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Tomu Shirasagi Feats - Statements

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0% found this document useful (0 votes)
68 views37 pages

Tomu Shirasagi Feats - Statements

Uploaded by

jenielsen326
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Tomu Shirasagi Feats/Statements

(And a tiny bit of speculation)


I’m gonna start by saying that I wouldn’t recommend this manga.
Certain strategies are interesting, but the amount of luck in certain
situations makes it annoying sometimes. And the amount of
sexualization (especially considering how many characters are stated
to be minors) made quite a lot of it uncomfortable. But I’m just going to
point out some things for the mc, Tomu Shirasagi.
Sections the arcs have places in are placed in footnotes. Some
points simply don’t have any specific arc/game attached to them, so
those ones are just loose. I use [Speculation], [Theoretical], and
[Statement] to mark parts I’m not fully certain on (not necessarily that
it’s just a tall tale, sometimes it’s extremely likely to be the truth, but I
have no absolute evidence)(I think I pointed out most of them). Also, I
called “Gokijima”, “Gokujima”, the entire time, but by the time I
realized I’d done that, I’d written his name too many times to be
bothered to fix it, so I just continued.
Finally, before the actual doc starts, here’s the order of contents:
Page 2 -> 19: General Arc/Game Summaries
Page 19 -> 21: FSIQ
Page 21 -> 22: FSEQ
Page 23: FSAQ
Page 23 -> 26: Strength
Page 26: Knowledge
Page 26 -> 27: Deception/Misdirection
Page 28: Risk Taking/Calculation
Page 28 -> 29: Strategy/Planning
Page 29 -> 31: Manipulation
Page 31 -> 32: Perception/Observation
Page 32 -> 34: Reasoning
Page 34: Prediction/Anticipation/Intuition
Page 35: Seduction
Page 35: Luck
Page 35 -> 37: Anti-Feats/Statements
Page 37: Some Quotes
General Arc/Game summaries (not explaining
strategies, etc. -> just explaining game rules,
development as an observer, and result):

Truth and Lies:

Before the game, Tomu intentionally antagonizes Mika Shishidou1. Stakes -> 100
yen. Tomu faces Aota, the third year public morals committee member. Tomu has to find
a coin using 20 cards (originally 10, Aota suggested double so he’d have a better
chance (he reasons Tomu made the game, it must be unfair) -> all cards given by
different people who all know each other) with different locations in the room. Tomu gets
1 minute to find the coin once he starts. Tomu enters the room blindfolded with his
friend, Mizuhara. Mizuhara tells Tomu all 20 locations in the room given by the cards.
Tomu tells Mizuhara to come over to him, then whispers in his ear. Mizuhara says
“you’re right” loudly while looking at the guys who placed the cards. Tomu then takes off
the blindfold when he has 20 seconds left. Tomu uses their reaction and the cards to
gauge where the coin is. Tomu finds the coin in the clock, which was not one of the
locations given on the cards. Tomu wins 100 yen and Aoto has to do anything he
wants.2 (that never comes back though, Aoto is mostly gone from the series)

Two up:

Tomu and his opponent, Kaizuka, the dorm leader, are playing two up (heads or
tails). The coin is being flipped by a third party, Mika Shishidou (Tomu uses a previous
interaction to force her to play -> more on that later). The coin is the same coin Tomu
won in the previous game. Stakes -> Kaizuka’s 300k yen vs Tomu leaving Shishidou
academy. Tomu and Kaizuka have to play for five rounds. They’ll be guessing using
cards (face down). A face card means heads, while a number card means tails. The
cards are revealed when five rounds are over. Whoever has more matches at the end
wins. Kaizuka has super kinetic vision and is easily able to tell which way the coin fell.
Tomu claims to Kaizuka he has the same vision as him. To try and prove this, Tomu
states the year inscribed on the coin. Tomu’s opponent is skeptical, given that it was the
coin Tomu produced. The fifth round decides the game with Tomu placing a face card

1
Manipulation
2
FSIQ, Deception/Misdirection. Manipulation, Strategy/Planning, Perception/Observation, Reasoning,
Anti-Feats/Statements, Some Quotes
and winning. Tomu wins three hundred thousand yen. Abidani, a worker at the school,
seemingly sees through and explains most of Tomu’s tricks after the game is over.3

Simple Old Maid:

Tomu is given two cards by his opponent Kimura Natsumi, who wants to be his
manager. If he chooses the joker, he loses, if not, he wins. Stakes -> Natsumi being his
manager if she wins, otherwise nothing. Tomu suspects his opponent is cheating by
using two jokers. To counteract this, Tomu picks a card, Natsumi picks it up to flip over,
but then Tomu burns it with a lighter and states that if the other card is the joker, he
wins. Tomu loses. A magician (not real magic), Tsukiyono, interferes when flipping the
non-burned card and switches it out with a queen, giving Tomu’s opponent the win, by
Tomu’s own logic.4

Blackjack:

Abidani is the ref. Tsukiyono is Tomu’s opponent. Standard casino Blackjack


rules. (Initial) Stakes -> 600k for Natsumi, 300k for Tomu and whether he stays at the
school. Tomu brings a bag with him to the game. Only one deck will be used, unless a
deck runs out of cards. Each chip Tomu has (60) is worth 10k yen. Tsukiyono’s first
show of skill is after Tomu gets 21. She also has 21, with a duplicate ace, then shows
the rest of the deck are all the same ace. She claims the deck must have been
defective. They start playing for real. Tsukiyono is continually getting blackjack (but
there’s no absolute proof of her cheating). Tomu hits on a 20 and busts. Tomu bets with
the most chips he’s used in one round, 20, after that. Tsukiyono tells Tomu to cut the
deck. He takes the first card off the deck. Tomu tells Tsukiyono, that because of this cut,
naturally, the card he took off will be the one Tomu gets. Tomu says that if he gets a 4
he’ll win the round (he has 17). Tomu then stabs the card with a flower from a vase.
Tomu tries to shake Tsukiyono by suggesting that if her shuffling was ever so off, she’ll
lose. Tomu loses the round. Tsukiyono decides her advantage is too big for the game to
be fun. So she gets Abidani to change the rules. One of Tomu’s cards will be hidden
and the dealer has no hidden cards. Tomu bets the last ten chips he has and loses. He
suggests with the remaining 4 cards of the 3rd deck that whoever is closer to 21 wins.
Naturally, he’s out of money. Tomu suggests the next game be for 1.2 million yen, then
pulls out a chainsaw, stating he’ll bet his finger. As the ref, Abidani accepts the bet.

3
FSIQ, FSEQ, Deception/Misdirection, Strategy/Planning, Manipulation, Prediction/Anticipation/Intuition
4
Prediction/Anticipation/Intuition, Anti-Feats/Statements, Some Quotes
Tomu loses again and Abidani cuts off his finger. Tomu then states he’ll keep gambling
and will bet two fingers. No cards left in the current deck, so they have to reset. Tomu
cuts the deck with his injured hand. Tsukiyono’s tricks are ruined. Tomu wins the round
as Tsukiyono busts on 23. But Tsukiyono keeps going, also wanting to bet her fingers,
but she faints, Mika breaks up the game, and Tsukiyono later pays 2.4 million yen. 5

Billiards:

Tomu is up against Asahina Rio, the world junior billiards champion. Stakes ->
4.8 million yen. In order to win, a player must do all of the following: win at least 3
games, break nine (nine balls in from break shot), and run out (in order, ball 1->9).
Natsumi’s uncle is a professional billiards player that Tomu tries to get to teach him.
Natsumi’s uncle declines, but while there, Tomu watches a hustler, Gokujima, trick
Natsumi’s uncle by betting on a shot then subtly placing chalk in front of the hole.
Gokujima then pulls off a cockroach shot (bouncing off the edges of a hole) and wins.

Rail Shot:

Tomu challenges Gokujima to a match. Stakes -> 1 million yen for


both. Both players get a rail to put cue balls on (Gokujima gets to choose),
then hit the ball. Whoever has their ball stay on longer wins. Gokujima
mistakes it for a distance competition. Gokujima loses.6

Tomu trains with Gokujima (Gokujima does not have 1 million yen, so Tomu
forces Gokujima to be his coach). Gokujima lends Tomu an air pressurized pool cue for
two million yen up front, and another two million after the match. Rumors of Tomu being
an amateur billiards player start circulating around the school. Tomu gets 4 shots of the
pressurized air to use in the match. Tomu uses his first one in the practice match. Most
of the balls of Tomu’s practice shot go in. Asahina goes first for the real game. Gokujima
stuck nano-fibers to the end of Asahina’s cue so he can throw off her shot. Before he
can use it, Mika gets Asahina to switch out cues. Gokujima’s third plan is rack spot
stickers specially made so if someone breaks from the right corner (Tomu) it’ll trigger an
immediate break nine, however, it should be impossible from the left corner (Asahina’s
break location -> provided by Mizuhara spying). Asahina still gets a break nine on her
first shot in the match because of a bounce from the 2 ball off the nine ball. Gokujima
gives up after his plans fail. Tomu asks a favor from Mizuhara, which makes Mizuhara
5
FSIQ, Deception/Misdirection, Risk Taking/Calculation, Perception/Observation, Reasoning,
Prediction/Anticipation/Intuition
6
Deception/Misdirection, Prediction/Anticipation/Intuition
immediately leave the room. Asahina runs out on the second round. Asahina has
completed 2 objectives without allowing Tomu a chance to play. Asahina gets the 7 but
misses the 8 ball on the same shot (still her turn, the AC is off, so the felt is moist).
Asahina then misses the 8 ball and Tomu gets his first turn. Tomu gets the win that
Asahina set up by using the cockroach shot. Tomu then uses the pressurized air cue
and Gokujima’s rack spot stickers to get break nine. Tomu’s shot is suspiciously
powerful, so Asahina demands to inspect his cue. Tomu releases the pressurized air
and demands Mika compensate him if he did nothing wrong. Gokujima is back in the
game, as he’s gotten new confidence in Tomu, and they use Gokujima’s final trick.
Gokujima uses his watch to signal to Tomu where to hit the ball and with how much
force. Things are going well for Tomu’s attempt to run out and win a third game until
Natsumi’s uncle shows up at the billiards match and recognises Gokujima. Natsumi’s
uncle reveals to everyone that Gokujima is a hustler. Gokujima immediately admits it, as
well as Tomu being the one who hired him. Tomu feigns ignorance. Gokujima has his
money taken by Natsumi’s uncle, as he broke the law by taking advantage of a minor.
Gakujima is then chased out of the venue. Gokujima pushes Tomu into the billiards
table on the way out. After Gokujima has left, the balls are naturally in a different
position. Tomu asks if he can reset the balls to how they were. Asahina and Mika
refuse. Tomu then asks if he can reset from the break shot. Asahina refuses (against
the rules for her to do). Tomu then ran out in one shot. Tomu wins 4.8 million yen.7

