MP - CH3 (0) Microprocessor
MP - CH3 (0) Microprocessor
LANGUAGE PROGRAMMING
COURSE HANDOUT
Chapter 3
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Microprocessor & ALP Instruction Set
CONTENTS
3. Chapter 3 ................................................................................................................................ 3
3.1 Instruction set ....................................................................................................................... 3
3.2 Data Transfer Instructions ................................................................................................... 3
3.2.1 MOV instructions .......................................................................................................... 3
3.2.2 PUSH/POP instructions................................................................................................. 3
3.2.3 Load Effective Address Instruction .............................................................................. 4
3.2.4 String Data Transfer Instructions .................................................................................. 5
3.2.5 Miscellaneous Instructions ............................................................................................ 6
3.3 Arithmetic and Logical Instructions .................................................................................... 8
3.3.1 ADD .............................................................................................................................. 8
3.3.2 SUB ............................................................................................................................... 8
3.3.3 MUL ........................................................................................................................ 9
3.3.4 DIV Source .................................................................................................................. 10
3.3.5 ASCII & BCD Arithmetic Instructions ....................................................................... 11
3.3.6 Logical Instructions ..................................................................................................... 13
3.3.7 Compare Instruction .................................................................................................... 15
3.3.8 Shift and Rotate Instructions ....................................................................................... 15
3.4 Control Instructions ........................................................................................................... 18
3.4.1 Program Control Instructions ...................................................................................... 18
3.4.1.1 Unconditional Transfer Instructions ..................................................................... 18
3.4.1.2 Conditional Transfer instructions ......................................................................... 20
3.4.2 Iteration Control Insructions ....................................................................................... 23
3.4.3 Processor Control Instructions .................................................................................... 24
3.4.4 External Hardware Synchronization Instructions ....................................................... 24
3.4.5 Interrupt Instructions ................................................................................................... 25
3. Chapter 3
3.1 Instruction set
8086 instructions are mainly classified into three:
into the specified register, and the word from the next two memory locations is copied into
the ES register. LES does not affect any flag.
LES BX, [789AH] Copy content of memory at displacement 789AH in DS
to BL,content of 789BH to BH, content of memory at displacement 789CH and
789DH in DS is copied to ES register.
LES DI, [BX] Copy content of memory at offset [BX] and offset [BX]
+ 1 in DS to DI register. Copy content of memory at offset [BX] + 2 and [BX] + 3 to
ES register.
When using the MOVS instruction, you must in some way tell the assembler whether you
want to move a string as bytes or as word. There are two ways to do this. The first way is to
indicate the name of the source and destination strings in the instruction, as, for example.
MOVS DEST, SRC. The assembler will code the instruction for a byte / word move if they
were declared with a DB / DW. The second way is to add a “B” or a “W” to the MOVS
mnemonic. MOVSB says move a string as bytes; MOVSW says move a string as words.
MOV SI, OFFSET SOURCE Load offset of start of source string in DS into
SI
MOV DI, OFFSET DESTINATION Load offset of start of destination string in ES
into DI
CLD Clear DF to auto increment SI and DI after move
MOV CX, 04H Load length of string into CX as counter
REP MOVSB Move string byte until CX = 0
LODS / LODSB / LODSW (LOAD STRING BYTE INTO AL OR STRING WORD INTO
AX)
This instruction copies a byte from a string location pointed to by SI to AL, or a word from a
string location pointed to by SI to AX. If DF is 0, SI will be automatically incremented (by 1
for a byte string, and 2 for a word string) to point to the next element of the string. If DF is 1,
SI will be automatically decremented (by 1 for a byte string, and 2 for a word string) to point
to the previous element of the string. LODS does not affect any flag.
> CLD Clear direction flag so that SI is auto-
Note: The assembler uses the name of the string to determine whether the string is of type
bye or type word. Instead of using the string name to do this, you can use the mnemonic
LODSB to tell the assembler that the string is type byte or the mnemonic LODSW to tell the
assembler that the string is of type word.
