
covered workspace is weather resistant, teams are discouraged from leaving sensitive
electronics/equipment exposed in the tent.

Teams should conduct development, maintenance, and repair of their systems in their designated area
in Team Village. Batteries may be charged during the day at the Team Village but may not be left
charging overnight.

Team Course Operating Areas


Teams are provided with a designated area near
each course where they are able to set up their
equipment. This space consists of a tent-covered
area with tables, power, and a hard-wired Ethernet
connection.

Power
The United States uses a 120V 60Hz 15A electrical
outlet plug. Usually three pins, two parallel blades Figure 15: US electrical outlets
(one wider than the other), and an offset semi-round pin. The wider blade is Neutral, the shorter blade
is Hot/Line and the third pin is Ground.

Open to the Public


This event is open to the public. Consider the high possibility that a potential future employer or sponsor
may also be there to observe the event.

5.5 Communications
5.5.1 Pre-Competition Communications
RoboSub teams have a variety of opportunities to interact with each other and the RoboSub staff.

Team Time Meetings


Leading up to the on-site competition, there are regularly held virtual meetings where teams are asked
to have a team representative join. These Team Time meetings are hosted by the RoboSub organizers
and technical team to provide teams with competition updates and the opportunity to ask questions.

RoboSub Discord Server


All questions, comments, and suggestions should be posted on the RoboSub Discord. Teams are
encouraged to actively participate in the online community and monitor it for the latest news and
updates regarding all things RoboSub.

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SECTION 5: How to Compete

5.5.2 On-site Communications

Team Lead
Each team must designate a student team member as their team lead. The team lead is the only person
allowed to speak for the team. The team lead is the only person permitted to request vehicle
deployment, run start, run end, or vehicle retrieval. The team lead must be conversationally fluent in
English to communicate with RoboSub staff. Teams who do not have members fluent in English should
contact RoboSub staff as soon as possible.

Technical Director Team


The RoboSub Technical Director Team consists of:
• Technical Director • Course Managers

Other RoboSub Staff


The RoboSub Staff are identified with black “Staff” shirts.

5.5.3 RoboSub Website


The official competition website is www.RoboSub.org/2024. This website includes all official documents
and a detailed list of the registered RoboSub teams. Helpful resources, past competition results, and
other engagement opportunities can be found on this website. Information and documents are updated
regularly, and it is the team’s responsibility to check the website for updates.

5.6 Data Sharing


A Data Sharing project has been established for registered teams competing in RoboNation’s
RoboSub, RoboSub, and RobotX competitions. This project aims to increase collaboration between
teams and to provide access to shared resources and test data to validate and debug the reliability and
robustness of teams’ machine vision algorithms. Access information is provided in the team registration
process, outlined in Section 5.1.

For more information on Data Sharing, visit the RoboNation Data Sharing website: RoboSub.org/data-
sharing.

V1.0 (June 2024) Page 37 of 53


SECTION 6: Glossary & Acronyms

SECTION 6: Glossary & Acronyms


RoboSub 2024 www.robosub.org

6.1 Glossary
Phrase Definition
Semi-Finals & These courses are designed to allow demonstration of autonomous
Finals Courses execution of multiple tasks. They contain an instance of each task.
Team Lead Designated spokesperson for each team.
Technical Director Technical team that runs the courses, safety inspections, set-up, and tear-
Team down.
RoboSub Staff RoboSub support personnel.
Judge Subject Matter Experts that observe and score the Autonomy Challenge and
Design Documentation.
Sponsor Organizations that provide support to RoboSub.

6.2 Acronyms
Acronym Definition
AUV Autonomous Underwater Vehicle
N/A Not available
TBD To be determined
TD Technical Director
TDR Technical Design Report

V1.0 (June 2024) Page 38 of 53


APPENDICES

Appendix A: Competition Schedule


RoboSub 2024 www.robosub.org

Woollett Aquatics Center Address: 4601 Walnut Ave, Irvine, CA 92604


Hilton Irvine/Orange County Airport Hotel Address: 18800 MacArthur Boulevard, Irvine, CA 92612