Prime Number Dice (not Tomu’s game -> very little about him here):

The game is between Natsumi and Nana, a member of Abidani’s seminars. This
is the first of three games in a team battle between Tomu’s team and Abidani’s seminar
team. Tomu initially decides Nana will be his teammate before knowing her identity, but
Nana reveals herself after using laxatives to leave Tomu’s other teammate, Tsukiyono,
out of commission. This leads to Natsumi taking her place against Nana. Nana and
Natsumi have to create calculations using only the numbers rolled by Abidani to create
a prime number (also the numbers have to be increasing in value)(They both use a
buzzer to answer). Nana decides the game will be a strip game. -> Tomu’s only
contribution is raising Natsumi’s spirit and reasoning out something that Natsumi herself
realized (something not at all impressive that I won’t even write in this doc). -> Natsumi
loses on a gamble, betting two lives for two answers (which Abidani accepts), both
wrong.8

7
FSIQ, FSEQ, Deception/Misdirection, Strategy/Planning, Manipulation, Anti-Feats/Statements
8
FSEQ
Dice Stacking (not Tomu’s game -> very little about him here):

This game is between Mizuhara and Yoizame Yoshio. This is the second of three
games in a team battle between Tomu’s team and Abidani’s seminar team. Initially,
Tomu decides he’ll play this game, but Yoshio decides that Mizuhara will be his
opponent instead (he reasons he can do this as the Abidani team let Tomu switch out
his teammates). Each player gets a turn with dice and a cup. The player has to stack as
many as the five dice as possible without touching the dice, multiplying by the side
facing up on your highest die, giving you your score. Mizuhara can either choose
between the witch’s dice or the casino dice, he picks the casino dice. Yoshio shows
Mizuhara how to maneuver the dice to stack them with the cup (shuffling back and forth
and stacking them while circling around). Mizuhara asks for some time to practice,
reasoning that he’s a complete amateur and Yoshio’s practiced, making it completely
unfair. Mizuhara only gets time to practice because he grovels to Yoshio (btw, Mizuhara
is motivated because the penalty is -> for each point the loser loses by, the winner cuts
into their ass once -> if Mizuhara gave up and got zero and Yoshio got 30, that would
equate to thirty cuts). Mizuhara gets 10 minutes to practice. After practice, the most
Mizuhara can stack is 3. Yoshio goes first for the real game. Yoshio explains that only 5
dice can stack in the cup, so even if Mizuhara became perfect at it within ten minutes,
the most he could hope for is 30 points. Yoshio then chooses to use 6 dice. Yoshio gets
5 stacked easily using the cup. Yoshio hits his cup on the table, knocking the 6th die into
the air, which lands perfectly on the stacked 5 as a 6, giving him 36 points. Tomu
confirms with Yoshio that the score is the number on top multiplied by the number of
stacked dice. Tomu then asks further, that if a die were placed diagonally on the top of
the tower, would the sum of the two sides facing up be used? Yoshio allows it on the
following conditions -> can’t be held together by strings, glue, pressure, or anything like
that, has to stay like that for a minute, and Tomu would have to take the penalty as well
if Mizuhara lost. Tomu tries to talk to Mizuhara, but Abadani doesn’t let Tomu give
Mizuhara any advice as it’s a 1vs1 match. Tomu then says he’s not giving him advice,
just encouragement. Tomu then gives Mizuhara encouragement. Mizuhara wins by
stacking two dice horizontally (what Tomu was really confirming was if there were two
dice on top, if the sum of the faces looking up would be used) on the other three (he
stacked three normally, then picked up the other two by squeezing them through the
cup). The two dice on top added to ten, he had a height of four stacked dice, giving him
40 points. (Mizuhara won by 4).9

Judgement Fire:

9
FSIQ, Deception/Misdirection, Manipulation, Reasoning, Luck
This game is between Tomu and Hanasaki Mayo. This is the third and final game
between Tomu’s team and the Abidani Seminar team. This game is taking place above
a volcano. Tomu and Hanasaki sit at opposite ends of a table, with a bowl in the middle.
They take turns being the “leader”, throwing 2 (of their choice from 6 that Tomu chose)
dice into the bowl. The dice will be lined up in order from 1 to 6 (facing up) and shuffled
after each throw. If they get a pair of numbers in the dice roll, that sum is removed from
the other player’s points (both players start with 100). However, the other player, the
follower, gets a chance to prevent this. The follower may choose to “judge”, meaning if
they get the same number that the leader got a pair for, then the sum of the 3 numbers
is doubled and removed from the leader, otherwise, if the follower doesn’t get the same
number, the sum of the three numbers are tripled and taken away from the follower.
Essentially, the follower may choose to take a high reward, much higher risk play to
prevent losing points. Each point equates to ten centimeters lowered of hot coals
hanging above both players (1200 degrees, unclear if this is celsius or fahrenheit). If the
leader ever rolls a 6-6 pair, the follower chooses to judge, and gets another 6, the
follower immediately wins the game and the coals are dropped on the other player.
Before the game begins, Tsukiyono returns from being out of commission to check the
dice they’ll be using (only the 16th century witch dice are left) for being rigged. Abidani
tries to stop her, but Hanasaki explains that she doesn’t mind, as she doesn’t need to
cheat. Hanasaki then takes three dice, throws it in the bowl, rolls three 6s, and claims
that she received magic from the devil. Tomu immediately asks if Abidani is helping her
do her “magic” in some way, to which Abidani takes offense and says he’s impartial.
Tomu says that having the match in such a spectacle of a location likely means that the
location must have something to do with Hanasaki’s trick, as the Abidani Seminar team
wouldn't leave the final match up to luck. Tsukiyono checks the dice, bowl, and table,
but can’t find any tricks. Tomu makes Hanasaki remove her gloves to look at her palms,
so she does so and reveals “old burn scars”, then the match begins. Abidani decides
that whoever is the leader will be decided by rolling dice and whoever gets the larger
number goes first. But with Tomu rolling first, Hanasaki matched his roll three times.
Hanasaki then wins the 4th. Hanasaki chooses dice 1 and 3 on her first turn. Hanasaki
predicts two fives, then gets them. Tomu doesn’t judge (losing him ten points), then
chooses the same dice, 1 and 3, on his turn. He gets 3 and 6 which is nothing. Tomu
asks for Tsukiyono’s opinion on what could be happening. The only thing that Tsukiyono
can come up with is that Hanasaki can only control her own dice. Tomu explains why,
but Hanasaki says he’s wrong, and she simply didn’t want the game to be too boring.
Tomu tries to test Hanasaki’s power by telling her to roll a 6-6. She agrees, then does so
(Btw, rereading this game, I’ve only now realized that Hanasaki has some pretty good
emotional engagement, also there are some pretty decent hints as to what Hanasaki’s
trick is). Tomu chooses judgement this time, but Hanasaki predicts a five, which is what
he got. This puts Tomu down another 51 points, leaving him with 39 (3.9 meters). Tomu
rolls a 4 and 6, again, nothing, also, Hanasaki once again predicted his roll. Tomu then
starts calling her power strange and suggests things about her personal life. Tomu asks
if Hanasaki can roll a 2-2 as she hasn’t rolled anything below a three, to which Hanasaki
says she will comply. Tomu suggests more things about her personal life. Hanasaki rolls
her first non-pair, a 2-3. Tomu explains that he needs to solve three mysteries to figure
out the final mystery of Hanasaki’s tricks. Tomu tells Hanasaki to make him roll a 6-6.
Tomu rolls a 6-3, again, changing nothing points wise. Hanasaki rolls a 6-6, Tomu
doesn’t judge, lowering his score by 12, leaving him with 27 (2.7 meters). Tomu rolls a
4-4, saying this is bad. Hanasaki chooses to judge, and rolls a 4, lowering Tomu’s score
by 24, leaving him with 3 (30 centimeters), and forcing Tsukiyono to tackle him out of his
seat so he doesn’t burn to death before the game is over. Hanasaki rolls a 5-5. Tomu
chooses to judge. He takes his friends’ clothes as protection, and goes between the
table and 1200 degree pot to get a die into the bowl. Tomu gets a 5 and succeeds with
the judgement. Tsukiyono realizes and points out that Hanasaki and the Abidani team
were trying to use “forcing” on Tomu’s team so Tomu couldn’t figure out the trick to the
dice. Tomu concludes what the trick may be, predicts he’ll next roll a 1-2, and does so.
Abidani concludes that now that Tomu knows the trick, the score between the players
won’t change, and therefore Hanasaki wins because of the point difference. Tomu
proposes a new game where neither of them can cheat. Abidani denies that they can do
this, and says again that Hanasaki won. But Tomu proposes there are still 4 unheated
witch dice left, they use a handkerchief so heat can’t affect the dice (part of the trick of
the witch’s dice), and you have to randomly pull out the dice you want to use. Abidani
claims that the core problem still hasn’t been solved, so Tomu proposes that Abidani be
the one to roll the dice. Hanasaki only accepts if the number of points are increased and
Tomu agrees. Hanasaki rolls a 6-6, Tomu then rolls a 6. Thanks to the inflated points,
Tomu wins with this one roll. Tomu explains how he pulled this off and taunts Abidani
(again, not doing feats and stuff here), then Hanasaki grabs Tomu suggesting he’ll die
with her. Abidani drops the coals on both of them. But Hanasaki had an escape hatch
beneath Tomu’s seat and they both survived. Hanasaki tries to poison herself, but Tomu
kisses her to spit it out. Judgement fire is over, as is the Abidani seminar arc, ending
with Tomu and his team’s win.10

Hell Bridges (nothing important, just insight on Tomu and Abidani as


characters):

10
FSIQ, FSEQ, FSAQ, Deception/Misdirection, Risk Taking/Calculation, Strategy/Planning, Manipulation,
Perception/Observation, Reasoning, Prediction/Anticipation, Luck, Anti-Feats/Statements, Some Quotes
Abidani reveals that he has Tomu’s father as a prisoner (the reason Tomu came
to Shishidou academy was to find his father). He proposes a simple game. Gokujima is
hanging above spikes, and has placed two bridges above those spikes. If Tomu
chooses the right bridge -> him, Gokujima, and his father are set free, if Tomu chooses
wrong, Tomu and Gokujima fall, and if Tomu doesn’t choose -> he and Gokujima go
free, Abidani still keeps Tomu’s father as a prisoner. Tomu suggests to Gokujima that he
starts swinging so even if Tomu chooses wrong, Gokujima can survive. Gokujima starts
swinging the wrong way (different axis) because I guess he’s a moron, but also his
position won’t let him swing the other way. Tomu chooses not to gamble, and says “
I won’t gamble if it means sacrificing someone else. That’s my pride as a gambler!”.
Abidani reveals the ropes weren’t rigged and Tomu would’ve won had he chosen either
bridge (at the very least, Abidani says this, this could’ve just been an attempt at making
Tomu mad, Abidani never actually confirms what he says here).

