GRR5519a AllTimeNoSpace
GRR5519a AllTimeNoSpace
Code
ALL TIME
NO SPACE
! B O N U
C O N T ENT
B O N U S
TENT !
A Heroic Supplement for
MUTANTS & MASTERMINDS
While the Deluxe Gamemaster’s Guide lists various military Centaur Template • 12 points
vehicles of the era, this section provides various Golden PL Adjustment: +1
Age civilian vehicles for your campaign. Some types in- Statistic Adjustments: STR +1, STA +2, Centaur: Movement
cluded here are also mentioned in the Deluxe Hero’s Hand- 1 (Sure-footed 1), Feature 1 (Extra Legs), Senses 2 (Low-light
book, but note that changes in time and technology give Vision, Ultra-hearing), Hooves Strength-based Damage 1
the Golden Age versions somewhat different capabilities Combat Adjustments: Close Damage +1, Toughness +2,
than their modern descendants. Fortitude +1
CIVILIAN VEHICLES
Name Size Strength Speed Defense Toughness Cost
Motorcycle M 1 5 10 7 8
Coupe/Roadster L 6 6 8 7 9
Sedan/Police Car H 7 5 8 9 8
Touring Car/Limo H 7 5 6 9 6
Pickup Truck/Ambulance H 9 5 6 9 8
Hardy Trailblazer PL 5 • MR4 • 60 points Totals: Abilities 22 + Powers 10 + Advantages 5 + Skills 6 (12
ranks) + Defenses 4 = 45
STR 3 STA 4 AGL 2 DEX 2 FGT 3 INT 0 AWE 2 PRE 0
Equipment: Colt Pistol, Knife, Lariat, Survival Kit, Winchester Rifle.
Merfolk Template • 12 points
PL Adjustment: +0
Advantages: Equipment 5, Great Endurance, Second Chance:
Environmental Hazards, Teamwork, Tracking. Statistic Adjustments: Favored Environment (Underwater), Hide
in Plain Sight, Aquatic Immunity 3 (Cold, Drowning, Pressure),
Skills: Athletics 4 (+7), Expertise: Scout 4 (+4), Expertise:
Movement 1 (Environmental Adaptation: Underwater), Senses 1
Survival 4 (+4), Perception 4 (+6), Ranged Combat: Guns 4 (+6).
(Low-light Vision), Swimming 2 (2 MPH).
Offense: Init +2, Colt Pistol +6 (Ranged, Damage 3), Knife +3
Combat Adjustments: Close Damage +1, Toughness +2,
(Close, Damage 4; Crit. 19–20), Winchester Rifle +6 (Ranged,
Fortitude +1
Damage 4), Unarmed +3 (Close, Damage 3).
Defense: Dodge 4, Parry 6, Fortitude 6, Toughness 4, Will 4. HIPPOPOTAMUS
Totals: Abilities 32 + Powers 0 + Advantages 9 + Skills 10 (20
ranks) + Defenses 9 = 60 Loud and foul-tempered, the Nile hippopotamus is
Hippopotamus PL 6 • MR3 • 34 points nothing to tangle with. With jaws capable of crushing a
STR 6 STA 6 AGL 0 DEX –2 FGT 6 INT –4 AWE 1 PRE 1 boat, and a surprisingly fast land speed, many a foolish
braggart has died after crying “Watch this!” too close to
Powers: Growth 6 (Innate; Permanent), Movement 1
(Environmental Adaptation: Water). one of these beasts.
Advantages: Fearless.
MAMMOTH
Skills: Perception 4 (+5), Stealth 6 (+0).
Offense: Init +0, Bite +6 (Close, Damage 6). Shaggy mountains roaming the landscape, mammoths
Defense: Dodge 0, Parry 6, Fortitude 6, Toughness 6, Will 5. are short-sighted, protective, and loyal to their own. Their
Totals: Abilities 4 + Powers 14 + Advantages 1 + Skills 5 (10 stampedes can flatten forests and foes. Dangerous on
ranks) + Defenses 10 = 34 their own, they are deadly in herds.
jewels, and if one of the pair is slain or abused its mate will The merfolk template can be added to other templates to
stop at nothing to get revenge. create soldiers, spellcasters, criminals, or aquatic aliens to
suit your needs. Or this template can be used as a basis for
HARDY TRAILBLAZER merfolk player characters.
Wagon masters, daring scouts, and good old filmland NINE-TAILED FOX
cowboys belong in this category, noted for their alertness,
endurance, and survival skills. Without such individu- Hailing originally from China but now well-established
als the frontier would never have yielded to settlers and across eastern Asian and the rest of the world, fox spirits—
cities. Though their tasks may be peaceable, they are well sometimes called húli jīng, kumiho, or kitsune—are trick-
able to handle trouble when it arises. ster spirits with powerful shapeshifting abilities. Some spy
4
ALL TIME, NO SPACE
Tzitzimitl PL 11 • MR10 • 145 points
STR 11 STA 10 AGL 4 DEX 0 FGT 8 INT 2 AWE 3 PRE 4
Powers: Death Gaze Ranged Damage 10 (Accurate 6,
Penetrating); AE: Possession Cumulative Perception Affliction
8 (Resisted and Overcome by Will; Dazed, Compelled,
Controlled; Extra: Merges with Host; Limited: Only in Darkness);
Titanic Size: Growth 8 (Innate, Permanent), Protection 4,
Senses 2 (Darkvision).
Advantages: Close Attack 3, Fearless, Improved Smash,
Weapon Break.
Skills: Intimidation 8 (+16), Perception 4 (+7), Stealth 6 (+2).
Offense: Init +4, Death Gaze +12 (Ranged, Damage 10),
Unarmed +11 (Close, Damage 11).
Defense: Dodge 5, Parry 8, Fortitude 13, Toughness 14, Will 9.
Totals: Abilities 52 + Powers 60 + Advantages 6 + Skills 9 (18
ranks) + Defenses 18 = 145.
Complication: Photophobic Sunlight halves Toughness bonus.
WWII PARTISAN
The resistance fighters of invaded nations, partisans in
THANK YOU!
France, Poland, Russia, and China helped Allied forces While it wasn't cut from the Time Traveler's Codex, thank
by supplying key intelligence and sabotaging enemy you to all our fans and customers who help us make this
vehicles and installations. Most partisans were ordinary weird and fantastic books a possibility! Mutants & Master-
minds wouldn't exist without the engaged player base and
people trying to live their lives who picked up useful skills
constant positive feedback we get from you!
in the wake of invasion.
5
MUTANTS & MASTERMINDS
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