Note: The assembler uses the string name to determine whether the string is of type byte or
type word. If it is a byte string, then string byte is replaced with content of AL. If it is a word
string, then string word is replaced with content of AX.
“B” added to STOSB mnemonic tells assembler to replace byte in string with byte from AL.
STOSW would tell assembler directly to replace a word in the string with a word from AX.
the starting address of the lookup table must be loaded in BX. The code byte to be translated
is put in AL. The XLATB instruction adds the byte in AL to the offset of the start of the table
in BX. It then copies the byte from the address pointed to by (BX + AL) back into AL.
XLATB instruction does not affect any flag.
3.3.2 SUB
SUB Destination, Source
SBB Destination, Source
These instructions subtract the number in some source from the number in some destination
and put the result in the destination. The SBB instruction also subtracts the content of carry
flag from the destination. The source may be an immediate number, a register or memory
location. The destination can also be a register or a memory location. However, the source
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Microprocessor & ALP Instruction Set
and the destination cannot both be memory location. The source and the destination must
both be of the same type (bytes or words). If you want to subtract a byte from a word, you
must first move the byte to a word location such as a 16-bit register and fill the upper byte of
the word with 0’s. Flags affected: AF, CF, OF, PF, SF, ZF.
SUB CX, BX CX - BX; Result in CX
SBB CH, AL Subtract content of AL and content of CF from content
of CH. Result in CH.
SUB AX, 3427H Subtract immediate number 3427H from AX
SBB BX, [3427H] Subtract word at displacement 3427H in DS and content of BX.
DEC
DEC Destination
This instruction subtracts 1 from the destination word or byte. The destination can be a
register or a memory location. AF, OF, SF, PF, and ZF are updated, but CF is not affected.
This means that if an 8-bit destination containing 00H or a 16-bit destination containing
0000H is decremented, the result will be FFH or FFFFH with no carry (borrow).
DEC CL Subtract 1 from content of CL register
DEC BP Subtract 1 from content of BP register
DEC BYTE PTR [BX] Subtract 1 from byte at offset [BX] in DS
DEC WORD PTR [BP] Subtract 1 from a word at offset [BP] in SS
*DEC COUNT Subtract 1 from byte or word named COUNT in
DS
1.3.3 MUL
MUL Source
This instruction multiplies an unsigned byte in some source with an unsigned byte in AL
register or an unsigned word in some source with an unsigned word in AX register. The
source can be a register or a memory location. When a byte is multiplied by the content of
AL, the result (product) is put in AX. When a word is multiplied by the content of AX, the
result is put in DX and AX registers. If the most significant byte of a 16-bit result or the most
significant word of a 32-bit result is 0, CF and OF will both be 0’s. AF, PF, SF and ZF are
undefined after a MUL instruction.
If you want to multiply a byte with a word, you must first move the byte to a word location
such as an extended register and fill the upper byte of the word with all 0’s. You cannot use
the CBW instruction for this, because the CBW instruction fills the upper byte with copies of
the most significant bit of the lower byte.
MUL BH Multiply AL with BH; result in AX
MUL CX Multiply AX with CX; result high word in DX, low word in AX
IMUL
IMUL Source
This instruction multiplies a signed byte from source with a signed byte in AL or a signed
word from some source with a signed word in AX. The source can be a register or a memory
location. When a byte from source is multiplied with content of AL, the signed result
(product) will be put in AX. When a word from source is multiplied by AX, the result is put
in DX and AX. If the magnitude of the product does not require all the bits of the destination,
the unused byte / word will be filled with copies of the sign bit. If the upper byte of a 16-bit
result or the upper word of a 32-bit result contains only copies of the sign bit (all 0’s or all
1’s), then CF and the OF will both be 0; If it contains a part of the product, CF and OF will
both be 1. AF, PF, SF and ZF are undefined after IMUL.
