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My - Calculator Report

This desktop application is a Scientific Calculator implemented in Java using Swing and AWT. It serves as an educational project covering essential Java concepts, including the Math class, Classes and Objects, Functions, Loops, Conditionals, and Variables.
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0% found this document useful (0 votes)
71 views30 pages

My - Calculator Report

This desktop application is a Scientific Calculator implemented in Java using Swing and AWT. It serves as an educational project covering essential Java concepts, including the Math class, Classes and Objects, Functions, Loops, Conditionals, and Variables.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF or read online on Scribd
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1. INTRODUCTION Hey, curious minds, imagine a magical tool that helps us play with numbers and unleash the secrets of math in a super cool way, Well, that’s exactly what our project is all about ~ “A Graphical User Interface (GU1)-based Scientific Calculator!" You must be wondering, “What's a GUI-based Scientific Calculator? Well, it is just an interactive calculator which can do way more than just bas math wizard in our pocket. Picture this: we can not only perform addition, subtraction, multiplication and division but also incorporates advanced functionalities such as square root, exponentiation, factorial and trigonometric functions. So, get ready to embark on a math adventure with our “GULbased Scientific Calculator” Whether we are a math wizard or just starting to explore the world of numbers, this project is here to make math a blast! Let’s dive in and discover the magic of numbers together! mathematics; it’s like having a 2. OBJECTIVE ‘The objective of the project is to create a fully functional scientific calculator equipped with a user-friendly GUL This involves implementing a calculator that not only performs basic arithmetic operations like addition, subtraction, multiplication and division but also incorporates advanced functionalities such as square root, exponentiation, factorial and trigonometric functions. ‘The emphasis is on providing a seamless or enjoyable user experience through an intuitive interface, making mathematical calculations accessible and straightforward for users. TECHNOLOGY USED v Java % Portability — Java is platform independent so that allows the to run on various operating systems without modification % Object-Oriented Approach ~ Its object-oriented nature facilitates modular and organized code, making it easier to manage complex functionalities. ¥ Swing and AWT Graphical User Interface (GUI) — Both provides powerful GUI components for java applications, We chose these to libraries to design the caleulator’s user interface with panels, buttons, and text fields. % Look and Feel ~ They offer customizable look and feel, ensuring a consistent appearance across different platforms Layout Management — Layout managers in Swing and AWT simplify the arrangement of components in the GUI We utilize GridLayout for the button panel, ensuring a neat and organized layout. ientific calculator Y Math Library ¢ Mathematical Operations ~ Java’s Math library is erucial for performing, complex mathematical operations. It provides functions for basic arithmetic, exponentiation, logarithms, and trigonometric calculations. It is essential for our project. % Accuracy ~It ensures accurate results in calculations as the reliability plays a vital role in our scientific calculator. + Support for constants like pi or e. v Utility Library * Custom Functionality — It provides custom funetionalities that will be needed for infix to postfix operations or stack for operator precedence. Code Reusability ~ It promotes code reusability by encapsulating common functions that may be utilized in various parts of the calculator. This modular approach simplifies development, debugging, and maintenanee % Enhanced User Experience ~ It may include features such as error handling, input validation, or specialized mathematical funetions. These additions contribute to a seamless user experience. Y Sublime Text — A light weight text editor used for developing the project. 