Submission Guidelines-: Lab Taks-3
Submission Guidelines-: Lab Taks-3
Submission Guidelines-: Lab Taks-3
Submission Guidelines-
Rename the file to your id only. If your id is 18-XXXXX-1, then the file name must be 18-
XXXXX-1.docx.
Must submit within time that will be discussed in class VUES to the section named Lab
Tak-3
Must include resources for all the section in the table
Question- 1
/* Handler for window-repaint event. Call back when the window first appears and
void triangleOne(){
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.9f, 1.0f);
glVertex2f(-1.4f, 3.4f);
glVertex2f(1.4f, 3.4f); // x, y
glVertex2f(0.0f, 4.0f); // x, y
glEnd();
}
void squareOne(){
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.5f, 1.0f);
glVertex2f(-1.4f, 3.4f);
glVertex2f(-1.4f, 3.1f);
glVertex2f(1.4f, 3.1f);
glVertex2f(1.4f, 3.4f);
glEnd();
}
void squareTwo(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.5f, 0.0f);
glVertex2f(-1.4f, 3.1f);
glVertex2f(-1.4f, -2.0f);
glVertex2f(1.4f, -2.0f);
glVertex2f(1.4f, 3.1f);
glEnd();
}
void squareThree(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.5f, 1.0f);
glVertex2f(-0.5f, -2.0f);
glVertex2f(0.5f, -2.0f);
glVertex2f(0.5f, -1.2f);
glVertex2f(-0.5f, -1.2f);
glEnd();
}
void squareFour(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, -2.0f);
glVertex2f(0.4f, -2.0f);
glVertex2f(0.4f, -1.3f);
glVertex2f(-0.4f, -1.3f);
glEnd();
}
void RectangleOne(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, -0.9f);
glVertex2f(-0.6f, -1.0f);
glVertex2f(0.6f, -1.0f);
glVertex2f(0.6f, -0.9f);
glEnd();
}
void RectangleTwo(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, 0.1f);
glVertex2f(-0.6f, 0.0f);
glVertex2f(0.6f, 0.0f);
glVertex2f(0.6f, 0.1f);
glEnd();
}
void RectangleThree(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, 1.1f);
glVertex2f(-0.6f, 1.0f);
glVertex2f(0.6f, 1.0f);
glVertex2f(0.6f, 1.1f);
glEnd();
}
void RectangleFour(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, 2.1f);
glVertex2f(-0.6f, 2.0f);
glVertex2f(0.6f, 2.0f);
glVertex2f(0.6f, 2.1f);
glEnd();
}
void WindowOne(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, -0.9f);
glVertex2f(-0.4f, -0.5f);
glVertex2f(0.4f, -0.5f);
glVertex2f(0.4f, -0.9f);
glEnd();
}
void WindowTwo(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, 0.1f);
glVertex2f(-0.4f, 0.5f);
glVertex2f(0.4f, 0.5f);
glVertex2f(0.4f, 0.1f);
glEnd();
}
void WindowThree(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, 1.1f);
glVertex2f(-0.4f, 1.5f);
glVertex2f(0.4f, 1.5f);
glVertex2f(0.4f, 1.1f);
glEnd();
}
void WindowFour(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, 2.1f);
glVertex2f(-0.4f, 2.5f);
glVertex2f(0.4f, 2.5f);
glVertex2f(0.4f, 2.1f);
glEnd();
}
void Line1(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,-0.5f);
glVertex2f(0.0f, -0.9f); // x, y
glEnd();
}
void Line2(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,0.1f);
glVertex2f(0.0f, 0.5f); // x, y
glEnd();
}
void Line3(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,1.1f);
glVertex2f(0.0f, 1.5f); // x, y
glEnd();
}
void Line4(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,2.1f);
glVertex2f(0.0f, 2.5f); // x, y
glEnd();
}
void building(){
triangleOne();
squareOne();
squareTwo();
squareThree();
squareFour();
RectangleOne();
RectangleTwo();
RectangleThree();
RectangleFour();
WindowOne();
WindowTwo();
WindowThree();
WindowFour();
Line1();
Line2();
Line3();
Line4();
}
void display() {
glClearColor(255.0f, 255.0f, 255.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
building();
glFlush(); // Render now
return 0;
Question- 2
Draw a tree
/* Handler for window-repaint event. Call back when the window first appears and
