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Thunderstrike

MnM 3E Character

Uploaded by

John Givens
Copyright
© © All Rights Reserved
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0% found this document useful (0 votes)
21 views3 pages

Thunderstrike

MnM 3E Character

Uploaded by

John Givens
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THunderstrike

Hero:__________________________________________________________________________________________
John Givens
Player: ________________________ Dr. David Dawson❍
Identity: ___________________________ ✔ Secret ❍ Public
Male
Gender: __________________ 36
Age: __________________ 6' 4"
Height: __________________ 275
Weight: __________________ Blue
Eyes: __________________ Blond
Hair: __________________
Aseir
Group Affiliation: _________________________________________ N/A
Base of Operations: ________________________________________ 13
Power Level: __________________
78 + Powers ____________
Power Point Totals: Abilities ____________ 67 + Advantages ____________ 22 + Defenses ____________
14 + Skills ____________ 195
14 = ____________

Defense
Strength 8 Agility 4 Fighting 8 Awareness 2
Dodge (agl) 4
Stamina 8 Dexterity 4 Intellect 1 Presence 4
Parry (FGT) 0
Offense
Initiative 20 Fortitude (STA) 2
Toughness (STA) 2
Will (awe) 6

Hero
Notes & Conditions points

195
Power points
Earned

195
Power points
Spent
Powers & Devices Character Illustration
3 - Flight, Distracting
___________________________________________________________________________________________________________________________
6 - Lightning Bolt, Ranged Damage (Electricity)
___________________________________________________________________________________________________________________________
6 - Wind Blast, Cone Area Move Object, Limited
___________________________________________________________________________________________________________________________
to pushing away
___________________________________________________________________________________________________________________________
6 - Driving Rain, Environment (Visibility)
___________________________________________________________________________________________________________________________
10 - Weather Immunity
___________________________________________________________________________________________________________________________
- Immunity 10 (Weather Effects)
___________________________________________________________________________________________________________________________
5 - Weather Control, Environment, Selective
___________________________________________________________________________________________________________________________
- Intense Cold, Impede Movement, & Visibility
___________________________________________________________________________________________________________________________
5 - Enhanced Trait, Strength, Permanent
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________
___________________________________________________________________________________________________________________________

Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.
Skills
Total Ability Ranks Other
Acrobatics 10 4 6
Athletics 19 8 6 5

Advantages Close Combat


Improved Initiative (4 Ranks)
____________________________________________________________________________________________________ Cane
________________________________________ 18 8 10
Power Attack
___________________________________________________________________________________________________
Precise Attack (4 Ranks)
___________________________________________________________________________________________________ ________________________________________ 0
Thorwing Mastery
_________________________________________________________________________________________________________ ________________________________________ 0
Ranged Attack
__________________________________________________________________________________________________________
Uncanny Dodge
_________________________________________________________________________________________________________ Deception 4 4
Equipment (2 Ranks) (10 Points of Equipment)
__________________________________________________________________________________________________________
_________________________________________________________________________________________________________ Expertise
_________________________________________________________________________________________________________ ________________________________________ 0
__________________________________________________________________________________________________________
_________________________________________________________________________________________________________ ________________________________________ 0
________________________________________ 0
Complications ________________________________________ 0
___________________________________________________________________________________________________
___________________________________________________________________________________________________ Insight 8 2 6
___________________________________________________________________________________________________
___________________________________________________________________________________________________ Intimidation 4 4
___________________________________________________________________________________________________
Investigation 0 1
___________________________________________________________________________________________________
___________________________________________________________________________________________________ Perception 2 2 6
___________________________________________________________________________________________________
__________________________________________________________________________________________________ Persuasion 4 4
__________________________________________________________________________________________________
Ranged Combat
__________________________________________________________________________________________________
Thrown Cane
________________________________________ 14 4 10
________________________________________ 0
EQUIPMENT, VEHICLES, AND HEADQUARTERS
Walking Cane (actually a Warhammer), holds
____________________________________________________________________________________________________ ________________________________________ 0
his Weather Powers.
___________________________________________________________________________________________________
Has equivilant Plate-Mail armor
___________________________________________________________________________________________________ Sleight of Hand 0 4
_________________________________________________________________________________________________________
Stealth 4 4
_________________________________________________________________________________________________________
________________________________________________________________________________________________________ Technology 0 1
_________________________________________________________________________________________________________
________________________________________________________________________________________________________ Treatment 0 1
________________________________________________________________________________________________________
Vehicles 0 4
________________________________________________________________________________________________________

