GROGNARDIA - Gygax On OD&D and AD&D
GROGNARDIA - Gygax On OD&D and AD&D
I've bolded the phrase "D&D has turned into a non-game," because it's a really
remarkable turn of phrase, both in terms of its actual content and because of the way it Search Grognardia
What I'm Selling marks a turning point in the history of the hobby -- the point at which the demands of
TSR's business interests took precedence in determining the future direction of Search
Dungeons & Dragons.
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Coopdevil February 17, 2010 at 8:21 AM
▼ 2010 (759)
I often wonder how Gamer Gary, who would surely have been delighted with all ► December (50)
the variations and what people were doing with his game, could put on his TSR
► November (73)
Gary hat and write things like that without inwardly cringing.
► October (54)
► September (63)
I can honestly say that EGG's description of OD&D there would sell that game to
► August (68)
me and put me off AD&D.
► July (78)
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► April (66)
Doctor Warlock February 17, 2010 at 8:58 AM
► March (71)
In Gary's defense, his vision was a game that no matter where you went - you
▼ February (57)
could 'join in' with little or no adjustment to the way the DM was running things. Things of Beauty
As he pointed out OD&D was vague and open to interpretation in some places -
Help Requested
it was necessary for a DM to house rule just to run a fairly fluid game (I started
My Refereeing Hero
Henchmen & with OD&D - so I was as guilty as anyone). He is, quite simply, making a remark
Dwimmermount, Session 32
Hirelings about rules not settings - and its easy to read more into that particular remark
I Hate Change
than is actually there IMHO.
Attitudes Toward Dice
Reply
In Praise of Jim Roslof
REVIEW: Ice Tower of the Salka
The problem is "Gamer Gary" and "TSR Gary" are not really separate people. REVIEW: Hackmaster Basic
You have to take his history whole and total. Dwimmermount, Session 31
Vargold: The Wolf-Time
Gary did not always appreciate competition. The idea of "gamers creating just Retrospective: Chill
for the sake of creating", which is bandied a lot on this blog and other places, fly Adventure
in the face of the fact that Gary was also an entrepreneur and wanted to MAKE Gygax on OD&D and AD&D
MONEY. He ALWAYS wanted to MAKE MONEY. Otherwise he wouldn't do this
Attention Dragonquest Players
stuff. For instance, he wished he could have patented D&D in the past, as he
Support Fatigue
didn't think he could do that when it was created.
REVIEW: Old-School Psionics
REVIEW: Maxolt's Magical
There seems to be a perception after TSR that Gary was a "starving artist, Menagerie #1
wanting to make great art without compromise". He did have some principles--
Pulp Fantasy Library: The Tale of
he would rarely do stuff "work for hire", and was willing to do things slowly for a Satampra Zeiros
(hopeful) long term gain, but if you think he cared more about his "art" than Before the Imperium
making a profit, you'd be mistaken. He was willing to completely walk away The Nostalgia of Things
from Dangerous Journeys and unlike D&D, virtually disowned it after the Unknown
settlement. I'm not 100% certain, but I believe he did Castle Zagyg mostly in the Curses
hopes to make more money than he did with Lejendary Adventures, his primary Risky Character Generation
endeavor in the last decade. (When people complain about Gail Gygax "seeing More Marvel Memories
dollar signs", I say--and Gary Didn't??!). It's Interesting
Virgil Finlay is Awesome
He hated the OGL, only willing to use it because it was the only way he could
Yag-Kosha and Dwimmermount
legally get close to D&D, and he disliked the homogeneous nature it created,
One-Page Dungeon Contest
where everybody just creates a variant of xD&D, rather than create new games.
Jackson & Livingstone
Granted, Gary did change over time. I'm not sure I would have been friends with The History of Wargaming
Project
him earlier in life, as I think he like the other bigwigs at TSR got a little drunk on
Plus Ça Change
the big success of D&D--though I think a lot of people misread the "Gygax
Retrospective: Twilight: 2000
Puffery" as ultra-serious dogma. He went from not really wanting to talk to the
D&D fanbase about D&D to warming up to talking a lot on the message boards, Dwimmermount, Session 30
and he did change his political leanings (going from a classic libertarian follower Pulp Fantasy Library: The
Colossus of Ylourgne
to accepting the neo-conservative point of view.) So it's possible that he evolved
Interview: Jean Wells (Part II)
from the so-called "gamer" to "TSR" guy.
Interview: Jean Wells (Part I)
But let's not be so hasty to condemn this. Part of the problem is the current Some TARGA News
believe that business ruined gaming. I don't agree, and one thing people can say Rientsian Wisdom
about TSR is that they embraced the entrepreneurial spirit--without that we REVIEW: Advanced Edition
Companion
wouldn't have even seen a D&D.
