Game Name
Published By:
XYZ Corp
Developed By:
Revision: 0.0.1
Document History
Version Date Summary Author(s)
0.0.1 1/1/2020 Initial Draft Double Coconut
Game Name
Document History
Game Summary
Target Platform(s)
Business Model
Game Overview
Theme / Setting / Genre
Core Gameplay Mechanics
Server / Online Mechanics
Push Notifications
Story and Gameplay
Story
Core Gameplay
Meta-Games
User Interface / Screens
Main Menu
Gameplay Screen
Premium Currency Store
Coins Store
Gear Shop
Settings Popup
Daily Reward Popup
Game Over Screen
Levels
Level Design Tools
First Time Experience
Economy
Asset List
Associated Documents
Game Design Document Template 2
By Double Coconut
http://www.doublecoconut.com/
Game Name
Game Summary
A quick summary of the game / high level big picture.
● Some Bullet Points with Unique Features
● And A Few More
Target Platform(s)
● Modern iOS and Android tablets and phones.
● The game will be in portrait mode.
Business Model
This will be a free to play game with micro-transactions and rewarded video ads.
Game Overview
Theme / Setting / Genre
Show some example images or similar games / movies / books / TV shows with similar
themes.
Core Gameplay Mechanics
Point to other games that this is similar to.
● Bullet points indicating what is new or different in your game vs. those ‘known’
games:
Server / Online Mechanics
● Account With Cloud Save
● Weekly Leaderboard
● Server-Side Data / Settings
● Etc.
Push Notifications
If any...
Game Design Document Template 3
By Double Coconut
http://www.doublecoconut.com/
Game Name
Story and Gameplay
Story
Once upon a time, in a universe far away…
Explain how the story will be told -- cut-scenes? A ‘talking head’?
Core Gameplay
A description of the game ‘loop.’
A flowchart is nice:
Meta-Games
Variables or systems that work such as upgrading characters, etc.
More flowcharts!
User Interface / Screens
Wireframes of every screen or popup in the game and clear info on how they connect and lead
to each other.
Game Design Document Template 4
By Double Coconut
http://www.doublecoconut.com/
Game Name
Numbering these sections makes them easy to find and you may even want to make a master
flow-chart with ALL screens showing how each connects to the other.
1. Main Menu
● Game Logo
● “Play Now” Button - Goes to 2. Gameplay Screen
● “Store” - Goes To 3. Premium Currency Store
● “Settings”
● “Credits”
2. Gameplay Screen
3. Premium Currency Store
Game Design Document Template 5
By Double Coconut
http://www.doublecoconut.com/
Game Name
You know what to do here!
4. Coins Store
Maybe different from a premium store.
5. Gear Shop
Lala.
6. Settings Popup
Pop Ups too!
7. Daily Reward Popup
Pop Ups too!
8. Game Over Screen
And more!
Levels
Details about how many levels.
How levels will vary.
An example of a beginner level.
An example of a complex level.
A graph of the level “curve” which is usually starting easy as the player learns the game, getting
a bit more difficult until the player faces off against a nerve-wracking “boss fight” or “challenge
gate”, then sawtooth down to a bit easier again to let players relax.
Game Design Document Template 6
By Double Coconut
http://www.doublecoconut.com/
Game Name
Level Design Tools
For example, is a tool needed for a designer to create and play-test levels?
How does it work exactly?
First Time Experience
Step by step.
Details of how a new player learns your game.
Game Design Document Template 7
By Double Coconut
http://www.doublecoconut.com/
Game Name
Economy
Link to Spreadsheet with tabs for all economy details. Such as:
● Info about premium currency:
USD Coins
$0.99 100
$4.99 550
$9.99 1200
$19.99 2500
$29.99 4000
● Info about the soft currency.
● Info about experience points (XP).
● Info about leveling up.
Total Exp Delta XP For
Level Required Next Level
1 0
2 5,000 5,000
3 15,000 10,000
● Info about unlocking things based on level.
● Info about everything you can ‘buy’ in the store or in the game:
Shop Value in
Position in Level
Item Currency Premium Shop Value in $
Shop Required
Currency
premium
2x Booster 2 70 0.47
1 currency
premium
3x Booster 4 400 2.50
2 currency
● Info about any other stats for combat, hit points, upgrading, etc.
Game Design Document Template 8
By Double Coconut
http://www.doublecoconut.com/
Game Name
Asset List
● Art
○ Note if 2D or 3D
○ If 3D Details on Textures and Poly Count
● Environment Art
○ All Associated Animations
● UI - Icons, Buttons, Pop Ups
● Game Objects
○ Buildings
○ Characters
○ Weapons
○ Tools
○ All Associated Animations
● Particle FX
● Sound Effects
● Music
● All Writing
○ Quest Scripts
○ Story ‘Screenplay’
● Level Design Documents
A big spreadsheet with columns and sections for each screen / major area is helpful:
Category WORLD MAP Description
Full Screen Background Background image that covers the whole scene
Icon City 1 Icon New York style
Icon City 2 Icon San Francisco style
Icon City 3 Icon Paris style
Sprite Locked City Big lock
Icon Coming Soon A banner that says ‘Coming Soon’
ENVIRONMENT
Category ASSETS Description
Full Screen Sky Background 2D image of sky
3D Rooftop Roof shingles with chimneys, antenna, etc.
Game Design Document Template 9
By Double Coconut
http://www.doublecoconut.com/
Game Name
Game Design Document Template 10
By Double Coconut
http://www.doublecoconut.com/
Game Name
Associated Documents
● Full Asset List (Spreadsheet)
● Full Economy / System Design (Spreadsheet)
● Technical Design Document (TDD)
○ All Tools Used
○ Architecture Decisions
○ Cloud Hosting
○ Etc.
● Creative Design Document (CDD)
○ Mood Boards
○ Etc.
● Schedule (Spreadsheet)
○ A list of all milestones
○ What is in the milestone
○ Team to accomplish the milestone
○ Delivery date
● Budget (Spreadsheet)
○ IP / Brand License Costs
○ Software License Costs
○ Hardware Costs
○ Hosting Costs
○ Team Costs
■ Total
■ And Per Milestone
○ Marketing Costs
Game Design Document Template 11
By Double Coconut
http://www.doublecoconut.com/