4. DESIGN PRINCIPLES AND COMPONENTS GUI Design Principle: MVC Architecture In designing the scientific calculator, we can adhere to the Model-View-Controller (MVC) architectural patter, This separation helps to organize our code in a way that makes it more modular and easier to maintain, Model(M) ‘The model represents the core functionality and data of the calculator. It encapsulates the logic for mathematical operations, conversion between infix and postfix notations, and the evaluation of expressions, View(V) ‘The view is responsible for displaying the user interface. In our GUI-based seientific calculator, it includes components like buttons, text fields, and labels. The view communicates user actions to the controller and updates the display based on the model's state, Controller(C) ‘The controller acts as an intermediary, handling user input from the view and updating the model accordingly. It also receives updates from the model and reflects changes in the view. ‘This separation of concerns enhances the flexibility and maintainability of the code. GUI Design Components: Panels, Buttons, and Layout Managers Our Graphical User Interface (GUD is designed to be user-friendly and visually appealing ‘The various components are as follows: - Frame Structure - The main calculator window is structured using a./!"rame. This provides overall frame of the calculator application. Text Panel ~ Utilizing a.JPane!, we create a designated area to display the mathematical expression and results. This panel includes a /L.abel for the expression and A JTevt!"ield for the user to input and view calculations, Another /Pane! is used to organize and layout the calculator buttons, We employ a BevelBorder to enhance the visual appeal. Gridl.ayout is chosen as the layout manager for the button panel, ensuring a neat arrangement of buttons in rows and columns. Buitons —.JButton is used to create buttons. They are essential components for user interaction. Each button is associated with a specific digit (0-9), operator (+, -,*,/) or mathematical function (sqrt, sin, cos, tan). Actiont. isteners— Each button is equipped with an ActionListener to respond to user clicks steners trigger actions in the controller, initiating the corresponding calculations or Button Pane! These updates. ALGORITHMS (INCLUDES OPERATOR PRECENDENCE) ‘The conversion from infix to postfix is a fundamental algorithm employed in mathematical computations, particularly in the evaluation of expressions. This algorithm is crucial for simplifying complex mathematical expressions and enabling efficient calculation within a calculator application. Y Importance in Mathematical Computations: % Operator Precedence Handling - The algorithm ensures correct handling of operator precedence, crucial for accurate mathematical calculations. It establishes a clear order of operations, preventing ambiguity in expressions % Optimized Evaluation - Postfix notation eliminates the need for parentheses and reduces the complexity of expression evaluation. This results ina more straightforward and optimized process for calculating mathematical expressions. % Stack-Based Evaluation - The algorithm utilizes a stack data structure to convert infix expressions into postfix. This stack-based approach simplifies the parsing and evaluation of expressions, providing an organized and efficient method for calculation. % Compatibility with Calculator Logic - For a calculator application, converting infix to postfix aligns with the logic of parsing user-input mathematical expressions. It allows the calculator to process expres stematically, ensuring accurate results Y Key Steps in the Algorithm: * Operand Handling - Operands (numbers and constants) are added directly to the output, preserving their order. % Operator Handling - Operators are pushed onto a stack with consideration for their precedence. When a lower precedence operator is encountered, higher precedence operators on the stack are popped and added to the output until the stack is appropriately ordered. Parenthesis Handling - Parenth s are crucial for grouping operations. The algorithm manages parentheses, ensuring that expressions within parentheses are appropriately prioritized, % Output Formation - The final postfix expression is formed by combining the operators and operands in the correct order. Y Benefits of Postfix Notation: * Simplicity in Evaluation - Postfix expressions are inherently simpler to evaluate as they don't require complex parsing rules associated with infix expressions. This, simplicity contributes to the efficiency of mathematical computations. # Reduction of Ambiguity « The postfix notation eliminates the need for explicit parentheses to indicate the order of operations. This reduces ambigui expressions, making them easier to understand and evaluate. By employing the infix to postfix conversion algorithm, our calculator ensures a streamlined and efficient process for handling mathematical expressions, aligning with the expectations of users engaged in scientific calculations. 6. CODING import javax.swing.