"Red Box" Thoughts
Reply
Retrospective: Marvel Super
Heroes
Three Goblins
Invincible Overlord February 17, 2010 at 9:14 AM Dwimmermount, Session 29
That quote is pretty harrowing. But if the intention was uniformity, did TSR Yet More Logos
succeed? I think maybe they blew it. Maybe Gygax and his collaborators at the Pulp Fantasy Library: The
Garden of Adompha
time were intrinsically unable to do something that icky, and instead they
produced the AD&D we remember, an insane mess of inspirations and cranky ► January (63)
Reply
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Was it? I've long been under the impression that most people who played D&D
back in the day played some version of OD&D and that it was only the diehard,
committed gamers who played AD&D. Granted, it's possible, even likely, that
TSR made more money off guys like me who bought all the stuff they produced
for AD&D, but I'm far from certain that it was AD&D that made the game the fad
it was in those days.
Reply
Speaking only for myself, I don't begrudge anyone's making money from selling
RPGs, least of all Gary (though it is a pity how much effort was put into
preventing Dave Arneson from sharing in D&D's financial success). What bugs
me, though, is the official denigration of the very qualities of OD&D that
attracted people to it in the first place. It's that which seems both out of bounds
and, frankly, unnecessary.
Reply
But the point is that without AD&D and it's uniformity the game would never
have become the most played RPG of all time. EGG was right.
Again, was it? I honestly don't know. Everyone seems to have this notion that
AD&D sold better and was more widely played that good ol' D&D, but is that
actually true? AD&D might have generated more income for TSR from a smaller
pool of people than did D&D, but I'd be amazed if more people actually played
AD&D than played D&D. I suspect most casual players of the game -- of which
there were many during the heyday of the gaming fad -- played some version of
D&D.
In 1978/79 I hadn't even HEARD of D&D or the white box. Certainly it wasn't
sold anywhere I shopped. It wasn't until the AD&D books started appearing on
shelves that the game took off (in my area anyway), and took off it did, with
groups popping up everywhere using the Idol cover rulebook. At one point it
became ubiquitous to see kids at school, library, etc with the PHB under their
arms. I didn't even see a white box until the early 80s, if then. Of course this is
entirely anecdotal...but I bet if you talked to any casual player of the 80s they
would point to the 1E PHB, and not the White Box, as their entry drug...
Reply
Well, that's just flat-out ridiculous. AD&D caused far more ongoing rules
debates than OD&D ever did. I almost feel like there's a case for temporary
insanity when this passage got written.
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I see this as simply mythology that was seeded by this particular essay that
James has dug up. Regardless of how much EGG said in advance that it would
be so, I just can't see the facts on the ground as supporting "AD&D uniformity".
More stuff, yes. More uniform, no.
I'm pretty willing to believe that AD&D sold gobs more than OD&D. But I would
believe in form-factors like hardcover books enabling students to carry the game
to school. I'm just consistently, deeply dumbfounded at the "AD&D uniformity"
belief.
Reply
I keep this chart on my wall: a poll at ENWorld in 2006 on "What date did you
start playing?". The super-spike occurs in what we all know as the fad years:
1978-1984. That spike starts right when the MM was released, and has up to 10
times more people starting (being long-term gamers still active in 2006) than in
the years prior.
Perfect data could only come from TSR/WOTC, which they won't do. Like you, if
someone had better data than this I would like to see it.
http://www.superdan.net/download/startplaydate.xls
Reply
In Gary's defense, his vision was a game that no matter where you went - you
could 'join in' with little or no adjustment to the way the DM was running
things. As he pointed out OD&D was vague and open to interpretation in some
places - it was necessary for a DM to house rule just to run a fairly fluid game
The irony here is that we wound up house-ruling AD&D just as much to make it
fit our local needs. And that happened all over the country. Really, I had to laugh
reading that quote from Gary: it's marketing copy, meant to head off one of the
earliest "edition schisms." :)
Reply
Based on those numbers, it is easy to argue that AD&D reached vastly more
players than OD&D ever did...
Reply
Was it? I've long been under the impression that most people who played D&D
back in the day played some version of OD&D and that it was only the diehard,
committed gamers who played AD&D.
That's not how I remember it. By the very early 80s, everyone (at least in my
area) was playing AD&D, if they played a form of D&D. No one was playing
OD&D.
Reply
In OD&D that answer is almost worthless. In AD&D it carries you a long way.
Not as far as Gary hoped, I think, but certainly a lot further than in D&D.
No RPG worth the name will ever be a complete game in the sense that
Monopoly or Hare and Tortoise is, and perhaps even at the start of AD&D Gary
hadn't realised that. But it is possible to reduce the chance that a new player will
spend most of the first night trying to work out what his character can and can't
do compared to playing in their previous campaign.