If you want to multiply a signed byte with a signed word, you must first move the byte into a
word location and fill the upper byte of the word with copies of the sign bit. If you move the
byte into AL, you can use the CBW instruction to do this.
IMUL BH Multiply signed byte in AL with signed byte in BH and result in AX
IMUL AX Multiply AX times AX; result in DX and AX
MOV CX, MULTIPLIER Load signed word in CX
MOV AL, MULTIPLICANDLoad signed byte in AL
CBW Extend sign of AL into AH
IMUL CX Multiply CX with AX; Result in DX and AX
3.3.4 DIV Source
This instruction is used to divide an unsigned word by a byte or to divide an unsigned double
word (32 bits) by a word. When a word is divided by a byte, the word must be in the AX
register. The divisor can be in a register or a memory location. After the division, AL will
contain the 8-bit quotient, and AH will contain the 8-bit remainder. When a double word is
divided by a word, the most significant word of the double word must be in DX, and the least
significant word of the double word must be in AX. After the division, AX will contain the
16-bit quotient and DX will contain the 16-bit remainder. If an attempt is made to divide by 0
or if the quotient is too large to fit in the destination (greater than FFH / FFFFH), the 8086
will generate a type 0 interrupt. All flags are undefined after a DIV instruction.
If you want to divide a byte by a byte, you must first put the dividend byte in AL and fill AH
with all 0’s. Likewise, if you want to divide a word by another word, then put the dividend
word in AX and fill DX with all 0’s.
DIV BL Divide word in AX by byte in BL; Quotient in AL, remainder in AH
DIV CX Divide down word in DX and AX by word in CX; Quotient in AX,
and remainder in DX
IDIV
IDIV Source
This instruction is used to divide a signed word by a signed byte, or to divide a signed double
word by a signed word. When dividing a signed word by a signed byte, the word must be in
the AX register. The divisor can be in an 8-bit register or a memory location. After the
division, AL will contain the signed quotient, and AH will contain the signed remainder. The
sign of the remainder will be the same as the sign of the dividend. If an attempt is made to
divide by 0, the quotient is greater than 127 (7FH) or less than -127 (81H), the 8086 will
automatically generate a type 0 interrupt.
When dividing a signed double word by a signed word, the most significant word of the
dividend (numerator) must be in the DX register, and the least significant word of the
dividend must be in the AX register. The divisor can be in any other 16-bit register or
memory location. After the division, AX will contain a signed 16-bit quotient, and DX will
contain a signed 16-bit remainder. The sign of the remainder will be the same as the sign of
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Microprocessor & ALP Instruction Set
the dividend. Again, if an attempt is made to divide by 0, the quotient is greater than +32,767
(7FFFH) or less than -32,767 (8001H), the 8086 will automatically generate a type 0
interrupt. All flags are undefined after an IDIV.
If you want to divide a signed byte by a signed byte, you must first put the dividend byte in
AL and sign- extend AL into AH. The CBW instruction can be used for this purpose.
Likewise, if you want to divide a signed word by a signed word, you must put the dividend
word in AX and extend the sign of AX to all the bits of DX. The CWD instruction can be
used for this purpose.
IDIV BL Signed word in AX/signed byte in BL
IDIV BP Signed double word in DX and AX/signed word in BP
IDIV BYTE PTR [BX] AX / byte at offset [BX] in DS
works only the operand in AL. AAM updates PF, SF and ZF but AF; CF and OF are left
undefined.
Let AL = 00000101 (unpacked BCD 5), and BH = 00001001 (unpacked BCD 9)
MUL BH AL x BH: AX = 00000000 00101101 = 002DH
AAM AX = 00000100 00000101 = 0405H (unpacked BCD for 45
AAD (BCD-TO-BINARY CONVERT BEFORE DIVISION)
AAD converts two unpacked BCD digits in AH and AL to the equivalent binary number in
AL. This adjustment must be made before dividing the two unpacked BCD digits in AX by
an unpacked BCD byte. After the BCD division, AL will contain the unpacked BCD quotient
and AH will contain the unpacked BCD remainder. AAD updates PF, SF and ZF; AF, CF and
OF are left undefined.