*, import javax.swing, border BevelBorder, import java.awt.*; import java.awtevent.*, import java.util.*; class Calculator { JFrame fimCalculator, > token-new ArrayList=String>(; boolean num=false: boolean dot=false; public static void main(String[] args) { EventQueue invokeLater(new Runnable() { public void run() { ty ft Calculator window = new Calculator(); window fimCalculator.set Visible(true); } catch (Exception ) { e.printStackTrace(); 3 3 Ds 3 Caleulator() { initialize(); 3 int precedence(String x) t int p=10, switch(x) { case "+" pals break; break; case "x" p-3; break; ease "": po break; case" p-6; break; case "!": po? break; 3 return p; 3 operator checking private boolean isoperator(String x) t if{s.equals("+") || xequals("-") || x.equals("'x") || x.equals("/") |) x.equals("'sqrt") || xequals("™") | xequals("") || xequals("sin") || x.equals("cos") |) x.equals("tan") | x.equals("In") | x.equals("log")) return true; else retum false: 3 private String infix Topostfis() t StackString> s-new Stacl String y; int flag, String p token.add(")"); s.push("("); for(String i: token) { iffi.equals("(")){ s.push( jelse if(i.equals(")"))f ys-pop0: while(!y.equals("(")) t String>Q: poptye""; Ys-pop()s else Peaeaiel y-s.pop0); flag-0: iffisoperator(y) && precedence(y)>precedence(i)){ poptye": flag=1; 3 if{flag--0) s.push(y); s.push(i); yelse{ poptit'.": 3 3 while(!s.empty() { Y=s.pop(); if(ty.equals("(") && !y.equals(")")) { pesyt""5 3 3 return p; actorial method private double factorial(double y) { double fact=1: iffy--0 || y= ¢ fact=1; yelse 3 return fact; for actual calculation with binary operators private double calculate(double x,double y.String e) t double res=0; switch(e) t cer case "!": case" res~ Math, pow(sy); break; default : res= 0 3 return res; ‘calculation with unary operators private double calculate(double y.String c) { double res=0; switeh(e) { case "log" res = Math logl0(y); break; case "sin": res~ Math sin(y), break; case "cos" res = Math.cos(y); break; case "tan": res break; case "In": res= Math log(y): break; case "sqrt": fath.tan(y); res= Math sqrt(y); break; case "!": res-factorial(y); break; 3 return res; 3 private double Eval(String p) t String tokensf] =p split(”,"), ArrayList token2=new ArrayList(); for(int i=0; i s=new Stack(); double x.y; for(String i:token2) { ifisoperator(i)){ //if itis unary operator or function if(equals("sin") ||iequals(""cos") |i.equals("tan") i.equals("log") || iequals("In") | iequals("sqrt") | iequals("!")) { yos.pop(): s.push(calculate(y.i)); jelse { /ifor binary operators y>s-pop(): X=s.pop0; s push(caleulate(x,y.i)); 3 jelseg iffi.equals("pi")) s.push(Math. PI), else if(i-equals("e")) s.push(Math. E); else s.push(Double.valueOf{i)): 3 ¥ double res=1; while(!s.emptyQ) { res*=s.pop(); 3 retum res; //final result //actual combined method for calculation private void caleulateMain() { String tokens[]=expression split(","); for(int i=0; i 1) ¢ String newString = s.substring(0,s.length(-1); textField setText(newString), iffexpression.charAt(expression.length()-1)—"') £ dot=false; 3 if\expression.charAt(expression.Jength()-1 expression = mn.Jength()-2); yelse { expression = expression substring(0,espression length()-1); 3 yelse { textField.setText("0"); wt expression substring(0,expre expression= 3 D: button2.setFont(new Font("Calibri Light", Font. PLAIN, 14)): butttonPanel.add(button2); ‘button for constant pi Button button3 = new JButton(""1 "); button3.setFont(new Font("Calibri Light", Font.PLAIN, 17)); button3.addActionListener(new ActionListener { public void actionPerformed(ActionE vent e) { if{! "0" equals(textField.getText())) { textField setText(textField get Text() + Character-toString((char)960)); yelse { textField set Text(Charaeter.toString((char)960)); } expression += "J num-false: dot=false: D: butttonPanel.add(button3): ‘button for x Button buttond = new JButton("Xy"); button10.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField getText())) { pan textField setText(textField. get Text() Character toString((char)8730)): jelse { textField set’Text(Character toString((char)8730)); 3 expression+=",sqrt"; m dot=false: 3 D: button10.setFont(new Font("Calibri Light", Font PLAIN, 17), buttionPanel.add(button10); JButton button11 = new JButton("'cos"); button! I addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText())) { textField setText(textField.getText()+"eos("); jelse { textField setTest("cos("), 3 expression+=",cos,("; num=false: dot=false; 3 Dy: button! 1 setFont(new Font("Calibri Light", Font PLAIN, 17); butttonPanel.add(button1 1), Button button12 = new JButton("7"), button12.