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40k RT Vehicle Manual PDF Free

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0% found this document useful (0 votes)
194 views50 pages

40k RT Vehicle Manual PDF Free

Uploaded by

Justin G
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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5 Ed a > = FS im Ls 2 oe So ° ° PS m = ry m = Py e = FE Fo ie ~ May CORT TET SC Tes aan aT THE'41st MILLENNIUM he VEHICLE MANUAL i aaioaleoea VEHICLE MOVEMENT RULES SUMMARY ‘on either model that ‘armour value equal to of less than the dice score is A vehicle which i may run into foot trooper mode erate oF dec travel slow speed may make any number of turns during its move Ex CE ArmourPenetraion 06 206 S06 TERRAIN EFFECTS TABLE ‘Tracked. May not move through woods. Becomes stack in h model boarding or leaving sustain an automatic hit withthe strength shown on the chart below. Any mode! ditional roll for ovt of control skimmers on the dives down and crashes into the ground zooms straight up, stalls, and then ound 2D6" in a random direction BIKE SKID TURNS TABLE A bike wishing to make 2 skid tum must take a skid test, A bike may atempt as many skid turns a5 the player wishes To determine ifthe skid turn is completed successfully roll D6, reference the score with the vehicle's speed and read the final result on the chart below SPEED Combat Fast D6 D6 Result - 1 T together with is rider. The flaming wreck avels straight forward forthe remainder of its maximum fast move, and then -splodes with an area radius of 1" causing a strength 4 hit on any target within the effect area. IF the bike hits something before its move is complete, work out normal collision damage and then the bike explodes. bike crashes and is destroyed The biker skilfully guides his protesting machine in the desired direction, but is too preoceupied to do anything else this turn, No weapons may be fired from the bike this turn, including any fired by a passenger (who is more interested in holding on than shooting) The biker skilfully guides his protesting machine in the desired direction, but is 100 preoceupied to do anything else this tur. The rider may not fire any weapons, including bike weapons, this tura. A passenger or sidecar crewman may shoot asnormal The biker su fully completes the VEHICLE HIT AND DAMAGE PROCEDURE Place the grid over the vehicle's targeting diagram, with the Centre over the point of aim. Roll 2D6 and find the ‘corresponding number on the horizontal axis, Rll 2D6 and find the corresponding number on the vertical axis, The shot lands where the two numbers meet. This location may then be moved either horizontally or vertically - but not diagonally - towards the crosshairs, by 2 number of squares ‘equal tothe Target Shift Score: ‘TARGET SHIFT SCORE = BS 4/- TO HIT MODIFIERS To see if the shot does damage, roll for the weapon's penetration: PENETRATION = D6 + WEAPON'S STRENGTH + WEAPON'S DAMAGE DICE, If the weapon's penetration is equal to or greater than the armour value in the target area rll on the corresponding damage char to find the exact damage caused. A shot loses 1 point of penetration for each full 24° of range between the aacker and the target, 28 summarised (on the table below. Eo E Penetration Modifier BLAST AREA WEAPONS Roll to hit and for seatter (if necessary) using the rules presented in the Bartle Manual. Ifthe vehicle is within the blast area follow the steps described above the following ‘number of times Rodius Number rata 2 rain 3 Es 4 hat no Target Shift is allowed for weapons with @ IMPERIAL GUARD CREWMAN [CS ss 8 ee ee aw Flakerrmnrseere 6; Weapons: lanl ‘SPACE MARINE CREWMAN rr ower ampariaere 4+ Weapons bl al SQUAT CREWMAN ELDAR CREWMAN a 43 3 3 3 1 4 1 8 8 88 Mosh arourssave St Weapons peta (CHAOS MARINE CREWMAN. [A re ‘ORK CREWMAN a 733 12 4 7 8 7 7 Flak arneur sae Weapon bl pial MWS 655 T As 8 8 8 t Pik amour sre 6+ Weapon apo ARMOUR PENETRATION TABLE This table summarises the armour penetration values of the weapons used in the Warhammer 40,000 rules. You can work out penetration rates for yourselt using the profiles, but we thought it would be useful to have a summary. In addition to the penetration value, we've include the minimum and maximum results and the average result a typical cice roll wil gve you. Odviously you don't need to know those valuos to play the game, but emart players will Quickly realiso tho usefulness of knowing how much armour they're likely o penetrate with a shot. Remember that the more dice you rol the greater chance you have of obiaining a result close to the average score — so a lascannon with 3D6+8 is more predictable than a plasma gun with D6+7. PISTOLS paruvaon _necc_fetut_Weech ‘Aopitoh Bot Pits Leapate Needle Pistol Pawo Pit! Shure Patol ‘ub Gun BARD EG Tae Eh) Ae BASIC Armour Min. Max. Average WEAPONS _Pevevation Resuit ” Rest Resut ‘Autogun Dees ‘otgun sie Bow D1 Crowstow 8 Death Spiter D6 12 Flamer Deve 10 Flesborer Dse4 10 Gravtion Gun — Automatically penetrates the target HEAVY —— Amour Min. Max. Average Hand Bowe Dest 2 , WEAPONS _Peretmiion Remit Resut Resut angen Deis Assault Cannon 0600108 19a Meltagun 20618 ‘nugo-Cénron 2081819 hile ‘boo Bate Connon 206826 Sniper Fie Des ‘Conversion Beamer — Varios wth rmour value arya Riper tAermou? 08 1 EG Piers Gun DBT Seemor 206 a ‘Shot Guan ‘$11 armour 306 3 18 Shaken Cateput SSA Oa cae ‘Storm Boker 15+ armour 506 5 0 esi presDeee 4 aa a _ teorrFene OS a IGRENADES Amour Win. Mex. Aveo tory Plame Gun — Varies according to power eeting Mec Power DiDieiO wae 8 Frag Grenmde __DOvd . 8 78 Lewenersy HO Ot Harvie — Avtomaicaly pense (oc ues) oor tab un Dees a Karena 20688 TS Lnscannon 38 TS Prana Grovads DBS once Note Morar—Varies according to burp RadGronade 20801318 ‘rburt Des Sak ‘Vortex Grenade ~ Autometcally onetste (ae culns) Guroe Burt Deed NE Ground Burst Deed Cem er 3 Subteranean Deis aa Wisse Launcher — Varies according to masile type SUPPORT — armour in. Max. verge Cokitaale Dew 10 eT WEAPONS Penetration Result Result Result Frag MaeiloDGr 5 1028 MotaMinsde 206,010 ate Dator Cannon Automatica penetrates oer) ae eo et aa PT Muti-inoneher Oes010.9 4D ae TT Scatter Loser Des 2 2 Muttimoita 05.201: " ” Tarantula one ae ‘Shura Cann DESDE 7 1" ude Gun Dire 7 2 oe oe Pee Ba) SCOR TES a ete 2/3)4/5)6/7|8]9]0/ 1) 2 wy yYVYYYVYLU Liye Who +++ 4+ 4+ 444+ 4+ Juggernauts of Khome are massive riding beasts of groaning iron and brass. Their heavy, wide-mouthed heads are filled with brazen fangs. They are ridden by favoured Champions of Khorne. A charging Juggernaut is a terrifying sight: the ground trembles under its incredible weight, while its ferocious bellowing drowns out all ther sound, Then, with an enormous crash the Juggemaut smashes into its enemy, hurling men aside or crush them underfoot. Even armoured vehicles can be smashed apart by the Juggernavt’s almost unstoppable charge' CSET Driver U ‘The Juggernaut of Khome has no weapons of its own but the rider may fire his weapons in a 360” field of fire. ‘The Juggernaut causes fear. Ifthe rider is removed from the Juggernaut or disabled in any way then the Juggernaut becomes subject to frenzy. EXO-ARMOUR TRIKE DAMAGE TABLES RIDER ENGINE CONTROLS. AMMO BODY CHAOS DREADNOUGHT ‘A great Chaos Space Marine Champion may be fortunate enough to find himself implanted into a Dreadnought rather than die of his wounds. Just as Space Marine Dreadnoughts combine the barely living remnants of a Space Marine into a complex fighting machine, so Chaos Dreadnoughts use sophisticated technology and arcane secrets to prolong the life of a Chaos Champion in machine form. Chaos Dreadnoughts derive from the ancient time before the Horus Heresy, but many of these machines have mutated under the warping power of Chaos into ‘2 combination of bone, metal, and living flesh. Relatively few survive and they are carefully maintained and repaired by Chaos Dwarf artificers. If the Dreadnought’s occupant is killed in action the Dreadnought is recovered and refurbished to house a new Chaos Champion. ro Sree ee ed ry Weapon cao Heavy plasma gun Low Energy Smo Power Claw Glose combat ed ic Ieliis |e (s|s|s| The Chaos Dreadnought is armed with a heavy plasma gun with targeter and a 90° field of fire to the front, anda power claw. BACK ARMOUR -1 FRONT ARMOUR +1 Lert whe CHAOS DREADNOUGHT DAMAGE TABLE AMMO. WEAPON BLOOD SLAUGHTERER ‘Amongst the greatest of Khome's weapons are the part magical, part technological Daemon Engines. Daemon Engines are Titerally dacmonic machine creatures made of iron and brass. Covered with heavy armour of black stee! and marked with brass skull runes of Khomne, Daemon Engines are deadly, hulking monstrosities brsting with weapons. Their advance is almost unstoppable as they clank forward on rattling tracks or spiked wheels, ‘The Blood Slaughtereris a deadly opponent as it hurtles across the batefield on its iron bound wheels, spraying bloody death from the heavy bolters mounted in its chest, or tearing its enemies apart with its axe and whip in hand-to-hand combat. The Blood Slavghterer will charge anything that gets in its way. attacking ferociously until itis desoyed. ry Towit Pa ee ee Cen Pee le [4{¢][s¢{s4 [sel [To Wheeled ‘The Blood Slaughterer is armed with twin heavy bolters with a 90° field of fie, a power axe and a Lash of Khomne. ‘The Slaughterer causes Fear and will go into Frenzy as soon as its in charge range of the enemy. BACK ARMOUR -1 FRONT ARMOUR +1 LEFT BLOOD SLAUGHTERER DAMAGE TABLES ENGINE ‘The Slopes astzoum sores ie olin neat move and hen The Singh ret rapt tad tck rs roe oro Siete weap tact hee toyed The amber of sacks he Slughtare may chy land ny oot we the weapon atch a Th san alae dvying te Side we Aly ote ia WHEEL OR TRACK Rowlt WEAPON Ibe sd exch oe Chae payers ne 02 sTxodand suns wocking onal eset bono eke $3 he witra-l sing tw cei pag wow mie SCREAMER KILLER DAMAGE TABLE SCREAMER KILLER | ‘The Screamer Killer is one of the larger Tyranid bio-constructs: living engine of destruction designed for use in assaults boarding actions and massed battles. Because ofits exceptional size and toughness the Screamer Killer is treated as & Dreadnought in all respects, even though itis living creature. At close quarters i uses its deadly claws 1o tear the enemy to pieces, ripping through armour and shredding flesh with ease. The Screamer Killer's ranged attack is even more terrible. Rasping plates in the mouth, gases secreted inthe lungs, and a high frequency seream produced by the creature's vocal cords ‘combine to produce a highly unstable bio-plasma energy bolt. Ths forms for a split-second infront of the Screamer Killer, held in place by a flickering electrical field generated around the creature's claws, before itis belched forth to bum its path across the batefield and explode with incandescent fury ro rin Weapon SECC Ue Blo-plasma 0-8 8-38 | ot 108 4 Blast area Lee eee me | the Tyrant Sereamer Killer can frit bio-plasma (CA | eel Type [7m aE 150 LEFT

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