Let AX = 0607 (unpacked BCD for 67 decimal), and CH = 09H
AAD AX = 0043 (43H = 67 decimal)
DIV CH AL = 07; AH = 04;
Flags undefined after DIV
If an attempt is made to divide by 0, the 8086 will generate a type 0 interrupt.
OR
OR Destination, Source
This instruction ORs each bit in a source byte or word with the same numbered bit in a
destination byte or word. The result is put in the specified destination. The content of the
specified source is not changed.
The source can be an immediate number, the content of a register, or the content of a memory
location. The destination can be a register or a memory location. The source and destination
cannot both be memory locations. CF and OF are both 0 after OR. PF, SF, and ZF are
updated by the OR instruction. AF is undefined. PF has meaning only for an 8-bit operand.
OR AH, CL CL ORed with AH, result in AH, CL not changed
XOR
XOR Destination, Source
This instruction Exclusive-ORs each bit in a source byte or word with the same numbered bit
in a destination byte or word. The result is put in the specified destination. The content of the
specified source is not changed.
The source can be an immediate number, the content of a register, or the content of a memory
location. The destination can be a register or a memory location. The source and destination
cannot both be memory locations. CF and OF are both 0 after XOR. PF, SF, and ZF are
updated. PF has meaning only for an 8-bit operand. AF is undefined.
XOR CL, BH Byte in BH exclusive-ORed with byte in CL. Result in CL. BH
not changed.
XOR BP, DI Word in DI exclusive-ORed with word in BP. Result in BP. DI
not changed
XOR WORD PTR [BX], 00FFH Exclusive-OR immediate number 00FFH with
word at offset [BX] in the data segment. Result in memory location [BX]
NOT
NOT Destination
The NOT instruction inverts each bit (forms the 1’s complement) of a byte or word in the
specified destination. The destination can be a register or a memory location. This instruction
does not affect any flag.
NOT BX Complement content or BX register
NOT BYTE PTR [BX] Complement memory byte at offset [BX] in data
segment.
TEST
TEST Destination, Source
This instruction ANDs the byte / word in the specified source with the byte / word in the
specified destination. Flags are updated, but neither operand is changed. The test instruction
is often used to set flags before a Conditional jump instruction.
The source can be an immediate number, the content of a register, or the content of a memory
location. The destination can be a register or a memory location. The source and the
destination cannot both be memory locations. CF and OF are both 0’s after TEST. PF, SF and
ZF will be updated to show the results of the destination. AF is be undefined.
TEST AL, BH AND BH with AL. No result stored; Update PF, SF, ZF
TEST CX, 0001H AND CX with immediate number 0001H; No result stored
;Update PF, SF, ZF
TEST BP, [BX][DI] AND word are offset [BX][DI] in DS with word in BP; No
result stored; Update PF, SF, ZF
NEG
NEG Destination
This instruction replaces the number in a destination with its 2’s complement. The destination
can be a register or a memory location. It gives the same result as the invert each bit and add
one algorithm. The NEG instruction updates AF, AF, PF, ZF, and OF.
NEG AL Replace number in AL with its 2’s complement
NEG BX Replace number in BX with its 2’s complement
NEG BYTE PTR [BX] Replace byte at offset BX in DX with its 2’s
complement
NEG WORD PTR [BP] Replace word at offset BP in SS with its 2’s
complement
For the instruction CMP CX, BX, the values of CF, ZF, and SF will be as follows:
CF ZF SF
CX = BX 0 1 0 Result of subtraction is Zero
CX > BX 0 0 0 No borrow required, so CF=0
CX < BX 1 0 1 Subtraction requires borrow, so CF=1
CMP AL,01H Compare immediate number 01H with the content of AL
CMP BH,CL Compare the content of CL with content of BH
CMP CX,TEMP Compare word in CX with word in variable TEMP
For multi-bit rotate, CF will contain the bit most recently rotated out of the LSB.