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { i(! "0" equals(textField.getText())) { textField setText(textField.getText()~" jelse { textField setText( 3 iffnum) { expression! ="7"; yelse { expression! 3 num=true; 3 D: button12.setBackground(new Color(220, 220, 220); button12.setFont(new Font("Calibri Light", Font PLAIN, 17)); butttonPanel.add(button12); JButton button13 = new JButton("8"); button13.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText()) { textField set Tent(textField.getTest()+"8"); yelse { textField setText("8"): 3 if(num) { expression} jelse { expression!=" i num-true: De button13 setBackground(new Color(220, 220, 220)); button13.setFont(new Font("Calibri Light", Font PLAIN, 17)); butttonPanel.add(button13); Button button 14 = new JButton("9"); button! 4.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(! "0" equals(textField.getText())) { textField sctText(textField.getText(}+"9"); jelse { textField setText("9"); expression+=", num-true; 3 Ds button! 4.setBackground(new Color(220, 220, 220)), button! 4.setFont(new Font('Calibri Light", Font. PLAIN, 17)), butttonPanel.add(button! 4), ("button for division operator JButton button15 = new JButton("= "); button! 5.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { String s-textPield.getTest(); iff(s.equals("0")) { expression+="0", | s.charA(s lengthO-1 String newString = s.substring(0s.length()-1); toxtField setText(newString +Character-toString((char)247)); expression = expression.substring(0,expression.length() “Ds expression != "I"; else if(s.charAt(s.length()-1)!= (char)247) { textField set Text(s+Character toString((char)247)); expression yelse { textField setText( 3 num=false; dot-false; 3 D: button15 setFont(new Font("Calibri Light", Font. PLAIN, 17), butttonPanel.add(button15); Button button16 = new JButton("tan"), button16.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText())) { textField setText(textField.getTent()+"tan("), jelse { textField setText("tan("), 3 expression +=".tan,("; num=false; dot=false; 3 D: button16.setFont(new Font("Calibri Light", Font PLAIN, 17); butttonPanel.add(button16); JButton button17 = new JButton("4"), button! 7.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText())) { textField setText(textField.getText()" jelse { textField setText("4"); 3 De button! 7.setBackground(new Color(220, 220, 220); button! 7 setFont(new Font("Calibri Light", Font PLAIN, 17)); butttonPanel.add(button17), JButton button18 = new JButton("5") button! 8.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(! "0" equals(textField.getText())) { textField.setText(textField.getText()"5"); yelse { textField setText("'5"), 3 itfnum) ¢ 3 Dy button18.setBackground(new Color(220, 220, 220)); button18.setFont(new Font("Calibri Light", Font PLAIN, 17); butttonPanel.add(button18); Button button19 = new JButton("6"}; button19.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText())) { textField setText(textField.getTest()+" jelse { textField setText("6"): 3 if(aum) { expression'="6", else { expression 3 num=true; 3 D: button19 setBackground(new Color(220, 220, 220)); button19.setFont(new Font("'Calibri Light", Font PLAIN, 17); butttonPanel.add(button19); Button button20 = new JButton("x"), button20,add ActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { String s—textField.getText(); iffs.equals("0")) { expression !="0", 3 if(s.charAt(s.lengthQ-1)— s.charAt(s.length()-1) = (char)(247)) { String newString ~ s.substring(0.s.length()-1); newString += "x" textField setText(newString), expression = expression, substring(0,expression.Jength() 1 || s.charAt(s.JengthQ-1 -1); expression jelse if(s.charAt(s.length()-1)!='s') { st"; textField setText(s); expression t=".x"; jelse { textField setText(s); 3 num=false; dot=false; 3 D: button20,setFont(new Font("Calibri Light", Font PLAIN, 17)); butttonPanel.add(button20); Button button21 = new JButton("In"), button? 1 addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { if(! "0" equals(textField.getText()) { textField setText(textField.getText()+"In("), jelse { textField setText("In("); 3 expression+=".In,("; num=false; dot-false; 3 Ds button? 1 setFont(new Font("'Calibri Light", Font PLAIN, 17): butttonPanel.add(button21), ‘Button button22 = new JButton("1"); button22.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText())) { textField setTest(textField.getText()+"1"): jelse { textField setTest("1"): } if(aum) { expression += jelse { expression} 3 num=true; } De button22.setBackground(new Color(220, 220, 220)); button22.setFont(new Font("Calibri Light", Font. PLAIN, 17)), butttonPanel.add(button22), Button button23 = new JButton("2"); button23.