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Principles of Operating Systems: Lecture 5 - Interprocess Communication Ardalan Amiri Sani

The document discusses different methods of interprocess communication including shared memory and message passing. Shared memory allows processes to directly access the same physical memory region to share data. Message passing involves processes communicating by exchanging discrete messages without sharing memory. Examples of message passing implementations on different operating systems are provided.

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0% found this document useful (0 votes)
33 views38 pages

Principles of Operating Systems: Lecture 5 - Interprocess Communication Ardalan Amiri Sani

The document discusses different methods of interprocess communication including shared memory and message passing. Shared memory allows processes to directly access the same physical memory region to share data. Message passing involves processes communicating by exchanging discrete messages without sharing memory. Examples of message passing implementations on different operating systems are provided.

Uploaded by

lalithnivas2363
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Principles of

Operating Systems
Lecture 5 - Interprocess Communication
Ardalan Amiri Sani (ardalan@uci.edu)

[lecture slides contains some content adapted from : Silberschatz textbook authors]
Interprocess Communication
● Processes within a system may be independent or cooperating
● Cooperating process can affect or be affected by other processes,
including sharing data
● Reasons for cooperating processes:
● Information sharing
● Computation speedup
● Modularity
● Convenience
● Cooperating processes need interprocess communication (IPC)
● Two models of IPC
● Shared memory
● Message passing
Interprocess Communication – Shared Memory

● An area of memory shared among the processes that wish


to communicate
● The communication is under the control of the processes
not the operating system.
● Major issues is to provide mechanism that will allow the
user processes to synchronize their actions when they
access shared memory.
● Synchronization is discussed in great details in Chapter 5.
Interprocess Communication – Shared Memory
Producer-Consumer Problem
● Paradigm for cooperating processes, producer process
produces information that is consumed by a consumer
process
● unbounded-buffer places no practical limit on the size
of the buffer
● bounded-buffer assumes that there is a fixed buffer
size
Bounded-Buffer – Shared-Memory Solution

● Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Bounded-Buffer – Producer

item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
Bounded Buffer – Consumer
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;

/* consume the item in next consumed */


}
Bounded-Buffer – Shared-Memory Solution

● How many elements in the buffer can be used at most at a given time?

item next_produced; item next_consumed;


while (true) { while (true) {
while (in == out)
/* produce an item in next produced */
; /* do nothing */
while (((in + 1) % BUFFER_SIZE) == out)
next_consumed = buffer[out];
; /* do nothing */
out = (out + 1) % BUFFER_SIZE;
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE; /* consume the item in next
} consumed */
}

Producer Consumer
Bounded-Buffer – Shared-Memory Solution

● Solution is correct, but can only use BUFFER_SIZE-1 elements


Interprocess Communication – Message Passing

● Mechanism for processes to communicate and to synchronize


their actions

● Message system – processes communicate with each other


without resorting to shared variables

● IPC facility provides two operations:


● send(message)
● receive(message)

● The message size is either fixed or variable


Interprocess Communication – Message Passing
Message Passing (Cont.)

● If processes P and Q wish to communicate, they need to:


● Establish a communication link between them
● Exchange messages via send/receive
● Implementation issues:
● How are links established?
● Can a link be associated with more than two processes?
● How many links can there be between every pair of
communicating processes?
● What is the capacity of a link?
● Is the size of a message that the link can accommodate fixed or
variable?
● Is a link unidirectional or bi-directional?
Message Passing (Cont.)

● Implementation of communication link


● Physical:
- Shared memory
- Hardware bus
- Network
● Logical:
- Direct or indirect
- Synchronous or asynchronous
- Automatic or explicit buffering
Direct Communication
● Processes must name each other explicitly:
● send (P, message) – send a message to process P
● receive(Q, message) – receive a message from process Q
● Properties of communication link
● Links are established automatically
● A link is associated with exactly one pair of communicating
processes
● Between each pair there exists exactly one link
● The link may be unidirectional, but is usually bi-directional
Indirect Communication

● Messages are directed and received from mailboxes (also referred


to as ports)
● Each mailbox has a unique id
● Processes can communicate only if they share a mailbox
● Properties of communication link
● Link established only if processes share a common mailbox
● A link may be associated with many processes
● Each pair of processes may share several communication links
● Link may be unidirectional or bi-directional
Indirect Communication
● Operations
● create a new mailbox (port)
● send and receive messages through mailbox
● destroy a mailbox
● Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Indirect Communication
● Mailbox sharing
● P1, P2, and P3 share mailbox A
● P1, sends; P2 and P3 receive
● Who gets the message?
● Solutions
● Allow a link to be associated with at most two
processes
● Allow only one process at a time to execute a receive
operation
● Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
Synchronization
● Message passing may be either blocking or non-blocking
● Blocking is considered synchronous
● Blocking send -- the sender is blocked until the message is
received
● Blocking receive -- the receiver is blocked until a message
is available
● Non-blocking is considered asynchronous
● Non-blocking send -- the sender sends the message and
continue
● Non-blocking receive -- the receiver receives:
● A valid message, or
● Null message
● Different combinations possible
● If both send and receive are blocking, we have a rendezvous
Message passing (Cont.)