The destination can be a register or a memory location. If you want to rotate the operand by
one bit position, you can specify this by putting a 1 in the count position of the instruction. To
rotate more than one bit position, load the desired number into the CL register and put “CL”
in the count position of the instruction.
RCR affects only CF and OF. OF will be a 1 after a single bit RCR if the MSB was changed
by the rotate. OF is undefined after the multi-bit rotate.
RCR BX, 1 Word in BX right 1 bit, CF to MSB, LSB to CF
MOV CL, 4 Load CL for rotating 4 bit position
RCR BYTE PTR [BX], 4 Rotate the byte at offset [BX] in DS 4 bit positions right
CF = original bit 3, Bit 4 - original CF.
ROL
ROL Destination, Count
This instruction rotates all the bits in a specified word or byte to the left some number of bit
positions. The data bit rotated out of MSB is circled back into the LSB. It is also copied into
CF. In the case of multiple-bit rotate, CF will contain a copy of the bit most recently moved
out of the MSB.
The destination can be a register or a memory location. If you to want rotate the operand by
one bit position, you can specify this by putting 1 in the count position in the instruction. To
rotate more than one bit position, load the desired number into the CL register and put “CL”
in the count position of the instruction.
ROL affects only CF and OF. OF will be a 1 after a single bit ROL if the MSB was changed
by the rotate.
ROL AX, 1 Rotate the word in AX 1 bit position left, MSB to LSB
and CF
MOV CL, 04H Load number of bits to rotatein CL ROL BL, CL
Rotate BL 4 bit positions
ROL FACTOR [BX], 1 Rotate the word or byte in DS at EA = FACTOR [BX]
by 1 bit position left into CF
ROR
ROR Destination, Count
This instruction rotates all the bits in a specified word or byte some number of bit positions to
right. The operation is desired as a rotate rather than shift, because the bit moved out of the
LSB is rotated around into the MSB. The data bit moved out of the LSB is also copied into
CF. In the case of multiple bit rotates, CF will contain a copy of the bit most recently moved
out of the LSB.
The destination can be a register or a memory location. If you want to rotate the operand by
one bit position, you can specify this by putting 1 in the count position in the instruction. To
rotate by more than one bit position, load the desired number into the CL register and put
“CL” in the count position of the instruction.
ROR affects only CF and OF. OF will be a 1 after a single bit ROR if the MSB was changed
by the rotate.
ROR BL, 1 Rotate all bits in BL right 1 bit position LSB to MSB
and to CF
MOV CL, 08H Load CL with number of bit positions to be rotated
ROR WORD PTR [BX], CL Rotate word in DS at offset [BX] 8 bit position right
SAR
SAR Destination, Count
This instruction shifts each bit in the specified destination some number of bit positions to the
right. As a bit is shifted out of the MSB position, a copy of the old MSB is put in the MSB
position. In other words, the sign bit is copied into the MSB. The LSB will be shifted into
CF. In the case of multiple-bit shift, CF will contain the bit most recently shifted out from the
LSB. Bits shifted into CF previously will be lost.
The destination operand can be a byte or a word. It can be in a register or in a memory
location. If you want to shift the operand by one bit position, you can specify this by putting a
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Microprocessor & ALP Instruction Set
1 in the count position of the instruction. For shifts of more than 1 bit position, load the
desired number of shifts into the CL register, and put “CL” in the count position of the
instruction.
The flags are affected as follow: CF contains the bit most recently shifted in from LSB. For a
count of one, OF will be 1 if the two MSBs are not the same. After a multi-bit SAR, OF will
be 0. SF and ZF will be updated to show the condition of the destination. PF will have
meaning only for an 8- bit destination. AF will be undefined after SAR.