DATE TIME EVENT LOCATION


3:00 pm – 4:00 pm Team Check-in

Monday, 4:00 pm – 5:30 pm Team Orientation Hilton Irvine/Orange County Airport


August 5 5:30 pm – 7:30 pm Sponsor Showcase Hotel

10:00 pm – 2:00 am Overnight Pool Testing

7:00 am – 6:00 pm Autonomy Challenge Practice / Qualifying Woollett - Pool 1

7:30 am – 10:30 am Breakfast Available for Purchase Food Truck/Catering


Tuesday,
8:00 am – 5:00 pm Presentations / Assessments – Day 1 Woollett – Classroom
August 6
11:30 am – 2:30 pm Lunch Available for Purchase Food Truck/Catering
7:00 pm Venue Closed Woollett
10:00 pm – 2:00 am Overnight Pool Testing Hotel

7:00 am – 6:00 pm Autonomy Challenge Practice / Qualifying Woollett - Pool 1

7:30 am – 10:30 am Breakfast Available for Purchase Food Truck/Catering


8:00 am – 5:00 pm Presentations / Assessments – Day 2 Woollett – Classroom
Wednesday,
11:30 am – 2:30 pm Lunch Available for Purchase Food Truck/Catering
August 7
12:15 pm Group Photo Team Village / Bleachers / Lawn
7:00 pm Venue Closed Woollett
10:00 pm – 2:00 am Overnight Pool Testing Hotel

7:00 am – 6:00 pm Autonomy Challenge Practice / Qualifying Woollett - Pool 1


7:30 am – 10:30 am Breakfast Available for Purchase Food Truck/Catering
8:00 am – 5:00 pm Presentations / Assessments – Day 3 Woollett – Classroom
10:00 am – 2:00 pm Media Day - tentative Woollett
Thursday, 11:30 am – 2:30 pm Lunch Available for Purchase Food Truck/Catering
August 8 4:00 pm – 5:30 pm Course Judge Training Woollett – Classroom
Team Meeting
6:00 pm Team Village
Semi-Finals Day 1 Schedule determined
7:00 pm Venue Closed Woollett
10:00 pm – 2:00 am Overnight Pool Testing Hotel

V1.0 (June 2024) Page 39 of 53


APPENDICES

DATE TIME EVENT LOCATION


7:00 am – 6:00 pm Autonomy Challenge Semi-Finals – Day 1 Woollett - Pool 1
7:30 am – 10:30 am Breakfast Available for Purchase Food Truck/Catering
11:30 am –2:30 pm Lunch Available for Purchase Food Truck/Catering
Friday,
Team Meeting
August 9 6:00 pm Team Village
Semi-Finals Day 2 Schedule determined
7:00 pm Venue Closed Woollett
10:00 pm – 2:00 am Overnight Pool Testing Hotel

7:00 am – 6:00 pm Autonomy Challenge Semi-Finals – Day 2 Woollett - Pool 1

7:30 am – 10:30 am Breakfast Available for Purchase Food Truck/Catering


11:30 am –2:30 pm Lunch Available for Purchase Food Truck/Catering
Saturday,
Team Meeting
August 10 6:30 pm Team Village
Finals Schedule determined

7:00 pm Venue Closed Woollett

10:00 pm – 2:00 am Overnight Pool Testing Hotel

7:30 am – 10:30 am Breakfast Available for Purchase Food Truck/Catering

8:00 am – 11:00 am Third Chance / Finalist Practice Runs Woollett – Pool 1

11:30 am –2:30 pm Lunch Available for Purchase Food Truck/Catering

Sunday, 12:00 pm – 4:00 pm Autonomy Challenge Finals Woollett – Pool 1


August 11
6:00 pm – 7:00 pm Awards Woollett – Pool 2

6:00 pm Tear Down Woollett – Pool 1

Pool Party
7:00 pm – 10:00 pm Woollett – Pool 2
Teams Only

Monday,
Team Travel Day (or Fun Day in California!)
August 12

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APPENDICES

Appendix B: Technical Design Report (TDR)


RoboSub 2024 www.robosub.org

B.1. Paper Preparation Overview


Each team is required to submit a TDR that describes the team’s design principles and competition
priorities. The report should address the rationale for which autonomy challenge tasks have been
chosen to attempt and how this competition strategy influenced the design decisions for the hull,
propulsion system, control systems, and autonomy system. Teams must follow the TDR instructions
provided below. To be eligible for full points, teams must submit their TDR by the deadline found in
Section 5.3.

