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JapaneseMinds - Language Learning App

The document proposes the JapaneseMinds language learning app, which aims to revolutionize Japanese language learning through interactive and personalized lessons tailored to individual goals. Key features include interactive lessons, personalized learning paths, kanji modules, and community forums. UML diagrams show the app's class structure and relationships, as well as use cases and data flow. A project plan outlines human resources, timelines, and risks for developing the app over multiple phases.

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galen
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0% found this document useful (0 votes)
28 views5 pages

JapaneseMinds - Language Learning App

The document proposes the JapaneseMinds language learning app, which aims to revolutionize Japanese language learning through interactive and personalized lessons tailored to individual goals. Key features include interactive lessons, personalized learning paths, kanji modules, and community forums. UML diagrams show the app's class structure and relationships, as well as use cases and data flow. A project plan outlines human resources, timelines, and risks for developing the app over multiple phases.

Uploaded by

galen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CPE 3121: Software Development Strategies | Proposals

JapaneseMinds - Language Learning App


1. Software Requirement Specification
1.1. Introduction
The JapaneseMinds app aims to revolutionize Japanese language learning by providing an interactive and
personalized platform. With a primary focus on kanji proficiency, the project's scope encompasses a wide range
of features to cater to individual learning preferences and goals.

1.2. Overall Description


JapaneseMinds is positioned as an innovative language learning app, distinct in its approach to tailoring
lessons based on user goals. Key features include interactive lessons, personalized learning paths, kanji modules,
and a vibrant community platform for users to connect, facilitating language exchange and mutual support.

1.3. Functional Requirements


The app will feature interactive lessons with audio-visual aids, progress tracking, gamification elements
for an engaging learning experience, community forums for discussions, and dedicated modules for mastering
kanji characters.

2. Object Modeling
2.1. UML Class Diagrams
The UML Class Diagram for the JapaneseMinds language learning app illustrates the various classes and
their relationships within the system. Classes such as "User," "Lesson," "KanjiModule," and "CommunityForum"
are represented with their attributes and methods. The diagram showcases how these classes interact with each
other, forming the backbone of the application's structure. Relationships between classes, including associations,
aggregations, and generalizations, are defined to provide a clear understanding of the system's architecture.

Fig. 2a. Class Diagram

2.2. UML Class Relationship


Building upon the UML Class Diagram, the UML Class Relationship diagram delves deeper into the
connections between classes. It elaborates on how these classes collaborate to achieve specific functionalities.
For example, it may highlight how a "User" class interacts with the "Lesson" class to track individual progress or
how the "CommunityForum" class facilitates communication among users. This diagram offers a more detailed
view of the interdependencies within the system.
CPE 3121: Software Development Strategies | Proposals

Fig. 2b. Class Relationship

3. Data and Process Modeling


3.1. Use Case Diagram
The Use Case Diagram outlines the various interactions between users and the JapaneseMinds app.
Actors, representing different types of users, engage with the system through defined use cases. These use cases
could include "TakeLesson," "TrackProgress," "ParticipateInForum," and more. The diagram provides a high-level
view of the functionalities accessible to different user roles, aiding in understanding how users will interact with
the application.

Fig. 3a. Use Case

3.2. Data Flow Diagram


The Data Flow Diagram (DFD) illustrates the flow of data within the JapaneseMinds app. It shows how
information is input, processed, and output within the system. Components such as "User Input," "Lesson Data,"
and "Community Discussions" are interconnected, depicting the seamless flow of data throughout the
application. The DFD offers a visual representation of the data's journey, helping to identify key processes and
data transformations.

Fig. 3b. Data Flow Diagram (DFD)

4. Software Project Management


4.1. Human Resource and Time
1. Project Initiation
1.1 Define Project Scope and Objectives
1.2 Identify Key Stakeholders
1.3 Establish Project Team
CPE 3121: Software Development Strategies | Proposals

2. Planning and Resource Allocation


2.1 Develop Project Plan
Define Project Timeline
Identify Milestones
2.2 Human Resource Allocation
Assign Roles and Responsibilities
Assess Team Members' Interests and Capabilities
2.3 Time Allocation
Develop a Gantt Chart
Allocate Time for Each Project Phase
3. Development Phase
3.1 Frontend Development
Design User Interface
Implement Interactive Lessons Module
3.2 Backend Development
Implement User Authentication
Develop Kanji Learning Module
3.3 Community Features
Design and Implement Community Forum
Enable Language Exchange Features
4. Testing Phase
4.1 Unit Testing
Test Individual Components
4.2 Integration Testing
Ensure Seamless Interaction Between Modules
4.3 User Acceptance Testing (UAT)
Gather Feedback from Beta Testers
5. Refinement and Iteration
5.1 Address Feedback from Testing Phase
5.2 Implement Iterative Improvements
5.3 Ensure Cross-Platform Compatibility
6. Documentation
6.1 User Manuals
Develop User Guides
6.2 Technical Documentation
Document Codebase and System Architecture
7. Project Management
7.1 Risk Management
Regularly Assess and Mitigate Risks
7.2 Monitoring and Controlling
Track Progress Against Milestones
Address Project Variances
7.3 Communication Plan
Regular Team Meetings
Stakeholder Updates
8. Closure and Handover
CPE 3121: Software Development Strategies | Proposals

8.1 Finalize Project Documentation


8.2 Conduct Project Review
Assess Project Success and Areas for Improvement
8.3 Handover to Maintenance Team
Ensure Smooth Transition for Ongoing Support

4.2. Budget
Cost Estimate for JapaneseMinds Language Learning App

Salary and Human Resources:


Developers (4): 60,000
Designers (2): 30,000
Project Manager: 20,000
Content Experts: 15,000
Testers (2): 20,000
Community Manager: 15,000
Total Estimated Cost for Human Resources: 160,000
Production:
Tools and Licenses: $10,000
Server Hosting: $15,000
Kanji Module Resources: $8,000
Community Forum Subscription: $5,000
Total Estimated Cost for Production: $38,000
Documentation:
Manuals and Software: $3,000
Total Estimated Cost for Documentation: $3,000
Billing and Transaction Handling:
Payment Integration: $8,000
Security Measures: $5,000
Total Estimated Cost for Billing: $13,000
Other Possible Expenses:
Marketing: $10,000
Legal Consultation: $2,000
Miscellaneous: $3,000
Total Estimated Cost for Other Expenses: $15,000
Contingency (10%):
Total Contingency: $25,600

Grand Total Estimated Project Cost:


Grand Total: $254,600
CPE 3121: Software Development Strategies | Proposals

4.3. Risk
# Risk Title Risk Description / Impact Risk Risk Mitigation Contingency
Category Rating Strategy
1. User Difficulty in attracting and Market Medium Implement a Allocate
Engagement retaining users due to robust marketing additional
Challenge competition or changing user strategy, offer resources for
interests. promotions and marketing and
incentives. promotional
Regularly analyze efforts
and adapt to user
trends.
2. Server Potential server issues Technical High Invest in reliable Collaborate
Downtime leading to app downtime hosting services. with IT experts
impacting user experience. Implement for quick issue
monitoring resolution
systems for early
detection. Have
backup servers in
place.
3. Content Delays in developing quality Resource Medium Start content Allocate
Creation content for lessons or kanji creation early, and additional
Delays modules. collaborate with a resources for
dedicated content content
team. Plan for creation
buffer time in
content creation
timelines
4. Budget Unforeseen expenses leading Financial Medium Regularly monitor Allocate
Overrun to exceeding the budget. expenses. additional
Prioritize critical budget for
expenses. contingencies
Implement strict
budget controls.

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