using UnityEngine;
public class Bird : MonoBehaviour
{
public float speed;
public float force;
public AudioSource gameAudio;
public AudioSource hitAudio;
public float rotationSpeed;
private Rigidbody2D body;
private float rotationZ;
private bool crashed;
public bool IsCrashed()
{
return crashed;
}
void Start()
{
crashed = false;
gameAudio.Play();
body = GetComponent<Rigidbody2D>();
body.velocity = Vector2.right * speed;
GetAudioPreferences();
}
void Update()
{
GetPlayerInput();
RotateBird();
if (!crashed && transform.position.y > 13)
{
crashed = true;
hitAudio.Play();
Time.timeScale = 0f;
LevelManager.levelManager.OpenEndMenu();
}
}
private void GetAudioPreferences()
{
float appVolume = PlayerPrefs.GetFloat("Volume");
appVolume = appVolume == 0f ? 0.5f : appVolume;
gameAudio.volume = appVolume;
hitAudio.volume = appVolume;
}
void OnCollisionEnter2D(Collision2D collision)
{
crashed = true;
gameAudio.Pause();
hitAudio.Play();
LevelManager.levelManager.OpenEndMenu();
}
private void GetPlayerInput()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if (touch.phase == TouchPhase.Began)
{
ImpulseBird();
}
}
else if (Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0))
{
ImpulseBird();
}
}
private void ImpulseBird()
{
body.AddForce(Vector2.up * force);
}
private void RotateBird()
{
if (body.velocity.y > 0)
{
rotationZ += Time.deltaTime * rotationSpeed;
}
else
{
rotationZ -= Time.deltaTime * (rotationSpeed * 0.8f);
}
if (Mathf.Abs(rotationZ) > 30)
{
rotationZ = rotationZ > 0 ? 30 : -30;
}
transform.rotation = Quaternion.Euler(0, 0, rotationZ);
}
}