A strong TDR provides a coherent narrative and addresses the elements of the rubric as well as possible,
including citing references used. The competition strategy justifies the choices of autonomy challenge
tasks and design decisions that trace back to those task choices. The report also identifies which
software tools allow the team to accomplish the tasks chosen.

The technical design report is worth a total of 200 points. The outline of each content section includes a
scoring weight with guidance for scoring considerations that are provided to the judges during
evaluations.

B.2. Format
The format of the written paper shall adhere to the following guidelines:
• 6 page limit (excluding References and Appendices)
• 8.5 x 11 in. page size
• Margins ≥ 0.8 in.
• Font: Times New Roman 12pt
• Header on every page including team name and page number
• Submitted in .pdf format

RoboNation Tip: It is recommended that papers be peer-reviewed prior to submission. For example,
teams can utilize resources at their institution, fellow students, or professional editing services.

Optional Formatting: Teams may choose to follow the two-column format, editorial style for IEEE
Conference Proceedings: www.ieee.org/conferences/publishing/templates.html.

Formatting Scoring Metrics (5% of score)


Paper follows page limit, and all formatting guidelines are followed. The document
is professionally organized. All required sections are included and easy to identify.
Strong
All grammar, punctuation, and spelling are correct. The style follows that
expected of a scientific paper submitted for publication.
Requirements
Formatting guidelines are not followed and the layout is unorganized.
Not Met

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APPENDICES

B.3. Paper Contents


The TDR consists of the following mandatory sections: abstract, technical content, acknowledgements,
references, appendix A, and appendix B.

B.3.1 Abstract
The abstract is a short summary of the main points in the paper. The abstract should summarize the
linkage between overall competition strategy and system architecture, design, and engineering
decisions.

Abstract Scoring Metrics (10% of score)


Abstract is engaging, lists the scope of the work, and provides a thorough summary
Outstanding
of the paper.
Abstract provides a strong overview of the scope of work and a detailed summary of
Strong
the paper.
An adequate explanation of the scope of work is included with a brief summary of
Average
the paper.
Below
Abstract provides a basic summary of the paper.
Average
Abstract section is included but does not serve the intent of an abstract. The
Poor
abstract is treated as an introduction and provides no summary of the paper.
Requirements
No abstract is included.
Not Met

B.3.2 Acknowledgements
Participating in the competition, as in all research projects, involves leveraging resources and support
beyond the efforts of individual team members. This support can take many forms such as technical
advice, labor, equipment, facilities, and monetary contributions. Acknowledging those who have
supported efforts is important.

Acknowledgements Scoring Metrics (5% of score)


Acknowledgements detail supporting personnel and their contributions as well as
Strong
resources. Sponsors and their contributions are acknowledged.
Acknowledgements include a list of supporters and sponsors with little or no detail
Average
of the support provided.
Acknowledgements provide a general thank you but do not specify particular
Poor
contributions.
Requirements
No acknowledgements are included.
Not Met

B.3.3 References
As with any technical publication, original ideas and content not generated by the paper’s authors
should be properly cited. The references should follow the IEEE Conference Proceedings citation style.

V1.0 (June 2024) Page 42 of 53


APPENDICES

References Scoring Metrics (5% of score)


Sources include notable technical references including technical papers and articles.
Strong Use of the source materials are evident in the TDR. Sources are thoroughly
documented. The IEEE citation style is correctly utilized.
Sources are adequate and documented correctly with the IEEE citation style is
Average
utilized.
Poor Limited sources are documented but there is no adherence to the IEEE citation style.
Requirements
No sources or citations are documented.
Not Met

B.3.4 Technical Content


The technical content of the paper outlines the goals determined for the competition, and strategy for
the system design and the testing approach. This portion of the paper should not include detailed
descriptions of components as it can distract from understanding the team’s underlying strategic
thinking, design and engineering decisions, or novel contributions.

B.3.4.1 Competition Strategy


The paper must include details on the team’s strategy for the competition, including the plans for
approaching the course and how the vehicle design relates to this approach. The course consists of
multiple tasks with associated points for accomplished behaviors. The only required task is navigating
through the start gates. Teams may choose to attempt the other tasks and complete the tasks in any
order. The more tasks a vehicle is designed and engineered to accomplish, the more complex the overall
vehicle system will be.