As regards Red Box Vs AD&D - I've never seen Red Box played. Ever. I did know
someone that had a copy, but everyone I've ever played D&D with played AD&D
(OD&D or Holmes before AD&D came out).
Reply
Ah, I see. Still, in my area, the B/X and BECMI versions were largely passed over
for AD&D 1E as the gateway into the hobby. That could have been our local
anomaly, however.
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No, I'm thinking my experience is the anomalous one, not anyone else's.
Reply
Judging from his later writings, I think it quite likely that Gygax wanted D&D to
be like chess in terms of its tournament potential. That is why AD&D had to be
stricter and more defined.
Reply
Thanks for that spreadsheet; it's really interesting. What's especially noteworthy
to me is how flat everything after 1984 is, with an occasional small spike here
and there. In this context, you can see that 3e's success, while real, wasn't any
bigger than other post-84 spikes and somewhat smaller than some of them.
Reply
James Maliszewski February 17, 2010 at 1:07 PM
Judging from his later writings, I think it quite likely that Gygax wanted D&D
to be like chess in terms of its tournament potential. That is why AD&D had to
be stricter and more defined.
Yes, the chess analogy is one that Gygax sometimes used, most famously in
"Poker, Chess, and the AD&D System," in which he compared AD&D to Poker
according to Hoyle or tournament rules chess. This is likely one of the most
famous appearances of "TSR Gary," as he denigrates the introduction of
"extraneous material tinkered onto" AD&D as apt to "bring it down to a lower
level, at best, ruin it at worst."
Reply
Yeah, like I say, it's the one and only thing D&D-related I have on my wall over
my computer to remind me about the overall context of things.
I do share the popular impression that 3E sold a lot by virtue of bringing older
gamers back to the game. New gamers, doesn't look like it.
Reply
I'll put my input in on the Moldvay books vs. AD&D. All I can say is that for me,
the early 80s, I thought that Basic and Expert D&D were the steps one took
before going to AD&D. I didn't realize they were two different systems until
much later.
I think many of us who came into the game in the early 80s as teens and
preteens that this may have been the impression. Most of us were very fluid in
our use of the rules between the systems.
However, as I got older and started picking up Dragon I tended to take the rules
as a more "official" source and tried to stick to them better. This probably comes
from reading about "tournament play" and picking up tournament modules at
the store. This made me think of the game more like chess and other games
along similar lines.
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It's a hobby.
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I started gaming with the Moldvay set despite all the advice that I should move
directly onto AD&D. In retrospect, that advice was correct, as AD&D offered the
complexity and the structure that I found so sorely lacking in OD&D. Therefore,
I can understand business Gary's decision to codify the rules. But, as you said
elsewhere James - AD&D came as the perfect storm phenomena only to be
duplicated by other perfect storms such as the rise of Magic CCG or proliferation
of MMORPG we are now witnessing.
But, as your librarian wife, I am sure tells you, bodies of knowledge are never
static they grow, float and interact with other bodies of knowledge. One of those
surely must be the need to bring things under one roof and in the 1980s - that
meant codification and standardification - hence AD&D was born.
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Flash forward a year or two later and the Monster Manual really opened my
eyes. AD&D was like going from beer to whiskey. There was so much satisfaction
built into PHB and DMG. So much fun to read, even the stuff I would never end
up using. Without AD&D, I would probably have stopped gaming by the time I
was 18. I liked OD&D, but I fell in love with AD&D.
Reply
Was that the Chess & Games on Pico and Westwood? I loved that store. It's
where we first picked up the MM and PHB and thought we were supposed to
meld it with the Holmes version we were using. (As the saying goes, "hilarity
ensued. :) )
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I'll say! I was introduced to D&D by an older cousin, who had at least the AD&D
PHB. It could have been pre-DMG, but I suspect it was in '79. Anyway, I created
a character (a half elf Ftr/M-U/ Thief, I still have the sheet around, believe it or
not!) and got hooked. I then got the Holmes Basic Set, and at a later point the
PHB, MM, and Greyhawk Supp. I (NOT the DMG! My mom was creeped out by
the cover - no joke!) Eventually I did get the DMG, though, and played full
AD&D. Primarily, though, it was Holmes that was my gateway drug...
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http://www.spaaace.com/cope/
...and 0D&D pretty much qualifies, as does AD&D. So 0D&D really can't be a
non-game.
The diversity of play styles though would result in a fractured player base,
however I'm not sure that didn't happen anyway over the long run. Just took a
bit longer after everybody rallied around AD&D 1e.
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I started playing in 78 in junior high when just the MM was out. We used
Holmes but it had only levels 1-3. We used the OD&D combat charts and exp
tables past 3rd level + cool stuff from Greyhawk/ Blackmoor/ Eldritch Wizardry.
