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This document provides an organizational chart and list of staff for Modiphius Entertainment. It includes leadership roles like the Chief Creative Officer and Managing Director as well as many design, development, production, and support roles across the company.

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0% found this document useful (0 votes)
146 views10 pages

Sample

This document provides an organizational chart and list of staff for Modiphius Entertainment. It includes leadership roles like the Chief Creative Officer and Managing Director as well as many design, development, production, and support roles across the company.

Uploaded by

Antônio
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Lead Design Head of Finance Scheduling and Design Community Manager
Jacky Leung, Nathan Luc Woolfenden Assistant April Hill
Dowdell Justin Talsma
Creative Coordinator Translations and Publishing
Other Design/Development Kieran Street 2d20 Developer Manager
Writing Logistics and Production Nathan Dowdell Matt Timm
Nathan Dowdell, Ben
Manager RPG Design Assistants Distribution and Key
Maunder, Samantha
Webb
Peter Grochulski Andy Douthwaite, Jess Accounts Manager
Gibbs Gary Moore
Lead Art Director
Editing Rocío Martín Pérez Project Management Office Sales Account Manager

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Jacky Leung, David
Markiwsky, Dana Art Director Team Lead Matt Vann-Hinton
Błażej Kubacki
Floberg, Dylan Ramsey Ariel Orea Marketing Coordinator
Graphic Design Studio Coordinator Senior Project Manager Shaun Hocking
Gavin Dady
Jane Robertson, Michal Rocío Martín Pérez Marketing Assistant

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E. Cross, Tom Hutchins,
Photographer Project Managers Georgie Reeve
Stephanie Toro Daniel Lade, Jamie
Fátima Martín Pérez Customer Support
MacKenzie, Ben
Art Direction Representative
Lead 3D Designer Maunder, Haralampos
Rodrigo Vilanova Chris Dann
Jonny La Trobe-Lewis Tsakiris
Cover Artists Webstore Manager
Senior 3D Designers Project Management
Aituar Manas Apinya Ramakomud
Joana Abbott, Domingo Assistant
Interior Artwork Artists Díaz Fermín, Chris Robert Hebblethwaite Financial Analyst
Aituar Manas, Vincent ‘Chrispy’ Peacey Valya Mkrtchyan
Like, Andre Meister, Operations Manager
Tania Muñoa, Dat
Phan, Jens Lindfors,
Mikita Vasilchuk, Mark
Graham, Chaim Garcia,
Marko Fiedler, Carlos
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Senior 3D Plastics Designer
Colin Grayson
3D Designers
Ben de Bosdari, Sean
Bullough
John Wilson
Factory Manager
Martin Jones
Senior Production Operatives
Accounts Payable Manager
Ofelya Mnatsakanyan
Accounts Receivable
Specialist & Finance
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Drew Cox, Warwick Coordinator
Cabrera.
Studio Painter Voyzey Hollie Shepperson
Proofreading Callum France Special Thanks to
Dylan Ramsey Lead Production Operative
Studio Terrain Designer Jake Pink, Miles Turner The Bethesda design
Project Management Julian Jeratsch team: Michael Kochis,
Haralampos Tsakiris Production Operatives David Evans, Jessica
Lead Graphic Designer Thomas Bull, Rebecca Williams, Alan Nanes,
Production Management Michal E. Cross Cartwright, Louis Matt Daniels, Kurt
m

