Short Paper
Proc. of Int. Conf. on Advances in Computing, Control, and Telecommunication Technologies 2011
Engaging Learners to Learn Tajweed through Active
Participation in a Multimedia Application (TaLA)
Marina Ismail, Norizan Mat Diah, Suzana Ahmad & Aida Abdul Rahman
Computer Science Department, Faculty of Computing and Mathematical Sciences
Universiti Teknologi MARA Shah Alam, Malaysia
E-mail: marina@tmsk.uitm.edu.my, norizan@tmsk.uitm.edu.my, suzana@tmsk.uitm.edu.my
Abstract—Tajweed is the rules of reading al-Quran together II. BACKGROUND OF THE RESEARCH
with the proper pronunciation of the Quranic letters. Learning
tajweed requires a two-ways communication between the Children at young age are easily bored with just reading
learner and the teacher. This paper will discuss the design books especially in learning tajweed. According to [1], tajweed
and development process of a multimedia application that was cannot merely be learnt from books because the movements
designed to encourage active learners’ participation in of mouth as well as the sounds are important to make the Al-
learning tajweed. This application focuses only on the Quran recitation correct. Currently, tajweed are being taught
introduction of Izhar Halqi of the tajweed. This application at school or special classes. Learning is done on one-to-one
has blended the various multimedia elements into the
or group basis with religious teacher attending to each of the
application to create a learning environment that invites
students.
learner to actively participate in the learning process. Multiple
strategies such as storytelling sessions, quizzes, and games An interview conducted with religious teacher from an
are designed in a single application for a rich learning Islamic school in Selangor revealed that tajweed is difficult
environment that engages learners to the learning process. A to be learned and understood by the children because the
study that was conducted with students ages 10 years old found children do not really know the meaning of the words in the
that learners are able to recognize the izhar halqi’s letter Al-Quran and learning tajweed is only confined to limited
after using the application and can identify where the rules of time available at school or special classes. The current method
Izhar halqi is applied in a Quran verse. This application is a that is used to teach the children about tajweed which is
supplement to the process of learning tajweed which is
using books and face to face tutorial is not sufficient as
currently being taught in classroom setting through books
students need also to study on their own and do revision of
and one-to-one interaction with the teacher. The active
interaction between learner and the application make the what they have been taught.
learning process more appealing and fun. Another interview with Islamic scholars in Kedah
conducted by [2] discovered that the use of sound is
Index Terms—rich learning activity environment; children’s important in learning tajweed because children need to hear
learning; multimedia application; tajweed how to pronounce the word in Al-Quran correctly and how
to recite the rule of tajweed properly. Based on the interview,
I. INTRODUCTION [2] concluded that full explanation of tajweed function, it’s
Developing a computer based training is becoming a usage in the Al-Quran verses and also the proper way of
fardhu kifayah to Muslim especially in converting existing reciting Al-Quran cannot be done at school alone due to the
static based Islamic materials to a software program that are time constraint. Therefore, the children need to study tajweed
more appealing to Muslim Ummah in general. Children at home as well.
nowadays are adventurous, always keen on new technology So far, very few or limited tool is available that can be
be it for learning or playing. Computers have been used for used by learners to learn tajweed at home and in a more
decades to teach children on variety of knowledge such as attractive approach. A study by [8] had developed a
Science, Mathematics and languages. Learning tajweed in multimedia application to teach tajweed to a group of student
Malaysia most oftenly are conducted in classes through a in a religious school in Indonesia and proven the use of the
face-to-face approach and tested through pencil-and-paper application has increased the learners attraction and
approach. Face-to-face approach is no doubt, the best motivation to learn tajweed. The application however, focuses
teaching method, however, the class size hinder the on adult learner, which contain merely information about
interaction required between learner and teacher. Meanwhile, tajweed in various media, as discussed in their article [8].
pencil-and-paper evaluation does not provide an instant Another initiative to promote the learning of tajweed
feedback which is very useful in teaching and learning setting. electronically is conducted by [9] when they develop a
Therefore, this research is conducted in order to try to lessen multimedia based learning application to teach tajweed with
the interaction and feedback gap and also to contribute to semantic approach.