When the PHB came out we adopted that, and when the DMG finally came out
we did not use OD&D any more.
I always liked the 3-alignment system better than AD&D's 9 (due to reading
Moorcock I'm sure) though.
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I find it a little surprising that you're so unwilling to take Gygax at his word and
instead speculate on ulterior motives. Perhaps he honestly believed that a more
standardized take on D&D was the best thing for the game's long-term viability
as a pastime.
Then again, I myself have of sympathy for the idea that "AD&D rectifies the
shortcomings of D&D." I've often get the inkling that exponents of the OSR,
creative as they are, could benefit greatly from a single common set of assumed
rules (serving the role that AD&D did during its ascendancy in the pages of
Dragon Magazine) and a tempering of the seeming drive to "out-gonzo" each
other. :)
I think perhaps the powerful drive to react against the sort of mindset that
Gygax's quoted text exemplifies can itself lead astray, swinging the pendulum all
the way from the most staid yin to the most wild yang with nary a shade in-
between.
Reply
James McCann February 18, 2010 at 12:32 AM
My point being that in the circle of gamers I was part of, we used OD&D out of
necessity before AD&D was available but dropped it as soon as AD&D was
complete. Newcomers after the DMG came out would have had no exposure to
the LBBs. I suspect this was a common pattern at that time.
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I have seen OD&D and am amazed at how loose it is. I can see how EGG wanted
to harmonize it in AD&D like chess. What I am intrigued by is why TSR also
harmonized it in a separate way in BXD&D.. I mean I much preferred the
Moldvay game, but I wonder why TSR backed 2 horses.
Reply
I will also say that the release of AD&D stopped the worst excesses of the wide
open OD&D style. While I hadn't heard of OD&D before buying the AD&D
hardcovers, we began to discover that AD&D was based on an earlier version by
reading back issues of Dragon magazine. The few gamers who came into our
groups having played OD&D were uniformly negative in their appraisal if the
system...which most of the time stemmed from the fact their DM was a lunatic.
The "wide open style" it seemed was just another name for the DM doing
whatever he wanted and if the DM wasn't good (which seems was often) this
resulted in a style probably unlike any EGG ever imagined. In retrospect I
believe EGG realized the vague rules of OD&D were leading to lots of games that
were actually nothing like "his" version of D&D, and this would hurt the game if
he wanted to expand beyond a hardcore group of dabblers to a mass audience.
The PHB for the first time swung a bit of the power into the player's hands, as
they could point out specific passages to back up their decisions (and led to the
development of the rules lawyer, unfortunately) and avoid the routine screwing
they got at the hands of bad DMs. By making the rules more "solid" and less
flexible, the "hobby" became more of a "game", and attracted far more people.
I think in this way EGG did the game a huge favor, as someone else said had
AD&D never been released there would be no Dungeons & Dragons to speak of
in this day and age.
Reply
Most would say "no" to that. Wikipedia: "The original Dungeons & Dragons, now
referred to as OD&D, was a small box set of three booklets published in 1974..."
http://en.wikipedia.org/wiki/D%26D#Edition_history
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I bought Blackmoor, out of curiosity, and recall asking the cowboy at the register
if these booklets were any good. He shrugged and said why bother.
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Just to comment on D&D vs AD&D. The big spike between 1978-1984 also
corresponds with the release of three editions of the D&D Basic Set. And while I
would agree that most people I knew played AD&D, but I know a lot more
people that purchased D&D and played it little or not at all. I bought my copy of
Moldvay in the toy section of a department store! I had friends who had copies
on their shelf or in their closet, but when I asked them they said they'd tried to
play once but didn't really like it. I suspect Basic sold far more copies than
AD&D, but only a fraction of buyers became gamers.
I DM'd B/X but everyone else I knew ran AD&D. If I wanted to play in their
games I had to switch.
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I tend to think that way too, although the whole thing is very convoluted, given
the interplay of various forces that were brought to bear on all the post-White
Box versions of the game.
The thing is the OSR does have a common set of assumed rules, namely D&D.
But which D&D, some may ask? That's the glory of it: all versions of TSR D&D,
even 2e, are about 90% compatible with one another without much difficulty.
The same is true of its various retro-clones. There's really no more need for an
officially anointed common ruleset today than there was back in the day; we
already speak the same language.
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Undoubtedly so, judging by the largest survey of the time (1986 in WD): AD&D
as "first choice" of RPG outweighed D&D by 2,012 to 714 from 5,300 or so
responses.
D&D was still behind as a "second choice" despite cross-voting between the two.
Ca'n't see any way in which that lead would've been eroded in the later 1980s...
Reply
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