Peter Grochulski Hartley-Edwards,


Graphic Designers Kuhlmann, Jon Paul
MODIPHIUS ENTERTAINMENT Stephanie Toro, Jake Skinner-Guy, Duvall, Jessica Daniels
Christopher Leigh and Emil Pagliarulo.
Chief Creative Officer Chris Webb, Mark
Chris Birch Whittington, Leigh Assembly Team Modiphius
Woosey Wendy Harris, Elaine Entertainment Ltd.
Chief Operations Officer
Audio and Video Producer Elizabeth Hughes, 39 Harwood Rd,
Rita Birch
Steve Daldry Michelle Richards London SW6 4QP,
Managing Director
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United Kingdom
Cameron Dicks Editor Tool Makers
Bryce Johnston Luke Gill, David info@modiphius.com
Head of Brand Hextall, Anthony www.modiphius.net
Samantha Webb Games Designer Morris Modiphius
James Hewitt
Head of Creative Services Customer Service and Entertainment
Jon Webb Community and Design Accounts Manager Product Number:
Assistant Lloyd Gyan
Head of Development MUH0580206
Dom Westerland
Sophie Williams Events Manager ISBN: 978-1-80281-421-7
Gregoire Boisbelaud

The 2d20 system and Modiphius Logos are copyright Modiphius Entertainment Ltd. 2020. All 2d20 system text is copyright Modiphius
Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a fictional manner; no infringement
is intended. This is a work of fiction. Any similarity with actual people and events, past or present, is purely coincidental and unintentional except
for those people and events described in an historical context.

© 2024 ZeniMax Media Inc. All Rights Reserved, except the Modiphius Logo which is Modiphius Entertainment Ltd.

This book uses item descriptions from various articles on the Fallout wiki at Fandom and are licensed under the Creative Commons Attribution-
Share Alike License.
CONTENTS
 Introduction   Chapter One   Chapter Two 
WANDERING IN WANDERER SCAVENGING
THE WASTELAND CHARACTERS

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A Radioactive Landscape Where Life Is A Origins . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Using Scavenging Locations . . . . . . . . . . . . . 24
Struggle . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Choose Equipment . . . . . . . . . . . . . . . . . . . . 18 Red Rocket . . . . . . . . . . . . . . . . . . . . . . . . . 25
Super Mutant Camp . . . . . . . . . . . . . . . . . . . 26

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Warehouse . . . . . . . . . . . . . . . . . . . . . . . . . 27
Poseidon Energy Plant . . . . . . . . . . . . . . . . . 29
Abandoned Vault . . . . . . . . . . . . . . . . . . . . . 34

 Chapter Three   Chapter Four   Chapter Five 


NEW PERKS EQUIPMENT BESTIARY
Perks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 New Damage Effects . . . . . . . . . . . . . . . . . . 56 Modifying Creatures and Characters . . . . . . 138

e Ammunition . . . . . . . . . . . . . . . . . . . . . . . . 57
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Energy Weapons . . . . . . . . . . . . . . . . . . . . . 65
Big Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Weapon Mods . . . . . . . . . . . . . . . . . . . . . . . 81
Animals and Insects . . . . . . . . . . . . . . . . . .
Cryptids . . . . . . . . . . . . . . . . . . . . . . . . . .
Mutated Humanoids . . . . . . . . . . . . . . . . .
Robots . . . . . . . . . . . . . . . . . . . . . . . . . . .
Super Mutants . . . . . . . . . . . . . . . . . . . . . .
144
170
184
192
196
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Apparel . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 The Enclave . . . . . . . . . . . . . . . . . . . . . . . . 204
Legendary Items . . . . . . . . . . . . . . . . . . . . . 96 The Gunners . . . . . . . . . . . . . . . . . . . . . . . 212
Rare Books and Magazines . . . . . . . . . . . . 108 Caesar’s Legion . . . . . . . . . . . . . . . . . . . . . 217
Irradiated Food . . . . . . . . . . . . . . . . . . . . . . 114 Raiders . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Recipe List . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Junk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Vehicle Profile . . . . . . . . . . . . . . . . . . . . . . 130
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Introduction
WANDERING IN THE WASTELAND
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A RADIOACTIVE LANDSCAPE WHERE LIFE IS A STRUGGLE. . . . . 4
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INTRODUCTION  CHARACTERS  SCAVENGING  NEW PERKS  EQUIPMENT  BESTIARY