the Islamic Umma. This new perspective of learning tajweed
is hoped to be able to groom Muslims into a proficient Al- III. THE PURPOSE OF THE STUDY
Quran reciter. The purpose of this study is to provide a more refresh-
ing, more interesting and interactive way to learn and under-
stand tajweed. This research focuses on blending the best
88
© 2011 ACEEE
DOI: 02.ACT.2011.03. 45
Short Paper
Proc. of Int. Conf. on Advances in Computing, Control, and Telecommunication Technologies 2011
multimedia approach to be incorporated into a single appli- V. RICH LEARNING ACTIVITY ENVIRONMENT
cation to create a rich learning environment that are able to
Active learning has been described as involving students
attract learners to learn tajweed and also able to remember
in activities other than listening or reading [3]. According to
what have been learnt. This application has blended a vari-
[3], engaging students in the learning process has been shown
ous multimedia elements into the application to create a learn-
to be an effective means for education. Multimedia application
ing environment that invites learner to actively participate in
can become the mean for active learning as it can engage
the learning process. Multiple strategies such as storytelling
children with learning. [4] Contented that students’
sessions, quizzes, and games are designed in a single appli-
engagement could be increase by allowing them to be in
cation for a rich learning environment that engages learners
control or in-charge of the system, granting ownership or
to the learning process. Our scopes for this research are chil-
personalization into the system and provide immediate
dren in a range of 7 to 10 years old who already knew how to
response for every actions.
read Al-Quran but not proficient with the rules, that is the
Interactivity is another activity that can be held to increase
The application enables children to learn tajweed at
tajweed. The benefits of this project are as follows:
students understanding. An interaction can be either with
instructor, peer students, or with technology (hardware or
home. This will promote independent learning
software). An interaction which is followed by a feedback
environment where the children could learn tajweed
will stimulate students’ participation. Feedback will allow
by themselves or together with their parents or
students’ realize about the impact of their actions and,
The use of game in this application will make the
siblings.
furthermore, about the topic being taught. This reaction, will
lead to new knowledge constructed. [5] Quoted that active
The active interaction between children and this
tajweed learning process more interesting.
learning is the way children construct knowledge. The
learning process is seen as an interaction between goal-
application make the learning process more
oriented actions of the learner and the environmental realities
appealing and fun.
that affect those actions.
This project also provides valuable information about
Kolb’s Experiential Learning Theory (ELT) suggests that
tajweed in order to make it easier for children to learn tajweed.
learning styles may differ in individuals with some learners
This application focuses only on the introduction of Izhar
grasp new information through concrete experience while
Halqi of the tajweed.
others by conceptualizing it through symbolic representation
[10]. Experiencing learning requires active interaction through
IV. IMPORTANCE OF TAJWEED
various activities and conceptualizing the information may
According to [1], the word tajweed literally means to come through the examples or learning models.
improve and to make better. It comes from the same root Active learning if blends together with multimedia
letters as the word ‘Jayyid’ in Arabic (meaning ‘good’). When elements will create an interesting multimedia application that
applied to the Al-Quran, it means giving every letter of the will provide a ‘Rich Learning Activity Environment’ (RLAE)
Al-Quran its rights and dues of characteristics. When a that engages learners to keep on learning and support the
Muslim recite the Al-Quran, they should be able to observe various learning styles as suggested by Kolb.
the rules that apply to those letters in relative situations. A
Muslim should also give the letters their rights by observing VI. DEVELOPMENT METHODS
the essential characteristics of each letter. According to [1],
The development methods that was used for the
there are two types of mistakes that one might be committing
development of this project follows the five steps approach
Clear mistakes: Mistakes in pronouncing a word,
when reciting the Al-Quran:
in Instructional Systems Design (ISD), the ADDIE. ADDIE is
an acronym referring to the major processes that comprise
usually changing the meaning of the word. These
the generic ISD process [6] which stands for Analyze, Design,
mistakes are normally related to incorrect
Development, Implementation, and Evaluation.