Consider the trade-offs between system complexity and reliability. For example, teams have a limited
number of working hours to prepare for the competition; this time could be spent adding additional
capabilities or testing and improving the reliability of an existing capability. As system complexity grows,
changes in subsystems can propagate in unmanageable ways when time is limited. Based on history and
the system engineering talents of the team, include a description the team’s strategic vision.

Competition Strategy Scoring Metrics (25% of score)


Detailed description of the team's strategic vision and how the vehicle design
Outstanding compliments their goals. Detailed discussion on trade-off studies between system
complexity and reliability during design development process.
The team's goals are clearly evident but not discussed in detail. Trade-off studies
Strong
evident but lacking details.
Average Brief mention of team’s strategic goals and/or trade-off studies.
Below
Document hints at a goal for competition and/or trade-off studies.
Average
Discussion of the team’s vision is incoherent; rationale for competition goals is not
Poor
discussed.
Requirements
No mention of competition goals.
Not Met

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APPENDICES

B.3.4.2 Design Strategy


Given the strategy for success at the competition and the approach to managing complexity, the paper
must include a description of the system design to meet the goals they established for the competition.
Justification for design choices should be clear. Discuss how components and sub-systems were
selected and integrated on the vehicle. For teams that are working with a previously designed vehicle,
discuss how the design meets the current competition strategy and any modifications needed at the
component, subsystem, and/or integrated system levels. Describe the experience in making both
architectural/design decisions and system engineering decisions.

This section should not include detailed component descriptions and/or specifications not of original
design. The latter should be described in Appendix B.

Design Strategy Scoring Metrics (25% of score)


Provides in-depth explanations on design strategy and clearly identifies creative
aspects of system. Creative design methodology is justified with required
Outstanding
calculation steps and visual aids. Content clearly exhibits a Systems Engineering
approach.
Provides explanations on design strategy and identifies creative aspects of system.
Strong Creative design methodology is justified with calculation steps and visual aids.
Content hints at a Systems Engineering approach.
Provides some information on design strategy and creative aspects of system.
Average Creative design methodology is supported with a few calculations. Content could
be justified as a Systems Engineering approach.

Provides little information on design and creative design methodology. Little


Below Average
evidence to support applications of a Systems Engineering approach.

Provides limited information on the creative aspects of system. Creative design


Poor methodology is hypothesized. No evidence to support application of Systems
Engineering principles.
Requirements
Creative aspects of design are not described.
Not Met

B.3.4.3 Testing Strategy


Testing and experimentation is a crucial step to preparing and innovating a system design that strongly
correlates with a competitive performance in the arena. The paper must include the approach to a
testing strategy, including various test plans, both in-water and in simulation. There is a strong
correlation between in-water testing time and competitive performance in the arena.

Consider the time needed to thoroughly test to meet the determined goals. Additionally, consider the
demands of design and engineering with those of testing and experimentation.

V1.0 (June 2024) Page 44 of 53


APPENDICES

Testing Strategy Scoring Metrics (25% of score)


Testing approach is presented in great detail, to include test strategy and plans.
Outstanding Component testing, sensor and control systems testing (bench tests and in-water) done
in accordance with a test plan.
Detailed testing approach, test strategy, and plans. Documentation shows good
Strong
overview of components, sensors and control system testing (bench tests and in-water).
Testing approach is presented with sufficient detail, including mention of test strategy
Average
and plans. Documentation shows components, sensors and control system testing.
Below Testing approach is presented with little to no detail. No mention of components or
Average sensors testing.
Testing is done to a certain degree. No components and sensors are tested
Poor
independently. There are no test plans.
Requirements
No mention of testing or connection with the system design.
Not Met

B.3.5 Appendices
B.3.5.1 Appendix A: Component List
This appendix documents a list of all components utilized in the system design. In cases where
components were developed by the team versus purchased off the shelf, this information should be
included. Additionally, if commercial off the shelf equipment were significantly modified this should be
noted. Under the column marked “Specs” a web link to the manufacturer’s specifications may be
provided. This standardized table will help document and track trends in component (hardware and
software) usage and team metrics.