Victory Flag:

This game is between Tomu and Emily Dawn, a new character from America.

Emily introduction:

- Emily Dawn is the daughter of the world’s biggest munitions manufacturer. She’s
also a celebrity. Emily’s a distant relative of Abidani and showed up to Shishidou
to meet Tomu after hearing about him from Abidani. The first interaction between
Tomu and Emily has her pulling a gun on him, claiming that some nobody could
never be her challenger. Tomu tells her to shoot, and bets the gun will misfire.
Emily reveals that she arrived at Shishidou because she saw Tomu as a potential
romantic partner. She immediately falls in love after he tells her to shoot. Emily’s
sweet to Tomu for a little while, and Abidani calls a fake truce (Emily’s feelings
are real to be clear). Emily and Mika get into a match of tennis after Emily invites
everyone to a party (Mika’s mad about disruption). Emily plays like an amateur,
but has power and speed far superior to Mika. Mika wins, but she later finds a
photo of Emily being a junior tennis champion and shows it to Tomu. This causes
Tomu to lose trust in Emily, especially after Emily reveals she knows about
something she couldn’t have known about unless Abidani told her. Tomu
confronts Emily, Emily wishes him death and says she hates him. It’s revealed
Abidani was manipulating things so Emily would come to hate Tomu. Abidani
convinces her to beat him in a gamble. Emily drives into school with a tank to
invite Tomu to a game.
Emily bets 1 million usd (~150 million yen). The game is a team battle -> 7vs7,
hunters vs rabbits. If any of the rabbits place a flag at the specified goal, the rabbits win,
if all of the rabbits are hunted, the hunters win. The game takes place in the mountains
behind Shishidou academy during mid winter. Emily declares her team will be the
hunters. Emily gives Tomu 10 days to prepare. Tomu decides his teammates will be:
Natsumi, Tsukiyono, Yoshio, Nana, Mika, and Gokujima. Tomu uses Hanasaki to get
Yoshio and Nana to agree, Mika’s feelings for him and her character to get her to agree,
and simply offers Gokujima cash. Tomu and his team show up to the starting point of
the game dressed in brightly colored hiking gear. Tomu and his team’s target is about
4km away from the starting point. Tomu or one of his teammates simply need to place
their flag on top of a specific rock (nobody can hide their flags and they can’t trade with
each other -> also, they each have to write a number up to 5 digits on their flag that is
confirmed with Mizuhara). Tomu’s team is allowed to resist the hunters, but Emily warns
that her hunters aren’t pushovers. Tomu’s team begins the game by running down a hill
towards the goal -> his team gets half an hour head start. Emily’s team doesn’t show up
until after the 30 minute head start. When the hunters start, it’s revealed they have a
helicopter, and are American Army Special Forces. Emily and her hunters catch Tomu
and his team immediately after the game starts, thanks to footprints in the snow and the
colorful hiking gear. At least Emily thought. It’s revealed that Tomu switched out his
entire team right after the game started, and had prepared decoys the night before.
Emily and her team return to the starting point where there are now exactly 7 new sets
of footprints. Emily’s team suggests they just follow the footprints again, but Emily points
out that Tomu may have set up more decoys. Also, Tomu and his team likely (they did)
switched out their colorful gear for white/camouflage gear. Emily’s given satellite images
from 10 minutes before the game starts and is told the next satellite will come overhead
in 2 hours. Part of Emily’s team checks the shortest possible path to the target and finds
no heat signatures or footprints. Emily looks at the old satellite images and the
footprints, and realizes Tomu was going in the opposite direction of the target to get into
a boat. Tomu’s team starts heading towards the target by boat up a stream. Tomu
mentions a trump card he hasn’t mentioned to anyone. Mizuhara tells Tomu by radio
that the hunters are green berets. Gokujima demands more money (originally 1 or 2
million yen). Gokujima asks for at least ten million yen. Tomu suggests a race. Whoever
gets their flag on the rock claims the entire cash prize. Emily and her team find Tomu’s
exact location via a robot bug they’re using for recon. Emily reveals a secret weapon.
X-jets (essentially jetpacks). The hunters find the rabbits and catch up to them. So the
rabbits dock the boat to split up. Gokujima trips and uses Tsukiyono to get out of
capture (uses her as a shield). Tsukiyono breaks free from her hunter’s grasp, but is
almost caught again on the ground. Natsumi takes on the hunter so Tsukiyono can get
back into the game. Natsumi, Yoshio, and Nana are quickly eliminated. A monster
appears in the mountains hunting down everyone. Tsukiyono is captured by the monster
and is used as bait to lure more people in to kill more. Tomu contacts Mizuhara and
asks for a precise location of himself. But one of Emily’s associates reveals that he
scrambled gps, so Tomu’s location can’t be revealed to Mizuhara. Tomu opts to use a
map instead. Tomu and Mika are together and almost get shot by two of the hunters.
Tomu and Mika hide in a cave and deceive the hunters as to which way they went.
Tomu and Mika escape the cave and the two hunters. But they immediately stumble into
Emily. Emily reveals she caught Gokujima, demands their flags, and asks where the
monster is (because she thinks the monster is on Tomu’s side). The monster interrupts
the interaction, so Tomu, Mika, and Gokujima are tied up. It’s revealed by the Shishidou
academy headmaster to Abidani that the monster (Tengu) may be related to the
Shishidous (which would include Mika). Abidani talks about the legend of “rainbow
dawn”. The Tengu takes out Emily’s entire team (mostly non-lethal) and kidnaps Mika.
Emily gets back up (revealed she was wearing a bulletproof vest). Emily demands the
Tengu to “freeze”, and it obeys. Emily’s right eye starts shining the colors of the rainbow
(she has hax now). It’s revealed that Abidani set up this game to get Emily to both love
and hate Tomu so he could awaken her powers. Either Emily’s really dumb (like really
dumb) or her powers are more limited than she suggests. It seems she can get anyone
to follow simple oral commands, such as “freeze” or “drop it”. Anyway, the Tengu breaks
free from Emily’s grasp and attracts a ton of dogs with a whistle. It’s revealed Emily’s
eye only works on humans, and a person can ignore her commands simply by blocking
their vision (well enough). Tomu cut the rope tying him and his friends down using a
knife the Tengu left behind -> they run away. Tomu, Mika, and Gokujima jump into a
ravine to escape Emily. Tomu and Mika are alone together again. Tomu falls over and is
unable to move thanks to blood loss, so Mika has to use first aid on him. Tomu passes
out with a fever. Mika thinks she has to warm him up, so she does so. Tomu wakes up
alone, and finds signs of a kidnapping (the Tengu stole Mika). The Tengu gives Mika a
locket that looks identical to her. She recognizes it as her grandma. Tomu lures the
Tengu away and tries to save Mika. She has chains and the Tengu has the key. Tomu
spots a trap door. Tomu checks inside to find charcoal, reasoning that there was a coal
mine here. Tomu puts some of the coal in a box, and tells Mika to shake it. Mika
continues to shake it, and gives Tomu the locket in case he can use it to persuade the
Tengu. The moment Tomu leaves the shack, he comes face to face with the Tengu,
asks politely for the key, and gets thrown into a tree. Tomu gets back up and taunts the
Tengu into chasing him. They get near a river and Tomu shows the locket to the Tengu
and tells the Tengu he shouldn’t attack in case the locket breaks. Tomu pretends to
throw the locket in the river and tells the Tengu he should find it before it’s gone forever.
Tomu returns to the shack Mika’s held in, pushes her into the basement, seals all the
windows, the chimney and crevices, then binds a rope to the door so he can close it
from afar, and puts out the fire. The Tengu returns. Tomu closes the door, throws the
charcoal, and uses his lighter, instantly making the shack explode. Tomu and Mika
escape after the explosion, and the Tengu is left with the chain on his leg. The only
players left (presumably)(thanks mostly to the Tengu) are Tomu, Mika, and Emily. Tomu,
however, called the medevac to forfeit Mika. Tomu makes it to the base of the target (he
still has to climb the rock. Tomu finds Gokujima (the real last player) sleeping on the
ground near the target. Gokujima wasn’t just slacking, Emily’s been camping the target
so he couldn’t do anything. Tomu suggests he and Gokujima use their rope by throwing
one end to the other side, then Gokujima holds it while Tomu climbs up. Gokujima
refuses to allow Tomu near the summit (even after Tomu suggests splitting) so
Gokujima gets the money. Tomu accepts the condition that the deal stays and Gokujima
is the one to climb (keep in mind Gokujima is clearly much larger than Tomu). Gokujima
and Tomu show up directly in Emily’s line of sight (from far away) pushing a giant
snowball towards the rock (by the way, the rock is ~20 meters high which is why they
need gear and stuff to climb it). Emily takes a few shots at Tomu and Gokujima, but the
snowball is large enough to stay intact after her shots (I couldn’t find anything on how
accurate this is, so I’m going to ignore this later). Tomu shouts to Emily asking a few
things. Specifically a time limit, and the exact location of the flag. Emily decides the time
limit is sundown. Emily plants her rifle in the snow facing up and says that Tomu wins
once a flag is in the barrel. Emily asks what his plan is. He gives her a hint, and says
the real enemy (besides himself and Gokujima) will come up behind her. Tomu goes
over the plan with Gokujima. They’ll both get on opposite sides of the rock. Once
Gokujima ties it well enough around himself, Tomu will pull and Gokujima will start
climbing up. Then while Tomu is distracting Emily, Gokujima will plant the flag. Tomu
decides that he and Gokujima will enact the plan right before the time limit. ~1 hour
before the time limit (confirmed by Emily thinking to herself) Tomu and Gokujima bring
yet another (smaller) snowball and put it on the first. Emily finally realizes what the
enemy from behind is, and it’s revealed the second snowball isn’t a snowball, it’s a
concave disc. The enemy from behind is the sun. Tomu and Gokujima use the disc and
sun to blind Emily. Tomu and Gokujima slide towards the rock (which was ~50 meters
away btw) using their backpacks and the fact it’s slightly downhill. They reach the
bottom of the rock, and Tomu throws the rope to the other side (more on that later).
Emily’s freaking out about being blinded. Gokujima climbs up the ~20 meter rock to
immediately meet Emily’s boot, as she was lying about being blinded. Emily noticed the
trick too fast to have been blinded by the disc. Gokujima closes his eyes so “Rainbow
Dawn” (Emily’s mind control) doesn’t affect him, but she states he’s too close for that to
work, and he’s forced to hand over the flag. But as Gokujima is handing it over he bites
the flag (which is definitely a violation of the rules) and tries to attack Emily. Emily wins
and Gokujima is thrown off the rock. Then Tomu appears on top of the rock. Emily
shoots at him with a pistol, but misses, and Tomu hides behind a rock. Tomu explains
how he got up and how he manipulated Gokujima throughout the game. Tomu also
points out that he now knows that closing your eyes at close range doesn’t work against
Emily. Tomu starts taunting Emily, as he’s unarmed but she’s just waiting for him to
move. Emily states Tomu only has five minutes left. Tomu screams in agony, prompting
Emily to ask what he’s done. Tomu comes out with cloth around his eyes, his flag ->
sharpened in his hand, and blood pouring from his face. Emily commands him to stop
and it doesn’t work. Emily thinks that at this range, Tomu shouldn’t be able to resist her
abilities even with cloth, unless he actually stabbed his eyes. Emily threatens him with
her pistol, but Tomu suggests she won’t be the real victor unless she crushes his spirit.
Tomu says that if her ability is truly suppressed, then he wins. Emily shoots the cloth off
his eyes to reveal they’re uninjured. She commands him to stand still and he does so.
Emily taunts him then tells him to hand over the flag. She just does this to confirm he’s
under her control. Emily commands him to kneel and kiss her hand. Tomu kneels, but
then gets back up, kisses her, pushes her back, and lands his flag in the rifle’s barrel.
Tomu wins 1 million usd. Then Abidani shows up in a helicopter to attack the two of
them and Emily’s abilities aren’t working anymore. Tomu nearly gets caught in an
artificially activated avalanche, but is saved by Mizuhara in a blimp. There’s some other
stuff, but I’ve been talking about this arc for too long, put in too much unnecessary
detail, and it’s not important. Moving on.11

