ATTRIBUTES & STATUS EFFECTS
NAME Alset Suehtem PRONOUNS He / Him
BASE CURRENT
DEXTERITYO d6 K SLOW
IDENTITY Drakah Apocalypse Mage K ENRAGED
TRAITS
INSIGHT O d10 K DAZED
THEME Devastation: ORIGIN The Land of Fire and Sky
MIGHT O d6 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1 K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d10 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS
2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 38
(MIG x 5) + LEVEL + OTHER
19
CRISIS
38
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 68
(WLP x 5) + LEVEL + OTHER
68
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 6
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL ELEMENTALIST / 6 FREE BENEFITS Permanently increase your maximum Mind Points by 5.
8
0 At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: 0 SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. You may perform Rituals whose effects fall within the Ritualism discipline.
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 9
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level. CATACLYSM 3/3 : When you cast an instantaneous spell, if you have an arcane weapon equipped, you may increase the spell's total MP
MAGIC DEFENSE: 13
cost by up to【 SL × 10】 Mind Points. If you do so and the spell deals damage to one or more creatures, it will deal 5 extra damage to
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons each creature for every 10 Mind Points by which you increased its total MP cost.
EQUIPPED ITEM DESCRIPTION
MAGICAL ARTILLERY 1/3 : When you cast an offensive spell, if you have an arcane weapon equipped, you
gain a bonus to your Magic Check equal to【 SL × 2】
CLASS / LEVEL ENTROPIST / 2 FREE BENEFITS Permanently increase your maximum Mind Points by 5.
ACCESSORY
ELEMENTAL MAGIC 2/10 : Each time you acquire this Skill, learn one Elementalist spell.
SKILL INFORMATION
DEX +1 / INS +1 / INIT +0 Offensive Elementalist spells use【 INS + WLP】 for the Magic Check.
ARMOR
Combat Tunic 150 z
You may perform Rituals whose effects fall within the Ritualism discipline.
ENTROPIC MAGIC 2/10 : Each time you acquire this Skill, learn one Entropist spell.
MAIN HAND
Ruinous Tome TOME【DEX + INS +2】【HR + 7】 Dark / 300 z
Two-Handed / Melee / Defense Boost (counts as SHIELD) DEF +2 / Accurate +2 / Elemental Dark
Offensive Entropist spells use【 INS + WLP】 for the Magic Check.
OFF-HAND
Ruinous Tome TOME【DEX + INS +2】【HR + 7】 Dark / 300 z
Two-Handed / Melee / Defense Boost (counts as SHIELD) DEF +2 / Accurate +2 / Elemental Dark
BACKPACK & NOTES CLASS / LEVEL FREE BENEFITS
SKILL INFORMATION
ZENIT
CHARACTER NAME Alset Suehtem
OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION
SKILL INFORMATION Fulgur 10 × T Up to three creatures Instantaneous
You weave electricity into a wave of crackling bolts. Each target hit by this spell suffers【HR + 15】 bolt damage.
Opportunity: Each target hit by this spell suffers dazed.
Flare 20 One creature Instantaneous
CLASS / LEVEL FREE BENEFITS You channel a single ray of fire towards your foe, its temperature so high that it will pierce through most defenses. The target suffers
【 HR + 25】 fire damage.
SKILL INFORMATION
Damage dealt by this spell ignores Resistances.
Drain Spirit 5 One creature Instantaneous
You consume a creature's psyche. The target loses【 HR + 15】 Mind Points. Then, you recover an amount of Mind Points equal to half
the Mind Points loss they suffered (if the loss was reduced to 0 in some way, you recover none).
CLASS / LEVEL FREE BENEFITS
SKILL INFORMATION Anomaly 20 One creature Scene
You alter the very nature of your target. Until this spell ends, if the target would suffer damage of a type they Absorb or are Immune to,
they are instead treated as if they were Vulnerable to that damage type. Once that happens, this spell ends.
CLASS / LEVEL FREE BENEFITS
SKILL INFORMATION
HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME Alset Suehtem
ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
NAME MP TARGETS DURATION NAME MP TARGETS DURATION
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism