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ResidentEvil4 PAL

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"Resident Evil 4_PAL"

Game ID: SLES-53702


Identification Key: 5B 5C C4 45 6B 65 EA B8 82 AA 11 8E 4D 3C 19 53 34 85 1F DB

Credits: CMX, Szalay, Skiller, Bungholio

Enable Code (Must Be On)


90255484 0C0A9C16

Alt. Enable Code


902A6EA8 0C0A8740

Alt. Enable Code


F02A6EA8 002A6EAB

Alt. Enable Code


902A7008 00832021

Jokers
D0451682 0000????
D0451702 0000????
D0451782 0000????
D0451802 0000????

Misc Codes

Max/Infinite Health (Main)


1042DCF6 00000960
1042DCF8 00000960

Max/Infinite Health (Partner)


1042DCFA 000004B0
1042DCFC 000004B0

1-Hit Kill
201C2D1C 24020000

Never Reload
2012020C 24420000

Infinite Ammo
2012032C 00000000

Max Infinite Ammo


2012031C 24020318

Extra Ammo
1012031C 00000001

Infinite Grenades/RPG
2011F1B0 00000000
1011F1BE 00001000
Max Infinite Grenades/RPG
2011F1B0 24020063

Equip Weapon For Max Ammo


2011FCE0 24021F38

Equip Weapon For Red Rounds


2011FCE4 34420001

Quick Score Gain


103CFCEC 0000FFFF

Max Score
203CFCEC 0098967F

(Press: L3=On, L3=Off)


Infinite "X Command"
D0451682 0000FFFD
20221820 00000000
D0451682 0000FFFB
20221820 AC820004

(Hold: Select When Game Is Loading)


Warp To Last Battle
D0451682 0000FFFE
1042DCD8 00000332

Cash Codes

Infinite Cash
1042DCEC 0000FFFF

Max Cash
2042DCEC 05F5E0FF

Max/Infinite Cash
2042DCEC 3B9AC9FF

Buying Items Doesnt Decrease Cash


2012AF7C 00000000

Buying Items Increases Cash


2012AF78 00451021

Sell Item For Max Cash


2012AB8C 3C0205F5
2012AB90 3442E0FF

Time Codes

Infinite Time
2041B8E8 00000E00

Always Low Game Save Time


2042DCD4 00000000
No Times Saved Recorded
1042DCDA 00000000

Infinite Time For Button Masher Scenes


101DE816 00001000

Unlock Codes

Unlock Everything
104311E6 0000FFFF

Unlock All Doors


1042E028 0000FFFF
2042E040 FFFFFFFF
2042E044 FFFFFFFF
2042E048 FFFFFFFF
2042E04C FFFFFFFF
2042E050 FFFFFFFF

Unlock Extras Menu


704311E7 00000080

Unlock Ada's Reports (Extras)


704311E6 00000001

Have All Ada's Reports


004311ED 00000004

The Mercenaries Codes

Mercs Score Max


203CFCEC 05F5E0FF

Mercs Timer Freezed


1041B8E8 00000DD0

Mercs Max Kills


203CFD04 0000270F

Mercs Max Kills In A Row


203CFCF0 0000270F

Unlock Character Codes

Unlock All Characters


704311E7 0000000F

Albert Wesker
704311E7 00000001

Jack Krauser
704311E7 00000002
Hunk
704311E7 00000004

Ada Wong
704311E7 00000008

Character 1 Codes

Infinite Health
1042DCF6 00000960

Max Health
1042DCF8 00000960

Super Infinite Health


102471B6 00001000

Infinite Health (Alternate)


201C2A7C 00000000

Character 1 Modifier Codes

Leon
0042DD0A 00000000

Ashley
0042DD0A 00000001

Ada
0042DD0A 00000002

Hunk
0042DD0A 00000003

Krauser
0042DD0A 00000004

Wesker
0042DD0A 00000005

Character 1 Costume Modifier Codes

Always Costume 1
0042DD0B 00000000

Always Costume 2
0042DD0B 00000001

Always Costume 3
0042DD0B 00000002

Always Costume 4 (Leon Only)


0042DD0B 00000003

Character 2 Codes

Infinite Health
1042DCFA 000004B0

Max Health
1042DCFC 000004B0

Super Infinite Health


10163EBA 00001000

Infinite Health (Alternate)


201C2BC0 00000000

Always Present
0042DD7F 00000004

Never Present
0042DD7F 00000000

Character 2 Costume Modifier Codes

Always Costume 1
0042DD0D 00000000

Always Costume 2
0042DD0D 00000001

Always Costume 3
0042DD0D 00000002

Always Costume 4 (Leon Only)


0042DD0D 00000003

Stats/Results Codes

Zero Times Killed


004311B4 00000000

Max Enemies Killed


204311B8 000003E7
204311BC 0000270F

Perfect Hit Ratio


204311C0 00000064
204311C4 0000270F
204311C8 00000064
204311CC 0000270F
Merchent Slots Max Items/Item Mod

Slot 1
210F67E0 03E700??

Slot 2
210F67E8 03E700??

Slot 3
210F67F0 03E700??

Slot 4
210F67F8 03E700??

Slot 5
210F6800 03E700??

Slot 6
210F6808 03E700??

Slot 7
210F6810 03E700??

Slot 8
210F6818 03E700??

Slot 9
210F6820 03E700??

Slot 10
210F6828 03E700??

Slot 11
210F6830 03E700??

Slot 12
210F6838 03E700??

Slot 13
210F6840 03E700??

Slot 14
210F6848 03E700??

Slot 15
210F6850 03E700??

Slot 16
210F6858 03E700??

Slot 17
210F6860 03E700??

Slot 18
210F6868 03E700??

Slot 19
210F6870 03E700??
Slot 20
210F6878 03E700??

Slot 21
210F6880 03E700??

Slot 22
210F6888 03E700??

Slot 23
210F6890 03E700??

Slot 24
210F6898 03E700??

Slot 25
210F68A0 03E700??

Slot 26
210F68A8 03E700??

Slot 27
210F68B0 03E700??

Slot 28
210F68B8 03E700??

Slot 29
210F68C0 03E700??

Slot 30
210F68C8 03E700??

Slot 31
210F68D0 03E700??

Slot 32
210F68D8 03E700??

Slot 33
210F68E0 03E700??

Slot 34
210F68E8 03E700??

Slot 35
210F68F0 03E700??

Slot 36
210F68F8 03E700??

Slot 37
210F6900 03E700??

Slot 38
210F6908 03E700??

Slot 39
210F6910 03E700??
Slot 40
210F6918 03E700??

Slot 41
210F6920 03E700??

Slot 42
210F6928 03E700??

Slot 43
210F6930 03E700??

Slot 44
210F6938 03E700??

Slot 45
210F6940 03E700??

Slot 46
210F6948 03E700??

Slot 47
210F6950 03E700??

Slot 48
210F6958 03E700??

Slot 49
210F6960 03E700??

Slot 50
210F6968 03E700??

Slot 51
210F6970 03E700??

Slot 52
210F6978 03E700??

Slot 53
210F6980 03E700??

Slot 54
210F6988 03E700??

Slot 55
210F6990 03E700??

Slot 56
210F6998 03E700??

Slot 57
210F69A0 03E700??

Slot 58
210F69A8 03E700??

Slot 59
210F69B0 03E700??

Slot 60
210F69B8 03E700??

Slot 61
210F69C0 03E700??

Slot 62
210F69C8 03E700??

Slot 63
210F69D0 03E700??

Slot 64
210F69D8 03E700??

