#include <iostream>
#include <string>
#include <WS2tcpip.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
int main() {
// Initialize Winsock
WSADATA wsData;
WORD ver = MAKEWORD(2, 2);
int wsOk = WSAStartup(ver, &wsData);
if (wsOk != 0) {
std::cerr << "Can't initialize Winsock! Quitting" << std::endl;
return -1;
}
// Create a socket
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET) {
std::cerr << "Can't create a socket! Quitting" << std::endl;
WSACleanup();
return -1;
}
// Bind the ip address and port to a socket
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(54000);
hint.sin_addr.S_un.S_addr = INADDR_ANY;
bind(serverSocket, (sockaddr*)&hint, sizeof(hint));
// Tell Winsock the socket is for listening
listen(serverSocket, SOMAXCONN);
// Wait for a connection
sockaddr_in client;
int clientSize = sizeof(client);
SOCKET clientSocket = accept(serverSocket, (sockaddr*)&client, &clientSize);
if (clientSocket == INVALID_SOCKET) {
std::cerr << "Can't accept client connection! Quitting" << std::endl;
closesocket(serverSocket);
WSACleanup();
return -1;
}
// Close server socket (not needed anymore)
closesocket(serverSocket);
// While loop: accept and echo message back to client
char buf[4096];
while (true) {
ZeroMemory(buf, 4096);
// Wait for client to send data
int bytesReceived = recv(clientSocket, buf, 4096, 0);
if (bytesReceived == SOCKET_ERROR) {
std::cerr << "Error in recv(). Quitting" << std::endl;
closesocket(clientSocket);
WSACleanup();
return -1;
}
if (bytesReceived == 0) {
std::cerr << "Client disconnected" << std::endl;
break;
}
// Echo message back to client
send(clientSocket, buf, bytesReceived + 1, 0);
}
// Close the socket
closesocket(clientSocket);
// Cleanup Winsock
WSACleanup();
return 0;
}