void squareOne(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 0.5f, 0.0f);
glVertex2f(3.0f, -2.2f);
glVertex2f(3.4f, -2.2f);
glVertex2f(3.4f, -4.0f);
glVertex2f(3.0f, -4.0f);
glEnd();
}
void triangleOne(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.4f, -2.2f);
glVertex2f(3.4f, -1.8f); // x, y
glVertex2f(4.0f, -3.0f); // x, y
glEnd();
}
void triangleTwo(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.4f, -1.8f);
glVertex2f(3.4f, -1.4f); // x, y
glVertex2f(4.6f, -2.8f); // x, y
glEnd();
}
void triangleThree(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.8f, -1.4f);
glVertex2f(3.4f, -1.4f); // x, y
glVertex2f(4.2f, -1.8f); // x, y
glEnd();
}
void triangleFour(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(2.6f, -1.4f);
glVertex2f(3.8f, -1.4f); // x, y
glVertex2f(3.2f, -0.8f); // x, y
glEnd();
}
void triangleFive(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(2.6f, -1.4f);
glVertex2f(3.0f, -1.4f); // x, y
glVertex2f(2.2f, -1.8f); // x, y
glEnd();
}
void triangleSix(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.0f, -1.4f);
glVertex2f(1.8f, -2.4f); // x, y
glVertex2f(3.0f, -1.8f); // x, y
glEnd();
}
void triangleSeven(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.0f, -1.8f);
glVertex2f(2.2f, -3.0f); // x, y
glVertex2f(3.0f, -2.2f); // x, y
glEnd();
}
void squareTwo(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.0f, -2.2f);
glVertex2f(3.4f, -2.2f);
glVertex2f(3.4f, -1.4f);
glVertex2f(3.0f, -1.4f);
glEnd();
}
void tree(){
squareOne();
triangleOne();
triangleTwo();
triangleThree();
triangleFour();
triangleFive();
triangleSix();
triangleSeven();
squareTwo();
}
void display() {
glClearColor(255.0f, 255.0f, 255.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
tree();
glFlush(); // Render now
return 0;
Question- 3
#include <GL/glut.h>
#include<math.h>
void squareOne(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-3.0f, -1.4f);
glVertex2f(-2.8f, -1.4f);
glVertex2f(-2.8f, -4.0f);
glVertex2f(-3.0f, -4.0f);
glEnd();
}
void squareTwo(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-2.8f, -1.4f);
glVertex2f(-3.6f, -1.4f);
glVertex2f(-3.6f, -1.5f);
glVertex2f(-2.8f, -1.5f);
glEnd();
}
void squareThree(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-3.3f, -1.5f);
glVertex2f(-3.3f, -1.6f);
glVertex2f(-3.2f, -1.6f);
glVertex2f(-3.2f, -1.5f);
glEnd();
}
void semicircle(){
glBegin(GL_POLYGON);
glColor3f(0.85, 0.850, 0.10); // White color
// Define semi-circle
float radius = 0.1;
float pi = 3.14159265359;
for (int i = 0; i >= -180; i--) {
float angle = i * 2*pi / 180.0;
glVertex2f((cos(angle) * radius-3.25), (sin(angle) * radius)-1.6);
}
glEnd();
glFlush();}
void lampPost(){
squareOne();
squareTwo();
squareThree();
semicircle();
}
void display() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
lampPost();
glFlush(); // Render now
return 0;
Draw a bench
Code-
#include <GL/glut.h>
#include<math.h>
void squareOne(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-0.9f, -2.8f);
glVertex2f(0.0f, -2.8f);
glVertex2f(0.0f, -3.0f);
glVertex2f(-0.9f, -3.0f);
glEnd();
}
void squareTwo(){
glBegin(GL_POLYGON);
glColor3f(0.7f, 1.0f, 1.0f);
glVertex2f(-0.9f, -3.0f);
glVertex2f(0.0f, -3.0f);
glVertex2f(-0.15f, -3.3f);
glVertex2f(-1.05f, -3.3f);
glEnd();
}
void squareThree(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(-1.05f, -3.3f);
glVertex2f(-1.0f, -3.3f);
glVertex2f(-1.0f, -3.5f);
glVertex2f(-1.05f, -3.5f);
glEnd();
}
void squareFour(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(-0.9f, -3.3f);
glVertex2f(-0.85f, -3.3f);
glVertex2f(-0.85f, -3.35f);
glVertex2f(-0.9f, -3.35f);