Merchent Max Upgrades

Handgun
210F69E0 03070023
110F69E4 00000603

Shotgun
210F69E8 0107002C
110F69EC 00000603

Rifle
210F69F0 0107002E
110F69F4 00000603

TMP
210F69F8 01070030
110F69FC 00000603

Punisher
210F6A00 03070021
110F6A04 00000603

Red9
210F6A08 03070025
110F6A0C 00000603

Blacktail
210F6A10 03070027
110F6A14 00000603

Broken Butterfly
210F6A18 01070029
110F6A1C 00000403

Rifle (Semi-Auto)
210F6A20 0206002F
110F6A24 00000603

Riot Gun
210F6A28 01070094
110F6A2C 00000603

Mine Thrower
210F6A30 01040036
110F6A34 00000302

Striker
210F6A38 0106002D
110F6A3C 00000703

Killer7
210F6A40 0103002A
110F6A44 00000303

Chicago TypeWriter
210F6A48 01070034
110F6A4C 00000701

Matilda
210F6A50 01070003
110F6A54 00000703

Hand Cannon
210F6A58 01070037
110F6A5C 00000703

Digits For Weapon Mod (Note 3, 3a) Weapons

01 - Punisher (Circle)
02 - Handgun (Square)
03 - Red9
04 - Blacktail
05 - Broken Butterfly
06 - Killer7
07 - Shotgun
08 - Striker
09 - Rifle
0A - Auto Rifle
0B - TMP
0C - Chicago Typewriter
0D - Rocket Launcher
0E - Mine Thrower
0F - Hand Cannon
10 - Knife 11 - Matilda 12 - Beta? (Looks Like A Red9) (Damages you)
13 - Grenades (Unlimited!) 14 - Beta TMP (Kills Enemies At Your Sides)
15 - Beta Rifle (Beta Scope) 16 - Incendary Grenades
17 - Flash Grenades
18 - Beta Rifle 19 - White Eggs
1A - Super Power Bullets (Kill most enemies with 1 hit)
1C - Removes Laser Sight
1E - Beta Rocket Launcher (Beta Scope)
1F - Pink Eggs
20 - Gold Eggs
21 - Riot Shotgun
22 - Riot Shotgun Ammo (Does no damage)
27 - Rapid Fire (Only works with Handguns)
2D - Beta Chicago Typewriter
2E - P.R.L. 412 (PS2 Exclusive)
2F - P.R.L. 412 (Different sound)
35 - Beta Handgun?
38 - Beta Shotgun (Do not fire)
3B - Beta Auto-Rifle (No sound)
3C - TMP (I don't see many differences, except the laser sight)
44 - Beta Grenades? (They work, and Leon's hand turns into the grenade)

Digits for Merchent (Note the 03e7 = Value)

Items

05 = First Aid Spray


06 = Green Herb
08 = Chicken Egg
09 = Brown Chicken Egg
0A = Gold Chicken Egg
0C = Plaga Sample
12 = Green Herb (x2)
13 = Green Herb (x3)
14 = Mixed Herbs (G+R)
15 = Mixed Herbs (G+R+Y)
16 = Mixed Herbs (G+Y)
19 = Red Herb
1C = Yellow Herb
95 = Black Bass
97 = Black Bass(L)
A8 = Mixed Herbs (R+Y)

Ammo

00 = Magnum Ammo
04 = Handgun Ammo
07 = Rifle Ammo
18 = Shotgun Shells
1A = Handcannon Ammo
20 = TMP Ammo
6A = Chicago Typewriter Ammo
A0 = Rife Ammo (Infrared)

Weapons

01 = Hand Grenade
02 = Incendiary Grenade
03 = Matilda
0E = Flash Grenade
17 = Rocket Launcher(Special)
21 = Punisher
22 = Punisher w/ Silencer
23 = Handgun
24 = Handgun w/ Silencer
25 = Red9
26 = Red9 w/ Stock
27 = Blacktail
28 = Blacktail w/ Silencer
29 = Broken Butterfly
2A = Killer7
2B = Killer7 w/ Silencer
2C = Shotgun
2D = Striker
2E = Rifle
2F = Rifle(semi-auto)
30 = TMP
31 = TMP w/ Silencer
32 = TMP w/ Stock
33 = TMP w/ Silencer & Stock
34 = Chicago Typewriter
35 = Rocket Launcher
36 = Mine Thrower
37 = Handcannon
38 = Combat Knife [1x3 graphic]
3E = Custom TMP
3F = Silencer(Handgun) [size 2x1]
40 = Red 9
41 = P.R.L 412 (Extra weapon)
42 = Stock (Red 9)
43 = Stock (Tmp)
44 = Scope (Rifle)
45 = Scope (semi-auto rifle)
46 = Mine-Darts
47 = Mine-Darts(homing)
51 = Rifle(semi-auto) w/ Infrared scope
52 = Krauser's Bow
6B = Rifle + Scope
6C = Rifle (semi-auto) w/ Scope
6D = Infinite Launcher
94 = Riot Gun
99 = Rifle w/ Infrared Scope
AA = Scope (Mine Thrower)
AB = Mine Thrower + Scope
C5 = Infrared Scope

