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Keyblade Wielders and Keyblades

Keyblade Wielders can summon magical weapons called Keyblades to fight darkness. They gain powers from bonds with allies through "Drive Forms" that transform them. Their goal is to seal "Keyholes" that protect realities from darkness.

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100% found this document useful (1 vote)
155 views3 pages

Keyblade Wielders and Keyblades

Keyblade Wielders can summon magical weapons called Keyblades to fight darkness. They gain powers from bonds with allies through "Drive Forms" that transform them. Their goal is to seal "Keyholes" that protect realities from darkness.

Uploaded by

supermatheusmota
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Class – Keyblade Wielder

“A scattered dream that’s like a far-off memory. A far-off memory that’s like a scattered dream.
I want to line the pieces up – Yours and mine.”
From times immemorial, warriors of Light gave their all to beat back the ever-
encroaching Darkness and its grasp on human hearts. This endless war gave birth to the Keyblades,
weapons that choose those worthy to seal the many scattered realms and save them from darkness.
This amazing power can be passed down from master to apprentice, granted to those with pure
wills, or even gifted to those who seek power to themselves.
❖ Simple and Clean: Keyblade Wielders wield their Starter Personae similarly to other
Users. In addition, at character creation, they gain a Kingdom Key (see Keyblades, below)
for no cost.
o Keyblade Wielders can manifest any Keyblades on their inventories as a free action
during their turns, dismissing any weapons they have equipped. If a Keyblade
Wielder has the Mastery Feat for any weapon class, this ability extends to all
weapons of that class also;
o The ability to manifest a Keyblade is innate to all Wielders and cannot be prevented
by most means, representing their strong wills and focused hearts. Whenever a
Keyblade Wielder fails to manifest their Keyblade, they receive 1 Aspect Point;
❖ Sealing the Keyholes: A Keyblade Wielder’s primary motivation is
usually to protect the split realities, and this extends to the Metaverse. Whenever
a Keyblade Wielder participates in defeating a Tyrant, they gain SP equal to that
Tyrant’s Level.
❖ My Friends are My Power: Keyblade Wielders can tap into the power
of Drive, a strange energy born from the bonds between allies, to briefly
transform into augmented forms of themselves.
o Keyblade Wielders can choose one ally currently in combat and enter
one of the Forms listed below. Triggering a Drive Form is considered a
Quick action. The duration of this Form depends on which is taken. This can
only be done once per day, resetting at the start of the Morning block (6 am).
o If your target Class does not have an assigned effect, choose an
appropriate effect from the table below and apply it, or discuss a new effect
with your Narrator in the future.

This is a homebrew supplement for the Grimoire of Heart! Although it was


created by the writers of the Grimoire, it was made for fun and may not be
accurately balanced to be on-par with the official Grimoire features. Please
direct any questions or suggestions to the author(s) of this supplement:
Tsumi#8400

The author of this supplement allows the development of extra content using
this supplement as a base.