● Producer-consumer becomes trivial

message next_produced;
while (true) {
/* produce an item in next produced */
send(next_produced); Producer
}

message next_consumed; Consumer


while (true) {
receive(next_consumed);

/* consume the item in next consumed */


}
Buffering

● Queue of messages attached to the link.


● implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
Examples of IPC Systems - POSIX

● POSIX Shared Memory


● Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDWR, 0666);
● Also used to open an existing segment to share it
● Set the size of the object
ftruncate(shm fd, 4096);
● Now the process could write to the shared memory
sprintf(shared memory, "Writing to shared
memory");
IPC POSIX Producer
IPC POSIX Consumer
Examples of IPC Systems - Mach
● Mach communication is message based
● Even system calls are messages
● Each task gets two mailboxes at creation- Kernel and Notify
● Only three system calls needed for message transfer
msg_send(), msg_receive(), msg_rpc()
● Mailboxes needed for communication, created via
port_allocate()
● Send and receive are flexible, for example four options if mailbox full:
- Wait indefinitely
- Wait at most n milliseconds
- Return immediately
- Temporarily cache a message
Examples of IPC Systems – Windows

● Message-passing centric via advanced local procedure call


(LPC) facility
● Only works between processes on the same system
● Uses ports (like mailboxes) to establish and maintain
communication channels
● Communication works as follows:
- The client opens a handle to the subsystem’s
connection port object.
- The client sends a connection request.
- The server creates two private communication ports
and returns the handle to one of them to the client.
- The client and server use the corresponding port
handle to send messages or callbacks and to listen for
replies.
Local Procedure Calls in Windows
Communications in Client-Server Systems

● Sockets
● Remote Procedure Calls
● Pipes
● Remote Method Invocation (Java)
Sockets

● A socket is defined as an endpoint for communication

● Concatenation of IP address and port – a number included at


start of message packet to differentiate network services on a
host

● The socket 161.25.19.8:1625 refers to port 1625 on host


161.25.19.8

● Communication consists between a pair of sockets

● All ports below 1024 are well known, used for standard
services

● Special IP address 127.0.0.1 (loopback) to refer to system on


which process is running
Socket Communication
Sockets in Java

● Three types of sockets


● Connection-oriented
(TCP)
● Connectionless (UDP)
● MulticastSocket
class– data can be sent
to multiple recipients

● Consider this “Date” server:


Remote Procedure Calls
● Remote procedure call (RPC) abstracts procedure calls
between processes on networked systems
● Again uses ports for service differentiation
● Stubs – client-side proxy for the actual procedure on the
server
● The client-side stub locates the server and marshalls the
parameters
● The server-side stub receives this message, unpacks the
marshalled parameters, and performs the procedure on the
server
● On Windows, stub code compile from specification written in
Microsoft Interface Definition Language (MIDL)
Remote Procedure Calls (Cont.)
● Data representation handled via External Data
Representation (XDL) format to account for different
architectures
● Big-endian and little-endian
● Remote communication has more failure scenarios than local
● Messages can be delivered exactly once rather than at
most once
● OS typically provides a rendezvous (or matchmaker) service
to connect client and server
Execution of RPC
Pipes
● Acts as a conduit allowing two processes to communicate
● Ordinary pipes – cannot be accessed from outside the
process that created it. Typically, a parent process creates a
pipe and uses it to communicate with a child process that it
created.
● Named pipes – can be accessed without a parent-child
relationship.
Ordinary Pipes

● Ordinary Pipes allow communication in standard producer-consumer


style
● Producer writes to one end (the write-end of the pipe)
● Consumer reads from the other end (the read-end of the pipe)
● Ordinary pipes are therefore unidirectional
● Require parent-child relationship between communicating processes

● Windows calls these anonymous pipes


● See Unix and Windows code samples in textbook
#define READ_END 0
Ordinary Pipes
#define WRITE_END 1 (see full example in the book)
int main (void)
{
char write_msg[BUFFER_SIZE] = “Greetings”;
char read_msg[BUFFER_SIZE];
int fd[2];
pid_t pid;

if (pipe(fd) == -1) {
/* handle error */
}

pid = fork();

if (pid < 0) {
/* handle error */
}

If (pid > 0) { /* parent process */


close(fd[READ_END]);
write(fd[WRITE_END], write_msg, strlen(write_msg) + 1);
close(fd[WRITE_END]);
} else { /* child process */
close(fd[WRITE_END]);
read(fd[READ_END], read_msg, BUFFER_SIZE);
printf(“read %s”, read_msg);
close(fd[READ_END]);
}
return 0;
}
Named Pipes

● Named Pipes are more powerful than ordinary pipes


● Communication is bidirectional
● No parent-child relationship is necessary between the
communicating processes
● Several processes can use the named pipe for communication
● Provided on both UNIX and Windows systems

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