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GROGNARDIA - Gygax On OD&D and AD&D

The document discusses a famous 1979 quote from Gary Gygax about the differences between OD&D and AD&D. In the quote, Gygax states that OD&D had become a 'non-game' due to regional variations, and that AD&D aimed to rectify ambiguities and lack of structure. The author notes this marked a turning point where business interests directed D&D's future over gamer interests.

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0% found this document useful (0 votes)
253 views11 pages

GROGNARDIA - Gygax On OD&D and AD&D

The document discusses a famous 1979 quote from Gary Gygax about the differences between OD&D and AD&D. In the quote, Gygax states that OD&D had become a 'non-game' due to regional variations, and that AD&D aimed to rectify ambiguities and lack of structure. The author notes this marked a turning point where business interests directed D&D's future over gamer interests.

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yellowball246
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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What I'm Playing Wednesday, February 17, 2010

Gygax on OD&D and AD&D


Since it frequently gets referenced and because not everyone is familiar with the original
quote, here again is the famous June 1979 quote from issue 26 of The Dragon, where
Gary Gygax discusses the differences between D&D -- what we refer to today as OD&D --
and AD&D, the latter of which would be completed with the then-imminent release of
the Dungeon Masters Guide. "Thayt Chevski, hye is ane rottah. I liketh him
notte ande blayme hyme gretely. Lette hym bee
beyten withe stikkes."
Because D&D allowed such freedom, because the work itself said so,
-- Chaucer
What I'm because the initial batch of DMs were so imaginative and creative, because
Reading the rules wre incomplete, vague and often ambiguous, D&D has turned
into a non-game. That is, there is so much variation between the way the
game is played from region to region, state to state, area to area, and even
from group to group within a metropolitan district, there is no continuity
and little agreement as to just what the game is and how best to play it.
Without destroying the imagination and individual creativity which go into
a campaign, AD&D rectifies the shortcomings of D&D. There are few grey
areas in AD&D, and there will be no question in the mind of participants as
Donation
to what the game is and is all about. There is form and structure to AD&D,
and any variation of these integral portions of the game will obviously
make it something else.

I've bolded the phrase "D&D has turned into a non-game," because it's a really
remarkable turn of phrase, both in terms of its actual content and because of the way it Search Grognardia
What I'm Selling marks a turning point in the history of the hobby -- the point at which the demands of
TSR's business interests took precedence in determining the future direction of Search
Dungeons & Dragons.

Archive of Posts

Posted by James Maliszewski at 7:43 AM ► 2024 (40)

► 2023 (247)
Labels: ADnD, gygax, history, odd
► 2022 (344)

► 2021 (410)

What I'm Selling 51 comments: ► 2020 (309)

► 2012 (345)
► 2011 (629)
Coopdevil February 17, 2010 at 8:21 AM
▼ 2010 (759)
I often wonder how Gamer Gary, who would surely have been delighted with all ► December (50)
the variations and what people were doing with his game, could put on his TSR
► November (73)
Gary hat and write things like that without inwardly cringing.
► October (54)

► September (63)
I can honestly say that EGG's description of OD&D there would sell that game to
► August (68)
me and put me off AD&D.
► July (78)
Reply
► June (57)
► May (59)

► April (66)
Doctor Warlock February 17, 2010 at 8:58 AM
► March (71)
In Gary's defense, his vision was a game that no matter where you went - you
▼ February (57)
could 'join in' with little or no adjustment to the way the DM was running things. Things of Beauty
As he pointed out OD&D was vague and open to interpretation in some places -
Help Requested
it was necessary for a DM to house rule just to run a fairly fluid game (I started
My Refereeing Hero
Henchmen & with OD&D - so I was as guilty as anyone). He is, quite simply, making a remark
Dwimmermount, Session 32
Hirelings about rules not settings - and its easy to read more into that particular remark
I Hate Change
than is actually there IMHO.
Attitudes Toward Dice
Reply
In Praise of Jim Roslof
REVIEW: Ice Tower of the Salka

A New Ages Dawns


Timothy S. Brannan February 17, 2010 at 8:59 AM
Otherworld Miniatures News
You know in many ways I am glad TSR Gary won out over Gamer Gary. "Ideal" Dungeon Explorers
Retrospective: RuneQuest
Had he not then it is very likely that OD&D would never had lit the same spark
Before the Fall
that AD&D and even Basic D&D (Moldvay ed) did.
Solomon Kane: Yay or Nay?
Out for the Day
Certainly I would not have been introduced to it since my gateway drug had
been that AD&D Monster Manual.
Pulp Fantasy Library: The
Followers (1713) Empire of the Necromancers
Next OD&D is a great game. But it was AD&D that got the world playing.
Fighting Men and Level Titles
Reply
Mapping and Me
Because It Can't Be Said Often
Enough ...
JRT February 17, 2010 at 9:09 AM Footnotes to OD&D

The problem is "Gamer Gary" and "TSR Gary" are not really separate people. REVIEW: Hackmaster Basic

You have to take his history whole and total. Dwimmermount, Session 31
Vargold: The Wolf-Time
Gary did not always appreciate competition. The idea of "gamers creating just Retrospective: Chill
for the sake of creating", which is bandied a lot on this blog and other places, fly Adventure
in the face of the fact that Gary was also an entrepreneur and wanted to MAKE Gygax on OD&D and AD&D
MONEY. He ALWAYS wanted to MAKE MONEY. Otherwise he wouldn't do this
Attention Dragonquest Players
stuff. For instance, he wished he could have patented D&D in the past, as he
Support Fatigue
didn't think he could do that when it was created.
REVIEW: Old-School Psionics
REVIEW: Maxolt's Magical
There seems to be a perception after TSR that Gary was a "starving artist, Menagerie #1
wanting to make great art without compromise". He did have some principles--
Pulp Fantasy Library: The Tale of
he would rarely do stuff "work for hire", and was willing to do things slowly for a Satampra Zeiros
(hopeful) long term gain, but if you think he cared more about his "art" than Before the Imperium
making a profit, you'd be mistaken. He was willing to completely walk away The Nostalgia of Things
from Dangerous Journeys and unlike D&D, virtually disowned it after the Unknown
settlement. I'm not 100% certain, but I believe he did Castle Zagyg mostly in the Curses
hopes to make more money than he did with Lejendary Adventures, his primary Risky Character Generation
endeavor in the last decade. (When people complain about Gail Gygax "seeing More Marvel Memories
dollar signs", I say--and Gary Didn't??!). It's Interesting
Virgil Finlay is Awesome
He hated the OGL, only willing to use it because it was the only way he could
Yag-Kosha and Dwimmermount
legally get close to D&D, and he disliked the homogeneous nature it created,
One-Page Dungeon Contest
where everybody just creates a variant of xD&D, rather than create new games.
Jackson & Livingstone

Granted, Gary did change over time. I'm not sure I would have been friends with The History of Wargaming
Project
him earlier in life, as I think he like the other bigwigs at TSR got a little drunk on
Plus Ça Change
the big success of D&D--though I think a lot of people misread the "Gygax
Retrospective: Twilight: 2000
Puffery" as ultra-serious dogma. He went from not really wanting to talk to the
D&D fanbase about D&D to warming up to talking a lot on the message boards, Dwimmermount, Session 30

and he did change his political leanings (going from a classic libertarian follower Pulp Fantasy Library: The
Colossus of Ylourgne
to accepting the neo-conservative point of view.) So it's possible that he evolved
Interview: Jean Wells (Part II)
from the so-called "gamer" to "TSR" guy.
Interview: Jean Wells (Part I)

But let's not be so hasty to condemn this. Part of the problem is the current Some TARGA News

believe that business ruined gaming. I don't agree, and one thing people can say Rientsian Wisdom
about TSR is that they embraced the entrepreneurial spirit--without that we REVIEW: Advanced Edition
Companion
wouldn't have even seen a D&D.
"Red Box" Thoughts
Reply
Retrospective: Marvel Super
Heroes
Three Goblins
Invincible Overlord February 17, 2010 at 9:14 AM Dwimmermount, Session 29

That quote is pretty harrowing. But if the intention was uniformity, did TSR Yet More Logos

succeed? I think maybe they blew it. Maybe Gygax and his collaborators at the Pulp Fantasy Library: The
Garden of Adompha
time were intrinsically unable to do something that icky, and instead they
produced the AD&D we remember, an insane mess of inspirations and cranky ► January (63)

pronouncements not at heart different from OD&D. ► 2009 (669)

