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Output Log

The document details the initialization of a game engine, including loading various files and modules. Graphics drivers and input are initialized. Mods are then loaded, including ones for noclip and grabbing objects. Finally, the Steam API fails to initialize.

Uploaded by

Máté Kiss
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views42 pages

Output Log

The document details the initialization of a game engine, including loading various files and modules. Graphics drivers and input are initialized. Mods are then loaded, including ones for noclip and grabbing objects. Finally, the Steam API fails to initialize.

Uploaded by

Máté Kiss
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.0.

0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Radeon RX 580 Series (ID=0x67df)
Vendor: ATI
VRAM: 4074 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
UnityEngine.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
I18N.dll (this message is harmless)
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
I18N.West.dll (this message is harmless)
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
System.Drawing.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
cInput.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
cInput.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
ES2.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
ES2.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
MoodkieSecurity.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
MoodkieSecurity.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
PlayMaker.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
HOTween.dll (this message is harmless)
Loading C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
HOTween.dll into Unity Child Domain
- Completed reload, in 0.038 seconds
desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
0Harmony.dll (this message is harmless)
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
MSCLoader.dll (this message is harmless)
Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader'
shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' -
Setting to default shader.
Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader'
shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' -
Setting to default shader.
Setting up 3 worker threads for Enlighten.
Thread -> id: 5ec -> priority: 1
Thread -> id: 2344 -> priority: 1
Thread -> id: 13c8 -> priority: 1
LoadLevel: MainMenu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.232100 ms
[MSCLoader Init]
Launch arguments:
C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\mysummercar.exe -logFile C:\Users\kicsi\Downloads\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\
output_log.txt
MSCLoader Message: Loading core assets...
MSCLoader Message: Loading core assets completed!
Detected As: [INTERNAL] Console (ID: MSCLoader_Console) v1.2.14
MSCLoader Message: Loading Asset: console.unity3d...
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Newtonsoft.Json.dll (this message is harmless)
Detected As: [INTERNAL] Mod Menu (ID: MSCLoader_Settings) v1.2.14
MSCLoader Message: Loading Asset: settingsui.unity3d...
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
System.Data.dll (this message is harmless)
Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
System.Xml.dll (this message is harmless)
MSCLoader Message: ModLoader v1.2.14 ready
MSCLoader ERROR: Steam client doesn't exists.
System.InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
at MSCLoader.ModLoader.ContinueInit () [0x00000] in <filename unknown>:0
Non platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\Mods\GrabAnything.dll (this
message is harmless)
Non platform assembly: data-0000000016177190 (this message is harmless)
Fallback handler could not load library
C:/Users/kicsi/Downloads/My.Summer.Car.v2023.12.05/My.Summer.Car.v2023.12.05/
My.Summer.Car.v2023.12.05/mysummercar_Data/Mono/data-0000000016177190.dll
Detected As: GrabAnything (ID: GrabAnything) v1.4.3
Non platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\
My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\Mods\MscNoclip.dll (this
message is harmless)
Non platform assembly: data-00000000291D6450 (this message is harmless)
Fallback handler could not load library
C:/Users/kicsi/Downloads/My.Summer.Car.v2023.12.05/My.Summer.Car.v2023.12.05/
My.Summer.Car.v2023.12.05/mysummercar_Data/Mono/data-00000000291D6450.dll
Detected As: Noclip (Flymod) (ID: MscNoclip) v1.4.0
MSCLoader Message: Loaded 2 mods!

Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\


My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Mono.Security.dll (this message is harmless)
Windows 10 (10.0.22631) 64bit
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
InvalidOperationException: Steamworks is not initialized.
at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename
unknown>:0
at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SteamGetUserID.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, Boolean excludeSelf) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 5163.
Total: 3.356800 ms (FindLiveObjects: 0.213500 ms CreateObjectMapping: 0.108300 ms
MarkObjects: 2.899800 ms DeleteObjects: 0.131600 ms)

String too long for TextMeshGenerator. Cutting off characters.

