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Course / Topic 6 P Rendering / Lab Assignment P Rendering
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Lab Introduction
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In this lab, you will learn to use Unity to set up materials, lighting and texture mapping for objects.
After the lab practice, you are required to build up a scene with lighting setups and textures, and submit a report
about the scene.
The lab practices include three parts:
Part 1' Unity Materials practice of basic usages of Unity Materials, and relates to the final rendering assignment
Part 2' Unity Lighting and Texture Mapping practice of Unity lighting and texture mapping, and relates to the final
rendering assignment
Part 3' UV Mapping in Blender practice of UV mapping for a head model in Blender
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