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText())) { textField setText(textField.getText()+"2" yelse { textField setTest("2"); 3 if(aum) { expression! else { expression} 3 num=true; 3 D button23.setBackground(new Color(220, 220, 220)); button23.setFont(new Font("Calibri Light", Font PLAIN, 17)); butttonPanel.add(button23), Button button24 = new JButton("'3"), button24.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { “Ds: i{(! "0" equals(textField.getText())) { textField setText(textField getText()+"3"); jelse { textField setTest("3"): 3 if(aum) { expression} jelse { expressiont=",3"; 3 num=true; 3 Ds button24 setBackground(new Color(220, 220, 220)), button24 setFont(new Font("'Calibri Light", Font. PLAIN, 17)); butttonPanel.add(button24), JButton button25 = new JButton("-"); button25.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { String stextField.getText(); iffs.equals("0")) { expression+="0", 5 if(s.charAt(s length(Q-1)—="+") { String newString = s.substring(0,s.length()-1); newString % expression = expression substring(0,expression.length() expression += "="; textField.setText(newString), yelse iffs.charAt(s.length(Q-1)!=") { st textField setText(s); expression + yelse { textField setText(s); 3 num=false; dot-false; 3 Ds button25.setFont(new Font("'Calibri Light", Font BOLD, 23): butttonPanel.add(button25), JButton button26 = new JButton(""10"); button26.setFont(new Font("Calibri Light", Font.PLAIN, 17); button26.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if(! "0" equals(textField.getText()) { textField setTest(textField.getText()*"log("): yelse { textField set Text("log("); 3 expression+="log,(": num=false; dot=false; 3 Bs butttonPanel.add(button26);, Button button27 = new JButton("."); button27.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { String s-textField.getText(); if(s.charAt(s.lengthQ-1)!="") { iff(num && dot=false) { expression+="."; stom else if(num==false && dot false), expression+=",." sti" 3 3 num=true; dot=true: textField setText(s); 3 Ds button27.setFont(new Font("Calibri Light", Font PLAIN, 17); butttonPanel.add(button27), JButton button28 = new JButton("0"); button28.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { if("0" equals(textField.getText())) { textfield setText("0"); jelse { textField.setText(textField.getText()+"0" if(aum) { expression+="0", 3 else { expression !=",0", 3 } num=true; 3 D: button28.setBackground(new Color(220, 220, 220); button28.setFont(new Font("Calibri Light", Font PLAIN, 17)); butttonPanel.add(button28), /actual functioning on clicking = button Button button29 = new JButton("="); button29.addActionListener(new ActionListener() { public void actionPerformed(ActionE vent e) { calculateMain(); String s=! token.remove(token size()-1); for(String i: token) { iffiequals("/")) s+=Character-toString((char)247); jelse iff(.equals("sqrt")) { s+=Character-toString((char)8730): jelse iff.equals("pi")) { st=Character.toString( (char)960): else { sti; 3 3 exprlabel.setText(s+" textField.setText(result); expression = result; dottrue; num-true; token.clear(); De button29 setBackground(Color. ORANGE); button29.setFont(new Font("Calibri Light", Font PLAIN, 22)); butttonPanel.add(button29), Button button30 ~ new JButton("+"); button30.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { String s-textPield.getTest(); iffs.equals("0")) £ expression! ="0" 3 iffs.charAt(s length0-1)— | s.charAt(s length0-1)—="'s' | s.charAt(s.length()-1) = (char)(247)) { oD); String newString = s.substring(0,s.length()-1); newString += "+"; textField setTest(newString), expression = expression substring(0,expression.length() expression += else iffs.charAt(s.length()-1)!="") { stent; textField set Tent(s); expression+=",+" jelse { textField setText(s); 3 num=false: dot=false; 3 D button30,setFont(new Font("Calibri Light", Font PLAIN. 17); butttonPanel.add(button30), fimCalculator.setBounds(200, 100, 400, 500): fimCalculator.setDefaultCloseOperation(IFrame. EXTT_ON CLOSE); 7. SCREEN SHOTS public static void main(stri Eee eae eset tat public void run() { Set eee enero cen indow. Frncalculator setVisible(true); oats " Peis att ion } Coenen perce eno Figure I: Main a eee private void initialize) { pe en Romer ny ‘fencaleulator sethesizable( False), abn par enone Ter arrears frmcalculator getContentPane()-setBackground(new color(102, 172, 255))3 Pabst eae erreur nun pret cere cenit eT aa Sere PTL ES feaCalculetor .getContertPane() setForeground (System Fentalculator petContentPane() cetLayout (oul) fete rahe ener Cm MS Tr textPanel. setBounds(34, 25, 316, fraCulculator .getContertPane().0d ‘extPanel. eetiayout(null); ecrros werner ects xprlabel.cetFont(new Font("Yu Gothie UI Light”, Fort.PLAIN, 22)); eerie as ber aoe eae ea) meet nee Ce ae oy poner eset pomreerer