The author of this supplement allows the development of content that


reimagines or “remakes” the content of this supplement.
Class Form Effect
Increase your movement allowance by 2. You can ignore obstacles and elevations up to
Keyblade Master twice your height. You may declare one basic attack as a Quick action per round, but it
Wielder Form cannot deal critical hits. These effects last for 3 rounds, including the one used to trigger
this effect.
Until the end of your next turn, you can choose to ignore Energy costs of one spell you cast,
Wellspring
Emergent once. This includes Energy costs of re-casting, and optional Energy costs described in the
Form
spell.
Wildcard / Until the end of your next turn, you may choose to cast a spell from any deck of the chosen
Masquerade
Uninvited / Devil User’s Persona list. You do not need to pay Energy to cast this spell unless a cost is stated
Form
Summoner on its effect. You may cast a spell this way even if all of its uses are Repressed.
Shadow / Umbral Until the start of your next turn, Shadows cannot see you, nor choose you as targets for
Humanity
Form attacks. You can still be damaged by area-of-effect spells.
Companion
Suppressor / Papillon Remove all Debuff effects active on you. You gain a +2 boost to any two Combat Skills for
Innocent Form two rounds. This stacks with Buff effects.
Whenever you or the chosen target take damage, you can choose to split half the damage
Radiant
Beacon / Tensei taken between you and the target. Apply damage resistance, actions triggered by damage
Form
and Type Interactions to both instances of damage.
Velvet Until the end of your next turn, you may choose the Natural Skill of any User in the current
Attendant
Form combat: You gain the effect of that Natural Skill (for its stated cost, if any).
When you choose to enter this Form, choose one other target you can see (this can include
the same User used to trigger this Form): Choose up to four Interactions you know from that
Enshrined
Nahobino target: Override your Interactions with those for three rounds. If the target is under the
Form
effects of Tetrakarn and//or Makarakarn, consider their appropriate Interactions as Reflect
for the purpose of this Form.
When you choose to enter this Form, choose one other target you can see (this can include
Ravenous the same User used to trigger this Form): Copy all Buff, Charge and Defense effects active
Marebito
Form on this second target to yourself, at the same remaining duration of the original effects.
Then, you can choose to remove these same effects from the target.
Until the end of your next turn, whenever you deal damage to a target with an attack, you
can choose one of the following effects:
❖ Reveal the target’s current and maximum HP
❖ Reveal Interactions on the target equal to your Courage Tier
Navi Sage Form
❖ Reveal the target’s Dispositions, their effective Social Skills and any limitations on
negotiating with the target
If you hit more than one target per attack, choose one of those targets to apply the
chosen effect.
Until the end of your next turn, ignore penalties accrued by having your Energy below zero.
Berserk Additionally, you can use your movement or standard action to sacrifice your HP in
Artificial
Form increments of 10% of its maximum. For each 10% HP lost this way, increase your current
Energy by 1, up to your Energy maximum.
For the next 3 rounds, all of your hit, dodge and damage rolls gain a 2X buff, where X is
Inspired
Mirage Master either your highest Social Skill Tier or your targeted ally’s (your choice). This is a Buff
Form
effect that stacks with other Buff effects.
Keyblades
All Users can buy and wield Keyblades, but only Keyblade Wielders can benefit from the
perks described in the Simple and Clean feature. Keyblades take the form of large “keys”,
approximately 1 meter, or slightly over 3 feet, from base to tip, with a small chain and charm
attached to the base. Keyblades deal Physical damage unless stated otherwise.

Name Damage Reach Extra Description Cost


A simple silver key with a
When equipped by a yellow handle, light and easy
Kingdom Key SKLd4 1 Keyblade Wielder: +1 Max to use, decorated with a three- 1 RP
Energy disc silver charm said to
resemble a king.
Cast Assault Dive (Tier I, A modern-looking Keyblade
pg. 88). You may pay 1 with a purple guard, tribal-
Skull Noise SKLd6 1 extra Energy: use MAG style blade and a fashionable 2 RP
instead of STR to calculate cat at the end of a red cord as
damage for Assault Dive. its charm.
A broad Keyblade of flowing
blue, purple and yellow
Cast Tarukaja (Tier I, pg.
Shooting Star STRd6 1 designs and a round guard, 2 RP
112)
decorated with a gentle
crystalline star.
A lovely white key with
guards resembling wings and
Cast Hamaon (Tier III, pg.
Oathkeeper STRd8 + 6 1-3 tipped with a blue star. Its 4 RP
101)
charm is a tan star decorated
with a feather.
A sinister, jet-black key
Declare 2 attacks per turn. decorated with bat wings and
STRd4 +
Oblivion 1 The second attack cannot a purple gem. Its charm is a 4 RP
LCK
deal critical hits. dark crown that swings
heavily.
A sleek key with a triangular
silver blade and black, three-
Rejection of Pay 1 Aspect Point: Cast
STRd10 1-2 tipped teeth. Its unusual charm 8 RP
Fate Recarm (Tier I, pg. 107)
seems to depict a simple,
winged human figure.
A long sword crowned by a
golden and fiery filigree,
+1 STR, +1 MAG, +1 TEC,
heart-shaped engravings and
Ultima +1 AGI, +1 VIT, +1 LCK.
SKLd12 1-2 delicate spokes. Its charm, a Special
Weapon Cast Megido (Tier III, pg.
yellow crystal, floats gently
105)
behind the Keyblade as it
moves.

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