Reply ► 2008 (449)

Badmike February 17, 2010 at 9:58 AM Popular Topics and Series


The funny thing is that with time AD&D became a "non-game"...that is, heavily
history (403) gygax (360)
houseruled out the wazoo at every individual table with only a slim similarity
from gaming club to gaming club. 2E is really just someone's houseruled 1E
retrospective (339) pulp
game, and so on. Perhaps only the RPGA really kept any sort of uniformity for fantasy library (316)
the purpose of tournament play. This "by the book" mentality a lot of old timers dwimmermount (276) review
(188) traveller (186) megadungeon
swear by is nonsense, if anyone (like me) remembers gaming with another group
(120) interview (81) arneson (76) ads of
and being handed a 15 typwritten page screed on their houserules.... dragon (66) grognard's grimoire (66)
dungeons (63) appendix n (51) brandification
(51) articles of dragon (45) thousand suns (24)
But the point is that without AD&D and it's uniformity the game would never
urheim (21)
have become the most played RPG of all time. EGG was right.

Reply
Follow Grognardia

James Maliszewski February 17, 2010 at 10:13 AM Posts

But it was AD&D that got the world playing. Comments

Was it? I've long been under the impression that most people who played D&D
back in the day played some version of OD&D and that it was only the diehard,
committed gamers who played AD&D. Granted, it's possible, even likely, that
TSR made more money off guys like me who bought all the stuff they produced
for AD&D, but I'm far from certain that it was AD&D that made the game the fad
it was in those days.

Reply

James Maliszewski February 17, 2010 at 10:20 AM


But let's not be so hasty to condemn this. Part of the problem is the current
believe that business ruined gaming. I don't agree, and one thing people can
say about TSR is that they embraced the entrepreneurial spirit--without that
we wouldn't have even seen a D&D.

Speaking only for myself, I don't begrudge anyone's making money from selling
RPGs, least of all Gary (though it is a pity how much effort was put into
preventing Dave Arneson from sharing in D&D's financial success). What bugs
me, though, is the official denigration of the very qualities of OD&D that
attracted people to it in the first place. It's that which seems both out of bounds
and, frankly, unnecessary.
Reply

James Maliszewski February 17, 2010 at 10:24 AM

But the point is that without AD&D and it's uniformity the game would never
have become the most played RPG of all time. EGG was right.

Again, was it? I honestly don't know. Everyone seems to have this notion that
AD&D sold better and was more widely played that good ol' D&D, but is that
actually true? AD&D might have generated more income for TSR from a smaller
pool of people than did D&D, but I'd be amazed if more people actually played
AD&D than played D&D. I suspect most casual players of the game -- of which
there were many during the heyday of the gaming fad -- played some version of
D&D.

But I am willing to be corrected on this point if someone can point me to data to


support it.
Reply

shawn February 17, 2010 at 10:31 AM


I have to admit I don't see anything strange about that quote. Gary certainly
believed in a group figuring out how to resolve rules ambiguities on their own, a
vital skill given a game that allows you to attempt anything, but I always felt like
he was a strong believer in rules as well. For instance, there was/is a lot of talk
about player skill in the OD&D/OSR world; something which only makes sense
when a player can have some reliable expectations about the game. I'm a big
chess fan, and if you tweak a few rules I can still play fairly well. Change enough
and eventually we are playing checkers. That's what he meant by a "non-game",
IMO.
Reply

Badmike February 17, 2010 at 11:02 AM


"Everyone seems to have this notion that AD&D sold better and was more widely
played that good ol' D&D, but is that actually true? AD&D might have generated
more income for TSR from a smaller pool of people than did D&D, but I'd be
amazed if more people actually played AD&D than played D&D."

In 1978/79 I hadn't even HEARD of D&D or the white box. Certainly it wasn't
sold anywhere I shopped. It wasn't until the AD&D books started appearing on
shelves that the game took off (in my area anyway), and took off it did, with
groups popping up everywhere using the Idol cover rulebook. At one point it
became ubiquitous to see kids at school, library, etc with the PHB under their
arms. I didn't even see a white box until the early 80s, if then. Of course this is
entirely anecdotal...but I bet if you talked to any casual player of the 80s they
would point to the 1E PHB, and not the White Box, as their entry drug...
Reply

maltezefalkon February 17, 2010 at 11:11 AM


When I was introduced to the game in the mid-80's, I thought (logically, I think)
that the "A" in AD&D was to distinguish it from B/X. I didn't even realize OD&D
existed until much later.
Reply
Delta February 17, 2010 at 11:34 AM
Within this key quote there is this -- "There are few grey areas in AD&D, and
there will be no question in the mind of participants as to what the game is and
is all about."