eeoree a nicatt erases) Figure 2: GUT-based components eG as Sentra eae soe ine ICoe ooo peers beeCtesn Unt Te opr eee saeys Pre esters rere cere a eatery exprlabel.setFont(new Font("Yu Gothic UI Light", Font PLAIN, 22)) exprlabel .setHorizontalAlignnent(SwingConstants. RIGHT); exprlabel setForeground UIManager getColor(“Button.disabledForeground”)); exprlabel.setBounds(2, 2, 312,27); onset Reset een retin Poe raseeeehisi eae Gey Pace etter nner Cnt ee ca eet ppriorenane ie peters reactor Crea textfield. cetText("2") eeerere pe ear rantn) eet ree etc a teen mer ant ee tag cece ET) paeC Pett CRE METRE eer ere onc or peace reece rH Peers Fonereel Ses eee ee CaS Ser et ern ton ae ee ea [ererenl vues peeve ets per casrenr A Pear pre reer iets erreurs eee tr er me Nester Seen en reat aeons eric toccaae escent eiice eC I1-based components (contd,) ee eee ibutton23.eddActionListener(new ActionListener () { Perea pore npesenanie rece Fete Serer entr is Pes een at Perr ee rr metcone i riers cenvonar! peard eotrnaran on Perce pare y ) my [ieee ee eet ect rans Perea eer ete avg eee rec T YEU foreeencms meri mre nce eye seater eat ease bist eanrst arena cio (cesPerser ay Ftc em cet is iPc ere Peete ici reson nro ae fenorrniteeg) % ont ; Figure 4: JButton with AetionListener private String infixtopostfix() ‘ Stack senew St pone cesta Persie Weve paces ear )) { Cae y=s. pop() SR eo peers einen ou Perrys aes eoS) Figure 6: Infix to Postfix (contd) USER INTERFACE (SCREENSHOTS) 2x9xT1= | 56.548667764616276 Figure 7(o) and Figure 7(8) : GU Interface of OUR Scientific Calculator FUTURE ENHANCEMENT Advanced Mathematical Functions - Integrate a broader set of advanced mathematical functions, similar to those found in calculators developed by Microsofi or other leading companies. This may include hyperbolic functions, statistical functions, and additional trigonometric functions to enhance the calculator's versatility. Graphing Capabilities - Implement graphing functionalities to visualize mathematical functions, Users could input equations, and the calculator would generate corresponding graphs, providing a more interactive and educational experience. History Feature - Incorporate a history feature that logs past calculations. Users ean review and reuse previous results or entire expressions, promoting convenience and aiding in the leaning process. Unit Conversion ~ Add a unit conversion feature, allowing users to seamlessly convert between different units of measurement. This could include length, weight, volume, and other commonly used units in scientific calculations. ‘Maven Integration - Transition the project to use Maven for better project ‘management, dependency resolution, and build processes. Maven simplifies the ‘management of project dependencies and provides a standardized structure for Java projects, Y — Cross-Platform Compatibility - Adapt the application for cross-platform compatibility, enabling users to run the calculator on both desktop and smartphone environments. This involves creating responsive user interfaces suitable for various screen sizes. Y — Customizable Themes - Allow users to personalize the calculator's appearance by implementing customizable themes. This could include different color schemes, font styles, and overall visual aesthetics. Y Voice Recognition - Integrate voice recognition capabil put expressions and commands verbally, This feature enhances accessibility and provides an alternative input method. to enable users t By incorporating these future enhancements, the scientific calculator can evolve into a comprehensive tool that meets the diverse needs of users in both educational and professional settings, while also ensuring a seamless user experience across different devices and platforms. 10. CONCLUSION Key Achievements * Successfully developed a feature-rich scientific calculator with a user-friendly interface, implementing a wide range of mathematical functions ‘* Achieved cross-platform compatibility, enabling users to seamlessly switch between desktop and smartphone environments for enhanced accessibility. Challenges Faced and Addres © Overcame initial design challenges by adopting the MVC pattern, ensuring a sealable and maintainable codebase. * Addressed user interface complexities through iterative design, resulting in an intuitive layout with panels, buttons, and layout managers that enhance the overall user experience. ied REFERENCES Oracle Java Documentation Tutorialspoint — Java Swing, MVC Design Pattern GeeksforGeeks — MVC Architecture in Java GeeksforGeeks — Infix to Postfix Tutorialspoint — Infix to Postfix conversion ee IR Ta

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