Class Reunion (a lot of different games):

Tomu is holding the locket he got from Tengu. He discovers it’s a very important
treasure to the Shishidou family/headmaster and tries to trade it for his imprisoned
father. The headmaster and Abidani suggest they’ll torture him to get it, but the
headmaster changes his mind and invites Tomu to the “class reunion” where a bunch of
gamblers compete. Also, Tomu’s father allegedly lost to Abidani at this event.

Viper 50-50 (no actual name for the game is given):

Tomu meets Shuu Omei, a famous gambler who was friends with Tomu’s
father. Shuu tells Tomu that his father gave him a message to tell Tomu: “Forget about
the Shirasagi’s Twin Herons, free your chains and find your own path” -> Told Tomu to
give up on finding him. Tomu refuses to accept that his father would say this, and
11
FSEQ, FSAQ, Strength, Knowledge, Deception/Misdirection, Risk Taking/Calculation,
Strategy/Planning, Manipulation, Perception/Observation, Prediction/Anticipation/Intuition,
Anti-Feats/Statements
pressures Shuu into proving his identity. Shuu pulls out a bunch of money and proposes
a game. Two jars will be used. Shuu places a deadly viper into one, and the money in
the other. Tomu must be empty handed, can’t move the jars, and can’t use tools. Tomu
needs to place a single hand into one of the jars and either take his prize or be bitten by
the snake. Tomu examines the jars. Shuu covers both jars with a towel, and Tomu must
choose one, the time limit of 3 minutes begins. Tomu can’t trust that this was a simple
game where the answer is obvious (he saw where the snake was placed). Tomu sees a
beetle flying in the room and finds an idea. Tomu taps the jars and uses the resulting
sound (because one has cash and the other has a snake, the two sounds would be
different) to decide which jar has the cash. Tomu loses and is bitten. Shuu reveals that
he released the beetle at that exact moment for Tomu to come to his conclusion. Tomu
doesn’t lose any money, but his health is sacrificed. Tomu is hospitalized.12

Perfect Poker:

Mizuhara’s playing poker in the preliminaries to enter the reunion (he’s


really good at poker, by the way -> also, it’s Mizuhara playing the preliminaries because
Tomu was hospitalized. But then a strong opponent, Juumonji, shows up and suggests
“Perfect Poker” (5 cards each, all hidden, either player can “showdown” on their turn, if
the other player folds during a showdown then the player who triggered the showdown
gets another change on the next turn, on each turn one player is the “dealer”, the dealer
can change up to 5 cards on each turn unless they have additional change chances, the
dealer has to trade at least one card if you’re not calling a showdown, once all 52 cards
are used a showdown is triggered, only one game, 800 million yen stakes). Anyway,
Mizuhara loses after some decent feats after Tomu finally makes it to the event. When
Juumonji tries to collect his winnings, Tomu grabs his hand and tells him to go to his
seat. Tomu pulls out the Shishidou treasure and bets it against Juumonji. Tomu
suggests Juumonji is in love with Emily because some rich upstart presented her with a
diamond mine (like an entire mine, apparently), and Juumonji’s challenge to Mizuhara
was out of jealousy of Tomu’s relationship with her. Anyway, another game turns into a
strip game, because of course it does. Juumonji only accepts the game if Tomu has a
limited number of folds (articles of clothing of his 3 female friends). If they lose all their
clothes, Tomu loses as well as the base loss condition. Tomu accepts, without
reluctance (I guess his gambler pride doesn’t count for emotional damage). Tomu then
says Juumonji cheated. Tomu says he knows Juumonji can read the cards. Tomu and
Juumonji play a few rounds, with only 3 lives left after Tomu folds a couple times.
Juumonji states Tomu’s cards. Juumonji gets one of the cards wrong. Tomu wins 800
million yen (net).13

12
Anti-Feats/Statements
13
Knowledge, Perception/Observation
Meat Pie Roulette:

This is the first round of the final competition. Tomu is up against an


initially masked man (“Mr. X”). Both players use a giant roulette wheel, only the inner rim
(betting on specific numbers) can be used for bets, both players take turns as dealer
and player, the dealer spins and launches a flaming iron ball, the number the ball lands
on becomes the dealer’s, if a player has two territories that line up vertically,
horizontally, or diagonally, then any spaces between them becomes that player’s (if one
has a range encircling the other, the larger range claims all), the player gets to bet as
many chips as they want and if the dealer’s ball lands on that bet that number (and
subsequently, any ranges) are not given to the dealer, 1 chip is billion yen, the ball for
the wheel is shot out of a dragon statue’s mouth at the point the dealer decides using a
remote control, 0 and 00 are special in that they can’t be bet on, there’s a 3 meter deep
hole in each of them, and both players must put one (willing) person in the hole, so if the
ball lands in one of these two holes a willing hostage dies. Before the game begins, Mr.
X takes off his mask, to reveal he’s Tomu’s father. Tomu’s father reveals his friends had
a body double prepared for him to be taken as Abidani’s prisoner. Tomu’s confused, and
asked why his mom would send him to Shishidou if that were the case. Tomu’s mom
sneaks up behind him to reveal herself. Tomu’s father tries to convince him to let him
win, so he can take on Abidani. Tomu tells his father to prove his identity through the
game. Tomu’s mother will be his father’s hostage, and Tsukiyono volunteers to be
Tomu’s hostage. Tomu’s father wins the coin toss to decide who goes first. Tomu only
has 1 chip to prevent his father from getting space (each are 1 billion yen), whereas his
father, which I’m going to start calling by name because this is getting annoying, has 3.
His name Yumeichirou. Once the roulette wheel starts moving, the dragon’s eyes will
glow to signal the ball drop. Each player can only see their own display screen. They sit
on opposite ends of the huge wheel up on a vantage point. Also, the roulette wheel is
altered in the order of the numbers. The best numbers, 1 and 36, are right next to 0 and
00, meaning you have to risk getting 0 or 00 (both are a loss for the dealer). The
Shishidou headmaster (which I may not have mentioned, is the host for this event)
brings out an elephant to rotate the roulette wheel. Another thing, the dealer has a time
limit of one minute to drop the ball. And the dealer can choose to pass by not dropping
the ball. Finally, the game ends once both players have five turns as dealer. Onto the
actual game. On the first turn, Yumeichirou chooses to pass and says he did it out of
consideration for Tomu. On Tomu’s first turn, he says he’ll definitely toss the ball into a
safe hole, and then drops the ball. Tomu gets a 10. Yumeichirou points out that he was
lying and that Tomu saw through the headmaster’s trap. Yumeichirou passes his second
turn as well. Another rule later explained before Tomu’s second turn is that once a
player owns a number, a wall will come up on that number in the wheel so neither player
can land the ball on it. From her hole, Tomu’s mother tries to reason with her son,
bringing up the message he received from Shuu. Tomu refuses to accept that his
mother and father are who he’s facing. Tomu drops his second ball, it lands on 22 ->
granting him 5 spaces total (between 10 and 22 -> 3*12 roulette board). Yumeichirou
finally plays on his 3rd turn (out of 5) and gets an 8. On Tomu’s 3rd turn, he gets an 18,
granting him 9 spaces in total (also meaning that any number that isn’t on the edge of
his current numbers grants multiple spaces). Yumeichirou states that he predicted Tomu
would choose 18. On his 4th turn, Yumeichirou predicts he’ll get 1, and then does
(granting him 1 territory, but a corner number, meaning he can potentially take an entire
column). Tomu sees what Yumeichiro was looking for and the headmaster reveals the
secret to how Yumeichiro could make that shot (Tomu was avoiding, because 1 is right
next to Tsukiyono). The headmaster turns down the lights to show that the iron ball was
making faint lines in the roulette wheel. Yumeichirou reveals he let Tomu have the first
turn for free to get an idea of the trick, letting Tomu have a second turn for free to extend
the amount of lines (Yumeichirou noticed the lines after the first toss), and chose 8 for
his first toss to throw a ball directly between Tomu’s throws. He wanted Tomu to choose
18 as it was on the opposite side and allowed him to get enough information to perfectly
place the ball at the right time. Tomu’s mother (who I didn’t get the name of) and
Yumeichirou try to convince Tomu to give up again. Just as it seems Tomu is about to
give up (because everyone in the audience is trying to get him to quit), Tsukiyono
releases some doves to remind Tomu that he promised to win. Just as Tomu’s about to
make his fourth spin, Yumeichirou blinds him with some sort of laser, causing Tomu to
accidentally drop his remote and drop the ball at random. Tomu gets a 5, leaving him
with a total of 12, which wouldn’t be enough if Yumeichirou gets a 34. Yumeichirou is
revealed to not be Yumeichirou, and is actually a serial scammer known as “Face Man”
(he can morph his face to look like whoever he wants). Tomu’s mother also isn’t his
mother, she’s a student of face man. Mika convinces her father to allow Tomu to win by
default (because Mika saw him cheat) but Tomu refuses to win that way. Natsumi
suggests Tomu simply place his coin on 34 so face man can’t take it (which okay, but
face man could just take 31, and Tomu would still probably lose) but Mizuhara points out
that Tomu obviously can’t see the board to place his coin on, so how is he supposed to
block it? Tomu asks the Shishidou headmaster if he can have a representative to place
the chip for him. The headmaster says no, but Tomu then asks if he can just shout out
the number he’s blocking. The headmaster rightfully points out that that doesn’t really
make sense (it does, I’ll talk about that later) as the opponent would know where not to
place their ball, but face man allows it, so the headmaster allows it. Face man starts his
final spin and Tomu follows through with shouting out to place his chip on 34. Face man
gets 31, meaning the current score is 11-7 (face man:Tomu). Tomu has four numbers he
could win with now, but face man can block three of them. By the way, if they draw, they
go into sudden death, which would definitely end in Tomu’s loss. Tomu gets up from his
chair, and climbs down from his vantage point (still blind). Tomu shouts out that he’ll aim
for 3 (which is the only number near Tsukiyono, and not his fake mother). Face man
reasons this is a bluff and places his chips on the other three numbers. The wheel starts
spinning and Tomu gets very close to it. So close he feels the wind off a log coming out
of the wheel. The log is protruding out of 23, giving Tomu all the information he needs to
know where to drop the ball. Tomu gets so close that the log scrapes his forehead.
Tomu falls unconscious as he drops the ball. The toss seems awful, as it hits 25.
However, 25 was taken, as well as all the numbers after it, leading up to 0 (Tsukiyono’s
location). But the ball goes just over 0 into 3, giving Tomu the win.14