Well, that's just flat-out ridiculous. AD&D caused far more ongoing rules
debates than OD&D ever did. I almost feel like there's a case for temporary
insanity when this passage got written.
Reply

Delta February 17, 2010 at 11:43 AM

"But the point is that without AD&D and it's uniformity..."

I see this as simply mythology that was seeded by this particular essay that
James has dug up. Regardless of how much EGG said in advance that it would
be so, I just can't see the facts on the ground as supporting "AD&D uniformity".
More stuff, yes. More uniform, no.

I'm pretty willing to believe that AD&D sold gobs more than OD&D. But I would
believe in form-factors like hardcover books enabling students to carry the game
to school. I'm just consistently, deeply dumbfounded at the "AD&D uniformity"
belief.
Reply

Delta February 17, 2010 at 11:56 AM


"Everyone seems to have this notion that AD&D sold better and was more widely
played that good ol' D&D, but is that actually true?... But I am willing to be
corrected on this point if someone can point me to data to support it."

I keep this chart on my wall: a poll at ENWorld in 2006 on "What date did you
start playing?". The super-spike occurs in what we all know as the fad years:
1978-1984. That spike starts right when the MM was released, and has up to 10
times more people starting (being long-term gamers still active in 2006) than in
the years prior.

Perfect data could only come from TSR/WOTC, which they won't do. Like you, if
someone had better data than this I would like to see it.

http://www.superdan.net/download/startplaydate.xls
Reply

Anthony February 17, 2010 at 12:06 PM


The Lord of Darkwolf Keep wrote:

In Gary's defense, his vision was a game that no matter where you went - you
could 'join in' with little or no adjustment to the way the DM was running
things. As he pointed out OD&D was vague and open to interpretation in some
places - it was necessary for a DM to house rule just to run a fairly fluid game

The irony here is that we wound up house-ruling AD&D just as much to make it
fit our local needs. And that happened all over the country. Really, I had to laugh
reading that quote from Gary: it's marketing copy, meant to head off one of the
earliest "edition schisms." :)

Reply

AnthonyRoberson February 17, 2010 at 12:10 PM


Most estimates that I have seen (including those from the Acaeum) put the
ENTIRE total print runs of the OD&D box set at less than 50,000. As a
comparison, the FIRST printing of the Monster Manual alone was 50,000.

Based on those numbers, it is easy to argue that AD&D reached vastly more
players than OD&D ever did...
Reply

Anthony February 17, 2010 at 12:20 PM


James:

Was it? I've long been under the impression that most people who played D&D
back in the day played some version of OD&D and that it was only the diehard,
committed gamers who played AD&D.

That's not how I remember it. By the very early 80s, everyone (at least in my
area) was playing AD&D, if they played a form of D&D. No one was playing
OD&D.

Reply

James Maliszewski February 17, 2010 at 12:39 PM


OK, let me clarify something here, since I think I wasn't clear. When I talk of
"OD&D" in this context, I'm obviously not talking about the White Box but its
most direct descendants, the Moldvay and Mentzer sets. It's these versions of
the game that, in my experience, were more widely played than AD&D, at least
among casual gamers -- you know, the guys who played every now and again but
we're diehard types like my friends and I were.
Reply

Nagora February 17, 2010 at 12:42 PM


I think the key moment in understanding this quote is the moment an
experienced player joins another group and, upon asking the question "So, how
do you guys play it?" gets the answer "Pretty straight by the book".

In OD&D that answer is almost worthless. In AD&D it carries you a long way.
Not as far as Gary hoped, I think, but certainly a lot further than in D&D.

No RPG worth the name will ever be a complete game in the sense that
Monopoly or Hare and Tortoise is, and perhaps even at the start of AD&D Gary
hadn't realised that. But it is possible to reduce the chance that a new player will
spend most of the first night trying to work out what his character can and can't
do compared to playing in their previous campaign.