Introduction

WANDERING IN
THE WASTELAND

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A RADIOACTIVE LANDSCAPE WHERE LIFE IS A STRUGGLE

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In a matter of hours, the planet was forever changed a nomadic lifestyle as they try not to get eaten by the
as the nuclear warheads descended. Life was altered abundantly hostile wildlife or roaming raider gangs.
for centuries to come. Once the bombs stopped
falling, the surface of the Earth was very different, far In the Mojave Wasteland, many wastelanders strug-
from its former lush greens and blues. Cities were dev- gled to survive due to scarce resources, and the area
astated and ruined, most flora and fauna went extinct was largely overlooked by most factions for many

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within an instant, desolate radiation-stricken deserts
threatened what little life remained—a wasteland
awaited the survivors of humanity. Some survivors
tried to rebuild and gather whatever resources they
decades, which allowed raiders and super mutants to
prosper. On their way to Appalachia, the Brotherhood
of Steel briefly explored the Mojave Wasteland, leaving
wild tales of otherworldly treasures and lost cities in
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found in the wastes. Many others took to the open, the desert. Since the surrounding areas around the
smoldering horizon to make a life for themselves. Mojave were only lightly impacted by the warheads,
These irradiated landscapes proved both danger- rebuilding society was far less challenging than other
ous and wondrous to those trekking through the regions across the former United States. Many locals
unknown. Many turned to scavenging for lost treas- became small-time traders and merchants along the
ures or resources from the devastated remnants of civ- New Vegas Valley. Other places, such as New Reno,
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ilization, and some would get lucky and find surplus remained largely unscathed from the war and quickly
storage from the pre-War era. propped itself back as a capital of sin, inviting tourists
from across the wastes to partake in gambling and
As the years passed, some survivors banded together other illicit pleasures.
to form gangs, militias, or conclaves to protect each
other from the mutated wildlife and the remnants of Heavily bombed locations, such as the city of
Sa

humanity. The threat of radiation remained a seri- Washington, were strategic targets that inevitably
ous concern for most survivors. With such limited succumbed to heavy nuclear artillery. The intense
resources, theft and banditry became commonplace in thermal radiation from the multiple waves of bom-
this new world. Those who didn’t affiliate themselves bardments made many central locations inhospita-
with factions or settlements often tried to live off the ble and deadly for the unprotected. The remaining
land due to circumstance or personal choice, such as military and civilian authorities failed to uphold any
criminals exiled from Diamond City, who inevitably semblance of order in the aftermath, and the power
founded the settlement of Goodneighbor. Elsewhere vacuum caused the area to become engulfed in chaos.
in the Commonwealth, wastelanders and salvagers live The survivors took shelter in whatever structure or
near the old junkyards of northern Boston—a treasure metro was available throughout the region; most did
trove for any prospective entrepreneur hoping to trade not survive due to the lack of resources or perished
for weapons, gear, food, or other essentials. In the by raider gangs. Once the settlement of Megaton
Capital Wasteland, many wastelanders have adopted was established, traders from across the Capital

4 FALLOUT  The Roleplaying Game


Wasteland came for its stable water source, location, The wasteland is full of hidden resources, treasures,
and sizeable population to act on its defense. Despite gear, and danger. When scavenging or exploring, it's
a Brotherhood chapter stationed in the region, raiders imperative to be prepared. The right gear or fore-
are still prevalent and abundant. Wastelanders outside knowledge can be the difference between life and
of the protection of Megaton or the Brotherhood con- death. A classic level-action rifle is enough to stop
tinue to find life a constant struggle. most threats. An anti-material rifle or a Tesla cannon
might do the job when it's not enough. New training
or skills are always an option, especially if scaveng-

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WHAT THIS BOOK CONTAINS ing for weapons and gear is limited. Exploring the
Wasteland shouldn't have to be a trepidatious experi-
ence. Always be prepared for anything.
Journeying through the devastated landscape of an
older world, many wanderers from all walks of life

