T3P5
T3P5
Grayscale
Colour
As fast as 4000 Hz
As precise as 30 µ m
3D structure Light
Camera
Pattern projector
Camera Defocus Blur
Issues with Structured Light
Defocus blur
Volumetric Inter-reflections
Scattering
Scene
12
Bowl on a Marble Slab
Pattern with Different Frequencies
Low Frequency: Interreflections
Long range effects
High Frequency: Subsurface Scattering
Short range effects
Combine Both
This Paper
Formulating the problem
V-Groove Scene
Inter-reflections
Conventional Gray codes
Pattern Edge
L = 0.16 L = 0.25
Captured Image
Captured Image
Binarization error (long-range effects)
Source
Surface
i
Camera
Pattern
Edge L= 0.16 L = 0.25
L = 0.25 L = 0.16
Decoded correctly
Binarization Binarization
Binarization
Incorrect Binarization
Correct Binarization
Fixing Long Range Effects
Producing patterns
=
xor
Low frequency Last pattern New pattern
While scanning
=
xor
New pattern Last pattern Original pattern
Fixing Long Range Effects
Called XOR-02
Called XOR-04
Fixing Long Range Effects
1200
1100 Gray Codes
900
800
700
600
0 200 400 600 800
Pixels
Fixing Long Range Effects
Diffusion +
Inter-reflections
Fixing Long Range Effects
subsurface scattering
Accurate
Regular Gray (11 images) Ensemble Codes (41 images) Error pixels
An ensemble of patterns
Error map
Illumination Mask
Iterative improvement
Volumetric scattering
Acquisition speed (binary code)
Violation of low and high frequency pattern
condition
Full Score - 1
Good methodology
Strong reasoning
Clear Limitation and future works
Creative Idea
Q&A
60
Further Research