pronunciation of letters, or letters had been mixed
up by the reader. A. Analysis and Design
Unobvious mistakes: Pronouncing without During analysis, the problem statement, the objectives,
following the proper tajweed rules. This type of scope and methodology used for this project is being
mistakes only can be realized by those who have analysed and identified. Interview conducted provides an
studied tajweed rules or experts in this field. overview situation of current learning process for ‘tajweed’
among primary school students. The approaches that has
Reciting al-Quran wrongly will cause a wrong been adopted for this system are storytelling and gaming,
interpretation of the meaning of the verses. This issue is where the playground has been used as the metaphor together
critical and must be avoided. Therefore learning to read al- with the multimedia elements such as text, graphic, audio and
Quran profoundly must be tackled at the early stage of a animation. The application has five learning modules
muslim’s development. comprises of main page, learning module, storytelling, game
and exercises. Active learning approach method was applied
in the exercise and game module. Story telling module was
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© 2011 ACEEE
DOI: 02.ACT.2011.03. 45
Short Paper
Proc. of Int. Conf. on Advances in Computing, Control, and Telecommunication Technologies 2011
used to introduce the learning content - ‘izhar halqi’. The
game module was used for the reinforcement of the content
while exercises module will test the students’ knowledge
about ‘izhar halqi’. The conceptual model for Tajweed
Learning Application (TaLA) is shown in Fig.1
Figure 3. Sample screen shots for the main menu and storytelling
module
Fig. 4 showed the exercise and game screen for
reinforcement. Based on communication theory, instructional
process occurs when the instructor, or in this case the
application were informed of the learners learning status [7].
TaLA injected this feature in the exercise and game module.
Exercise module is where the children knew that they are
being tested and evaluated. It gives feedback for each action
given by the learner. Scores are given at the end of the exercise
for the teacher/ parent to assess the children’s learning
progress. Meanwhile, game module enhanced retention by
allowing children to freely play a game which actually testing
their knowledge on all the different characters in Izhar Halqi.
Children are able to assess their progress through scores at
Figure 1. Conceptual Model for TaLA
the end of the game. The score motivates the children to
The conceptual model describes the components that built keep on trying in order to achieve a higher score, and in order
the Tajweed Learning Application (TaLA). For the learning to achieve a higher score, the children need to master the
theory, it emphasizes on active learning in the main modules knowledge of the tajweed, Izhar Halqi.
of the application. The teaching and learning approach that
was adopted is the storytelling and gaming, while the
metaphor used is the playground. These are selected to meet
the requirement of the target audience that is children ages
between 7 to 10 years old. Multimedia element uses were
also presented in the model which are text, graphic, audio
and animation. The choices of elements to be used in the
application are decided to suit the children’s interest. Finally,
the model presented the modules that are available in the Figure 4. Sample screen shots for the exercise and game module for
application. reinforcement
B. Development & Implementation C. Evaluation
This stage involves the development of the prototype of A usability evaluation was done with 10 years old children
TaLA. Tools that have been used in this project were of a primary school in the Klang Valley. The usability
Macromedia Flash 8 to develop the application, Adobe evaluation evaluates students engagement towards learning
Photoshop to design interfaces and buttons, Game Maker to when using this rich learning application to learn tajweed as
design the game, and Windows Movie Maker to edit the well their learnability in terms of its content. The participant
sound. This application contains four main learning activities are already familiar with jawi characters and able to recite al-
through its’ modules which are: the Learning module, Quran, however they are not proficient with the tajweed. The
Storytelling module, Game module and Exercises module. requirements that had been used for the testing are the
Fig. 3 and Fig. 4 showed samples of screen shots for headphone, mouse and laptop COMPAQ Presario V3000. Fig.
TaLA. Fig.3 showed the main menu screen which adopted 5 showed the test that was conducted at the school.
the playground metaphor that signifies the children’s interest
whom enjoy playing on the playground and the storytelling
approach for content delivery. The storytelling module
explains the content and provides examples for children to
understand the content better. The storytelling requires user
involvement through interaction with the ‘teacher’ character.
The interaction also contributes to active learning which
enhance user’s engagement to learning. Figure 5. Video capture of children during usability evaluation
During the testing, students were allowed to roam around
the application to listen to the storytelling, and the correct
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© 2011 ACEEE
DOI: 02.ACT.2011.03.45
Short Paper
Proc. of Int. Conf. on Advances in Computing, Control, and Telecommunication Technologies 2011
character pronunciation. The students use the application REFERENCES
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