Multiclassing &
Alternate Martials
Much like spellcasters in the official rules for 5e, there are
special rules that apply if you allow classes (or subclasses)
that use Alternate Martial rules or Exploits to multiclass.
  If you have at least one level in one of the following classes
then you use the rules for Martial Multiclassing here:                         Exploit Multiclassing
   Alternate Barbarian                Brawler                                Level   Exploit Die             Exploit Dice
   Alternate Fighter                  Wanderer
   Alternate Rogue                    Warlord                                 3rd        d4                          2
                                                                             4th         d4                          2
Exploits                                                                     5th         d6                          3
Your skill with Exploits depends partly on combined levels in
Exploit classes and partly on individual levels in each class.               6th         d6                          3
Once you learn Exploits from more than one class, you use                    7th         d6                          3
the rules below. If you multiclass but learn Exploits from only
one class, you follow the rules as described in that class.                  8th         d6                          3
                                                                             9th         d6                          3
Exploit Dice                                                                 10th        d6                          3
You determine your total number of Exploit Dice by adding
together the indicated number of levels in the classes listed                11th        d8                          4
in the Exploit Multiclassing Levels table below. When you                    12th        d8                          4
add together your class levels, you always round down.                       13th        d8                          4
   Use this total to determine your number of Exploit Dice,
and their size, by consulting the Exploit Multiclassing table.               14th        d8                          4
   If multiclassing would cause the size of your Exploit Die to              15th        d8                          4
decrease, you instead use the size of your largest Exploit Die.
   If multiclassing would cause your total number of Exploit                 16th        d8                          4
Dice to decrease, continue to use the greater total of Dice.                 17th       d10                          5
Exploits Known                                                               18th       d10                          5
You determine what Exploits you can learn for each class                     19th       d10                          5
individually, as if you were a single-classed member of each.                20th       d10                          5
  For example, if you are a Fighter 5/Rogue 3, then you know
four Martial Exploits of 1st or 2nd-degree (from Fighter), and
two Devious Exploits of 1st-degree (from Rogue).
                                  Exploit Multiclassing Levels
                 All Levels                                1/2 your Levels                         1/3 your Levels
                                                          Alternate Monk:                             Cleric:
            Alternate Barbarian
                                                         Way of the Brawler                        Steel Domain
                                                          Alternate Ranger:                         Wizard:
                  Brawler
                                                           Bounty Hunter                       Arcane Commander
                                                          Paladin: Alternate
             Alternate Fighter                                                                           —
                                                          Oath of the Blade
                                                              Vessel:
              Alternate Rogue                                                                            —
                                                          The Mythic Hero
                 Wanderer                                          —                                     —
                  Warlord                                          —                                     —
Extra Attack & Fighting Styles
If you gain the Extra Attack class feature from more than one class, the features don't add together to grant you additional attacks.
Instead, you learn a single Fighting Style of your choice. You must choose this Fighting Style from one of the lists below that corre-
-sponds to one of the classes that you gained the Extra Attack feature in.
   For example, if you are a 10th level multiclassed character that has 5 levels in Fighter and 5 levels in Warlord, then at 10th level
you would learn a new Fighting Style, choosing from either the Fighter list or the Warlord list below, in place of Extra Attack.
   You cannot learn a Fighting Style more than once, even if you gain another feature that grants you an additional Fighting Style.
Artificer                         Fighter                           Monk                               Rogue
Arcane Warrior                    Arcane Warrior                    Archery                            Classical Swordplay
Archery                           Archery                           Blind Fighting                     Dual Wielding
Defensive Fighting                Bardic Warrior                    Defensive Fighting                 Featherweight Fighting
Dueling                           Berserkergang                     Featherweight Fighting             Thrown Weapon Fighting
Protector                         Blind Fighting                    Improvised Fighting
Shield Warrior                    Classical Swordplay               Protection                         Shaman
                                  Defensive Fighting                Thrown Weapon Fighting             Berserkergang
Barbarian                         Dual Wielding                     Wrestler                           Blind Fighting
Berserkergang                     Dueling                                                              Shamanistic Warrior
Dual Wielding                     Featherweight Fighting            Paladin
Dueling                           Great Weapon Fighting             Berserkergang                      Sorcerer
Great Weapon Fighting             Heavyweight Fighting              Blessed Warrior                    Arcane Warrior
Heavyweight Fighting              Improvised Fighting               Blind Fighting
Pit Fighting                      Mariner                           Classical Swordplay                Vessel
Unarmed Fighting                  Melee Marksman                    Defensive Fighting                 Blind Fighting
                                  Mountaineer                       Dueling                            Defensive Fighting
Bard                              Mounted Warrior                   Great Weapon Fighting              Dueling
Bardic Warrior                    Pit Fighting                      Heavyweight Fighting               Eldritch Warrior
Classical Swordplay               Protector                         Mounted Warrior                    Pit Fighting
Dual Wielding                     Shield Warrior                    Pit Fighting
Dueling                           Standard Bearer                   Protector                          Warlord
Featherweight Fighting            Strongbow                         Shield Warrior                     Archery
Thrown Weapon Fighting            Thrown Weapon Fighting            Standard Bearer                    Bardic Warrior
Versatile Fighting                Unarmed Fighting                  Strongbow                          Classical Swordplay
                                  Wrestler                          Versatile Fighting                 Defensive Fighting
Blood Hunter                                                                                           Dueling
Archery                           Magus                             Psion                              Mounted Warrior
Dual Wielding                     Arcane Warrior                    Blind Fighting                     Protector
Dueling                           Archery                           Psionic Warrior                    Standard Bearer
Featherweight Fighting            Classical Swordplay                                                  Versatile Fighting
Great Weapon Fighting             Defensive Fighting                Ranger
Melee Marksman                    Dual Wielding                     Archery                            Warlock
Thrown Weapon Fighting            Dueling                           Defensive Fighting                 Eldritch Warrior
Versatile Fighting                Featherweight Fighting            Druidic Warrior
                                  Great Weapon Fighting             Dual Wielding                      Wizard
Cleric                            Heavyweight Fighting              Dueling                            Arcane Warrior
Blessed Warrior                   Mounted Warrior                   Featherweight Fighting
Blind Fighting                    Protector                         Mariner
Defensive Fighting                Shield Warrior                    Melee Marksman
                                  Thrown Weapon Fighting            Mountaineer
Druid                             Versatile Fighting                Mounted Warrior
Druidic Warrior                                                     Strongbow
Mariner                                                             Thrown Weapon Fighting
Mountaineer                                                         Unarmed Fighting
                                                                    Versatile Fighting
Arcane Warrior                                                     Eldritch Warrior
You learn two cantrips of your choice from the Wizard spell        You learn two cantrips of your choice from the Warlock spell
list. These do not count against your total number of Cantrips     list. These do not count against your total number of Cantrips
Known, and they use Intelligence for their spellcasting ability.   Known, and they use Charisma for their spellcasting ability.
Whenever you gain a level, you can replace one of these two        When you gain a level, you can replace one of these Warlock
Wizard cantrips with another Wizard cantrip of your choice.        cantrips with another Warlock cantrip of your choice.
Archery                                                            Featherweight Fighting
You gain a +2 bonus to attack rolls with ranged weapons.           While you are wielding only light weapons, and nothing else,
                                                                   your speed increases by 10 feet. You also gain a +1 bonus to
Bardic Warrior                                                     damage rolls with light weapons, so long as you are not
You learn two cantrips of your choice from the Bard spell list.    wearing medium or heavy armor, or wielding a shield.
These do not count against your total number of Cantrips
Known, and they use Charisma for their spellcasting ability.       Great Weapon Fighting
Whenever you gain a level, you can replace one of these two        When you roll a 1 or 2 on the damage die for an attack you
Bard cantrips with another Bard cantrip of your choice.            make with a melee weapon that you are wielding with two
                                                                   hands, you can reroll the damage, though you must use the
Berserkergang                                                      new roll, even if the new roll is a 1 or a 2.
You fight with reckless abandon in battle. Once per turn, you        The weapon must have the heavy, versatile, or two-handed
can grant yourself advantage on a single melee weapon              property to gain this benefit.
attack roll. Once you take this advantaged attack, your Armor
Class is reduced by 2 until the beginning of your next turn.       Heavyweight Fighting
                                                                   You can use your weight, and the weight of your weapon,
Blessed Warrior                                                    to land devastating blows. While you are wielding a heavy
You learn two cantrips of your choice from the Cleric spell        weapon, you gain a +2 bonus to damage rolls and you have
list. These do not count against your total number of Cantrips     advantage on Strength (Athletics) checks made to Shove.
Known, and they use Wisdom for their spellcasting ability.
Whenever you gain a level, you can replace one of these two        Improvised Fighting
Cleric cantrips with another Cleric cantrip of your choice.        You gain proficiency with improvised weapons. Once per
                                                                   turn, when you hit with a non-magical improvised weapon
Blind Fighting                                                     attack, you can roll the damage die twice and take the higher
You have blindsight with a range of 10 feet. Within that range,    roll. When you do so, the improvised weapon is destroyed
you can effectively see anything that isn't behind total cover,    and cannot be used for further attacks.
even if you're blinded or in darkness. Moreover, you can see
an invisible creature within that range, unless the creature       Mariner
successfully hides from you.                                       When you are not wearing medium or heavy armor, or using
                                                                   a shield, you have a swimming speed equal to your walking
Classical Swordplay                                                speed, and you gain a +1 bonus to your Armor Class.