As regards Red Box Vs AD&D - I've never seen Red Box played. Ever. I did know
someone that had a copy, but everyone I've ever played D&D with played AD&D
(OD&D or Holmes before AD&D came out).
Reply

Anthony February 17, 2010 at 12:43 PM


James:

Ah, I see. Still, in my area, the B/X and BECMI versions were largely passed over
for AD&D 1E as the gateway into the hobby. That could have been our local
anomaly, however.

Reply

James Maliszewski February 17, 2010 at 12:47 PM


Anthony,

No, I'm thinking my experience is the anomalous one, not anyone else's.

Reply

Matthew James Stanham February 17, 2010 at 12:53 PM


I often wonder how Gamer Gary, who would surely have been delighted with
all the variations and what people were doing with his game, could put on his
TSR Gary hat and write things like that without inwardly cringing.

Judging from his later writings, I think it quite likely that Gygax wanted D&D to
be like chess in terms of its tournament potential. That is why AD&D had to be
stricter and more defined.
Reply

James Maliszewski February 17, 2010 at 12:54 PM


http://www.superdan.net/download/startplaydate.xls

Thanks for that spreadsheet; it's really interesting. What's especially noteworthy
to me is how flat everything after 1984 is, with an occasional small spike here
and there. In this context, you can see that 3e's success, while real, wasn't any
bigger than other post-84 spikes and somewhat smaller than some of them.
Reply
James Maliszewski February 17, 2010 at 1:07 PM
Judging from his later writings, I think it quite likely that Gygax wanted D&D
to be like chess in terms of its tournament potential. That is why AD&D had to
be stricter and more defined.

Yes, the chess analogy is one that Gygax sometimes used, most famously in
"Poker, Chess, and the AD&D System," in which he compared AD&D to Poker
according to Hoyle or tournament rules chess. This is likely one of the most
famous appearances of "TSR Gary," as he denigrates the introduction of
"extraneous material tinkered onto" AD&D as apt to "bring it down to a lower
level, at best, ruin it at worst."
Reply

Carter Soles February 17, 2010 at 1:12 PM


Part of the difficulty in determining which as the bigger "gateway" must stemn
from the fact that so many of us back in the 1970s and 1980s played somke
strange hybrid of D&D and AD&D. My friends and I all bought and used the
AD&D books, of course, but we had mostly started out on Holmes or
Moldvay/Cook and simply used the AD&D tomes to enhance the game we were
already playing. Were we really playing AD&D as writ? No way! But did we all
own all of those core AD&D books? Absolutely! So how do we really "read" the
sales and publication data based upon the blurriness of this line?
Reply

Delta February 17, 2010 at 1:30 PM


"Thanks for that spreadsheet; it's really interesting. What's especially
noteworthy to me is how flat everything after 1984 is, with an occasional small
spike here and there. In this context, you can see that 3e's success, while real,
wasn't any bigger than other post-84 spikes and somewhat smaller than some of
them."

Yeah, like I say, it's the one and only thing D&D-related I have on my wall over
my computer to remind me about the overall context of things.

I do share the popular impression that 3E sold a lot by virtue of bringing older
gamers back to the game. New gamers, doesn't look like it.
Reply

Unknown February 17, 2010 at 2:35 PM


James,

Thanks for the quote. That was just great.

I'll put my input in on the Moldvay books vs. AD&D. All I can say is that for me,
the early 80s, I thought that Basic and Expert D&D were the steps one took
before going to AD&D. I didn't realize they were two different systems until
much later.

I think many of us who came into the game in the early 80s as teens and
preteens that this may have been the impression. Most of us were very fluid in
our use of the rules between the systems.

However, as I got older and started picking up Dragon I tended to take the rules
as a more "official" source and tried to stick to them better. This probably comes
from reading about "tournament play" and picking up tournament modules at
the store. This made me think of the game more like chess and other games
along similar lines.
Reply

CaptPoco February 17, 2010 at 3:42 PM


I don't know if this has been said before but... D&D was always a non-game. It's
not a game (or at least, not primarily a game).