Ecstasy Jack:

Jasmine vs the Gatou sisters. Near nothing to do with Tomu. Jasmine


wins.

Decompression Chicken:

Tatsushima Susumi Vs Don Romero. Near nothing to do with Tomu, still


some things revealed about him. It is revealed later that Gokujima lied and knew
the answer before anyone else though. Don Romero wins.15

10 Point Poker:

Abidani vs Omaha. Tomu finally gets his vision back for this one. Also very
little to do with Tomu. Too little for me to give a summary. But here’s something: Abidani
shoots himself in the head at the end, survives, and wins the game (Omaha lives, but
forfeits)(And Tomu sees through the trick).16

Change Mahjong:

Between Tomu, Abidani, Jasmine, and Shuu Oumei (Don Romero was
replaced because he had a heart attack). I have no idea how to play mahjong…so
someone else would have to analyze the actual moves, which is pretty much the
entirety of feats. There are only a couple things that matter, considering I don’t know
what’s happening during the actual game. Only 3 people move on, the biggest loser

14
FSIQ, FSAQ, Risk Taking/Calculation, Luck
15
Knowledge, Reasoning
16
Knowledge, Perception/Observation, Reasoning
dies if losing by a certain amount, 4 of Tomu’s friends (Asahina, Emily, Tsukiyono, and
Hanasaki) also risk their lives. Abidani gets first, Jasmine gets second, Tomu gets third,
Shuu gets last, and is stabbed on some spikes when saving Asahina (almost died).
Also, Jasmine falls into a split personality (she’s Abidani’s servant) -> Molly Night.17

Aoja:

Between Tomu, Abidani, and Molly. Again, (modified) mahjong, so I have no clue
for the actual game. All I can really say happened here is Tomu manipulated Molly’s
feelings to try and revert her to Jasmine and face off against only Abidani. Jasmine is
the loser (and almost dies). Tomu won first after winning enough points fast enough.
Tomu and Abidani go on to the final game of the series.18

Angel and Devil:

Tomu vs Abidani. Both players sit in electric chairs. The game is a


modified version of Black Jack. Two decks are used, no jokers. Added into the regular
deck are…well, the “angel”, and “devil”. There is one angel card and three devil cards.
Players take turns as the dealer and player. Both player and dealer can hit or stand
wherever they want below 22 points (unlike in casinos, where the dealer has to hit up to,
and can’t hit at a certain point). The dealer decides to hit or stay first and has one of
their cards hidden from the player. If both players bust on the same round, or they
choose to stay and have an equal hand -> it’s a draw. The angel is a wild card (can be
any positive number up to 21, presumably can also be zero, but is stated can not be
negative). The devil card forces a player to stay at whatever the player/dealer’s hand is
when they receive it. No split, no double down. Losing a single round leads to 2000
volts being sent into the loser's chair. Now, by dealer, I don’t mean literal dealer. A third
party, Mika, deals the cards. The first round (Tomu is the dealer) ends with both players
getting a Black Jack (no devil or angel used). The second round (Abidani is the dealer)
ends with both players getting Black Jack (no angel or devil used). It’s then stated they
draw two more rounds, again, not using any of the special cards. For the fifth round,
Abidani hits on a 20 and gets a Black Jack, Tomu hits once and also has a Black Jack.
Now, I’m saying “Black Jack”, but that’s just because that’s what they’re saying in the
manga, What I actually mean is 21 (which I actually didn’t realize weren’t the same
thing). In the sixth round, Abidani gets another 21, so does Tomu. However, Tomu hits
on his 21. Tomu draws the devil card (Tomu would’ve almost certainly lost had he not hit
on 21). Both Tomu and Abidani get 8 more consecutive 21s. In the fifteenth round, Tomu
draws a devil card as his face up. Abidani draws an initial 20. Abidani chooses to hit.
17
Luck
18
FSEQ
Abidani gets an ace, and lands another 21. However, Tomu’s hole card is revealed to be
the angel, and they draw again. On the 16th turn, Abidani realizes all the aces are gone,
so is actually reluctant about his moves. Abidani draws an initial 10 and an unknown
hole card and stays. Tomu draws an initial 14, draws a 5, then another 5. Tomu loses
the 16th round. Abidani had 19, so if Tomu had stopped, he would’ve drawn again.
Tomu receives 2000 volts. Tomu survives. It’s revealed that Shuu earlier gave Tomu
(because Shuu couldn’t beat Abidani anymore) a needle that’ll inject someone with a
fast acting poison that simulates death by temporarily stopping the heart. Tomu
poisoned himself, dying in the process, for the chance to be resurrected by the electric
chair. In the 17th round, Abidani draws an initial 12, Tomu draws a 4 and an unknown
hole. There are only 6 cards left. Tomu asks to reveal his hole card. No objections, he
reveals he has a 14. Tomu has a king and a 4, Abidani has two 6s.Tomu asks for just
one card dealt face down. In return, Tomu says if it’s a draw, he loses. A very dramatic
moment happens and Tomu reveals a 21. Abidani reveals an 18 (6-6-6) and devil card.
Abidani declares the game isn’t over yet, he says he’ll resurrect again. By the way, the
headmaster turned the voltage much much higher after Tomu survived. Abidani receives
the volts and the body is never found. Tomu wins. End of summary.19

FSIQ:

PSI:

- Truth and Lies -> Figured out his strategy before the rules were concrete
[statement] (Also in FRI)
- Truth and Lies -> Either deduced the location of the coin within moments of
taking off the blind fold, deduced it after ten seconds of taking off the blindfold
(but knew it wasn’t on one side of the room immediately, he didn’t even look at
one side of the room), or remembered every location in the room (possible WMI)
and reasoned through it during the 40 seconds blindfolded, talking to his
opponents, and whispering to Mizuhara to trick them.
- Two Up -> Was using the one ahead method for two up from the start
[Statement]
- Dice Stacking -> Came up with a plan for Mizuhara to win dice stacking before
Mizuhara figured it out (it’s Mizuhara, so this is barely a feat)

19
FSAQ, Risk Taking/Calculation, Luck
WMI:

- Truth and Lies -> Memorized all 20 cards after hearing them once
- Truth and Lies -> Remembered the entire room or at least all of the locations
written on the cards as well as the clock [Theoretical]
- Blackjack -> Knew the remaining 8 cards in one of the last rounds from memory
- Meat Pie Roulette -> Memorized the order of numbers on the wheel (it’s not set
up like a regular roulette wheel). This also has no reason to (but could) be
intentional, as Tomu had no way of predicting he'd be blinded.

VSI:

- Meat Pie Roulette -> Went right up to the huge roulette wheel as close as
possible, even scraping his head on the log protruding out of it, to use the sound,
speed, his own pulse (60 bpm), and number the log is on (23), to know when to
drop the ball.

FRI:

- Truth and Lies -> Figured out his strategy before the rules were concrete
[statement] (Also in PSI)
- Billiards -> After practicing for five nights (at most) Tomu imitated the cockroach
shot Gokujima used against Natsumi’s uncle -> same for the trick shot he and his
friends set up
- Judgement Fire -> Figuring out the trick to the witch’s dice (heat affects the
center of gravity)
- Meat Pie Roulette -> Able to perfectly (in practice) choose where to drop the ball
for his desired number after seeing (at most) 3 roulette spins (this was also
without realizing the flaming ball was making faint lines, meaning he did it without
a visual basis like face man did).

QRI:

- Meat Pie Roulette -> Knew that he couldn’t win if face man got 34 (face man
would have 12, Tomu would have 7, there would only be one space, 36, that
could let Tomu win, and face man would just block it, the best Tomu could hope
for is a draw, and even that is a ⅓ chance). Here’s a table to make it easier to
understand (red is Tomu, blue is face man, otherwise unclaimed):

1 2 3

4 5 6

7 8 9

10 11 12

13 14 15

16 17 18

19 20 21

22 23 24

25 26 27

28 29 30

31 32 33

34 35 36
36 is the only winning number (which face man would absolutely block, leaving him with
two coins). 3, 33, and 35 are draws. Face man wants to win so he’d place his remaining
coins on two of those, meaning Tomu’s chance of a draw is ⅓ [which would lead to a
sudden death loss anyway (face man would just take 3, giving him 2 and 5, and Tomu
can’t catch up)], otherwise he loses. Tomu blocked 34 partially so this couldn’t happen
(the other reason is to set up the walls for his trick of reaching 3).