(Filename: Line: 229)

String too long for TextMeshGenerator. Cutting off characters.


(Filename: Line: 229)

String too long for TextMeshGenerator. Cutting off characters.

(Filename: Line: 229)

No update info for selected references


LoadLevel: GAME

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.390000 ms
Only custom filters can be played. Please add a custom filter or an audioclip to
the audiosource (Channel1).

(Filename: Line: 489)

Only custom filters can be played. Please add a custom filter or an audioclip to
the audiosource (Folk).

(Filename: Line: 489)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'HouseShit1').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('WaterWell' and
'HouseShit1').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'HouseShit1').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('WaterWell' and
'HouseShit1').

(Filename: Line: 186)

Renderer 'police_body' is registered with more than one LODGroup ('REPAIRSHOP' and
'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_interior' is registered with more than one LODGroup ('REPAIRSHOP'


and 'StaticCarPOLSA').

(Filename: Line: 186)


Renderer 'police_parts' is registered with more than one LODGroup ('REPAIRSHOP' and
'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_rear_axle' is registered with more than one LODGroup ('REPAIRSHOP'


and 'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_windows' is registered with more than one LODGroup ('REPAIRSHOP'


and 'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_body' is registered with more than one LODGroup ('REPAIRSHOP' and
'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_interior' is registered with more than one LODGroup ('REPAIRSHOP'


and 'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_parts' is registered with more than one LODGroup ('REPAIRSHOP' and
'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_rear_axle' is registered with more than one LODGroup ('REPAIRSHOP'


and 'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'police_windows' is registered with more than one LODGroup ('REPAIRSHOP'


and 'StaticCarPOLSA').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('CABIN' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('CABIN' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('CABIN' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('CABIN' and
'WaterWell').
(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('Farm' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('Farm' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('Farm' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('Farm' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'HouseDrunk').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('WaterWell' and
'HouseDrunk').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'HouseDrunk').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('WaterWell' and
'HouseDrunk').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup


('StrawberryField' and 'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('StrawberryField'


and 'WaterWell').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup


('StrawberryField' and 'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('StrawberryField'


and 'WaterWell').
(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_Axle' is registered with more than one LODGroup ('StaticCarVICTRO'


and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'body' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_interior' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_windows' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_parts' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_Axle' is registered with more than one LODGroup ('StaticCarVICTRO'


and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'body' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)


Renderer 'victro_interior' is registered with more than one LODGroup
('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_windows' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_parts' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'DINGONBIISI').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'DINGONBIISI').

(Filename: Line: 186)

Renderer 'Greenhouse' is registered with more than one LODGroup ('Greenhouse' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'greenhouse_frame' is registered with more than one LODGroup ('Greenhouse'


and 'StrawberryField').

(Filename: Line: 186)

Renderer 'Greenhouse' is registered with more than one LODGroup ('Greenhouse' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'greenhouse_frame' is registered with more than one LODGroup ('Greenhouse'


and 'StrawberryField').

(Filename: Line: 186)

Renderer 'police_interior' is registered with more than one LODGroup


('StaticCarPOLSA' and 'StrawberryField').

(Filename: Line: 186)

Renderer 'police_windows' is registered with more than one LODGroup


('StaticCarPOLSA' and 'StrawberryField').

(Filename: Line: 186)

Renderer 'police_body' is registered with more than one LODGroup ('StaticCarPOLSA'


and 'StrawberryField').

(Filename: Line: 186)


Renderer 'police_parts' is registered with more than one LODGroup ('StaticCarPOLSA'
and 'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'axle' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'police_interior' is registered with more than one LODGroup


('StaticCarPOLSA' and 'StrawberryField').

(Filename: Line: 186)

Renderer 'police_windows' is registered with more than one LODGroup


('StaticCarPOLSA' and 'StrawberryField').
(Filename: Line: 186)

Renderer 'police_body' is registered with more than one LODGroup ('StaticCarPOLSA'


and 'StrawberryField').