glEnd();
}
void squareFive(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(0.0f, -3.0f);
glVertex2f(0.0f, -3.15f);
glVertex2f(-0.05f, -3.15f);
glVertex2f(-0.05f, -3.1f);
glEnd();
}
void squareSix(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(-0.2f, -3.3f);
glVertex2f(-0.15f, -3.3f);
glVertex2f(-0.15f, -3.5f);
glVertex2f(-0.2f, -3.5f);
glEnd();
}
void bench(){
squareOne();
squareTwo();
squareThree();
squareFour();
squareFive();
squareSix();
}
void display() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
bench();
glFlush(); // Render now
return 0;
#include <GL/glut.h>
#include<math.h>
void triangleOneB(){
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.9f, 1.0f);
glVertex2f(-1.4f, 3.4f);
glVertex2f(1.4f, 3.4f); // x, y
glVertex2f(0.0f, 4.0f); // x, y
glEnd();
}
void squareOneB(){
glBegin(GL_POLYGON);
glColor3f(0.0f, 0.5f, 1.0f);
glVertex2f(-1.4f, 3.4f);
glVertex2f(-1.4f, 3.1f);
glVertex2f(1.4f, 3.1f);
glVertex2f(1.4f, 3.4f);
glEnd();
}
void squareTwoB(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.5f, 0.0f);
glVertex2f(-1.4f, 3.1f);
glVertex2f(-1.4f, -2.0f);
glVertex2f(1.4f, -2.0f);
glVertex2f(1.4f, 3.1f);
glEnd();
}
void squareThreeB(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.5f, 1.0f);
glVertex2f(-0.5f, -2.0f);
glVertex2f(0.5f, -2.0f);
glVertex2f(0.5f, -1.2f);
glVertex2f(-0.5f, -1.2f);
glEnd();
}
void squareFourB(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, -2.0f);
glVertex2f(0.4f, -2.0f);
glVertex2f(0.4f, -1.3f);
glVertex2f(-0.4f, -1.3f);
glEnd();
}
void RectangleOneB(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, -0.9f);
glVertex2f(-0.6f, -1.0f);
glVertex2f(0.6f, -1.0f);
glVertex2f(0.6f, -0.9f);
glEnd();
}
void RectangleTwoB(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, 0.1f);
glVertex2f(-0.6f, 0.0f);
glVertex2f(0.6f, 0.0f);
glVertex2f(0.6f, 0.1f);
glEnd();
}
void RectangleThreeB(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, 1.1f);
glVertex2f(-0.6f, 1.0f);
glVertex2f(0.6f, 1.0f);
glVertex2f(0.6f, 1.1f);
glEnd();
}
void RectangleFourB(){
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.7f, 1.0f);
glVertex2f(-0.6f, 2.1f);
glVertex2f(-0.6f, 2.0f);
glVertex2f(0.6f, 2.0f);
glVertex2f(0.6f, 2.1f);
glEnd();
}
void WindowOneB(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, -0.9f);
glVertex2f(-0.4f, -0.5f);
glVertex2f(0.4f, -0.5f);
glVertex2f(0.4f, -0.9f);
glEnd();
}
void WindowTwoB(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, 0.1f);
glVertex2f(-0.4f, 0.5f);
glVertex2f(0.4f, 0.5f);
glVertex2f(0.4f, 0.1f);
glEnd();
}
void WindowThreeB(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, 1.1f);
glVertex2f(-0.4f, 1.5f);
glVertex2f(0.4f, 1.5f);
glVertex2f(0.4f, 1.1f);
glEnd();
}
void WindowFourB(){
glBegin(GL_POLYGON);
glColor3f(5.0f, 0.0f, 1.0f);
glVertex2f(-0.4f, 2.1f);
glVertex2f(-0.4f, 2.5f);
glVertex2f(0.4f, 2.5f);
glVertex2f(0.4f, 2.1f);
glEnd();
}
void Line1B(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,-0.5f);
glVertex2f(0.0f, -0.9f); // x, y
glEnd();
}
void Line2B(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,0.1f);
glVertex2f(0.0f, 0.5f); // x, y
glEnd();
}
void Line3B(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,1.1f);
glVertex2f(0.0f, 1.5f); // x, y
glEnd();
}
void Line4B(){
glBegin(GL_LINES);
glLineWidth(1);
glColor3ub(0,0,0);
glVertex2f(0.0f,2.1f);
glVertex2f(0.0f, 2.5f); // x, y
glEnd();
}
void building(){
triangleOneB();
squareOneB();
squareTwoB();
squareThreeB();
squareFourB();
RectangleOneB();
RectangleTwoB();
RectangleThreeB();
RectangleFourB();
WindowOneB();
WindowTwoB();
WindowThreeB();
WindowFourB();
Line1B();
Line2B();
Line3B();