FSEQ:

Emotional Engagement:

- Constantly antagonizing Mika with misdirection and using her own honor against
her (owing him a date -> he drops it if she does him the favor of flipping the coin
in Two Up)
- Two Up -> Telling Kaizuka he’s going to get the fifth flip wrong, that Tomu himself
has the same kinetic vision, then telling him the year inscribed on the coin to
imbue fear in him.
- Billiards -> Raising up Mizuhara whilst simultaneously guilt tripping him by
saying “you’re the only one I can depend on.”
- Prime Number Dice -> Telling Natsumi “I’ll bet on you to the end” to raise her
spirits after successive losses -> also telling her the god of gambling is on her
side (confirmed he just lied to raise her spirits)
- Judgement Fire -> Pointing out the burns on Hanasaki’s hands are likely
cigarette burns (explained in Reasoning), and suggesting that she may have
poisoned her father.
- Judgement Fire -> Immediately after asking Hanasaki to roll a 2-2 to prove her
abilities once more, he asks Hanasaki if she’s “seen her mother since then”, he
states that her mother left her father, asked why her mother didn’t take her with
her, asked why a mother would do such a thing, guessed that her mother didn’t
come back for her “precious daughter”, and finally said the exact quote “Poor
thing, you’re mother abandoned you, didn’t she?” (Hanasaki mentions all of this,
explained further in Reasoning) to test whether or not Hanasaki being shaken
affects her roll. All of this triggers a hurtful memory that shakes Hanasaki. (Also in
Manipulation)
- Judgement Fire -> Suggested to Abidani (tauntingly) that since Abidani’s code
was seen through, Tomu didn’t just defeat Hanasaki, but also him.
- Victory Flag -> Used Mika’s tennis match against Emily to convince her it’s her
fault Tomu has to play the game. Also stroked her ego, seduced her, walked out,
and knew she’d chase after him (evidenced by him standing just outside the
room she was in)
- Victory Flag -> Used Emily’s hatred of him to convince her that shooting him
wouldn’t be a real win -> she needs to crush his gambling spirit.
- Aoja -> Converted Molly back to Jasmine

Emotional Understanding:

- Victory Flag -> Reasoned Emily would be too over confident to test whether or
not he was really hearing her when she was giving commands

Seeing Through People:


- Prime Number Dice -> Seeing through Nana’s attempts to pressure Natsumi
into giving up as an admission that as the numbers get higher, even Nana may
not be able to get prime numbers, and it would likely be decided by luck
- Judgement Fire -> Seeing through Hanasaki’s attempts to pressure Tomu with
“magic” as an admission that there’s some way to defeat her

FSAQ:

Mental Durability/Stress Tolerance:

- Mentally fine after his friends being threatened (lives and honor) for gambles
several times
- Meat Pie Roulette -> Inches away from potential death (when going up against
the log out of the wheel) and intentionally held a heartbeat of 60bpm.
- Angel and Devil -> Reviving after his heart stopped thanks to the electric chair
and mentally fine (Also in Luck)

Adaptability:

- Blackjack -> Beat a professional magician in a card game where they could
manipulate the cards mostly to their liking
- Judgement Fire -> Won a game that for most of it, didn’t know the full details
(the dice being affected by temperature)
- Victory Flag -> Won a game where he didn’t know the scope of the abilities of
the opponent team until the game started
- Victory Flag -> Lured the Tengu from Mika away using fuel, string, and the wind
(Also in Manipulation)
- Victory Flag -> Beat the Tengu, a monster the green berets couldn’t beat
[Narratively, places him above the American Special Armed Forces in
adaptability]
- Victory Flag -> (Very small feat) -> used his bag to slide down the hill towards
the target location

Strength:
- Victory Flag -> [Disclaimer -> I don’t believe this to be accurate as I made a lot
of assumptions I needed for the calculations, but I do think Tomu’s strength is
much higher than anyone realizes)

This: (Tomu throws it later, this is to visualize his plan)(But we never get another
visualization of the rock from this angle, other than another diagram)(But it is confirmed
Tomu threw it across)

- The rock is stated to be ~20 meters tall, Tomu’s plan for utilizing leverage for one
of them to climb up relies on Tomu throwing the rope over the entire rock. I think
it’s safe to say the horizontal is longer than the vertical here, but I’ll round down
and say it’s also ~20 meters. To maximize the horizontal distance covered by the
throw, I think it’s safe to assume Tomu aimed for 45 degrees just over the rock
(which changes the height of one side to ~28.28 -> the hypotenuse of the
resultant right angle triangle -> so not actually the height anymore, but not
important). So for the maximum height we’ll use 22 meters (realized in editing
that this changes the hypotenuse, but it’s annoying to have to change all of the
answers…so I won’t), as Tomu would want to be safe. I obviously don’t know the
exact rope he used, but I found an 11mm (confirmed width) safety rope here ->
Rope -> and it’s 5.1 ibs per 100 inches or ~2.3 kg per 2.54 meters. The side
Tomu throws to the other side wouldn’t fall within arms reach unless Tomu throws
more weight to that side or throws the exact length. Either Tomu threw enough
weight to the other side so it starts to fall towards the ground (which leads to two
further separate paths -> the side with the hook is where he’s throwing, the side
with the hook stays with Tomu) or Tomu threw exactly enough length of rope to
reach himself on the other side. I’m going to use the last case for simplicity.
Assuming Tomu is of average height, we’ll subtract his height from the vertical
and diagonal then add the horizontal for the length of the rope ->
(28.28+22-1.71-1.71+20)m = 66.86m. Divide this by 2.54m and multiply by 2.3kg
-> ~60.54kg. This is the mass of the rope (I decided). I’m going to ignore the
hook weight just to make this easier again. Now, two more things I’m going to
avoid dealing with, because I can’t be bothered, is the way Tomu threw the rope,
because I don’t know how to deal with the way he threw it, and wind resistance,
just no. I’m going to treat this like a simple physics problem and just say it’s a box
with a mass of ~60.53kg (which definitely isn’t the most accurate given he threw
one end of the rope, not the whole thing at once -> which I think would actually
be much harder thanks to the length of the rope). Anyway, we know the
maximum height is 22 meters (because I decided), we know the launch angle is
45 degrees (because I decided), and we know the acceleration towards the
ground (because I think gamble fish takes place on earth?). So, for the initial
velocity, we have -> sqrt((H*2g)/sin^2θ) = u -> sqrt((22m*2*(9.8m/s^2))/0.5) =
29.37m/s (Jesus Christ). Now, this is where I run into the biggest problem of
calculating the force Tomu exerted on the rope -> calculating the force Tomu
exerted on the rope. The problem is that there isn’t exactly a formula (that I’m
aware of) for the force of throwing things, as people exert different magnitudes of
force in different directions throughout the process. Essentially, all this work was
for nothing if we wanted anything precise. But I can still give a very, VERY rough
estimate using what we have. We’re going to adapt my work, and use work. The
average wingspan (Tomu clearly throws with one arm) for a guy is 1.7 meters
and the average chest width is 0.289 meters. So we’ll use 0.7 meters for the
distance. To be clear, the velocity we are using is the velocity the rope has
immediately after Tomu lets go. W (work) = Ek (kinetic energy) -> Ek =
½*m*velocity^2 -> ½*60.53kg*(29.37m/s)^2 =~ 26 106 J. W=Fs -> the force is
equal to work over displacement -> F = 26 106J/0.7m =~ 37 294.29N ->>
Enough to lift a small car without much effort. Clearly, Tomu is just an adrenaline
junkie, considering he should’ve been able to knock out the Tengu with a single
hit instead of lighting the charcoal.

Knowledge:

Victory Flag -> Combustion -> Knows hard charcoal is slow to ignite, airborne particles
of charcoal ignite near instantly, flashover (near-simultaneous ignition of directly
exposed combustible materials), backdraft (abrupt burning of superheated gas caused
by oxygen entering a hot, oxygen-deficient environment), the force would rise up along
with the heat
Victory Flag -> Direction -> Knew immediately after Emily said the time limit is sundown
that it was in less than 3 hours. I think it’s more reasonable that he just used the position
of the sun over something insane like counting down the time throughout the entire
game or something (although, I would love it if he could do that during all the other
stuff).
Victory Flag -> Reflection -> Knows the reflectivity of snow. (I don’t think the number he
gave, 95%, is accurate, so this is…narrative knowledge? I guess?)
Perfect Poker -> Optics. Knew about nanotechnology that could allow visors to
enhance one’s vision so they can see tiny details (keep in mind, Gamble Fish ended in
2010)
Decompression Chicken -> Pressure. Knows the general amount of air pressure
equivalent to a 5km elevation.
10 Point Poker -> Biology. Knows the general width of the longitudinal fissure (the line
splitting the left and right hemisphere of the human brain)
Deception/Misdirection:
- Truth and Lies -> Whispering in Mizuhara's ear that someone’s fly was down to
trick the others into thinking he told Mizuhara something important relating to the
game
- Two Up -> Showing Kaizuka the false card off the table reflection
- Two Up -> Showing Mika the false card off the table reflection
- Blackjack -> Stabbing the card with the flower to throw Tsukiyono off for the real
trick
- Blackjack -> By stabbing the card, betting high (20 chips), and declaring he’ll win
if it’s a 4, he made Tsukiyono believe he was desperate and/or confident to win
that round. In reality, he wanted to figure out the order she was setting up the
cards for easy shuffling and card manipulation
- Rail Shot -> telling Gokujima that the one to keep the pool ball on the rails longer
is the winner, also having his friends stand far away from them -> leading
Gokujima to believe that he needs to shoot far and take the better rail (in reality,
when they started, Tomu simply lightly hit his ball and stuck it to the track with
tape)
- Billiards -> Intentionally making a big deal out of resetting the billiards table after
Gokujima smashed him into it, so Asahina and Mika would refuse to reset it
(Tomu and his teammates moved the balls for a perfect shot when Gokujima was
being chased by security -> more on that later). Tomu even went as far as to
suggest he redo the entire set from the break shot so Asahina and Mika would be
less likely to understand what he did. Also, so if they refuse he has an excuse if
he’s later seen through (it’s against the rules for them to refuse that request)
- Dice Stacking -> Told Abidani he wasn’t giving advice, just encouragement ->
Hinted to Mizuhara how to stack two dice on the top and possibly win -> “We can
seize victory together” (Also in Manipulation)
- Judgement Fire -> Lied about not knowing (not revealed for how long he knew)
the pattern for how Hanasaki knew which dice gave which result.
- Victory Flag -> Hiring actors to trick Emily into wasting time
- Victory Flag -> Using a flashlight and handheld radio to lure the hunters further
into the cave he and Mika hid in. Also had him and Mika turn their white jackets
inside out so it’d be harder to see them sneaking by.
- Victory Flag -> Faked throwing the pendent by removing the metal part,
replacing it with a snowball, and showing Tengu the pendent as if it were
attached (gripped where the disconnection is) before throwing in the stream
- Victory Flag -> Wearing the blindfold to trick Emily into thinking her powers
weren’t working because Tomu can’t see -> the real trick was puncturing his ear
drums so he can’t hear her commands
- Perfect Poker -> Pretended to discard a 4 of diamonds when discarding a group
of cards. This led to Tomu tricking Juumonji into challenging him with a
showdown.