It's a hobby.
Reply

Patrick Tingler February 17, 2010 at 4:55 PM


I think that what Gygax was pointing out was the fact that OD&D wasn't meant
to be as ambiguous as it was. It was either a failure of his writing, failure of the
editing, or lack of eyes upon the initial manuscript that resulted in a playable,
but horribly explained game. That's why Holmes was done, to clean up the
manuscript. AD&D went further and did a better job of presenting what Gygax
viewed as the heart of the game. I don't think the quote is purely a business
decision, but actually a response to the fact that the OD&D rules poorly
presented Gygax's ideas and led to many misinterpreted passages. There is a
difference between open ended by choice and poor writing/editing and OD&D
was definitely the second kind. Not to say that the game wasn't open ended, just
that the writing needed a redo to clearly explain the areas that were open versus
what were meant to be the pillars of the game.
Reply

Anonymous February 17, 2010 at 5:25 PM


It is interesting how different gamers percieve things. As I have stated before, I
come from the Electrum Age of gaming (just prior to the Hickman Revolution)
circa 1981/82.

I started gaming with the Moldvay set despite all the advice that I should move
directly onto AD&D. In retrospect, that advice was correct, as AD&D offered the
complexity and the structure that I found so sorely lacking in OD&D. Therefore,
I can understand business Gary's decision to codify the rules. But, as you said
elsewhere James - AD&D came as the perfect storm phenomena only to be
duplicated by other perfect storms such as the rise of Magic CCG or proliferation
of MMORPG we are now witnessing.

But, as your librarian wife, I am sure tells you, bodies of knowledge are never
static they grow, float and interact with other bodies of knowledge. One of those
surely must be the need to bring things under one roof and in the 1980s - that
meant codification and standardification - hence AD&D was born.
Reply

imredave February 17, 2010 at 6:22 PM


I would have to say in terms of success it was the wild success of OD&D that
made it possible for TSR to put AD&D in every Waldenbooks in the country.
Having started with OD&D '75 I am perhaps a bit biased. I have no idea how
Holmes/Molvay stack up against AD&D. I know my efforts to push the Holmes
as both a cleaner and more comprensible game fell on deaf ears, the old
schoolers woouldn't give up their rangers, assasians and palidians, and the
twelve year olds just starting out wouldn't be caught dead playing "baby" D&D.
Just my thoughts from days gone by.
Reply

Kevin Brennan February 17, 2010 at 7:55 PM


FWIW, nobody in Toronto played B/X or OD&D when I got into gaming (1981).
AD&D was it.
Reply

Reverance Pavane February 17, 2010 at 8:14 PM


I'd say Gary's reason was heavily influenced by wanting to retain creative control
of the game. As in "this is how the game should be played," as well as actual
creative control of the product. Some of the more popular variant
games/campaigns/worlds did seem to offend his sensibilities of play.
Reply

Kevin Mac February 17, 2010 at 8:20 PM


I got the white box around 1976, some time before I started hanging out through
my teens at the local Santa Monica game shop. I think the place was Chess and
Games, and I wasn't even aware of shops devoted to rpg's and wargames.

Flash forward a year or two later and the Monster Manual really opened my
eyes. AD&D was like going from beer to whiskey. There was so much satisfaction
built into PHB and DMG. So much fun to read, even the stuff I would never end
up using. Without AD&D, I would probably have stopped gaming by the time I
was 18. I liked OD&D, but I fell in love with AD&D.

Reply

Anthony February 17, 2010 at 8:26 PM


@brunomac:

Was that the Chess & Games on Pico and Westwood? I loved that store. It's
where we first picked up the MM and PHB and thought we were supposed to
meld it with the Holmes version we were using. (As the saying goes, "hilarity
ensued. :) )

Reply

Angantyr February 17, 2010 at 9:13 PM


"Part of the difficulty in determining which as the bigger "gateway" must
stemn from the fact that so many of us back in the 1970s and 1980s played
somke strange hybrid of D&D and AD&D."

I'll say! I was introduced to D&D by an older cousin, who had at least the AD&D
PHB. It could have been pre-DMG, but I suspect it was in '79. Anyway, I created
a character (a half elf Ftr/M-U/ Thief, I still have the sheet around, believe it or
not!) and got hooked. I then got the Holmes Basic Set, and at a later point the
PHB, MM, and Greyhawk Supp. I (NOT the DMG! My mom was creeped out by
the cover - no joke!) Eventually I did get the DMG, though, and played full
AD&D. Primarily, though, it was Holmes that was my gateway drug...

