Physics Form 4 Formulae
Physics Form 4 Formulae
NET
Physics Equation List :Form 4
Introduction to Physics
Relative Deviation
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Force and Motion
Average Speed
v= s
v = velocity (ms-1)
s = displacement (m)
t t = time (s)
Acceleration
v−u
a=
a = acceleration (ms-2)
v = final velocity (ms-1)
u = initial velocity (ms-1)
t t =time for the velocity change (s)
Linear Motion
v = u + at
v=
s Using Calculus
s = (u + v)t
(In Additional
t 1 Mathematics
2 Syllabus)
s = ut + at 2
1
2
v 2 = u 2 + 2as
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Ticker Tape
Finding Velocity:
velocity =
s
number of ticks × 0.02s
1 tick = 0.02s
Finding Acceleration:
v−u
a=
t
a = acceleration (ms-2)
v = final velocity (ms-1)
u = initial velocity (ms-1)
t = time for the velocity change (s)
Graph of Motion
Change in y coordinate, Δy
Gradient, m =
Change in x coordinate, Δx
or
Δy
m=
Δx
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Displacement-Time Graph Velocity-Time Graph
p = m×v
Momentum
In the absence of external forces, an object at rest remains at rest and an object in motion continues in
motion with a constant velocity (that is, with a constant speed in a straight line).
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Newton’s Second Law
mv − mu
Fα
The rate of change of momentum of a body is directly proportional to the
resultant force acting on the body and is in the same direction.
t
F = ma
F = Net Force (N or kgms-2)
m = mass (kg)
a = acceleration (ms-2)
Implication
When there is resultant force acting on an object, the object will accelerate
(moving faster, moving slower or change direction).
Newton's third law of motion states that for every force, there is a reaction force with the same magnitude
but in the opposite direction.
Impulse
Impulse = mv − mu
t = time (s)
m = mass (kg)
v = final velocity (ms-1)
u = initial velocity (ms-1)
Impulsive Force
mv − mu
F=
F = Force (N or kgms-2)
t = time (s)
m = mass (kg)
t v = final velocity (ms-1)
u = initial velocity (ms-1)
g=
g = gravitational field strength (N kg-1)
F F = gravitational force (N or kgms-2)
m = mass (kg)
m
Weight
W = mg W = Weight
m = mass (kg)
(N or kgms-2)
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Vertical Motion
• •
• •
If an object is release from a high position: If an object is launched vertically upward:
• •
The initial velocity, u = 0. The velocity at the maximum height, v = 0.
The acceleration of the object = gravitational The deceleration of the object = -gravitational
acceleration = 10ms-2(or 9.81 ms-2). acceleration = -10ms-2(or -9.81 ms-2).
• The displacement of the object when it reach the • The displacement of the object when it reach the
ground = the height of the original position, h. ground = the height of the original position, h.
Lift
In Stationary
• When a man standing inside an elevator, there
are two forces acting on him.
(a) His weight, which acting downward.
(b) Normal reaction (R), acting in the opposite
direction of weight.
R = mg
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Moving Upward with positive acceleration Moving downward with positive acceleration
R = mg + ma R = mg − ma
Moving Upward with constant velocity Moving downward with constant velocity.