Treasures

56 = Velvet Blue
57 = Spinal
58 = Pearl Pendant
59 = Brass Pocket Watch
5A = Elegant Headdress
5B = Antique Pipe
5C = Gold Bangle w/ Pearls
5D = Amber Ring
5E = Beerstein
5F = Green Catseye
60 = Red Catseye
61 = Yellow Catseye
62 = Beerstein w/ (G)
63 = Beerstein w/ (R)
64 = Beerstein w/ (Y)
65 = Beerstein w/ (G,R)
66 = Beerstein w/ (G,Y)
67 = Beerstein w/ (R,Y)
68 = Beerstein w/ (G,R,Y)
6E = King's Grail
6F = Queen's Grail
70 = Staff of Royalty
77 = Ruby
89 = Dirty Pearl Pendant
8A = Dirty Brass Pocket Watch
8F = Gold Bangle
90 = Elegant Perfume Bottle
91 = Mirror w/ Pearls & Rubies
93 = Elegant Chessboard
96 = Hourglass w/ gold decor
98 = Illuminados Pendant
9A = Crown
9B = Crown Jewel
9C = Royal Insignia
9D = Crown with Jewels
9E = Crown with an insignia
9F = Salazar Family Crown
A1 = Emerald
A2 = Bottle Caps
B8 = Butterfly Lamp
B9 = Green Eye
BA = Red Eye
BB = Blue Eye
BC = Butterfly Lamp w/ (G)
BD = Butterfly Lamp w/ (R)
BE = Butterfly Lamp w/ (B)
BF = Butterfly Lamp w/ (G,R)
C0 = Butterfly Lamp w/ (G,B)
C1 = Butterfly Lamp w/ (R,B)
C2 = Butterfly Lamp w/ (R,G,B)
C6 = Elegant Mask
C7 = Green Gem
C8 = Red Gem
C9 = Purple Gem
CA = Elegant Mask w/ (G)
CB = Elegant Mask w/ (R)
CC = Elegant Mask w/ (P)
CD = Elegant Mask w/ (G,R)
CE = Elegant Mask w/ (G,P)
CF = Elegant Mask w/ (R,P)
D0 = Elegant Mask w/ (R,G,P)
D1 = Golden Lynx
D2 = Green Stone of Judgement
D3 = Red Stone of Faith
D4 = Blue Stone of Treason
D5 = Golden Lynx w/ (G)
D6 = Golden Lynx w/ (R)
D7 = Golden Lynx w/ (B)
D8 = Golden Lynx w/ (G,R)
D9 = Golden Lynx w/ (G,B)
DA = Golden Lynx w/ (R,B)
DB = Golden Lynx w/ (G,R,B)

Maps

54 = Treasure Map(Castle)
55 = Treasure Map(Island)
A9 = Treasure Map (Village)

Special
7C = Attache Case S
7D = Attache Case M
7E = Attache Case L
7F = Attache Case XL
FE = Tactical Vest

The below Digits Need to be tested !!!