Line4B();
}
void squareOneT(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 0.5f, 0.0f);
glVertex2f(3.0f, -2.2f);
glVertex2f(3.4f, -2.2f);
glVertex2f(3.4f, -4.0f);
glVertex2f(3.0f, -4.0f);
glEnd();
}
void triangleOneT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.4f, -2.2f);
glVertex2f(3.4f, -1.8f); // x, y
glVertex2f(4.0f, -3.0f); // x, y
glEnd();
}
void triangleTwoT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.4f, -1.8f);
glVertex2f(3.4f, -1.4f); // x, y
glVertex2f(4.6f, -2.8f); // x, y
glEnd();
}
void triangleThreeT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.8f, -1.4f);
glVertex2f(3.4f, -1.4f); // x, y
glVertex2f(4.2f, -1.8f); // x, y
glEnd();
}
void triangleFourT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(2.6f, -1.4f);
glVertex2f(3.8f, -1.4f); // x, y
glVertex2f(3.2f, -0.8f); // x, y
glEnd();
}
void triangleFiveT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(2.6f, -1.4f);
glVertex2f(3.0f, -1.4f); // x, y
glVertex2f(2.2f, -1.8f); // x, y
glEnd();
}
void triangleSixT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.0f, -1.4f);
glVertex2f(1.8f, -2.4f); // x, y
glVertex2f(3.0f, -1.8f); // x, y
glEnd();
}
void triangleSevenT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.0f, -1.8f);
glVertex2f(2.2f, -3.0f); // x, y
glVertex2f(3.0f, -2.2f); // x, y
glEnd();
}
void squareTwoT(){
glBegin(GL_POLYGON);
glColor3f(0.1f, 0.5f, 0.1f);
glVertex2f(3.0f, -2.2f);
glVertex2f(3.4f, -2.2f);
glVertex2f(3.4f, -1.4f);
glVertex2f(3.0f, -1.4f);
glEnd();
}
void tree(){
squareOneT();
triangleOneT();
triangleTwoT();
triangleThreeT();
triangleFourT();
triangleFiveT();
triangleSixT();
triangleSevenT();
squareTwoT();
}
void squareOne(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-3.0f, -1.4f);
glVertex2f(-2.8f, -1.4f);
glVertex2f(-2.8f, -4.0f);
glVertex2f(-3.0f, -4.0f);
glEnd();
}
void squareTwo(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-2.8f, -1.4f);
glVertex2f(-3.6f, -1.4f);
glVertex2f(-3.6f, -1.5f);
glVertex2f(-2.8f, -1.5f);
glEnd();
}
void squareThree(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-3.3f, -1.5f);
glVertex2f(-3.3f, -1.6f);
glVertex2f(-3.2f, -1.6f);
glVertex2f(-3.2f, -1.5f);
glEnd();
}
void semicircle(){
glBegin(GL_POLYGON);
glEnd();
glFlush();}
void lampPost(){
squareOne();
squareTwo();
squareThree();
semicircle();
}
void squareOneE(){
glBegin(GL_POLYGON);
glColor3f(0.9f, 1.0f, 1.0f);
glVertex2f(-0.9f, -2.8f);
glVertex2f(0.0f, -2.8f);
glVertex2f(0.0f, -3.0f);
glVertex2f(-0.9f, -3.0f);
glEnd();
}
void squareTwoE(){
glBegin(GL_POLYGON);
glColor3f(0.7f, 1.0f, 1.0f);
glVertex2f(-0.9f, -3.0f);
glVertex2f(0.0f, -3.0f);
glVertex2f(-0.15f, -3.3f);
glVertex2f(-1.05f, -3.3f);
glEnd();
}
void squareThreeE(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(-1.05f, -3.3f);
glVertex2f(-1.0f, -3.3f);
glVertex2f(-1.0f, -3.5f);
glVertex2f(-1.05f, -3.5f);
glEnd();
}
void squareFourE(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(-0.9f, -3.3f);
glVertex2f(-0.85f, -3.3f);
glVertex2f(-0.85f, -3.35f);
glVertex2f(-0.9f, -3.35f);
glEnd();
}
void squareFiveE(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(0.0f, -3.0f);
glVertex2f(0.0f, -3.15f);
glVertex2f(-0.05f, -3.15f);
glVertex2f(-0.05f, -3.1f);
glEnd();
}
void squareSixE(){
glBegin(GL_POLYGON);
glColor3f(0.8f, 0.4f, 0.2f);
glVertex2f(-0.2f, -3.3f);
glVertex2f(-0.15f, -3.3f);
glVertex2f(-0.15f, -3.5f);
glVertex2f(-0.2f, -3.5f);
glEnd();
}
void bench(){
squareOneE();
squareTwoE();
squareThreeE();
squareFourE();
squareFiveE();
squareSixE();
}
void display() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
building();
tree();
lampPost();
bench();
return 0;