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Yandere Simulator Build Details

This document contains configuration options and settings for compiling code using Burst, a compiler that converts .NET code to native machine code. There are many root assembly files and compiler options specified.

Uploaded by

zulaa.khsy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
62 views3 pages

Yandere Simulator Build Details

This document contains configuration options and settings for compiling code using Burst, a compiler that converts .NET code to native machine code. There are many root assembly files and compiler options specified.

Uploaded by

zulaa.khsy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--platform=Windows

--backend=burst-llvm-8
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.InputSystem.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Autodesk.Fbx.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.MockDriver.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.Management.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Formats.Fbx.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.RuntimeDebugger.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.ConformanceAutomation.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.TestHelpers.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\FbxBuildTestAssets.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.MockRuntime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Subsystem.Registration.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.OculusQuestSupport.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--platform=Windows
--backend=burst-llvm-8
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.InputSystem.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.XR.LegacyInputHelpers.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Autodesk.Fbx.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.MockDriver.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.Management.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Formats.Fbx.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.RuntimeDebugger.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.ConformanceAutomation.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.TestHelpers.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.SpatialTracking.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\FbxBuildTestAssets.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.MockRuntime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Subsystem.Registration.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.XR.OpenXR.Features.OculusQuestSupport.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10

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