CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT
BANDANA
Kuzma Yegorov, LL 0
Spec Ops
/9
2
8
6
HULL AGI
3
SYS
+0 ENG
SKILL TRIGGERS
+2 Apply Fists to Faces +2 Gente Fina +2 Spot
2 0 0 0
+2 Take Someone Out
TA L E N T S
BRAWLER
You gain +1 Accuracy on all melee attacks against targets you are Grappling.
NUCLEAR CAVALIER
The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
EXECUTIONER
1/round, when you hit with a Heavy or Superheavy melee weapon, you can make another melee attack with the same
weapon as a free action against a different character within Threat and line of sight. This attack deals half damage, if
successful.
PILOT LOADOUT
HEAVY HARDSUIT / / A R M O R ARCHAIC MELEE / / W E A P O N
+2 Armor / E-Def: 8 / Evasion: 6 Threat 1 | 1 Kinetic Damage
HP Bonus: +3 / Speed: 3
GMS EVEREST OVERCHARGE
VELHO AMIGO +1 +1d3 +1d6 +1d6+4
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y
2 0
STRUCTURE
0
HP
0
STRESS
/1
H E AT
/6
ATK
/4
TECH ATK
SAVE
/16
SPEED E-DEF
EVASION
/4
SENSORS
/6
LTD SYS
+0 +0 10 4 8 8 10 +0
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS
1/scene the Everest may take any quick action as a free While resting, the Everest can be repaired at a rate of 1
action. Repair per 1 structure damage, instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a
free action.
PRIMARY / / L O A D O U T
MAIN MOUNT
Tactical Melee Weapon GMS MAIN MELEE
Threat 1 |1d6+2 Kinetic Damage
FLEX MOUNT
Tactical Melee Weapon GMS MAIN MELEE
Threat 1 |1d6+2 Kinetic Damage
HEAVY MOUNT
G M S H E AV Y M E L E E
Heavy Melee Weapon
Threat 1 |2d6+1 Kinetic Damage
SYSTEMS
GMS SYSTEM
Custom Paint Job
When you take structure damage, roll 1d6. On a 6, you return to 1 HP and ignore the damage – the hit simply ‘scratched your
paint’.
This system can only be used once before each Full Repair, and is not a valid target for system destruction.
Unique Indestructible
Personalizations GMS SYSTEM
You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees
that this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.
Unique
Stable Structure GMS SYSTEM
You gain +1 Accuracy on saves to avoid Prone or Knockback.
Unique
GMS SHIELD
Type-3 Projected Shield
Project Shield (Protocol)
EFFECT
Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against
them gain +2 Difficulty until the start of your next turn.
Shield Unique Heat 1 (Self) Protocol