Horror On Mars 1
Horror On Mars 1
Action : Print out or have digital copies of the Remember, the primary goal is to ensure everyone has fun
and gets immersed in the story. Good luck, and enjoy your
documents and audio logs. Read them aloud to Martian mystery!
yourself to practice delivering them in-game.
Tip: You can use background music or sound effects
to set the mood when playing audio logs for added
immersion.
5. Understand the Science:
Action : Read the scientific explanation about the
fungus and its interaction with sugar.
Tip: This will enable you to answer any questions or
curiosities the players might have and enhance the
believability of the setting.
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Characters Role : Provide a temporary safe haven, offer supplies,
and potentially share rumors about the hive’s
1. Distressed Colony Member: location. Interaction with them offers role-playing
Description : A panicky voice on the communication opportunities and adds depth to the story.
device, male or female, with a notable Martian
accent (perhaps slightly robotic or static-filled due to 7. Fungal Behemoth (Guardian):
transmission issues). Description : A once-human figure, now towering and
Role: To relay the fragmented distress call to the covered entirely with fungal growths. Its movements
party and provide the initial hook to the story. are lumbering, and its face is an unrecognizable
mass of spores.
2. Captain of the “Starstrider” (if the Role: A primary combatant guarding the hive’s
party is on a space vessel): entrance. Acts as a formidable challenge and
Description : A seasoned space traveler with sharp foreshadows the horrors within the hive.
features, adorned with medals and insignia. Has
seen many oddities in space but nothing like this. 8. The Fungal Core:
Role: To offer advice, potential rewards, or resources Description : The sentient heart of the fungal bloom.
to the party. Might also provide moral support or Its appearance is amorphous, with tendrils and pods
pressing urgency. that pulsate. It has a mesmerizing, yet grotesque
beauty.
Role: The primary antagonist and final boss. Its
3. Infected Scientist:
: A person in tattered lab gear, their skin defeat is essential for the colony’s salvation and
Description
showing early fungal growths. Eyes hollow with a represents the climax of the adventure.
distant, lost expression.
Role: Acts as an early hint of the fungal infection’s These characters, both minor and major, help create the rich
effects. Possesses the keycard for the Bio-Safety tapestry of the adventure. The DM can further personalize
Lab, which can be looted by the players. and expand upon these descriptions to best fit their
campaign style and the preferences of their players.
Setting: The entrance to the hive is a massive, Players must destabilize the central bloom.
gaping hole, once an underground storage facility. This can be achieved by:
Now, it’s lined with thick black fungal growths and 1. Chemical Counter-agent: Introduce an
emits an ominous hum. antidote or fungicide to the sugary
Guardian Encounter: pools. Requires an INT or Wisdom
(Alchemy) check (DC 18).
Fungal Behemoth: This once-human sentinel 2. Physical Disruption: Destroying key
has morphed into a towering fungal creature. structural points on the bloom. A series
Use stats similar to a Stone Golem but add a of STR or DEX checks (DC 16) to reach
spore cloud ability: as a bonus action, it and strike these points.
releases a cloud of spores in a 15ft radius, 3. Thermal Solution: Overheat the
requiring a CON save (DC 17) or be paralyzed environment to kill the fungus. Players
for 1 round. need to locate and modify the facility’s
Environment Interaction: Players can use the old temperature controls.
surrounding terrain, like loose rocks or high Final Combat:
ledges, to their advantage during the fight.
The Fungal Core: As the central bloom
2. Delving Deeper: weakens, it detaches its core — a sentient
fungal entity. Use stats similar to an Aboleth
Setting: A labyrinthine network of organic chambers. but with added fungal abilities:
The walls pulsate, and the air is thick with spores. Spore Control: As an action, it can
Hazard - Toxic Spores: attempt to control a player, WIS save
(DC 17) or be controlled for 1 round.
Periodically, or in specific chambers, players Regenerative Sugar: It can heal by
must make CON saving throws (DC 16). On a absorbing nearby sugar pools. Players
failed save, they experience hallucinations or can block or contaminate these pools to
gain a level of exhaustion. The DM can create prevent healing.
hallucinatory scenarios or false threats to
disorient players. Conclusion:
Puzzles & Challenges:
Document #3:
RESEARCH LOG 2168-11-03
Subject: Rapid Fungal Replication
Sporelord
Huge monstrosity (infected), chaotic evil
Armor Class 16 (natural armor)
Hit Points 180 (16d12 + 64)
Speed 20 ft.
Sweet, Sweet
terror
In the vast reaches of space, on the distant crimson
frontier of Mars, the colony’s first-ever Halloween
celebration was set to be a momentous occasion.
The shipment from Earth had brought not just
essential supplies but a luxurious addition: the
first candy to ever touch Martian soil, promising a
festive night of joy, nostalgia, and shared tales
from home.
But as the night unfolds, communications from
the colony cease, ships in orbit receive only static,
and it becomes clear that beneath the revelry,
something sinister has awakened.
It’s up to a brave group of adventurers to unveil
the mysteries of the red planet and ensure the
safety of humanity’s distant outpost.
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