One-Shot
Series: _________________________________________________________________________________________ Tyler Day
Gamemaster: _____________________________________________________________________ Information
Notes: ________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________
_________________________________________________________________________________________________________________________________________________________________________________________________________________

Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.
Actions
Action Attack Defense Type Effect

Aid - - Std Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
Aim +5 - Std Close or Ranged; +2 bonus if longer than close range
Charge -2 - Std Close; Speed rank in straight line, then attack
Defend - - Std Make an opposed check vs. attack, add 10 to roll of 10 or less
Disarm -2 - Std Close; -5 at range; opposed check Damage vs. target’s STR
Escape - - Mve Opposed Athletics or Sleight of Hand vs. opponent’s routine STR or grab effect
Grab - - Std Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover - +2 Std Remove highest level of damage or fatigue, or make resistance check; one per combat
Smash - - Std -5 attack if vs. a held object
Trip -2 - Std Attack vs. Parry, if successful make opposed Acrobatics or Athletics vs.
target’s Acrobatics or Athletics; defender is prone

Maneuvers
Maneuver Attack Defense Type Effect

Accurate Attack +1 or 2 - Std -1 or 2 to Effect


All-out Attack +1 or 2 -1 or 2 Std
Defensive Attack -1 or 2 +1 or 2 Std
Finishing Attack - - Std Auto hit or attack vs. DC 10, if successful treat as a crit.
Power Attack -1 or 2 - Std +1 or 2 to Effect
Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Slam Attack -1 or 2 +1 or 2 Std
Toughness check vs. 1/2 damage (round down)
Team Attack - - Std Must be simultaneous, must be vs. same defense, see page 179

Basic Conditions
Compelled: Single standard action determined by another. Immobile: Have no movement speed, cannot move, but can take
Controlled: Another character determines actions. actions. Supersedes hindered.

Dazed: May only take a single standard action. Impaired: -2 penalty on checks.

Debilitated: One or more abilities at -5. Normal: Unaffected by other conditions.

Defenseless: Active defenses equal 0, often prone. Supersedes Stunned: Cannot take actions.
vulnerable. Transformed: Traits altered by an outside agent. Depends on effect.
Disabled: -5 penalty on checks. Supersedes impaired. Unaware: Unable to make interaction or Perception checks or
Fatigued: Hindered, recover after 1hour of rest. perform actions based on them.

Hindered: Move at -1 speed rank. Vulnerable: Active defenses are halved (round up).
Weakened: Temporarily lost power points in a trait. Depends on effect.

Combined Conditions
Asleep: Defenseless, stunned, and unaware. Exhausted: Impaired and hindered, recover after 1hour of rest.
Blind: Hindered, visually unaware, vulnerable, may be impaired or Incapacitated: Defenseless, stunned, and unaware. Usually prone.
disabled for visual tasks. Paralyzed: Defenseless, immobile, and physically stunned; may be
Bound: Defenseless, immobile, and impaired. able to take mental actions.

Deaf: Auditory unaware. Prone: Hindered, -5 penalty on close attack checks, +5 bonus to
attacker’s close attack checks, but -5 penalty to attacker’s ranged
Dying: Incapacitated. May die, see p. 19. attack checks. Move action to stand.
Entranced: Stunned, but may only pay attention to entrancing effect. Restrained: Hindered and vulnerable, immobile if restraints are
Breaks free if threatened or from allies interaction skill check (DC anchored.
10+effect rank).
Staggered: Dazed and hindered.
Surprised: Stunned and vulnerable.

Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.

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