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Koshi Mist Lynx Battletech Record Sheet

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OMNI CONFIG.

: PRIME FERRO-FIBROUS ARMOR

KOSHI 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
4 4
MOVEMENT: TONS: 25 SKILLS: Gunnery: 4 Piloting: 5
+1 7 YEAR: 2926
+2 11 TECH: Clan HITS:
+3 6 AVOID K.O.
7 7
INVENTORY & ATTACKS +* +0 +2 +4 10
(hexes)
# Type Loc Ht Dmg Min Sh Md Lng Cluster
1 LRM 10 LA 4 1 c5 — 7 14 21
1 Streak SRM 4 RA 3 2 c2 — 4 8 12
1 Machine Gun RA 0 2 — 1 2 3
1 Machine Gun RA 0 2 — 1 2 3
1 Active Probe HD 0 — — — — 5

5 5

PUNCH LA 3 1
PUNCH RA 3 1
–2 KICK Front 5 1
–1 PUSH Forward 0 1
vs. DFA ⬣ 0 8 c5 6
vs. CHARGE ⬣ 3 × Dst c5 – 5 5

Heat
CRITICAL HIT TABLE ENDO-STEEL INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00


1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 4 4
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Active Probe 4. Hand Actuator
5. LRM 10 5. Sensors 5. Streak SRM 4
6. Ammo (LRM 10) 12 6. Life Support 6. Machine Gun
6 6
4–6, 1. Endo-Steel 4–6, 1. Machine Gun
2. Ferro-Fibre Center Torso 2. Ammo (S-SRM 4) 25
3. Roll Again 3. Ammo (MG) 100
1–3, 1. XL Engine
4. Roll Again 4. Endo-Steel
2. XL Engine 8
5. Roll Again 5. Ferro-Fibre
3. XL Engine
6. Roll Again 6. Roll Again
4. Gyro
5. Gyro
Left Torso 6. Gyro Right Torso 6 6
1–3, 1. XL Engine 4–6, 1. Gyro 1–3, 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Double Heat Sink 3. XL Engine 3. Double Heat Sink
4. Double Heat Sink 4. XL Engine 4. Double Heat Sink
5. Double Heat Sink 5. Endo-Steel 5. Jump Jet SINKS Heat
6. Double Heat Sink 6. Ferro-Fibre 6. Jump Jet Level* Heat Effects
10 (20)
4–6, 1. Jump Jet 4–6, 1. Jump Jet Double 30 Shutdown
2. Jump Jet 2. Endo-Steel 28 Ammo Exp. avoid on 8+
3. Jump Jet 3. Ferro-Fibre 26 Shutdown, avoid on 10+
4. Endo-Steel 4. Ferro-Fibre 25 –5 Movement Points
5. Ferro-Fibre 5. Roll Again 24 +4 Modifier to Fire
6. Ferro-Fibre 6. Roll Again 23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
Left Leg Right Leg 19 Ammo Exp. avoid on 4+
Critical Hit Chance
18 Shutdown, avoid on 6+
1. Hip 1. Hip 17 +3 Modifier to Fire
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
3. Lower Leg Actuator 3. Lower Leg Actuator 14 Shutdown, avoid on 4+
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Endo-Steel 5. Endo-Steel 10 –2 Movement Points
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.2.7

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