THunderstrike
Hero:__________________________________________________________________________________________
                                                                             John Givens
                                                                    Player: ________________________            Dr. David Dawson❍
                                                                                                     Identity: ___________________________ ✔ Secret ❍ Public
        Male
Gender: __________________       36
                           Age: __________________          6' 4"
                                                   Height: __________________          275
                                                                              Weight: __________________        Blue
                                                                                                         Eyes: __________________        Blond
                                                                                                                                  Hair: __________________
                    Aseir
Group Affiliation: _________________________________________                      N/A
                                                             Base of Operations: ________________________________________              13
                                                                                                                          Power Level: __________________
                                     78 + Powers ____________
Power Point Totals: Abilities ____________                   67 + Advantages ____________                   22 + Defenses ____________
                                                                                      14 + Skills ____________                                  195
                                                                                                                                   14 = ____________
                                                                                                                                                          Defense
Strength                8               Agility              4               Fighting                  8               Awareness                      2
                                                                                                                                                               Dodge (agl) 4
  Stamina               8          Dexterity                  4             Intellect                    1                 Presence                   4
                                                                                                                                                               Parry (FGT) 0
Offense
                                                                                                                                   Initiative 20           Fortitude (STA) 2
                                                                                                                                                          Toughness (STA) 2
                                                                                                                                                                    Will (awe) 6
                                                                                                                                                                     Hero
                                                                                                                                   Notes & Conditions               points
                                                                                                                                                                195
                                                                                                                                                              Power points
                                                                                                                                                                 Earned
                                                                                                                                                                195
                                                                                                                                                              Power points
                                                                                                                                                                 Spent
                                                                                                         Powers & Devices                                 Character Illustration
3 - Flight, Distracting
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 6 - Lightning Bolt, Ranged Damage (Electricity)
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6 - Wind Blast, Cone Area Move Object, Limited
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to pushing away
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 6 - Driving Rain, Environment (Visibility)
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 10 - Weather Immunity
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   - Immunity 10 (Weather Effects)
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 5 - Weather Control, Environment, Selective
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   - Intense Cold, Impede Movement, & Visibility
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 5 - Enhanced Trait, Strength, Permanent
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                                                       Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.
                                                                                                                       Skills
                                                                                                                                                                   Total   Ability        Ranks          Other
                                                                                                                        Acrobatics                                  10       4              6
                                                                                                                        Athletics                                   19         8             6              5
                                                                                         Advantages                     Close Combat
 Improved Initiative (4 Ranks)
____________________________________________________________________________________________________                     Cane
                                                                                                                        ________________________________________    18         8            10
 Power Attack
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 Precise Attack (4 Ranks)
___________________________________________________________________________________________________                     ________________________________________    0
 Thorwing Mastery
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 Ranged Attack
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 Uncanny Dodge
_________________________________________________________________________________________________________               Deception                                   4          4
 Equipment (2 Ranks) (10 Points of Equipment)
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_________________________________________________________________________________________________________               Expertise
_________________________________________________________________________________________________________               ________________________________________    0
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                                                                                     Complications                      ________________________________________    0
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___________________________________________________________________________________________________                     Insight                                     8          2             6
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___________________________________________________________________________________________________                     Intimidation                                4          4
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                                                                                                                        Investigation                               0          1
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___________________________________________________________________________________________________                     Perception                                  2          2             6
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__________________________________________________________________________________________________                      Persuasion                                  4          4
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                                                                                                                        Ranged Combat
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                                                                                                                         Thrown Cane
                                                                                                                        ________________________________________    14         4             10
                                                                                                                        ________________________________________    0
                                           EQUIPMENT, VEHICLES, AND HEADQUARTERS
 Walking Cane (actually a Warhammer), holds
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 his Weather Powers.
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 Has       equivilant Plate-Mail armor
___________________________________________________________________________________________________                     Sleight of Hand                             0         4
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                                                                                                                        Stealth                                     4          4
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________________________________________________________________________________________________________                Technology                                  0          1
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________________________________________________________________________________________________________                Treatment                                   0           1
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                                                                                                                        Vehicles                                    0          4
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           One-Shot
  Series: _________________________________________________________________________________________             Tyler Day
                                                                                                    Gamemaster: _____________________________________________________________________          Information
  Notes: ________________________________________________________________________________________________________________________________________________________________________________________________________
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                                                             Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.