R = mg R = mg
Moving Upward with negative acceleration Moving downward with negative acceleration
R = mg − ma R = mg + ma
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Smooth Pulley
With 1 Load
Moving with uniform speed:
T1 = T2 T1 = mg
Stationary: Accelerating:
T1 = mg T1 – mg = ma
With 2 Loads
Finding Acceleration:
(If m2 > m1)
m2g – m1g = (m1+ m2)a
Finding Tension:
(If m2 > m1)
T1 = T2
T1 – m1g = ma
m2g – T2 = ma
Vector
tan −1
| y|
Direction =
| x|
Vector Resolution
| x |=| p | sin θ
| y |=| p | cosθ
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Inclined Plane
Forces In Equilibrium
T3 = mg T3 = mg
T1 tan θ = mg
Work Done
W = Fs W = Work Done
F = Force
(J or Nm)
(N or kgms-2)
s = displacement (m)
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Energy
Kinetic Energy
EK = mv 2
1 EK = Kinetic Energy (J)
m = mass (kg)
2 v = velocity (ms-1)
EP = mgh
Gravitational Potential Energy
EP = Potential Energy (J)
m = mass (kg)
g = gravitational acceleration (ms-2)
h = height (m)
EP = kx 2
1 EP = Potential Energy (J)
k = spring constant (N m-1)
2 x = extension of spring (m)
EP = Fx
1
F = Force (N)
2
Power and Efficiency
Power
P=
W P = power (W or Js-1)
W = work done (J or Nm)
t E = energy change (J or Nm)
P=
E t = time (s)
t
Efficiency
× 100%
Useful Energy
Efficiency =
Energy
Or
× 100%
Power Output
Efficiency =
Power Input
Hooke’s Law
F = kx F = Force
k = spring constant
(N or kgms-2)
(N m-1)
x = extension or compression of spring (m)
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Force and Pressure
Density
ρ=
m
V
ρ = density (kg m-3)
m = mass (kg)
V = volume (m3)
Pressure
P=
F P = Pressure (Pa or N m-2)
A = Area of the surface (m2)
A F = Force acting normally to the surface (N or kgms-2)
P = hρ g
Liquid Pressure
ρ = density
h = depth (m)
(kg m-3)
g = gravitational Field Strength (N kg-1)
P = Patm + h ρ g
Pressure in Liquid
ρ = density
h = depth (m)
(kg m-3)
g = gravitational Field Strength (N kg-1)
Patm = atmospheric Pressure (Pa or N m-2)
Gas Pressure
P = Patm + h ρ g
Manometer
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h1 ρ1 = h2 ρ 2
U=tube
ρ = density of mercury
h = length of the captured mercury (m)
(kg m-3)
g = gravitational field strength (N kg-1)
Barometer
Pa = 0 Pa = 0
P b = 26 P b = 0.26×13600×10
P c = 76 P c = 0.76×13600×10
P d = 76 P d = 0.76×13600×10
P e = 76 P e = 0.76×13600×10
P f = 84 P f = 0.84×13600×10
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Pascal’s Principle
=
F1 F2
A1 A2
F1 = Force exerted on the small piston
A1 = area of the small piston
F2 = Force exerted on the big piston
A2 = area of the big piston
Archimedes Principle
Upthrust, F = ρ 2V2 g
ρ2 = density of water
V1 = volume of the wooden block
Density of water > Density of wood Density of Iron > Density of water
ρVg = T + mg ρVg + T = mg
F=T+W T+F=W
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Heat
Q = mcθ
Heat Change
m = mass (kg)
θ = temperature change
c = specific heat capacity (J kg-1 oC-1)
(o)
Energy Supply, E = Pt
Energy Receive, Q = mcθ m1c1θ1 = m2 c2θ 2
Heat Gain by Liquid 1 = Heat Loss by Liquid 2
Pt = mcθ
m1 = mass of liquid 1
Q = mL
Q = Heat Change (J or Nm)
m = mass (kg)
L = specific latent heat (J kg-1)
Boyle’s Law
1 1 = P2V2
PV
(Requirement: Temperature in constant)
Pressure Law
=
P1 P2
T1 T2
(Requirement: Volume is constant)
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Charles’s Law
=
V1 V2
T1 T2
(Requirement: Pressure is constant)
Universal Gas Law
= 2 2
PV
1 1 PV
T1 T2
P = Pressure (Pa or cmHg …….)
V = Volume (m3 or cm3)
T = Temperature (MUST be in K(Kelvin))
Light
Refractive Index
Snell’s Law
Real depth/Apparent Depth
n=
sin i
sin r
n = refractive index (No unit)
i = angle of incident (o)
r = angle of reflection (o )
n=
D
d
n = refractive index (No unit)
D = real depth (m or cm…)
d = apparent depth (m or cm…)
n= n=
c 1
v sin c
n = refractive index (No unit) n = refractive index (No unit)
c = speed of light in vacuum (ms-1) c = critical angle (o )
v = speed of light in a medium (like water,
glass …) (ms-1)
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Lens
Power
P=
1
f
P = Power (D(Diopter))
f = focal length (m)
Linear Magnification
m= m= =
hi v hi v
ho u ho u
Lens Equation
Conventional symbol
positive negative
+ =
1 1 1 u Real object Virtual object
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Astronomical Telescope
Magnification,
m= m=
Pe fo
Po fe
m = linear magnification
Pe = Power of the eyepiece
Po = Power of the objective lens
fe = focal length of the eyepiece
fo = focal length of the objective lens
d = fo + fe
Compound Microscope
Magnification
m = m1 × m2
= ×
Height of first image , I1 Height of second image, I 2
Height of object Height of first image , I1
=
Height of second image, I 2
Height of object, I1
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