SESSION PLAN FOR ACADEMIC YEAR 2023-24
ADVANCED LEVEL- GRADE 4-9
Course Overview :
This course provides the students with a knowledge of creating and
designing 3D shapes. Learning 3D shape designing opens up a world of creative
possibilities and practical applications. This skill is instrumental in fields such as
product design, architecture, and manufacturing, where precise visualization and
prototyping are essential.
Course Objective :
The objective of learning 3D shapes encompasses both practical and
creative dimensions, offering a skill set with broad applications. From a practical
standpoint, understanding 3D shapes is crucial in fields such as engineering,
architecture, and product design. On the creative side, learning 3D shapes opens
doors to artistic expression in areas such as digital art, animation, and game design.
Modules :
1
Module 1
Sessions Topic What student’s Learn
1. Introduction to The students will be given a small introduction about the platform we are
TinkerCAD using for creating 3D shapes.
2. Introduction to codeblocks The students learn how to work with codeblocks and how to use the
commands to create the 3D model.
3. Designing with codeblocks Students will Learn how to design the 3D shape and about the different
commands used for creating 3D shapes.
4. Model 1- Name Tag The Autosizing Name Tag project involves creating a digital name tag that
dynamically adjusts its size based on the length of the entered name.
5. Model 2- Bracket In this project , students are likely to gain practical experience in coding
and implementing algorithms for bracket-related functionalities.
6. Model 3- Fidget Spinner This platform provides programming the behavior of the fidget spinner,
Part -1 allowing students to delve into concepts of physics and mechanics as they
simulate the rotational dynamics of the spinner.
7. Model 3- Fidget Spinner In a fidget spinner project, students will engage in a hands-on and
Part - 2 interactive learning experience that combines elements of design,
engineering, and 3D modeling.
8. Model 4- Clock Part -1 They learn to connect virtual components, such as LED displays, buttons,
and other input devices, to simulate the actual working of a digital clock.
9. Model 4- Clock Part - 2 In a clock project, students will engage in a hands-on and interactive
learning experience that combines elements of electronics, programming,
and design
10. Model 5- Brick Part -1 Students will first learn the basics of programming, including concepts
like variables, loops, and conditional statements. They will then apply
these programming skills to interface with the brick structure, controlling
its movements or actions.
11. Model 5- Brick Part - 2 In a brick project on Tinkercad, students will have the opportunity to
engage in hands-on, virtual design and engineering activities.
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12. Model 6- SnowFlake Part -1 Students may gain skills related to programming, electronics,
problem-solving, and creativity as they work on their snowflake projects.
13. Model 6- SnowFlake Part - 2 In a Snowflake Project, students will engage in a creative and hands-on
learning experience that combines design, engineering, and technology
skills.
14. Model 7- WinBlade Part -1 In this project students learn how to work with various templates and
control statements. They will be trained to create a complex design.
15. Model 7- WinBlade Part - 2 In this project,students may learn the fundamentals of designing and
modeling wind turbine blades
16. Model 8- Rocket In a rocket project, students will gain a comprehensive understanding of
both software development and hardware design in the context of
rocketry.
Course Outcome :
3
Module 2
Sessions Topic What student’s Learn
1. Model 1- Run way The kids learn to manipulate shapes and create a run way road and
they try to recreate the real time example.
2. Model 2- Table Kids gain a comprehensive understanding of measurement,
precision, and spatial reasoning within a digital design environment.
They will learn how to create holes.
3. Model 3- Basket Throughout the basket project, students will learn essential skills in
design thinking, spatial reasoning, and geometry as they
conceptualize, design, and refine their digital baskets.
4. Model 4- Tea holder The project involves designing a practical and aesthetically pleasing
tea holder, fostering skills in problem-solving, spatial reasoning, and
attention to detail.
5. Model 5- Chaos In a Chaos project, students will embark on a dynamic and
exploratory journey into the realm of chaos theory, digital design,
and electronics.
6. Model 6- Jet Airliner In a Jet Airliner project, students will embark on an exciting journey
of learning and creativity in the field of aviation and design
7. Model 7-Jet part -1 In a Jet Project, students will embark on an exciting and educational
journey to explore the fundamentals of aerospace engineering and
design.
8. Model 7-Jet part -2 The project typically begins with an introduction to the basic
principles of aerodynamics, propulsion, and structural engineering,
laying the groundwork for understanding how jets operate.
9. Model 8 - Submarine In a submarine project, students will engage in a hands-on and
Part -1 interactive learning experience focused on the design and simulation
of a submarine model.
10. Model 8 -Submarine Throughout the submarine project, students will learn key concepts
Part -2 related to buoyancy, pressure, and fluid dynamics as they design and
modify the shape and components of their submarine
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11. Model 9 -Light house The Lighthouse Project is an engaging and educational initiative
Part -1 designed to cultivate students' skills in electronics, programming,
and 3D design.
12. Model 9 -Light house Lighthouse Project provides a holistic learning experience, merging
Part -2 design, electronics, and programming in a practical and engaging
manner.
13. Model 10- Space ship In a spaceship project, students will engage in a dynamic and
part-1 immersive learning experience that combines creativity, engineering,
and technology.
14. Model 10- Space ship Throughout the project, students will learn the fundamentals of 3D
part-2 design, including how to manipulate shapes, create complex
structures, and visualize their ideas in a virtual space.
15. Model 11- Among us In an Among Us character project, students will engage in a
character part-1 hands-on and creative learning experience that combines design,
problem-solving, and 3D modeling skills.
16. Model 11- Among us The collaborative nature of the Among Us game is reflected in this
character part-1 project, as students can share ideas, seek feedback, and collaborate
with their peers to improve and refine their character designs.
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Course Outcome :