(Filename: Line: 186)

Renderer 'police_parts' is registered with more than one LODGroup ('StaticCarPOLSA'


and 'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'axle' is registered with more than one LODGroup ('StaticCarPOLSA' and
'StrawberryField').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'Mummola').
(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('WaterWell' and
'Mummola').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('WaterWell'


and 'Mummola').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('WaterWell' and
'Mummola').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('COTTAGE'


and 'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('COTTAGE' and
'WaterWell').

(Filename: Line: 186)

Renderer 'water_well_handle' is registered with more than one LODGroup ('COTTAGE'


and 'WaterWell').

(Filename: Line: 186)

Renderer 'water_well' is registered with more than one LODGroup ('COTTAGE' and
'WaterWell').

(Filename: Line: 186)

MSCLoader Message: ==== Loading mods (Phase 1) ====


Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Font size and style overrides are only supported for dynamic fonts.

(Filename: Line: 88)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Index is less than 0 or more than or equal to the list count.
Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
23

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 122200.
Total: 353.707489 ms (FindLiveObjects: 4.664300 ms CreateObjectMapping: 1.021200 ms
MarkObjects: 347.626678 ms DeleteObjects: 0.394100 ms)

UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: front right wheel not assigned (FLATBED)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: rear right wheel not assigned (FLATBED)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

One or more Variations of Sound Group 'Starting' do not have the


SoundGroupVariationUpdater component and will not function properly. Please stop
and fix this by opening the Master Audio Manager window and clicking the Upgrade MA
Prefab button before continuing.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_front" loaded on front axle (BUS)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "truck_rear" loaded on rear axle (BUS)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (FITTAN)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (FITTAN)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings
settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()
(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

ResultsWeekend (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

ResultsWeekend (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Inventory (UnityEngine.GameObject)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder,
Object[], CultureInfo)
System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
HutongGames.PlayMaker.FsmProperty:SetValue()
HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()
(Filename: Line: -1)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_Axle' is registered with more than one LODGroup ('StaticCarVICTRO'


and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'body' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_interior' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_windows' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').
(Filename: Line: 186)

Renderer 'victro_parts' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Tire' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'Rim' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_Axle' is registered with more than one LODGroup ('StaticCarVICTRO'


and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'body' is registered with more than one LODGroup ('StaticCarVICTRO' and
'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_interior' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_windows' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

Renderer 'victro_parts' is registered with more than one LODGroup


('StaticCarVICTRO' and 'WATERFACILITY').

(Filename: Line: 186)

UnityCar: Tires "touring_front" loaded on front axle (POLICECAR2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR2)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_front" loaded on front axle (POLICECAR1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR1)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Platform assembly: C:\Users\kicsi\Downloads\My.Summer.Car.v2023.12.05\


My.Summer.Car.v2023.12.05\My.Summer.Car.v2023.12.05\mysummercar_Data\Managed\
Boo.Lang.dll (this message is harmless)
MSCLoader Message: ==== Loading mods (Phase 2) ====
MSCLoader Message: GrabAnything by haverdaden (DD) has been loaded!
MSCLoader Message: Noclip (Flymod) by Haverdaden loaded! Toggle ON/OFF [Ctrl + N]
MSCLoader Message: ==== Loading mods (Phase 3) ====
MSCLoader Message:
Index is less than 0 or more than or equal to the list count.
Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)
Index is less than 0 or more than or equal to the list count.
Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

stopping OverheatFire

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

Index is less than 0 or more than or equal to the list count.


Parameter name: index
0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings
settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

UnityCar: Force feedback attempted to shutdown but wasn't running!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.c
pp Line: 56)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename
unknown>:0
at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean
useParameters) [0x00000] in <filename unknown>:0
at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0

at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings


settings) [0x00000] in <filename unknown>:0
at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
at ES2Auto.Save () [0x00000] in <filename unknown>:0
at ES2Auto.OnApplicationQuit () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

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