SHR
SHR Destination, Count
This instruction shifts each bit in the specified destination some number of bit positions to the
right. As a bit is shifted out of the MSB position, a 0 is put in its place. The bit shifted out of
the LSB position goes to CF. In the case of multi-bit shifts, CF will contain the bit most
recently shifted out from the LSB. Bits shifted into CF previously will be lost.
The destination operand can be a byte or a word in a register or in a memory location. If you
want to shift the operand by one bit position, you can specify this by putting a 1 in the count
position of the instruction. For shifts of more than 1 bit position, load the desired number of
shifts into the CL register, and put “CL” in the count position of the instruction.
The flags are affected by SHR as follow: CF contains the bit most recently shifted out from
LSB. For a count of one, OF will be 1 if the two MSBs are not both 0’s. For multiple-bit
shifts, OF will be meaningless. SF and ZF will be updated to show the condition of the
destination. PF will have meaning only for an 8-bit destination. AF is undefined.
SHR BP, 1 Shift word in BP one bit position right, 0 in MSB
A near call is a call to a procedure, which is in the same code segment as the CALL
instruction. When the 8086 executes a near CALL instruction, it decrements the stack pointer
by 2 and copies the offset of the next instruction after the CALL into the stack. This offset
saved in the stack is referred to as the return address, because this is the address that
execution will return to after the procedure is executed. A near CALL instruction will also
load the instruction pointer with the offset of the first instruction in the procedure. A RET
instruction at the end of the procedure will return execution to the offset saved on the stack
which is copied back to IP.
A far call is a call to a procedure, which is in a different segment from the one that contains
the CALL instruction. When the 8086 executes a far call, it decrements the stack pointer by 2
and copies the content of the CS register to the stack. It then decrements the stack pointer by
2 again and copies the offset of the instruction after the CALL instruction to the stack.
Finally, it loads CS with the segment base of the segment that contains the procedure, and
loads IP with the offset of the first instruction of the procedure in that segment. A RET
instruction at the end of the procedure will return execution to the next instruction after the
CALL by restoring the saved values of CS and IP from the stack.
CALL MULT
This is a direct within segment (near or intra segment) call. MULT is the name of the
procedure. The assembler determines the displacement of MULT from the instruction after
the CALL and codes this displacement in as part of the instruction.
CALLBX
This is an indirect within-segment (near or intra-segment) call. BX contains the offset of the
first instruction of the procedure. It replaces content of IP with content of register BX.
CALL WORD PTR [BX]
This is an indirect within-segment (near or intra-segment) call. Offset of the first instruction
of the procedure is in two memory addresses in DS. Replaces content of IP with content of
word memory location in DS pointed to by BX.
CALL DIVIDE
This is a direct call to another segment (far or inter-segment call). DIVIDE is the name of the
procedure. The procedure must be declared far with DIVIDE PROC FAR at its start. The
assembler will determine the code segment base for the segment that contains the procedure
and the offset of the start of the procedure. It will put these values in as part of the instruction
code.
CALL DWORD PTR [BX]
This is an indirect call to another segment (far or inter-segment call). New values for CS and
IP are fetched from four-memory location in DS. The new value for CS is fetched from [BX]
and [BX + 1]; the new IP is fetched from [BX + 2] and [BX +3].
2. RET (RETURN EXECUTION FROM PROCEDURE TO CALLING PROGRAM)
The RET instruction will return execution from a procedure to the next instruction after the
CALL instruction which was used to call the procedure. If the procedure is near procedure (in
the same code segment as the CALL instruction), then the return will be done by replacing
the IP with a word from the top of the stack. The word from the top of the stack is the offset
of the next instruction after the CALL. This offset was pushed into the stack as part of the
operation of the CALL instruction. The stack pointer will be incremented by 2 after the return
address is popped off the stack.
