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Virtual Reality: in Gaming & Animation Industry

presentation on virtual reality

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Anshuman Giri
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0% found this document useful (0 votes)
38 views16 pages

Virtual Reality: in Gaming & Animation Industry

presentation on virtual reality

Uploaded by

Anshuman Giri
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VIRTUAL

REALITY
IN GAMING & ANIMATION INDUSTRY
AGENDA 1. What is Virtual Reality (VR) ?
2. How is VRdeveloped ?
3. Applications of VR
4. VRin the Animation and Gaming Industry
5. Realism
6. Immersion
7. Interaction
8. Training
9. Production
10. Successful products of VR
11. Down sides of VR
12. Conclusion
WHAT IS Virtual reality (VR) is a groundbreaking technology that has
captivated the world with its ability to create immersive, simulated
VIRTUAL environments.
REALITY Users are transported into virtual worlds, offering experiences that
go beyond the confines of physical reality,using specialized
? headsets and controllers.
Origins and Future
The concept of virtual reality dates back to 1968,where Ivan
Sutherland and Morton Heilig envisioned immersive simulated
experiences and created the first head-mounted display system.
In recent years VR technology has gained significant traction with
companies like Oculus, Innowise,Vention, etc.
HOW IS VR
DEVELOPED ? 3ds Max
Maya

Unity
Unreal Engine

Headsets
Motion controlllers
Body suits
36o media
Intel RealSense
leap Motion
Animation and Entertainment
APPLICATIONS Gaming
OF VR Training and Simulation
Education and Learning
Architecture and Design
Healthcare and therapy
Space and Millitary
Tourism
V R IN Significant impact on the gaming industry, offering a new level of
GAMING immersion, realism, and interactivity for players.
AND Players can enter fully immersive environments, wield virtual
weapons, and experience a sense of presence like never before.
A NIM A TION Similarly,VR has transformed the way animated content is
INDUSTRY created,experienced, and distributed.
Offers new storytelling possibilities, enhancing production
workflows, and providing immersive experiences for both creators
and viewers.
REALISM Brings a new level of realism to gaming and animated content.
Ability to perceive depth, scale, and spatial presence in a
virtual world adds a sense of authenticity to the whole virtual
experience.
Quite beneficial in various game genres such as first-person
shooters, racing simulators, etc.
Helps us experience the journey our character, the world they
are in and the experiences they are having creating intuitive
experiences.
IMMERSION Allows animators to create immersive and interactive narratives.
Gives viewers the ability to step inside animated worlds.
Immersive Storytelling
& Gameplay
Enhances the storytelling capabilities of animation.
Offers a more engaging and personal experience for the
audience.
Provides highly immersive gaming experience, and allows
player interactions.
Players can physically move around, experience a sense of
presence in the game environment, enhancing the overall
gameplay experience.
INTERACTION Allows animators to create virtual characters that can interact
with the audience in real-time.
Character interactions & Social
interactions Viewers can have conversations, engage in activities, and
explore virtual worlds alongside animated characters.

Enables players to connect and interact with other.


Players can meet, communicate, and collaborate with fellow
gamers from around the world.
Opens up opportunities for cooperative gameplay, competitive
matches, and virtual communities.
TRAINING
Utilized for simulations and training purposes in various
industries,including gaming.
Simulations & Education Ex: flight simulators and driving simulations
Enables training in high-stress situations and provides a
safe and controlled environment for practice.
Used to train the animators and artists.
Provides a virtual environment to practice animation
techniques and refine their skills.
Enables interactive workshops and educational
experiences.
PRODUCTION Integration into the virtual production pipelines, allowing
animators and game designers to visualize and
manipulate 3D animated worlds and characters in real-
time.
Enables directors,animators and game designers to
make instant creative decisions enhancing the overall
production process.
SUC C ESSFUL
PRODUCTS
DOW N Cost and accessibility
Lack of real communication
SIDES Lack of flexibility

OF V R Motion sickness and discomfort


Health and safety concerns
Limited content and experiences
CONCLUSION Virtual Reality has opened up a world of possibilities for us.
From entertainment to education, VR is transforming how we
interact and experience, providing a unique immersive
experience, blurring the line between the physical and virtual
worlds.

With advancements in technology and the continuous


development of VR games, the future of gaming looks promising.

Similarly, the power of VR has created innovative and immersive


animated content, pushing the boundaries of the animation and
entertainment industry and captivating audiences in new and
exciting ways.
QUERIES
?
THA NK
YOU

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