Risk Taking/Calculation:

- Blackjack -> bet 20 chips and stabbed a card with a rose to figure out
Tsukiyono’s shuffling order (was going to cut off his finger and bet much more
than the initial maximum anyway)
- Blackjack -> Convincing Abidani to cut off his fingers so he can continue playing
after having no money and the magician can’t do anything to the deck (blood
stains preventing her from switching cards without avoiding evidence)
- Judgement Fire -> Getting under the hot coals to prove the dice were being
affected by temperature (used several layers of cloth to prevent major injuries)
- Victory Flag -> Sacrificing the 30 minute head start to trick Emily and her
trackers to follow the doppelganger groups’ footsteps
- Victory Flag -> Making the shack explode (got down on the ground,pushed Mika
into the basement)
- Victory Flag -> Stabbing his ears so he can’t hear Emily (predicted how to act
based on Emily’s movements and was right)
- Meat Pie Roulette -> Going as close to the roulette wheel as possible, getting hit
in the process, so he can hear the spinning (only option after being blinded)
- Angel and Devil: -> Hitting on 21. This one is dumb. At the same time, he
would’ve lost had he not done this. But I see no way for him to know this, I
suspect he just relied on luck.
- Angel and Devil -> Stopping his heart so instead of causing his death, the
electrocution might resurrect him.

Strategy/Planning:

- Truth and Lies -> Allowing his opponents to use more cards so he can cross out
more options.
- Two Up -> One ahead method. Tomu guessed for the first flip, but then on each
subsequent flip he placed the previous answer. Tomu then switched the cards for
the first four flips to be correct, and manipulated the result of the final flip.
[statement…but like really likely to be what happened, Tomu didn’t confirm]
- Billiards -> Originally following Gokujima’s hustling techniques to score him the
first two points (and helping with the third). But Gokujima was seen by Natsumi’s
uncle, and so was chased out accusing Tomu of hiring him on the way out. Tomu
feigned ignorance afterwards. While the commotion was going on, Tomu and his
friends were setting up a trick shot to get the final point
- Judgement Fire -> Shaking up Hanasaki to test if her emotional state affects her
rolls
- Victory Flag -> Planned the decoy run not only to get Emily to waste her team’s
time by going back and forth, but also imbue the idea into Emily’s head (possibly
unintentional, seems unlikely) that Tomu could have hired more decoys, and the
several new tracks of footprints could potentially all be fake.
- Victory Flag -> Stalled the Tengu by taunting him and throwing the “pendant”
into the stream so Miku could shake/break up the charcoal.
- Victory Flag -> Making the cabin explode so the Tengu is defeated, getting down
on the ground to minimize damage on himself, and putting Mika in the basement
so she doesn’t get hurt.
- Victory Flag -> Using a concave disc and the sun to blind Emily. Also, putting it
off until the last hour, so the sun was behind her.
- Victory Flag -> The previous plan was a fake. It was all to convince Gokujima he
could plant the flag at the peak. This was so Tomu could use Gokujima’s weight
when he was falling off the rock to scale it (he knew Gokujima wouldn’t budge on
taking all the money). This is revealed by Tomu and hinted at when Tomu gives
Emily a hint for the disc so she’d beat Gokujima.
- Victory Flag -> Stabbing his ears, covering his eyes, and claiming Emily
wouldn’t be the true victor unless she crushed his spirit (so she uses “Rainbow
Dawn”), all so Emily would remove his blindfold so she concludes he must be
under her control -> so he can get close enough to the rifle to place his flag. (Also
in Manipulation)
- Victory Flag -> Rented an airship and made Mizuhara learn how to fly an aircraft
so he could escape Abidani (Also in Prediction)
- Meat Pie Roulette -> He was forced into employing this strategy, as he’d lose
without attempting it. But he realized that if there was a wall heading straight to
zero, the momentum of the ball would likely launch it further than zero (hopefully
exactly one space) so he “allowed” (again, Tomu was forced) face man to place
on 33, instead of 34, so that wall would be created.
Manipulation:
- First interaction with Mika Shishidou -> tempted her with “something that no
one has ever seen before and no one will ever see again”. Made her promise him
a date if he delivers. He pulled out a boiled egg, cracked it, and ate it. The
insides were never seen and will never be seen again. He wanted to antagonize
her, a very popular person in the school, to convince people to gamble with him.
He also later used her owed date to convince her to flip the coin for Two Up ->
further antagonizing her for the plan for Two Up and having Mika get her friend,
Asahina, a billiards junior champion, to challenge Tomu
- Truth and Lies -> Intentionally stated a low number of cards so Aota would
suggest a higher number [Speculation] (Tomu stated he’d be unable to reason
had Aoto not doubled)
- Truth and Lies -> Entered with a blindfold, kept the blindfold on while listening to
the cards, claimed he could hear their heartbeats, whispered to Mizuhara
something surprising, then took the blind fold off all to see how his opponent’s
would react.
- Two Up -> Tomu tells Kaizuka that he’ll definitely get the fifth toss wrong after
hearing about Kaizuka’s vision. Before the fifth toss, Tomu states “1997”. This is
to undermine Kaizuka’s vision and suggest he has the same ability. Kaizuka sees
through this by reasoning it’s Tomu’s coin, but is still clearly shook. This was to
get Kaizuka to focus on the year of the coin, instead of whether it will be heads or
tails. Tomu then intentionally shows Kaizuka (who only now doesn’t know which
way the coin landed) his card (a number card) thanks to the table reflection.
Kaizuka reasons that even if Tomu’s wrong, the best Tomu could hope for is a
draw.
- Two Up -> Tomu also intentionally showed the card to not just Kaizuka, but also
Mika, predicting she’d intentionally land it on heads.
- Two Up -> Just before Mika announces the results, Tomu interrupts her,
suggesting it would be more interesting if they both move their cards to the
middle and flip each set for every flip. While moving his cards to the middle,
Tomu switches a card in and hides the initial/throw away card.
- Two Up -> Finally, Tomu stated he was intentionally being rude to Mika from the
start of talking about the game so she’d want him to lose.
- Blackjack -> Calling Tsukiyono’s magic “just a game” to anger her so she keeps
playing.
- Billiards -> Got Natsumi’s uncle to kick out Gokujima at the perfect time for his
scheme
- Billiards -> Used the commotion caused by Gokujima (which he set up by asking
Natsumi’s uncle to interfere and take Gokujima’s money at the perfect time) to
set up the trick shot
- Billiards -> Tomu antagonized Gokujima after he lost all of the money he got
from Tomu. This was likely to get Gokujima to smash him into the billiards table,
thereby giving Tomu his way to explain why the balls are in a different position
(Tomu’s plan makes no sense otherwise, he needed some way to make moving
the balls seem natural).
- Billiards -> Asking Asahina and Mika not only if he could reset the table, but also
if he could restart completely from the break -> made them assume he absolutely
didn’t want the current position, but also allowed him to reason later that even if
he did cheat (as Abidani explained) it was unfair to call it invalid or his loss,
because by refusing Tomu’s restart from the break, Asahina broke the rules
herself.
- Dice Stacking -> Hinted to Mizuhara how to win -> “We can seize victory
together” and calling him mushroom head, something he’d never called Mizuhara
before (Also in Deception/Misdirection)
- Judgement Fire -> Immediately after asking Hanasaki to roll a 2-2 to prove her
abilities once more, he asks Hanasaki if she’s “seen her mother since then”, he
states that her mother left her father, asked why her mother didn’t take her with
her, asked why a mother would do such a thing, guessed that her mother didn’t
come back for her “precious daughter”, and finally said the exact quote “Poor
thing, your mother abandoned you, didn’t she?” (Hanasaki mentions all of this,
explained further in Reasoning) to test whether or not Hanasaki being shaken
affects her roll. All of this triggers a hurtful memory that shakes Hanasaki. (Also in
FSEQ)
- Victory Flag -> Lured the Tengu from Mika away using fuel, string, and the wind
(Will-o'-the-wisp) (Also in Adaptability)
- Victory Flag -> Faked throwing the pendent in the water to give himself a little
more time to set up his plan with the coal
- Victory Flag -> Offered anyone in his team the prize money if they got the flag
so he could use his teammates’ greed to help him (namely, Gokujima at the end)
- Victory Flag -> Intentionally hinted to Emily what the concave disc trick was so
she could beat Gokujima
- Victory Flag -> Stabbing his ears, covering his eyes, and claiming Emily
wouldn’t be the true victor unless she crushed his spirit (so she uses “Raindbow
Dawn”), all so Emily would remove his blindfold so she concludes he must be
under her control -> so he can get close enough to the rifle to place his flag. (Also
in Strategy/Planning)
Perception/Observation:

- Truth and Lies -> He used his opponent’s reactions to find out where the coin
was. He noticed when pressed on the location of the coin through Mizuhara,
nobody looked at the papers with the locations, they just stared at Mizuhara.
- Blackjack -> Used the order the cards were coming up to figure out Tsukiyono’s
shuffle order (it was ace of spades then king of hearts which led him to his
conclusion)(Also in Reasoning)
- Judgement Fire -> Hanasaki says Tomu’s a coward for playing with her
emotions to mess up her roll. Tomu immediately takes that as an admission that
her tricks are affected by her emotions.
- Judgement Fire -> Sees that Hanasaki is constantly looking at the dice
whenever she predicts a roll (both for her rolls and his), even though they’re
shuffled each time, so it shouldn’t matter -> uses this in Reasoning
- Judgement Fire -> Noticed that after 7 rolls with the dice, Hanasaki only ever
used her left hand for her 6-6 roll. Tomu points out the oddity, especially since he
just confirmed (by asking) that if the dice aren’t in the bowl, the roll is invalid, and
the leader role switches.
- Judgement Fire -> Noticed the opposite side of the dice were the numbers
Hanasaki was getting (decently impressive given that there are four different
codes for each number Hanasaki could get)
- Victory Flag -> Noticed Emily’s “Rainbow Dawn” only works up close
- Victory Flag -> Used Emily’s physical reactions (when he was blind) to predict
what she was talking about (and got it right) because he couldn’t hear
- Perfect Poker -> Before the game, Tomu suspected Juumonji knew the result of
the game with Mizuhara before it was over. He compared facial expressions to
the countless gamblers he’s faced in the past.
- Perfect Poker -> Noticed the offset of the cards, as well as Juumonji’s visors
- 10 Point Poker -> Noticed Abidani shooting Omaha’s chair wasn’t just to be
absolutely certain the gun wasn’t tampered with but also to know the
firepower/accuracy of the gun (so he knows if he can shoot through the
longitudinal fissure). Also, noticed the strange revolver (room for 10 bullets)
allowed Abidani to do this.

