UNIT 2: Space: Joshua Etienne
UNIT 2: Space: Joshua Etienne
UNIT 2: Space: Joshua Etienne
JOSHUA ETIENNE
Contents
Page 3: - Introduction Page 4: - About the Author Page 5: - About the Book Page 6: - Existing Adaptations: Film Page 7: - Scene Breakdown Page 8: - Visual Concept Page 9: - MIM1 Influence Map & Thumbnails Page 10: - MIM2 Influence Map & Thumbnails Page 11: - MIM3 Influence Map & Thumbnails Page 12: - Essay Introduction
Introduction
I have been tasked with producing 3 digital paintings based on the book, First Men in the Moon by H.G. Wells. Each of these pieces will relate specifically to one of three excerpts from the book and contain specific elements from the scenes detailed by the Author. Of course, each piece will contain my own interpretation of the Scene through re-imagining it. This OGR slideshow will show the thought process behind what I am doing and present justification for my choices.
Wells died in 1946, age 79 but not before inspiring numerous Authors, notably C.S. Lewis and Alan Moore. His work continues to be some of the most revered examples in the genre of science-fiction.
The Film details the dangerous Journey of 6 explorers to the moon and their safe return from the hostile Selenites that inhabit it.
Scene Breakdown
Here are the breakdowns from my interpretation of the excerpts, they are slightly vague so as to let my imagination roam within boundaries as I produce the final thumbnails and digital paintings. Scene 1: The two men are watching in awe through a telescopic lens as the snowy desert before them melts away to reveal a vibrant and lush landscape of plants visibly grow as the icy tundra disappears, all the while under a purple sky.
Scene 2: Mr. Bedford defends Dr. Cavor with a crowbar as the Selenite butchers advance upon them inside a cave dimly lit by glowing mushrooms and blue light refracting off Selenite crystals. In the background are skinned and butchered Mooncalves as the two back their way up towards a blue light.
Scene 3: The two are bound loosely in gold chains and being escorted by the Selenites leader to a machine from which there is a magnificent glow emanating around its liquid coolant. A tall elephant nosed Selenite walks alongside them while the Selenite soldiers form a path leading towards the great machine.
The scenes themselves will not be entirely faithful to existing adaptations of the book, but will draw heavily from them in terms of inspiration and design.
Visual Concept
Here is my overall influence map for the project, I have chosen to mix designs from different time periods seeing as I want it to keep in line with my own tastes. The style I am aiming for is quite dark, similar to Dead Space in terms of creepiness and vibes. I want to keep my colour palette quite dark if at all possible. I have chosen to use the Steam punk type designs as the book was published at the turn of the century, steam power was still useful back then and I feel that it would mix well with modern designs, as it has proven to do so in many other examples. As for the space suit, Im using the old Russian high altitude suits to base my own designs on as they have a distinct feel of practicality about them. Nothing is really hidden away and the colour scheme is extremely basic. I feel that for two men on an unfunded expedition, theyd not be wearing sleek and snazzy space suits. The Assassin from Mass Effect 2 has been chosen to influence the design of the Mooninites... Ahem, Selenites. His design is already similar to the eye and brow structure of the 1964 adaptations envisioning of them.
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Essay Introduction
Introduction The Video Game, Abes Oddysee is part of the Oddworld universe (developed by Oddworld Inhabitants and published by GT Games) and arguably has strong references to the cruel exploitation and treatment of native Americans by American settlers. The protagonist (Abe) learns that his kind are to be turned into a new and tasty snack by his corporate owners and must save all 99 of his co-workers (slaves) to prevent them being ground up for profit. The visual style of the game relates well to the Steam-Punk genre and is full of uncanny machinery and environments while maintaining its own unique quirks. Ranging from the cold and harsh mechanical wastelands of RuptureFarms to the vibrant and unspoiled lands of Oddworld; the game is distinctly, Odd.
SteamPunk [steem-puhngk]
Noun
1. A subgenre of science fiction and fantasy featuring advanced machines and other technology based on steam power of the 19th century and taking place in a recognizable historical period or a fantasy world. 2. A subculture inspired by this literary and film subgenre: the fashions and gadgets of Steam Punk.
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