                                                                                Actions
Action        Attack        Defense         Type                                                                           Effect
   Aid           -              -            Std               Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.
  Aim           +5              -            Std                                         Close or Ranged; +2 bonus if longer than close range
 Charge          -2             -            Std                                               Close; Speed rank in straight line, then attack
 Defend          -              -            Std                                   Make an opposed check vs. attack, add 10 to roll of 10 or less
 Disarm          -2             -            Std                                     Close; -5 at range; opposed check Damage vs. target’s STR
 Escape          -              -           Mve                       Opposed Athletics or Sleight of Hand vs. opponent’s routine STR or grab effect
  Grab           -              -            Std                        Attack check, if successful, target resists with STR or Dodge; see Grab p. 176
Recover          -             +2            Std                Remove highest level of damage or fatigue, or make resistance check; one per combat
 Smash           -              -            Std                                                            -5 attack if vs. a held object
  Trip           -2             -            Std                            Attack vs. Parry, if successful make opposed Acrobatics or Athletics vs.
                                                                                       target’s Acrobatics or Athletics; defender is prone
                                                                             Maneuvers
      Maneuver                 Attack       Defense              Type                                                              Effect
    Accurate Attack            +1 or 2            -               Std                                                        -1 or 2 to Effect
     All-out Attack            +1 or 2        -1 or 2             Std
   Defensive Attack            -1 or 2       +1 or 2              Std
    Finishing Attack                -             -               Std                            Auto hit or attack vs. DC 10, if successful treat as a crit.
     Power Attack              -1 or 2            -               Std                                                        +1 or 2 to Effect
                                                                                  Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
      Slam Attack              -1 or 2       +1 or 2              Std
                                                                                             Toughness check vs. 1/2 damage (round down)
     Team Attack                    -             -               Std                     Must be simultaneous, must be vs. same defense, see page 179
                                                                        Basic Conditions
     Compelled: Single standard action determined by another.                                   Immobile: Have no movement speed, cannot move, but can take
          Controlled: Another character determines actions.                                                     actions. Supersedes hindered.
            Dazed: May only take a single standard action.                                                               Impaired: -2 penalty on checks.
               Debilitated: One or more abilities at -5.                                                          Normal: Unaffected by other conditions.
   Defenseless: Active defenses equal 0, often prone. Supersedes                                                          Stunned: Cannot take actions.
                            vulnerable.                                                       Transformed: Traits altered by an outside agent. Depends on effect.
         Disabled: -5 penalty on checks. Supersedes impaired.                                     Unaware: Unable to make interaction or Perception checks or
            Fatigued: Hindered, recover after 1hour of rest.                                                  perform actions based on them.
                     Hindered: Move at -1 speed rank.                                                     Vulnerable: Active defenses are halved (round up).
                                                                                             Weakened: Temporarily lost power points in a trait. Depends on effect.
                                                                   Combined Conditions
             Asleep: Defenseless, stunned, and unaware.                                          Exhausted: Impaired and hindered, recover after 1hour of rest.
 Blind: Hindered, visually unaware, vulnerable, may be impaired or                              Incapacitated: Defenseless, stunned, and unaware. Usually prone.
                      disabled for visual tasks.                                               Paralyzed: Defenseless, immobile, and physically stunned; may be
            Bound: Defenseless, immobile, and impaired.                                                          able to take mental actions.
                         Deaf: Auditory unaware.                                                Prone: Hindered, -5 penalty on close attack checks, +5 bonus to
                                                                                                attacker’s close attack checks, but -5 penalty to attacker’s ranged
               Dying: Incapacitated. May die, see p. 19.                                                       attack checks. Move action to stand.
Entranced: Stunned, but may only pay attention to entrancing effect.                             Restrained: Hindered and vulnerable, immobile if restraints are
  Breaks free if threatened or from allies interaction skill check (DC                                                   anchored.
                           10+effect rank).
                                                                                                                        Staggered: Dazed and hindered.
                                                                                                                     Surprised: Stunned and vulnerable.
                                           Mutants & Masterminds Third Edition © 2011 Green Ronin Publishing, LLC. All rights reserved.