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exit()1. Importing Modules:
* pygame: This module is imported to provide access
to functions and classes for creating games and
multimedia applications in Python.
sys: The exit function from this module is
imported to allow for a clean exit from the program.
2. Initializing Pygame:
pygame.init(): This function initializes all the
Pygame modules and prepares them for use. It's
essential to call this before using any other Pygame
functions.
3. Setting Up the Window:
screen = pygame.display.set_mode((800,
600) ) : This creates a display window with a
resolution of 800 x 600 pixels and assigns it to the
variable screen.
pygame.display.set_caption("Start Menu "):
This sets the title of the window to "Start Menu".
4, Initializing a Clock:
clock = pygame.time.Clock(): This creates a
clock object that will be used to control the frame
rate of the game.
5. Loading Images and Font:
bgimage =
pygame. image. load('menu_img. jpg').convert_alphe
This loads the background image file named
"menu_img,jpg" and converts it to a format that
supports alpha transparency.
menu_font =
pygame. font.Font("Pixeltype.ttf", 5): This
creates a font object using the "Pixeltype.ttf" font
file with a size of 50 pixels.
surfacefont = menu_font.render('Frozen
letters', True, ‘white'): This renders the text
"Frozen letters" onto a surface using the specified
font, anti-aliasing, and white color.5. Loading Images and Font:
bgimage =
pygame. image. load('menu_img.jpg').convert_alpha
This loads the background image file named
“menu_img.jpg" and converts it to a format that
supports alpha transparency.
menu_font =
pygame. font.Font("Pixeltype.ttf", 50): This
creates a font object using the "Pixeltype.ttf" font
file with a size of 50 pixels.
surfacefont = menu_font.render('Frozen
letters', True, ‘white'): This renders the text
“Frozen letters" onto a surface using the specified
font, anti-aliasing, and white color.
6. Displaying Background and Text:
screen.blit(bgimage, (0, ®)): This draws the
background image onto the screen at position (0,
0).
* screen.blit(surfacefont, (100, 100)): This
draws the text surface onto the screen at position
(100, 100).
7. Loading Start and Exit Buttons:
* Start_img =
pygame. image. load("start_png.png") .convert_alph
Loads the Start button image.
e Exit_img =
pygame. image. load("exit_png.png") .convert_alpho
Loads the Exit button image.
* Start_rect = Start_img.get_rect(topleft=
(100, 200)): Gets the rectangular area of the Start
button image and positions it at (100, 200).
© Exit_rect = Exit_img.get_rect(topleft=(100,
300) ) : Does the same for the Exit button.+, In the code you provided, defining game states relies on two key aspects:
1. State Variables:
* START_MENU = @ : This line assigns the value O to the variable START_MENU . This value represents the state
where the player is presented with the start menu.
‘© GAME_PLAYING = 1 : Similar to the first line, this assigns the value 1 to the variable GAME_PLAYING . This value
represents the state where the player is actively engaged in the game itself.
These variables act as symbolic identifiers for each state. Using numbers instead of descriptive names keeps the
code concise, but you could use clearer namos like STATE_START_MENU and STATE GAME PLAYING for better
readability.
2. Current State Variable:
* current_stote = START_MENU : This line initializes the current_stote variable to the value of START_MENU .
This means the game starts in the start menu state, represented by the value O.
This variable tracks the current active state of the game. As the game progresses and the player interacts with
elements, the value of this variable will change to reflect the new state, like switching to GAME_PLAYING by clicking
the start button.1. while running: : This line starts the main loop that
keeps the game running. The loop continues as long
as the running variable is True.
2. for event in pygame.event.get():: This loop
iterates through all the events that have occurred
since the last iteration. Events can be various user
interactions, like mouse clicks, key presses, or window
actions.
3. Event Handling:
- if event.type == pygame.QUIT: : This checks if
the user has clicked the close button on the window.
If so, it sets the running flag to False, which will
break the main loop and terminate the game.
- elif event.type == pygame.MOUSEBUTTONDOWN and
current_state == START_MENU: : This checks if the
user has clicked the mouse button while in the start
menu state.
- if Start_rect.collidepoint(event.pos):: This
checks if the mouse click happened within the
rectangle defined by the Start button image. If so, it
prints a message and changes the current_state to
GAME _PLAYING, indicating the transition to the game
playing state.
- elif Exit_rect.collidepoint(event.pos) :: This
checks if the mouse click happened within the
rectangle defined by the Exit button image. If so, it
prints a message, sets the running flag to False, and
terminates the game.
4. State-Based Rendering:
- if current_state == START_MENU: : This checks if
the game is currently in the start menu state. If so, it
displays the background image, the text "Frozen
letters", and the Start and Exit buttons on the screen.
- elif current_state == GAME_PLAYING: : This
checks if the game is in the game playing state.
However, the code currently doesn't have any
functionality for this state. It's a placeholder for where
you would add the logic for your actual game.5. Display Update and Frame Rate Control:
- pygame.display.update() : This updates the
display to show any changes made to the screen
since the last iteration.
- clock. tick(6Q) : This limits the frame rate of the
game to 60 frames per second. This ensures smooth
animation and prevents the game from running too
fast or too slow.