Reasoning:
- Truth and Lies -> Used the 20 cards and his opponent’s reaction to him
whispering to Mizuhara (he reasoned that if they wrote the coin location down,
they’d look at the cards) to deduce where the coin was (crossed out all 20
options on the cards)
- Blackjack -> Used the order the cards were coming up to figure out Tsukiyono’s
shuffle order (it was ace of spades then king of hearts which led him to his
conclusion)(Also in Perception/Observation)
- Dice Stacking -> Reasoned that Yoshio was too experienced with regular dice to
notice that with casino dice (flat edges), you’d be able to stack two dice
horizontally on another one
- Judgement Fire -> Tsukiyono helped him get there, by pointing out that
Hanasaki could only control her own dice, but Tomu still immediately understood
why -> if Hanasaki could control Tomu’s dice, then she’d just make him roll 6-6,
then judge and roll a 6 herself.
- Judgement Fire -> Combining the ideas that Hanasaki is an alchemist, may be a
witch, and has burns on her hands, came up with the idea that her father was
abusive and was putting cigarettes out on her for being such a strange girl.
- Judgement Fire -> Very simple conclusion but set up very impressive (in my
opinion) emotional manipulation -> Hanasaki says that her mother lost all love for
her father, and that her father started abusing only her. This clearly suggests that
1. Hanasaki stayed with her father and 2. (obviously since 1. Is true) Her mother
didn’t save her.
- Judgement Fire -> (willingly ignored a barrier for this one -> that Tomu’s team
got to choose the dice for each Abidani Seminar match) —> Combining the
following -> Judgement fire was held atop a volcano, Tomu proved that Hanasaki
could only control her dice and predict Tomu’s, she changed hands when rolling
a 6-6 (from the burned hand to the non-burned hand), and Hanasaki’s emotional
state affects her rolls, Tomu concludes that the trick to the witch’s dice is heat.
Tomu decided to ignore the barrier caused by his team being allowed to choose
the dice (so this is also in Anti-Feats/Statements) but Tsukiyono figured out
immediately why the trick works. Something I didn’t mention earlier is that before
the games began, the invitation was a giant die filled with insects. Tsukiyono
suggests this subtly led to Natsumi choosing transparent dice, and the fact that
the casino dice had sharp edges was to lead Mizuhara to choose them for dice
stacking, leaving only the witch’s dice for the third match.
- Judgement Fire -> Now that the barrier’s been dealt with, Tomu suspects the
reason heat affects the dice is because within there’s an alloy with a small
difference between the boiling point and freezing point
- Judgement Fire -> Concluded Abidani was helping Hanasaki cheat the whole
game (as she wouldn’t be able to use a code if there’s no code set by the dealer)
- Decompression Chicken -> Reasoned the way to attain the correct number
because of Abidani’s hints and Gokujima’s reaction to being told he knows the
number -> Gokujima knows the answer, Gokujima clearly acted as if he didn’t
know the answer even though he’d die, Gokujima’s body knows the answer (but
Tomu was blindfolded)(Gokujima’s shadow shows the correct number)
- 10 Point Poker -> Reasoned Abidani shot threw his longitudinal fissure, based
on where Abidani pointed the gun, the maximum amount of bullets in the gun’s
chamber, the fact Abidani survived, and Abidani shooting Omaha’s chair.
- 10 Point Poker -> Reasoned the Shishidou headmaster intentionally allowed for
one to shoot through their longitudinal fissure, based on the amount maximum
amount of bullets in the gun’s chamber and a hint provided by the headmaster
himself -> “if you shoot, you aim right in the center”.

Prediction/Anticipation/Intuition:

- Truth and Lies -> Predicted his opponents would cheat, based on Tomu’s
antagonization of both Aoto (his opponent) and Mika Shishidou. Anticipated it by
using Mizuhara to gauge reactions.
- Two Up -> Predicted Mika would intentionally change the results. He intentionally
goaded her into it by showing her the card he was pretending to play through the
table reflection. Also, he’d been antagonizing towards her up until that point
further solidifying her wanting him to lose. In anticipation, he used the one ahead
method to play the opposite type of card.
- Simple Old Maid -> Predicted Natsumi would cheat by using two jokers.
Natsumi stated that even if she were playing against Tomu, Tomu couldn’t win. In
Anticipation he burned one of the cards and stated that logically that card doesn’t
matter, you just need one card to figure out whether the other is the joker.
- Blackjack -> Predicted he wouldn’t be able to take Tsukiyono down with just
600k yen. Brought the chainsaw to bet his finger to beat her tricks.
- Rail Shot -> Predicted Gokujima would pick the better track for their match.
Gokujima’s a hustler who’s shown he’ll use every advantage to win (in his game
with the billiards master). Then Tomu left tape on the worse one so his ball would
be less likely to fall.
- Judgement Fire -> Predicted Hanasaki would still manipulate the dice after the
rule change and get a 6-6 roll. Switched out one of the new dice for one of the
old dice that would get a 6.
- Victory Flag -> Predicted Emily would remove his blindfold and command him to
stop moving
- Victory Flag -> Predicted Abidani (or someone at least) would attack him after
the game was over, this is supported by forcing Mizuhara to learn to fly an
aircraft, and having him out there. Also, he either got super lucky (I won’t put this
in luck though) or knew the exact location (quite far away from where he was
initially attacked) and time he’d need rescue.

Seduction:
- Natsumi always liked him, but seems to fall for him more and more throughout
the series (it’s clearly shown love is the word she uses)
- Tsukiyono hated him at the start, seemingly loved him after their blackjack
game. Even willing to sacrifice her life in Meat Pie Roulette
- Mika’s probably the first case of him intentionally seducing someone. He uses
Mika’s feelings for him to get her to do what she wants (example -> Victory Flag)
- Hanasaki -> Fell for him by the end of their game

Luck:
- Dice Stacking -> Mizuhara winning his game (not just that Mizuhara figured out
how to win, that was guided by Tomu, more so that the sum of the two dice on
top wasn’t equal to or below 9)
- Judgement Fire -> Coals didn’t burn though his cloth protection
- Meat Pie Roulette -> The ball not falling on or past 0 during Meat Pie Roulette.
His plan made sense, but there was definitely an amount of luck involved
- Change Mahjong -> His friends figuring out how to stay above the spikes
- Change Mahjong -> Shuu saving Asahina
- Angel and Devil -> 15 Consecutive 21s
- Angel and Devil -> Reviving after his heart stopped thanks to the electric chair
(Also in Mental Durability)

Anti-Feats/Statements:
- Invalid -> After checking back, this is an invalid complaint (Aoto earlier
confirmed, “so if you fail to find the treasure within a minute, you
lose?”)(Still leaving it in) -> Truth and Lies was weird. It was a cool moment
when Tomu was explaining his reasoning for the location, but it wasn’t fully
thought out. This was Tomu’s first game, so unlike the other ones, his opponent’s
wouldn’t be as mad at him for being cocky/antagonizing. It was fair enough to
assume they’d cheat, but the method they chose to cheat was stupid. Given the
rules of the game, once it’s over Tomu could just ask someone to tell him where
the coin is once the game is over. If they don’t tell, then he’d have no
confirmation of if they cheated, and it would be invalid (Aoto said he’d have no
obligation to confirm the location of the coin, but then Tomu would have no
obligation to pay). If they did, then he’d just get the coin and it would’ve been
clear his opponent’s cheated, also making it invalid, if not, giving Tomu the win.
Granted, this could make sense, but only if we assume Tomu already had a
sense of their intelligence, and thought they weren’t very smart not to realize this
method doesn’t make sense. If we assume that Tomu concluded they simply
weren't smart enough, and he wanted to avoid an invalid match, then this point is
mute.
- Similar complaint above for Simple Old Maid [Not invalid though (I think) ->
Natsumi earlier said that a queen being used is a rule]. Obviously, when
gambling, the loser would flip over the other card once the game is over to
confirm the other player played fairly (for some strange reason, Mizuhara didn’t
when he lost before Tomu played? That made absolutely no sense). This would
prove there are two jokers and the person who set up the game, Natsumi, rigged
the match, either giving her the loss or an invalid match. Again, if Tomu
concluded she was genuinely stupid and also didn’t want the possibility of an
invalid match, then this makes sense, otherwise not.
- Not seeing through Tsukiyono’s magic. When she first appears during Simple
Old Maid, Tomu’s certain she switched the card, but he couldn’t see how she did
it (This complaint is undermined by how strong Tsukiyono is at
deception/misdirection -> someone else could do a doc on that if they want, I
definitely won’t)
- The billiards strategy was very silly. It was good to have a backup when
Gokujima inevitably failed, he set up and strategized the scenario but the plan
with his friends moving the balls completely relied on nobody noticing. It sort of
makes sense, as Gokujima would naturally make a commotion, and that’s what
Tomu relied on. The problem is, while a big commotion, wouldn’t be nearly big
enough for nobody to notice three people going up to the billiards table (that
everyone’s there to watch people play and one of the people going up to it being
a player, another being the announcer) and moving around all of the balls.
- Being tricked by Nana (Accepting her as a teammate and subsequently getting
Tsukiyono incapable of playing the game -> Nana used laxatives to leave
Tsukiyono incapable)
- Judgement Fire -> Not figuring out that Hanasaki was “forcing”. Tsukiyono
understood this immediately after finding out about the insect filled invitation
(granted, she’s a magician)
- Not exactly an Anti-Feat/Statement but as far as I saw, it’s never explained
how Mika got the chain off her foot and put it on the Tengu. Presumably, he had
the key on him and they took it while he was unconscious, but it’s never shown.
- Victory Flag -> Assuming Emily and the green beret wouldn’t shoot. It’s never
explicitly stated he expected this, but Tomu makes a big deal about never
gambling on people’s safety (especially in the earlier chapters). It made no sense
to accept Emily’s game, unless he was certain his friends wouldn’t be injured.
Emily drove a tank into the side of the school when challenging him. Tomu acted
very silly here.
- Viper 50-50 -> Overthinking the game leading to him being bitten by a venomous
snake. (Anti-Emotional Management feat)

Some Quotes:

- “It’s full of suckers” (in reference to Shishidou Academy)


- “I’ve never lost this game” (In reference to Truth and Lies, Tomu suggested the
game)
- “Didn’t I say you’d get burned?” (As he pulls out a lighter and burns the card in
Natsumi’s hand)
- “Teach me how to play Billiards, so that I can make a fool out of the world champ
in 9 days” (To Gokujima after he lost)
- “From the new testament, in the book of revelations, the number of the devil is
666” (As Abidani rolls him a 6 after the rule change in Judgement Fire)

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