Notes

48 = Capture Luis Sera


49 = Target Practice
4A = Luis' Memo
4B = Castellan Memo
4C = Female Intruder
4D = Butler's Memo
4E = Sample Retrieved
4F = Ritual Preparation
50 = Luis Memo 2
AC = Playing Manual 1
AD = Info on Ashley
AE = Playing Manual 2
AF = Alert Order
B0 = About the Blue Medallions
B1 = Chief's Note
B2 = Closure of the Church
B3 = Anonymous Letter
B4 = Playing Manual 3
B5 = Sera and the 3rd Party
B6 = Two Routes
B7 = Village's Last Defense
F4 = Letter from Ada
F5 = Luis' Memo 3
F6 = Paper Airplane
F7 = Our Plan
F8 = Luis' Memo 4
F9 = Krauser's Note
FA = Luis' Memo 5
FB = Our Mission

Key Items

0F = Salazar Family Insignia


1D = Stone Tablet
1E = Lion Ornament
1F = Goat Ornament
39 = Serpent Ornament
3A = Moonstone(right half)
3B = Insignia Key
3C = Round Insignia
3D = False Eye
69 = Moonstone(Left Half)
74 = Emergency Lock Card Key
7A = Blue Moonstone
7B = Key to the Mine
80 = Golden Sword
81 = Guitar Case
82 = Stone of Sacrifice
83 = Storage Room Card Key
84 = Freezer Card Key
85 = Piece of the Holy Beast, Panther
86 = Piece of the Holy Beast, Serpent
87 = Piece of the Holy Beast, Eagle
88 = Jet-ski Key
8B = Old Key
8C = Camp Key
8D = Dynamite
92 = Waste Disposal Card Key
A3 = Gallery Key
A4 = Emblem (Right galf)
A5 = Emblem (Left half)
A6 = Hexagonal Emblem
A7 = Castle Gate Key
C3 = Prison Key
C4 = Platinum Sword

BottleCap

DC = Leon w/ rocket launcher


DD = Leon w/ shotgun
DE = Leon w/ handgun
DF = Ashley Graham
E0 = Luis Sera
E1 = Don Jose
E2 = Don Diego
E3 = Don Esteban
E4 = Don Manuel
E5 = Dr. Salvador
E6 = Merchant
E7 = Zealot w/ scythe
E8 = Zealot w/ shield
E9 = Zealot w/ bowgun
EA = Leader zealot
EB = Soldier w/ dynamite
EC = Soldier w/ stun-rod
ED = Soldier w/ hammer
EE = Isabel
EF = Maria
F0 = Ada Wong
F1 = Bella Sisters
F2 = Don Pedro
F3 = J.J.

Unkown (Need Testing Big time)

0B = "aaa" [Examine: "aaa" Graphic: Bottle of pills]


0D = Krauser's Knife
10 = "aaa"
11 = "aaa" Examine: "aaa" with a graphic that looks like a knife/letter opener.
maybe the knife Ada stabs Leon with?
1B = Wristwatch(1) (has an examine graphic)
53 = "aaa"
71 = Gold Bars
72 = Arrows(size 4x1)
73 = Bonus Time
75 = Bonus Points
76 = "aaa"
78 = Treasure Box(S)
79 = Treasure Box(L)
8E = "aaa"
FC = "aaa"
FD = "aaa"
FF = "aaa"

Important Notes (Read Them All !!!)

Note 1: make sure to Disable this when not picking up items it will crash the game
if it goes to a Cutscene . what this codes does is makes it so that the "X take"
stays on screen for the last item u picked up and it will alow u to keep hitting X
to keep getting that items.. it works for anything that says "X ****"

Whats is:
What is Inf "X Command" well lets start with say an item when u go to pick it up it
says "X take"
what INF "X Command" does is makes it so that "X take" Never Goes away. meaning u
can pick up as much as u want of that items .. another things it does is say the
when it says "X to look" this will make it so u can always use that command ..
untill u disable the code with R3 .. remember to read the note ..

Note 2: when u look at your items the gun image will go back to normal but will
till hold the same Gun type .. so your fireing rate and all the good things are the
same

Note 3: Note: Any digits not listed before the end of this document are digits that
did nothing of much interest, nothing at all or crashed the game.

Note 3a: 3D was interesting, the loading text at the bottom right didn't even show
up, most times it does, then locks up. The sound stayed on as well.

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