Reply

GameDaddy February 17, 2010 at 10:32 PM


Hmmm... Interesting timing on this article...

James Wallace posted last week on what constitutes a game here...

http://www.spaaace.com/cope/

...and 0D&D pretty much qualifies, as does AD&D. So 0D&D really can't be a
non-game.

The diversity of play styles though would result in a fractured player base,
however I'm not sure that didn't happen anyway over the long run. Just took a
bit longer after everybody rallied around AD&D 1e.
Reply

James McCann February 18, 2010 at 12:23 AM


I disagree re. prevalence of LBB or Holmes v. AD&D.

I started playing in 78 in junior high when just the MM was out. We used
Holmes but it had only levels 1-3. We used the OD&D combat charts and exp
tables past 3rd level + cool stuff from Greyhawk/ Blackmoor/ Eldritch Wizardry.
When the PHB came out we adopted that, and when the DMG finally came out
we did not use OD&D any more.

I always liked the 3-alignment system better than AD&D's 9 (due to reading
Moorcock I'm sure) though.
Reply

Will Mistretta February 18, 2010 at 12:29 AM


"the point at which the demands of TSR's business interests took precedence in
determining the future direction of Dungeons & Dragons."

I find it a little surprising that you're so unwilling to take Gygax at his word and
instead speculate on ulterior motives. Perhaps he honestly believed that a more
standardized take on D&D was the best thing for the game's long-term viability
as a pastime.

Then again, I myself have of sympathy for the idea that "AD&D rectifies the
shortcomings of D&D." I've often get the inkling that exponents of the OSR,
creative as they are, could benefit greatly from a single common set of assumed
rules (serving the role that AD&D did during its ascendancy in the pages of
Dragon Magazine) and a tempering of the seeming drive to "out-gonzo" each
other. :)

I think perhaps the powerful drive to react against the sort of mindset that
Gygax's quoted text exemplifies can itself lead astray, swinging the pendulum all
the way from the most staid yin to the most wild yang with nary a shade in-
between.
Reply
James McCann February 18, 2010 at 12:32 AM
My point being that in the circle of gamers I was part of, we used OD&D out of
necessity before AD&D was available but dropped it as soon as AD&D was
complete. Newcomers after the DMG came out would have had no exposure to
the LBBs. I suspect this was a common pattern at that time.
Reply

s7610ra February 18, 2010 at 8:05 AM


I started gaming with traveller in 1979 in the UK. My second game was 1st ed
AD&D. No-one knew of OD&D. I bought Basic D&D, thinking it was the step
before AD&D. But I also played in AD&D games. I realised B/X was a different
game and that I preferred it's simplicity (which was also probably more
'organised' than AD&D). So I ran B/XD&D and played AD&D and had never
heard of OD&D. I also played T&T solos the whole while. I then discovered
RuneQuest and I didn't play or run any D&D again until 3e.

I have seen OD&D and am amazed at how loose it is. I can see how EGG wanted
to harmonize it in AD&D like chess. What I am intrigued by is why TSR also
harmonized it in a separate way in BXD&D.. I mean I much preferred the
Moldvay game, but I wonder why TSR backed 2 horses.
Reply

Badmike February 18, 2010 at 10:40 AM


I like the suggestion that a huge point of acceptance for AD&D was the fact it
was in hardback from. I know in the middle of high school anything to make one
look less nerdy was happily embraced. As sad as it sounds, carrying around the
PHB or DMG (as many students did at the time) between classes mixed in with
other books was far preferable to carrying a little white box or the softcover
Holmes edition (the only other rulesets available at the time).

I will also say that the release of AD&D stopped the worst excesses of the wide
open OD&D style. While I hadn't heard of OD&D before buying the AD&D
hardcovers, we began to discover that AD&D was based on an earlier version by
reading back issues of Dragon magazine. The few gamers who came into our
groups having played OD&D were uniformly negative in their appraisal if the
system...which most of the time stemmed from the fact their DM was a lunatic.
The "wide open style" it seemed was just another name for the DM doing
whatever he wanted and if the DM wasn't good (which seems was often) this
resulted in a style probably unlike any EGG ever imagined. In retrospect I
believe EGG realized the vague rules of OD&D were leading to lots of games that
were actually nothing like "his" version of D&D, and this would hurt the game if
he wanted to expand beyond a hardcore group of dabblers to a mass audience.