Year of
Component Vendor Model/Type Specs Custom/Purchased Cost
Purchase
ASV Hull Form/Platform
Waterproof Connectors
Propulsion
Power System
Motor Controls
CPU
Teleoperation
Compass
Intertial Measurement
Unit (IMU)
Doppler Velocity Logger
(DVL)
Camera(s)
Hydrophones
Algorithms
Vision
Localization and Mapping
Autonomy
Open-Source Software

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APPENDICES

B.3.5.2 Appendix B: Test Plan & Results (Optional)


Based off the testing approach outlined in the paper, this appendix showcases the test plan that was
developed and the detailed results that came out of testing. Teams should present their plans for
testing, including algorithm testing in a virtual environment, component testing in a laboratory setting,
sub-system testing in a relevant environment, and full system testing in a pseudo-competition
environment. Test set up should be included and results presented. Any design modifications or changes
in competition strategy as a result of testing should be discussed.

While this appendix is not required, excellence seen in this section can be eligible for a special judges’
award.

The appendix may include detailed documentation covering the following areas:
• Scope: Objectives and test cases (this may also specify what was not included in tests)
• Schedule: Start/end dates and deadlines
• Resource and Tools: Resources and tools needed to conduct tests and assess results
• Environment: Description of the test environment, configurations, and availability
• Risk Management: Outline potential risks that could occur throughout testing
• Results: Detailed outcomes of test cases

V1.0 (June 2024) Page 46 of 53


APPENDICES

Appendix C: Acoustic Pinger Specifications


RoboSub 2024 www.robosub.org

The pinger type and configuration used in the competition are described in this appendix for reference
so that teams may acquire a comparable unit for testing.

C.1. Pinger Model


The pinger selected for use is the Benthos ALP-365. This model has a
selectable frequency between 25 and 40kHz with a 0.5kHz increment. It
also has multiple options for repetition rate.

Pinger specifications can be found at: robonation.org/benthos-locator.


NOTE: These pingers are no longer in production and are unavailable for
purchase. RoboNation is working to replace the pinger system in future
competition years.

Pingers are activated as described in the applicable task descriptions. The


frequency and pulse rate of the pingers in each field may change daily;
this information will be made available to teams on site. The full range of
frequencies (25 – 40 kHz) and pulse rate (0.5 Hz to 2 Hz) is used Figure 16: Benthos ALP-365
throughout the competition. Pinger

During the competition there are multiple units active at any time, with at least one in each course. To
mitigate interference issues, each active pinger is separated by at least 2 kHz in frequency. The pingers
are also controlled such that they send out a pulse at time intervals in sequence with the other courses.

V1.0 (June 2024) Page 47 of 53


APPENDICES

Appendix D: Harnessing the Submarine


RoboSub 2024 www.robosub.org

For the safety of your vehicle, we required it to be slung on a harness or sling of some type. Even if the
vehicle is light enough to hand carry, we don’t want anyone to slip and destroy your vehicle or a piece of
equipment. It’s safter to lower it from a hoist, besides the vehicle also needs to be weighed, and would
need to be slung somehow for the scale. Better for you (the builder) to incorporate a way to sling it,
then for us (the competition coordinators) to have to put something together quicky on-site.

Figure 18: Examples of harnessess

So, what do you need to consider when making a harness? You’ll need
to incorporate some hard points into the vehicle which will support the
vehicles weight, some chain or rope, and a way to attach/detach the
harness (the easier, the better). The hard points are your concern
(well, actually, everything is, but we can help with the rest).

If you go with chain, your job us just about done. With rope, you’ll Figure 17: Sewn slings (runners)
have to tie some knots in the ends so that you can attach it to the vehicle’s hard points. Another
alternative to rope is to use sewn slings (a.k.a. Runners). You can find them in all sorts of lengths at a

V1.0 (June 2024) Page 48 of 53


APPENDICES

rock-climbing store, or REI (and, of course, online). They come in assorted materials such as Nylon,
Spectra, and Dyneema. Any of these materials will be strong enough for your application.

Back to rope, or more specifically, knots, those fiddly things


that you tie at the end. There are only a few knots that you
need to concern yourself with. Any knot reduces the breaking
strength of a rope, but different knots affect the rope
differently.