If the procedure is a far procedure (in a code segment other than the one from which it is
called), then the instruction pointer will be replaced by the word at the top of the stack. This
word is the offset part of the return address put there by the CALL instruction. The stack
pointer will then be incremented by 2. The CS register is then replaced with a word from the
new top of the stack. This word is the segment base part of the return address that was pushed
onto the stack by a far call operation. After this, the stack pointer is again incremented by 2.
A RET instruction can be followed by a number, for example, RET 6. In this case, the stack
pointer will be incremented by an additional six addresses after the IP when the IP and CS are
popped off the stack. This form is used to increment the stack pointer over parameters passed
to the procedure on the stack.The RET instruction does not affect any flag.
1. JMP (UNCONDITIONAL JUMP TO SPECIFIED DESTINATION)
This instruction will fetch the next instruction from the location specified in the instruction
rather than from the next location after the JMP instruction. If the destination is in the same
code segment as the JMP instruction, then only the instruction pointer will be changed to get
the destination location. This is referred to as a near jump. If the destination for the jump
instruction is in a segment with a name different from that of the segment containing the JMP
instruction, then both the instruction pointer and the code segment register content will be
changed to get the destination location. This referred to as a far jump. The JMP instruction
does not affect any flag.
JMP CONTINUE
This instruction fetches the next instruction from address at label CONTINUE. If the label is
in the same segment, an offset coded as part of the instruction will be added to the instruction
pointer to produce the new fetch address. If the label is another segment, then IP and CS will
be replaced with value coded in part of the instruction. This type of jump is referred to as
direct because the displacement of the destination or the destination itself is specified directly
in the instruction.
JMP BX
This instruction replaces the content of IP with the content of BX. BX must first be loaded
with the offset of the destination instruction in CS. This is a near jump. It is also referred to as
an indirect jump because the new value of IP comes from a register rather than from the
instruction itself, as in a direct jump.
JMP WORD PTR [BX]
This instruction replaces IP with word from a memory location pointed to by BX in DX. This
is an indirect near jump.
JMP DWORD PTR [SI]
This instruction replaces IP with word pointed to by SI in DS. It replaces CS with a word
pointed by SI + 2 in DS. This is an indirect far jump.
this instruction will cause execution to jump to a label given in the instruction. If CF and ZF
are not both 0, the instruction will have no effect on program execution.
CMP AX, 4371H Compare by subtracting 4371H from AX
JA NEXT Jump to label NEXT if AX above 4371H
CMP AX, 4371H Compare (AX - 4371H)
JNBE NEXT Jump to label NEXT if AX not below or equal to 4371H
JNGE AGAIN Jump to label AGAIN if BL not more positive than or equal to
39H
JLE / JNG (JUMP IF LESS THAN OR EQUAL / JUMP IF NOT GREATER)
This instruction is usually used after a Compare instruction. The instruction will cause a jump
to the label given in the instruction if the zero flag is set, or if the sign flag not equal to the
overflow flag.
CMP BL, 39H Compare by subtracting 39H from BL
JLE NEXT Jump to label NEXT if BL more negative than or equal to 39H
CMP BL, 39H Compare by subtracting 39H from BL
JNG NEXT Jump to label NEXT if BL not more positive than 39H
JNE / JNZ (JUMP NOT EQUAL / JUMP IF NOT ZERO)
This instruction is usually used after a Compare instruction. If the zero flag is 0, then this
instruction will cause a jump to the label given in the instruction.
IN AL, 0F8H Read data value from port CMP AL, 72 Compare (AL -72)
JNE NEXT Jump to label NEXT if AL * 72
ADD AX, 0002H Add count factor 0002H to AX DEC BX Decrement BX
JNZ NEXT Jump to label NEXT if BX * 0
JS (JUMP IF SIGNED / JUMP IF NEGATIVE)
This instruction will cause a jump to the specified destination address if the sign flag is set.
Since a 1 in the sign flag indicates a negative signed number, you can think of this instruction
as saying “jump if negative”.