The PHB for the first time swung a bit of the power into the player's hands, as
they could point out specific passages to back up their decisions (and led to the
development of the rules lawyer, unfortunately) and avoid the routine screwing
they got at the hands of bad DMs. By making the rules more "solid" and less
flexible, the "hobby" became more of a "game", and attracted far more people.

I think in this way EGG did the game a huge favor, as someone else said had
AD&D never been released there would be no Dungeons & Dragons to speak of
in this day and age.
Reply

Anonymous February 18, 2010 at 4:27 PM


So does OD&D not include B/X?
Reply

Delta February 18, 2010 at 11:37 PM


"So does OD&D not include B/X?"

Most would say "no" to that. Wikipedia: "The original Dungeons & Dragons, now
referred to as OD&D, was a small box set of three booklets published in 1974..."

http://en.wikipedia.org/wiki/D%26D#Edition_history
Reply

Anthony February 18, 2010 at 11:39 PM


Interesting. I would consider B/X to be OD&D's "second edition," while BECMI
would be the third.
Reply

Jeff February 19, 2010 at 1:45 AM


I remember seeing the OD&D booklets in my local shop in 1979: they were
sagging, neglected and gathering dust on a spinning rack.

I bought Blackmoor, out of curiosity, and recall asking the cowboy at the register
if these booklets were any good. He shrugged and said why bother.
Reply

Alcamtar February 19, 2010 at 10:29 AM

I concur with Anthony, B/X is OD&D 2E.

Just to comment on D&D vs AD&D. The big spike between 1978-1984 also
corresponds with the release of three editions of the D&D Basic Set. And while I
would agree that most people I knew played AD&D, but I know a lot more
people that purchased D&D and played it little or not at all. I bought my copy of
Moldvay in the toy section of a department store! I had friends who had copies
on their shelf or in their closet, but when I asked them they said they'd tried to
play once but didn't really like it. I suspect Basic sold far more copies than
AD&D, but only a fraction of buyers became gamers.

I DM'd B/X but everyone else I knew ran AD&D. If I wanted to play in their
games I had to switch.
Reply

James Maliszewski February 19, 2010 at 3:51 PM


Interesting. I would consider B/X to be OD&D's "second edition," while BECMI
would be the third.

I tend to think that way too, although the whole thing is very convoluted, given
the interplay of various forces that were brought to bear on all the post-White
Box versions of the game.

For myself, I think Moldvay/Cook/Mentzer at least (and probably Holmes too)


have some claim to being called "OD&D" inasmuch as they're not descendants of
AD&D, which was a self-conscious effort to break with and improve upon
OD&D, for good and for ill. Granted, most people -- myself included -- would
note that Moldvay/Cook/Mentzer exhibit a number of dissimilarities with
OD&D too, so I fully understand those who'd rather not consider them under the
OD&D umbrella.
Reply

James Maliszewski February 19, 2010 at 11:31 PM


I've often get the inkling that exponents of the OSR, creative as they are, could
benefit greatly from a single common set of assumed rules (serving the role
that AD&D did during its ascendancy in the pages of Dragon Magazine) and a
tempering of the seeming drive to "out-gonzo" each other. :)

The thing is the OSR does have a common set of assumed rules, namely D&D.
But which D&D, some may ask? That's the glory of it: all versions of TSR D&D,
even 2e, are about 90% compatible with one another without much difficulty.
The same is true of its various retro-clones. There's really no more need for an
officially anointed common ruleset today than there was back in the day; we
already speak the same language.
Reply

irbyz February 19, 2010 at 11:43 PM


> Everyone seems to have this notion that AD&D sold better and was more
widely played that good ol' D&D, but is that actually true?

Undoubtedly so, judging by the largest survey of the time (1986 in WD): AD&D
as "first choice" of RPG outweighed D&D by 2,012 to 714 from 5,300 or so
responses.
D&D was still behind as a "second choice" despite cross-voting between the two.
Ca'n't see any way in which that lead would've been eroded in the later 1980s...
Reply
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