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This supplement expands on exploring and scavenging
travel from settlement to settlement to survive, thrive,
the wasteland, provides new tools and gear, and offers
and sometimes get by. For many wanderers, they are
a myriad of dangerous foes and creatures. Inside,
outsiders when entering a settlement. Without the
you'll find pre-built scavenging locations that can be
security and comforts of a community or settlement,
adapted for any of your Fallout quests, new perks and
travelers must be resourceful to survive in the barren
equipment, and expanded rules for creating legendary
and hot deserts where lush ecosystems once flour-
equipment and creatures.
ished. While trading helps acquire difficult-to-find
resources, a wastelander out in the wild has to make

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do with what's available. For some… they thrive and
can live within their means while traveling across a
nightmarish landscape.
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Introduction  WANDERING IN THE WASTELAND 5


INTRODUCTION  CHARACTERS  SCAVENGING  NEW PERKS  EQUIPMENT  BESTIARY

CHAPTER ONE: WANDERER ORIGINS CHAPTER FOUR: EQUIPMENT


This chapter provides a series of new charac- Exploring and surviving the wastes requires having
ter options for your players, ranging from the the right gear. This chapter expands the equipment
Commonwealth, the Captial Wasteland, and the New section of the core rules, featuring new damage effects
California Republic. It includes a curiously complex and qualities, and new equipment that can be utilized
Assaultron from the Great War, Tribal wastelanders, a by the new character origins from Chapter One. The
justice-dispensing Brotherhood Outcast, and cunning chapter also introduces rules for creating legend-

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Nightkin. ary items, ever wanted a Kneecapper Shotgun or an
Exterminator’s Combat Armor?
All the origins are compatible with the core rules and
feature equipment packs to choose from based on the Ever want to fly a Vertibird? Well, take to the skies!

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details of their background. This chapter also features new rules for operating
vehicles and attacking with them. It also includes sev-
CHAPTER TWO: SCAVENGING eral stat blocks for common and memorable vehicles.
Roam the Wasteland in style, with everything from
Expanding on the scavenging rules from the core rules
motorcycles to armored trucks.
and Fallout: The Roleplaying Game Gamemaster’s
Toolkit, this chapter presents a quick method of
introducing scavenging locations with pre-built CHAPTER FIVE: BESTIARY
locales and tables. Each location briefly describes what This chapter features new legendary abilities and

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players might find, possible obstacles and threats, and
predetermined loot tables. The locations also serve as
a framework you can alter and adapt for exploring the
Wasteland!
quick modifications for creating legendary creatures
and major characters. The new legendary abilities pro-
vide a static effect that is always active, but once they
are reduced to half their maximum health points for
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the first time, it mutates and gains a new effect for the
When searching for resources, wastelanders some- remainder of the scene. Whether adapting something
times have to rely on a bit of luck and persistence from an existing stat block or creating an NPC from
before finding top-notch loot. Food, weapons, or raw scratch, players can experience a mutating enemy as
materials can be extremely handy when bartering combat continues. A rage healing deathclaw sounds
between settlements or stalling a threatening band of terrifying, or what about a stalker ghoul that strikes
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raiders. But most importantly, everyone needs some- from the shadows?
thing, and you might be the person to find it.
The chapter also includes new stat blocks, from the
CHAPTER THREE: NEW PERKS cazadores in the Mojave Wasteland to cryptids like
the mothman. But deadly creatures aren’t the only
This chapter features a plethora of new perks and
things that roam the wastelands. There are dangerous
options that are compatible with the core rules. Like
Sa

factions and individuals with nefarious intentions.


those featured in the Fallout: The Roleplaying Game
Square off against the Master and his super mutant
Core Rulebook, many perks feature one or more
broods, unravel the conspiracies of the Enclave, or
requirements but pack quite the impactful punch, and
protect the New California Republic from Caesar’s
some perks also possess multiple ranks to be selected.
Legion. Across your travels, you may even stumble
upon other raider gangs, such as the Forged or the
Trappers.

6 FALLOUT  The Roleplaying Game

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