ADD BL, DH Add signed byte in DH to signed byte in DL
JS NEXT Jump to label NEXT if result of addition is negative number
JNS (JUMP IF NOT SIGNED / JUMP IF POSITIVE)
This instruction will cause a jump to the specified destination address if the sign flag is 0.
Since a 0 in the sign flag indicate a positive signed number, you can think to this instruction
as saying “jump if positive”.
DEC AL Decrement AL
JNS NEXT Jump to label NEXT if AL has not decremented to FFH
JP / JPE (JUMP IF PARITY / JUMP IF PARITY EVEN)
If the number of 1’s left in the lower 8 bits of a data word after an instruction which affects
the parity flag is even, then the parity flag will be set. If the parity flag is set, the JP / JPE
instruction will cause a jump to the specified destination address.
JO (JUMP IF OVERFLOW)
The overflow flag will be set if the magnitude of the result produced by some signed
arithmetic operation is too large to fit in the destination register or memory location. The JO
instruction will cause a jump to the destination given in the instruction, if the overflow flag is
set.
ADD AL, BL Add signed bytes in AL and BL
JO ERROR Jump to label ERROR if overflow from add
JNO (JUMP IF NO OVERFLOW)
The overflow flag will be set if some signed arithmetic operation is too large to fit in the
destination register or memory location. The JNO instruction will cause a jump to the
destination given in the instruction, if the overflow flag is not set.
ADD AL, BL Add signed byte in AL and BL
must be in the range of -128 bytes to +127 bytes from the address of the instruction after the
LOOPNE / LOOPZ instruction. This instruction does not affect any flags.
ESC (ESCAPE)
This instruction is used to pass instructions to a coprocessor, such as the 8087 Math
coprocessor, which shares the address and data bus with 8086. Instructions for the
coprocessor are represented by a 6-bit code embedded in the ESC instruction. As the 8086
fetches instruction bytes, the coprocessor also fetches these bytes from the data bus and puts
them in its queue. However, the coprocessor treats all the normal 8086 instructions as NOPs.
When 8086 fetches an ESC instruction, the coprocessor decodes the instruction and carries
out the action specified by the 6-bit code specified in the instruction. In most cases, the 8086
treats the ESC instruction as a NOP. In some cases, the 8086 will access a data item in
memory for the coprocessor.
LOCK - ASSERT BUS LOCK SIGNAL
Many microcomputer systems contain several microprocessors. Each microprocessor has its
own local buses and memory. The individual microprocessors are connected together by a
system bus so that each can access system resources such as disk drive or memory. Each
microprocessor takes control of the system bus only when it needs to access some system
resources. The LOCK prefix allows a microprocessor to make sure that another processor
does not take control of the system bus while it is in the middle of a critical instruction, which
uses the system bus. The LOCK prefix is put in front of the critical instruction. When an
instruction with a LOCK prefix executes, the 8086 will assert its external bus controller
device, which then prevents any other processor from taking over the system bus. LOCK
instruction does not affect any flag.
NOP (PERFORM NO OPERATION)
This instruction simply uses up three clock cycles and increments the instruction pointer to
point to the next instruction. The NOP instruction can be used to increase the delay of a delay
loop. When hand coding, a NOP can also be used to hold a place in a program for an
instruction that will be added later. NOP does not affect any flag.
INT 3 This is a special form, which has the single-byte code of CCH;
Many systems use this as a break point instruction (Get new IP from 0000CH new CS from
0000EH)
INTO (INTERRUPT ON OVERFLOW)
If the OF flag is set, this instruction causes 8086 to do an indirect far call to a procedure you
write to handle the overflow condition. Before doing the call,8086 will
1. Decrement the stack pointer by 2 and push the flags on to the stack
2. Decrement the stack pointer by 2 and push CS on to the stack
3. Decrement the stack pointer by 2 and push the offset of the next instruction after the
INTO instruction to the stack.
4. Reset TF and IF. Other flags are not affected.