While wielding a finesse weapon and no other weapons, you
gain a +1 bonus to your attack rolls and a +1 to your Armor        Melee Marksman
Class so long as you are not using heavy armor or a shield.        Having a hostile creature within 5 feet of you doesn't impose
                                                                   disadvantage on your ranged weapon attacks, so long as you
Defensive Fighting                                                 are attacking a creature within 5 feet.
So long as you are either wearing armor or wielding a shield,         When you make a ranged weapon attack against a creature
you gain a +1 bonus to your Armor Class.                           within 5 feet, you can use your bonus action to make a melee
Druidic Warrior                                                    attack against it with your ranged weapon. On hit, you deal
You learn two cantrips of your choice from the Druid spell         bludgeoning damage equal to 1d4 + your Strength modifier.
list. These do not count against your total number of Cantrips     Mountaineer
Known, and they use Wisdom for their spellcasting ability.         When you are not wearing medium or heavy armor, or using
Whenever you gain a level, you can replace one of these two        a shield, you have a climbing speed equal to your walking
Druid cantrips with another Druid cantrip of your choice.          speed, and you gain a +1 bonus to your Armor Class.
Dual Wielding                                                      Mounted Warrior
When you take the Attack action while two-weapon fighting,         While riding a trained mount, both you and your mount gain
you can make the single additional attack with your off-hand       a +1 bonus to your Armor Class, and you can use a bonus
weapon as part of your action instead of your bonus action,        action to command it to take one action from its stat block.
adding your ability modifier to the damage of this attack.
Dueling
When you are wielding a melee weapon in one hand and no
other weapons, you gain a +2 bonus to damage rolls with it.
Pit Fighting                                                       Standard Bearer
Your have trained to fight with weapons typically associated       When a creature within 5 feet of you makes an attack against
with gladiators, granting you the following benefits:              a creature that you can see, you can grant them advantage on
   For you, tridents deal 1d8 (1d10) piercing damage on hit.       their attack roll as a reaction. You must be carrying a banner,
   When making an attack roll with a net against a creature        flag, or standard in your hand to use this reaction.
   within 5 feet, you do not have disadvantage on the roll.        Strongbow
   When you take the Attack action on your turn, making an         You can use your Strength modifier, in place of Dexterity, for
   attack with a net only takes the place of one attack.           your attack and damage rolls with longbows and shortbows.
Protector                                                          Thrown Weapon Fighting
When a creature you can see attacks you, or a target within 5      You can draw a weapon that has the thrown property as part
feet, you can use your reaction to add your proficiency bonus      of the attack you make with the weapon. Moreover, when you
to the target's Armor Class against that attack. You must be       hit with a ranged weapon attack using a thrown weapon, you
wielding a shield or a melee weapon to gain this benefit.          gain a +2 bonus to the damage roll of that attack.
Psionic Warrior                                                    Unarmed Fighting
You learn two cantrips of your choice from the Psion spell         Your unarmed strikes can deal bludgeoning damage equal to
list. These do not count against your total number of Cantrips     1d6 + your Strength modifier on a hit. If you have two free
Known, and they use Intelligence for their spellcasting ability.   hands when you make the attack roll, the d6 becomes a d8.
Whenever you gain a level, you can replace one of these two          At the beginning of each of your turns, you can deal 1d4
Psion cantrips with another Psion cantrip of your choice.          bludgeoning damage to one creature you are grappling.
Shamanistic Warrior                                                Versatile Fighting
You learn two cantrips of your choice from the Shaman spell        While wielding a single versatile weapon and no shield, you
list. These do not count against your total number of Cantrips     gain a +1 bonus to your attack rolls with that weapon. While
Known, and they use Wisdom for their spellcasting ability.         doing so, you can also use your bonus action to make a single
When you gain a level, you can replace one of these Shaman         grapple or shove attack, or to take the Use an Object action.
cantrips with another Shaman cantrip of your choice.
                                                                   Wrestler
Shield Warrior                                                     When you take the Attack action on your turn, you can
You gain proficiency with shields as a martial melee weapon.       attempt to grapple or shove a creature as a bonus action on
On hit, your shield attacks deal 2d4 bludgeoning damage. If        that turn, so long as you have a free hand to do so. Also, you
you are wielding a shield and no other weapon, you gain a +1       can drag grappled creatures up to your full speed.
bonus to your shield attack rolls and to your Armor Class.