A Figure 8 rewoven retain about 80% of the rope strength, it is


easy to tie, and check. The only drawback to a figure 8 is that
it can be hard to untie of heavily loaded.

The Bowline is another great knot to create a loop at the end


of a rope. It retains 67% of the rope strength but can be easily
untied after heavy loading (that can be good and bad).

If you need to join two ends of rope together (two separate Figure 19: Figure 8 rewoven knot
pieces, or to make a loop out of one piece), the Double (or
Triple) Fisherman’s (a.k.a. Grapevine) know is the way to go.

Finally, to attach your harness (chain, rope, or slings) to your


vehicle, your best bet is to use carabineers. Again, taking from
the climbing community, the Black Diamond oval would do
nicely, and are cheap. You can also find similar items in your
favorite home supply store, but make sure they can take the
weight of your vehicle.

Figure 20: Bowlineknot

V1.0 (June 2024) Page 49 of 53


APPENDICES

Remember, the key is to make it simple, KISS principle (Keep It Simple, Stupid), to attach and remove.
Your goal is to make it easy for a diver in the water to detach
and reattach the harness.

Figure 22: Black Diamond oval carabiner

Figure 21: Double Fisherman's knot

V1.0 (June 2024) Page 50 of 53


APPENDICES

Appendix E: Shipping Guidelines


RoboSub 2024 www.robosub.org

Teams may ship their equipment to the conference hotel (Hilton Irvine / Orange County Airport). Team
must pickup their shipment at the hotel by Monday, August 5 and crates must be shipped back to
schools/home no later than Wednesday, August 14.

If you have questions or need assistance, please contact Cheri Koch at ckoch@robonation.org /
850-642-0536.

E.1. Inbound Shipping


Shipments cannot arrive prior to July 29th. The hotel does have a loading dock to facilitate your large
containers. Schedule deliveries during weekday business hours so that management staff will be on-site
to direct the shipment. Please provide the hotel’s direct phone number to the shipping company so that
they can call with questions. Hilton Irvine / Orange County Airport – +1-949-833-9999.

Shipping to the Competition – Shipments should be sent to the hotel using the applicable shipping label
below.

Inbound Shipping Label:

FROM: School Name


Address
City, State, Zip
Country

Hilton Irvine/Orange County Airport


Attn: RoboSub / School Name – Guest Name
18800 MacArthur Blvd.
Irvine, CA, USA 92612
On-site Team POC Name: Phone:

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APPENDICES

E.2. Outbound Shipping


Begin working on your outbound shipping arrangements now! Batteries are exceptionally difficult to
ship.

Shipment must be picked up no later than August 14. Shipments remaining after August 14 will incur a
storage fee.

Shipments must be picked up from the hotel BEFORE the team departs or shipments must be dropped
off at a local shipping facility. All shipments must be pre-paid – NO EXCEPTIONS.

LOCAL SHIPPING OUTLETS:

FedEx Ship Center (4 miles from event) FedEx Office Print and Ship Center (5.7 mi from event)
Accepts Dangerous Goods 4187 Campus Drive, Suite M170
7000 Barranca Parkway Irvine, CA 92612
Irvine, CA 92618 (949) 854-7557
800-463-3339 USA0590@FEDEX.COM

The UPS Store – Heritage Plaza (.7 miles from event)


14252 Culver Drive
Irvine, CA 92604
949-559-9007
Store0032@theupsstore.com

Hazardous Shipping: LIPO Batteries


FedEx Dangerous Goods dghotline@fedex.com
1-800-463-3339 x 81

A pick-up for a dangerous goods shipment can also be coordinated through FedEx. Team must create a
label and arrange a dangerous goods pick-up. The team must ensure that a team member is present
until the shipment is picked up. This must be done Monday – Friday 9:00 am – 5:00 pm. It will be very
difficult if not impossible to schedule this pick-up on the weekend, so make arrangements early!!! The
best way to get this shipment on its way is to drop it off at the FedEx Ship Center that accepts this type
of shipment.

V1.0 (June 2024) Page 52 of 53


APPENDICES

Outbound Shipping Label:

FROM:
School Name / Team Name
18800 MacArthur Blvd.
Irvine, CA, USA 92612

School Name
c/o School POC
Address
City, State, Zip
Country
Team POC Name: Phone:

V1.0 (June 2024) Page 53 of 53

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